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  The Hazelton Murders Sign Ups
Posted by: ThatShiningOrange - 10-31-2022, 21:00:28 PM - Forum: Signups - Replies (6)

The Hazelton Murders
You and 9 other people are brought into a pleasant town named Hazelton as investigators to solve the murder of the town's mayor, Charlie Pines. 
Gameplay
Gameplay would work similarly to Murder in Small Town X, where players participate in RNG style missions to find clues each day, with the player with the most amount of points would become the Lead Investigator for the day. At the end of the day, the Investigators choose two people to go to two different locations in the town. (One person is chosen by the Lead Investigator, the other is chosen by majority vote.) One location will provide another clue for the murderer's identity, and at the other location, the murderer is waiting to kill the other person.


Rules
1. All forum rules apply.
2. No Godmodding.
3. No turbo-lurking. If you sign up, try to post at least once an in-game day, preferably more. If you cannot participate for any reason, contact me and a replacement will be sought for.
4. Whilst jerkassery and the occasional off-color comment is okay, NSFW, inappropriate, or outright disruptive stuff is not.
5. This may not be a murdergame, but your characters still have the chance of dying. If you're not ok with this happening to a character, please choose one that you would be okay with them being killed.
6. @LavenderDream is my Co-GM, when you're sending DMs, remember to include them as well.
7. Less a rule, more a reminder, this is a heavily experimental concept, so little things may be tweaked here and there sometimes, but I promise nothing game-breaking.
8. This is more hybrid game than murdergame, because despite having murder, the murderer is an NPC as opposed to a player.


Sign-Up Template
Name:
Species:
Appearance/Image:
Gender/Pronouns:
Background:
Personality:
Abilities:
Strengths and Weaknesses (At least one of each): 
Additional notes:

Map of Hazelton
   

Player List
1.Verekon Tynlander (Florien)
2. Terezi Pyrope (Kennifer)
3. Allen Wood (Hammer)
4. Shin Amon (Zanreo)
5. Frankie (PointMaid)
6.
7.
8.
9.
10.

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  A Thread About Nothing (aka the Seinfeld thread)
Posted by: Kennifer - 09-11-2022, 15:54:24 PM - Forum: Media Discussion - Replies (3)

Because I know I'm not the only one here who loves Seinfeld.

So talk about your favorite characters, episodes, scenes, lines, yada yada yada.

to start with my favorite character is George. I love that he can be so sneaky and petty and manipulative and still remain incredibly pathetic. Like his little rundown of his life in "The Andrea Doria" where it's just one unfortunate incident after another (usually caused by one of his schemes backfiring). Though my favorite George moment (as well as one of my favorite moments of the whole series) is the scene in the cafe near the end of "The Marine Biologist". The whole "The sea was angry that day, my friends..." scene. It's classic.

Other favorite episodes of mine include "The Yada Yada", "The Puffy Shirt", "The Contest", and "The Chinese Restaurant".

So yeah let's talk about the show about nothing. :D

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  Choose Your Own Adventure
Posted by: Lofour - 08-27-2022, 08:02:40 AM - Forum: Forum games - Replies (3)

Took from one of my TV Tropes' forum games. In this game, someone makes a CYOA-styled post with 2 or more choices, and the next person chooses the choice they like, continues the story with it, puts 2 or more choices on their post, and so on.

Example:

User 1: While venturing through the woods, you come across a temple. What do you do?

A - Enter the temple.

B - Ignore the temple and move on.

User 2: A - Enter the temple. You enter the temple and see some statues holding gems. There is a sign on one of the statues that say, "Steal this gem and perish from this world." What do you do?

A - Take the gem.

B - Leave the temple.

C - Get a gem from the other statue.

User 3: C - Get a gem from the other statue. You ignore the statue with the sign and go to the other statue to grab the gem. However, the temple suddenly begins to collapse once the gem is in your hands. What do you do?

A - Leave quickly with the gem in hand.

B - Put the gem back in its place.

Rules:

- The protagonist cannot die.

- New stories may be started after a number of posts have been created. However, the story must have an ending, whether it would be a happy ending (the good ending), a downer ending (the bad ending), or a bittersweet ending (a mix of the good and the bad endings).

I'll start: You have been ordered by the King of Troperia to find the magical Emerald of Truth, which is said to give the person who keeps it magical powers. It is located in a small castle in the forests of Amplapia. When you arrive at the forest, you see a dark cave with an ominous red glow. What do you do?

A - Investigate the cave.

B - Ignore the cave and move on.

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  Murder in the Mountains 2: Everyone heads off to a beach somewhere (END)
Posted by: wingedcatgirl - 08-20-2022, 18:36:26 PM - Forum: Murdergames - Replies (1148)

Signup Thread | Murderverse OOC Thread

The game is over. The Innocents and the Survivor escaped safely.

Plot:
You found a letter in your mailbox advertising a spa getaway, and thought to yourself, you deserve a vacation. So did 14 other people. And then one of them FUCKING DIED. Now you have to figure out who's killing you all off - before they overwhelm you all.

Mods of this thread are us (@wingedcatgirl), @Caret, @Despair's Archon of Memes, and @MadameButterflyKnife.

Rules:
  1. Listen to the GMs when we say things.
  2. This is a mafia-type game. In the day, everyone picks someone to eliminate. At night, the Death Cultists pick someone to kill, and anyone with night actions chooses what to do with that.
  3. No godmoding, puppeteering, etc. Your character is your character, other players' characters are their characters, the NPCs are NPCs.
  4. No editing posts. If you made a formatting mistake, holler a mod. If you made a wording mistake, double-post.
  5. Please no turbolurking. Try to post at least once per day. Ideally more. If you need to drop out, drop out, we'll find a replacement.
  6. This is a murdergame. You might die, you might roll scum. Please don't enter as a character you're not okay with those things happening to. After all, you accepted everything that will happen from now on.
  7. ... this game is hopefully more balanced than MitM 1 was. But we'll see. Hopefully any unbalance is still the fun kind.

Roles:
Full notes including weird edge cases
Death Cultists
You are a Death Cultist Dualgunner.
Always keep a backup.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Once per game, during the night, you may visit and kill one player, independently of the normal Death Cultist nightkill.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.

You are a Death Cultist Janitor.
Don't make a mess.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Each night, you may visit a player. If that player dies that night, their role and alignment will be revealed only to you.
Additionally, once per game, you may "deep clean" your target, removing almost all evidence of anything that happened to or near them that night (even if they don't die).
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.

You are a Death Cultist One-Shot Vanillaizer.
We all scream for ice cream.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Once per game, during the night, you may visit a player. That player will permanently lose all abilities, becoming a Death Cultist Goon, Vanilla Townie, or Survivor. This ability will have no effect if it targets a Wannabe, Amnesiac, Mason, or Unjester.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.

You are a Death Cultist Two-shot Rolecop.
What does it say on my badge? Cash bribes only.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Twice per game, during the night, you may visit a player. You will learn that player's role.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.

You are a Death Cultist Rolestopper.
This player is temporarily unavailable due to a copyright claim by Vince Ruiz Tours.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Each night, you may visit a player. All other non-killing actions performed on that player that night will fail.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.

You are a Death Cultist Strengthener.
Here's eight cans of Red Bull. You've got three minutes to drink them before your job.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Each night, you may visit a player other than yourself. Actions performed by that player that night cannot be blocked or redirected.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.

You are a Death Cultist Wannabe.
Your ideas are intriguing and I wish to subscribe to your newsletter.
You are a Death Cultist, but you do not know who they are, nor vice-versa, and you do not have access to their scumchat. If you are targeted by a Death Cultist nightkill, instead of being killed, you will be recruited, gaining access to the scumchat and full knowledge of the scumteam.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.



Innocents
You are a [parity]-Night Jailer.
Squadalah! We're off! (to prison)
Each [parity]-numbered night, you may visit a player. That player will be unable to act or be acted upon that night, including kills.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You and [player] are Masons.
Who keeps the Martians under wraps? We do!
As the Masons, you know each other's identities and have a shared mason chat.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are a [parity]-Night Bus Driver.
Beep beep.
Each [parity]-numbered night, you may visit two players. Anyone who attempts to visit one of those players that night will visit the other player instead.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are a Fruit Vendor.
Yummy yummy, fruit salad.
Each night, you may visit one player. That player will receive a fruit.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are a Gunner.
And if that don't work, use more gun.
Each night, you may stand ready. If you do, you will kill any player who visits you that night. If you are targeted by the Death Cultist nightkill, you will shoot each other simultaneously and both die.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are a [parity]-Night Stalker.
Every breath you take, every move you make...
Each [parity]-numbered night, you may visit a player. You will learn whether that player visits anyone that night, and who.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are an Odd-Night Watcher.
They've all got the gannet, it's a standard British bird!
Each odd-numbered night, you may visit a player. You will learn whether anyone visits that player that night, and who.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are a One-Shot Bulletproof.
Your weapons will not work on me!
Once per game, when you are targeted by a nightkill, the kill will fail and you will survive.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are a Coroner.
🎵Blunt-force trauma to the back of the head~
Each night, you may visit a dead player. You will learn their role and alignment.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are a Two-Shot Commuter.
And he used portals to push henemy headquarters into a portal.
Twice per game, during the night, you may commute. When you commute, all actions targeting you that night will fail.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are a Heavy.
*pokes self with a stick* I think Heavy is dead.
The scum already killed you before the game started, but it looks like your body hasn't caught on yet. At any point during the game, while still alive, you may reveal yourself as the Heavy. From that point on, you will be unable to vote and immune to all actions, but can still post in the thread during the day as normal.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are an Investigator.
I wouldn't believe them if they swore they were lying.
Each night, you may name up to three roles and visit up to two players. You will be informed whether or not any of the players you visited have any of the roles you named.
As long as a Dreaming Seer is alive, you will receive results only on odd-numbered nights.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are a Dreaming Seer.
Enhance function. It's... a bunch of pixels.
Each night, you may visit an Investigation target and an Informing target. Your Informing target will learn the alignment of your Investigation target.
As long as an Investigator is alive, results will be delivered only on even-numbered nights.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are a One-Shot CPR Doctor.
Anyway, that's how I lost my medical license.
Once per game, during the night, you may visit one player.
If that player would be killed, instead they survive. If that player would not have been killed, you will kill them.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

You are a Lawyer.
Hey there Legal Eagles, it's time to think like a lawyer!
At any time, as long as you are alive, players may update their Last Will.
Any player who dies while you are alive will have their Last Will publicly revealed.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.



Third Parties
You are an Amnesiac.
Where am I? Who am I?
Once per game, during the night, you may visit a dead player. You will receive their role, including their abilities, win condition, and access to shared chats. The fact that the Amnesiac has remembered their role will be publicly announced, but further details will not.
You cannot win as an Amnesiac; you must remember a role and inherit their win condition.

You are a Bodyguard Unjester.
I am the only serious character in this show. That's the joke.
Each night, you may visit a player. Once per night, if a player you visited would be killed, you will be killed in their place.
You win if you are killed during the night. The day after you are killed, you may choose and kill any player.
You lose if you are eliminated during the day, or if you are still alive when the game ends.

You are a Slasher.
You're gonna have a bad time.
Each night, you must visit and kill a player.
All investigative roles will view you as a Vanilla Townie.
You win if all other players are dead, even if you don't live to see it.

You are a Rickrollizer.
Hey, check out this cool leaked preview!
Each night, you may visit a player. That player will become a Rickroller.
You win if at least ten Rickrolls are delivered before the game ends, even if you don't live to see it. Any time after the delivery of the tenth Rickroll, even if you are dead, you may choose and kill any player. When you do, if you are still alive, you will leave the game.

You are a Survivor Shapeshifter.
gloop
Each night, you may visit a player. You will copy their role until the end of the next night, automatically using it on your next target.
Normally, you win if you are still alive at the end of the game. A copied role can change this.



Special
Vanilla Townie.
Your free trial has expired.
A town-aligned player who has been Vanillized becomes a Vanilla Townie.
Vanilla Townies have no special abilities, only their vote.
Vanilla Townies win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.

Death Cultist Goon.
Now we can rename the game "El Goonish Murder".
A Death Cultist who has been Vanillaized becomes a Goon.
Goons have no special abilities, only their vote and access to the Death Cultist scumchat and nightkill.
Goons win when Death Cultists are the only players left, or it becomes impossible to prevent this.

Survivor.
Don't you get it?! When you die in Canada, you die in REAL LIFE!
A third-party who has been Vanillized becomes a Survivor.
Survivors have no special abilities, only their vote.
Survivors win if they are still alive when the game ends.

Rickroller.
Never gonna give you up!
In addition to their other roles, any player targeted by a Rickrollizer becomes a Rickroller. Any player who visits a living Rickroller will receive a Rickroll with their result PM. When a Rickroller dies, by any means, their role-flip will be replaced with a Rickroll.



Cast:
  1. Alex Splithare (@TenOfSwords13) Innocent Mason
  2. Cass (@Dookie) Innocent One-Shot Bulletproof
  3. Corporal Giroro (@Magolor) EXECUTED: Death Cultist Wannabe
  4. Diluc Ragnvindr (@door-kun) Innocent CPR Doctor
  5. Elizabeth "Liz" Clarke (@Whistle) EXECUTED: Death Cultist Dualgunner
  6. Felicia (@Kennifer) Innocent Odd-Night Stalker
  7. Louis XVI & Marie Antoinette (@TheOtherCG) EXECUTED: Death Cultist Strengthener
  8. Malos (@Weirdguy149) Innocent Gunner
  9. Nico (@PopcornPie) Innocent Heavy
  10. Overlynd C. Eyre (@Florien) Innocent Two-Shot Commuter
  11. Punch-Out Mike Tyson (@"The Hammer Brother") Innocent Mason
  12. Samantha (@PointMaid) Survivor Shapeshifter
  13. Yoshiko Minami (@Zanreo) EXECUTED: Death Cultist Vanillaizer
  14. Yuuta and Suzume (@Oggy123) Innocent Jailer

Form (for replacing):
Code:
[b]Name[/b]:
[b]Appearance[/b]: Description or image.
[b]Gender/Pronouns[/b]:
[b]Backstory and Personality[/b]:
[b]Distinguishing Abilities[/b]:
[b]Other[/b]:

NPCs: (mostly played collectively by all mods)
  • Ravi (@MadameButterflyKnife) (A sacrificial lamb, now back from the dead.)
  • Avatar of Death (The mastermind behind the cult)
  • Avatar of Life (A ray of hope letting you fight back)
  • Vince Ruiz (Disgruntled owner and operator of the spa) DEAD
  • Various nondescript staff GONE
  • Cletus Levy (head of the construction workers currently saving you all)

Spa Map
[Image: mitm_2_map_28d229.png]



Introduction
After a long bus ride, you've finally arrived at the luxurious underground spa. You take a few moments to drop your things off in your room and check over your itinerary - it looks like today is a free day.

It's fairly late and night will fall soon, so it's not like you have time  to do anything really elaborate - why not take this opportunity to mingle with your fellow vacationers? Or just relax in the hot tub.

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  Homestuck thread!
Posted by: Ultimatum - 08-18-2022, 13:29:42 PM - Forum: Media Discussion - Replies (10)

Homestuck topic,whose everyone's favourite  troll?

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  Mysteries of the Floating Islands
Posted by: GoldenCityBird - 08-15-2022, 14:00:03 PM - Forum: Hybrid games - Replies (330)

The Stubborn Unicorn inn stands at the heart of Kirkdale, one of the few Rashboldian villages that joined the capital as one of many floating islands. The inn itself is lively enough, with a lot of locals and a handful of visitors eating, drinking, and making merry.

You found yourself sitting at a table near a window that overlooked a large meadow, alongside a few other adventurers much like you. An envelope was left open upon the table, with a short message within:

"If you're reading this, you're one of the adventurers I, the Snide Snake, chose for their quest. Stage one of this quest will occur here on Rashbold. You will seek a key, gold with a ruby handle, which will be necessary later. I know little of who has it - only a "wrathful monarch, sitting upon a throne undeserved". That's what my messenger said, anyway. Good luck."

----
(For more information regarding this RP, please read this signup post.)

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  Mysteries of the Floating Islands - Signups
Posted by: GoldenCityBird - 08-14-2022, 13:02:15 PM - Forum: Signups - Replies (19)

-Mysteries of the Floating Islands-

It's been about a year since your homeland became one of many floating islands above a cloudlike floor. Initially, there was the shock of being newly nestled in an unknown realm, but, after a mere month, bridges were improvised, and flying steeds and ships traversed the perilous ravines. In time, it almost felt like nothing happened.

It wasn't until the letter arrived that you truly remembered your old way of life, your old neighbours and landscapes. The letter was a short note, but still more than a little impactful:

"To the potential adventurer,

"I know who broke the world. Go to the Stubborn Unicorn inn in the town of Kirkdale, on the island of Rashbold (the one with the big cliff and the castle). You won't meet me. Further instructions and allies await.

"Yours truly,

"The Snide Snake"

This letter did indeed intrigue you, and it wasn't too hard to go to Rashbold. There was maybe even something you wanted - or needed - to do. Undeterred, you found your way to the inn, a timber-framed building among many of its kind upon a cobbled street, and strode inside.


----

Welcome to my fourth attempt at an RP here. To condense the above paragraphs, you're all in a fantasy land consisting of floating islands of all sorts of terrain and culture. There's an overarching plot about trying to figure out what caused the lands to become like this, each island has its own big story, and there are loads of dungeons and settlements to explore. Now, let's get on with the basics:

The Engine
For each action you wish to take, simply submit it in an emphasised way. For example:

>Punch the Skeleton King

Please only use this for non-trivial actions that require GM input. (Entering a building is a valid use of this, for instance, if you don't already know what's inside.)

Actions that are tests of skill will use a modified version of the "Roll to Dodge" system of scoring, done on a D4:

* 1: Failure with consequences (the Skeleton King blocks with his sword, slicing your hand severely)

* 2: Failure with no/light consequences (you miss and stumble)

* 3: Adequate success (you land the strike, knocking him back)

* 4: Great success (you land the strike, breaking one of his bones or dropping his sword)

Rolls can be modified with items, abilities, and the various situations you find yourself in.

A successful roll grants you 3 XP. Being at an advantage for that roll reduces that to 1. Being at a disadvantage increases it to 5. Whenever you accumulate 15 XP, your XP track resets and you Level Up.

Whenever you level up, you may do one of the following:

* Increase your HP by 10.
* Get one of your items, spells, or traits improved by the GM.



Character Building & Restrictions
The character building form is located here:

* Name:

* Gender:

* Species: (Pretty much anything goes. If you think your species warrants a little explanation, explain it here. Keep in mind that, to enforce variety, only one character of each species may be in play at any given time. Humans are the exception; there can be three humans of different ethnicities in play at any given time.)

* Appearance: (Make a note of anything that isn't covered by the species - distinctive marks, clothing, ect. Just keep it at 50 words or under. I would prefer no images, but it's not a deal-breaker if they're included.)

* Backstory: (Write out your character's backstory in around 100 words, maybe more or less.)

After that, I'll build your character. Each species has its own equal mix of positive and negative traits (except for humans, which are unavoidably a blank slate). Further traits will be provided by your character's backstory. You will also have a starting inventory of 3-5 items, including sets of clothes. (Note for aspiring spellcasters: your starting pool will be 2 different spells at most, but you can have up to 6 different spells at any given time.)



The Different Islands, summarised
This is a list of the main islands of the RP. These are the ones that can be casually visited via bridges or easilly-attainable other means. Humans are present on all of them. You can make up more, but don't expect to visit them.
  • Rashbold, the Royal Kingdom: This sleepy kingdom is under siege from a huge dragon, which burns down villages and farms like there's no tomorrow. King Edward Rashbold does his best to calm the citizens, but isn't any closer to dealing with the winged menace. (Western European High fantasy. Lord of the Rings and such things.)
  • Ozubené, the Clockpunk City: Full of amazing inventions, bustling colleges, and sinister guilds, this largely-urbanised island hides a lot of grime under its colourful surface. (Renaissance-ish Urban Fantasy. Dishonored and Assassin's Creed are major inspirations.)
  • Ferbyldlan, the Wonderland Queendom: Fairytales and metaphors come alive in this fairytale realm, where even the strangest of things can show up and ask you to join them for tea. Good luck finding a way to go there, though. (Narnia, Alice in Wonderland, ect.)
  • Kuyama, the Shogunate in the Mountains: A war between two daimyos was brought to a halt by the obvious circumstances of "Where the FUCK is everyone else?". But, between the heavy tensions between the two lords, a lack of resources, and the general incompetence of the Emperor, the peace may not last much longer. (Sengoku Japan, mostly influenced by folktales and such.)
  • Cheng'en, the land of Three Kings: In the remnants of a great empire, three warring monarchs have taken the scraps of what's left - and have every desire to rebuild the empire in their image. (Think Journey to the West meets the War of the Three Kingdoms.)
  • Risam, the Oasis Kingdom: The dead have stopped staying dead in the desert sun, as pretenders to the Pharaoh's Throne scramble to blame one another and devoted priests accuse one other of heresy. (Ancient Egyptian-esque. Mostly inspired by Magic: the Gathering's Amonkhet block.)
  • Bir-Amal, the Sultanate: Nestled in the middle of a scorching desert, this tiny nation prospers from a bountiful well, providing water since time immemorial. But, with signs of the well running dry, the locals are starting to panic. (Arabian fantasy, mostly based on 1001 Nights.)
  • Qullachaka, the Besieged Temple: Once a bustling city surrounded by villages, Qullachaka has been swiftly reduced in size by plagues, conquerors, and new wildlife. The only surviving community leader, a renowned priestess, does what she can to help her people from her temple. (Incan-inspired, no fictional reference point)
  • Columnasos, the Classical Empire: In a realm of high-pillared temples, togated philosophers, and overcrowded pantheons, only one empire, led by the famously egomaniac Alessandrus Ioulous, rules its people - whether they like it or, more likely, not. (Ancient Greece and Rome, mostly based on Magic's Theros plane.)
  • Yakni, the Young River Valley: The peoples of Yakni have far more change on the horizon than just the whole floating island stuff; the discovery of iron smelting a few years back, for instance, has made farming easier - and weapons stronger. (Inspired by the Mississippian culture, no fictional reference point.)



Current Party Members (three required to start):
  • Magnus Ingvar: a Drow stealthy-person-thing (SmilyCube112)

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  .EXE 3.0: FACTORY RESET
Posted by: KungFuCutbug - 08-11-2022, 01:00:57 AM - Forum: Signups - Replies (20)

LOCATION: ???

[The last thing you remember was watching the news.]
[A psychotic cult calling itself "the Virus Fragments" was quickly rising in numbers and wreaking havoc in Alpine County. The main building of the renowned MAE Robotics and AI Institute had been set ablaze, its trusty administrator nowhere to be found. You had initially dismissed this as fearmongering, the mainstream media blowing things way out of proportion as usual—until the Fragments broke down your door. What happened next went too fast for you to process; all you can remember is one of them shooting you in the eye with a blow dart, and then blacking out.

Now, you've found yourself shocked awake, crudely tethered to the wall with electric wires. Several others are there with you, some conscious, some unconscious, all hooked up to those tubes. The room is dim, lit only by the occasional candle. Where the hell are you?

Suddenly, you hear footsteps. Looking up, you find a staircase on the opposite side of the room, with two sharply-dressed individuals descending it. The copious red accents on their clothing betrays them as Fragments—were they the ones who brought you here?

The man with the mustache is the first to speak, his glasses flickering menacingly in the candlelight.]


"Greetings."
Rules

  1. @MadameButterflyKnife is my co-GM, so treat her the same way you'd treat me. If she says something, listen to her.
  2. No turbolurking. If you sign up, then for all intents and purposes, you must participate until you die. If, for whatever reason, something comes up that prevents you from being an active participant, PM me or Knife and we will remove you from the round and search for a replacement. If you don't post for 48+ hours without giving us a reason for your absence, you will be removed from the round and replaced.
  3. No godmodding or puppeteering others' characters. Your character(s) is/are yours, others' characters are theirs. Easy enough.
  4. Editing posts is strongly discouraged, as it can be used to hide important information. You can just as easily make a second post correcting anything that was wrong in the first one, or holler a mod if a formatting error happens.
  5. If the pace of the game is too quick, I'll install a slowmode. Just try to be chill, alright?

Form

Code:
Name:
Appearance (either use an image or post a description):
Gender/Pronouns:
Personality/Backstory:
Abilities:
Other (things like text color and whatnot):

Cast

There are sixteen (16) slots, and apps will be open for at minimum one week (closing on Wednesday, August 17th at the earliest). If we receive more than 16 signups in that time period, priority will be given to people who were in the original .EXE 3 (with obvious exceptions); the remaining slots will be filled in randomly, and those who don't make it in will be on-deck as replacements. Otherwise, apps will close at 16 applicants, and you can sign up to be a replacement afterwards.

  1. Ryoko Otonashi (Despair's Archon of Memes)
  2. Byakuya Togami (door-kun)
  3. Chip & Ada Lieber (PointMaid)
  4. Dante from the Devil May Cry series (Risdio)
  5. Olivia Lynn (Matthew)
  6. Amanda Murphy (Kennifer)
  7. Ada Lovelace (TheOtherCG)
  8. Mew and Celebi (Wingedcatgirl)
  9. Kirby and Elfilin (Oggy123)
  10. Victoria (Dookie)
  11. CATS (Zanreo)
  12. LO//KEY (Caret)
  13. Pierre (Florien)
  14. a fucking. rosy maple moth (TenOfSwords13)
  15. Meow (Magolor)

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  Uncivil War: The Future of Obychinzk
Posted by: Florien - 07-29-2022, 18:35:15 PM - Forum: Murdergames - Replies (167)

Link to Signup Thread Here!

The date is the 22nd of January. General Gladwell has been president for just over three weeks after a successful and bloody coup. She holds a rally to denounce her enemies in the exurbs of Arzutzk, in a massive amphitheater that sticks out like a sore thumb from the landscape of farmland. The TV broadcast starts, and loud denouncements are levied against her few surviving enemies. After that, she enters a series of increasingly racist tirades. However, an hour into the speech, there's a flash from a nearby rooftop, followed by a loud "crack" noise. She stumbles and falls, trying to hold onto the flagpole behind her to support herself, but only succeeding in bringing the flag crashing down on top of her. The broadcast cuts to a test pattern, but it's obvious what's happened. While the government repeatedly denies that she has died, the hospital leaks the information within an hour of receiving her still-warm body. Soon even the government Gladwell built to keep her and her alone in power can't deny it anymore. She is officially acknowledged as dead at 3:11 PM.

There is no named successor. Mass protests and riots break out across the country as the various powers-that-be begin to bring their forces to bear. The Obychinzk Army is split, spread across the country. In many cases they take the chance to sell their weapons to local warlords, with Gladwell's government descending into a frenzy of document-shredding and literal and figurative backstabbing. Militaries and paramilitaries, outsiders and natives alike seize land, ready to take their shot at ruling this nation. There can only be one victor. The next day, the three major newspapers go to press.

[Image: unknown.png]

[Image: unknown.png]

[Image: unknown.png]


The Date is now January 24th. The armies were waiting for this moment. Few hoped it would come, but everyone knew it would, and most look at it with a sort of grim satisfaction that the expected outcome came to pass. No successor has been named and achieved enough support yet, but one WILL be chosen, one way or the other.

[Image: unknown.png]

These are the current positions of the armies.

- Pointmaid as Alexandra the Great, the leader of the New Macedonian Empire, primarily operating out of the Grychak Area.
- Matthew as Ralphael Markham, the leader of the Organization for Special Interests of Obychinzk, primarily operating out of the Southlands Area.
- Kennifer as Juniper Banks, the leader of the Juniper Banks Obychinzk Company, who recently landed her PMC in the in the Innlands Area.
- Despair's Archon of Memes as "William Octavius Robinson"/W.O.R. OS, the leader of the Mechanicus Imperium, who was recently installed as a leader in Autarkia.
- TenOfSwords13 as Lara Dolre, the leader of Dolre Military Industries, who's managed to secure The Prisons for her own ends.
- MadameButterflyKnife as August Fox, A.K.A. "The Big Fire", the leader of The Legion for the Light of Liberty, who've arrived in The Desert
- The Alatanian-Backed Seperatists, operating in Mynedd Province (empty slot)
These are the leaders of those armies, and the names their armies have chosen.
The Rules Reiterated
The rules are simple. Control more than half the resources of Obychinzk, and you win, or, if every commander still standing agrees, Obychinzk can be balkanized, and the game ends in a draw between the remaining players. You will be assigned your starting territories at game start. (You can also look at the pinned video in the discord channel for an audio format of the rules.)


The gameplay is divided into three phases and two seasons. These all cycle as follows.

Season, Spring:

Phase one, Diplomacy.

In the diplomacy phase, players talk among themselves and come to agreements about what to do. Agreements are only enforced by mutual trust, and betrayal is inevitable. If there are 4-5 players, all diplomacy takes place in the forum thread. If there are 6-7 players, negotiation may take place in public in the forum thread OR in secret DMs with the GM (florien) CCd in, or even both at the same time.

Phase two, Wartime.

Every player provides secret orders for their army in a DM directly to the GM (still florien). A unit may be ordered to move to an adjacent space, support an adjacent unit to hold an area if it gets attacked, support an adjacent unit to launch an attack into a space that both units are adjacent to and capable of moving to, or to not move at all. A land unit may also move to any coastal region if there is an unbroken chain of naval units in the ocean between their current position and destination. (however each naval unit can only convoy one unit per season. Also, this is only for movement, support cannot be convoyed) Only one unit can occupy a region at any time. If multiple units are headed to the same region, the one with the most support moves there. If they have the same support, neither moves. If a unit giving support is attacked, it does not provide support.

(Orders are formatted as follows, to prevent confusion. "Unit in <region> is moving to <neighboring region>" or "Unit in <region> is supporting unit in <neighboring region>". If a region has two coasts [such as the Grychak exurbs or Chylenbol] and you're occupying it with a naval unit, you must specify what coast you're occupying. "Naval Unit in <Region> will occupy the South Coast of <Region>" This is to prevent ships from mysteriously teleporting through landmasses.)

If a unit which has been attacked loses, it is forced to retreat or be destroyed.

Phase three, Resolution.

Once the actions are resolved and revealed, everyone DMs to the GM where any successfully attacked units are retreating to without posting in the thread in between. It must be an adjacent territory, and it can't be a currently occupied province, nor can it be a province which was left unoccupied due to a standoff in the previous wartime phase or the province from which the attacker moved. If the player retreating is unable to retreat, or does not want to retreat the unit, it is destroyed. If a space is retreated to by two units, both units are destroyed.

Season, Fall:

Diplomacy: As previous.

Wartime: As previous.

Resolution: As previous.

Consolidation: Any occupied resource sites switch to the side of the occupier. Then, each player may recruit new units until they have as many units as resource sites, building them in their home territories (the resource sites they controlled at the start of the game). If a player has more units than resources, they are required to disband extras (they may choose which ones get disbanded.) Obviously, naval units cannot be built at inland sites, only coastal ones. A player may decline to recruit more units for any reason. All this is done via DM too.

If a player no longer controls any of their home regions, they are eliminated, and the players involved in their fall determine what to do with the commander.

(you can also check the pinned video in the discord)
These are the rules of engagement.

The leaders of these armies now meet for the first time, gathering in the Arzutzk Governmental District's most notable building, the building of the joint Ministry of War and Ministry of Internal Security, an enormous skyscraper, far taller than anything around it. They get in the elevators, and go up fifty floors to the top-floor conference room. From so high up, the history of the region can be seen, whether it be the oldest temples and historical buildings from the Khangate and the Imperial Era, the blocky, aging tenements of the Revolutionary Republic, the high-quality apartments of the Attikhan Presidency, the still-standing ruins from the last Alatanian war, or the eternally half-finished prestige projects of the Vychadoré regimes. Reporters from the national and international press alike clamor outside, hoping for an interview, or some comment, the international deciding whether this a page three or a page five story, and the national deciding how to word their articles should one of these individuals be successful in their aim of conquest, and how to avoid looking bad in retrospect if any of the leaders should get dissident-arrest happy.

Six strangers enter a room to carve up a country, and most of the world reacts with indifference, aside from a select few. Who will be the one to bring about a new era in Obychinzk's history? What will this conflict bring to the world at large? It remains to be seen.


The International Community Will Not Save You.
Obychinzk Must Endure.

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  Codename: Mafia - Round 2
Posted by: TenOfSwords13 - 07-29-2022, 16:10:37 PM - Forum: Mafia games - Replies (334)

Still an experimental game, with custom roles. Bluff your own ability and find out who might be lying about what, exactly, they do. This is a crazy idea I had and have no idea how fast it will descend into chaos, but hopefully slower than the previous game.

Rules:
- Normal rules apply (no editing posts, no posting at night, be good people, etc.)

- When signing up, please put in your codename (e.g. Agent Ghost, Agent Blue, Mr. Explosions). This name will be the basis for your role.

- After I roll for alignments, I'll determine what everyone's role is based on the combination of name and alignment - e.g. a good Agent Ghost might have the ability to avoid death a few times, but an evil one might be able to kill without needing to fear protective roles. I'll try to make it balanced, but I can't guarantee anything.

- Day phases last either a week or until an execution/novote, whichever comes first. The threshold for execution would be half the number of players plus one.

- Each night, the evil team collectively votes who they wish to die (if there is a tie by the end of the night, the first voter wins). The first person to vote to kill that person will be the killer for that night. This rule is in place because not every potential evil team might have a killer.

- This is going to be chaotic. Not a rule, but just making sure everyone's aware.

Signups close on August 2nd on 8PM BST / 3PM EST

SIGNED UP PLAYERS:

1: SmilyCube112 as Professor Lies
2: Matthew as King Kong Lewis DEAD
3: Florien as Tennisson H. Warnell, International Terrorist DEAD
4: Whistle as Sacrificial Ram DEAD
5: NebulaChimera2211 as Rose Rage DEAD
6: PointMaid as PI (Private Inspector) Booke Glass DEAD
7: Cutegirl920fire as Queen of Hearts
8: Despair's Archon of Memes as the Universal Collapse
9: LavenderDream as Mr. Brightside
0: Kennifer as Femme Fatale of Fractals
1: MadameButterflyKnife as Modern Cain

Further signups may occur, but due to the playerbase reaching a good size, I have reduced the signup period.

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