Dismiss this notice
Hey, guest! Welcome to Trouble Cube! Stay a while and chat with us!


Welcome, Guest
You have to register before you can post on our site.

Username
  

Password
  





Search Forums

(Advanced Search)

Forum Statistics
» Members: 150
» Latest member: arybeeglobal
» Forum threads: 320
» Forum posts: 66,429

Full Statistics

Online Users
There are currently 9 online users.
» 0 Member(s) | 9 Guest(s)

Latest Threads
LETS GOOOOOOOO (General h...
Forum: Misc
Last Post: Kennifer
01-03-2025, 17:51:03 PM
» Replies: 17,869
» Views: 251,281
Step 1
Forum: Forum games
Last Post: Caret
09-27-2024, 05:57:47 AM
» Replies: 255
» Views: 5,838
Our Avatars are Posting i...
Forum: Roleplays
Last Post: wingedcatgirl
09-17-2024, 19:30:03 PM
» Replies: 401
» Views: 6,170
Who Are You? (Introductio...
Forum: Misc
Last Post: wingedcatgirl
08-25-2024, 18:32:24 PM
» Replies: 116
» Views: 4,689
The Out Of Context Thread
Forum: Misc
Last Post: Epsilon
08-24-2024, 20:20:05 PM
» Replies: 45
» Views: 1,698
Share a song with the nex...
Forum: Forum games
Last Post: Epsilon
08-24-2024, 20:01:28 PM
» Replies: 46
» Views: 1,755
We're making a goddamn Dr...
Forum: Media Discussion
Last Post: wingedcatgirl
08-15-2024, 03:30:04 AM
» Replies: 40
» Views: 534
Things You Didn't Know Un...
Forum: Misc
Last Post: Florien
07-08-2024, 01:55:05 AM
» Replies: 44
» Views: 2,031
Updoots
Forum: Info
Last Post: wingedcatgirl
05-19-2024, 01:54:32 AM
» Replies: 32
» Views: 2,065
THE BIRTHDAY THREAD
Forum: Misc
Last Post: Whistle
04-07-2024, 04:48:29 AM
» Replies: 225
» Views: 3,551

 
  Uncivil War
Posted by: Florien - 07-19-2022, 01:03:11 AM - Forum: Signups - Replies (9)

These files were supposedly recovered from a military intelligence agency of an undisclosed government. The story they tell has not been verified. It is told in the format of recordings from diplomatic meetings and news reports from the area in question, interspersed with notes from an unknown analyst. If the veracity of these files is confirmed, it provides a useful insight into the events of the civil war of 199x.


[Image: Flag_of_Obychinzk.png]

xxxx/10/14, Report delivered by foreign double agent, translated by Analysts [Redacted] & [Redacted]

TOP SECRET

Annotated by Lead Analyst [Redacted]

Background of incident: The assassination of GEN. LYNN GLADWELL three weeks after her coup against the government of the DEMOCRATIC REPUBLIC OF OBYCHINZK sparked a succession crisis for who would be in charge of OBYCHINZK. (The assassin was never identified), [not by you, maybe] but is believed to have been a former (Obychinzkian government operative) retaliating for the coup. [he was a lone fameseeker] The Obychinzkian region has historically been without long-term stable governance, apart from a brief period of democratic governance from (195x-196x) [no comment] likely due to the large variety and enormous quantity of natural resources in the area, such as (GOLD, OIL, COPPER, and RARE EARTHS.) [resource curse strikes again?] Previous OBYCHINZK government policy favored (arresting perceived dissidents to work in the resource extraction industries) for low to nonexistent wages. [Prison slave labor: a growth industry] GEN. GLADWELL revised the policy to instead enlist members of the citizenry belonging to minority religious and ethnic groups rather than rely purely on arbitrary detention shortly before her assassination.

[Note: Original report had Lynn Gladwell and Obychinzk covered by pseudonyms. No other identifying information was hidden, so it was relatively easy to figure out those pseudonyms. This combined with the incorrect information about the assassination indicates that either our inside source is feeding us false reports, or they genuinely do not know.]

Incident: After the coup, GEN. GLADWELL was largely welcomed as a hero for toppling the deeply unpopular government. However, her brutality against the populace began almost immediately after her national tour concluded. [who could have seen a coup ending badly?] (The security forces very quickly started rebelling against GEN. GLADWELL, who was unpopular among the military) [this is why you scope out your ruling coalition before you coup], though they did not launch a countercoup immediately. GLADWELL was assassinated while making a speech in the capital city. She had not had time to establish any sort of succession plan, nor was the Semi-Unitary Presidential Republic government able to take back over, as GLADWELL's coup was too bloody and left their regime almost entirely destroyed. Thus, the state spiraled very quickly into a civil war. Several local movements rose up and declared themselves the rightful rulers of OBYCHINZK, seizing areas of land and resources. (However, while only one could ultimately rule, none of them had a hope of achieving that alone.) [weird editorializing. Possible sign of forgery? Sloppy reporter? Unclear.]

----
Welcome to Uncivil War, the new wild wacky Florien Format! This one is a game of DIPLOMACY! There is no randomness, only BETRAYAL! There are four to seven factions in this upcoming civil war, and thus, up to seven players.

THE RULES!
The rules are simple. Control more than half the resources of Obychinzk, and you win, or, if every commander still standing agrees, Obychinzk can be balkanized, and the game ends in a draw between the remaining players. You will be assigned your starting territories at game start. (You can also look at the pinned video in the discord channel for an audio format of the rules.)

The gameplay is divided into three phases and two seasons. These all cycle as follows.

Season, Spring:

Phase one, Diplomacy.

In the diplomacy phase, players talk among themselves and come to agreements about what to do. Agreements are only enforced by mutual trust, and betrayal is inevitable. If there are 4-5 players, all diplomacy takes place in the forum thread. If there are 6-7 players, negotiation may take place in public in the forum thread OR in secret DMs with the GM (florien) CCd in, or even both at the same time.

Phase two, Wartime.

Every player provides secret orders for their army in a DM directly to the GM (still florien). A unit may be ordered to move to an adjacent space, support an adjacent unit to hold an area if it gets attacked, support an adjacent unit to launch an attack into a space that both units are adjacent to and capable of moving to, or to not move at all. A land unit may also move to any coastal region if there is an unbroken chain of naval units in the ocean between their current position and destination. (however each naval unit can only convoy one unit per season. Also, this is only for movement, support cannot be convoyed) Only one unit can occupy a region at any time. If multiple units are headed to the same region, the one with the most support moves there. If they have the same support, neither moves. If a unit giving support is attacked, it does not provide support.

(Orders are formatted as follows, to prevent confusion. "Unit in <region> is moving to <neighboring region>" or "Unit in <region> is supporting unit in <neighboring region>". If a region has two coasts [such as the Grychak exurbs or Chylenbol] and you're occupying it with a naval unit, you must specify what coast you're occupying. "Naval Unit in <Region> will occupy the South Coast of <Region>" This is to prevent ships from mysteriously teleporting through landmasses.)

If a unit which has been attacked loses, it is forced to retreat or be destroyed.

Phase three, Resolution.

Once the actions are resolved and revealed, everyone DMs to the GM where any successfully attacked units are retreating to without posting in the thread in between. It must be an adjacent territory, and it can't be a currently occupied province, nor can it be a province which was left unoccupied due to a standoff in the previous wartime phase or the province from which the attacker moved. If the player retreating is unable to retreat, or does not want to retreat the unit, it is destroyed. If a space is retreated to by two units, both units are destroyed.

Season, Fall:

Diplomacy: As previous.

Wartime: As previous.

Resolution: As previous.

Consolidation: Any occupied resource sites switch to the side of the occupier. Then, each player may recruit new units until they have as many units as resource sites, building them in their home territories (the resource sites they controlled at the start of the game). If a player has more units than resources, they are required to disband extras (they may choose which ones get disbanded.) Obviously, naval units cannot be built at inland sites, only coastal ones. A player may decline to recruit more units for any reason. All this is done via DM too.

If a player no longer controls any of their home regions, they are eliminated, and the players involved in their fall determine what to do with the commander.

Then the whole thing cycles until there's a winner or the territory is balkanized!



Note: It is preferred you produce an OC for this game, though any character will be accepted. Your character is the commander of a faction of Obychinzkian revolutionaries, attempting to become the rightful rulers of this incredibly resource-rich (and resultantly democracy-poor) country.

The signup sheet is a little different this time around, with a couple extra details. For reference, here is General Gladwell's.

General Lynn Gladwell
[Image: unknown.png]

Commander Name: General Lynn Gladwell.

Age: 38

Pronouns/Gender: She/Her

Appearance: (Description or Image) See Above.

Background: General Gladwell is a young officer who rapidly got promoted to the rank of general due to her family knowing the previous ruling family. She quickly became regarded as a ticking time bomb, but she was not removed from the army before she managed to coordinate a sudden coup to seize control of Obychinzk.

Other: Speaks in The muddy green of #8eaa83 in arial black.

Faction: The Armed Forces of the Democratic Republic of Obychinzk (AFDRO)

Faction Description: The AFDRO is a combined volunteer/conscript army equipped with twenty-year old technology. They're highly nationalistic and often violent towards civilians, ruling through terror. They've, for years, had a problem with selling military equipment on the black market, allowing it to fall into the hands of various rebel groups who now all claim Obychinzk should be ruled by someone else.

Reason for fighting: To reestablish the long-standing extraction state under Gladwell, and to benefit from the kickbacks she gives them for keeping her in power.



Folderizing, is, of course, optional. Naming and describing your faction is not.

The map is as follows. Stars represent resource areas. Areas with filled in colored stars (which are in colored territories) are the home territories of that particular faction. Each faction starts with one ship and two infantry brigades in locations which is indicated here (Tanks are infantry, not-tanks are ships.)

The Map of the Democratic Republic of Obychinzk
[Image: unknown.png]

Optional but highly recommended lore stuff to consider below.

.pdf   Possibly Excessive Lore Drop.pdf (Size: 133.15 KB / Downloads: 22)

The international community is watching. They are not helping. Who are the leaders who will step up to try to reunite Obychinzk? What are their armies, and what are their aims?
1. Pointmaid: Alexandra the Great, leader of the (New Macedonian Empire.) [Why do I always get stuck with the nutjobs]
2. Matthew: Ralphael Markham, leader of the (Organization for Special Interests) of Obychinzk [Very upfront. I don't know if I like it, but it's certainly different.]
3. Kennifer: Juniper Banks, leader of the Juniper (Banks Obychinzk Company) [Sounds like a foreign interest group. East India Company Thing? Investigate Further.]
4. Despair's Archon of Memes: W.O.R. OS, leader of the Mechancius (Imperium) [Odd naming choice, considering subject seems to believe in a unitary system. Maybe computers pick words because they sound good too?]
5. TenOfSwords13: (Lara Dolre), leader of Dolre Military Industries. [Known quantity. Already existed in the country. Came in under Vychadoré Senior. Affiliated with old shadow cabinet?]
Lee The Hammer: (Titus Shannon), leader of The Movement for Police Authority and Enforcement [American, came out of nowhere, and very openly authoritarian. I'd say it's a Pampas Argentina Situation, but he seems to have done this without much outside support aside from being independently wealthy.]
6. MadameButterflyKnife: (August Fox, A.K.A. The Big Fire) leader of The Legion for the Light of Liberty. [Another known quantity, regime change squads are common enough. Alatania Backed?]
7.
Important disclaimer regarding Diplomacy's reputation
Diplomacy is a game known for causing intense emotional reactions, and has a mario-party like reputation at making people angry. You WILL be betrayed by people you thought you could trust. It's fine to react horrified and hurt in-character, and it's fine to feel bad about the betrayal in the moment, but if you don't think you can emotionally handle a betrayal without going into some kind of emotional spiral, you might want to sit this one out.

Print this item

  Codename: MAFIA - Round1 Over, Good Wins by Trickery
Posted by: TenOfSwords13 - 07-13-2022, 14:34:38 PM - Forum: Mafia games - Replies (276)

Experimental game, with custom roles. Bluff your own ability and find out who might be lying about what, exactly, they do. This is a crazy idea I had an have no idea how fast it will descend into chaos.

Rules:
- Normal rules apply (no editing posts, no posting at night, be good people, etc.)

- When signing up, please put in your codename (e.g. Agent Ghost, Agent Blue, Mr. Explosions). This name will be the basis for your role.

 - I guess this is the point I say that the ratio of good players to evil players should be about 7:3.

- After I roll for alignments, I'll determine what everyone's role is based on the combination of name and alignment - e.g. a good Agent Ghost might have the ability to avoid death a few times, but an evil one might be able to kill without needing to fear protective roles. I'll try to make it balanced, but I can't guarantee anything.

- Day phases last either a week or until an execution/novote, whichever comes first. The threshold for execution would be half the number of players plus one.

- Each night, the evil team collectively votes who they wish to die (if there is a tie by the end of the night, the first voter wins). The first person to vote to kill that person will be the killer for that night. This rule is in place because not every potential evil team might have a killer.

- This is going to be chaotic. Not a rule, but just making sure everyone's aware.

Signups close at 17th July on 8PM BST / 3PM EST

SIGNED UP PLAYERS:
- Despair's Archon of Memes as Electric Eternity
- Cassie as The X, Unknown dropped out
- TheOtherCG as Madame History
- Kennifer as Ms Existential
- Matthew as Mr Somebody
- TheGeekArtist08 as Miss Illustrator
- NebulaChimera2211 as Lieutenant Light
- Whistle as The Punk Godmother
- SmilyCube112 as Corporal Compromise
- Florien as World-Famous Actor Lewis Martingale
- LavenderDream as Agent Kamikaze

Print this item

  What afterlife would the above character end up in?
Posted by: TheOtherCG - 07-10-2022, 00:44:11 AM - Forum: Forum games - Replies (8)

Inspired by on Popcorn Pie's idea on the Murderverse Discord!
Basically, you name a character and the next poster has to say what afterlife they would end up in once they die. Then they name a character and so on.
I'll start: Marie Antoinette

Print this item

  Witch Trip
Posted by: Mr. Lee Hammer - 06-20-2022, 22:59:57 PM - Forum: Murdergames - Replies (1014)

WITCH TRIP

OOC/Sign-Up Thread

  1. Delilah (Kennifer)
  2. Taira MacLeod (PointMaid)
  3. June (Dookie)
  4. Anya and Elster (Oggy123)
  5. Abigail Williams (Cutegirl920fire)
  6. ̶P̶r̶o̶f̶.̶ ̶K̶a̶i̶n̶ ̶P̶a̶t̶h̶o̶s̶ ̶C̶r̶o̶w̶ ̶(̶T̶h̶e̶G̶e̶e̶k̶A̶r̶t̶i̶s̶t̶0̶8̶)̶ DEAD: HIKER It was more than the bone that got buried...
  7. Jimothy A. Realman (TenOfSwords13)
  8. Naomi Sakurai (Despair's Archon of Memes)
  9. CATS (Zanreo) DEAD: HIKER The base is no longer his...
  10. Quinarva (PopcornPie) DEAD: THE HAMMERER Looks like it was deer season...
  11. Fentiriss Haltevazhen and Lukanios DuVansweylend (Florien)
  12. Sinuhe AKA Khaleed (noodlesnook)
  13. Xue Hidaka (MadameButterflyKnife)
  14. ̶S̶u̶s̶a̶n̶ ̶O̶l̶i̶v̶e̶r̶ ̶S̶l̶a̶u̶g̶h̶t̶e̶r̶ ̶(̶L̶a̶v̶e̶n̶d̶e̶r̶D̶r̶e̶a̶m̶)̶ DEAD: THE MASK She had a chill in her bones...
[*]

It's a nice morning to start the day. You are part of a hiking group among several others, with a hiking instructor leading the way. You all work your way up a pathway that increases upwards a large hill with a pathway. As you all look down, you're getting to enjoy some of the view. All the tall, leafy green trees, the calming sounds of the river, the sight of beautiful birds flying across the sky. You all are enjoying the nice atmosphere Mother Nature has to offer.

"It's beautiful, isn't it? Just wait till we get all the way to the top. The view up there is a sight to behold," the hiking instructor says warmly. "And while we enjoy the sights, we can all sit down and have lunch. How's that sound? We're almost there."

You eagerly look forward to seeing the view, and with the promise of food, it just gets you all excited to finally reach that point. Eventually, after a nice trek up the hill, you and your group finally made it. You all step on a perched cliff. And here it is. You can really see the forest out in the open. The sight of green leafy trees, the flowing river, all kinds of animal like such as beavers and squirrels frolicking around.

"What do you think? That's Blackmoon Forest down there. Isn't that one of the most beautiful sights you've ever seen? I've heard so many bad stories about that place, but those boogeymen don't know what they're talking about. We're all about to head down there later and see it for ourselves. Get an up-close look at everything. And show you all it's not so bad."

The instructor puts down the walking stick.

"We've been walking all morning. Let's take ourselves a break and have lunch while we take in this view," the instructor says, clearly enamored by the sights here. You and everyone pull out your meals from your backpacks while you all get to relax and eat. You have heard some of the rumors of Blackmoon Forest. But those are just urban legends. Or are they?

Print this item

  Your Final Frontier: Go 4th and perish!
Posted by: Florien - 06-07-2022, 07:29:59 AM - Forum: Murdergames - Replies (1489)

The screech of an intercom cuts through the quiet hum of the florescent lights in the grim concrete box of "Studio A", where you've all found yourselves. (not metaphorically. Yet. Only literally.) Studio A is a prison propaganda room, where prisoners stand to have pictures and films taken where they praise the Alliance and all it has done, as well as the great mercy they've been shown by being allowed to live. (Incidentally, it's adjacent to an actual general propaganda studio, Studio B.) The screen on the wall flares to life, revealing a room with seven individuals in it. The resolution is surprisingly bad, for a place that has functional FTL travel. Your captor, a mildly annoyed looking plant-person in some of the most stereotypical dictator clothes you've ever seen, speaks.

You know why you're here.

(Of course, whether or not you actually know depends on many factors.)

Alsso, ssay hello to the intergalactonational community! Thiss iss being broadcasst on an osstenssibly public channel, becausse it turnss out it really raissesss that "people having rightss" sscore when you provide multiple ssourcess of entertainment, even if there'ss no way for them to accessss that. Alsso a bunch of other metricsss that having masss execution as a ssemi-televissed entertainment improvess. Not that anyone will ever ssee thiss, it'll be losst media! Which will get even more attention, becausse the losst media weirdoss will all come along and be like "wow, what was thiss 'Pardon Me' game show that there exisstss no footage of and only sscattered reportss that it exissted in the firsst place?" Really, thiss iss the besst for everyone. Mosstly floran, but alsso everyone. Anyway, here'ss your judgess. Floran'ss back in the judge sseat again, insstead of jusst hossting. We couldn't find a sseventh who wasss free for right now who floran wanted to invite really. Firsst, we've got floran'ss really cool cosstuming department guy, Lancegear the Multithreaded!

Lancegear appears to be some kind of humanoid robot thing, though he looks to be built in the really inefficient manner of an "artificial life form" rather than an actually effective robot.

Hello. I turned off the tonal indicator. It ruined my verbal sniping. Not that I do a lot of that, but I like it to be effective.

Next, we've got thiss guy! Thiss guy, Colonel Valdragon, of our political officers. That'ss how it'ss pronounced apparently. Vahl-Drah-Gone. Floran looked it up. Though for whatever reassson, he pronouncess it "Val-Dragon", sso really floran doessn't know what to believe... point iss, he caught a bunch of big deal traitorss like yoursselvess recently, including ssome regime peopless. Very exciting. (Never should have given the ssurvivorss and dead alike chance to do their own thing again, but that wassn't floran'ss call really. Might even do it again, who knowss?) Anyway, ssay hi, Colonel!

Valdragon is possibly the most generic looking human you've ever seen. If you passed him in a crowd, you would have no idea he didn't belong there. Perhaps that's how he's gotten such a high rank as a glorified spy.

Yes, Hello. Your deaths are imminent, and rightly so. You've stood against us for a length of time that's... unacceptable.

Sendri freezes up for a bit as they come to the next judge. They seem a bit nervous around this one, but he just looks like some older human in an older-style space uniform.

Thiss iss Callenbourne. Former Alliance officer, back when it wass the Coalition. Did a lot of raiding on the marginss. Iss retired now, but the point iss, iss sstill ssuper influential, and floran can't get rid of him. Uhh... yeah sso...

Callenbourne says nothing as Sendri moves on, just giving a vaguely unpleasant look.

Anyway, moving on, thesse are Elvira and Hyeck Null. Ssiblingss? Floran thinkss? Maybe? Whatever, they're Corporatzi, part of our trade linkss with the outsside world. Ssoftware, floran thinkss. Bad working conditionss in their place, maybe, but floran can advertisse the benifitss of Alliance Citizenship relative to Protectorate Sspace later.

Hi!
Yeah hi.

As Sendri moves past the two vaguely similar looking judges who may or may not be siblings, they come to the final judge, a brightly glowing bluish plasma-creature whose very presence radiates "weird, exaggerated accent".

Thiss iss... New Hydroxyl. Uhh... Name? Your name? Floran doessn't have it yet. Whatever, he'ss the new guy for the empty sseat on the highesst directorss place probably.

It's Hexafluoride, Director! Thank you for this opportunity to work with you on this execution project.

No trace of a strange, exaggerated accent can be detected.

Anyway, it'ss all great and thingss are going to end well, and with many cassualtiess. Map of the prissson and the sstudios you have accesss to iss right here, sso check that out. You'll alsso find a lisst of your new prissonmatess and ssome trivia about them. Oh, but your filess were classsified, sso we ssent it down through one of Valdragon'ss captainss who ssent it down to their councilss to jusst make up ssome factss about you all. They're accurate enough, probably.


Bloop!
[Image: YFF4_map.PNG]


Alright, have fun in there!

Our Esteemed Players of this Game:

Karma (The Dog one). Trivia: Karma, despite her name, is a devoted Zoroastrian. Stumped, The Alliance Employee: On the Right Side of History.
Hat Kid (The Kid one). Trivia: Hat Kid's given name is Robert, but that wasn't feminine enough, so they changed it to Bruce. Dead, Investigator: Strayed into the deep end of the pool.
Inez Cortana (The Smart Speaker one). Trivia: Cortana is solely responsible for the Greek Debt Crisis of 2008.
Dr. Everett King (The Fruit-Wielding one). Trivia: Dr. King's least favorite chess piece is the bishop, because his son, Neverett King Esq., choked to death on one at the age of 51. He also recently choked to death on a bishop. It is a genetic disorder. (Slot occupied by Lucinda the All Witnessing)
Bart Simpson (The Eternal One) Trivia: Bart Simpson was not born in Springfield Statesonia, but in Dickensian England. His full name is Bartholomew Kratchet Simpleson Dead, Black Hat Gunslinger: (rude)
Dr. Jack Bright (The Necklace one). Trivia: Dr. Bright once invented a new kind of mop, but sold the patent without ever producing more than a prototype.
Dr. Clef (The Violent One). Trivia: Dr. Clef's degree is in herpetology. 
Double Trouble (The Tricky One). Trivia: Double Trouble, while most famous for their career as a stage magician, also briefly held the world record for most balls juggled at once, (three).
Lloyd Henrick (The Extradited one). Trivia: Lloyd is 561st in line for the thrones of England and North Korea, and 592nd in line for the throne of Monaco.
Bit (The Mercenary One). Trivia: Bit's career as a bounty hunter was started after she caught the notorious fraudster "the ant farmer" at her job as an accountant.
Hallie Mathews (The Cat one). Trivia: Hallie briefly worked as a florist apprentice in Allfield, but left on discovering that there were no florist shops in the entire colony. Dead, Defibrillator: Caught the laser pointer, and the bullet. 
Yvonne "Bow" Ciel (The Pokémon one). Trivia: "Bow" is an acronym for "Breath of the Wild", her former favorite video game. Her current favorite video game is YIIK. Dead, Profiler: Reports of her death are not greatly exaggerated.
Nikku Morioka (The Silent one). Trivia: Nikku, along with the ghost of Steven Chu (An energy secretary for an old earth government), invented the ubiquitous scroll lock key. Dead, Identity Thief: Both she and the feds after her were robbed.
Anastatia Nikolaevna Romonova (The Royal one). Trivia: Anastatia was an uncredited extra in the hit movie Die Harderer Again Twice Another Day Deluxe 2 Turbo HD, in the Zepplin Scene.
Fake Kiryu (The Artificial One). Trivia: Fake Kiryu is a regular competitor in local fishing competitions, known for his bait, which he home-makes out of stale cheese danishes.
Dinowrestler Coelasilat (The Sauropsid one). Trivia: Coelasilat, before legally changing his name to "Dinowrestler" was Oliver Coelasilat, a barista at The Outpost Coffeehouse.

The Roles Again, for quick reference.
Team Innocent:

Your goal is to eliminate the murderers by any means necessary. Otherwise, you'll end up dead, likely brutally.

The Medic:
Scout! I'll Heal you!

With either magic or medical practice, you have managed to figure out how to treat even grievous wounds. Each night, you may protect a player. That player will survive an attempt on their life. However, if you protect a murderer and they choose to kill, you will die instead of the intended victim.

The Investigator:
Wikipedia: The Free Encyclopedia no one will ever edit again!

With the power of a phone with Wikipedia, (The Free Encyclopedia Anyone Can Edit) you can go on a Wiki-walk against any player during the night phase, and at the end of night phase, you will receive a list of five potential roles they could have. One will be true. You cannot investigate the same player twice.

The White-Hat Gunslinger:
The New Sheriff in Town.

You've smuggled in a gun to the prison. Unfortunately, you're too closely watched to use it to escape, you'd be dead within minutes, and future tech is too good at healing bullet wounds for it to really be worth it. You have enough bullets for every murderer, and each night you may attempt to shoot a player. If the player is a murderer, they will die, but if they are not, they will survive and you will be killed instead.

The Cartoon:
Go Forth, my Bill Murray Army!

You're incredibly lucky. You stumble ass-backwards into success all the time, and you eat your Lucky Charms (Tee Em) every morning. Well, not every morning, you only have two tiny boxes left, enough for two nights of luck. You may expend one at will any night phase, and you will be immune to kills for that night. Once you've run out of lucky charms though, you have no defenses.

The Illusionist:
Great and Powerful! Not a Magician!

Probably extremely egotistical and possibly actually magical, you have mastered the art of making things not as they seem, for a brief time. You may widely be regarded as "best character" on any given TV show if you lean into that egotism, but nonetheless, your skills may prove useful. Any night, you may swap two players. Anything that would happen to one will, instead, happen to the other, and vise versa.

The Watcher:
Not necessarily your older brother.

A few months of filming (or possibly simply playing with a remote-control toy) has taught you how to use camera drones. You are able to pick a room each night, and receive a report of what happens there during the night.

The Hero:
Go out, kill, steal, and... oh, wrong sort of hero.

You can protect one player each night. If the murderers attempt to kill that player, you die instead, along with the murderer. If you protect a murderer who's going out to kill though, you die instead.

The Alliance Employee:
Business or Pleasure? Probably both.

You're a mid-ranked Alliance Officer, entered into the game willingly, hoping to find out the murderers yourself for some entertainment. You've been given no information, but you will have a safe-word of your choice. At any time, you may say the safe-word, and you will be stumped. Being stumped means you will be allowed to post in the thread, but you may not vote or be killed. You can, however, investigate if you so desire. If you accidently say your safe-word, you will be stumped. There is no take-back of a stumping.

The Defibrillator:
CLEAR!

You managed to pry open an emergency defib kit and take it with you. You can use the defib to invert someone's end-of-night result. That is, if they were going to be alive, they will be dead, but if they were going to be dead, they'll live. Only once, of course.

Team Murderers:
You're here to eliminate all opposition. Whether you ended up here deliberately or simply got drafted into being the killer is only known to you, but you do know that you have a chip in your head preventing you from revealing the names of your teammates, and if you don't get killing, it's your blood that's a-spilling, that much is clear.

The Black-Hat Gunslinger:
The Newer Still Sheriff in town. Ignore the dead one over there.

You brought a gun to the prison, and a single bullet. Your intended target will always die, no matter what is in your way. No Cartoon is lucky enough to escape your shot, no Medic skilled enough to fix the injury, No Hero will kill you, your bullet tearing through them and your intended target both. The Defibrillator can't revive someone dead from your shot. Not even the illusionist can stop your bullet from finding its mark. A medic or hero foolishly protects you and you target someone else? Both the one protecting you and your intended target will die. Unfortunately, it is only the one bullet, and it's not exactly reusable. If the White-Hat Gunslinger shoots at you before you've used your bullet, you expend the bullet, and they die instead.

The Ninja
Stealth 100.

You have mastered evasion of detection. The watcher's camera drone cannot spot you, and once per game, you may simply make a player disappear without trace. This functions like a normal kill, but leaves no evidence behind.

The Unknown Quantities:
These roles can show up on either side! Oooh, Spooky! Treasonous!

The Pickpocket:
The Ultimate Percussionist!

You have trained in theft. Not very much, but you have trained. Once a night, you may attempt to pickpocket a player. You will then play rock paper scissors with that player, and if you win, you will learn their role and have the option to roleblock them for the night. If you lose, you find out nothing but your target discovers your identity. If you tie, nothing happens at all. If you are on the scum team, you may also kill.

The Victim of Circumstance:
Wrong Place, Wrong Time, you Precambrian Rabbit, you.

You are the polar opposite of the Cartoon far above, having nothing but bad luck. The Alliance captured you either by mistake or for something that wasn't your fault, and the judges pity you for it, enough that you actually have pity points, allowing you to redirect judge votes to any target of your choosing. You have three pity points you can expend at any time and in any number during any day phase. Using them reveals you as the Victim of Circumstance. Using those points and announcing a target can get judges to switch their votes to that target as if they loathed that target. (This does not change judge rankings of individual players, it just changes the votes of the judges). If you are a murderer, you may also kill.

The Suppressor:
You're a knockout!

You smuggled in some sedatives, and thus can knock a player out every night, roleblocking them. If you are a murderer, you may also kill, but you cannot use both your roleblock and your kill in the same night.

The Profiler:
<Criminal Minds Joke Here>

You have researched the judges carefully, and you have the dark magic of television psychology in your very bones (assuming you have those). You know two of the judges of your choice's full behaviors, bets, and likes and dislikes. You also can at any time and as many times as you like, request the full judge rankings to be sent to you. Twice per game, you can completely scramble the judge rankings and reorder them to suit your interests. If you are a murderer, you may also kill.

The Third Parties:
Not the Constitution Party or the Greens or the Liberal Democrats (of the UK) or Die Linke or anything like that. You have your own conditions for victory.

The Identity Thief:
I just need the number, the expiration date, and those three numbers on the back.

You've taken over so many lives that some days you're not entirely sure what your name is anymore, or even what it was in the first place. You can steal the role of any dead person and assume their victory conditions as your own. Until then, you have no victory condition and cannot win. People will also be told when you've taken over a role, but not what role you took over.

The Whistleblower:
Not to toot my own horn, but TOOT

You're very interested in exposing exactly what the heck is going on here, so your goal is to survive to the end by any means necessary. If the killers come for you, you'll side with them instead of dying. (Thus switching from having the town victory condition to the scum victory condition.) However, the white-hat gunslinger can kill you no matter what side you're on. You do not count as part of team murderers until you are converted by them.



We go live on the Tenth of June. At that point, the thread will be opened and you may begin posting and exploring the complex you've found yourselves in.

Print this item

  Witch Trip Sign-Ups
Posted by: Mr. Lee Hammer - 06-07-2022, 00:42:50 AM - Forum: Signups - Replies (24)

Somewhere in New England, you and 13 other people are out on a hiking trip in the wilderness. Everyone here is enjoying the sights, smells and sounds that nature has, with all the animal and plant life, as well as the relaxing atmosphere. It's been quite the fun trip. As you go along, you get ready to make a detour nearby Blackmoon Forest. A place you've heard many stories about. Such as a woman who was accused of witchcraft back in the late 17th century who was killed in the area. And on top of this, you have heard rumors about people who have ventured into Blackmoon Forest and disappeared, never again to be seen by anyone. It's been said that the ghost of the witch who was killed here possessed people here and forced them into killing each other. Rumors that have plagued the area for over 300 years. But that's ridiculous. That's all they are. Rumors.... right?

Gameplay
Witch Trip is a mafia-style murdergame. Players are aligned to either the Innocent or Possessed sides, both sides with their different goals. The goal of the Innocents is to vote off the scum, while the Possessed's goal is to kill of the town members until their numbers are equal or less. Each side will have their own abilities that can be used to meet their goals in-game. Actions and kills can be done each night. Towards the end of each day, players will be taking part in challenges that are RNG-based and will have strength-weakness modifiers (ala CC2). The one who performs the best will receive nightly immunity. Should there be a tie, a tiebreaker challenge will be given to those and the one who performs the best will will the immunity.



Roles
INNOCENT

Vengeful: If voted off, the player has the ability to pick one person to be executed alongside them. If you happen to be on the firing line, choose wisely and hope you can take a scum with you.

Outsider: If investigated by the Seer, you will come up as a "POSSESSED".

Seer: Has the ability to investigate one player's alignment every night.

Vigilante: Has the ability to kill any player they think is Possessed. If the player is Possessed, they will die. But if the player is Innocent, they will die and you will lose the ability for the rest of the game.

Huntsman: Has the ability to be the bodyguard of one player each night. If a Possessed goes after the protected target, both the Huntsman and Possessed will kill each other, while the one who was protected will live.

Jailer: Has the ability to protect one player every two days from being killed, but the one who gets protected will be role-blocked.

Fisherman: Has the ability to send a player a fish every single night. That's it. The fish doesn't do anything; it's just a mere gag role.

Hiker: You have no special abilities; you're just here to enjoy the trip.

POSSESSED

Dark Creature: Has the ability to poison the player: i.e. they will be role-blocked that night you choose to do so and they will die the following night. Can only be done once. Note that during the role-blocking phase, any kills can still be performed that night. But in the following night where the one targeted dies, this will act as the factional kill for that night.

Hammerer: A passive role involving voting where if a player is one vote away from execution and the Hammerer hasn't voted already, one vote will automatically be added to the wagon so the player will be executed. Do note that it will not work if the Hammerer has already voted.

The Mask: If investigated by the Seer, will show up as "Innocent".



Rules
  1. No god-modding allowed. Your character is the only character you can control. No one else can change other characters or settings without the permission of the hosts and/or players (if it involves one of the players).
  2. No turbo-lurking allowed. It is expected that anyone who signs up to play this game to participate regularly as much as they can and not give out any meaningless posts just to skirt by. If two game days pass by without any significant posts from a player, their character will be killed off. If you can no longer participate, let the hosts know and a replacement will be sought.
  3. (For the scum) If you become a scum, it is expected that you kill someone everyday as it is your role in-game. One person has to be killed every night, so don't stall. Failure to kill someone when the night phase is up will result in one random player being killed off. It could be a town or a scum, so get killing. It will be in the best interest of everyone.
  4. While jerkassery is all right IC, it is stated however that you don't be a jerk to your players OOC. Be respectful and cool with your players. And while jerkassery and the occasional off-color comment is acceptable, no NSFW, inappropriate or otherwise disruptive actions (i.e. Bill's Brother or Elizabeth Afton) will be tolerated in-game.
  5. Remain in-character in thread.
  6. If you're dead, you can no longer post in the thread. You are still however free to spectate. However, do not give away the killers or any clues outside the thread. Otherwise, you will be permanently banned from the game.
  7. And above all else, have fun with your characters and the game.



Sign-Up Template
* Appearance:
* Name:
* Age:
* Gender:
* Backstory and Abilities:
* Strengths and Weaknesses (there must be at least one of each):
* Other:



Map
[Image: New_map.jpg?width=895&height=671]



1. Kennifer as Delilah (You will be the next Human Torch: a part of the Fantastic Scorch if you will...)
2. PointMaid as Taira MacLeod (You're about to believe a lot more than you thought was true...)
3. Dookie as June (Summertime, and the living will die...)
4. Oggy123 as Anya and Elster (I'll get you, my pretty. And your little bird, too...)
5. Cutegirl920fire as Abigail Williams (You're about to see what a real witch is like...)
6. TheGeekArtist08 as Prof. Kain Pathos Crow (Go fetch, boy. It's your doom...)
7. TenOfSwords13 as Jimothy A. Realman  (Wherever you come from, you're in my neck of the woods now...)
8. Despair's Archon of Memes as Naomi Sakurai (Don't think I can't make metal rust easily now....)
9. Zanreo as CATS (I won't just go after the little bird too, I'll go after the CATS...)
10. PopcornPie as Quinarva (The plant life here will wilt, as will your life...)
11. Florien as Fentiriss Haltevazhen and Lukanios DuVansweylend (There are no infinite lives here...)
12. noodlesnook as Sinuhe (Khaleed) (No delivery, but they will be carrying out your body.... if they can find it...)
13. MadameButterflyKnife as Xue Hidaka (Would it not be a shame if the Pokemon suddenly decided to turn on its master?)
14. LavenderDream as Susan Oliver Slaughter (You have quite the perfect surname should you be one of those I possess...)

Print this item

  Your Final Frontier: Go 4th and Conquer
Posted by: Florien - 06-04-2022, 11:24:33 AM - Forum: Signups - Replies (32)

-Recording recovered from an improperly wiped Unidev Interstellar Datacenter drive, captured during raid on Unidev mobile server platform designation "3-229b 1.2" Recording made at 10:33 PM Local Time, unknown earth time.-
...Sso, sseemss we're overdue for a ssequel.
...
Well, not literally, of coursse. Iss... not on a sschedule or anything. Floran jusst felt the urge to try it again. Ssee if we can't get a reassonable amount of cassualtiess thiss time. Not like the... bit of a joke of the lasst time. Like, sserioussly, it felt like everyone walked out of that one.

Mmhm, hold still, Sendri, and put these on.

But anyway, it'ss a whole thing. Like, there'ss a complex all lined up for it, which, ssetting up ssenssorss and camerass and all that iss a pain, and... you musst be joking, floran'ss not wearing THOSE.

Kim Regime Revivalist glasses would look great on you though!

Floran doessn't do glasssess, unlessss they're ssunglassssess. Besssidess, floran'ss not going for the borderline-theocracy angle. Iss going for the "on every lisst of top ten dictatorss who are weird" thing. That getss floran generally brushed off by the international populace and presss, not the "borderline-theocracy-with-ssuperweaponss" one.

The Second and Fifth Kim got on those lists all the time.

Look, you know what floran meanss.

Okay, okay, fine, I'll back down on the Second-World aesthetics, we'll stick to the banana republic ones. But if you're going to wear your foliage long like that, you have to present a veneer of clothing legitimacy somehow. You can't keep looking like you just stumbled in out of a "popular revolution" if you're not going to make that your story.

Ugh, but that'ss floran'ss whole THING... anyway, floran has a sspot open, you want to be on the panel? You into watching ssensselesss violence?

Not really, but I am into judging people.

Good, becausse it'ss by the sstudio, the one with the prisson? That one. Ssee you there. Bring a bucket of ballpoint penss, or you're on the next purge lisst along with that sstupid fascisst fishman.

...That was a fast escalation.

Eh. Iss fine probably, iss good esscalation. Whatever, ssee you there, and NO "plain black shirt with lotss of buttonss" and NO "kim glasssess" at the photoshoot. Floran wantss to look the FUN kind of dictator.
-Recording Ends-

Do you know the drill? Maybe, maybe not. The Long-running Mafialike featuring your vaguely friendly local (in the local group sense) dictator is back. 14 slots, first come first served, standard murdergame rules apply.

Generic Rules, written out to make the social contract herein clear.
Conduct Rule 1: No Godmodding or general poor behavior. If you have something cool you'd like to do with another player, consider coordinating beforehand in DMs or on discord (if you have that).
Conduct Rule 2: While your in-universe character is permitted to be nigh-on anything, including a massive jerk to everyone, do not conflate in-character conflict and out-of-character conflict. Do not be a jerk outside of the game to other players.
Conduct Rule 3: If you are dead, no posting in the thread or proclaiming the solution to the crime out of the thread. You may sign up as a replacement if you are killed, but only as a different character, and only if you were town. Scum may not re-sign in as a replacement, because they already know the hidden information.
Conduct Rule 4: Do try to remain active in the thread. If you make no posts within 48 hours without notice for why, you will be considered lurking, and will be poked until you come to a decision whether you can participate or not. If you must drop out, do not keep everyone in suspense.
Conduct Rule 5: No Post Editing, including to fix mistakes. You can holler for a non-involved mod to fix the formatting (it will likely be Florien.), but editing your own post is STRICTLY FORBIDDEN (so as to not cover up anything incriminating.)



Gameplay Rules, the broad strokes.
1. This is a Mafia-Style game. Thus, there is a day phase and a night phase. During the day phase, you can travel around and do things, talk in the thread, investigate what needs investigating, vote to execute someone, take secret hidden actions, etcetera. During the night phase, you may walk around and do things, but you can only talk to other characters in the same rooms. The thread will be locked and all this will be conducted over DM. Also during night phase, most roles can use their abilities, and the scum team may attempt to kill someone.

2. There are two main teams. One is the innocents, whose job it is to outlive every murderer, and team murderers, whose job it is to kill until the teams are equal in size.

3. The night phase ends at the posted time. This is now the standard, but when murdergames first arose, this was not the standard and led to timezone induction, so it remains a rule.

4. All night actions must be DM'd to the GM (Florien. DM them to Florien.) or they will not happen. Also copy the GM (Florien who is real and typed this for realsies) in on any DMs sent between you and another player, so that the GM can have an idea of what's going on.

5. A careful track is being kept on all player and item locations throughout night and day both. Do keep that in mind. Further, you may take covert actions during the day if you so wish, such as synthesizing weapons, setting up trickery, and all kinds of other things to your team's advantage (or disadvantage)

6. Stalling is not permitted. If for two days and two nights running, no deaths occur, the team with the most recent kill under their belt automatically wins.

7. Execution is by majority vote (number of players/2 +1) Votes are formatted as /vote <playername>. The vote can be retracted at any time before a majority is reached, but once the majority is reached, all votes are locked in and the execution proceeds.

8. Remain in character in thread to the greatest extent possible.

9. If you are doing murder, it is mandatory that you describe how you murder the target. (E.G. "World Famous Actor Lewis Martengayle strikes down Danganronpa Character 37 with a vicious right hook, before striking them with an actual meat hook (as obtained from the butcher's shop), killing them. They hide the body in a box and set the box on fire, then bury the meathook in the conveniently located potted plant nearby.") rather than ("I kill this one"). Do note, you will be required to explain where you are getting these items with which you are killing, and because players have an eye on the location where they are at night, it may be best if you get the items you need during the day.

10. At the start of the game, you will receive a DM containing your role. You will be told your teammates if you are a murderer, and if you are a murderer, you will also be told one safe role that is unclaimed by any others.

here's the twists this game has though...

11. The players are not the only ones who get to vote. The seven judges are very judgy, have their own agendas, and their own bets placed on who survives this game. Resultantly, they will vote for players who they, as a group, dislike, and not vote for players they, as a group, like.

12. The Judges DO NOT PLAY FAIR. They will provide advantages to the players they like, on request, such as access to restricted areas, items delivered that they would not otherwise be able to get, and other boons, within reason. These map-manipulating advantages can prove very useful for figuring out a murderer or for a murderer to avoid a pathway, leaving plenty of options as to where they went. They may also impede players they come to dislike.

13. The Judges have set tables of likes, dislikes, and behaviors, as well as a ranked list of every player. This list is updated frequently, and is ultimately what determines who is voted for by that particular judge. Judges can be important late-game as a source of increasingly powerful votes.

14. Each day, an event will happen. The event will alter the game in some way for that day. For example, there might be a fire in some room or other, and that room will be impassable until the Alliance Personnel clean it up, a judge might leave and not have their rankings alterable for the day, or some other thing.

15. Finally, though this was once the standard, it is now another twist. Evidence is neither rolled for nor publicly available. Players will receive their own character's impressions of the evidence in a DM, and they may choose to say what they please in revealing that evidence to other players, including lying. DMs may not be directly quoted until the game is over, however.



Now, the fun bit. The ROLES! (yay)

Roles!
Team Innocent:
Your goal is to eliminate the murderers by any means necessary. Otherwise, you'll end up dead, likely brutally.

The Medic:
Scout! I'll Heal you!

With either magic or medical practice, you have managed to figure out how to treat even grievous wounds. Each night, you may protect a player. That player will survive an attempt on their life. However, if you protect a murderer and they choose to kill, you will die instead of the intended victim.

The Investigator:
Wikipedia: The Free Encyclopedia no one will ever edit again!

With the power of a phone with Wikipedia, (The Free Encyclopedia Anyone Can Edit) you can go on a Wiki-walk against any player during the night phase, and at the end of night phase, you will receive a list of five potential roles they could have. One will be true. You cannot investigate the same player twice.

The White-Hat Gunslinger:
The New Sheriff in Town.

You've smuggled in a gun to the prison. Unfortunately, you're too closely watched to use it to escape, you'd be dead within minutes, and future tech is too good at healing bullet wounds for it to really be worth it. You have enough bullets for every murderer, and each night you may attempt to shoot a player. If the player is a murderer, they will die, but if they are not, they will survive and you will be killed instead.

The Cartoon:
Go Forth, my Bill Murray Army!

You're incredibly lucky. You stumble ass-backwards into success all the time, and you eat your Lucky Charms (Tee Em) every morning. Well, not every morning, you only have two tiny boxes left, enough for two nights of luck. You may expend one at will any night phase, and you will be immune to kills for that night. Once you've run out of lucky charms though, you have no defenses.

The Illusionist:
Great and Powerful! Not a Magician!

Probably extremely egotistical and possibly actually magical, you have mastered the art of making things not as they seem, for a brief time. You may widely be regarded as "best character" on any given TV show if you lean into that egotism, but nonetheless, your skills may prove useful. Any night, you may swap two players. Anything that would happen to one will, instead, happen to the other, and vise versa.

The Watcher:
Not necessarily your older brother.

A few months of filming (or possibly simply playing with a remote-control toy) has taught you how to use camera drones. You are able to pick a room each night, and receive a report of what happens there during the night.

The Hero:
Go out, kill, steal, and... oh, wrong sort of hero.

You can protect one player each night. If the murderers attempt to kill that player, you die instead, along with the murderer. If you protect a murderer who's going out to kill though, you die instead.

The Alliance Employee:
Business or Pleasure? Probably both.

You're a mid-ranked Alliance Officer, entered into the game willingly, hoping to find out the murderers yourself for some entertainment. You've been given no information, but you will have a safe-word of your choice. At any time, you may say the safe-word, and you will be stumped. Being stumped means you will be allowed to post in the thread, but you may not vote or be killed. You can, however, investigate if you so desire. If you accidently say your safe-word, you will be stumped. There is no take-back of a stumping.

The Defibrillator:
CLEAR!

You managed to pry open an emergency defib kit and take it with you. You can use the defib to invert someone's end-of-night result. That is, if they were going to be alive, they will be dead, but if they were going to be dead, they'll live. Only once, of course.

Team Murderers:
You're here to eliminate all opposition. Whether you ended up here deliberately or simply got drafted into being the killer is only known to you, but you do know that you have a chip in your head preventing you from revealing the names of your teammates, and if you don't get killing, it's your blood that's a-spilling, that much is clear.

The Black-Hat Gunslinger:
The Newer Still Sheriff in town. Ignore the dead one over there.

You brought a gun to the prison, and a single bullet. Your intended target will always die, no matter what is in your way. No Cartoon is lucky enough to escape your shot, no Medic skilled enough to fix the injury, No Hero will kill you, your bullet tearing through them and your intended target both. The Defibrillator can't revive someone dead from your shot. Not even the illusionist can stop your bullet from finding its mark. A medic or hero foolishly protects you and you target someone else? Both the one protecting you and your intended target will die. Unfortunately, it is only the one bullet, and it's not exactly reusable. If the White-Hat Gunslinger shoots at you before you've used your bullet, you expend the bullet, and they die instead.

The Ninja
Stealth 100.

You have mastered evasion of detection. The watcher's camera drone cannot spot you, and once per game, you may simply make a player disappear without trace. This functions like a normal kill, but leaves no evidence behind.

The Unknown Quantities:
These roles can show up on either side! Oooh, Spooky! Treasonous!

The Pickpocket:
The Ultimate Percussionist!

You have trained in theft. Not very much, but you have trained. Once a night, you may attempt to pickpocket a player. You will then play rock paper scissors with that player, and if you win, you will learn their role and have the option to roleblock them for the night. If you lose, you find out nothing but your target discovers your identity. If you tie, nothing happens at all. If you are on the scum team, you may also kill.

The Victim of Circumstance:
Wrong Place, Wrong Time, you Precambrian Rabbit, you.

You are the polar opposite of the Cartoon far above, having nothing but bad luck. The Alliance captured you either by mistake or for something that wasn't your fault, and the judges pity you for it, enough that you actually have pity points, allowing you to redirect judge votes to any target of your choosing. You have three pity points you can expend at any time and in any number during any day phase. Using them reveals you as the Victim of Circumstance. Using those points and announcing a target can get judges to switch their votes to that target as if they loathed that target. (This does not change judge rankings of individual players, it just changes the votes of the judges). If you are a murderer, you may also kill.

The Suppressor:
You're a knockout!

You smuggled in some sedatives, and thus can knock a player out every night, roleblocking them. If you are a murderer, you may also kill, but you cannot use both your roleblock and your kill in the same night.

The Profiler:
<Criminal Minds Joke Here>

You have researched the judges carefully, and you have the dark magic of television psychology in your very bones (assuming you have those). You know two of the judges of your choice's full behaviors, bets, and likes and dislikes. You also can at any time and as many times as you like, request the full judge rankings to be sent to you. Twice per game, you can completely scramble the judge rankings and reorder them to suit your interests. If you are a murderer, you may also kill.

The Third Parties:
Not the Constitution Party or the Greens or the Liberal Democrats (of the UK) or Die Linke or anything like that. You have your own conditions for victory.

The Identity Thief:
I just need the number, the expiration date, and those three numbers on the back.

You've taken over so many lives that some days you're not entirely sure what your name is anymore, or even what it was in the first place. You can steal the role of any dead person and assume their victory conditions as your own. Until then, you have no victory condition and cannot win. People will also be told when you've taken over a role, but not what role you took over.

The Whistleblower:
Not to toot my own horn, but TOOT

You're very interested in exposing exactly what the heck is going on here, so your goal is to survive to the end by any means necessary. If the killers come for you, you'll side with them instead of dying. (Thus switching from having the town victory condition to the scum victory condition.) However, the white-hat gunslinger can kill you no matter what side you're on. You do not count as part of team murderers until you are converted by them.



Template is of course, as follows.

Name:
Gender:
Height/Weight:
Species:
Source material: (if applicable)
Appearance (if there's no image):
Backstory:
Other: (usually text color)

There are 14 slots. First Come, First Served.


Featuring...
- PointMaid AS Karma, who may not be a good girl. (STUMPED)
- Dookie AS Hat Kid, who has been involved with mafia before. (DEAD)
- Kennifer AS Inez Cortana, who is no relation to Microsoft. Presumably.
- TheGeekArtist08 AS Dr. Everett King, who is no relation to Apple. Presumably. Dookie Again AS Bart Simpson, who is eternal and indestructible, until perhaps now.
- Despair's Archon of Memes AS Dr. Jack Bright, who is no relation to linux presuma not allowed to install openBSD
- Matthew AS Lloyd Henrick, who's recidivating and not just as free labor for the government this time.
- MadameButterflyKnife AS Bit, who has synergized her productivity with the second quarter's expectations.
- wingedcatgirl AS Hallie Mathews, who's finding the deck a little stacked against them today.
- Caret AS Yvonne "Bow" Ciel, who's about to find that the purpose of a bow is not to leave loose ends.
- Guma AS Nikku Morioka, who ran from the feds right into the arms of the unitaries. (DEAD)
- Cutegirl920fire AS Anastatia Nikolaevna Romonova, whose private domain is about to become a lot more public.
- Cassie AS Dr. Alto Clef, who seems to have gotten into a bit of treble and has ended up in this base to possibly be killed by the Grand Staff. PopcornPie AS Double Trouble, who, despite the preponderance of Pokemon, is not related to team rocket.
- Zanreo AS Fake Kiryu, who's... we made that joke last time. Oh. Well. Okay then.
- TenOfSwords13 AS Dinowrestler Coelasilat, whose body-slam skills in the ring probably killed all the other non-avian dinosaurs.

Print this item

  The Great Trouble Cube Road Trip ReDux!!
Posted by: MadameButterflyKnife - 05-24-2022, 06:34:16 AM - Forum: Roleplays - Replies (245)

THE GREAT TROUBLE CUBE ROAD TRIP: REDUX

As the sun rises, Knife, a young adult with messy, black streaked hair, barely manages to stay up as they drive along the road. They look to the others.

"Ugh. Hey, guys. Wake the fuck up. At least one of you, please. I've been driving the whole night. Can one of you take over? This isn't a one man road trip."

Print this item

  We're making a goddamn Dracula Daily thread.
Posted by: wingedcatgirl - 05-07-2022, 04:32:02 AM - Forum: Media Discussion - Replies (40)


Dracula Daily sends out the letters which make up the classic vampire novel Dracula in real time. The first was May 3rd, so you don't have much to catch up on yet. And if you don't want to sign up for emails, we'll post the link in here as well.

In this thread, we'll discuss each day's letters and maybe meme on Jonathan a bit.

Man fuckin loves his paprika.

Print this item

  Escape from Zombie Park Island 3
Posted by: PointMaid - 04-24-2022, 21:52:01 PM - Forum: Murdergames - Replies (1341)

[THIS WILL REMAIN LOCKED UNTIL GAMETIME BEGINS, AROUND 7:00 PM EST April 24]

Before we start: Please remember to familiarize yourself with the rules. I will say that we are PROHIBITING discussion of roles, even though there is not a predetermined scum faction in this game so it would be less powerful than in other cases. Caught zombies will be 'contained' rather than executed so you may still post in the thread as if you are for instance in a cell or cage, but you will be STRICTLY prohibited from saying anything that could implicate active zombies.

Print this item