-Recording recovered from an improperly wiped Unidev Interstellar Datacenter drive, captured during raid on Unidev mobile server platform designation "3-229b 1.2" Recording made at 10:33 PM Local Time, unknown earth time.-
...Sso, sseemss we're overdue for a ssequel.
...
Well, not literally, of coursse. Iss... not on a sschedule or anything. Floran jusst felt the urge to try it again. Ssee if we can't get a reassonable amount of cassualtiess thiss time. Not like the... bit of a joke of the lasst time. Like, sserioussly, it felt like everyone walked out of that one.
Mmhm, hold still, Sendri, and put these on.
But anyway, it'ss a whole thing. Like, there'ss a complex all lined up for it, which, ssetting up ssenssorss and camerass and all that iss a pain, and... you musst be joking, floran'ss not wearing THOSE.
Kim Regime Revivalist glasses would look great on you though!
Floran doessn't do glasssess, unlessss they're ssunglassssess. Besssidess, floran'ss not going for the borderline-theocracy angle. Iss going for the "on every lisst of top ten dictatorss who are weird" thing. That getss floran generally brushed off by the international populace and presss, not the "borderline-theocracy-with-ssuperweaponss" one.
The Second and Fifth Kim got on those lists all the time.
Look, you know what floran meanss.
Okay, okay, fine, I'll back down on the Second-World aesthetics, we'll stick to the banana republic ones. But if you're going to wear your foliage long like that, you have to present a veneer of clothing legitimacy somehow. You can't keep looking like you just stumbled in out of a "popular revolution" if you're not going to make that your story.
Ugh, but that'ss floran'ss whole THING... anyway, floran has a sspot open, you want to be on the panel? You into watching ssensselesss violence?
Not really, but I am into judging people.
Good, becausse it'ss by the sstudio, the one with the prisson? That one. Ssee you there. Bring a bucket of ballpoint penss, or you're on the next purge lisst along with that sstupid fascisst fishman.
...That was a fast escalation.
Eh. Iss fine probably, iss good esscalation. Whatever, ssee you there, and NO "plain black shirt with lotss of buttonss" and NO "kim glasssess" at the photoshoot. Floran wantss to look the FUN kind of dictator.
-Recording Ends-
Do you know the drill? Maybe, maybe not. The Long-running Mafialike featuring your vaguely friendly local (in the local group sense) dictator is back. 14 slots, first come first served, standard murdergame rules apply.
Now, the fun bit. The ROLES! (yay)
Template is of course, as follows.
Name:
Gender:
Height/Weight:
Species:
Source material: (if applicable)
Appearance (if there's no image):
Backstory:
Other: (usually text color)
There are 14 slots. First Come, First Served.
Featuring...
- PointMaid AS Karma, who may not be a good girl. (STUMPED)
- Dookie AS Hat Kid, who has been involved with mafia before. (DEAD)
- Kennifer AS Inez Cortana, who is no relation to Microsoft. Presumably.
- TheGeekArtist08 AS Dr. Everett King, who is no relation to Apple. Presumably. Dookie Again AS Bart Simpson, who is eternal and indestructible, until perhaps now.
- Despair's Archon of Memes AS Dr. Jack Bright, who is no relation to linux presuma not allowed to install openBSD
- Matthew AS Lloyd Henrick, who's recidivating and not just as free labor for the government this time.
- MadameButterflyKnife AS Bit, who has synergized her productivity with the second quarter's expectations.
- wingedcatgirl AS Hallie Mathews, who's finding the deck a little stacked against them today.
- Caret AS Yvonne "Bow" Ciel, who's about to find that the purpose of a bow is not to leave loose ends.
- Guma AS Nikku Morioka, who ran from the feds right into the arms of the unitaries. (DEAD)
- Cutegirl920fire AS Anastatia Nikolaevna Romonova, whose private domain is about to become a lot more public.
- Cassie AS Dr. Alto Clef, who seems to have gotten into a bit of treble and has ended up in this base to possibly be killed by the Grand Staff. PopcornPie AS Double Trouble, who, despite the preponderance of Pokemon, is not related to team rocket.
- Zanreo AS Fake Kiryu, who's... we made that joke last time. Oh. Well. Okay then.
- TenOfSwords13 AS Dinowrestler Coelasilat, whose body-slam skills in the ring probably killed all the other non-avian dinosaurs.
...Sso, sseemss we're overdue for a ssequel.
...
Well, not literally, of coursse. Iss... not on a sschedule or anything. Floran jusst felt the urge to try it again. Ssee if we can't get a reassonable amount of cassualtiess thiss time. Not like the... bit of a joke of the lasst time. Like, sserioussly, it felt like everyone walked out of that one.
Mmhm, hold still, Sendri, and put these on.
But anyway, it'ss a whole thing. Like, there'ss a complex all lined up for it, which, ssetting up ssenssorss and camerass and all that iss a pain, and... you musst be joking, floran'ss not wearing THOSE.
Kim Regime Revivalist glasses would look great on you though!
Floran doessn't do glasssess, unlessss they're ssunglassssess. Besssidess, floran'ss not going for the borderline-theocracy angle. Iss going for the "on every lisst of top ten dictatorss who are weird" thing. That getss floran generally brushed off by the international populace and presss, not the "borderline-theocracy-with-ssuperweaponss" one.
The Second and Fifth Kim got on those lists all the time.
Look, you know what floran meanss.
Okay, okay, fine, I'll back down on the Second-World aesthetics, we'll stick to the banana republic ones. But if you're going to wear your foliage long like that, you have to present a veneer of clothing legitimacy somehow. You can't keep looking like you just stumbled in out of a "popular revolution" if you're not going to make that your story.
Ugh, but that'ss floran'ss whole THING... anyway, floran has a sspot open, you want to be on the panel? You into watching ssensselesss violence?
Not really, but I am into judging people.
Good, becausse it'ss by the sstudio, the one with the prisson? That one. Ssee you there. Bring a bucket of ballpoint penss, or you're on the next purge lisst along with that sstupid fascisst fishman.
...That was a fast escalation.
Eh. Iss fine probably, iss good esscalation. Whatever, ssee you there, and NO "plain black shirt with lotss of buttonss" and NO "kim glasssess" at the photoshoot. Floran wantss to look the FUN kind of dictator.
-Recording Ends-
Do you know the drill? Maybe, maybe not. The Long-running Mafialike featuring your vaguely friendly local (in the local group sense) dictator is back. 14 slots, first come first served, standard murdergame rules apply.
Generic Rules, written out to make the social contract herein clear.
Conduct Rule 1: No Godmodding or general poor behavior. If you have something cool you'd like to do with another player, consider coordinating beforehand in DMs or on discord (if you have that).
Conduct Rule 2: While your in-universe character is permitted to be nigh-on anything, including a massive jerk to everyone, do not conflate in-character conflict and out-of-character conflict. Do not be a jerk outside of the game to other players.
Conduct Rule 3: If you are dead, no posting in the thread or proclaiming the solution to the crime out of the thread. You may sign up as a replacement if you are killed, but only as a different character, and only if you were town. Scum may not re-sign in as a replacement, because they already know the hidden information.
Conduct Rule 4: Do try to remain active in the thread. If you make no posts within 48 hours without notice for why, you will be considered lurking, and will be poked until you come to a decision whether you can participate or not. If you must drop out, do not keep everyone in suspense.
Conduct Rule 5: No Post Editing, including to fix mistakes. You can holler for a non-involved mod to fix the formatting (it will likely be Florien.), but editing your own post is STRICTLY FORBIDDEN (so as to not cover up anything incriminating.)
Conduct Rule 2: While your in-universe character is permitted to be nigh-on anything, including a massive jerk to everyone, do not conflate in-character conflict and out-of-character conflict. Do not be a jerk outside of the game to other players.
Conduct Rule 3: If you are dead, no posting in the thread or proclaiming the solution to the crime out of the thread. You may sign up as a replacement if you are killed, but only as a different character, and only if you were town. Scum may not re-sign in as a replacement, because they already know the hidden information.
Conduct Rule 4: Do try to remain active in the thread. If you make no posts within 48 hours without notice for why, you will be considered lurking, and will be poked until you come to a decision whether you can participate or not. If you must drop out, do not keep everyone in suspense.
Conduct Rule 5: No Post Editing, including to fix mistakes. You can holler for a non-involved mod to fix the formatting (it will likely be Florien.), but editing your own post is STRICTLY FORBIDDEN (so as to not cover up anything incriminating.)
Gameplay Rules, the broad strokes.
1. This is a Mafia-Style game. Thus, there is a day phase and a night phase. During the day phase, you can travel around and do things, talk in the thread, investigate what needs investigating, vote to execute someone, take secret hidden actions, etcetera. During the night phase, you may walk around and do things, but you can only talk to other characters in the same rooms. The thread will be locked and all this will be conducted over DM. Also during night phase, most roles can use their abilities, and the scum team may attempt to kill someone.
2. There are two main teams. One is the innocents, whose job it is to outlive every murderer, and team murderers, whose job it is to kill until the teams are equal in size.
3. The night phase ends at the posted time. This is now the standard, but when murdergames first arose, this was not the standard and led to timezone induction, so it remains a rule.
4. All night actions must be DM'd to the GM (Florien. DM them to Florien.) or they will not happen. Also copy the GM (Florien who is real and typed this for realsies) in on any DMs sent between you and another player, so that the GM can have an idea of what's going on.
5. A careful track is being kept on all player and item locations throughout night and day both. Do keep that in mind. Further, you may take covert actions during the day if you so wish, such as synthesizing weapons, setting up trickery, and all kinds of other things to your team's advantage (or disadvantage)
6. Stalling is not permitted. If for two days and two nights running, no deaths occur, the team with the most recent kill under their belt automatically wins.
7. Execution is by majority vote (number of players/2 +1) Votes are formatted as /vote <playername>. The vote can be retracted at any time before a majority is reached, but once the majority is reached, all votes are locked in and the execution proceeds.
8. Remain in character in thread to the greatest extent possible.
9. If you are doing murder, it is mandatory that you describe how you murder the target. (E.G. "World Famous Actor Lewis Martengayle strikes down Danganronpa Character 37 with a vicious right hook, before striking them with an actual meat hook (as obtained from the butcher's shop), killing them. They hide the body in a box and set the box on fire, then bury the meathook in the conveniently located potted plant nearby.") rather than ("I kill this one"). Do note, you will be required to explain where you are getting these items with which you are killing, and because players have an eye on the location where they are at night, it may be best if you get the items you need during the day.
10. At the start of the game, you will receive a DM containing your role. You will be told your teammates if you are a murderer, and if you are a murderer, you will also be told one safe role that is unclaimed by any others.
here's the twists this game has though...
11. The players are not the only ones who get to vote. The seven judges are very judgy, have their own agendas, and their own bets placed on who survives this game. Resultantly, they will vote for players who they, as a group, dislike, and not vote for players they, as a group, like.
12. The Judges DO NOT PLAY FAIR. They will provide advantages to the players they like, on request, such as access to restricted areas, items delivered that they would not otherwise be able to get, and other boons, within reason. These map-manipulating advantages can prove very useful for figuring out a murderer or for a murderer to avoid a pathway, leaving plenty of options as to where they went. They may also impede players they come to dislike.
13. The Judges have set tables of likes, dislikes, and behaviors, as well as a ranked list of every player. This list is updated frequently, and is ultimately what determines who is voted for by that particular judge. Judges can be important late-game as a source of increasingly powerful votes.
14. Each day, an event will happen. The event will alter the game in some way for that day. For example, there might be a fire in some room or other, and that room will be impassable until the Alliance Personnel clean it up, a judge might leave and not have their rankings alterable for the day, or some other thing.
15. Finally, though this was once the standard, it is now another twist. Evidence is neither rolled for nor publicly available. Players will receive their own character's impressions of the evidence in a DM, and they may choose to say what they please in revealing that evidence to other players, including lying. DMs may not be directly quoted until the game is over, however.
2. There are two main teams. One is the innocents, whose job it is to outlive every murderer, and team murderers, whose job it is to kill until the teams are equal in size.
3. The night phase ends at the posted time. This is now the standard, but when murdergames first arose, this was not the standard and led to timezone induction, so it remains a rule.
4. All night actions must be DM'd to the GM (Florien. DM them to Florien.) or they will not happen. Also copy the GM (Florien who is real and typed this for realsies) in on any DMs sent between you and another player, so that the GM can have an idea of what's going on.
5. A careful track is being kept on all player and item locations throughout night and day both. Do keep that in mind. Further, you may take covert actions during the day if you so wish, such as synthesizing weapons, setting up trickery, and all kinds of other things to your team's advantage (or disadvantage)
6. Stalling is not permitted. If for two days and two nights running, no deaths occur, the team with the most recent kill under their belt automatically wins.
7. Execution is by majority vote (number of players/2 +1) Votes are formatted as /vote <playername>. The vote can be retracted at any time before a majority is reached, but once the majority is reached, all votes are locked in and the execution proceeds.
8. Remain in character in thread to the greatest extent possible.
9. If you are doing murder, it is mandatory that you describe how you murder the target. (E.G. "World Famous Actor Lewis Martengayle strikes down Danganronpa Character 37 with a vicious right hook, before striking them with an actual meat hook (as obtained from the butcher's shop), killing them. They hide the body in a box and set the box on fire, then bury the meathook in the conveniently located potted plant nearby.") rather than ("I kill this one"). Do note, you will be required to explain where you are getting these items with which you are killing, and because players have an eye on the location where they are at night, it may be best if you get the items you need during the day.
10. At the start of the game, you will receive a DM containing your role. You will be told your teammates if you are a murderer, and if you are a murderer, you will also be told one safe role that is unclaimed by any others.
here's the twists this game has though...
11. The players are not the only ones who get to vote. The seven judges are very judgy, have their own agendas, and their own bets placed on who survives this game. Resultantly, they will vote for players who they, as a group, dislike, and not vote for players they, as a group, like.
12. The Judges DO NOT PLAY FAIR. They will provide advantages to the players they like, on request, such as access to restricted areas, items delivered that they would not otherwise be able to get, and other boons, within reason. These map-manipulating advantages can prove very useful for figuring out a murderer or for a murderer to avoid a pathway, leaving plenty of options as to where they went. They may also impede players they come to dislike.
13. The Judges have set tables of likes, dislikes, and behaviors, as well as a ranked list of every player. This list is updated frequently, and is ultimately what determines who is voted for by that particular judge. Judges can be important late-game as a source of increasingly powerful votes.
14. Each day, an event will happen. The event will alter the game in some way for that day. For example, there might be a fire in some room or other, and that room will be impassable until the Alliance Personnel clean it up, a judge might leave and not have their rankings alterable for the day, or some other thing.
15. Finally, though this was once the standard, it is now another twist. Evidence is neither rolled for nor publicly available. Players will receive their own character's impressions of the evidence in a DM, and they may choose to say what they please in revealing that evidence to other players, including lying. DMs may not be directly quoted until the game is over, however.
Now, the fun bit. The ROLES! (yay)
Roles!
Team Innocent:
Your goal is to eliminate the murderers by any means necessary. Otherwise, you'll end up dead, likely brutally.
The Medic:
Scout! I'll Heal you!
With either magic or medical practice, you have managed to figure out how to treat even grievous wounds. Each night, you may protect a player. That player will survive an attempt on their life. However, if you protect a murderer and they choose to kill, you will die instead of the intended victim.
The Investigator:
Wikipedia: The Free Encyclopedia no one will ever edit again!
With the power of a phone with Wikipedia, (The Free Encyclopedia Anyone Can Edit) you can go on a Wiki-walk against any player during the night phase, and at the end of night phase, you will receive a list of five potential roles they could have. One will be true. You cannot investigate the same player twice.
The White-Hat Gunslinger:
The New Sheriff in Town.
You've smuggled in a gun to the prison. Unfortunately, you're too closely watched to use it to escape, you'd be dead within minutes, and future tech is too good at healing bullet wounds for it to really be worth it. You have enough bullets for every murderer, and each night you may attempt to shoot a player. If the player is a murderer, they will die, but if they are not, they will survive and you will be killed instead.
The Cartoon:
Go Forth, my Bill Murray Army!
You're incredibly lucky. You stumble ass-backwards into success all the time, and you eat your Lucky Charms (Tee Em) every morning. Well, not every morning, you only have two tiny boxes left, enough for two nights of luck. You may expend one at will any night phase, and you will be immune to kills for that night. Once you've run out of lucky charms though, you have no defenses.
The Illusionist:
Great and Powerful! Not a Magician!
Probably extremely egotistical and possibly actually magical, you have mastered the art of making things not as they seem, for a brief time. You may widely be regarded as "best character" on any given TV show if you lean into that egotism, but nonetheless, your skills may prove useful. Any night, you may swap two players. Anything that would happen to one will, instead, happen to the other, and vise versa.
The Watcher:
Not necessarily your older brother.
A few months of filming (or possibly simply playing with a remote-control toy) has taught you how to use camera drones. You are able to pick a room each night, and receive a report of what happens there during the night.
The Hero:
Go out, kill, steal, and... oh, wrong sort of hero.
You can protect one player each night. If the murderers attempt to kill that player, you die instead, along with the murderer. If you protect a murderer who's going out to kill though, you die instead.
The Alliance Employee:
Business or Pleasure? Probably both.
You're a mid-ranked Alliance Officer, entered into the game willingly, hoping to find out the murderers yourself for some entertainment. You've been given no information, but you will have a safe-word of your choice. At any time, you may say the safe-word, and you will be stumped. Being stumped means you will be allowed to post in the thread, but you may not vote or be killed. You can, however, investigate if you so desire. If you accidently say your safe-word, you will be stumped. There is no take-back of a stumping.
The Defibrillator:
CLEAR!
You managed to pry open an emergency defib kit and take it with you. You can use the defib to invert someone's end-of-night result. That is, if they were going to be alive, they will be dead, but if they were going to be dead, they'll live. Only once, of course.
Team Murderers:
You're here to eliminate all opposition. Whether you ended up here deliberately or simply got drafted into being the killer is only known to you, but you do know that you have a chip in your head preventing you from revealing the names of your teammates, and if you don't get killing, it's your blood that's a-spilling, that much is clear.
The Black-Hat Gunslinger:
The Newer Still Sheriff in town. Ignore the dead one over there.
You brought a gun to the prison, and a single bullet. Your intended target will always die, no matter what is in your way. No Cartoon is lucky enough to escape your shot, no Medic skilled enough to fix the injury, No Hero will kill you, your bullet tearing through them and your intended target both. The Defibrillator can't revive someone dead from your shot. Not even the illusionist can stop your bullet from finding its mark. A medic or hero foolishly protects you and you target someone else? Both the one protecting you and your intended target will die. Unfortunately, it is only the one bullet, and it's not exactly reusable. If the White-Hat Gunslinger shoots at you before you've used your bullet, you expend the bullet, and they die instead.
The Ninja
Stealth 100.
You have mastered evasion of detection. The watcher's camera drone cannot spot you, and once per game, you may simply make a player disappear without trace. This functions like a normal kill, but leaves no evidence behind.
The Unknown Quantities:
These roles can show up on either side! Oooh, Spooky! Treasonous!
The Pickpocket:
The Ultimate Percussionist!
You have trained in theft. Not very much, but you have trained. Once a night, you may attempt to pickpocket a player. You will then play rock paper scissors with that player, and if you win, you will learn their role and have the option to roleblock them for the night. If you lose, you find out nothing but your target discovers your identity. If you tie, nothing happens at all. If you are on the scum team, you may also kill.
The Victim of Circumstance:
Wrong Place, Wrong Time, you Precambrian Rabbit, you.
You are the polar opposite of the Cartoon far above, having nothing but bad luck. The Alliance captured you either by mistake or for something that wasn't your fault, and the judges pity you for it, enough that you actually have pity points, allowing you to redirect judge votes to any target of your choosing. You have three pity points you can expend at any time and in any number during any day phase. Using them reveals you as the Victim of Circumstance. Using those points and announcing a target can get judges to switch their votes to that target as if they loathed that target. (This does not change judge rankings of individual players, it just changes the votes of the judges). If you are a murderer, you may also kill.
The Suppressor:
You're a knockout!
You smuggled in some sedatives, and thus can knock a player out every night, roleblocking them. If you are a murderer, you may also kill, but you cannot use both your roleblock and your kill in the same night.
The Profiler:
<Criminal Minds Joke Here>
You have researched the judges carefully, and you have the dark magic of television psychology in your very bones (assuming you have those). You know two of the judges of your choice's full behaviors, bets, and likes and dislikes. You also can at any time and as many times as you like, request the full judge rankings to be sent to you. Twice per game, you can completely scramble the judge rankings and reorder them to suit your interests. If you are a murderer, you may also kill.
The Third Parties:
Not the Constitution Party or the Greens or the Liberal Democrats (of the UK) or Die Linke or anything like that. You have your own conditions for victory.
The Identity Thief:
I just need the number, the expiration date, and those three numbers on the back.
You've taken over so many lives that some days you're not entirely sure what your name is anymore, or even what it was in the first place. You can steal the role of any dead person and assume their victory conditions as your own. Until then, you have no victory condition and cannot win. People will also be told when you've taken over a role, but not what role you took over.
The Whistleblower:
Not to toot my own horn, but TOOT
You're very interested in exposing exactly what the heck is going on here, so your goal is to survive to the end by any means necessary. If the killers come for you, you'll side with them instead of dying. (Thus switching from having the town victory condition to the scum victory condition.) However, the white-hat gunslinger can kill you no matter what side you're on. You do not count as part of team murderers until you are converted by them.
Your goal is to eliminate the murderers by any means necessary. Otherwise, you'll end up dead, likely brutally.
The Medic:
Scout! I'll Heal you!
With either magic or medical practice, you have managed to figure out how to treat even grievous wounds. Each night, you may protect a player. That player will survive an attempt on their life. However, if you protect a murderer and they choose to kill, you will die instead of the intended victim.
The Investigator:
Wikipedia: The Free Encyclopedia no one will ever edit again!
With the power of a phone with Wikipedia, (The Free Encyclopedia Anyone Can Edit) you can go on a Wiki-walk against any player during the night phase, and at the end of night phase, you will receive a list of five potential roles they could have. One will be true. You cannot investigate the same player twice.
The White-Hat Gunslinger:
The New Sheriff in Town.
You've smuggled in a gun to the prison. Unfortunately, you're too closely watched to use it to escape, you'd be dead within minutes, and future tech is too good at healing bullet wounds for it to really be worth it. You have enough bullets for every murderer, and each night you may attempt to shoot a player. If the player is a murderer, they will die, but if they are not, they will survive and you will be killed instead.
The Cartoon:
Go Forth, my Bill Murray Army!
You're incredibly lucky. You stumble ass-backwards into success all the time, and you eat your Lucky Charms (Tee Em) every morning. Well, not every morning, you only have two tiny boxes left, enough for two nights of luck. You may expend one at will any night phase, and you will be immune to kills for that night. Once you've run out of lucky charms though, you have no defenses.
The Illusionist:
Great and Powerful! Not a Magician!
Probably extremely egotistical and possibly actually magical, you have mastered the art of making things not as they seem, for a brief time. You may widely be regarded as "best character" on any given TV show if you lean into that egotism, but nonetheless, your skills may prove useful. Any night, you may swap two players. Anything that would happen to one will, instead, happen to the other, and vise versa.
The Watcher:
Not necessarily your older brother.
A few months of filming (or possibly simply playing with a remote-control toy) has taught you how to use camera drones. You are able to pick a room each night, and receive a report of what happens there during the night.
The Hero:
Go out, kill, steal, and... oh, wrong sort of hero.
You can protect one player each night. If the murderers attempt to kill that player, you die instead, along with the murderer. If you protect a murderer who's going out to kill though, you die instead.
The Alliance Employee:
Business or Pleasure? Probably both.
You're a mid-ranked Alliance Officer, entered into the game willingly, hoping to find out the murderers yourself for some entertainment. You've been given no information, but you will have a safe-word of your choice. At any time, you may say the safe-word, and you will be stumped. Being stumped means you will be allowed to post in the thread, but you may not vote or be killed. You can, however, investigate if you so desire. If you accidently say your safe-word, you will be stumped. There is no take-back of a stumping.
The Defibrillator:
CLEAR!
You managed to pry open an emergency defib kit and take it with you. You can use the defib to invert someone's end-of-night result. That is, if they were going to be alive, they will be dead, but if they were going to be dead, they'll live. Only once, of course.
Team Murderers:
You're here to eliminate all opposition. Whether you ended up here deliberately or simply got drafted into being the killer is only known to you, but you do know that you have a chip in your head preventing you from revealing the names of your teammates, and if you don't get killing, it's your blood that's a-spilling, that much is clear.
The Black-Hat Gunslinger:
The Newer Still Sheriff in town. Ignore the dead one over there.
You brought a gun to the prison, and a single bullet. Your intended target will always die, no matter what is in your way. No Cartoon is lucky enough to escape your shot, no Medic skilled enough to fix the injury, No Hero will kill you, your bullet tearing through them and your intended target both. The Defibrillator can't revive someone dead from your shot. Not even the illusionist can stop your bullet from finding its mark. A medic or hero foolishly protects you and you target someone else? Both the one protecting you and your intended target will die. Unfortunately, it is only the one bullet, and it's not exactly reusable. If the White-Hat Gunslinger shoots at you before you've used your bullet, you expend the bullet, and they die instead.
The Ninja
Stealth 100.
You have mastered evasion of detection. The watcher's camera drone cannot spot you, and once per game, you may simply make a player disappear without trace. This functions like a normal kill, but leaves no evidence behind.
The Unknown Quantities:
These roles can show up on either side! Oooh, Spooky! Treasonous!
The Pickpocket:
The Ultimate Percussionist!
You have trained in theft. Not very much, but you have trained. Once a night, you may attempt to pickpocket a player. You will then play rock paper scissors with that player, and if you win, you will learn their role and have the option to roleblock them for the night. If you lose, you find out nothing but your target discovers your identity. If you tie, nothing happens at all. If you are on the scum team, you may also kill.
The Victim of Circumstance:
Wrong Place, Wrong Time, you Precambrian Rabbit, you.
You are the polar opposite of the Cartoon far above, having nothing but bad luck. The Alliance captured you either by mistake or for something that wasn't your fault, and the judges pity you for it, enough that you actually have pity points, allowing you to redirect judge votes to any target of your choosing. You have three pity points you can expend at any time and in any number during any day phase. Using them reveals you as the Victim of Circumstance. Using those points and announcing a target can get judges to switch their votes to that target as if they loathed that target. (This does not change judge rankings of individual players, it just changes the votes of the judges). If you are a murderer, you may also kill.
The Suppressor:
You're a knockout!
You smuggled in some sedatives, and thus can knock a player out every night, roleblocking them. If you are a murderer, you may also kill, but you cannot use both your roleblock and your kill in the same night.
The Profiler:
<Criminal Minds Joke Here>
You have researched the judges carefully, and you have the dark magic of television psychology in your very bones (assuming you have those). You know two of the judges of your choice's full behaviors, bets, and likes and dislikes. You also can at any time and as many times as you like, request the full judge rankings to be sent to you. Twice per game, you can completely scramble the judge rankings and reorder them to suit your interests. If you are a murderer, you may also kill.
The Third Parties:
Not the Constitution Party or the Greens or the Liberal Democrats (of the UK) or Die Linke or anything like that. You have your own conditions for victory.
The Identity Thief:
I just need the number, the expiration date, and those three numbers on the back.
You've taken over so many lives that some days you're not entirely sure what your name is anymore, or even what it was in the first place. You can steal the role of any dead person and assume their victory conditions as your own. Until then, you have no victory condition and cannot win. People will also be told when you've taken over a role, but not what role you took over.
The Whistleblower:
Not to toot my own horn, but TOOT
You're very interested in exposing exactly what the heck is going on here, so your goal is to survive to the end by any means necessary. If the killers come for you, you'll side with them instead of dying. (Thus switching from having the town victory condition to the scum victory condition.) However, the white-hat gunslinger can kill you no matter what side you're on. You do not count as part of team murderers until you are converted by them.
Template is of course, as follows.
Name:
Gender:
Height/Weight:
Species:
Source material: (if applicable)
Appearance (if there's no image):
Backstory:
Other: (usually text color)
There are 14 slots. First Come, First Served.
Featuring...
- PointMaid AS Karma, who may not be a good girl. (STUMPED)
- Dookie AS Hat Kid, who has been involved with mafia before. (DEAD)
- Kennifer AS Inez Cortana, who is no relation to Microsoft. Presumably.
- TheGeekArtist08 AS Dr. Everett King, who is no relation to Apple. Presumably. Dookie Again AS Bart Simpson, who is eternal and indestructible, until perhaps now.
- Despair's Archon of Memes AS Dr. Jack Bright, who is no relation to linux presuma not allowed to install openBSD
- Matthew AS Lloyd Henrick, who's recidivating and not just as free labor for the government this time.
- MadameButterflyKnife AS Bit, who has synergized her productivity with the second quarter's expectations.
- wingedcatgirl AS Hallie Mathews, who's finding the deck a little stacked against them today.
- Caret AS Yvonne "Bow" Ciel, who's about to find that the purpose of a bow is not to leave loose ends.
- Guma AS Nikku Morioka, who ran from the feds right into the arms of the unitaries. (DEAD)
- Cutegirl920fire AS Anastatia Nikolaevna Romonova, whose private domain is about to become a lot more public.
- Cassie AS Dr. Alto Clef, who seems to have gotten into a bit of treble and has ended up in this base to possibly be killed by the Grand Staff. PopcornPie AS Double Trouble, who, despite the preponderance of Pokemon, is not related to team rocket.
- Zanreo AS Fake Kiryu, who's... we made that joke last time. Oh. Well. Okay then.
- TenOfSwords13 AS Dinowrestler Coelasilat, whose body-slam skills in the ring probably killed all the other non-avian dinosaurs.
I am the They who says it!