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  Murderverse Falls
Posted by: PointMaid - 08-29-2023, 00:00:18 AM - Forum: Murdergames - Replies (1637)

Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?)

RULES: PLEASE READ CAREFULLY!

  • Basic Murdergames rules apply
  • Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.
  • No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.
  • No out of thread communication or dms other than scumchat and mason chats
  • No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement
  • Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.
  • Please listen to Kennifer and PointMaid as your GMs
  • Have fun!
  • Actions and challenges:
    • If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '>'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.
    • For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!

POSSIBLE ROLES AND ROLE DESCRIPTIONS
[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]

SCUM:
  • The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)
  • The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)
  • The Vaporizer: May one time do an extra nightkill that leaves no evidence trace
  • The Infiltrator: If investigated by the Psychic, reads as Town

TOWN:
  • The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.
  • The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.
  • The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)
  • Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)
  • Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.
  • Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.
  • Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)
  • Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.
  • The Masons: Have a shared, private Mason chat
  • The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.
  • The Undercover FBI Agent: Gets a +1 boost to investigating

THIRD PARTY:
  • Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.
  • Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.



MAP
[Image: map2.jpg]



Enjoy your stay!

'Grunkle' Ed Groves (Remember, you paid in advance! No refunds! - Ed)
Mavis Groves (If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis)
Booker Groves (Why am I responsible for this, Grunkle Ed? We're just kids. - Booker)

[Image: 626197_SfcSWkTf.png]
[Image: download20220905115804.png?width=473&height=473]
[Image: 1706331_mPgPt8AJ.png]

GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):

  1. Mindy Mercedes (Mr. Lee Hammer) RESIGNED replaced by Neptune (Zanreo) KILLED NIGHT SEVEN
  2. Maple (wingedcatgirl) KILLED NIGHT FOUR
  3. Gooble Kirby (Oggy) EXECUTED DAY SEVEN
  4. Jake Cuzco (Whistle) Felicia Helios (Cassie) RESIGNED replaced by Seabird (noodlesnook)
  5. Emilia Patterson Eki and Anya (Caret) KILLED NIGHT SEVEN
  6. Zee (noodlesnook) KILLED NIGHT FIVE
  7. The Bootlegger/Reboot (Zanreo) KILLED NIGHT ONE
  8. Summer Jet and Valerie "Cherry" Sokudo X.C.O.P.Y. (KungFuCutbug) RESIGNED replaced by Lucky (wingedcatgirl)
  9. Aya Brea (Risdio51) RESIGNED replaced by Adrianna Upton (NebulaChimera2211)
  10. Jimothy A. Realman (TenOfSwords13)
  11. Destiny Wesson (MadameButterflyKnife) EXECUTED DAY FIVE
  12. Paul Bunyan (Cutegirl920fire
  13. Catar (Awe921)
  14. Victoria Walson (Dookie)

You arrive at a registration desk in the main office of a ring of rustic cabins. The older man there is sitting back in his chair with a newspaper, the nameplate in front of him reading ‘Ed Groves, Manager’.

Guests! I wasn't… Looks at his registration book  Well, I guess I was expecting so many people today. Heh, wasn't sure anybody was actually going to show up, though. Don't you worry, though. Here's a map of the area. You got any questions, just ask me, don't hesitate, I know it like the back of my,.. thumb. Complimentary tickets to the history museum for anybody staying here. There you go. I'll get Booker and Mavis to show you to your cabins and take your bags. Kids! ...Now don't wander off the paths, remember.

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  Project Penguin Signups
Posted by: Oggy123 - 08-26-2023, 02:28:04 AM - Forum: Signups - Replies (11)

Antarctica. The coldest continent on earth. The final place ever discovered by humans. At first glance, no-one seems to live in this snow-covered, blizzard-filled continent, and yet, we can find humans even here. And despite this, a major change is occurring throughout the world, and even here. Much of the mighty glaciers that cover this area are melting.

Near the ocean, a piece of a glacier breaks off, revealing a frozen creature within the ice. It is unlike any creature found on Earth; a being composed of a series of geometric shapes, many of which are disconnected from each other. The ice chunk containing the entity then breaks off and falls into the ocean.


In the middle of the cold wasteland, a research station stands. Inside is a series of well-furnished rooms, including living quarters, a library, a cafeteria, and a break room with video games. A Scandinavian woman, with blond hair, blue eyes, and glasses can be heard chatting from the bedroom. She is Solveig, a scientist and a member of an unknown organization that monitors and contains anomalies and oddities.


“Yes, i have condolences about what happened to Prof. Ai and her little one.” she said while video chatting to someone. “I hope the anomaly will be contained soon. Anyway, we have recently detected readings of an unknown entity in this area. The glaciers of the Antarctic are slowly melting, and it might reveal things unknown to us.”


Outside, a young boy with blond hair is playing in the snow. He is Erik, Solveig's only son. He watches a group of penguins waddling around in the snow. Something catches his eye, however, and it's a frozen entity, the same entity that broke off the glacier, floating in the frigid ocean. Erik's first instinct is to run inside and tell his mother.


“Mom! There's a frozen creature in the ocean!” he told his mother. They both rush to investigate.


After hauling the ice block containing the creature out of the ocean, Solveig comments on it.


“This creature must be frozen for hundreds of years. I've never seen anything like it.”


“Poor thing.” said Erik.


“We don't know whether or not this creature is dangerous. I think we best put it in a safe place.” said Solveig.

The two then haul the frozen creature back to the station, placing it in the cold storage. But little do they know this creature may be a threat to them and their friends.




Welcome to Project Penguin. In this game, an ancient entity known as Geometrix has thawed out from an icy prison. He has been around for a long time and was known by many names, and took many forms. Now he desires to bring an age of chaos upon Earth. His first step is to influence the inhabitants of the research station with his otherworldly powers and make them his minions. But unexpectedly, only a few can he fully influence, the rest merely granted unusual powers. Can Solveig, Erik, and the inhabitants save themselves from Geometrix's plan? Will Geometrix bring a new age?

Our Characters

    Erik, the only son of Solveig. He lives with his mom and is constantly curious about things.

    Solveig, Erik's mother and the manager of Penguin Corp., the research station located within the Antarctic. She works for a mysterious organization that monitors various anomalies.

[Image: IMG_6983.png] Miyuki Minami, one of the inhabitants of Penguin Corp.

    Geometrix, an ancient entity who desires to bring an age of chaos. He was thawed from a glacier, and once he's free, his first goal is to control the workers and inhabitants of Penguin Corp.

Gameplay
In this game, players are divided into two groups; the Innocents, and those influenced by Geometrix. Each day, the Innocents must vote out Geometrix's Minions. Each night, Geometrix's Minions have to kill off the Innocents until the Minions alone survive, or it becomes impossible to prevent this.




Rules
  1. Don't turbo-lurk. This game requires people to participate regularly. If you get busy, you can drop out.
  2. Don't god-mod or do any of the sort.
  3. You can't post on the thread while dead.
  4. Massclaiming may be allowed, but not very early on into the game.
  5. Do not edit your posts.





Roles




Map
[Image: Project_Penguin_Map.png]





Sign-up Template
Code:
[b]Name:[/b]

[b]Appearance:[/b]

[b]Gender:[/b]

[b]Backstory and Personality:[/b]

[b]Abilities:[/b]

[b]Other:[/b]







The Cast

We accept 8 to 10 character submissions.

1. Zelda Fitzgerald (Cutegirl920fire)
2. Kenny McCormick (Dookie)
3. Arthur Skiggs (Lee)
4. Chandra (Kennifer)
5. BEAR (NebulaChimera2211)
6. Leaf Saito (wingedcatgirl)
7. Thenn of Magpie's Lock (TenOfSwords)
8. KP (noodlesnook)
9.
10.

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  Murderverse Falls
Posted by: PointMaid - 08-20-2023, 19:38:14 PM - Forum: Signups - Replies (28)

Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?)

RULES: PLEASE READ CAREFULLY!

  • Basic Murdergames rules apply
  • Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.
  • No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.
  • No out of thread communication or dms other than scumchat and mason chats
  • No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement
  • Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.
  • Please listen to Kennifer and PointMaid as your GMs
  • Have fun!
  • Actions and challenges:
    • If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '>'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.
    • For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!

POSSIBLE ROLES AND ROLE DESCRIPTIONS
[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]

SCUM:
  • The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)
  • The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)
  • The Vaporizer: May one time do an extra nightkill that leaves no evidence trace
  • The Infiltrator: If investigated by the Psychic, reads as Town

TOWN:
  • The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.
  • The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.
  • The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)
  • Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)
  • Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.
  • Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.
  • Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)
  • Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.
  • The Masons: Have a shared, private Mason chat
  • The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.
  • The Undercover FBI Agent: Gets a +1 boost to investigating

THIRD PARTY:
  • Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.
  • Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.



MAP
[Image: map2.jpg]



SIGN-UP TEMPLATE
(Please do make sure to list all special abilities you might use in your sign-up sheet, even if you think it's obvious and people should know (aka, you're playing Superman and intend to use heat vision). Be aware: If you do not mention a special ability of your character during signup, you will not be able to use that ability. Be reasonable with your characters: Those with game-breaking levels of ability (again, perhaps you intend to enter Superman) may be refused and you will be asked to enter a different character. Note also that special abilities WILL NOT necessarily help you in the game.)

NAME:
AGE:
APPEARANCE: (description or image)
GENDER/PRONOUNS:
HEIGHT/WEIGHT: (approximations like "taller than average", "slightly underweight" etc. are fine)
PERSONALITY:
STRENGTHS:
WEAKNESSES:
ABILITIES: (Please note that your character is not allowed to use special abilities not listed here)
OTHER:



Enjoy your stay!

'Grunkle' Ed Groves (Remember, you paid in advance! No refunds! - Ed)
Mavis Groves (If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis)
Booker Groves (Why am I responsible for this, Grunkle Ed? We're just kids. - Booker)

[Image: 626197_SfcSWkTf.png]
[Image: download20220905115804.png?width=473&height=473]
[Image: 1706331_mPgPt8AJ.png]

GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):

  1. Mindy Mercedes (Mr. Lee Hammer)
  2. Maple (wingedcatgirl)
  3. Gooble (Oggy)
  4. Jake Cuzco (Whistle)
  5. Emilia Patterson (Caret)
  6. Zee (noodlesnook)
  7. The Bootlegger/Reboot (Zanreo)
  8. Summer Jet and Valerie "Cherry" Sokudo (KungFuCutbug)
  9. Aya Brea (Risdio51)
  10. Jimothy A. Realman (TenOfSwords13)
  11. Destiny Wesson (MadameButterflyKnife)
  12. Paul Bunyan (Cutegirl920fire
  13. Catar (Awe921)
  14. Victoria Walson (Dookie)

Print this item

  Party To Treason 2: Valdragon's Coup
Posted by: Florien - 07-19-2023, 22:34:30 PM - Forum: Murdergames - Replies (315)

Right, we're all here. So, I suppose I should figure out which one of you is my Aide. Seeing as I can trust none of you right now, I'll pick randomly.

The clatter of a die hitting a table carries over the call.

And it's going to be you, Victoria Frankenstein, Captain of New Ias. The Aide position will move down the list as we go. So. I'm sure you're all aware of the rules I've established for you.

Follow them, and we'll get the traitors to reveal themselves. Now, why don't you all introduce yourselves around the table, seeing as most of you, I assume, have not met one another. I rarely call a meeting, after all, and most of you are replacements for your... disloyal predecessors. Loyalty will be rewarded, disloyalty will be punished. Is this clear? Now, do as I said, introduce yourselves, captains of Admin Eight. And once you are ready, select the Regional Liason, and your operations will arrive. Try to do minimal low-priority ones. That would be... disloyal. We don't want to delay this too long. Every second we delay is another second CPO Liwari or Director Sendri has to find out and prepare. Goodbye, and remember. I'm watching. You'd better do this right.

The screen clicks off, as do the speakers. You are alone in the boardroom with the cameras recording and the specter of the Acid Mines or some other awful penal colony hanging over you. But what you could gain in victory... it would be everything you could want and more.


The Captains are:
  • Victoria Frankenstein, (MoL) (Pointmaid) of New Ias
  • Lt. George Washington Columbo (Mr. Lee Hammer) of Saida Hills
  • Juniper Banks [Acting] (Kennifer) of Greater Arvina
  • Maj. Romeo Harrier IV (TenOfSwords13) of Senaveron Resort
  • Lt. Fionn Mac Cumhaill (noodlesnook) of New Waterford: Aide to the Colonel
  • Sony and Microsoft (Oggy123) of Aquangrad EXECUTED FOR TREASON
  • Victoria Walson (Dookie) of Gestra EXECUTED FOR TREASON: REPLACED BY WARIO
  • Wario (Caret) of Gestra
  • Chef Beck (Whistle) of Xochitl's City and Prinaska Agriculture Station.
  • Blixbo (LavenderDream) of New Modoc and Verroi-Calasidie
  • Maor. Lucky (wingedcatgirl) of Allfield

No one currently has Valdragon Points
Operations Carried Out
-Loyalist
*Operation Shrimp-Fried Rice, a failure to retrieve any useful information that switched to on-the-spot sabotage.
*Operation Sliced Ham, a time-wasting diversion, stacking councils that would be far easier and more effective to stack later.
*Operation Vacation Time, where everyone went to an island instead of doing their jobs.
-Valdragonite
*Operation Lukewarm Omelet, which retrieved information more valuable than anyone could have ever expected.

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  Decrypted Memories (An episodic RTD RP)
Posted by: Despair's Archon of Memes - 07-01-2023, 23:33:05 PM - Forum: Roleplays - Replies (65)

You all wake up in a mysterious dimension... a world bounded by otherworldly rules separate from that of the world you once knew...

.. Hello? Are you there?

A voice raises from the abyss...

This world is dying... you must restore the light... and save this realm!

The abyss receeds as the world loads in... spawning many vast mountains and valleys, rivers and roads... and among these expansions... a little girl.

Well... Not quite DYING... but have some adventure!

The little girl awakens, and.... what's that ominous shadow behind her?

[ROLL TO DODGE SYSTEM ENGAGED.]

(Note: Roll a D6 for actions you want to do. Rolls will be modified by your strengths and weaknesses, and 1 and 6 are "success from spectacular failure" and "failure from spectacular success". In addition, 1 becomes a failure if you have a negative modifier active, and 6 becomes an actual success if you have a positive one.)

Upon further inspection... Oh my! A... Slime? Kind of cliche there for an RPG setting, but... okay. What do you do?

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  Decrypted Memories (An episodic RTD RP) (Signup/OOC)
Posted by: Despair's Archon of Memes - 06-30-2023, 04:23:35 AM - Forum: Signups - Replies (12)

[ACCESSING CYBERSPACE... Firewall bypassed!]

Welcome to the Digital World! Infinite Possibilities await!

This is an upcoming episodic RP where you explore different simulations and adventures! Space... Cities... from time and space, and even parallel worlds! ... Don't be fooled... this world runs on different rules... DICE rules!

Yeah, this is Roll to Dodge! Don't worry, depending on your character's attributes, you'll have modifiers that shift roles either for or against you.

Also, you'll have to roll for every action you do. Have fun! And don't let the RNG Bite!

Also, two questions:

Should rolls be d6 or d10 based?

And should the highest roll be "the best option, well done!" or "you did it! ... A bit TOO well."

Signup form:
- Name: Self-explanatory, lol
- Description: What are they like?
- Appearance: Either provide an image or a description
- Strengths and Weaknesses: This is what will primarily determine the modifiers you'll receive for certain rolls you do for actions.

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  tagpuan:// the reign of greed. (or: OOC BS thread)
Posted by: MadameButterflyKnife - 06-30-2023, 01:27:57 AM - Forum: OOC threads - No Replies

discord link: https://discord.gg/uRTJayx5bQ

would you like to be stupid in a cyberpunk urban fantasy? would you like to give me $20? well you can join this RP any time in weird episodic bullshit *and* i have a paypal

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  tagpuan:// the reign of greed.
Posted by: MadameButterflyKnife - 06-25-2023, 07:58:05 AM - Forum: Roleplays - Replies (156)

tagpuan:// the reign of greed
(or: a urban fantasy cyberpunk RP)


episode 1: how the streets will glow

Under the light of the seven moons, the people gather around.
They gather around on precarious walkways, their heads up trying to breathe in fresher air. Little drones with the semblance of spirits in their eyes balance upon wires, as the street kids throw rocks at them, seeing who can knock them off. They've always said it was good luck, if you can reap one of their souls. Another life for you: something that they desperately needed in this city in a box.

It is a Saturday night, and they are looking for the stars through the neon. For some of you, the stars are all you've known before coming here. Many years ago, people called the stars pieces of the Creator, precious metals, a gold and silver and platinum body fragmented and set aflame by the skies and lands they created, ready to guide you through the universe they created if you look at them just right. 

If they're right, you have no way of knowing. These days, people still try and look up to them, but the light of Mission LLC has long since outshined the light of gods.

You've made it to the city central, after all this time. Towers built upon towers loom above you. Cyborgs and mods and salarymen and scam artists and scrap metal and what remains of little gods make their home here tonight under the neon signs, luring you into buying something or another, broadcasting about some head-in-the-stars terror gang, offering a once-in-a-lifetime escape to work amongst the stars, to let Mission be your salvation, a ticket to a better life.
You have made it all the way here. And despite it all, you are alone, aren't you? The one-man show of your own story. But it won't be a one man show for long.

The multicolored rain is falling. It keeps on falling. It keeps on falling. It keeps on falling.
You are all amongst the crowd. And you sense something...familiar. A glow that feels like the world before Titania was Titania, before it had risen from the trenches and when magic still meant something in the hearts of people.

You find others like you, in the crowd. Other escaped elements. What shall you do?

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  Witch Trip 2: The Witch is Back
Posted by: Mr. Lee Hammer - 06-18-2023, 18:00:57 PM - Forum: Murdergames - Replies (665)

WITCH TRIP 2

OOC/Sign-Up Page

The Cast

1. Ai and Popo (Oggy123) EXECUTED DAY 2 SEERS
2. Veronica (Kennifer)
3. Claudette St. Cloud (PointMaid) DEAD NIGHT 1 HUNTSWOMAN
4. Ting-Lu (NebulaChimera2211)
5. General Konji Lonjummu (Whistle) DEAD NIGHT 3 VIGILANTE
6. Talantravi "Ahlksorkhin" (Florien)  EXECUTED DAY 4 DARK CREATURE
7. Phikultong Suwannamalukka (Noodlesnook) ESCAPED DAY 4 THE UNLIVING
8. Stan Marsh (Dookie)
9. Shin Amon (Zanreo)
10. Dorothy Westcott (TenOfSwords13) EXECUTED DAY 3 THE MASK
11. Jennifer "Jenny" Paris (Despair's Archon of Memes) EXECUTED DAY 5 ROLECOP
12. Maryann Davis (wingedcatgirl) KILLED NIGHT 4 HIKER


All of you are on the way to Camp Rhinestone. You're all escorted to the Camp in Jeeps driven by Park Rangers. But the Rangers themselves seem very off. Lifeless in how they do things. But you all think nothing of it as you head towards the Camp. From the distance, it looks bright and relaxing. You all couldn't wait to spend your camping trip there. But as you all pull into the Camp, you all found the first appearances to be deceiving. Dead bodies, skeletal remains, and blood spilled all around the camp. The skies, once a bright blue with the sun overlooking everything, was gone. Now the skies were gray, tinting the already dead atmosphere even more. Even the grass itself was lifeless. Brown and dried, it all blended in with the ground well. You all start to wonder what's going on. You all ask the ranger drivers questions, all of them falling on deaf ears. Finally, you all come to a stop, right between a group of small buildings and several trailer homes. All with human remains still spread out. All inside the buildings and trailer homes. All of them near a river with its water streaming downwards a lot faster than you're normally used to seeing. As you all exit the vehicles, you all come across another ranger. One who looked more off than the others. His eyes two black holes staring into your soul, waiting to suck you all in. Blood splattered all over him. He finally speaks.

Welcome, mortals, to my camp. The voice was that of a woman's, deep and menacing. I hope you appreciate the decor around here. In due time, you shall be a part of it. I'm afraid this is all a trap on the witch's part. I'm sorry, it's not my doing. Now the voice is that of the actual man's. And for the time his actual voice was heard, his natural eye color returned for that time. But they all changed back when the woman's voice started speaking again. This human is right. It is not his camp to run anymore. This is my new home now. And you are all my new victims.

You all look around to see that the Rangers who drove you all there were now nowhere to be seen. Among the confusion, several spirits burst out of the ground and tuck themselves into each of you. You all know what you have to do, the woman's voice said, this time inside your heads. Then you all find your brains bombarded by loud, piercing screams that stop right as they get unbearable.

You all have no means of escaping. It will result in instant and agonizing death for you all.

Right then, the ranger raises his/her(?) arm to the sky. Walls of fire surround the camp area as well as the area opposite the river. Looks like you're all about to be stuck here, and you all doubt you can get out alive...



Map
[Image: witchtrip2map.png]

MAP LEGEND

1. UNKNOWN (Off-Limits)
2. CABINS
3. ASSEMBLY HALL
4. RANGER STATION (Off-Limits)
5. FLAGPOLE
6. RV UNITS (Where each occupant will sleep in during the night, alphabetized for your convenience)

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Rainbow tagpuan: the reign of greed. (or: a cyberpunk urban fantasy RP signup/interest form)
Posted by: MadameButterflyKnife - 06-18-2023, 14:53:22 PM - Forum: Signups - Replies (18)

Titania is a city in a box.

It is a capsule, what remains of the burnt embers of Earth after humanity had long since destroyed it, disposed of it as they escaped to colonies on other planets, leaving those unfortunate enough to rot in a dying world, one that has lost its greenery and its magic. As the fires consumed the world around its walls, as it had been torn apart by elements and the men that controlled them, its past has been built up and torn apart, lost to time, like us. Some of us had remembered times long ago, when this city to the stars was merely a city to the skies, and before that a town, a village, a place that still had gold under its feet.
Despite this, it has survived. It remains, a sanctuary under the megacorporation, Mission LLC, for the broken, beaten, and damned who still remain on Earth, unable to see the glowing lights of the cosmos through the hazy skies.
It will be our sanctuary.
It will be the home that we reclaim.




So, what is this?





tagpuan: the reign of greed is a planned forum RP based around the TTRPG system BALIKBAYAN: RETURNING HOME by Jamila R. Nedjadi, from Sword Queen Games. I, however, have adapted it to work alongside a forum setting.

The game revolves around a far future cyberpunk city, where the players play Elementals, supernatural creatures who have been enslaved by megacorporations for eternities, as man reached to the stars. But now, you have escaped the grasp of these corporations for now, with great sacrifice, returning back to a scorched Earth you seek to make home again.

This RP will likely be episodic: I plan on being the main DM, but I will allow other people to run episodic arcs to take the load off of myself if needed. Like filler stuff, essentially. This thread acts as both of a signup, and a way to gauge interest.





Making a Character



The player characters in BALIKBAYAN are Elementals: supernatural creatures that have been enslaved by corporate masters for the technological advancement of humanity. In the game, these Elementals are divided into six archetypes: the Tikbalang, the Diwata, the Saint, the Aswang, the Santelmo, and the Duwende.



Tikbalang


Once I was wild, untamed. The nightmare between animal and human, raw strength, power, sweat pouring down flesh. Now I am ///PERFECTION///, now I am Machine. I am liquid, I am movement, I am power, I am any form of anthropomorphic animal meeting the tenacity of steel. ///I AM WHATEVER FORM MY MASTERS REQUIRE ME TO BE///

I AM MY OWN MASTER NOW

The Tikbalang is the shifter, harnessing the memory of the animals that once hunted upon this earth, before they were wiped out by man's machines, before they became the machines. They are bodyguards, laborers, muscle, protection. They have the ability to take on the form of animals, and to harness animalistic spirits to guide them in this concrete jungle.

You have the following abilities:
  • SHAPESHIFT : Download Shamanic Protocols that connect you to the strength and abilities of any animal. NAME ANY ANIMAL, DESCRIBE HOW YOUR FORM CHANGES TO BECOME THE ANTHROPOMORPHIC
    VERSION OF THAT ANIMAL. For as long as the protocols remain stable and your heart is strong, you have the abilities associated with that animal.

  •   SPIRIT SPEAK : Open channels to the Spirit Realm that survived Earth's downfall. DESCRIBE AND CREATE A RITUAL. NAME ONE REQUIREMENT, THE GM WILL NAME THE SECOND. Once the ritual is completed, you gain limited access to the digital remains of the Spirit Realm for a time. An Animal Spirit Guide will offer wisdom.


Diwata


Once I was the elements, in its purest form. The nightmare between earth and human, unpredictable, nurturing, cruel, protective. Now I am ///PERFECTION///, now I am Machine. I am storm, I am light, I am rain, I am any form of the elements meeting the perfection of the algorithm. ///I AM WHATEVER ENERGY MY MASTERS REQUIRE ME TO BE///

I AM MY OWN MASTER NOW

The Diwata is the elements in their purest, most destructive form. Fires and winds and unyielding typhoons. They are the power generators of the corporations, thousands hooked up to massive machines, barely aware of their own minds as they fuel the journey to the stars. Those who escape are ticking time bombs, burning anything that comes in their way, fueling or sapping away the energies of those around them.

You have the following abilities:
  • CHANNEL THE ELEMENTS : Shutdown all safety protocols and unleash the power of fire, wind, water, or earth. NAME ANY ELEMENT, DESCRIBE HOW IT SUDDENLY MANIFESTS AND HOW YOU WEAPONIZE OR MOLD IT. For as long as the protocols remain stable and your heart is strong, you have the power associated with that element. 
  •   ENERGY DRAIN : The Spirit of the Elements exist in us all: access it, make it your own. PLACE YOUR TARGET IN A VULNERABLE POSITION. THE GM WILL TELL YOU WHAT YOU NEED TO DO IN ORDER TO ACHIEVE THIS. Drain your target's energy. Choose one: They are rendered powerless for now, you access important information, or they are destroyed.


Saint


Once I was worship, a prayer in the dark. The nightmare between faith and human, locked in churches and whispered to on death beds. Now I am ///PERFECTION///, now I am Machine. I am miracles, the answered prayer, I am trust, I am any form of God meeting the perfection of the programming. ///I AM WHATEVER GOD MY MASTERS REQUIRE ME TO BE///

I AM MY OWN MASTER NOW

The Saint is the divine, the miracle made incarnate. They are persuasive, manipulating and advertising to the masses whilst under the hand of the corporations, and able to harness the little gods of this world, maybe even being a young god themselves. They harness those little gods, the desires and desparation of humans, their prayers and hopes and the remnants of a time where even the average person could feel the sparks of divinity on their skin.

You have the following abilities:
  •   SMITE THE WICKED : Activate ancient protocols of divine fury and activate forgotten satellites. NAME
    YOUR TARGET, IF THE GM AGREES THEY ARE WICKED ENOUGH TO AWAKEN THE LITTLE GODS, YOU GAIN THEIR FURY. The GM may ask for more proof of true evildoing: this is all rather subjective. For as long as the protocols remain stable and your heart is strong, you have the power associated with the Little Gods in the area, and access to their retribution.

  •   PERFORM MIRACLES : Miracles are easy to receive, even in godforsaken cities. REACH OUT TO THE LITTLE GODS IN THE AREA AND PRAY FOR A MIRACLE. Choose one: The Gods overdo it, the miracle asks for a cost, or a third party is required to perform the miracle.


Aswang
Once I was horror, predator. The nightmare between night and human, stalking prey through shadowed trees. Now I am ///PERFECTION///, now I am Machine. I am blood, I am pain, I am mercy, I am any hunter meeting the perfection of the overwhelming cascade. ///I AM WHATEVER TERROR MY MASTERS REQUIRE ME TO BE///
I AM MY OWN MASTER NOW
The Aswang is the predator, the monster under the bed, the fulfillment of man's darkest fears. Once human, they are now beasts, the trackers, assassins and infiltrators at the press of a button for any self-respecting suit. They live lonely lives, banned from making more of their kind, and always lurking within the shadows. But you have escaped these shadows.
You have the following abilities:
  •   HUNT YOUR PREY : Push against your programming and activate lethal mode. NAME YOUR PREY. UNTIL YOU SWITCH TARGETS OR HAVE THEM IN YOUR GRASP YOU WILL ALWAYS KNOW WHERE THEY ARE AND WHAT THEY FEAR. The GM may say the target needs to be made vulnerable first. For as long as the protocols remain stable and your heart is strong, you have the power to terrify your prey. 
  •   GIFT BLACK WINGS : You don't have to be a lonely little monster. DECIDE WHO YOU WILL TURN INTO AN ASWANG. THE GM WILL TELL YOU WHAT NEEDS TO BE DONE TO OPEN THEIR HEART TO THE HORROR. Choose one: They are stronger than you but are an ally for now, they are weaker than you but have enemies who will hunt you down, or the effect is temporary.


Santelmo
Once I was spirit, memory. The nightmare between death and human, I was what was left behind grieving across oceans. Now I am ///PERFECTION///, now I am Machine. I am the second chance, the voice in the dark, I am the ghost waking up in the machine. ///I AM WHATEVER MEMORY MY MASTERS REQUIRE ME TO BE///
I AM MY OWN MASTER NOW
The Santelmo is the fire of the pyre and the whisper of death, the representatives of the afterlife, Sulad. They are hackers of the human soul, spirits able to harness memory and mind in a world where they are interchangeable with the electric pulses of the city. They are spies, information gatherers, and leave no trace, other than the burning pain in your soul that lets you know that death will always pursue you, no matter how far you run into the smog.
You have the following abilities:
  •   SPIRIT FIRE : Download and activate all ghost protocols. YOUR FORM PHASES IN AND OUT BETWEEN
    SULAD AND THIS WORLD. YOU WALK BETWEEN BOTHPLANES OF REALITY. The GM may describe what
    horrors may be triggered if you are discovered. For as long as the protocols remain stable and your
    heart is strong, you bear ghostly abilities and limits.

  • LET THE DEAD SPEAK : The dead wish to help you know all you need to know. TELL THE GM WHAT ANSWERS YOU SEEK. THE DEAD WILL COME TO YOU AND SHARE THEIR PRECIOUS SECRETS Choose one: The information is incomplete but untraceable, the information is complete but you are tagged, the information is complete but reveals a dark secret.


Duwende
Once I was protector, the heart of the home. The nightmare between the body and human , I was once the collector of trinkets and the shiniest things. Now I am ///PERFECTION///, now I am Machine. I am an engineer, artisan, with my hands metal and magic come together beautifully to serve and protect. ///I AM WHATEVER OBJECT MY MASTERS REQUIRE ME TO BE///
I AM MY OWN MASTER NOW
The Duwende is the creator, the engineer, the ones who build up the worlds that corporations seek to rule over. You made this world, under the eyes of your masters, a world of magic and machine, of chains and capital. You know every aspect of how this world ticks. You know exactly how to defend against it. You know how to destroy it.
You have the following abilities:
  •   NOT ANOTHER STEP : Set down protocols of protection. TELL THE GM WHO OR WHAT YOU'RE PROTECTING, AND AGAINST WHAT. The GM may describe what you need to do first, or the price to pay. For as long as the protocols remain stable and your heart is strong, you remain steadfast.
  •   IS THIS WHAT YOU NEEDED? : Download all necessary schematics and protocols. TELL THE GM WHAT OBJECT/TOOL/MACHINE YOU WISH TO CREATE. NAME ONE REQUIREMENT, THE GM WILL NAME ANOTHER. You are able to create it. Choose one: You create it perfectly, but it takes great time and effort. You quickly create it, but someone notices. You create it but it will violently break down soon.



As you can tell by the names, the original TTRPG was very focused around Philippine mythology. However, I understand that you might want to play as another type of mythological creature from another region. I will allow it, under some conditions.
  • You still need to choose an archetype. This is just for the sake of mechanics. Just choose what archetype best suits the creature/figure that you want to play.
  • I'm letting you make up myths for your OCs if you want. Just let it fit the vibes.
  • I'm just making the authoritative choice as a DM to likely not allow most European mythological creatures, unless you can give a pretty convincing argument as to why you should play this character and why it can still fit the setting. As previously mentioned, the game itself has very post-colonial Filipino vibes, and I do want to try and maintain most of the vibes of the initial TTRPG, something that might be sort of difficult if some of the more common European myths are used. If you want to play a vampire or something, there's plenty of vampire folklore from around the world you can use, and this goes for most supernatural archetypes.
  • That being said, I won't ban you from using figures from outside your own culture. I will, however, advise you to be thoughtful about it. Like, if you want to make a skinwalker or wendigo, well, that would be kind of a dick move on your part, because multiple Native people have talked about why that's just Off.


Gameplay



tagpuan: the reign of greed and BALIKBAYAN as a whole uses the Belonging Outside Belonging game system. Mechanically, such games use a token system, where Strong Moves can be made by spending tokens, and tokens can be earned by willingly taking a Weak Move, or can be granted by the DM as reward for playing to the story and themes. There's more but I'm already making changes for the sake of making this work on a forum, so.
  • Strong Moves are powerful moves, things that can be done by your character that let them shine, show off their skills, and further pushes them towards their goals. Think flashy uses of magic, or incredible skills of persuasion. To use them, spend a token.
  • Weak Moves, on the other hand, are when your character invites risk, allows themself to be weak. Let your magic fade away, allow yourself to become flawed. Or, do something pretty stupid. By doing this, you can earn a token. Don't be too stupid, though. Please.
Tokens can also be earned by playing to the themes of the story, or just all and all being cool. Think DND inspiration, except whenever I played DND no one knew for sure how inspiration worked and we just turned it into a birthday gift instead. This is just something I'm doing for the forum format; this doesn't typically apply to the game system itself. 
Every character will start off with three tokens.

There are two major mechanics that will apply to the entire group: RECKONING and HOMECOMING. I'll mark them down after every "episode" of sorts, and they can progress forward or backwards as needed. Sometimes, after an episode, they won't be marked. They only get marked forwards or backwards for plot stuff, really. There are five stages to each, and I'll make sure to remind you of them.
  • RECKONING is how close you are to being recaptured by the Corp. Every time a box gets marked towards RECKONING, an obstacle is added to the group.
  • HOMECOMING is how close you are to becoming free, and making this city your home once more. Every time a box gets marked towards HOMECOMING, a benefit is added to the group.


Character Bio
Name:
Elemental Type: You can elaborate on what sort of creature they are here, but I do need to know where they would fall under in those six categories mentioned above.
Gender/Pronouns:
Appearance: 
Hope: What is your character's goal in returning home, in coming to Titania? What do they seek to accomplish? I'll try and incorporate this into the plot, don't worry.
Backstory (Optional): This is totally optional, don't worry, but if you want to do it, just have fun.




If you have any questions, please just ask in this thread!

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