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  rsvsr How to win Monopoly GO Fairytale Partners fast
Posted by: dangy6c - Today, 03:28:57 AM - Forum: Hybrid games - No Replies

Monopoly GO tends to wake up around mid-April, and the Fairytale Partners event from April 14 to April 19 is a big reason why. It pulls you out of the usual solo routine and makes the game feel a lot more social. You're not just rolling for yourself this time. You're building with other people, chasing shared milestones, and trying not to waste precious dice along the way. As a professional platform for in-game currency and item services, rsvsr is reliable for players who want a smoother grind, and you can check rsvsr Best place to buy Monopoly Go stickers if you're looking to stay competitive while the event is live.

How the event actually feels in play
The basic loop is familiar, which honestly helps. You go around the board, collect event tokens, then spend them on the partner wheel for points. Simple on paper. In practice, though, there's a lot of swing to it. Some spins feel like a complete whiff, then one lucky hit changes the pace of your whole session. That's where the Mega Wheel matters. If it pops up at the right time, the multiplier can push you through a milestone way faster than normal. You notice it straight away. Suddenly the event feels less like a slow burn and more like a real sprint, especially if you've saved a decent pile of tokens first.

Why the rewards are worth chasing
A lot of players don't just join these events for something to do. They join because the reward track usually pays off, and this one looks pretty strong. Each completed stage hands out useful stuff instead of filler. You'll see cash, boosts, sticker packs, and extra dice coming in as you and your partner move each build forward. That steady drip is nice, but the big draw is obviously the full clear reward. Finish all four partner attractions before April 19 and you're looking at 5,000 dice rolls plus a guaranteed 5-star sticker pack. If your album is missing one or two hard-to-find stickers, that pack could save you a ton of frustration.

Picking partners without regretting it later
This is where people usually mess up. They accept a random invite, assume the other person will contribute, then get stuck carrying the whole project. It happens all the time. A strong event run depends less on luck than people think and more on who's on your team. You want active players. Not somebody who logs in once, spins a little, then disappears for two days. If you've got real-life friends who play, message them first. If not, community groups are still better than blind invites. It's a lot easier when everyone agrees to stay active and spend tokens regularly instead of dumping everything at the last minute.

Small habits that make the week easier
You don't need to no-life the event to do well. That's the good news. What works better is checking in a few times a day, doing some board laps, and spending tokens before they pile up too much. That rhythm keeps progress moving and helps you react when the Mega Wheel shows up. Fairytale Partners is one of those events where consistency beats panic. If you've got dependable teammates, a bit of patience, and maybe some extra help from services players already use through rsvsr for game items, the whole thing feels a lot more manageable and a lot more fun.

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  Rsvsr Guide to Smart Survival in ARC Raiders
Posted by: dangy6c - Today, 03:27:38 AM - Forum: OOC threads - No Replies

The first lesson ARC Raiders teaches you is brutal and fast: loot means nothing if you can't survive long enough to keep it. A lot of players, me included, waste early runs chasing weapon parts and rare scraps while ignoring the basics. That usually ends with a body on the ground and a full backpack handed to somebody else. If you're trying to stay alive more consistently, it helps to think less about showing off and more about staying prepared. Even when people look up tips or check places offering ARC Raiders Items buy options for faster gearing, the real difference still comes from what you choose to carry into a fight and what you refuse to drop.

Keep healing at the top of your pack
It sounds obvious, but loads of players still treat healing like it's optional. It isn't. In ARC Raiders, medkits, quick-heal items, anything that gives you one more chance to reset a fight should be protected like prime loot. You'll notice pretty quickly that the player who can recover after the first exchange usually controls what happens next. Maybe you win a fight against machines and then get jumped by another squad two seconds later. Maybe you get tagged while rotating and need to patch up before crossing open ground. That's why carrying a proper reserve matters. Don't fill your bag with gear you might use and leave behind the stuff you absolutely will use.

Throwables decide more fights than rifles do
Good aim helps, sure, but utility changes the whole pace of an encounter. Grenades, mines, and area denial tools let you shape the fight before the other side even knows what you're doing. If a team is pushing through a narrow route, a mine can stall them, split them, or make them second-guess the push entirely. A grenade isn't just damage either. Sometimes it's space. Sometimes it's your exit ticket. You don't always need a clean kill. You just need a few seconds to move, reload, or break sightlines. That's where smart players separate themselves from reckless ones. They don't only react. They set traps, force movement, and make enemies walk into bad choices.

Upgrade for survival before style
Back at base, it's easy to get sucked into flashy upgrades. More damage looks tempting. Fancy weapons feel good. But if your runs keep ending early, those upgrades aren't fixing the actual problem. Start with gear that gives you better odds of making it out. Stronger protection, faster recovery, better utility handling, those things pay off again and again. You should build around how you actually play, not how you wish you played in your best match. If you're cautious, lean into stealth and sustain. If you're aggressive, make sure your setup supports disengaging and healing, not just rushing. Long-term progress in this game comes from consistency, not highlight clips.

Play to extract, not to impress
Once that mindset clicks, ARC Raiders starts feeling less random and a lot more manageable. You stop taking dumb fights. You stop dumping medical supplies for junk you probably won't keep. You start seeing throwables as tools, not extras. And that changes everything. The players who last aren't always the ones with the sharpest aim; they're the ones making fewer bad decisions under pressure. If you like planning your loadout carefully, tracking what gear actually works, or even checking services such as Rsvsr for game items and currency support, the key still stays the same: survive first, loot second, and give yourself a real chance to reach extraction.

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  U4GM Mirage League 3 28 Tips for Fun Builds and Fast Progress
Posted by: dangy6c - Today, 03:26:43 AM - Forum: Forum games - No Replies

If you've been drifting away from Path of Exile for a while, Mirage League 3.28 is the kind of update that pulls you straight back in. It doesn't feel like a small seasonal shuffle. It feels like the game found its spark again. Even early on, when you're just piecing together gear and watching the economy settle, stuff like PC Mirage SC Currency becomes part of the wider conversation because progression actually feels worth chasing this time. That's the big difference. Whether you're deep into Atlas strategies or still trying to make sense of support gems, the league gives you room to learn, test things, and actually enjoy the ride instead of just grinding through it.

League mechanics that actually ask something from you
One thing Mirage gets right is that the core mechanic isn't just busywork with extra flashes on screen. You can't totally switch your brain off and hope the rewards carry the experience. You've got to make choices in the moment, and that makes each encounter feel a bit more personal. Not stressful, just engaging. There's a nice rhythm to it. You go in, read the situation, commit, and if you play it well, the rewards feel earned. That's been missing from a lot of league content lately. Here, the loop is simple enough to grasp fast, but there's enough variation that it doesn't go stale after a few sessions.

Build variety feels real again
This is probably the part long-time players will notice first. The build scene isn't boxed in the way it sometimes is a week into a league. Chaos damage over time is still strong, sure, and bossing with it feels smooth. But it's hardly the only thing worth playing. Summoners are holding up well in maps, melee finally has some momentum, and a few hybrid elemental ideas that usually feel awkward at league start are actually getting somewhere. That matters. It means you're not punished for trying something that isn't on every starter list. You can follow your own instincts a bit. And honestly, that's when PoE is at its best.

Mapping is smoother, loot is kinder
The endgame just feels less annoying right now. Map layouts are cleaner, movement is less interrupted, and there's far less of that tedious backtracking that kills your pace. You notice it after a few hours. The flow is better. The other big win is loot. Not in some absurd, game-breaking way, but in a way that respects your time. You're seeing upgrades often enough to stay motivated, and the drop balance feels less stingy than usual. Add in the recent hotfixes, which were handled with a surprisingly steady hand, and the whole league comes across as more polished than people expected in the first week.

Why this season is landing with so many players
Mirage League works because it gives different kinds of players a reason to stick around. If you like min-maxing, there's plenty to optimise. If you just want to map after work and see your character get stronger, that feels good too. There's challenge, but it's not smothering. There's freedom, and that goes a long way in a game this dense. A lot of players are also looking for practical ways to keep their momentum going, which is why services from U4GM come up so often when people talk about getting currency or items without wasting time. More than anything, though, 3.28 just feels fun in a very immediate way, and that's not something every league can say.

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  Murderverse Falls
Posted by: PointMaid - 08-29-2023, 00:00:18 AM - Forum: Murdergames - Replies (1637)

Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?)

RULES: PLEASE READ CAREFULLY!

  • Basic Murdergames rules apply
  • Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.
  • No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.
  • No out of thread communication or dms other than scumchat and mason chats
  • No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement
  • Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.
  • Please listen to Kennifer and PointMaid as your GMs
  • Have fun!
  • Actions and challenges:
    • If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '>'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.
    • For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!

POSSIBLE ROLES AND ROLE DESCRIPTIONS
[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]

SCUM:
  • The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)
  • The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)
  • The Vaporizer: May one time do an extra nightkill that leaves no evidence trace
  • The Infiltrator: If investigated by the Psychic, reads as Town

TOWN:
  • The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.
  • The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.
  • The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)
  • Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)
  • Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.
  • Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.
  • Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)
  • Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.
  • The Masons: Have a shared, private Mason chat
  • The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.
  • The Undercover FBI Agent: Gets a +1 boost to investigating

THIRD PARTY:
  • Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.
  • Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.



MAP
[Image: map2.jpg]



Enjoy your stay!

'Grunkle' Ed Groves (Remember, you paid in advance! No refunds! - Ed)
Mavis Groves (If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis)
Booker Groves (Why am I responsible for this, Grunkle Ed? We're just kids. - Booker)

[Image: 626197_SfcSWkTf.png]
[Image: download20220905115804.png?width=473&height=473]
[Image: 1706331_mPgPt8AJ.png]

GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):

  1. Mindy Mercedes (Mr. Lee Hammer) RESIGNED replaced by Neptune (Zanreo) KILLED NIGHT SEVEN
  2. Maple (wingedcatgirl) KILLED NIGHT FOUR
  3. Gooble Kirby (Oggy) EXECUTED DAY SEVEN
  4. Jake Cuzco (Whistle) Felicia Helios (Cassie) RESIGNED replaced by Seabird (noodlesnook)
  5. Emilia Patterson Eki and Anya (Caret) KILLED NIGHT SEVEN
  6. Zee (noodlesnook) KILLED NIGHT FIVE
  7. The Bootlegger/Reboot (Zanreo) KILLED NIGHT ONE
  8. Summer Jet and Valerie "Cherry" Sokudo X.C.O.P.Y. (KungFuCutbug) RESIGNED replaced by Lucky (wingedcatgirl)
  9. Aya Brea (Risdio51) RESIGNED replaced by Adrianna Upton (NebulaChimera2211)
  10. Jimothy A. Realman (TenOfSwords13)
  11. Destiny Wesson (MadameButterflyKnife) EXECUTED DAY FIVE
  12. Paul Bunyan (Cutegirl920fire
  13. Catar (Awe921)
  14. Victoria Walson (Dookie)

You arrive at a registration desk in the main office of a ring of rustic cabins. The older man there is sitting back in his chair with a newspaper, the nameplate in front of him reading ‘Ed Groves, Manager’.

Guests! I wasn't… Looks at his registration book  Well, I guess I was expecting so many people today. Heh, wasn't sure anybody was actually going to show up, though. Don't you worry, though. Here's a map of the area. You got any questions, just ask me, don't hesitate, I know it like the back of my,.. thumb. Complimentary tickets to the history museum for anybody staying here. There you go. I'll get Booker and Mavis to show you to your cabins and take your bags. Kids! ...Now don't wander off the paths, remember.

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  Project Penguin Signups
Posted by: Oggy123 - 08-26-2023, 02:28:04 AM - Forum: Signups - Replies (11)

Antarctica. The coldest continent on earth. The final place ever discovered by humans. At first glance, no-one seems to live in this snow-covered, blizzard-filled continent, and yet, we can find humans even here. And despite this, a major change is occurring throughout the world, and even here. Much of the mighty glaciers that cover this area are melting.

Near the ocean, a piece of a glacier breaks off, revealing a frozen creature within the ice. It is unlike any creature found on Earth; a being composed of a series of geometric shapes, many of which are disconnected from each other. The ice chunk containing the entity then breaks off and falls into the ocean.


In the middle of the cold wasteland, a research station stands. Inside is a series of well-furnished rooms, including living quarters, a library, a cafeteria, and a break room with video games. A Scandinavian woman, with blond hair, blue eyes, and glasses can be heard chatting from the bedroom. She is Solveig, a scientist and a member of an unknown organization that monitors and contains anomalies and oddities.


“Yes, i have condolences about what happened to Prof. Ai and her little one.” she said while video chatting to someone. “I hope the anomaly will be contained soon. Anyway, we have recently detected readings of an unknown entity in this area. The glaciers of the Antarctic are slowly melting, and it might reveal things unknown to us.”


Outside, a young boy with blond hair is playing in the snow. He is Erik, Solveig's only son. He watches a group of penguins waddling around in the snow. Something catches his eye, however, and it's a frozen entity, the same entity that broke off the glacier, floating in the frigid ocean. Erik's first instinct is to run inside and tell his mother.


“Mom! There's a frozen creature in the ocean!” he told his mother. They both rush to investigate.


After hauling the ice block containing the creature out of the ocean, Solveig comments on it.


“This creature must be frozen for hundreds of years. I've never seen anything like it.”


“Poor thing.” said Erik.


“We don't know whether or not this creature is dangerous. I think we best put it in a safe place.” said Solveig.

The two then haul the frozen creature back to the station, placing it in the cold storage. But little do they know this creature may be a threat to them and their friends.




Welcome to Project Penguin. In this game, an ancient entity known as Geometrix has thawed out from an icy prison. He has been around for a long time and was known by many names, and took many forms. Now he desires to bring an age of chaos upon Earth. His first step is to influence the inhabitants of the research station with his otherworldly powers and make them his minions. But unexpectedly, only a few can he fully influence, the rest merely granted unusual powers. Can Solveig, Erik, and the inhabitants save themselves from Geometrix's plan? Will Geometrix bring a new age?

Our Characters

    Erik, the only son of Solveig. He lives with his mom and is constantly curious about things.

    Solveig, Erik's mother and the manager of Penguin Corp., the research station located within the Antarctic. She works for a mysterious organization that monitors various anomalies.

[Image: IMG_6983.png] Miyuki Minami, one of the inhabitants of Penguin Corp.

    Geometrix, an ancient entity who desires to bring an age of chaos. He was thawed from a glacier, and once he's free, his first goal is to control the workers and inhabitants of Penguin Corp.

Gameplay
In this game, players are divided into two groups; the Innocents, and those influenced by Geometrix. Each day, the Innocents must vote out Geometrix's Minions. Each night, Geometrix's Minions have to kill off the Innocents until the Minions alone survive, or it becomes impossible to prevent this.




Rules
  1. Don't turbo-lurk. This game requires people to participate regularly. If you get busy, you can drop out.
  2. Don't god-mod or do any of the sort.
  3. You can't post on the thread while dead.
  4. Massclaiming may be allowed, but not very early on into the game.
  5. Do not edit your posts.





Roles




Map
[Image: Project_Penguin_Map.png]





Sign-up Template
Code:
[b]Name:[/b]

[b]Appearance:[/b]

[b]Gender:[/b]

[b]Backstory and Personality:[/b]

[b]Abilities:[/b]

[b]Other:[/b]







The Cast

We accept 8 to 10 character submissions.

1. Zelda Fitzgerald (Cutegirl920fire)
2. Kenny McCormick (Dookie)
3. Arthur Skiggs (Lee)
4. Chandra (Kennifer)
5. BEAR (NebulaChimera2211)
6. Leaf Saito (wingedcatgirl)
7. Thenn of Magpie's Lock (TenOfSwords)
8. KP (noodlesnook)
9.
10.

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  Murderverse Falls
Posted by: PointMaid - 08-20-2023, 19:38:14 PM - Forum: Signups - Replies (28)

Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?)

RULES: PLEASE READ CAREFULLY!

  • Basic Murdergames rules apply
  • Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.
  • No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.
  • No out of thread communication or dms other than scumchat and mason chats
  • No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement
  • Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.
  • Please listen to Kennifer and PointMaid as your GMs
  • Have fun!
  • Actions and challenges:
    • If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '>'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.
    • For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!

POSSIBLE ROLES AND ROLE DESCRIPTIONS
[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]

SCUM:
  • The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)
  • The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)
  • The Vaporizer: May one time do an extra nightkill that leaves no evidence trace
  • The Infiltrator: If investigated by the Psychic, reads as Town

TOWN:
  • The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.
  • The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.
  • The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)
  • Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)
  • Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.
  • Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.
  • Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)
  • Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.
  • The Masons: Have a shared, private Mason chat
  • The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.
  • The Undercover FBI Agent: Gets a +1 boost to investigating

THIRD PARTY:
  • Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.
  • Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.



MAP
[Image: map2.jpg]



SIGN-UP TEMPLATE
(Please do make sure to list all special abilities you might use in your sign-up sheet, even if you think it's obvious and people should know (aka, you're playing Superman and intend to use heat vision). Be aware: If you do not mention a special ability of your character during signup, you will not be able to use that ability. Be reasonable with your characters: Those with game-breaking levels of ability (again, perhaps you intend to enter Superman) may be refused and you will be asked to enter a different character. Note also that special abilities WILL NOT necessarily help you in the game.)

NAME:
AGE:
APPEARANCE: (description or image)
GENDER/PRONOUNS:
HEIGHT/WEIGHT: (approximations like "taller than average", "slightly underweight" etc. are fine)
PERSONALITY:
STRENGTHS:
WEAKNESSES:
ABILITIES: (Please note that your character is not allowed to use special abilities not listed here)
OTHER:



Enjoy your stay!

'Grunkle' Ed Groves (Remember, you paid in advance! No refunds! - Ed)
Mavis Groves (If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis)
Booker Groves (Why am I responsible for this, Grunkle Ed? We're just kids. - Booker)

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GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):

  1. Mindy Mercedes (Mr. Lee Hammer)
  2. Maple (wingedcatgirl)
  3. Gooble (Oggy)
  4. Jake Cuzco (Whistle)
  5. Emilia Patterson (Caret)
  6. Zee (noodlesnook)
  7. The Bootlegger/Reboot (Zanreo)
  8. Summer Jet and Valerie "Cherry" Sokudo (KungFuCutbug)
  9. Aya Brea (Risdio51)
  10. Jimothy A. Realman (TenOfSwords13)
  11. Destiny Wesson (MadameButterflyKnife)
  12. Paul Bunyan (Cutegirl920fire
  13. Catar (Awe921)
  14. Victoria Walson (Dookie)

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  Party To Treason 2: Valdragon's Coup
Posted by: Florien - 07-19-2023, 22:34:30 PM - Forum: Murdergames - Replies (315)

Right, we're all here. So, I suppose I should figure out which one of you is my Aide. Seeing as I can trust none of you right now, I'll pick randomly.

The clatter of a die hitting a table carries over the call.

And it's going to be you, Victoria Frankenstein, Captain of New Ias. The Aide position will move down the list as we go. So. I'm sure you're all aware of the rules I've established for you.

Follow them, and we'll get the traitors to reveal themselves. Now, why don't you all introduce yourselves around the table, seeing as most of you, I assume, have not met one another. I rarely call a meeting, after all, and most of you are replacements for your... disloyal predecessors. Loyalty will be rewarded, disloyalty will be punished. Is this clear? Now, do as I said, introduce yourselves, captains of Admin Eight. And once you are ready, select the Regional Liason, and your operations will arrive. Try to do minimal low-priority ones. That would be... disloyal. We don't want to delay this too long. Every second we delay is another second CPO Liwari or Director Sendri has to find out and prepare. Goodbye, and remember. I'm watching. You'd better do this right.

The screen clicks off, as do the speakers. You are alone in the boardroom with the cameras recording and the specter of the Acid Mines or some other awful penal colony hanging over you. But what you could gain in victory... it would be everything you could want and more.


The Captains are:
  • Victoria Frankenstein, (MoL) (Pointmaid) of New Ias
  • Lt. George Washington Columbo (Mr. Lee Hammer) of Saida Hills
  • Juniper Banks [Acting] (Kennifer) of Greater Arvina
  • Maj. Romeo Harrier IV (TenOfSwords13) of Senaveron Resort
  • Lt. Fionn Mac Cumhaill (noodlesnook) of New Waterford: Aide to the Colonel
  • Sony and Microsoft (Oggy123) of Aquangrad EXECUTED FOR TREASON
  • Victoria Walson (Dookie) of Gestra EXECUTED FOR TREASON: REPLACED BY WARIO
  • Wario (Caret) of Gestra
  • Chef Beck (Whistle) of Xochitl's City and Prinaska Agriculture Station.
  • Blixbo (LavenderDream) of New Modoc and Verroi-Calasidie
  • Maor. Lucky (wingedcatgirl) of Allfield

No one currently has Valdragon Points
Operations Carried Out
-Loyalist
*Operation Shrimp-Fried Rice, a failure to retrieve any useful information that switched to on-the-spot sabotage.
*Operation Sliced Ham, a time-wasting diversion, stacking councils that would be far easier and more effective to stack later.
*Operation Vacation Time, where everyone went to an island instead of doing their jobs.
-Valdragonite
*Operation Lukewarm Omelet, which retrieved information more valuable than anyone could have ever expected.

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  Decrypted Memories (An episodic RTD RP)
Posted by: Despair's Archon of Memes - 07-01-2023, 23:33:05 PM - Forum: Roleplays - Replies (65)

You all wake up in a mysterious dimension... a world bounded by otherworldly rules separate from that of the world you once knew...

.. Hello? Are you there?

A voice raises from the abyss...

This world is dying... you must restore the light... and save this realm!

The abyss receeds as the world loads in... spawning many vast mountains and valleys, rivers and roads... and among these expansions... a little girl.

Well... Not quite DYING... but have some adventure!

The little girl awakens, and.... what's that ominous shadow behind her?

[ROLL TO DODGE SYSTEM ENGAGED.]

(Note: Roll a D6 for actions you want to do. Rolls will be modified by your strengths and weaknesses, and 1 and 6 are "success from spectacular failure" and "failure from spectacular success". In addition, 1 becomes a failure if you have a negative modifier active, and 6 becomes an actual success if you have a positive one.)

Upon further inspection... Oh my! A... Slime? Kind of cliche there for an RPG setting, but... okay. What do you do?

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  Decrypted Memories (An episodic RTD RP) (Signup/OOC)
Posted by: Despair's Archon of Memes - 06-30-2023, 04:23:35 AM - Forum: Signups - Replies (12)

[ACCESSING CYBERSPACE... Firewall bypassed!]

Welcome to the Digital World! Infinite Possibilities await!

This is an upcoming episodic RP where you explore different simulations and adventures! Space... Cities... from time and space, and even parallel worlds! ... Don't be fooled... this world runs on different rules... DICE rules!

Yeah, this is Roll to Dodge! Don't worry, depending on your character's attributes, you'll have modifiers that shift roles either for or against you.

Also, you'll have to roll for every action you do. Have fun! And don't let the RNG Bite!

Also, two questions:

Should rolls be d6 or d10 based?

And should the highest roll be "the best option, well done!" or "you did it! ... A bit TOO well."

Signup form:
- Name: Self-explanatory, lol
- Description: What are they like?
- Appearance: Either provide an image or a description
- Strengths and Weaknesses: This is what will primarily determine the modifiers you'll receive for certain rolls you do for actions.

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  tagpuan:// the reign of greed. (or: OOC BS thread)
Posted by: MadameButterflyKnife - 06-30-2023, 01:27:57 AM - Forum: OOC threads - No Replies

discord link: https://discord.gg/uRTJayx5bQ

would you like to be stupid in a cyberpunk urban fantasy? would you like to give me $20? well you can join this RP any time in weird episodic bullshit *and* i have a paypal

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