Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?)
RULES: PLEASE READ CAREFULLY!
Enjoy your stay!
'Grunkle' Ed Groves (Remember, you paid in advance! No refunds! - Ed)
Mavis Groves (If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis)
Booker Groves (Why am I responsible for this, Grunkle Ed? We're just kids. - Booker)
GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):
You arrive at a registration desk in the main office of a ring of rustic cabins. The older man there is sitting back in his chair with a newspaper, the nameplate in front of him reading ‘Ed Groves, Manager’.
Guests! I wasn't… Looks at his registration book Well, I guess I was expecting so many people today. Heh, wasn't sure anybody was actually going to show up, though. Don't you worry, though. Here's a map of the area. You got any questions, just ask me, don't hesitate, I know it like the back of my,.. thumb. Complimentary tickets to the history museum for anybody staying here. There you go. I'll get Booker and Mavis to show you to your cabins and take your bags. Kids! ...Now don't wander off the paths, remember.
RULES: PLEASE READ CAREFULLY!
- Basic Murdergames rules apply
- Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.
- No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.
- No out of thread communication or dms other than scumchat and mason chats
- No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement
- Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.
- Please listen to Kennifer and PointMaid as your GMs
- Have fun!
- Actions and challenges:
- If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '>'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.
- For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!
- If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '>'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.
POSSIBLE ROLES AND ROLE DESCRIPTIONS
[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]
SCUM:
TOWN:
THIRD PARTY:
SCUM:
- The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)
- The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)
- The Vaporizer: May one time do an extra nightkill that leaves no evidence trace
- The Infiltrator: If investigated by the Psychic, reads as Town
TOWN:
- The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.
- The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.
- The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)
- Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)
- Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.
- Illusionist/Bus Driver: Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.
- Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)
- Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.
- The Masons: Have a shared, private Mason chat
- The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.
- The Undercover FBI Agent: Gets a +1 boost to investigating
THIRD PARTY:
- Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.
- Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.
MAP
Enjoy your stay!
'Grunkle' Ed Groves (Remember, you paid in advance! No refunds! - Ed)
Mavis Groves (If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis)
Booker Groves (Why am I responsible for this, Grunkle Ed? We're just kids. - Booker)
GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):
- Mindy Mercedes (Mr. Lee Hammer) RESIGNED replaced by Neptune (Zanreo) KILLED NIGHT SEVEN
- Maple (wingedcatgirl) KILLED NIGHT FOUR
- Gooble Kirby (Oggy) EXECUTED DAY SEVEN
- Jake Cuzco (Whistle) Felicia Helios (Cassie) RESIGNED replaced by Seabird (noodlesnook)
- Emilia Patterson Eki and Anya (Caret) KILLED NIGHT SEVEN
- Zee (noodlesnook) KILLED NIGHT FIVE
- The Bootlegger/Reboot (Zanreo) KILLED NIGHT ONE
- Summer Jet and Valerie "Cherry" Sokudo X.C.O.P.Y. (KungFuCutbug) RESIGNED replaced by Lucky (wingedcatgirl)
- Aya Brea (Risdio51) RESIGNED replaced by Adrianna Upton (NebulaChimera2211)
- Jimothy A. Realman (TenOfSwords13)
- Destiny Wesson (MadameButterflyKnife) EXECUTED DAY FIVE
- Paul Bunyan (Cutegirl920fire
- Catar (Awe921)
- Victoria Walson (Dookie)
You arrive at a registration desk in the main office of a ring of rustic cabins. The older man there is sitting back in his chair with a newspaper, the nameplate in front of him reading ‘Ed Groves, Manager’.
Guests! I wasn't… Looks at his registration book Well, I guess I was expecting so many people today. Heh, wasn't sure anybody was actually going to show up, though. Don't you worry, though. Here's a map of the area. You got any questions, just ask me, don't hesitate, I know it like the back of my,.. thumb. Complimentary tickets to the history museum for anybody staying here. There you go. I'll get Booker and Mavis to show you to your cabins and take your bags. Kids! ...Now don't wander off the paths, remember.
Murdergames Characters
Frankie * Dr. Ruby Ramirez * Solanacae Bakersby * Sam Black * Selen(ium) * Reina Schultz * Dr. Francine "Frankie" Frankenstein * Lotta Schadenfreude
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