| Welcome, Guest |
You have to register before you can post on our site.
|
| Online Users |
There are currently 108 online users. » 0 Member(s) | 108 Guest(s)
|
| Latest Threads |
Stridex Clothing Launch I...
Forum: Media Discussion
Last Post: stridexcloting
06-16-2026, 13:13:54 PM
» Replies: 0
» Views: 7
|
How Does Account Manageme...
Forum: Media Discussion
Last Post: hsmith
06-16-2026, 13:05:57 PM
» Replies: 0
» Views: 5
|
tagpuan:// the reign of g...
Forum: OOC threads
Last Post: emilytrantow
06-03-2026, 08:23:32 AM
» Replies: 1
» Views: 265
|
LETS GOOOOOOOO (General h...
Forum: Misc
Last Post: Ultimatum
04-13-2026, 12:45:41 PM
» Replies: 17,879
» Views: 646,411
|
Who Are You? (Introductio...
Forum: Misc
Last Post: darksidevoid
02-21-2026, 07:50:44 AM
» Replies: 121
» Views: 8,036
|
Interest check central
Forum: OOC threads
Last Post: Mr. Lee Hammer
06-25-2025, 23:56:02 PM
» Replies: 76
» Views: 3,645
|
Count to 100
Forum: Forum games
Last Post: cornyfield256
06-23-2025, 21:33:58 PM
» Replies: 226
» Views: 13,229
|
Word Association
Forum: Forum games
Last Post: cornyfield256
06-23-2025, 21:16:11 PM
» Replies: 236
» Views: 16,064
|
The Two-Word Story Game!
Forum: Forum games
Last Post: JKBenbot
03-28-2025, 14:31:58 PM
» Replies: 27
» Views: 1,148
|
GAME OVER: PRESS 'R' TO T...
Forum: Forum games
Last Post: JKBenbot
03-28-2025, 14:03:04 PM
» Replies: 64
» Views: 4,157
|
|
|
| Dead Men Walking Sign-Ups |
|
Posted by: wahoothis - 02-16-2022, 00:19:08 AM - Forum: Signups
- Replies (17)
|
 |
Plot:
You wake up by the scent of dust in the air followed by the sound of a grandfather clock's twelve chimes. As you open your dreary eyes, you see you're not alone. 15 others were just waking up as well. Once you get your bearings, and discover that no doors in this place lead out and no windows can't be broken, you meet them.
A cloaked figure, who informs you all that you're trapped in this ghostly manor they own. There is no way out, you're all stuck here. . . Well, that's not entirely true. After all, there is one way out of here. For you see, only twelve of you are actual living, breathing beings. The other four? Ghosts, planted amongst you all tasked with blending in. Tasked, also, to kill you during the night at the cloaked figure's beck and call.
Can you solve the mystery of not just the Ghosts' identities, but also the mystery of this mansion and your being here? Or will you all be nothing more than Dead Men Walking?
SIGN-UPS CLOSE AT 2/17, 10:00 PM CST
GameplayTaking an approach to games like Mafia and the fellow murdergames here, where 12 Living players have 4 Ghost players amongst them. The goal for the Living players are to leave the mansion, and to that, they must suss out the ghosts and get rid of them. The goal for the Ghost players are to eliminate enough living players to win the game and be brought back to life to leave the manor.
During the day, no murders will be able to occur during this time. The group is free to investigate the mansion for clues. Clues on who the ghosts could possibly be. Discover the Cloaked Figure's identity. Find out just what the secrets this mansion holds, and what the Cloaked Figure's true goal is in running this game? During this time, they may call a meeting in the Exorcising Room if they have a suspicion on who a Ghost could be. Skipping a vote is allowed if everyone feels like they don't have enough evidence to fully pin someone. If a vote goes through and someone obtains the most votes, then they will be Purged.
Of course, during the day with no murder, the group can also choose to simply interact with one another and have some leisurely time to themselves if they don't feel like investigating clues of the mansion. However you choose to use this time is up to you.
But this is still a murdergame. Once night time comes, everyone will return to their rooms. It's during this time that the ghosts may choose to act. After discussing who they'll kill, who'll do the killing, and what occurs, the murder will occur. And anytime a murder has been done, the morning after, an investigation regarding their murder will follow. Afterwards, everyone will enter the Exorcising Room to discuss the evidence and find the killer. Whoever receives the most votes at the end will be Purged. You'll be able to see if the one Purged was a Ghost by looking at the four lit wax candles in the same room. If it still burns, that means they voted off an innocent. But if one of the flames had been extinguished, that confirms the Ghost has been busted.
However, the Ghosts aren't the only ones capable of killing. If you're a Living player, and your character have suspicions that can't wait till the morning to call a meeting, they can take matters into their own hands. By killing who they suspect is a Ghost. If they get it right, then at the next meeting in the Exorcising Room, they'll see a fire on the wax candles have died. If they get it wrong, the fire will still be burning, and they'll soon realize they killed an innocent.
To prevent a full slaughterfest during the night time section, only two deaths can occur at night. Any attempt to kill further after the two deaths at that night will be nulled and not go through. A Ghost and a Living can kill on the same night, another Living can't kill in the event of this. However, if the Ghosts decide not to kill at that night, it is possible for two Living members to kill someone. If a Living kills a Ghost that wasn't the one doing a murder, the Ghosts' murder still goes through. But if a Living can kill a Ghost that was the one killing, then the Ghosts' kill will be canceled and effectively save their intended target's life.
Investigation for both the manor/murders will be done with RNG rolls of 1-10. The better the rolls, the better the clues you get during the investigation. Bad rolls don't turn up that much help, and if you roll bad enough, it could be possible you destroy or ruin a piece of evidence that could blow the case open.
AbilitiesBoth the Living and Ghost have the ability to kill at night. The former has to tell me privately in DMs who they're killing, how they kill them, and where they kill them. The latter is more or less the same, but will also have to include which of the ghosts they're killing. Only two players can kill at night, anymore will not go through. Of course, the ghosts can choose not to kill at night if they find it best not to. Same with the living. If a Living player kills a Ghost player that's murdering the night, the Ghosts' murder will be cancelled and their intended victim will survive. A murder is not necessary every night, it is up to the Ghosts if they want to kill, and up to the Livings if they want to take the risk to take out a Ghost.
During investigation, rolls will be made by RNG 1-10. As stated, the better the rolls, the better your investigations go. The worse your rolls are, the less likely you'll receive concrete clues. Apart from murder investigations, searching around the mansion is also something players can do to solve mysteries that don't pertain to the murders. It's entirely possible you can discover hints as to who the ghosts are during these. Puzzles may very well show up from time to time.
As for the meeting, only one can be held IC day. If you vote to skip the execution for that meeting, you cannot call another one and must wait till the next day. So you need to be extra sure if you have enough evidence during your investigations to call a meeting. Also, a good majority of players must be in agreement to hold a meeting. in order to call meetings, the majority must say/call a meeting for one to go through. Just to ensure that majority wish for a meeting to be called and not accidentally have a meeting be called when everyone isn't ready. One person cannot call a meeting to cancel the group's investigation, this game is as much about cooperation as it is about deceiving. Most of you must agree to host a meeting.
Rules1. The usual rules of murdergames apply here.
2. Since the roles of Ghost are going to be randomized, make sure you apply a character that you are okay with potentially being the scum of this game.
3. This should be common knowledge: Be nice to the other players. If being a jerk is IC for your character to do so, that's fine. But being a jerk to everyone OOC? That isn't going to fly.
4. No god-modding or taking control of others' characters. Your character is yours, that's the only one you should be controlling.
5. Please try to be somewhat active for the game. Don't turbo lurk as the game goes on. If you're going to or need to drop out, please let us know so we can replace you.
6. Once your character dies in the game, please refrain from commenting in the thread. You can still spectate the game if you wish. When you die, please do not give out information or hints as to who the killer was outside the game.
7. Please post IC in the game thread, no OOC comments.
8. @ LavenderDream is the co-host of this game. Please listen to them when they say things.
9. Most importantly, have fun with your char and the game! If you have any questions, please don't be afraid to ask. Also, please bear with me here since I'm a little new here at hosting. Things probably won't be perfect, but I hope people have fun in the end either way!
Sign-up FormName:
Gender/Pronouns:
Background:
Personality:
Abilities:
Additional notes:
Appearance/Image:
MANOR INHABITANTS:
1. Allen Wood (Matthew) (Now you're a man! A manly man.)
2. Sam Winchester (PointMaid) (A truly supernatural individual.)
3. Margaret Hodgins (Kennifer) (Caught up in a hodgepodge of a mess.)
4. Novice (awe921) (Diamond in the rough amongst the ghoulies.)
5. Edd (Dookie) (Cola's out, you're seeing Dr. Pepper today.)
6. Ingo (TheGeekArtist08) (And Ingo was his name-o.)
7. Yuuta/Suzume (Oggy123) (B-B-B-B-Bird bird bird. Bird is the word.)
8. Kokichi Ouma (door-kun) (Lying like a dog, even in the most crushing despair.)
9. Youmu Konpaku (Cassie) (Bullet Hell: Danny Phantom edition.)
10. Old Rutstein (TenOfSwords13) ("Got some rare things on sale, stranger!")
11. Yuyuko Saigyouji (Despair's Archon of Memes) (Not so much a perfect cherry blossom, are you?)
12. The Vengeful Ghost of the Earl of Thornwickley, Morcar (Florien) (Something something Metal Gear joke here)
13. Mikel Lgambling Email Address (Zanreo) (Ralph Breaks the Internet kinnie.)
14. Mettaton (Goose) (Domo arigato misuta Robotto.)
15. The Conductor (desistandcease) (Friends? Who need friends when I have knives?)
|
|
|
| Close Circle 2 Sign-Ups (CAST IS FULL) |
|
Posted by: Mr. Lee Hammer - 02-08-2022, 03:58:55 AM - Forum: Signups
- Replies (15)
|
 |
In the city of Singleton, you find yourselves in the district of Los Capucha. The part of town most people try to avoid because of how dangerous it is. For good reason, too. As Los Capucha is rife with gangsters, drug dealers, shootings, stabbings, grand theft auto, what have you. And is also in the midst of a heated gang war. A war between the Cappers and the Yarddogs. The former is getting very close to winning the war between the latter. The leader of the Cappers, a mysterious figure named Bubba Gold Tooth Sparxxx, is ambitious and dangerous. He is excited over running Los Capucha for good. But the leader of the Yarddogs, Jebidiah Kane, has one more trick up his sleeve to win the war for good. Instead of taking it to the Cappers, he's taking it inside the Cappers.
And this is where you all come in. All of you are members of the Cappers, assisting in winning the war for the district for good. Except for one problem: a few of you were sent by Kane himself to kill off the rest of the Cappers, to turn the tide in his favor. And the ones sent by Kane are blending in with you. Who you think is your fellow gang pal might actually be the enemy all this time with the goal to kill you all. And in this case, your wits and street smarts may be the only thing to keep you alive as you try to identify Kane's people and kill them off for good.
Will Sparxxx get the district all to his own self or will Kane reign supreme in the end? Find out in Close Circle 2.
GameplayClose Circle 2 is a mafia-style game, with 12 town players facing off against 3 scum players. The goal is for all the town to vote off the scum, while the scum tries to kill off the town. The town wins if all the scum get voted off, while the scum win if town members are equal or lesser than surviving scum. Initially, all alignments will have no special abilities to start off with, but will be able to gain some, buying them using money earned from completing challenges, to be described later.
Every day, there will be an investigation to figure out who killed the latest victim. The investigation will incorporate RNG rolls going from 1-10. And evidence can be destroyed if one gets enough bad rolls. If the players think they have enough evidence, they can vote off whoever they think is guilty of murder. And for added incentive, the money of the victim will be put to stake. If the innocents successfully vote off the killer, the money will be split between the surviving town. However, if an innocent gets voted off, then the money will go to the scum.
And after this, there will be the daily challenges, where players will be given a series of tasks to complete and for a chance to earn money. Each day, players will be given five challenges to choose from. Only one challenge can be done every day and each challenge can only be played once by each player. The success of the challenges will be determined by RNG as well as modifiers determined by the strengths and weaknesses of each player. The one with the highest scores wins the biggest cash prize. In addition, the winner of the challenge will get to stay in Sparkxxx's den for the night, where they will receiver immunity from being murdered for the night.
And for a little mini-game, there's also Flapjack's "Lucky" Card Game. Where players can take their money and attempt to gamble their cash for a chance to win money. It too will be determined by RNG, with the lowest rolls resulting in losing the money, median rolls, gaining a small profit and large rolls gaining a large profit. It could be a good way to earn quick cash to buy some abilities, if you don't lose it all that is. And note, it can only be played once by each player per day.
AbilitiesBoth town and scum members will have their own abilities to buy during night phase using cash players earned completing missions. After buying the abilities, players can choose to use the abilities or save them for another night. At the beginning of each night, players will get a PM stating how much money they have or any abilities they still have and can choose to do whatever. And note, just to keep things balanced, only one ability can be used at once. For example, if three players choose the Watcher ability, one will be picked randomly so their ability will take effect. However, the ones who don't get chosen will still keep their ability to be saved for another time, unless they get role-blocked, on which it will be gone forever. Players cannot pool their money together to buy an ability; what they've earn is theirs to spend and theirs to spend only. Both town and scum will have their own abilities to be used as well as the prices as follows:
TOWN
Driver: (Costs $500) Are you confident that you can get a jump on someone and swap them out for someone else in hopes you can kill off a scum? Use the driver ability to swap any two players of your choice and whatever actions are taken on one will happen to the other and vice versa.
Watcher: (Costs $700) Any areas you think may be a hot spot for scum to come into? Then take charge and watch a room or a certain area of the map for the night. Whatever happens in there, you will see. Players who activate the ability will be able to watch one room for the night and whatever happens in the room, they will know. Cannot be used on consecutive days.
Protection: (Costs $800) Do you know someone whom you fear for their lives? They could use a little protection, just in case someone tried to off them, right? Put this into play to save them from any cops. Players can choose anyone of their choosing, which will save anyone that gets targeted by a Scum. Will not protect from Cleaner kills.
Background Check: (Costs $1000) Do you want to see if someone is on the level or do you suspect they might be one of the cops? Run a background check on the person and see how they're on your side. Players who run this ability picks a player of their choice and will find out if they're one of the Townies or a Scum.
Contract Killer: (Costs $1300) Does your gut instinct tell you that someone suspicious may be a Scum, but they're still at large trying to off your guys. Then hire a contract killer to off that someone suspicious. Players who use this can target someone they think is a Scum. If they are a Scum, they will get killed and you will live. But if they are a Townie, they will live and you will die instead.
SCUM
The Blocker: (Costs $500) If you don't want to kill someone just yet, but rather you want to prevent someone from using their ability, this is the one for you to stop them dead in their tracks. Players can use this ability to block one from whatever ability they're using, if they're using it. And if they are, then they will waste the ability.
Cover-Up: (Costs $700) Someone onto you? Fearing that they might check you out and reveal your true allegiances? Then take use of the cover-up. If one runs a background check on your while you're covered-up, they will see you as "innocent" and you can still continue your reign of terror without further incident. Hopefully.
Investigator: (Costs $900) Do you want to see who has certain abilities and see if a player is dangerous or not? Use the Investigator ability and see what the player has in stock and discuss it among yourselves if the Town member needs killing. Players who use this can find out what abilities and money a town member has, as well as whether or not they have special protections and what actions they are taken.
Cleaner: (Costs $1300) Do you think someone may be too dangerous to live, or maybe you just want a free kill? Hire the cleaner, and whoever you choose will disappear without a trace, no questions asked. Players who activate this ability can choose anyone to kill, no body, no evidence found. It cannot be used in consecutive days. It is the factional kill for the scum, so no other kills can be done if Cleaner is activated.
Rules
- No god-modding allowed. Your character is the only character you can control. No one else can change other characters or settings without the permission of the hosts and/or players (if it involves one of the players).
- No turbo-lurking allowed. It is expected that anyone who signs up to play this game to participate regularly as much as they can and not give out any meaningless posts just to skirt by. If two game days pass by without any significant posts from a player, their character will be killed off. If you can no longer participate, let the hosts know and a replacement will be sought.
- (For the scum) If you become a scum, it is expected that you kill someone everyday as it is your role in-game. One person has to be killed every night, so don't stall. Failure to kill someone when the night phase is up will result in one random player being killed off. It could be a town or a scum, so get killing. It will be in the best interest of everyone.
- While jerkassery is all right IC, it is stated however that you don't be a jerk to your players OOC. Be respectful and cool with your players. And while jerkassery and the occasional off-color comment is acceptable, no NSFW, inappropriate or otherwise disruptive actions (i.e. Bill's Brother or Elizabeth Afton) will be tolerated in-game.
- Remain in-character in thread.
- If you're dead, you can no longer post in the thread. You are still however free to spectate. However, do not give away the killers or any clues outside the thread. Otherwise, you will be permanently banned from the game.
- And above all else, have fun with your characters and the game.
Sign-Up Template* Name:
* Age:
* Background:
* Personality:
* Abilities:
* Strengths and Weaknesses (there must be at least one of each):
* Other:
* Appearance:
THE CAST LIST
1. Reina Schultz (PointMaid) (Fresh off the island and taking it to the streets!)
2. Mila (Kennifer) (Bad girls, bad girls, whatcha gonna do when they come for you?)
3. John Rambo (Weirdguy149) (The streets are like the jungle, he'll do fine!)
4. Spamton G. Spamton (Zanreo) (He could make a killing, both in the black market and in the hood!)
5. Lindsey Clipton (Florien) (If you can make it in Trifold, you can make it in Los Capucha!)
6. Tom (Dookie) (I assume it's the pineapple side that makes him a real prick?)
7. Addison/Steve the Image Hijacker (Goose) (Pimpin' out his NFTs for the whole world)
8. Strawberry Crepe Cookie (Despair's Archon of Memes) (Is the strawberry spicier than Chili this go-around? Find out here!)
9. Tyler Black (Cassie) (Fly like an eagle...)
10. Lucky O'Chopper (PopcornPie) (Can easily hide bodies down the rabbit hole!)
|
|
|
| Vince Ruiz Underground Spa Tours |
|
Posted by: wingedcatgirl - 01-27-2022, 01:27:03 AM - Forum: Signups
- Replies (50)
|
 |
Game Thread
Plot:
You found a letter in your mailbox advertising a spa getaway, and thought to yourself, you deserve a vacation. So did 14 other people. And then one of them FUCKING DIED. Now you have to figure out who's killing you all off - before they overwhelm you all.
Rules:
- Listen to the GMs when we say things.
- This is a mafia-type game. In the day, everyone picks someone to eliminate. At night, the Death Cultists pick someone to kill, and anyone with night actions chooses what to do with that.
- No godmoding, puppeteering, etc. Your character is your character, other players' characters are their characters, the NPCs are NPCs.
- No editing posts. If you made a formatting mistake, holler a mod. If you made a wording mistake, double-post.
- Please no turbolurking. Try to post at least once per day. Ideally more. If you need to drop out, drop out, we'll find a replacement.
- This is a murdergame. You might die, you might roll scum. Please don't enter as a character you're not okay with those things happening to. After all, you accepted everything that will happen from now on.
- ... this game is hopefully more balanced than MitM 1 was. But we'll see. Hopefully any unbalance is still the fun kind.
Form:
Code: [b]Name[/b]:
[b]Appearance[/b]: Description or image.
[b]Gender/Pronouns[/b]:
[b]Backstory and Personality[/b]:
[b]Distinguishing Abilities[/b]:
[b]Other[/b]:
Cast:
This game has has sixteen (16) slots. Apps will be open for a minimum of one week (168 hours). If we get more than 16 apps in that tone, we'll close signups at the 168 hour mark; anyone who signed up the first timeCustardAndPie, Dookie, Risdio51, Kennifer, PointMaid, MadameButterflyKnife, Weirdguy149, Florien, Matthew, wahoothis, Oggy123, door-kun, FranDoppel12, Cassie, Zanreo, and PopcornPie will get first priority, the remaining slots will be filled at random, and anyone not chosen or who signs up afterward will be on-deck as replacements. Otherwise, signups will close with the 16th applicant, and anyone who applies after that will be on-deck as a replacement. If there aren't 16 signups by day 10 (hour 240), apps will be closed and the game will be started with a reduced cast size.
- Diluc Ragnvindr (@door-kun)
- Samantha (@PointMaid)
- Punch-Out Mike Tyson (@Matthew)
- Malos (@Weirdguy149)
- Felicia (@Kennifer)
- Yuuta and Suzume (@Oggy123)
- Nico (@PopcornPie)
- Louis XVI & Marie Antoinette (@TheOtherCG)
- Overlynd C. Eyre (@Florien)
- Yoshiko Minami (@Zanreo)
- Alex Splithare (@TenOfSwords13)
- Elizabeth "Liz" Clarke (@Whistle)
- Cass (@Dookie)
- Ravi (@MadameButterflyKnife)
- Corporal Giroro (@Magolor)
|
|
|
| Nebula Mafia 1 (Greater Idea) (Ended, Werewolf Victory) |
|
Posted by: NebulaChimera2211 - 01-21-2022, 10:00:00 AM - Forum: Mafia games
- Replies (217)
|
 |
Hi everyone.
I have a wide selection of setups for this one, depending on how many players there are when signups end. More details on the setups when signups close.
I'll decide the setup when signups close. If you try to sign up after, you will be made a substitute in case someone needs to be replaced.
Signups close this time next week (on 28/01/2022 at 9:00 AM GMT sharp).
Current players:
- Cassie
- MadameButterflyKnife
- Whistle
- Florien
- Kennifer
- TenOfSwords13
- SmilyCube112
|
|
|
| Magical college planning/signup/OOC |
|
Posted by: wingedcatgirl - 01-14-2022, 00:22:17 AM - Forum: OOC threads
- Replies (7)
|
 |
Apologies, but we're putting this on hold while we move to another state. We will pick it back up after April some time.
Magical college won the poll over in the interest check thread, so we're gonna start getting that constructed.
Some scattered ideas about the concept:- It's a college, so students will generally be young adults, plus some older folks coming back to do more learning and the occasional tiny grade-skipper
- For roleplay convenience, people attend classes on their own schedule (so nobody's gotta worry about "wait is my character available for this event or not")
- There's a surrounding city with stuff to do outside of classes
- The whole place (college+city) is mostly isolated from the non-magical world; mundanes can find their way in by accident but it's rare
- Mundanes can become magicals, full details not yet worked out, but one thing we know is that a mundane finding their way into magical places without assistance is generally treated as a sign they should become magical
we'll need to work out some more about the setting before we open signups, we think
|
|
|
| Destroy the Corruption: A DTGM-Type Crossover Game |
|
Posted by: GoldenCityBird - 01-01-2022, 20:39:41 PM - Forum: Hybrid games
- Replies (38)
|
 |
"Hello, Multiverse. If you're hearing this, then something's gone horribly wrong. I've been fighting eldritch beings for years now, but this one... it bested me. And my friends... it took over them. Heh... I should'a known it'd end like this. Me, alone in a bunker... no bullets in the barrel now. I managed to kill one of the... well, I suppose they can be called drones now... could'a been a friend of mine."
"*sigh*... I don't have long to talk. I feel like I've found the key weakness, though-"
CLUNK
"Crap! Alright, if you're out there, listen closely! The Corruption is going to spread - I know this. It's scary, but stay calm. The Corruption is weak to-AAAAAA̧̯͈̾̾͒A̦͈͒͋!̲̙̆͡!̖͚͍̾̇͞"̧̫̤͑̍͐
END OF UNIVERSE...
Maybe someone with their radio caught this message. Maybe it just flew through a medieval setting without such technology. Either way, The Corruption is going to breach somewhere in their world, and try to take it over by any means necessary.
----
Welcome to "Destroy the Corruption", a Destroy the Godmodder-type game in which you all muster up the powers and characters of other universes to fight against... that. What is it? Who knows? (Me. I know. Duh.)
So, let's get on with the main rules:
Introducing characters & universes - first posts and beyond* When introducing a universe:
** A header should state its name (the work it's from, plus any canonical names). Examples: Downton Abbey, Pete's World (Doctor Who),
** And also its type. Examples: "City-size Urban Fantasy 'verse", "Multi-Galactic Space Opera"
** The main post itself should state a specific location where the Corruption spawns in. Examples: "the House of Commons chamber", "the planet of Teegarden's Star b".
* When introducing one or more characters:
** Obviously, you should state their name. Examples: "Wonder Woman", "Jorji Costova".
** State whatever they have on them right now. Example: "The Doctor has his Sonic Screwdriver and Psychic Paper".
** State any strengths or weaknesses that will probably become relevant. Example: "Sonic the Hedgehog has super speed".
There, that was easy, wasn't it? All you need to do is have them do an action. How?
Further actionsTo make an action, you must state it with a > thingy. Just about any action can be taken to fight against the Corruption, but there will be some minor things:
* If your action would use a limited resource (ammo, gasoline, custard pies, ect), I ask that you keep track of how much of that resource your character has and will use in that action.
* It's not just attacking: you can run away, take cover, try to learn about your foe, and so on.
* If there is an element of chance, uncertainty, of anything that means that the action might not work, just state so and I'll roll a die.
* The final action a Universe can take is Capitualtion. This instantly assimilates it and all known characters in it. You may only Capitulate universes you have played in a lot, and only as a last resort. This cannot be undone.
What is the Corruption?There isn't really that much to know about the Corruption. But what there is to know is as follows:
* If a Corruption force would kill or destroy something, it instead assimilates it, taking control of it. This applies to everything that is still recognisable, and that isn't a part of the enviroment (trees, buildings, bodies of water, the void, ect.). The enviroment is tainted with much less effort.
* The Corruption only sends out a few Drones (corrupted soldiers) per universe. The number sent out depends on the verse's scope. They are rather tough (much stronger than the average bear), but do have a few mystery weaknesses. Try everything.
* The first Drone spotted will always be a Footsoldier Drone. It's a figure in dark armour that weilds a baton and a shield.
* Any further things will be added here once people figure them out - or at least think they do.
Other rules* Don't be too much of a jerk to other players. They already have one problem to deal with, so... don't make it un-fun.
* Don't get too annoyed if a universe you like gets assimilated - that's just how it goes.
* Any questions? Don't be afraid to ask!
Active Universes* Etheirys (Final Fantasy XIV)
* Beach City (Steven Universe)
Assimilated Universes
|
|
|
| Destroy The Godmodder: Reshuffled |
|
Posted by: Despair's Archon of Memes - 12-24-2021, 03:06:43 AM - Forum: Forum games
- Replies (3)
|
 |
DESTROY THE GODMODDER: RESHUFFLED
After a short while... The reign of the Godmodder seemed to be over... A little skirmish occurred over the Trouble Cube's domain, but as the fight progressed... it lagged more and more... Until it just... STOPPED. However... The Godmodder grew more unstable... AND MORE DANGEROUS. Now, the Godmodder, with multiple personalities all fighting for control, threatens the Trouble Cube once more!
The Rules!- You may only post once per turn (One of the GM's posts)
- In your post, you may do a normal attack, as well as charge up to three attacks (including other people's charged attacks) once each. (format the charges like so: (current number of charges)/(total number of required charges)).
- Don't expect your attacks to work. Even if they do, you're lucky if they deal 1 damage. Even so, due to what's known as the "Curse of Repetition", an attack can only affect the Godmodder once.
- You're not alone in this... You may summon entities to help you! However... If they're summoned hastily (I.E. in a short amount of turns), they may be turned against you!
- Terminology: GM: Godmodder, AM: Anti-Godmodder (All Players), PM: Pro-Godmodder (any entities summoned by or turned to the Godmodder's side)
- Every turn, control of the Godmodder will be swapped to a new player, who will write the results of the next turn that passes, who in turn, will pass control of the Godmodder to another player... and so on. The passing of the Godmodder will go through a queue from top to bottom.
- If you want control of the Godmodder, please state so in the OOC forum and you will be added to a queue. The same goes if you want to give up your turn and be removed from the list. (DTG OOC thread: https://troublecube.net/mybb/Thread-Dest...ueue-Check)
The Godmodder is currently controlled by:MP (Despair's Archon of Memes)
Queue of the control of the Godmodder:
1. GoldenCityBird
Curse of Repetition Resistances:
Currently none
|
|
|
| Life's a Beach 2 |
|
Posted by: Mr. Lee Hammer - 12-18-2021, 19:00:02 PM - Forum: Murdergames
- Replies (695)
|
 |
THE CAST
1. Yuffie Kisaragi (Huney)
2. S̶e̶p̶h̶i̶r̶o̶t̶h̶ (̶R̶i̶s̶d̶i̶o̶5̶1̶)̶ (EXECUTED)
3. Mario.EXE (door-kun)
4. J̶u̶l̶i̶a̶ (̶K̶e̶n̶n̶i̶f̶e̶r̶)̶ (DEAD)
5. D̶e̶s̶e̶n̶a̶r̶i̶ C̶h̶i̶l̶l̶v̶e̶i̶n̶ (̶F̶l̶o̶r̶i̶e̶n̶)̶(DEAD)
6. E̶r̶i̶ (̶w̶i̶n̶g̶e̶d̶c̶a̶t̶g̶i̶r̶l̶)̶ (EXECUTED)
7. Henry Stickmin (Despair's Archon of Memes)
8. B̶a̶n̶d̶a̶n̶a̶ W̶a̶d̶d̶l̶e̶ D̶e̶e̶ (̶O̶g̶g̶y̶1̶2̶3̶)̶ (DEAD)
9. Ernesto Pucci (MadameButterflyKnife)
10. OPEN SPOT
11. Addison/"Steve" (the Image Hijacker) (Goose)
12. Squid Girl (Zanreo)
13. Gutierrezia "Snakeweed" Took (PointMaid)
14. E̶r̶e̶n̶ L̶i̶d̶e̶s̶t̶r̶e̶ (̶C̶a̶s̶s̶i̶e̶)̶ (DEAD)
All 14 of the participants have found themselves the winners of a contest for a nice vacation at George Washington Columbo's Island resort, hearing great things about it in spite of the expensive price of staying there. The winners set off on a nice cruise and right now are enjoying their time on the boat, seeing the blue skies and the ocean as well as the activity on the ship as they all head their way towards the island. Eventually they reach their destination nearby the huts where they all get off close to the huts. The ship takes back off where everyone finds themselves greeted by a big, burly man with aviator sunglasses and a long, golden jacket. He is puffing on very fine Cuban cigars. He looks at the people there and already, you can already tell he gives off the air that he is above each and every single one of these people here. He puts on a facade that he's happy to have them all on his island but it is very obviously fake.
Greetings, everyone, I'm George Washington Columbo! Welcome to my brand new island resort. The finest place for rest and relaxation, with everything that's here is the best money can buy. Anything less than that is garbage. And let's face it, normally I wouldn't allow people like you here. It'd be like having McDonald's at a French restaurant. But in your cases, I'll make an exception, because it will be very good for business. So enjoy your nice vacation here, all expenses paid, of course and later on, I'll even bring you into my mansion to discuss some things. But for now, make your way around the island and enjoy what we have to offer here. And reserve yourself a hut to sleep in during the night. Only two people per hut. But for right now, enjoy the sights because it's more than likely you'll never be here ever again!
He laughs as he puffs his cigar.
THE MAP
|
|
|
| Like Tears in Rain |
|
Posted by: PointMaid - 12-16-2021, 18:39:22 PM - Forum: Murdergames
- Replies (839)
|
 |
Like Tears in Rain
It's an era where travel between different times and different timelines is possible. When? Where? ...Unimportant. There are also sentient AIs working to keep the timeline as it is… and some working for groups who feel the timeline would be better off just a bit different. Or a lot different.
BOB-B is tasked with defending the current timeline. MORI-RT was developed by a group collaborating across other timelines. They're not so happy with the status quo, and they're willing to go to some extreme lengths to put their ideas into practice.
You are all important in some way. How? ...Well, even the two AIs can't see all eventualities. But you've been kidnapped and put into… well, a containment. You have all amenities. It's a pretty nice place. There's even a room with portals back to your own times and dimensions…. You have to be back here at night though. They know where you live. Literally.
A few of you are supporters of the group behind MORI-RT. Not even BOB-B knows which ones. But the supporters will try to erase the others from the timeline, permanently.
THIS GAME WILL BE CUSTOMIZED THE PLAYERS. Yes, you can still change your character and of course you can drop out. This will mean that there will be a longer than usual time after signups in order to complete the customization. The game is expected to start in the middle of December. Please be patient, and understand that this is a slightly higher commitment than usual, but as I said you can still change characters or drop out and be replaced. Co-hosting will be MadameButterflyKnife!
RULESThere are 10 slots and two scum tasked with erasing the others from the timeline, permanently. The scum will be the only ones allowed through the portals at night. The innocents will have one Bus Driver who will be able to covertly switch two people's portals so that actions done on one person will be instead done on another. The other innocents are Town Backup Bus Drivers (have a chance of becoming the Bus Driver if the Bus Driver is killed) or one Town Cop (Able to investigate whether a player is scum; this is affected by Bus Driving). Inspired by this MafiaScum setup: https://wiki.mafiascum.net/index.php?title=Bus_Service
No godmodding. No being a jerk.
If you're dead, don't post in the thread, and don't reveal what you know to those who are still playing, especially who killed you.
Please make sure all rollable actions are prefaced with a ">" as in "> [character] tries to open the locked safe." Food, drink, and moving to a place you're allowed to be are not rolled actions and do not need to be prefaced that way. Obtaining items is a rollable action.
Voting: to vote on who is a scum, use the format "/vote [character]".
There will be challenges. The best responses to the challenge will win immunity for the night (One response will be chosen as best by each of the two co-hosts. Inventiveness, writing, and amusement factor may be a part of the judging criteria, but 'what is best' is up to the two co-hosts.)
Have fun! (...Suggested, anyway. If you're not having fun, you are welcome to leave at any time.)
MAPS (House only; Beyond the portals will be descriptions)
CAST LIST:
1. Amy (Kennifer)
2. T-800 Olivia Lynn (Matthew)
3. Sakuya Izayoi (Despair's Archon of Memes)
4. Helena (Dookie) - Killed Night Three
5. Charis Spiros (wingedcatgirl) - Killed Night One
6. Dr. Simon Glass (Geek) - Dropped out)
7. Missingno (Zanreo)
8. Kaworu Nagisa (Risdio51) - Killed Night Four
9. Sericle (SomeLibre) - Dropped out
10. Gwyneth Paltrow (EeveeGirlChey) - Executed Day Four
11. Skelebob Bones, esq. (TenOfSwords13)
You find yourselves in the hallway of a somewhat futuristic house. Two floating drones approach you. One of them begins to address you through its speakers.
Welcome. My name is BOB-B. I am what you would call an artificial intelligence. I have brought you here because, even though you are from different times and timelines, I believe you are each important to the structure of the multiverse as it exists. I must safeguard you. It is my function. Beyond that far door is a portal for each of you to a location in your existences.
I have come to an understanding with my counterpart MORI-RT here. The group that created it believes they may better mold history to their benefit without you. I believe that is reckless and dangerous. I am aware that two of you are working for MORI-RT. It will be your task to safeguard your own timelines and discover these undercover operatives while you are here. Is this understood?
|
|
|
|