Nebula Mafia 1 (Greater Idea) (Ended, Werewolf Victory) - Printable Version +- Trouble Cube Forums (https://troublecube.net/mybb) +-- Forum: Trouble Cube (https://troublecube.net/mybb/Forum-Trouble-Cube) +--- Forum: Forum games (https://troublecube.net/mybb/Forum-Forum-games) +---- Forum: Mafia games (https://troublecube.net/mybb/Forum-Mafia-games) +---- Thread: Nebula Mafia 1 (Greater Idea) (Ended, Werewolf Victory) (/Thread-Nebula-Mafia-1-Greater-Idea-Ended-Werewolf-Victory) |
Nebula Mafia 1 (Greater Idea) (Ended, Werewolf Victory) - NebulaChimera2211 - 01-21-2022 Hi everyone. I have a wide selection of setups for this one, depending on how many players there are when signups end. More details on the setups when signups close. I'll decide the setup when signups close. If you try to sign up after, you will be made a substitute in case someone needs to be replaced. Signups close this time next week (on 28/01/2022 at 9:00 AM GMT sharp). Current players:
RE: Nebula Mafia 1 - MadameButterflyKnife - 01-22-2022 oh, i'm down! RE: Nebula Mafia 1 - Whistle - 01-22-2022 You know what? Why not? RE: Nebula Mafia 1 - Florien - 01-22-2022 The heist movie music begins playing... "You son of a bitch, I'm in!" says the wild Florien. RE: Nebula Mafia 1 - Kennifer - 01-22-2022 ooooh, mafia! I wanna play mafia! RE: Nebula Mafia 1 - Cassie - 01-22-2022 yes mafia ZCNBZMVCNZNVCMNCVZ I'M ALREADY PRE-SIGNED UP LOL RE: Nebula Mafia 1 - SmilyCube112 - 01-22-2022 Erm, one question: Is this a ''murder''game? RE: Nebula Mafia 1 - Florien - 01-22-2022 Plainly not, it's in the mafia forum. It's straight mafia. RE: Nebula Mafia 1 - NebulaChimera2211 - 01-22-2022 (01-22-2022, 07:25:38 AM)SmilyCube112 Wrote: Erm, one question: Is this a ''murder''game? I'm confirming that this isn't a murdergame. To my knowledge, the main difference between murdergames and mafia games is that the former has roleplaying elements that the latter doesn't. I haven't added you to the player list yet. Do you want to join? RE: Nebula Mafia 1 - TenOfSwords13 - 01-22-2022 May I join? RE: Nebula Mafia 1 - SmilyCube112 - 01-22-2022 (01-22-2022, 10:08:55 AM)NebulaChimera2211 Wrote:(01-22-2022, 07:25:38 AM)SmilyCube112 Wrote: Erm, one question: Is this a ''murder''game? Well, if it's not a murdergame, then sign me up! RE: Nebula Mafia 1 (Sign-Ups Open) - NebulaChimera2211 - 01-25-2022 Since activity has slowed down, I'll show you my suggestions for themes that I had in mind. Sign-ups are still open, and I still have lists of themes for higher amounts of players. 7PWar in the Palace: Solo Anarchist, Heir A, 2x A Guards, Heir B, 2x B Guards Carbon-14: Cop, Seer, 3x Vanilla Townies, 2x Mafia Goons/Werewolves Overturn to Riddler: Cop, Town One-Shot Governor (Twilight), 3x Vanilla Townies, Mafia Godfather, Mafia Goon Love Letters Mafia: 5x Vanilla Townies, 2x Mafia Goons 8PTrue Love: 6x Town Lovers, 2x Mafia Lovers 8-ball: 6x Vanilla Townie, 2x Mafia Goons Squid: Town Vigilante, 4x Vanilla Townies, Mafia Roleblocker, Mafia Tracker, Serial Killer Love Letters Mafia: 6x Vanilla Townies, 2x Mafia Goons 9PWar in the Palace: Solo Anarchist, Heir A, 3x A Guards, Heir B, 3x B Guards High Noon: 7x Vanilla Townies, 2x Mafia Goons Medical Mafia: Doctor, Weak Doctor, CPR Doctor, Paranoid Doctor, Quack, Naive Doctor, Nurse, 2x Mafia Goons Noughts and Crosses Mafia: Innocent Child (Automatic), 6x Vanilla Townies, 2x Mafia Goons Divide and Conquer: 7x Vanilla Townies, 2x Mafia Goons Chain of Command: 7x Townies, 2x Mafia. Captain, Commander, Lieutenant, 6 Ensigns randomly distributed. 3 of Jailkeeper, Stalker, Follower, Rolecop, Bodyguard, Motivator, Doctor, Poisoner randomly distributed. Everybody's Being Watched: Town One-Shot Global Watcher, Town Two-Shot Doctor, 5x Vanilla Townies, Mafia Two-Shot Roleblocker, Mafia Two-Shot Rolecop Chosen Mafia: 7x Vanilla Townies, 2x Mafia Goons Greater Idea and Greatest Idea are always available, but it could take a while to get a balanced setup. War in the PalaceNightless. A given Heir wins if the opposing Heir and Anarchist are dead, or if only the opposing Heir is alive. The Anarchist wins if both Heirs are dead or all Guards are dead. The Guards only flip as "Guard" to hide their respective Heirs. Carbon 14At the start of the game, the scum faction is chosen between Mafia and Werewolves. Only the scum will know. Love Letters MafiaEach player draws a card at the start of the game from the following deck: Princess x1: If you're forced to discard this card, you die. Countess x1: If a night kill targets the King or a Prince, you die in their place. King x1: Publicly reveal this card during the Day: swap hands with another player. Can only be used once a Day. Prince x2: Target someone at Night: they must discard their current card and draw another. The user can self-target. Handmaid x2: If targeted by a Day ability, you can publicly reveal this card during the Day to protect yourself. While this card is in your hand, you cannot be night-killed. Baron x2: Target someone at Night: you kill them if they hold a Priest or Guard and die if they hold a Princess, Countess, King, Prince or Handmaid. Priest x2: Publicly reveal this card during the Day: PM the host a name to look at their hand. Guard x5: Publicly reveal this card during the Day: guess what card another player is holding. If you are correct, they discard that card and draw a new one. Each Guard can only be used once per game. True LoveNightless. Lovers are arranged into 2 Town-Town pairs and 2 Town-Mafia pairs. 8 BallBefore each day, the Mafia selects a player to be the "8-ball" for the Day. The identity of the 8-ball is not revealed. The 8-ball does not have to be Town. The Night phase is skipped unless the 8-ball was executed. SquidThe Mafia has no factional kill. If only the Mafia Roleblocker and the Vigilante or Serial Killer are alive, the Mafia win. If only the Serial Killer and Vigilante are alive, the Serial Killer wins. High NoonOne duel can take place per Day phase. After a duel has taken place, the Day continues as normal. Initiate a duel by bolding "Duel (name)" in public. While a duel is underway, only the duelling people can be voted for. Noughts and Crosses MafiaEach player is placed on a pubic board randomly. The Innocent Child is in the centre. When a player is executed, a cross is placed on their square. When a player is night-killed, a nought is placed on their square. The Town can also win if there are 3 crosses in a row. The Mafia can also win if there are 3 noughts in a row. Divide and ConquerAt the start of the game, one Mafia Goon forms a Neighbourhood with two Townies, and the other Goon forms a Neighbourhood with the rest. Chain of CommandAt the start of the game, if the Captain is also a power role, there will only be two power roles in the game. If none of the Captain, Commander or Lieutenant are Mafia, the Mafia can win by killing them all. The Follower does not detect factional kills. Rolecops are not informed of rank. If the Captain gives an order to the Motivator, the Captain must also input a second command for the player being motivated. No role can self-target. Everyone is Being WatchedIf the Watcher is roleblocked on a Night they use their action, their shot is replenished. No other role has shots replenished in a similar scenario. All players must visit a player if not using a role's action. Your visit will be randomised if there is none given. A given Mafia member cannot use their role and factional kill simultaneously. Chosen MafiaTown cannot abstain from execution. At the start of the game, the Mafia vetos a Townie. That Townie cannot be one of the Chosen Townies. After this, two Townies are made Chosen Townies without their knowledge. The Mafia knows who was Chosen. If both Chosen Townies are alive, neither can be killed or endgamed. Town wins if only both Chosen Townies are alive, even if both Mafia members are alive. Role GlossaryAnarchist: Has 2 public kills, but loses one for each Heir that dies. Bodyguard: Visits someone at Night, taking any kills aimed at their target. Captain (Rank): Knows what all the power roles in the game are, but not who they are. Gives them orders every Night, which the power roles can obey or disobey. If a power role is not given an order or disobeys the one they were given, they idle. Commander (Rank): If the Captain dies, you become the new Captain. Cop: Investigates a player at Night; learns if their target is part of the Mafia or not. CPR Doctor: Visits a player at Night, protecting them from being killed. However, kills the target if the target is not targeted for a kill at Night instead. Doctor: Visits someone at Night, protecting them from being killed. Ensign (Rank): No effect. Global: Your action targets all living players. Godfather: Cops will get "innocent" results when investigating you. Governor (Twilight): Between the end of the Day and the start of the Night ("twilight"), you can choose to save whoever was going to be executed at the end of the Day and instead execute a player of your choice. You cannot do this for your own execution. Guard (WTTP): If your Heir dies, you will also die. Heir: Has 1 kill; this is public if the other Heir is still alive, but private if not. Innocent Child (Automatic): You are publicly confirmed to be Town-aligned at the start of Day 1. Insane: Your results will be the opposite of what they should be. Jailkeeper: Visits someone at Night, protecting them and preventing them using their actions. Lieutenant (Rank): If the Captain and Commander are dead, you become the new Captain. Lover: If any player you are Lovers with dies, you will also die, and vice versa. You can talk to those you are Lovers with at Night. Mafia Goon: A Mafia-aligned player with no additional abilities. Motivator: Visits someone at Night; if this player is a power role, allows them to use a second action. Naive: You will only get "innocent" results. When applied to a Doctor, instead makes their healing ability ineffective. Neighbour: You can talk to those you are Neighbours with at Night. There is no guarantee of their alignment. Nurse: You will replace the first Doctor that dies. Paranoid: You will only get "guilty" results. When applied to a Doctor, instead roleblocks the target as well as protecting them; becomes a renamed Jailkeeper that is treated as a Doctor. Not to be confused with the Paranoid Gun Owner. Paranoid Gun Owner (Automatic): On a Night when anyone visits you, you will kill everyone who visits you. Paranoid Gun Owner (Manual): On a Night when you arm yourself, you will kill everyone who visits you. Shots will be consumed even if no-one visits you. Poisoner: Visits a player at Night, poisoning them. They are notified and die at the end of the following Night unless cured by a Doctor. Quack: A renamed Vigilante, except that it's also treated as a Doctor. Roleblocker: Visits a player at night, prevents them using their actions. Rolecop: Investigates someone at Night, learning their exact role. Sane: Your role works as usual. Seer: Investigates a player at Night; learns if their target is a Werewolf or not. Stalker: Investigates someone at Night, learning what actions were performed on them, but not who performed them. Supersaint: If you are hammered, the person hammering you dies as well. This is taken into account before a possible faction win. Tracker: Investigates a player at Night; learns who their target visited. Vanilla Townie: A Town-aligned player with no additional abilities. Vigilante: Visits a player at Night, killing them. Weak: If you target a non-Town player, you die. X-Shot: You can only use this ability X time(s). Alignment GlossaryAnarchist: Wins if all Heirs are dead or if all Guards are dead. Heir: Wins if the Anarchist and the opposing Heir are dead, or everyone except for both Heirs are dead. Mafia: Wins if at least half of the living players are Mafia-aligned. Has factional communication and a nightly factional kill. Serial Killer: Wins if they're the only player alive. Has a "factional" kill. Town: Wins if all threats to the Town are dead and at least one Town-aligned player is still alive. Werewolf: Wins if at least half of the living players are Werewolf-aligned. Has factional communication and a nightly factional kill. RE: Nebula Mafia 1 (Sign-Ups Open) - TenOfSwords13 - 01-25-2022 I would like to voice a mild preference for Greater Idea, just for chaos. RE: Nebula Mafia 1 (Sign-Ups Open) - Whistle - 01-25-2022 Carbon-14 > 8-ball > Chosen. RE: Nebula Mafia 1 (Sign-Ups Open) - Kennifer - 01-25-2022 I like 8-8all I mean 8-Ball. (there was no way I wasn't gonna Vriska that.) RE: Nebula Mafia 1 (Sign-Ups Open) - SmilyCube112 - 01-25-2022 Well, the three I like the most (and thus, have my vote - with accompanying reasons) are:
RE: Nebula Mafia 1 (Sign-Ups Open) - NebulaChimera2211 - 01-25-2022 Tallying setup votes for reference.
RE: Nebula Mafia 1 (Sign-Ups Open) - NebulaChimera2211 - 01-26-2022 @Cassie, @MadameButterflyKnife, @Florien, do you have any preference for the setup? RE: Nebula Mafia 1 (Sign-Ups Open) - Florien - 01-27-2022 Not particularly. RE: Nebula Mafia 1 (Sign-Ups Open) - Cassie - 01-27-2022 no RE: Nebula Mafia 1 (Sign-Ups Open) - MadameButterflyKnife - 01-27-2022 no preference. no thoughts, head empty RE: Nebula Mafia 1 (Sign-Ups Open) - NebulaChimera2211 - 01-27-2022 Ok, thanks for letting me know. I'll see if we can get a good setup for Greater Idea first. If it takes too long, I'll do something else depending on how many players there are when sign-ups close. Speaking of which... Final call for any new sign-ups! Sign-ups close in less than 24 hours. Anyone who wants to join after that will only be able to substitute in for someone else. RE: Nebula Mafia 1 (Greater Idea? Final Call for Sign-Ups) - NebulaChimera2211 - 01-28-2022 Sign-ups are now closed. Here's a list of all possible roles in the game. RolesVanilla Townie x12 Town Watcher Town Tracker x2 Town Cop x2 Town Cop Lover Town Seer x2 Town FBI Agent Town Doctor x2 Town Roleblocker Town Jailkeeper Town Bodyguard Town Vigilante Town One-Shot Vigilante Town One-Shot Dayvig x2 Town Compulsive Childkiller Bulletproof Townie Town Supersaint Town One-Shot Paranoid Gun Owner Town Mason x4 Town Mason Doctor Town Mason Lover Town Lover x3 Town Jack-of-all-Trades Vengeful Townie Town Retired Werewolf Hunter Town Retired Marine Suspicious Townie Hirsute Townie Evangelistic Townie Tentacled Townie Watchlisted Townie Wrong Place at the Wrong Time Townie Town Black Goo Ascetic Townie Town Private Investigator Town Gravedigger Town Compulsive Night 1 Loveriser Town One-Shot Governor Town One-Shot Diplomat Town Godfather Innocent Child Town Hider Town Enabler Town Treestump Town Conspiracy Theorist x3 Town One-Shot Kingmaker Town Weak Jailkeeper Town Bloodhound Town Vanilla Cop Town Hero Town Tourist Town Nurse Town One-Shot Commuter Town Cop-of-all-Trades Town One-Shot Gladiator Town Persona Non Grata Town Psychiatrist Town Reloader Town Fruit Vendor Town Parrot Role Vanilla Judas Vanilla Saulus One-Shot Townie Underdog Mafia Goon x5 Mafia Godfather Mafia Tracker Mafia Doctor Mafia Roleblocker Mafia Lover Mafia Seer Mafia One-Shot Dayvig Mafia One-Shot Governor Strong Mafia Goon Mafia Reflexive Doctor Hirsute Mafia Goon Mafia Night 1 Cupid Alpha Mafia Goon Mafia Compulsive Hider Mafia Fruit Vendor Vanilla Werewolf x4 Alpha Werewolf Werewolf Roleblocker One-Shot Bulletproof Werewolf Werewolf Cop Werewolf Mason Werewolf Watcher Werewolf FBI Agent Ninja Werewolf Werewolf One-Shot Paranoid Gun Owner Suspicious Werewolf Werewolf Supersaint Werewolf Godfather Werewolf Gravedigger Wereparrot Alien One-Shot Diplomat Alien Prober Alien Vanillaiser Alien Silencer Bulletproof Alien Lover Alien Psychotrooper Alien One-Shot Mass Redirector Alien Bloodsucker Alien Sympathiser Vanilla Survivor Compulsive Bodyguard Survivor Survivor Mason Vanilla Executioner x2 Two-Shot Bulletproof Serial Killer Mafia-Immune Serial Killer Werewolf-Immune Serial Killer Alien-Immune Serial Killer Cult One-Shot Recruiter Cult One-Shot Goomaker Wild Card You draw two at random and pick one. The other is discarded. At the start of the game, the list of discarded roles is made public. You do not know the actual role list of the setup, only the list of possible roles. Some of them have been renamed. Here's a list of the more drastic renames: (X) Miller: Suspicious X Nymphomaniac: Compulsive Night 1 Loveriser Mafia Strongman: Strong Mafia Goon Condemner: Executioner The Retired Werewolf Hunter was adjusted and is not simply a named Townie. Instead, it is immune to Werewolf kills. Do not publicly discuss your role in any way until the setup is declared balanced and the game truly begins. RE: Nebula Mafia 1 (Greater Idea) - NebulaChimera2211 - 01-29-2022 The setup was unbalanced. I've sent you new role PMs. RE: Nebula Mafia 1 (Greater Idea) - NebulaChimera2211 - 01-29-2022 The setup is balanced! DiscardsCassie: Alien Prober MadameButterflyKnife: Town Doctor Whistle: Town Cop-of-all-Trades Florien: Town Mason Lover Kennifer: Town Parrot Role TenOfSwords13: Town Reloader SmilyCube112: One-Shot Townie Role PMs sent. Waiting for confirmation. |