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THE BIRTHDAY THREAD
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Experiment #194 |
Posted by: Dookie - 10-04-2021, 22:30:29 PM - Forum: Signups
- Replies (16)
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Commercial "RCC" Script
To air on 4/05/04
Innovision Labs: The Future Is Now.
Here at Innovision Labs, we're focused on bringing the newest technology to your home. Safely, and efficientely. That is why we announce our new Rax Research Center, located in
DONT AIR
17 months later...
Gameplay:
At the start of the game, you will be assigned a monster. This is both your role, and the monster you change into during the night.
Every evening and night, you will change forms from a human into a monster. You may explore the laboratory, use the role, and possibly kill someone during the night.
If you kill someone, you will also have the chance to kill a scientist. Their body will not be investigatable, as the other scientists will haul that body away, but you can double your body count without doubling the holes in the player list.
During the day, you may investigate a murder, find out lore, or try to figure out whatever the fuck is going on.
Game ends after 6 in-game days.
Backstory:Innovision Labs is a scientific company based around technological advancements and biological ways. They use these to develop great machines, find new species of animals, and advertising to you in the scummiest way possible.
But what they found on that fateful day...November 18, 2003. Jay-Z releases The Black Album. Blink-182 releases Blink-182. And a certain scientist from Innovision finds something amazing, yet terrible whilst investigating a crator that crashed in his home town...
Roles:
Defensive Monsters:
Fursona: On the first night, you may use your puppy eyes to form an alliance with another person. You can talk in Discord PMs until one of you dies. The other player may kill others, but they cannot kill you, and vice versa.
Slime Monster: Twice a game, you may protect yourself from a kill (and "slime" your potential killer) if you feel like you are going to be targeted.
Imposter/Alien: sus. You can convince people that someone, including you, is not the killer. During voting, you may protect somebody, including yourself, from being voted out. You can only do this once.
Kemonomimi: You hear real good with those cute ears! Each night, you may hear someone. You will learn everyone who visits that person.
Monster Clown: It's hard to find a good clown these days, huh? Tragic! [mad chuckling] Twice per game, they may swap themselves with another player at night, which affects all actions targeting you and the swapped player.
Candyman: A man made of candy! Every night, you can share your candy with another person, who can eat the candy any other night and be protected from any killers.
Offensive Monsters:
Reverse Mermaid: The reverse mermaid has a gun, for some reason. It has one bullet. They can choose to fire it at someone during a night phase. In the day, it will become known that they shot it. This shot is mainly to be fired at either a bad player or a sus one, but if you randomly shoot it at a non-bad non-sus person, I won't judge. You cannot be voted out because of your shot.
Invisible Man: Every night, you must visit someone. If that person was supposed to be killed, you protect them. The second time you stumble in front of someone you were supposed to kill, you die in their place.
Gorgon/Medusa: Your stone cold stare could turn anyone away! Every night, you may use it to stop someone from using their role each night.
The Troll: Wake up, you're gonna do a little trolling. You can "troll" another player at night, which can impose impedements in investigation during that night, and the following dayphase.
Shapeshifter: Each night, you may target a living player. You will use the ability of the player you targeted the previous night on them.
Ghost: If you can get yourself lynched during the day, you may leave alive, and execute someone else.
Rules1. This is set in October of 2005. I'm not going to limit any characters, but if you choose a character from the present day, I am not going to explain how they got there...that's on you.
2. No godmodding or stuff like that.
3. For characters who already are one of the monsters. They are allowed,but they'll just turn human instead. They'll have the same powers, though.
4. If you do not have any significant posts (E.G., invstigating, interacting with others, investigating the map) for one in-game day, unless you have a reason, I will warn you. If you continue to turbo-lurk, I will kick you.
5. Don't be a jerk to others OOC.
6. If you're dead, you cannot post in the thread, and don't even think about revealing your killer.
7. PM all night actions to me. Do not post in the thread at night.
8. Votes will be formatted as /Vote [X]. You willl have to "Whisper" them to the scientists. AKA voting will be anonymous. You will send in any vote you have through Discord PMs.
9. Have fun. It's not mandatory, but it's suggested.
Night Phase ExplainedBIG NOTE: You can learn other people's night roles by interacting with them at night.
Notes, Tips & Tricks:
1. You may not only kill another person, but also a nameless NPC/background character, and even an established character. Every character so far in the game is able to be killed, each impacting the story in a different way. So you can kill Tony, Jessica, Lars, Riley, an unestablished guard or worker, or one another.
2. To keep roleplay fun, characters' personalities will stay as themselves during the nights, but they are also a bit rabid and primal during the nights (to help explain why a character who would normally never kill would kill).
3. I advise you to do night actions. Whether it be talking with someone else, destroying the fuck out of the lab, snorting coke, or murdering not-innocent workers, I hope night action is as active as day.
4. All kill attempts will have an attack and defense rolled for the killer and target, respectively.If the killer gets a higher roll, then the person dies. If the target gets a higher roll, they stay alive, and cannot be targeted by the killer again that night.
5. During the night, your characters are officially their role. For example, the fursona is a fursona whilst talking, the slime monster is a slime monster, etc. Whilst interacting with someone, you will learn their role, and can use that to help roleplaying.
Sign-Up SheetName:
Picture/Appearence:
Age:
Height and Weight (For the hell of it):
Personality:
Abilities:
Any Additional Info:
Subject Test Sheet:
1. Jack “J.S.” Smith (PointMaid)
2. Melissa (Kennifer)
3. Spamton G. Spamton (Zanreo)
4.
5. Hallie Matthews (Sylvi)
6. Cirno (MP)
7. Michael Afton (Geek)
8. Banch (Libre)
9. Zen (Lavender)
10. Kirby (Oggy)
11. Sid (Magolar)
12. Jevil (Door)
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the riverdale thread. |
Posted by: Huney - 10-04-2021, 13:40:29 PM - Forum: Alive Blogs
- Replies (9)
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Hello, everyone.
I warned that this would happen.
So I started watching Riverdale the other day, don't ask me why, I just did. And I thought, hey, why would I do this if I can't make people hurt with me? So here we are!
First, some background. I know the characters of Archie, and that's about it. Apparently Afterlife with Archie is cool? Oh, and Archie Comics handled Sonic's comic, at least in the US, until Ken Penders came along and ruined everything. A Sonic crossover episode of Riverdale hasn't come out yet but I'm crossing my fingers.
So NORMALLY, I'd sit down, watch an episode, and recount what I saw and how I feel immediately afterward. But here's the thing.
I've seen the first episode of Riverdale three times now. One alone, one with my girlfriend, and another again just to... uhm.
Well I saw it three times, that's the important part. And I don't wanna watch it four times.
So for now I'm just gonna go off memory and if I fuck something up we'll cross that bridge when we get to it.
With that in mind,
Chapter 1: Shut Up, Veronica
We open on the kid from Suite Life on Deck, here playing Jughead, explaining that he's from a town called Riverdale. He tells us that it's not like other towns, it's like Twin Peaks but boring. And it's like Twin Peaks but boring because one day Cheryl Blossom and her brother that she is way too close to Jason Blossom went boating. They hold hands, look each other in the eyes and talk like they're about to fuck? But don't worry, they don't. Jason just falls off the boat and dies, that's all. What a relief. Cut to them pulling Jason's body out of the lake, a woman named... uh. Hm. Well, ad later find out that she's the mother of Archie's best friend Betty. So Betty's mom says that she hopes Jason is burning in hell, like right in front of officers of the law. Which is definitely a normal thing to say about a teenage boy dying and not at all suspicious.
A cut to the implied daughter of this mom, Betty Cooper, hanging out with.
Jesus I've seen this episode three times and I can't remember his name, she's hanging out with... with, uh. Gay Guy.
So she's hanging out with Gay Guy and he's like "ya know if you wanna fuck Archie you better get on it, because he might be taken soon and whatall." Then he looks out the window and there's Archie now, with his shirt off! Get used to this sight, you'll be seeing it a lot. Or I will, at any rate. So Gay Guy goes "oh fuck, he's hot now! I'm the sassy gay friend, so I'm about this!"
Betty agrees.
Meet Veronica. You know, Veronica? Very rich Veronica, the title of this chapter Veronica? That Veronica. She's arrived at Riverdale in this... hotel? Mansion? Place that her mom owns, I can tell that much at least. After talking with one of the very polite people working there and implying she doesn't know what hamburgers are, we cut again to Archie and Betty
Okay I don't have to explain who Archie is right. You all know that already? Okay tight ANYWAY
We cut to Archie and Betty at a diner, Pops's place. And here we're introduced to one of Riverdale's more interesting mysteries, that is, when does this take place? There's modern day technology, MacBooks, earbuds, all that jazz, but it's all very clearly styled after the 50s aesthetic. So is this exclusive to the town of Riverdale, is this an alternate timeline where that styling never went away a la Fallout? It's an interesting question that I don't think the writers ever actually intended to be a question.
So anyway Archie and Betty are talking about... god I dunno, Norm Macdonald, when Betty decides here's where she'll ask him out. But oh here comes Veronica, demonstrating why I don't like her. You see, Veronica is a learned woman. And by a learned woman I of course mean she constantly references obscure things to sound impressive in a very frustrating way. She meets the two, talks about books and onion rings and leaves. and ohhhh my god I've wasted so much time here I gotta speed things up.
Uhhh Archie is with his dad, they talk about working at his dad's company, but Archie says he's gotta focus on Football, remember this. Betty shows Veronica around school and Gay Guy comes in and goes "hey, I'm a gay person." Veronica says she's now the Blue Jasmine of the school because nobody likes her dad. and we gotta pause before continuing the speedrun I didn't add the Blue Jasmine thing.
That's a real thing that her actor said with her whole mouth and everything. Think about that. A writer sat down, wrote Veronica calling herself the Blue Jasmine of this school, said "yep that's a line," then a whole other group of people said "yep that's a line," and every single person involved in this process gets paid more than you and I combined.
Okay? Got the dystopia in your mind? well you're living it
So after that, they're at an assembly where Cheryl Blossom remembers Jason and it's implied that Archie and his teacher Ms. Grundy fucked.
And that implication then becomes stone cold fact after we watch Archie and his teacher Ms. Grundy fuck.
This is what she looks like in the comic.
Now Archie and Ms. Grundy who looks like that fucking is actually very important because they fucked on July 4th. Which aside from making it a very patriotic fucking, July 4th is ALSO the day Jason Blossom died. And they both heard gunshots shortly before Cheryl was found alone. Uh ohhhhhh!
Veronica and Betty try out for the cheerleader team that Cheryl leads and dawg imma be real this scene doesn't matter. Veronica and Betty make the team and that's the significance here. Betty is back home dancing around when her mom finds her in a cheerleader uniform. She's not happy about it because she's a crazy person and is happy about teenagers dying. Oh also Jason dated Betty's sister and things went bad? Being straight I cannot remember the details. Betty stands up for herself and gets her to get off her back MOM.
Later on, after some scenes that don't matter, they're at a party. Veronica tells Archie and Betty to ignore their tropes of jock and artist in this post-James Franco world (again, a real line that real people were paid real money to write) and they get to partying. Archie finds Ms. Grundy and says they need to talk about how they fucked on the day Jason died. She doesn't budge on that front because for some reason she doesn't want to come out about fucking one of her students, but she does at least let Archie visit her after school to discuss stuff which I guess will be important later. They then go to an after-party party at Cheryl's place where they play everyone's favorite game of non-consent, Spin the Bottle. It lands on Archie and Veronica. Well look, they don't fuck. Bit surprising but instead Veronica talks to Archie about Betty's feelings on him and how real they are. Unfortunately Betty doesn't know they aren't fucking so she runs off in tears. Veronica and Archie break apart to look for her.
While Archie is looking for her, he finds the kid from Sweet Life on Deck, who's writing a novel about Jason straight ass dying and Archie's like "man I dunno isn't it kind of crass to dramatize a guy's death like that" and Jughead is like "shut up Archie."
After this Archie finds Betty at her house. Because her own fucking house was his second guess as where she would be, and they talk. This is emotional.
The end.
Thoughts
See despite how much I talked nothing really happened in this episode huh. I don't really know what to take away outside of Veronica being annoying.
... OH, I should explain the significance of the scene of Archie and his dad!
See ya next time!
edit: oh yeah whups I forgot the episode ends with Gay Guy finding Jason's body and he has a bullet wound in his head ok bye bye
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Kanye West |
Posted by: Risdio51 - 10-04-2021, 13:06:04 PM - Forum: Media Discussion
- No Replies
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Yeezy season approaching, fuck whatever y'all been hearing, monster 'bout to come alive again.
Welcome to the Kanye thread. I love Kanye.
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Unpopular Opinions |
Posted by: Guma - 09-17-2021, 17:16:30 PM - Forum: Misc
- Replies (7)
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(Because TV Tropes bans these threads for some reason.)
As for me, I have liked The Last Jedi ever since I first saw it in 2017, more than what came immediately before and after. I've come to realize its flaws ever since then, and it's not as good as the originals, but its style, structure, filmmaking techniques, and what it set up is unparalleled. Would have loved to see Supreme Leader Kylo Ren expanded upon, in particular.
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Free Association: Part One. Day 6: "Graduation Day" |
Posted by: Florien - 09-07-2021, 20:25:18 PM - Forum: Murdergames
- Replies (1145)
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No questions then? Good. Though, knowing you people, I'm sure you'll come up with something the moment I close them. Your contact in the force is waiting for you down in the Catkin. I'll let her introduce herself on her own time, so go there when you're ready. The CSI reports for the C.L.K. case should be with her today, your addresses are not currently registered with the department, you see. If you ask her nicely, she might tell you a few things about this region. Insider information.
The Spymaster seems to be wrapping up, when suddenly, the Spymaster speaks again.
Oh, and mind, there are more hazards out here than just your fellow consultants. Some might be fatal. We don't want to see you dying in some horrible household accident, accidental death is certainly a possibility, so try to not do that. Thank you, you may go about your business now.
With that, your earpieces turn off. You're free to go do your "job" now, and free to associate with whomsoever you choose.
[FORMERLY] Active Agents in Territory:
Lindsey Clipton: [DEAD: "YOU ONLY DIE ONCE. NOT TWICE."]
French Terezi Pyrope: [MIA]
Snap: [DEAD. "STRAIGHT UP BONKED."]
Wario: [DEAD. "Trent Reznor, the Boss, Shot Wario."]
Sariel Elakha: [DEAD: "NAILED FOR CRIMES."]
Scott Cameron: [DEAD: "I'VE FALLEN! AND I CAN'T GET UP!"]
Kaikoku Onigasaki: [MIA]
B Sha: [DEAD: "BACKTRACKED OVER"]
Squid Ink Cookie: [DEAD: INSERT:[Calamari_Joke]]
Anaheim: [DEAD. "SEEN VENTING."]
Wood Man: [DEAD. "CLEANED UP."]
Runner 5: [MIA]
Evil Jay Leno: [DEAD. "NOT CHICKEN."]
7: [MIA]
Mathra-19-150-M: [DEAD. "BLASTED OFF."]
Dr Fischer: [DEAD: GRADUATED. "SEWER CATS! (Hell yeah)."]
Lynne: [DEAD: "METHOD ACTING"]
Clara Corey Meitner: [DEAD: "ALL COP is BASTARD and DEAD"]
The Man in Green: [DEAD: "PICKED OUT AND OFF."]
Peter Romero: [DEAD: "COULDN'T TANK THE HIT."]
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Free Association Signups (Full) |
Posted by: Florien - 08-23-2021, 21:59:52 PM - Forum: Signups
- Replies (18)
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Welcome to Tripford!
Tripford City (Officially incorporated as the City of Tripford) has many problems, not the least of which is the infamous "Nine Blocks." The T.C.P.D. has its hands full enough suppressing any dissent against itself and its historic reign of terror violently, much less actually solving the growing crime problem marked by the presence of arms dealers and other things. But the T.C.P.D. is content to worry about the small problems, such as a notorious serial killer in the very worst part of town, the Catkin District.
That's where you come in. You are consultants on the case of the Catkin Lane Killer... or that's the official story anyway. A story which doesn't hold up to much scrutiny, at that. You all are renting apartments in the same building, for one, and not one of you is a local. None of you have any spending history beyond the past few days, and if any of you were asked about your concealed earpieces, you'd just brush the question off.
The reason behind this is that you all woke up, missing an indeterminate amount of time, in the lobby of Willford Apartments, with earpieces talking into your ear.
I'd like to remind you that you signed up for this.
The vague, staticky voice comes over your earpieces.
Very well. I've been reminded you'll need an explanation. You see, I've erased your memories of the past few months where you've been working with me. Call me the Spymaster, if anything. Nothing else, please. No pronouns. I'm just "The Spymaster" to you. Anyway... Think of this as a... Final Exam. It was optional, but unlike the rest of your classmates, you insisted on going the extra mile. I don't pretend to know why you requested to do this, and you likely don't, considering your erased memories, but you very much did, so don't complain when I explain the terms to you again. Got it? Good.
The Spymaster doesn't wait for a response, simply assuming you agreed.
You've been enlisted as consultants at the police, to work a case. This is a cover, and the case is irrelevant. I'm going to need you to listen very carefully to the next part. Is that clear? Crystal? Good. Now, here's the explanation of what's going on. Do not do anything until I say you may begin.
There's what sounds like the crinkling of paper in your earpiece, and the Spymaster begins reading.
Right. This is a pass/fail course. If you pass, you graduate, and will be taken to a safehouse, where you will await the conclusion of this test, before entering your job as an agent of our group full-time. If you fail, normally, we'd reserve a place for you back in the lower-skilled group, but seeing as failing in this case means dying in the test, I don't believe you'll need those reserved spaces. I will now explain the test. Please remain calm when I explain what is going to happen.
The Spymaster pauses.
You must remain inside the area known as the "Nine Blocks" at all times during the test, unless you have graduated. To leave and not return is a failure, and you will be killed. There are four ways to graduate, because, after all, there are many ways to be a good spy.
The first way is you can successfully catch the Catkin Lane Killer without getting yourself killed in the process. Unfortunately, this may prove difficult, as the Catkin Lane Killer has caused us a number of problems in the past, in other cities. Once you've found the killer, whoever manages to make the arrest, dead or alive, of the Catkin Lane Killer immediately graduates. They may choose a partner to graduate with them, who helped on the case, but only one.
The second way to graduate is... well, there's no polite way to put this. You need to kill one of your fellow "consultants" and get away with it. There's arms dealers and various shops and places to steal equipment from, and you each have some money on some prepaid cards I've given you. I'm sure you can think of a way to manage it. You may work with a partner and they will graduate too, but only one partner.
The third way to graduate is to simply be one of the last three standing. Clearly you have something going for you, survivability-wise, if you've lasted that long without ending up dead.
The fourth way is up to my discretion. That is to say, any other thing that I think adequately shows that you are a good spy, even with all your advanced skills and your memories of the training taken away from you, will be taken into consideration and I may graduate you early. Also, I may fail you early, but hopefully it won't come to that.
There's another crinkling of paper.
Any questions?
Rules, Standard.1. This is a Danganlike. Anyone may attempt to kill anyone.
2. Anyone can (and will) die. Only enter characters you're okay with that happening to.
3. No Godmodding, Puppeteering, whatever you want to call it. Your characters and other people's characters are yours and other people's respectively, and should be treated as such.
4. No editing posts. Holler a mod to edit your post if you mess up formatting. Double post if you mess up wording.
5. No Turbolurking. Try to post at least once a day phase. If you need to take a leave of absence, tell me. If you need to drop out, drop out, a replacement will be found.
6. The Game is divided into day phases (wherein everyone can see what's going on) and night phases (wherein actions are done via DM, and interactions happen there too. Remember to CC in Florien when Dming other people so events can be better kept track of.)
7. Secret actions can be taken during the day phase, those are DM'd.
8. All actions will be rolled on a D10, ranging from 1 being "fails hard" to 9 being "works as well as it ever could" to 10 being "fails in spectacular fashion". Please avoid repeating the same action over and over. Some rolls will be shaded (invisible to the player(s)) if there is no reasonable way they would know how well they did something.
Rules, Special!9. INVESTIGATION: COMPLETE OVERHAUL EDITION. You're police consultants, you aren't CSI. You will receive all evidence found at the scene after the body is discovered, so there'll be no wasting time with ">find all the evidence" and ">bash your head against the wall until you've been explicitly told you've found all the evidence". You'll need to be clever and come up with your own tricks to wheedle more information out of the evidence you're provided. Of course, a murderer might take evidence away from the scene and dispose of it elsewhere.
10. EYEWITNESSES. There's people everywhere during the day. If you're not indoors, there's usually a few witnesses around if the sun is out, and if an attempted murder goes on longer than two actions in a place where witnesses see it, the police will try to lock down the area and arrest the culprit. If it's over quickly though, the witnesses don't have time to process what's happening before the culprit escapes.
11. EYEWITNESSES PART TWO. An Eyewitness, if they only see the victim and not the killer(s) (for example, if the victim is sniped from a different area, or the killer manages to fatally wound the victim before eyewitnesses realize what's happening) will call the police to the area, and CSI report will arrive next day phase. If the Eyewitnesses see the killer, however, a description will be given along with CSI the next day, making it much easier. (You will be warned if an action would alert nearby Eyewitnesses to your murder attempt.)
12. TIPS. Votes have been replaced with Tips. They're formatted as /Vote <Name> for the murder of <Victim> and are DM'd to Florien instead of announced. They cannot be retracted once issued, so vote carefully. A plurality executes if no majority is reached, as the police close in on the suspected killer. A player can offer multiple tips relating to different crimes. Tips can also be given for a noted attempted murder. Those tips will lead to the target merely becoming WANTED instead of being outright killed however.
13. GETTING AWAY WITH IT. A player is considered to have gotten away with murder if someone else is brought down for their crime, or if no tips relating to their crime are sent in for three days running.
14. POLICE PRESENCE. If an attempted or successful murder is witnessed, the block is locked down. The police will attempt to kill the individual who they suspect of being the murderer or attempted murderer, and the individual must escape. If the police spot the attempted (or successful) murderer during their escape, they become WANTED, and will no longer be able to vote and will be attacked-on-sight by police. However, they will still be able to "win" by fulfilling one of the objectives.
Combat Rules. (Oh dear)First, a term needs to be explained. A "Point Difference" is the difference in numbers between rolls in combat. It is cumulative throughout combat. This will be elaborated on in the example at the end of the section.
15. FIGHTS. Obviously, there's always a chance an attack won't kill the target. Poison kills based on treatment, and does not require a roll off. An unforeseen attack gains +2 (10 turns into 9) to its roll. Attacks are handled in the following order. (P1 Surprise Attack, P1 Continued Attack, P2 Response, P1 Response, P2 Response Etc.) A fatal wound occurs when there's a 5-point difference between rolls, so combat will tend to end quickly, especially when the target is surprised.
16. FIGHTING NPCs. NPCs come in a few types. The most commonly encountered types are civilians, who die if there's a 2-point difference against them, and require an 8-point difference to kill. These include eyewitnesses, store owners, and other individuals. Then, there's police and criminals, who die if there's a 3-point difference against them, and kill if there's a 7-point difference in their favor. Then there's certain NPCs who may have 4-6, or even player-equivalent (5-5) combat skills.
17. DEFENSE. When attacked, Defense may be rolled. Defense non-lethally contributes to the point difference, and a player may choose to continue using defensive actions, especially if they cannot see their attacker. If a defense action succeeds and wins the encounter, the attacker is disarmed and rendered unable to make an attempt for a while.
18. THE REFLEX. Reflex rolls are made for the defender every time an attack is made, and can eliminate the point difference created by an individual attack. They cannot increase the point difference in the defender's favor, however.
19. GANGING UP. Multiple attackers may attack a single target. They form a "team" which will contribute to the same point difference against the single target. Their defense point differences, however, are separate. As a result, two people attacking one target at once is actually stronger than two people attacking at different times, and is more likely to result in survival for both attackers.
20. ADDITIONAL MODIFIERS. Sometimes, conditions on the field or that the target or attacker has developed may interfere with combat in some way. These will modify rolls, whether beneficially to one party, the other, both, or neither.
21. EXCEPTIONS TO COMBAT. Sometimes, combat won't happen, such as in the event of traps, poison, arson, or some similar thing being the method of attempted murder. Those have their own separate behaviors which will be covered in a different section.
With that out of the way, below are some example combat scenarios.
Example Combat Scenarios Scenario 1: Kissinger wants to kill McNamara, and has brought a knife to do it. Kissinger Jumps McNamara in an isolated location. (Topics covered: Basic Combat)
Kissinger attacks with the knife, rolling a 8. McNamara didn't see this coming, so that 8 gets a +2, becoming a 9. (9 is the most powerful possible attack.)
McNamara needs to roll a 5 or better to not outright die on his reflex. He luckily does so, getting a 6. The point difference is 3-Kissinger. Kissinger wounds McNamara with a stinging cut, but not lethally.
Kissinger attacks again, because the first round was a surprise attack. He rolls badly, getting a 1. (Thanks, Random.Org.)
McNamara rolls reflex again, getting a 9, a very good roll, and fully avoids getting hit by the second stab. The point difference remains 3-Kissinger. It is now McNamara's turn. He chooses to attack back by wrestling the knife into Kissinger. He rolls extremely well again, a 7.
Kissinger rolls reflex, and gets a 3. McNamara has a 4-point difference, and the difference is now 1-McNamara as Kissinger's wrist is twisted painfully in the struggle. Kissinger continues to attack, getting an 8 again. McNamara is in trouble, it seems.
McNamara rolls reflex again, but only gets a 2, for a difference of 6. The difference becomes 5-Kissinger as Kissinger manages to plunge the knife into McNamara's heart, fatally wounding McNamara, who dies. Kissinger can now get to work tending to his wrist and cleaning up the scene.
Scenario 2: Kissinger wants to kill McNamara, and is attempting to snipe him from a rooftop, with a sniper rifle with five shots. (Topics covered: Unseen attackers, Ammo Counts, Defense actions.)
Kissinger surprise-attacks McNamara, firing a single shot. Random.Org screws him, though, and he only gets a 2, +2, for 4. McNamara's reflex of 4 causes the bullet to miss. The second shot doesn't fare much better, with Kissinger rolling a 5 to McNamara's 6. That shot also misses. It is now McNamara's turn.
McNamara can't see or reach Kissinger, (indeed, he does not even know it's Kissinger trying to kill him) so he rolls for defense instead of attack. He rolls quite well, getting an 8, diving for cover. Kissinger's luck continues to be poor, and he rolls a 6 on his continued attack. He fires and misses a third time. The point difference is now 2-McNamara-defense.
McNamara takes the advantage to figure out what's going on. He uses his response to try to figure out who's attacking him. He rolls a 7, which is determined to be good enough to see Kissinger on a rooftop taking aim again with the sniper rifle. Kissinger fires, rolling a 6. McNamara rolls a 7 on his reflex, and the point difference remains 2-McNamara as Kissinger misses his fourth shot.
McNamara, knowing who's attacking him now, continues to seek cover, getting another 8, and Kissinger continues to fail, rolling a 2. The point difference is now 8-McNamara-defense. Kissinger misses again, his gun empty, and accidently knocks his second clip of ammunition off the building instead of being able to reload. (which would give McNamara a second turn) As it falls into the street below, he loses sight of McNamara, who escapes. McNamara announces to his friends that Kissinger attempted to kill him, and many of them tip off the police to Kissinger's attempted murder. There's trouble in Kissinger's future, as he becomes WANTED.
Scenario 3: Kissinger and a friend, (Dulles) want to kill McNamara. They've cornered him in an alley, Kissinger bringing a Hollywood-Silencer'd pistol with eight shots and Dulles bringing a fire-axe. Little do they know McNamara knows their plan, and has skills of his own. (Topics covered: 10s, Team Combat)
Kissinger tries to shoot McNamara, rolling a 6. McNamara knew Kissinger and Dulles were coming though, so there's no +2, nor a surprise round. McNamara rolls a reflex of 5. The bullet grazes him, and the score is now 1-Kissinger. Dulles steps in and swings the fire-axe, rolling a 3. McNamara rolls a 5, avoiding the strike. The score is now 1-Kissinger/Dulles.
McNamara tries to dodge past Dulles and get the gun away from Kissinger. He rolls a 6, and Kissinger rolls a 4. Kissinger is punched in the face, and McNamara wrestles for the gun. The Score is now 1-McNamara against Kissinger, 1-Kissinger/Dulles against McNamara.
Kissinger and Dulles attack again, Dulles getting a 1 and Kissinger getting a 10. McNamara easily dodges Dulles's strike, and Kissinger fires two shots into the air during the struggle, hitting no one. The score remains constant.
McNamara rolls to attack Kissinger, getting a lucky 9. Kissinger's reflex is comparatively bad, only a 5. The score becomes 5-McNamara Against Kissinger, as McNamara wrestles the gun away from Kissinger, the gun going off in the struggle again and shooting Kissinger in the head, killing him with a "pewt" noise. Kissinger bleeds out on the pavement. The score is now 1-Dulles, as Kissinger and Dulles were both attempting to kill McNamara.
Dulles swings his fire axe, and McNamara's victory over Kissinger is looking short-lived. 7 to 10. McNamara successfully dodges, but the gun isn't so lucky, getting knocked away by the fire axe. McNamara falls prone, scrambling to get the gun back. (A 10 on a dodge, melee, or defensive action causes the next turn to be skipped, or a firearm to waste one extra shot, and the score to remain the same.) Dulles swings again, a 9 to McNamara's 3. The score is 7-Dulles as the axe embeds in McNamara's skull, killing him. Dulles walks away from the scene, Kissinger and McNamara both dead. That didn't go at all to plan.
Traps, Poison, Arson, and Stunning, and other delayed murder methods.TRAPS: Traps are set up and have a roll built into them during construction. That roll determines how easy they are to set off, and whether they work or not. For example, a trap with a roll of 4 will be difficult to set off, (in that when a player walks into the mechanism, it it has a 40% chance of not activating) and unstable, (meaning that it has an additional 20% chance of breaking instead of activating properly.) A trap with a roll of 9, on the other hand, has only a 9% chance of not activating, and a 1% chance of breaking. A Trap with a roll of 1 will always break, and a trap with a roll of 10 will always break in spectacular fashion.
POISON: Poison requires only a roll to be applied. Once the poison is ingested, inhaled, or absorbed, it takes effect. Symptoms set in as appropriate, and unless the victim receives proper treatment, death is inevitable.
ARSON: A fire has a roll built into it, like a trap. Tens are rerolled. A victim must meet or exceed that roll three times to escape the fire. If the victim fails three rolls within the fire, they die. As a result, fire pairs well with blocked doors, and even a weak fire can become deadly if the escape routes are blocked.
STUNNING: A taser, a shocker, a can of pepper spray, all these can work wonders. A roll is made to attack with a stunning item, and if it succeeds, the target gets no reflex against any subsequent attack, meaning any attack roll five or above instantly kills.
OTHER METHODS: Perhaps you will come up with an exciting new method not mentioned here in your attempts to kill others. Perhaps you will find some innovative way to kill combining these methods. These ideas will be evaluated and processed as the GM sees fit.
Maps of the City and of the blocks. (There are a lot of maps.)The Nine Blocks:
The Individual Blocks:
Signup format is as follows:
Name:
Description or Image:
Gender/Pronouns:
Species:
Age:
Size: (Rough Height and Weight)
Abilities/Skills:
Additional Notes: (optional)
There are 16 slots. It is first come, first served, as usual. Anyone beyond the first 16 may enlist as a replacement, in case someone should drop out.
Featuring:
* Kennifer AS French Terezi Pyrope. A French Spy, whatever next? A Bostonian Scout?
* Dookie AS Snap. No, not the rice crispies mascot. No, not the derivative of Jerk either.
* TalesofUnder AS Wario. Hopefully he avoids getting shot this time, what with firearms everywhere.
* wingedcatgirl AS Sariel Elakha. A Paladin, and thus an ideologically motivated murderer. That seems reasonably spy-adjacent.
* TheGeekArtist08 AS Scott "Phone Guy" Cameron. <Insert Hotline Miami Reference Here> I mean what?
* Subparman AS Kaikoku Onigasaki. Umbrella Sword: Hilarious Joke or Epic Spy Tool? Find out here!
* Zanreo AS B-Sha. Young people and their giant robots these days.
* IsThisAPikachu AS Squid Ink Cookie. The inky blackness of their heart is not to be underestimated.
* SomeLibre AS Anaheim. Sorry, we had to disarm you. Improvise a bit.
* Despair's Archon of Memes AS Wood Man. Unrelated to Tree Dude from hit video game SuperHot.
* PointMaid AS "Runner Five". No Zombies in this place, but running may prove to be a good skill here.
* Matthew AS Evil Jay Leno. Oh, the joke-making spy is back in fashion apparently.
* The Map Maker AS Seven. From 999. Not Seven of Nine, this isn't star trek right now.
* MadameButterflyKnife AS Mathra-19-150-M. No relation to Mathra from that one edutainment game. Probably.
* TenOfSwords13 AS Dr. Fischer. That's what, the fifth chemist who turned to manufacturing illicit substances after a life-altering event?
* Magolor AS Lynne. Professional Dying Skills against Assassins? Sounds well suited to this line of work.
Replacement Roster:
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Prefix request thread |
Posted by: wingedcatgirl - 08-21-2021, 00:30:04 AM - Forum: Misc
- Replies (7)
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Request new prefixes to be created.
Prefixes are forum-specific, so you can also ask for existing prefixes to be expanded, if you think they should be.
If you want an existing prefix added to a thread, just holler it as "needs an edit".
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Close Circle |
Posted by: Mr. Lee Hammer - 08-21-2021, 00:00:01 AM - Forum: Murdergames
- Replies (1641)
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Mansion Map
THE CAST
1. Kim - Kennifer
2. Gutierrezia "Snakeweed" Took - PointMaid
3. Mike Ehrmantraut - Weirdguy149
4. Chili Pepper Cookie - MadameButterflyKnife
5. Soseki Natsume - TalesofUnder
6. F̶a̶k̶e̶ ̶K̶i̶r̶y̶u̶ ̶-̶ ̶Z̶a̶n̶r̶e̶o̶ (DEAD) - INNOCENT He is not faking his death.
7. Y̶a̶s̶u̶h̶i̶r̶o̶ ̶H̶a̶g̶a̶k̶u̶r̶e̶ ̶-̶ ̶S̶e̶n̶̶ͥt̶r̶̶ͣe̶̶ͫt̶ - REPLACED BY El Presidente (f)! (And Penultimo) - Florien
8. F̶u̶y̶u̶h̶i̶k̶o̶ K̶u̶z̶u̶r̶y̶u̶u̶ -̶ p̶s̶y̶c̶h̶e̶d̶e̶l̶i̶c̶a̶t̶e̶ REPLACED BY D̶u̶o̶ ̶-̶ ̶D̶o̶o̶k̶i̶e̶ (DEAD) - INNOCENT Give a hoot, he's dead.
9. Rywa Hiroki - Goose
10. Escargoon - CustardAndPie
11. K̶i̶n̶g̶ ̶D̶e̶d̶e̶d̶e̶ ̶-̶ ̶I̶s̶T̶h̶i̶s̶A̶P̶i̶k̶a̶c̶h̶u̶ REPLACED BY Joe Miller - Magolor
12. L̶o̶r̶e̶n̶m̶i̶n̶k̶h̶o̶ ̶-̶ ̶w̶i̶n̶g̶e̶d̶c̶a̶t̶g̶i̶r̶l̶ (DEAD) - INNOCENT Threw votes around like candy before throwing away her life.
13. Y̶u̶k̶i̶c̶h̶i̶ -̶ S̶o̶m̶e̶L̶i̶b̶r̶e̶ (DEAD) - INNOCENT He was a cop that was made of cop, but not THAT kind of cop.
14. Dr. Alto Clef - TheGeekArtist08
15. Sho Minamimoto - Tophat_E
16. G̶i̶n̶ ̶I̶b̶u̶s̶h̶i̶ ̶-̶ ̶S̶u̶b̶p̶a̶r̶m̶a̶n̶ (DEAD) - INNOCENT Couldn't sniff out the fire on time.
Sign-Up Thread
CLOSE CIRCLE
Each and every one of you are greeted by two towering men in suits. They come to you with an offer you can't refuse (there's your obligatory Godfather reference). Whether you go in willingly or feeling hesitant, you all find yourselves inside one of the nice luxurious limousines traveling around Crunch City. As you ride around, you see what the city has to offer. Glitz, glamour, or even the seedier sides of town. You realize you all have an opportunity to make something of yourselves. Eventually, the limos park right in front of a very slick and beautiful-looking three-story mansion. You all walk inside, and the lobby is glorious. Decked with all kinds of works of art. Seems like whoever owns this place definitely has a lot of class. As you all wait around, a man with a beard and a white suit comes down from the second floor. He is accompanied by two figures: one having gray skin and opaque glasses, wearing a hat and a black suit. The other is a giant crocodile person, with a crown and a red cape. The white-suited man begins addressing the newcomers.
Good day, everyone. You're all probably wondering why you're here. My name is Carmello Bianchi. I'm something of a big boss in the making. And these are my two people helping me run the show.
He points to the gray-skinned figure.
This is Incognito, my consigliere.
He points to the crocodile man.
And this is King K. Rool, something of a muscle for me. I'm doing him a favor. Work for me for a bit, I'll get him some resources to help him deal with a couple monkeys that's been giving him problems. We will have some business to discuss later on. But for right now, get to know each other, relax a little bit, and have a look around the mansion.
He heads past everyone into his office.
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