08-14-2022, 13:02:15 PM
(This post was last modified: 10-24-2022, 21:08:27 PM by GoldenCityBird.)
-Mysteries of the Floating Islands-
It's been about a year since your homeland became one of many floating islands above a cloudlike floor. Initially, there was the shock of being newly nestled in an unknown realm, but, after a mere month, bridges were improvised, and flying steeds and ships traversed the perilous ravines. In time, it almost felt like nothing happened.
It wasn't until the letter arrived that you truly remembered your old way of life, your old neighbours and landscapes. The letter was a short note, but still more than a little impactful:
"To the potential adventurer,
"I know who broke the world. Go to the Stubborn Unicorn inn in the town of Kirkdale, on the island of Rashbold (the one with the big cliff and the castle). You won't meet me. Further instructions and allies await.
"Yours truly,
"The Snide Snake"
This letter did indeed intrigue you, and it wasn't too hard to go to Rashbold. There was maybe even something you wanted - or needed - to do. Undeterred, you found your way to the inn, a timber-framed building among many of its kind upon a cobbled street, and strode inside.
----
Welcome to my fourth attempt at an RP here. To condense the above paragraphs, you're all in a fantasy land consisting of floating islands of all sorts of terrain and culture. There's an overarching plot about trying to figure out what caused the lands to become like this, each island has its own big story, and there are loads of dungeons and settlements to explore. Now, let's get on with the basics:
The Engine
For each action you wish to take, simply submit it in an emphasised way. For example:
>Punch the Skeleton King
Please only use this for non-trivial actions that require GM input. (Entering a building is a valid use of this, for instance, if you don't already know what's inside.)
Actions that are tests of skill will use a modified version of the "Roll to Dodge" system of scoring, done on a D4:
* 1: Failure with consequences (the Skeleton King blocks with his sword, slicing your hand severely)
* 2: Failure with no/light consequences (you miss and stumble)
* 3: Adequate success (you land the strike, knocking him back)
* 4: Great success (you land the strike, breaking one of his bones or dropping his sword)
Rolls can be modified with items, abilities, and the various situations you find yourself in.
A successful roll grants you 3 XP. Being at an advantage for that roll reduces that to 1. Being at a disadvantage increases it to 5. Whenever you accumulate 15 XP, your XP track resets and you Level Up.
Whenever you level up, you may do one of the following:
* Increase your HP by 10.
* Get one of your items, spells, or traits improved by the GM.
>Punch the Skeleton King
Please only use this for non-trivial actions that require GM input. (Entering a building is a valid use of this, for instance, if you don't already know what's inside.)
Actions that are tests of skill will use a modified version of the "Roll to Dodge" system of scoring, done on a D4:
* 1: Failure with consequences (the Skeleton King blocks with his sword, slicing your hand severely)
* 2: Failure with no/light consequences (you miss and stumble)
* 3: Adequate success (you land the strike, knocking him back)
* 4: Great success (you land the strike, breaking one of his bones or dropping his sword)
Rolls can be modified with items, abilities, and the various situations you find yourself in.
A successful roll grants you 3 XP. Being at an advantage for that roll reduces that to 1. Being at a disadvantage increases it to 5. Whenever you accumulate 15 XP, your XP track resets and you Level Up.
Whenever you level up, you may do one of the following:
* Increase your HP by 10.
* Get one of your items, spells, or traits improved by the GM.
Character Building & Restrictions
The character building form is located here:
* Name:
* Gender:
* Species: (Pretty much anything goes. If you think your species warrants a little explanation, explain it here. Keep in mind that, to enforce variety, only one character of each species may be in play at any given time. Humans are the exception; there can be three humans of different ethnicities in play at any given time.)
* Appearance: (Make a note of anything that isn't covered by the species - distinctive marks, clothing, ect. Just keep it at 50 words or under. I would prefer no images, but it's not a deal-breaker if they're included.)
* Backstory: (Write out your character's backstory in around 100 words, maybe more or less.)
After that, I'll build your character. Each species has its own equal mix of positive and negative traits (except for humans, which are unavoidably a blank slate). Further traits will be provided by your character's backstory. You will also have a starting inventory of 3-5 items, including sets of clothes. (Note for aspiring spellcasters: your starting pool will be 2 different spells at most, but you can have up to 6 different spells at any given time.)
* Name:
* Gender:
* Species: (Pretty much anything goes. If you think your species warrants a little explanation, explain it here. Keep in mind that, to enforce variety, only one character of each species may be in play at any given time. Humans are the exception; there can be three humans of different ethnicities in play at any given time.)
* Appearance: (Make a note of anything that isn't covered by the species - distinctive marks, clothing, ect. Just keep it at 50 words or under. I would prefer no images, but it's not a deal-breaker if they're included.)
* Backstory: (Write out your character's backstory in around 100 words, maybe more or less.)
After that, I'll build your character. Each species has its own equal mix of positive and negative traits (except for humans, which are unavoidably a blank slate). Further traits will be provided by your character's backstory. You will also have a starting inventory of 3-5 items, including sets of clothes. (Note for aspiring spellcasters: your starting pool will be 2 different spells at most, but you can have up to 6 different spells at any given time.)
The Different Islands, summarised
This is a list of the main islands of the RP. These are the ones that can be casually visited via bridges or easilly-attainable other means. Humans are present on all of them. You can make up more, but don't expect to visit them.
- Rashbold, the Royal Kingdom: This sleepy kingdom is under siege from a huge dragon, which burns down villages and farms like there's no tomorrow. King Edward Rashbold does his best to calm the citizens, but isn't any closer to dealing with the winged menace. (Western European High fantasy. Lord of the Rings and such things.)
- Ozubené, the Clockpunk City: Full of amazing inventions, bustling colleges, and sinister guilds, this largely-urbanised island hides a lot of grime under its colourful surface. (Renaissance-ish Urban Fantasy. Dishonored and Assassin's Creed are major inspirations.)
- Ferbyldlan, the Wonderland Queendom: Fairytales and metaphors come alive in this fairytale realm, where even the strangest of things can show up and ask you to join them for tea. Good luck finding a way to go there, though. (Narnia, Alice in Wonderland, ect.)
- Kuyama, the Shogunate in the Mountains: A war between two daimyos was brought to a halt by the obvious circumstances of "Where the FUCK is everyone else?". But, between the heavy tensions between the two lords, a lack of resources, and the general incompetence of the Emperor, the peace may not last much longer. (Sengoku Japan, mostly influenced by folktales and such.)
- Cheng'en, the land of Three Kings: In the remnants of a great empire, three warring monarchs have taken the scraps of what's left - and have every desire to rebuild the empire in their image. (Think Journey to the West meets the War of the Three Kingdoms.)
- Risam, the Oasis Kingdom: The dead have stopped staying dead in the desert sun, as pretenders to the Pharaoh's Throne scramble to blame one another and devoted priests accuse one other of heresy. (Ancient Egyptian-esque. Mostly inspired by Magic: the Gathering's Amonkhet block.)
- Bir-Amal, the Sultanate: Nestled in the middle of a scorching desert, this tiny nation prospers from a bountiful well, providing water since time immemorial. But, with signs of the well running dry, the locals are starting to panic. (Arabian fantasy, mostly based on 1001 Nights.)
- Qullachaka, the Besieged Temple: Once a bustling city surrounded by villages, Qullachaka has been swiftly reduced in size by plagues, conquerors, and new wildlife. The only surviving community leader, a renowned priestess, does what she can to help her people from her temple. (Incan-inspired, no fictional reference point)
- Columnasos, the Classical Empire: In a realm of high-pillared temples, togated philosophers, and overcrowded pantheons, only one empire, led by the famously egomaniac Alessandrus Ioulous, rules its people - whether they like it or, more likely, not. (Ancient Greece and Rome, mostly based on Magic's Theros plane.)
- Yakni, the Young River Valley: The peoples of Yakni have far more change on the horizon than just the whole floating island stuff; the discovery of iron smelting a few years back, for instance, has made farming easier - and weapons stronger. (Inspired by the Mississippian culture, no fictional reference point.)
Current Party Members (three required to start):
- Magnus Ingvar: a Drow stealthy-person-thing (SmilyCube112)