08-20-2022, 18:36:26 PM
(This post was last modified: 11-30-2023, 17:36:51 PM by wingedcatgirl.)
Signup Thread | Murderverse OOC Thread
Plot:
You found a letter in your mailbox advertising a spa getaway, and thought to yourself, you deserve a vacation. So did 14 other people. And then one of them FUCKING DIED. Now you have to figure out who's killing you all off - before they overwhelm you all.
Mods of this thread are us (@wingedcatgirl), @Caret, @Despair's Archon of Memes, and @MadameButterflyKnife.
Rules:
Roles:
Full notes including weird edge cases
Cast:
Form (for replacing):
NPCs: (mostly played collectively by all mods)
Introduction
After a long bus ride, you've finally arrived at the luxurious underground spa. You take a few moments to drop your things off in your room and check over your itinerary - it looks like today is a free day.
It's fairly late and night will fall soon, so it's not like you have time to do anything really elaborate - why not take this opportunity to mingle with your fellow vacationers? Or just relax in the hot tub.
The game is over. The Innocents and the Survivor escaped safely.
Plot:
You found a letter in your mailbox advertising a spa getaway, and thought to yourself, you deserve a vacation. So did 14 other people. And then one of them FUCKING DIED. Now you have to figure out who's killing you all off - before they overwhelm you all.
Mods of this thread are us (@wingedcatgirl), @Caret, @Despair's Archon of Memes, and @MadameButterflyKnife.
Rules:
- Listen to the GMs when we say things.
- This is a mafia-type game. In the day, everyone picks someone to eliminate. At night, the Death Cultists pick someone to kill, and anyone with night actions chooses what to do with that.
- No godmoding, puppeteering, etc. Your character is your character, other players' characters are their characters, the NPCs are NPCs.
- No editing posts. If you made a formatting mistake, holler a mod. If you made a wording mistake, double-post.
- Please no turbolurking. Try to post at least once per day. Ideally more. If you need to drop out, drop out, we'll find a replacement.
- This is a murdergame. You might die, you might roll scum. Please don't enter as a character you're not okay with those things happening to. After all, you accepted everything that will happen from now on.
- ... this game is hopefully more balanced than MitM 1 was. But we'll see. Hopefully any unbalance is still the fun kind.
Roles:
Full notes including weird edge cases
Death Cultists
You are a Death Cultist Dualgunner.
Always keep a backup.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Once per game, during the night, you may visit and kill one player, independently of the normal Death Cultist nightkill.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Janitor.
Don't make a mess.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Each night, you may visit a player. If that player dies that night, their role and alignment will be revealed only to you.
Additionally, once per game, you may "deep clean" your target, removing almost all evidence of anything that happened to or near them that night (even if they don't die).
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist One-Shot Vanillaizer.
We all scream for ice cream.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Once per game, during the night, you may visit a player. That player will permanently lose all abilities, becoming a Death Cultist Goon, Vanilla Townie, or Survivor. This ability will have no effect if it targets a Wannabe, Amnesiac, Mason, or Unjester.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Two-shot Rolecop.
What does it say on my badge? Cash bribes only.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Twice per game, during the night, you may visit a player. You will learn that player's role.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Rolestopper.
This player is temporarily unavailable due to a copyright claim by Vince Ruiz Tours.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Each night, you may visit a player. All other non-killing actions performed on that player that night will fail.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Strengthener.
Here's eight cans of Red Bull. You've got three minutes to drink them before your job.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Each night, you may visit a player other than yourself. Actions performed by that player that night cannot be blocked or redirected.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Wannabe.
Your ideas are intriguing and I wish to subscribe to your newsletter.
You are a Death Cultist, but you do not know who they are, nor vice-versa, and you do not have access to their scumchat. If you are targeted by a Death Cultist nightkill, instead of being killed, you will be recruited, gaining access to the scumchat and full knowledge of the scumteam.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
Always keep a backup.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Once per game, during the night, you may visit and kill one player, independently of the normal Death Cultist nightkill.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Janitor.
Don't make a mess.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Each night, you may visit a player. If that player dies that night, their role and alignment will be revealed only to you.
Additionally, once per game, you may "deep clean" your target, removing almost all evidence of anything that happened to or near them that night (even if they don't die).
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist One-Shot Vanillaizer.
We all scream for ice cream.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Once per game, during the night, you may visit a player. That player will permanently lose all abilities, becoming a Death Cultist Goon, Vanilla Townie, or Survivor. This ability will have no effect if it targets a Wannabe, Amnesiac, Mason, or Unjester.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Two-shot Rolecop.
What does it say on my badge? Cash bribes only.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Twice per game, during the night, you may visit a player. You will learn that player's role.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Rolestopper.
This player is temporarily unavailable due to a copyright claim by Vince Ruiz Tours.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Each night, you may visit a player. All other non-killing actions performed on that player that night will fail.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Strengthener.
Here's eight cans of Red Bull. You've got three minutes to drink them before your job.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Each night, you may visit a player other than yourself. Actions performed by that player that night cannot be blocked or redirected.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Wannabe.
Your ideas are intriguing and I wish to subscribe to your newsletter.
You are a Death Cultist, but you do not know who they are, nor vice-versa, and you do not have access to their scumchat. If you are targeted by a Death Cultist nightkill, instead of being killed, you will be recruited, gaining access to the scumchat and full knowledge of the scumteam.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
Innocents
You are a [parity]-Night Jailer.
Squadalah! We're off! (to prison)
Each [parity]-numbered night, you may visit a player. That player will be unable to act or be acted upon that night, including kills.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You and [player] are Masons.
Who keeps the Martians under wraps? We do!
As the Masons, you know each other's identities and have a shared mason chat.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a [parity]-Night Bus Driver.
Beep beep.
Each [parity]-numbered night, you may visit two players. Anyone who attempts to visit one of those players that night will visit the other player instead.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Fruit Vendor.
Yummy yummy, fruit salad.
Each night, you may visit one player. That player will receive a fruit.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Gunner.
And if that don't work, use more gun.
Each night, you may stand ready. If you do, you will kill any player who visits you that night. If you are targeted by the Death Cultist nightkill, you will shoot each other simultaneously and both die.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a [parity]-Night Stalker.
Every breath you take, every move you make...
Each [parity]-numbered night, you may visit a player. You will learn whether that player visits anyone that night, and who.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are an Odd-Night Watcher.
They've all got the gannet, it's a standard British bird!
Each odd-numbered night, you may visit a player. You will learn whether anyone visits that player that night, and who.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a One-Shot Bulletproof.
Your weapons will not work on me!
Once per game, when you are targeted by a nightkill, the kill will fail and you will survive.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Coroner.
🎵Blunt-force trauma to the back of the head~
Each night, you may visit a dead player. You will learn their role and alignment.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Two-Shot Commuter.
And he used portals to push henemy headquarters into a portal.
Twice per game, during the night, you may commute. When you commute, all actions targeting you that night will fail.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Heavy.
*pokes self with a stick* I think Heavy is dead.
The scum already killed you before the game started, but it looks like your body hasn't caught on yet. At any point during the game, while still alive, you may reveal yourself as the Heavy. From that point on, you will be unable to vote and immune to all actions, but can still post in the thread during the day as normal.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are an Investigator.
I wouldn't believe them if they swore they were lying.
Each night, you may name up to three roles and visit up to two players. You will be informed whether or not any of the players you visited have any of the roles you named.
As long as a Dreaming Seer is alive, you will receive results only on odd-numbered nights.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Dreaming Seer.
Enhance function. It's... a bunch of pixels.
Each night, you may visit an Investigation target and an Informing target. Your Informing target will learn the alignment of your Investigation target.
As long as an Investigator is alive, results will be delivered only on even-numbered nights.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a One-Shot CPR Doctor.
Anyway, that's how I lost my medical license.
Once per game, during the night, you may visit one player.
If that player would be killed, instead they survive. If that player would not have been killed, you will kill them.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Lawyer.
Hey there Legal Eagles, it's time to think like a lawyer!
At any time, as long as you are alive, players may update their Last Will.
Any player who dies while you are alive will have their Last Will publicly revealed.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
Squadalah! We're off! (to prison)
Each [parity]-numbered night, you may visit a player. That player will be unable to act or be acted upon that night, including kills.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You and [player] are Masons.
Who keeps the Martians under wraps? We do!
As the Masons, you know each other's identities and have a shared mason chat.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a [parity]-Night Bus Driver.
Beep beep.
Each [parity]-numbered night, you may visit two players. Anyone who attempts to visit one of those players that night will visit the other player instead.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Fruit Vendor.
Yummy yummy, fruit salad.
Each night, you may visit one player. That player will receive a fruit.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Gunner.
And if that don't work, use more gun.
Each night, you may stand ready. If you do, you will kill any player who visits you that night. If you are targeted by the Death Cultist nightkill, you will shoot each other simultaneously and both die.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a [parity]-Night Stalker.
Every breath you take, every move you make...
Each [parity]-numbered night, you may visit a player. You will learn whether that player visits anyone that night, and who.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are an Odd-Night Watcher.
They've all got the gannet, it's a standard British bird!
Each odd-numbered night, you may visit a player. You will learn whether anyone visits that player that night, and who.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a One-Shot Bulletproof.
Your weapons will not work on me!
Once per game, when you are targeted by a nightkill, the kill will fail and you will survive.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Coroner.
🎵Blunt-force trauma to the back of the head~
Each night, you may visit a dead player. You will learn their role and alignment.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Two-Shot Commuter.
And he used portals to push henemy headquarters into a portal.
Twice per game, during the night, you may commute. When you commute, all actions targeting you that night will fail.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Heavy.
*pokes self with a stick* I think Heavy is dead.
The scum already killed you before the game started, but it looks like your body hasn't caught on yet. At any point during the game, while still alive, you may reveal yourself as the Heavy. From that point on, you will be unable to vote and immune to all actions, but can still post in the thread during the day as normal.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are an Investigator.
I wouldn't believe them if they swore they were lying.
Each night, you may name up to three roles and visit up to two players. You will be informed whether or not any of the players you visited have any of the roles you named.
As long as a Dreaming Seer is alive, you will receive results only on odd-numbered nights.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Dreaming Seer.
Enhance function. It's... a bunch of pixels.
Each night, you may visit an Investigation target and an Informing target. Your Informing target will learn the alignment of your Investigation target.
As long as an Investigator is alive, results will be delivered only on even-numbered nights.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a One-Shot CPR Doctor.
Anyway, that's how I lost my medical license.
Once per game, during the night, you may visit one player.
If that player would be killed, instead they survive. If that player would not have been killed, you will kill them.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
You are a Lawyer.
Hey there Legal Eagles, it's time to think like a lawyer!
At any time, as long as you are alive, players may update their Last Will.
Any player who dies while you are alive will have their Last Will publicly revealed.
You win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
Third Parties
You are an Amnesiac.
Where am I? Who am I?
Once per game, during the night, you may visit a dead player. You will receive their role, including their abilities, win condition, and access to shared chats. The fact that the Amnesiac has remembered their role will be publicly announced, but further details will not.
You cannot win as an Amnesiac; you must remember a role and inherit their win condition.
You are a Bodyguard Unjester.
I am the only serious character in this show. That's the joke.
Each night, you may visit a player. Once per night, if a player you visited would be killed, you will be killed in their place.
You win if you are killed during the night. The day after you are killed, you may choose and kill any player.
You lose if you are eliminated during the day, or if you are still alive when the game ends.
You are a Slasher.
You're gonna have a bad time.
Each night, you must visit and kill a player.
All investigative roles will view you as a Vanilla Townie.
You win if all other players are dead, even if you don't live to see it.
You are a Rickrollizer.
Hey, check out this cool leaked preview!
Each night, you may visit a player. That player will become a Rickroller.
You win if at least ten Rickrolls are delivered before the game ends, even if you don't live to see it. Any time after the delivery of the tenth Rickroll, even if you are dead, you may choose and kill any player. When you do, if you are still alive, you will leave the game.
You are a Survivor Shapeshifter.
gloop
Each night, you may visit a player. You will copy their role until the end of the next night, automatically using it on your next target.
Normally, you win if you are still alive at the end of the game. A copied role can change this.
Where am I? Who am I?
Once per game, during the night, you may visit a dead player. You will receive their role, including their abilities, win condition, and access to shared chats. The fact that the Amnesiac has remembered their role will be publicly announced, but further details will not.
You cannot win as an Amnesiac; you must remember a role and inherit their win condition.
You are a Bodyguard Unjester.
I am the only serious character in this show. That's the joke.
Each night, you may visit a player. Once per night, if a player you visited would be killed, you will be killed in their place.
You win if you are killed during the night. The day after you are killed, you may choose and kill any player.
You lose if you are eliminated during the day, or if you are still alive when the game ends.
You are a Slasher.
You're gonna have a bad time.
Each night, you must visit and kill a player.
All investigative roles will view you as a Vanilla Townie.
You win if all other players are dead, even if you don't live to see it.
You are a Rickrollizer.
Hey, check out this cool leaked preview!
Each night, you may visit a player. That player will become a Rickroller.
You win if at least ten Rickrolls are delivered before the game ends, even if you don't live to see it. Any time after the delivery of the tenth Rickroll, even if you are dead, you may choose and kill any player. When you do, if you are still alive, you will leave the game.
You are a Survivor Shapeshifter.
gloop
Each night, you may visit a player. You will copy their role until the end of the next night, automatically using it on your next target.
Normally, you win if you are still alive at the end of the game. A copied role can change this.
Special
Vanilla Townie.
Your free trial has expired.
A town-aligned player who has been Vanillized becomes a Vanilla Townie.
Vanilla Townies have no special abilities, only their vote.
Vanilla Townies win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
Death Cultist Goon.
Now we can rename the game "El Goonish Murder".
A Death Cultist who has been Vanillaized becomes a Goon.
Goons have no special abilities, only their vote and access to the Death Cultist scumchat and nightkill.
Goons win when Death Cultists are the only players left, or it becomes impossible to prevent this.
Survivor.
Don't you get it?! When you die in Canada, you die in REAL LIFE!
A third-party who has been Vanillized becomes a Survivor.
Survivors have no special abilities, only their vote.
Survivors win if they are still alive when the game ends.
Rickroller.
Never gonna give you up!
In addition to their other roles, any player targeted by a Rickrollizer becomes a Rickroller. Any player who visits a living Rickroller will receive a Rickroll with their result PM. When a Rickroller dies, by any means, their role-flip will be replaced with a Rickroll.
Your free trial has expired.
A town-aligned player who has been Vanillized becomes a Vanilla Townie.
Vanilla Townies have no special abilities, only their vote.
Vanilla Townies win when there are no Death Cultists or Slashers left in the game, and at least one town-aligned player remains alive.
Death Cultist Goon.
Now we can rename the game "El Goonish Murder".
A Death Cultist who has been Vanillaized becomes a Goon.
Goons have no special abilities, only their vote and access to the Death Cultist scumchat and nightkill.
Goons win when Death Cultists are the only players left, or it becomes impossible to prevent this.
Survivor.
Don't you get it?! When you die in Canada, you die in REAL LIFE!
A third-party who has been Vanillized becomes a Survivor.
Survivors have no special abilities, only their vote.
Survivors win if they are still alive when the game ends.
Rickroller.
Never gonna give you up!
In addition to their other roles, any player targeted by a Rickrollizer becomes a Rickroller. Any player who visits a living Rickroller will receive a Rickroll with their result PM. When a Rickroller dies, by any means, their role-flip will be replaced with a Rickroll.
Cast:
- Alex Splithare (@TenOfSwords13) Innocent Mason
- Cass (@Dookie) Innocent One-Shot Bulletproof
- Corporal Giroro (@Magolor) EXECUTED: Death Cultist Wannabe
- Diluc Ragnvindr (@door-kun) Innocent CPR Doctor
- Elizabeth "Liz" Clarke (@Whistle) EXECUTED: Death Cultist Dualgunner
- Felicia (@Kennifer) Innocent Odd-Night Stalker
- Louis XVI & Marie Antoinette (@TheOtherCG) EXECUTED: Death Cultist Strengthener
- Malos (@Weirdguy149) Innocent Gunner
- Nico (@PopcornPie) Innocent Heavy
- Overlynd C. Eyre (@Florien) Innocent Two-Shot Commuter
- Punch-Out Mike Tyson (@"The Hammer Brother") Innocent Mason
- Samantha (@PointMaid) Survivor Shapeshifter
- Yoshiko Minami (@Zanreo) EXECUTED: Death Cultist Vanillaizer
- Yuuta and Suzume (@Oggy123) Innocent Jailer
Form (for replacing):
Code:
[b]Name[/b]:
[b]Appearance[/b]: Description or image.
[b]Gender/Pronouns[/b]:
[b]Backstory and Personality[/b]:
[b]Distinguishing Abilities[/b]:
[b]Other[/b]:
NPCs: (mostly played collectively by all mods)
- Ravi (@MadameButterflyKnife) (A sacrificial lamb, now back from the dead.)
- Avatar of Death (The mastermind behind the cult)
- Avatar of Life (A ray of hope letting you fight back)
- Vince Ruiz (Disgruntled owner and operator of the spa) DEAD
- Various nondescript staff GONE
- Cletus Levy (head of the construction workers currently saving you all)
Introduction
After a long bus ride, you've finally arrived at the luxurious underground spa. You take a few moments to drop your things off in your room and check over your itinerary - it looks like today is a free day.
It's fairly late and night will fall soon, so it's not like you have time to do anything really elaborate - why not take this opportunity to mingle with your fellow vacationers? Or just relax in the hot tub.
nya