Dismiss this notice
Hey, guest! Welcome to Trouble Cube! Stay a while and chat with us!

Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0 0%
I'd prefer they be forbidden.
6 25.00%
I don't really care.
11 45.83%
I'd prefer they be allowed.
7 29.17%
I'll quit if they're forbidden.
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
Egoism (M, safe) and Darwinism (M, safe)
Mitsuha Sugawara and Constanze Amalie von Braunschbank-Albrechtsberger (for brevity's sake, just shorten her name down to Constanze)

Both female, both teens.
...i am gonna regret this lmao

Max (male, non-sapient animal, being an elderly shih tzu)

Gizmo (male, non-sapient animal, also an elderly shih tzu who hasn't been informed about his elderly status yet)

i am so sorry. i love you both but like. this is gonna be funny

and i may not be loved
but they'll always recall my name
out on the streets, but i do what i gotta do

Have some Didney sidekicks:
Both are male and safe

Team Mooks:

A Madness Combat Grunt (safe) (Death pic: see below attachment)

A Red Bloon (inaminate object) (Death Pic: https://www.tynker.com/assets2/asset/Col...000064.png)

Attached Files Thumbnail(s)
I don't understand any of this... I'm in a world of complete insanity...
Grizzy and The Lemmings.

Both male and safe.
Gelorum (F) and Krytus (M)
Nemo (Red, is a child) and Linkin Park
Agatha Harkness (Female, Safe)

Sparky (Male, Non-Sentient Animal)
Junpei (he/him) and June (she/her)

Both are safe.
Onion Cookie (red) and Gina Lestrade (green, due to the art used here seems to depict her costume when she was 18). Both are female.
silver dollar, black smoke in my eyes
shattered glass, fallen fast, leave me paralysed
Bus Driver Waluigi (Male, safe)

Bus (It/its, safe)
You know what they say. All toasters toast toast.
Gah, the 5-month saga is over, and Twilight 4th Place Cursed herself! So close, and yet so far from her getting 2nd in TVT HGS S170!

Anyway, if the forkin' MSB is here, might as well yeet in its real driver Ms. Frizzle and her class (plural they, nickname: The Friz Kids, 3rd Graders)!
Sometimes the best tributes are the ones that make you laugh.

Rocky Rickaby

Both male, both safe.

(If nobody else offers to backup host, I'll be able to)
Kristoph Gavin  (SAFE)

Mukuro Ikusaba (LIGHT GREEN)
That one guy who RPd Hifumi Yamada for some ungodly reason.
Gangrel and Emmeryn. Emmeryn is officially 25 years old at the start of Fire Emblem Awakening, and my personal headcanon has Gangrel be about a couple of years older than her, so they're safe.
Testing the Waters:
Chaos 0 (Sonic the Hedgehog,
safeAt least 4000 years old
it/heOfficially genderless
Bubble Man (Mega Man,
assumed safeUnknown age, but not childlike
, he/him)
What else needs saying?
That's what you are.
Problem Solving Agency:
Discboy (orange) & Trouble Inspector (yellow)
it is me. awe921, the greatest face in all of koridai
Well, that's been over 24 hours, so nominations are closed. It is now Event Time.
Old Sim Ports (22)
  • (Player1) (performs/performs/performs/performs/perform1) a feet-first aerial dive upon (Player2), transferring all the energy and force that would've killed (Player1) upon (typeB2). (Fatal to (Player2))
  • (Player1) (calls/calls/calls/calls/call1) out (Player2) for messily devouring a funnel cake.
  • (Player1) (murders/murders/murders/murders/murder1) (Player2) with a spear, then (expunges/expunges/expunges/expunges/expunge1) part of the evidence to make it look like the cause of death is more complicated than it is. (Fatal to (Player2)
  • (Player1) (steals/steals/steals/steals/steal1) corn from (Player2), only to get elbowbashed by [typeB2].
  • (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of being (a cannibal/a cannibal/a cannibal/a cannibal/cannibals2), which [typeA1] (recitifies/recitifies/recitifies/recitifies/recitify1) by telling (Player2) that [typeA2] (feels/feels/feels/feels/feel2) comfortable being (a cannibal/a cannibal/a cannibal/a cannibal/cannibals2).
  • (Player1) (forces/forces/forces/forces/force1) (Player2) to record a statement on a tape recorder.
  • (Player1) (offers/offers/offers/offers/offer1) (Player2) beef broth served in (a cup/a cup/a cup/a cup/cups1), which [typeA2] politely rejects.
  • (Player1) (tells/tells/tells/tells/tell1) (Player2) that [typeA2] (is/is/is/is/are2) very good at reaching baffling conclusions, despite being easily confused.
  • (Player1) (is/is/is/is/are1) given a box of fried fish from (Player2).
  • (Player1) (impales/impales/impales/impales/impale1) (Player2) multiple times whilst the latter (is/is/is/is/are2) busy making cheese. (Fatal to (Player2))
  • (Player1) (impales/impales/impales/impales/impale1) (Player2) multiple times whilst the latter (is/is/is/is/are2) busy making cheese. [TypeA2] survives and manages to recover.
  • (Player1) (cheeses/cheeses/cheeses/cheeses/cheese1) out some cheese to enjoy at a later time.
  • (Player1) (punches/punches/punches/punches/punch1) (Player2) in the stomach because [typeA2] claimed that no two individuals can look identical.
  • (Player1) (shouts/shouts/shouts/shouts/shout1) "Ayo the pizza here!" before tackling (Player2) down a staircase and into a violin. (Fatal)
  • (Player1) (distracts/distracts/distracts/distracts/distract1) (Player2) by pointing at the sky and yelling "HOLY SHIT, IT".
  • (Player1) jokingly (asks/asks/asks/asks/ask1) who owns [typeA1] tungsten cube, to which (Player2) (questions/questions/questions/questions/question2) whether or not (Player1)'s cube (belongs/belongs/belongs/belongs/belong1) to (him/her1)
  • (Player1) (plays/plays/plays/plays/play1) a violin near the bridge to trigger (Player2)'s misophonia.
  • (Player1) (squirts/squirts/squirt/squirts/squirt1) lemon juice into (Player2)'s mouth, then (runs/runs/runs/runs/run1) away in disgust as [typeA2] (demands/demands/demands/demands/demand2) more.
  • (Player1) (spits/spits/spit/spits/spit1) at (Player2), only to get spat in [typeC1] mouth in retaliation.
  • (Player1) (gets/gets/gets/gets/get1) knocked out by (Player2) for eating bug-shaped foods with googly eyes.
  • (Player1) (throws/throws/throw/throws/throw1) a ceramic mug at the ground, injuring (Player2) with the mug's shards.
  • (Player1) (screams/screams/screams/screams/scream1) loudly as (Player2) (amputates/amputates/amputates/amputates/amputate2) [typeA1] thumb to use as bait against (Player3).

New Sim Exclusives (2)
  • (Player1) and (Player2) have a rap battle as the latter suffers from severe smoking issues. Predictably, the latter dies, but [typeB2] ghost (lives/lives/lives/lives/live2) on long enough for one more round of rapping.
  • (Player1) (kills/kills/kills/kills/kill1) (Player2), then the latter's (ghost/ghost/ghost/ghost/ghosts2) (questions/questions/question/questions/question2) the action, stating that [typeA2] was happy in life, (questions/questions/questions/questions/question2) THAT statement, then (yells/yells/yells/yells/yell2) to the former over how [typeA1] didn't say that the latter was going to die.

Endgame Events (3)
The Final Boss

Endgame Scenario: [Players] are forced to attack and defeat a massive, powerful entity.
Surviving Scenario: They survive and manage to defeat the entity.
Fatal Scenario: They get killed by the entity in the process.
Surviving Chances: 50%

"Heaven's Stairway" Incident

Endgame Scenario: An oil-like substance rains down upon the Arena, that causes anything it touches to float uncontrollably.
Surviving Scenario: [Players] avoid getting doused by the rain.
Fatal Scenario: [Players] get doused by the rain, causing them to float uncontrollably until they hit the forcefield.
Surviving Chances: 45%

No Mercy For The Unjesters

Endgame Scenario: All of the remaining tributes are at risk of fading away without warning.
Surviving Scenario: [Players] don't fade away.
Fatal Scenario: [Players] fade away.
Surviving Chances: 25%

Arena Events (3)
Bonus AE-Z

Arena Event: Freak weaponry and phenomena show up all over the Arena.

  • (Player1) (avoids/avoids/avoids/avoids/avoid1) all of the phenomena.
  • (Player1) (doesn't/doesn't/doesn't/doesn't/don't1) pick up any weapons that show up, and subsequently¬†(doesn't/doesn't/doesn't/doesn't/don't1) fight anyone.

  • (Player1) (gets/gets/gets/gets/get1) burned to death by laser beams.
  • (Player1) (kills/kills/kills/kills/kill1) (Player2) with laser knives.
  • (Player1) (fires/fires/fires/fires/fire1) laser beams at (Player2) until the latter dies.
  • (Player1) chops (Player2) up with (a beam sword/a beam sword/a beam sword/a beam sword/beam swords1).
  • A small roomba shows up above (Player1) and explodes upon impact.
  • (Player1) (kills/kills/kills/kills/kill1) (Player2) as a result of burping out fire.
  • (Player1) (incinerates/incinerates/incinerates/incinerates/incinerate1) (Player2) with (a flamethrower/a flamethrower/a flamethrower/a flamethrower/flamethrowers1) that spontaneously showed up in [typeC1]'s hands.
  • (Player1) (picks/picks/picks/picks/pick1) up electric weaponry and (zaps/zaps/zaps/zaps/zap1) (Player2) to death.
  • (Player1) (unleashes/unleashes/unleashes/unleashes/unleash1) lightning bolts that zap (Player2) to death.
  • Reality briefly lags, causing (Player1) to get stuck under the ground after tripping, dying of suffocation.
  • Reality breifly lags, spontaneously dismembering (Player1), (Player2), and (Player3).

The False Cornucopia

Arena Event: Is that the Cornucopia? NO! IT'S NOT! IT'S A DECOY AUTOMATON!

  • (Player1) quickly (runs/runs/runs/runs/run1) away from the false Cornucopia.
  • (Player1) (dodges/dodges/dodges/dodges/dodge1) the false Cornucopia's attacks.

  • The false Cornucopia kills (Player1) by firing bullets.
  • Missiles fly out of the false Cornucopia that kill (Player1), (Player2), and (Player3).
  • Mutts are deployed from the false Cornucopia, which kill (Player1).
  • Flamethrowers from the false Cornucopia burn (Player1) to death.
  • A laser fires from the false Cornucopia and kills (Player1) and (Player2).
  • Pieces of the false Cornucopia rapidly fire at (Player1), killing [typeB1].
  • The false Cornucopia fire tungsten rods that kill (Player1) and (Player2).
  • A wave of tar washes out of the false Cornucopia, drowning (Player1) and (Player2).
  • The false Cornucopia launches itself, crashing upon (Player1), (Player2), and (Player3).
  • A bed of spikes fly out of the false Cornucopia that entangle (Player1) and prick [typeB1] to death.

Restroom Deathroom

Arena Event: The tributes find themselves stuck in a dilapilated public restroom.

  • (Player1) (escapes/escapes/escapes/escapes/escape1) the restroom.

  • (Player1) (gets/gets/gets/gets/get1) impaled by pieces of the debris and (bleeds/bleeds/bleeds/bleeds/bleed1) to death.
  • (Player1) (slips/slips/slips/slips/slip1) on the floor and fatally hits [typeB1] head.
  • (Player1) (smashes/smashes/smashes/smashes/smash1) (Player2)'s head upon a sink.
  • (Player1) (stuffs/stuffs/stuffs/stuffs/stuff1) (Player2) into a toilet and (beats/beats/beats/beats/beat1) the latter to death.
  • (Player1) (grabs/grabs/grabs/grabs/grab1) a restroom door and (bashes/bashes/bashes/bashes/bash1) (Player2) and (Player3) to death.

Very interesting...first person to consume solid objects through liquid methods.

quote list

E N D L E S S  F U N


She's got three murders under her belt, views are gonna be skewed

(Player1) (drinks/drinks/drinks/drinks/drink1) a holy grail of poison and (dies/dies/die/dies/die1) shortly afterwards
(Player1) (encourages/encourages/encourages/encourages/encourage1) (Player2) to fight with strangers
(Player1) tells (Player2) that the latter's home is not safe.
(Player1) (teaches/teaches/teaches/teaches/teach1) (Player2) how to be boring.
(Player1) and (Player2) fight for the bag. (Player1) retires and retires.
(Player1) (discourages/discourages/discourages/discourages/discourage1) (Player2) from the cornucopia.
(Player1) injured (Player2) seriously but killed [typeB2] anyways.
edit:is this better?
^ Don't forget to conjugate your verbs. Here's a thing you can use.
(Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player2) (manages/manages/manages/manages/manage1) to escape and turn back to normal.

(Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player1) (proceeds/proceeds/proceeds/proceeds/proceed1) to make [typeB2] a permanent part of [typeC1] collection.

(Player1) (turns/turns/turns/turns/turn1) (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2). (Player2) (flees/flees/flees/flees/flee2), but (ends/ends/ends/ends/end2) up being squished by (Player3).

(Player1) (tries/tries/tries/tries/try1) to turn (Player2) into (a puny insect/a puny insect/a puny insect/a puny insect/puny insects2), but (winds/winds/winds/winds/wind1) up turning [typeB2] into (a huge insect/a huge insect/a huge insect/a huge insect/huge insects2) instead, and [typeA1] (is/is/are/is/are1) promptly devoured.
Suggesting some of my TV Tropes Hunger Games Simulator events onto this simulator. 

Fatal Events

* (Player1) (traps/traps/traps/traps/trap1) (Player2) inside an alternate universe where everybody ends up dying (including (Player2) [typeD2]).
* After (Player1)'s friends (Player2) and (Player3) get killed by (Player4), (Player1) (sings/sings/sings/sings/sing1) a song about [typeC1] friends being dead.
* "Who's (Player1)?" (Player2) (asks/asks/asks/asks/ask2) (Player3) after the latter (informs/informs/informs/informs/inform3) (Player2) about (Player1)'s (death/death/death/death/deaths1) in the hands of (Player4).
* (Player1) (kills/kills/kills/kills/kill1) (Player2) as the former (thinks/thinks/thinks/thinks/think1) that the latter kidnapped (Player3) when (Player2) (was/was/was/was/were2) actually keeping (Player3) safe from (Player4).
* (Player1) (sends/sends/sends/sends/send1) a letter where a ton of poison got mixed into the pressed wax seal to (Player2). (Player2) then (dies/dies/dies/dies/die2) from said poison.
* (Player1) (jumps/jumps/jumps/jumps/jump1) off a building as [typeA1] (was/was/was/was/were1) "aiming for the bushes", but there aren't any bushes nearby, so [typeA1] (falls/falls/falls/falls/fall1) to [typeC1] death.
* (Player1) (gets/gets/gets/gets/get1) pushed off a cliff by a pack of Dalmatians.
* After killing (Player1), (Player2) (makes/makes/makes/makes/make2) (a clone/a clone/a clone/a clone/clones1) of [typeA1], and has the (clone/clone/clone/clone/clones1)  pretend to be the real (Player1) in order to deceive (Player3).
* (Player1) (kills/kills/kills/kills/kill1) (Player2) for having overdue library books.
* "FOR INSTANT MESSAGING!" (Player1) (yells/yells/yells/yells/yell1) out before killing (Player2).
* The time police come to execute (Player1) for committing crimes relating to time travel.
* By killing President Snow, (Player1) (unleashes/unleashes/unleashes/unleashes/unleash1) far worse alternate universe versions of Snow onto this universe that would go to kill (Player2), (Player3), and (Player4).
* "Will you help me hide a body?" (Player1) (asks/asks/asks/asks/ask1)  to (Player2) after the former (ends/ends/ends/ends/end1) up killing (Player3).
*  "Die! With A Nuke!" was the last thing (Player1) heard before (Player2) (kills/kills/kills/kills/kill1) [typeB1] with a nuke.
* "YOU HAVE MADE MY LIFE HELL FROM DAY ONE! FORGET YOU, GO AWAY, GOODBYE!" (Player1) (yells/yells/yells/yells/yell1) to (Player2) just before killing [typeA2]. (Night only just to prevent this statement from actually being said on Day One)
* When (Player1) (tries/tries/tries/tries/try1) out a popsicle (Player2) made for [typeB1], [typeA1] immediately (dies/dies/dies/dies/die2) from the taste. (Feast)

Non-Fatal Events

* (Player1) (builds/builds/builds/builds/build1) a spy shack so that [typeA1] can spy on the other tributes.
* (Player1) (spies/spies/spies/spies/spy1) on (Player2), and (finds/finds/finds/finds/find1) out about some very classified information while doing so.
* (Player1) (asks/asks/asks/asks/ask1) (Player2) to praise dark shadows.
* (Player1) (freaks/freaks/freaks/freaks/freak1) out after seeing a rat in the arena.
* When (Player1) (asks/asks/asks/asks/ask1) (Player2) to name somebody with a big mouth and is not afraid to use it, the latter (responds/responds/responds/responds/respond2) by stating the former's (name/name/name/name/names1).
* (Player1) (receives/receives/receives/receives/receive1) a letter from somebody. That letter is labelled "Dear (Murderer/Murderer/Murderer/Murderer/Murderers1)".
* (Player1) (tries/tries/tries/tries/try) to get (Player2) to become (a deity/a deity/a deity/a deity/deities2), but [typeA2] would be rather be lazing around instead.
* (Player1) (wants/wants/wants/wants/want1) to fight with strangers.
* "Evil will end one day," (Player1) (says/says/says/says/say1) to (Player2).
* (Player1) and (Player2) start a podcast called "Why ___ Lost The Hunger Games?"
* (Player1) (was/was/was/was/were1) going to jump off a building as [typeA1] (was/was/was/was/were1) "aiming for the bushes" when (Player2) (convinces/convinces/convinces/convinces/convince2) [typeB1] not to.
* (Player1) (gets/gets/gets/gets/get1) some rice from the Rice Fairy. (Feast)
* When (Player1) (tries/tries/tries/tries/try1) out a popsicle (Player2) made for [typeB1], [typeA1] immediately (passes/passes/passes/passes/pass1) out from the taste. (Feast)
* When (Player1) (tries/tries/tries/tries/try1) out a popsicle (Player2) made for [typeB1], [typeA1] (notes/notes/notes/notes/note1) that it tasted really good. (Feast)

TVT OG Events (13)
* (Player1) (takes/takes/takes/takes/take1) a selfie.
* (Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) take a group selfie.
* (Player1) (ties/ties/ties/ties/tie1) (Player2) to a rocket and (launches/launches/launches/launches/launch1) [typeB2] into the air. (Fatal, night-only)
* (Player1) accidentally (ties/ties/ties/ties/tie1) (himself/herself1) to the rocket [typeA1] (is/is/are/is/are1) launching. (fatal as it is an implied death, night-only)
* (Player1) (watches/watches/watches/watches/watch1) the fireworks light up the sky. (Night-only)
* (Payer1), (Player2), (Player3), and (Player4) play a board game.
* (Player1) and (Player2) challenge each other to a chess match. (Player1) (wins/wins/wins/wins/win1).
* (Player1) and (Player2) challenge each other to a chess match. (Player2) (wins/wins/wins/wins/win2).
* (Player1), (Player2), (Player3), and (Player4) start a book club.
* (Player1) (sleepwalks/sleepwalks/sleepwalks/sleepwalks/sleepwalk1) and fatally (wounds/wounds/wounds/wounds/wound1) [typeD1]. (Night-only)
* (Player1) (sleepwalks/sleepwalks/sleepwalks/sleepwalks/sleepwalk1), but (Player2) safely (leads/leads/leads/leads/lead1) [typeB1] back to bed. (Night-only)
* (Player1) (catches/catches/catches/catches/catch1) (Player2) and (Player3) making out, but (murders/murders/murders/murders/murder1) (Player2) out of jealousy. (blacklisted)
* (Player1) (attempts/attempts/attempts/attempts/attempt1) suicide, but (Player2) (talks/talks/talks/talks/talk2) [typeB1] out of it. (also Bloodbath)

TVT Reboot Events (9)
* (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of stealing (a cookie/a cookie/a cookie/ a cookie/cookies2) from the cookie jar. (Player2) (declares/declares/declares/declares/declare2) [typeC2] innocence.
* (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of stealing (a cookie/a cookie/a cookie/ a cookie/cookies2) from the cookie jar. (Player2) (denies/denies/denies/denies/deny2) it and (gets/gets/gets/gets/get2) away with it.
* (Player1) (accuses/accuses/accuses/accuses/accuse1) (Player2) of stealing (a cookie/a cookie/a cookie/ a cookie/cookies2) from the cookie jar. (Player2) (denies/denies/denies/denies/deny2) it but (is/is/is/is/are2) found guilty.
* (Player1) (asks/asks/asks/asks/ask1) (Player2), (Player3), and (Player4) if they know who stole the cookie(s) from the cookie jar. (Player4) (admits/admits/admits/admits/admit1) to the theft.
* (Player1) (asks/asks/asks/asks/ask1) (Player2), (Player3), and (Player4) if they know who stole the cookie(s) from the cookie jar. Turns out it was (Player5).
* (Player1) (asks/asks/asks/asks/ask1) (Player2), (Player3), and (Player4) if they know who stole the cookie(s) from the cookie jar. All are found guilty and sent to the Fungeon. (Wreck-it Ralph)
* (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (succeeds/succeeds/succeeds/succeeds/succeed2).
* (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (dies/dies/dies/dies/die2) while doing it. (here, it's implied that P1 didn't care about P2's safety, so they kill them this way)
* (Player1) (forces/forces/forces/forces/force1) (Player2) to perform a dangerous stunt. (Player2) (backs/backs/backs/backs/back2) out but (Player1) (kills/kills/kills/kills/kill1) [typeB2] for it.

TC Originals (8)
* (Player1) (blindfolds/blindfolds/blindfolds/blindfolds/blindfold1) (Player2), (leads/leads/leads/leads/lead1) [typeB2] to a toolshed, then (bashes/bashes/bashes/bashes/bash1) [typeB2] with (a cane/a cane/a cane/a cane/canes1) and (chainsaws/chainsaws/chainsaws/chainsaws/chainsaw1) [typeB2] before throwing [typeB2] into the sea. (Monk, originally suggested on TVT but the last part was cut off)
* (Player1) (arrives/arrives/arrives/arrives/arrive1) at [typeC1] camp with some pizza, only to find (Player2) and (Player3) tending to (Player4)'s (leg/leg/leg/leg/legs4) of a gunshot wound, (Player5) losing [typeC5] (arm/arm/arm/arm/arms5) in a fire, and (Player6) dyeing (a strand/a strand/a strand/a strand/strands6) of [typeC6] hair blue. (Community)
* (Player1) (drives/drives/drives/drives/drive1) an ice cream truck and (tries/tries/tries/tries/try1) playing a song that brainwashes (Player2), (Player3), and (Player4) when they get ice cream, but it plays [typeC1] poor rendition of "Bicycle Built For Two" instead because (Player5) secretly swapped the tapes. (Lilo & Stitch: The Series ref)
* (Player1) (tells/tells/tells/tells/tell1) (Player2) that [typeA1] won't kill [typeB2] and [typeC2] S. O. (Player3). (Player4) (says/says/says/says/say4) that they're not dating, but (Player1) (refuses/refuses/refuses/refuses/refuse1) to believe it. (TVT HGS: Another Side, Another Story) (blacklisted)
* (Player1) (claims/claims/claims/claims/claim1) that [typeC1] (wand/wand/wand/wand/wands1) (is/is/is/is/are1) 8 inches long and made of solid steel. (Player2) (says/says/says/says/say2) (it is/it is/it is/it is/they are1) (a knife/a knife/a knife/a knife/knives1), but (Player1) (denies/denies/denies/denies/deny1) it, then (stabs/stabs/stabs/stabs/stab1) [typeB2] when [typeA2] (asks/asks/ask/asks/ask1) what spells (it does/it does/it does/it does/they do1).
* As (Player1) (walks/walks/walks/walks/walk1) by, (Player2), (Player3), and (Player4) pose as statues so as not to be noticed by [typeB1], but [typeA1] (notices/notices/notice/notices/notice1) (Player3) moving and (kills/kills/kill/kills/kill1) [typeB3].
* (Player1) (forgets/forgets/forgets/forgets/forget1) to remove [typeC1] voice changer during [typeC1] video chat with (Player2), (Player3), and (Player4). (Player2) (snarks/snarks/snarks/snarks/snark2) that [typeA2] understood it well.
* (Player1) (injects/injects/injects/injects/inject1) insulin under (Player2)'s (tongue/tongue/tongue/tongue/tongues2), (drives/drives/drives/drives/drive1) 2 hours away from the former's camp, (buries/buries/buries/buries/bury1) (Player2) 12 feet deep, and (covers/covers/covers/covers/cover1) [typeB2] with a dead animal halfway through.

Sometimes the best tributes are the ones that make you laugh.

Forum Jump:

Users browsing this thread: 1 Guest(s)