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		<title><![CDATA[Trouble Cube Forums - Murdergames]]></title>
		<link>https://troublecube.net/mybb/</link>
		<description><![CDATA[Trouble Cube Forums - https://troublecube.net/mybb]]></description>
		<pubDate>Sat, 16 May 2026 09:09:50 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Murderverse Falls]]></title>
			<link>https://troublecube.net/mybb/Thread-Murderverse-Falls</link>
			<pubDate>Mon, 28 Aug 2023 18:00:18 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=18">PointMaid</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Murderverse-Falls</guid>
			<description><![CDATA[Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?) <br />
<br />
RULES: PLEASE READ CAREFULLY!<ul class="mycode_list"><li><a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Basic Murdergames rules apply</a><br />
</li>
<li>Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.<br />
</li>
<li>No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.<br />
</li>
<li>No out of thread communication or dms other than scumchat and mason chats<br />
</li>
<li>No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement<br />
</li>
<li>Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.<br />
</li>
<li>Please listen to Kennifer and PointMaid as your GMs<br />
</li>
<li>Have fun!<br />
</li>
<li>Actions and challenges:<ul class="mycode_list"><li>If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '&gt;'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.<br />
</li>
<li>For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!<br />
</li>
</ul>
</li>
</ul>
<br />
<details><summary>POSSIBLE ROLES AND ROLE DESCRIPTIONS</summary><div class="foldercontents">[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]<br />
<br />
SCUM:<ul class="mycode_list"><li>The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)<br />
</li>
<li>The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)<br />
</li>
<li>The Vaporizer: May one time do an extra nightkill that leaves no evidence trace<br />
</li>
<li>The Infiltrator: If investigated by the Psychic, reads as Town<br />
</li>
</ul>
<br />
TOWN:<ul class="mycode_list"><li>The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.<br />
</li>
<li>The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.<br />
</li>
<li>The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)<br />
</li>
<li>Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)<br />
</li>
<li>Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.<br />
</li>
<li>Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.<br />
</li>
<li>Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)<br />
</li>
<li>Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.<br />
</li>
<li>The Masons: Have a shared, private Mason chat<br />
</li>
<li>The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.<br />
</li>
<li>The Undercover FBI Agent: Gets a +1 boost to investigating<br />
</li>
</ul>
<br />
THIRD PARTY:<ul class="mycode_list"><li>Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.<br />
</li>
<li>Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.<br />
</li>
</ul>
</div></details><br />
<br />
<br />
<details><summary>MAP</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/1010305843478147227/1136746888293515275/map2.jpg" loading="lazy"  alt="[Image: map2.jpg]" class="mycode_img" /></div></details><br />
<br />
<br />
Enjoy your stay!<br />
<br />
'Grunkle' Ed Groves (<span style="color: #17b529;" class="mycode_color">Remember, you paid in advance! No refunds! - Ed</span>)<br />
Mavis Groves (<span style="color: #f58092;" class="mycode_color">If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis</span>)<br />
Booker Groves (<span style="color: #419dc1;" class="mycode_color">Why am I responsible for this, Grunkle Ed? We're just kids. - Booker</span>)<br />
<br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1138920892903194634/626197_SfcSWkTf.png" loading="lazy"  width="100" height="100" alt="[Image: 626197_SfcSWkTf.png]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/1010305843478147227/1020363047681921046/download20220905115804.png?width=473&amp;height=473" loading="lazy"  width="100" height="100" alt="[Image: download20220905115804.png?width=473&amp;height=473]" class="mycode_img" /><br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1018703181682839582/1706331_mPgPt8AJ.png" loading="lazy"  width="100" height="100" alt="[Image: 1706331_mPgPt8AJ.png]" class="mycode_img" /><br />
<br />
GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Mindy Mercedes (Mr. Lee Hammer)</span> RESIGNED replaced by <span style="text-decoration: line-through;" class="mycode_s">Neptune (Zanreo)</span> KILLED NIGHT SEVEN</span> <br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Maple (wingedcatgirl)</span> KILLED NIGHT FOUR</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Gooble</span> <span style="text-decoration: line-through;" class="mycode_s">Kirby (Oggy)</span> EXECUTED DAY SEVEN</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Jake Cuzco (Whistle)</span> <span style="text-decoration: line-through;" class="mycode_s">Felicia Helios (Cassie)</span> RESIGNED replaced by Seabird (noodlesnook)<br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Emilia Patterson</span> <span style="text-decoration: line-through;" class="mycode_s">Eki and Anya (Caret)</span> KILLED NIGHT SEVEN</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Zee (noodlesnook)</span> KILLED NIGHT FIVE</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">The Bootlegger/Reboot (Zanreo)</span> KILLED NIGHT ONE</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Summer Jet and Valerie "Cherry" Sokudo</span> <span style="text-decoration: line-through;" class="mycode_s">X.C.O.P.Y. (KungFuCutbug)</span> RESIGNED replaced by Lucky (wingedcatgirl)<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Aya Brea (Risdio51)</span> RESIGNED replaced by Adrianna Upton (NebulaChimera2211)<br />
</li>
<li>Jimothy A. Realman (TenOfSwords13)<br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Destiny Wesson (MadameButterflyKnife)</span> EXECUTED DAY FIVE</span><br />
</li>
<li>Paul Bunyan (Cutegirl920fire<br />
</li>
<li>Catar (Awe921)<br />
</li>
<li>Victoria Walson (Dookie)<br />
</li>
</ol>
<br />
You arrive at a registration desk in the main office of a ring of rustic cabins. The older man there is sitting back in his chair with a newspaper, the nameplate in front of him reading ‘Ed Groves, Manager’.<br />
<br />
<span style="color: #17b529;" class="mycode_color">Guests! I wasn't…</span> Looks at his registration book  <span style="color: #17b529;" class="mycode_color">Well, I guess I was expecting so many people today. Heh, wasn't sure anybody was actually going to show up, though. Don't you worry, though. Here's a map of the area. You got any questions, just ask me, don't hesitate, I know it like the back of my,.. thumb. Complimentary tickets to the history museum for anybody staying here. There you go. I'll get Booker and Mavis to show you to your cabins and take your bags. Kids! ...Now don't wander off the paths, remember.</span>]]></description>
			<content:encoded><![CDATA[Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?) <br />
<br />
RULES: PLEASE READ CAREFULLY!<ul class="mycode_list"><li><a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Basic Murdergames rules apply</a><br />
</li>
<li>Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.<br />
</li>
<li>No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.<br />
</li>
<li>No out of thread communication or dms other than scumchat and mason chats<br />
</li>
<li>No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement<br />
</li>
<li>Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.<br />
</li>
<li>Please listen to Kennifer and PointMaid as your GMs<br />
</li>
<li>Have fun!<br />
</li>
<li>Actions and challenges:<ul class="mycode_list"><li>If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '&gt;'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.<br />
</li>
<li>For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!<br />
</li>
</ul>
</li>
</ul>
<br />
<details><summary>POSSIBLE ROLES AND ROLE DESCRIPTIONS</summary><div class="foldercontents">[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]<br />
<br />
SCUM:<ul class="mycode_list"><li>The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)<br />
</li>
<li>The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)<br />
</li>
<li>The Vaporizer: May one time do an extra nightkill that leaves no evidence trace<br />
</li>
<li>The Infiltrator: If investigated by the Psychic, reads as Town<br />
</li>
</ul>
<br />
TOWN:<ul class="mycode_list"><li>The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.<br />
</li>
<li>The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.<br />
</li>
<li>The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)<br />
</li>
<li>Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)<br />
</li>
<li>Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.<br />
</li>
<li>Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.<br />
</li>
<li>Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)<br />
</li>
<li>Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.<br />
</li>
<li>The Masons: Have a shared, private Mason chat<br />
</li>
<li>The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.<br />
</li>
<li>The Undercover FBI Agent: Gets a +1 boost to investigating<br />
</li>
</ul>
<br />
THIRD PARTY:<ul class="mycode_list"><li>Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.<br />
</li>
<li>Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.<br />
</li>
</ul>
</div></details><br />
<br />
<br />
<details><summary>MAP</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/1010305843478147227/1136746888293515275/map2.jpg" loading="lazy"  alt="[Image: map2.jpg]" class="mycode_img" /></div></details><br />
<br />
<br />
Enjoy your stay!<br />
<br />
'Grunkle' Ed Groves (<span style="color: #17b529;" class="mycode_color">Remember, you paid in advance! No refunds! - Ed</span>)<br />
Mavis Groves (<span style="color: #f58092;" class="mycode_color">If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis</span>)<br />
Booker Groves (<span style="color: #419dc1;" class="mycode_color">Why am I responsible for this, Grunkle Ed? We're just kids. - Booker</span>)<br />
<br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1138920892903194634/626197_SfcSWkTf.png" loading="lazy"  width="100" height="100" alt="[Image: 626197_SfcSWkTf.png]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/1010305843478147227/1020363047681921046/download20220905115804.png?width=473&amp;height=473" loading="lazy"  width="100" height="100" alt="[Image: download20220905115804.png?width=473&amp;height=473]" class="mycode_img" /><br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1018703181682839582/1706331_mPgPt8AJ.png" loading="lazy"  width="100" height="100" alt="[Image: 1706331_mPgPt8AJ.png]" class="mycode_img" /><br />
<br />
GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Mindy Mercedes (Mr. Lee Hammer)</span> RESIGNED replaced by <span style="text-decoration: line-through;" class="mycode_s">Neptune (Zanreo)</span> KILLED NIGHT SEVEN</span> <br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Maple (wingedcatgirl)</span> KILLED NIGHT FOUR</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Gooble</span> <span style="text-decoration: line-through;" class="mycode_s">Kirby (Oggy)</span> EXECUTED DAY SEVEN</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Jake Cuzco (Whistle)</span> <span style="text-decoration: line-through;" class="mycode_s">Felicia Helios (Cassie)</span> RESIGNED replaced by Seabird (noodlesnook)<br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Emilia Patterson</span> <span style="text-decoration: line-through;" class="mycode_s">Eki and Anya (Caret)</span> KILLED NIGHT SEVEN</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Zee (noodlesnook)</span> KILLED NIGHT FIVE</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">The Bootlegger/Reboot (Zanreo)</span> KILLED NIGHT ONE</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Summer Jet and Valerie "Cherry" Sokudo</span> <span style="text-decoration: line-through;" class="mycode_s">X.C.O.P.Y. (KungFuCutbug)</span> RESIGNED replaced by Lucky (wingedcatgirl)<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Aya Brea (Risdio51)</span> RESIGNED replaced by Adrianna Upton (NebulaChimera2211)<br />
</li>
<li>Jimothy A. Realman (TenOfSwords13)<br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Destiny Wesson (MadameButterflyKnife)</span> EXECUTED DAY FIVE</span><br />
</li>
<li>Paul Bunyan (Cutegirl920fire<br />
</li>
<li>Catar (Awe921)<br />
</li>
<li>Victoria Walson (Dookie)<br />
</li>
</ol>
<br />
You arrive at a registration desk in the main office of a ring of rustic cabins. The older man there is sitting back in his chair with a newspaper, the nameplate in front of him reading ‘Ed Groves, Manager’.<br />
<br />
<span style="color: #17b529;" class="mycode_color">Guests! I wasn't…</span> Looks at his registration book  <span style="color: #17b529;" class="mycode_color">Well, I guess I was expecting so many people today. Heh, wasn't sure anybody was actually going to show up, though. Don't you worry, though. Here's a map of the area. You got any questions, just ask me, don't hesitate, I know it like the back of my,.. thumb. Complimentary tickets to the history museum for anybody staying here. There you go. I'll get Booker and Mavis to show you to your cabins and take your bags. Kids! ...Now don't wander off the paths, remember.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Party To Treason 2: Valdragon's Coup]]></title>
			<link>https://troublecube.net/mybb/Thread-Party-To-Treason-2-Valdragon-s-Coup</link>
			<pubDate>Wed, 19 Jul 2023 16:34:30 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=23">Florien</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Party-To-Treason-2-Valdragon-s-Coup</guid>
			<description><![CDATA[<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Right, we're all here. So, I suppose I should figure out which one of you is my Aide. Seeing as I can trust none of you right now, I'll pick randomly.</span></span><br />
<br />
The clatter of a die hitting a table carries over the call.<br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">And it's going to be you, <span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein, Captain of New Ias.</span> The Aide position will move down the list as we go. So. I'm sure you're all aware of the <a href="https://troublecube.net/mybb/Thread-Signup-full-Party-Two-Treason" target="_blank" rel="noopener" class="mycode_url">rules I've established for you.</a></span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Follow them, and we'll get the traitors to reveal themselves. Now, why don't you all introduce yourselves around the table, seeing as most of you, I assume, have not met one another. I rarely call a meeting, after all, and most of you are replacements for your... disloyal predecessors. Loyalty will be rewarded, disloyalty will be punished. Is this clear? Now, do as I said, introduce yourselves, captains of Admin Eight. And once you are ready, select the Regional Liason, and your operations will arrive. Try to do minimal low-priority ones. That would be... disloyal. We don't want to delay this too long. Every second we delay is another second CPO Liwari or Director Sendri has to find out and prepare. Goodbye, and remember. I'm watching. You'd better do this right.</span></span><br />
<br />
The screen clicks off, as do the speakers. You are alone in the boardroom with the cameras recording and the specter of the Acid Mines or some other awful penal colony hanging over you. But what you could gain in victory... it would be everything you could want and more.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">The Captains are:</span></span><br />
<ul class="mycode_list"><li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein, (MoL) (Pointmaid) of New Ias</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">Lt. George Washington Columbo (Mr. Lee Hammer) of Saida Hills</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">Juniper Banks [Acting] (Kennifer) of Greater Arvina</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Maj. Romeo Harrier IV (TenO</span><span style="font-weight: bold;" class="mycode_b">fSwords13) of Senaveron Resort</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Lt. Fionn Mac Cumhaill (noodlesnook) of New Waterford: <span style="text-decoration: underline;" class="mycode_u">Aide to the Colonel</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Sony and Microsoft (Oggy123) of Aquangrad</span> <span style="text-decoration: underline;" class="mycode_u">EXECUTED FOR TREASON</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Victoria Walson (Dookie) of Gestra</span> <span style="text-decoration: underline;" class="mycode_u">EXECUTED FOR TREASON: REPLACED BY WARIO</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Wario (Caret) of Gestra</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Chef Beck (Whistle) of Xochitl's City and Prinaska Agriculture Station.</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Blixbo (LavenderDream) of New Modoc and Verroi-Calasidie</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Maor. Lucky (wingedcatgirl) of Allfield</span></span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">No one currently has Valdragon Points</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Operations Carried Out</span></span><br />
<span style="color: #ff4136;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">-Loyalist</span></span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Shrimp-Fried Rice, a failure to retrieve any useful information that switched to on-the-spot sabotage.</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Sliced Ham, a time-wasting diversion, stacking councils that would be far easier and more effective to stack later.</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Vacation Time, where everyone went to an island instead of doing their jobs.</span></span><br />
<span style="color: #0074d9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">-Valdragonite</span></span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Lukewarm Omelet, which retrieved information more valuable than anyone could have ever expected.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Right, we're all here. So, I suppose I should figure out which one of you is my Aide. Seeing as I can trust none of you right now, I'll pick randomly.</span></span><br />
<br />
The clatter of a die hitting a table carries over the call.<br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">And it's going to be you, <span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein, Captain of New Ias.</span> The Aide position will move down the list as we go. So. I'm sure you're all aware of the <a href="https://troublecube.net/mybb/Thread-Signup-full-Party-Two-Treason" target="_blank" rel="noopener" class="mycode_url">rules I've established for you.</a></span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Follow them, and we'll get the traitors to reveal themselves. Now, why don't you all introduce yourselves around the table, seeing as most of you, I assume, have not met one another. I rarely call a meeting, after all, and most of you are replacements for your... disloyal predecessors. Loyalty will be rewarded, disloyalty will be punished. Is this clear? Now, do as I said, introduce yourselves, captains of Admin Eight. And once you are ready, select the Regional Liason, and your operations will arrive. Try to do minimal low-priority ones. That would be... disloyal. We don't want to delay this too long. Every second we delay is another second CPO Liwari or Director Sendri has to find out and prepare. Goodbye, and remember. I'm watching. You'd better do this right.</span></span><br />
<br />
The screen clicks off, as do the speakers. You are alone in the boardroom with the cameras recording and the specter of the Acid Mines or some other awful penal colony hanging over you. But what you could gain in victory... it would be everything you could want and more.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">The Captains are:</span></span><br />
<ul class="mycode_list"><li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein, (MoL) (Pointmaid) of New Ias</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">Lt. George Washington Columbo (Mr. Lee Hammer) of Saida Hills</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">Juniper Banks [Acting] (Kennifer) of Greater Arvina</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Maj. Romeo Harrier IV (TenO</span><span style="font-weight: bold;" class="mycode_b">fSwords13) of Senaveron Resort</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Lt. Fionn Mac Cumhaill (noodlesnook) of New Waterford: <span style="text-decoration: underline;" class="mycode_u">Aide to the Colonel</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Sony and Microsoft (Oggy123) of Aquangrad</span> <span style="text-decoration: underline;" class="mycode_u">EXECUTED FOR TREASON</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Victoria Walson (Dookie) of Gestra</span> <span style="text-decoration: underline;" class="mycode_u">EXECUTED FOR TREASON: REPLACED BY WARIO</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Wario (Caret) of Gestra</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Chef Beck (Whistle) of Xochitl's City and Prinaska Agriculture Station.</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Blixbo (LavenderDream) of New Modoc and Verroi-Calasidie</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Maor. Lucky (wingedcatgirl) of Allfield</span></span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">No one currently has Valdragon Points</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Operations Carried Out</span></span><br />
<span style="color: #ff4136;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">-Loyalist</span></span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Shrimp-Fried Rice, a failure to retrieve any useful information that switched to on-the-spot sabotage.</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Sliced Ham, a time-wasting diversion, stacking councils that would be far easier and more effective to stack later.</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Vacation Time, where everyone went to an island instead of doing their jobs.</span></span><br />
<span style="color: #0074d9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">-Valdragonite</span></span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Lukewarm Omelet, which retrieved information more valuable than anyone could have ever expected.</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Witch Trip 2: The Witch is Back]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back</link>
			<pubDate>Sun, 18 Jun 2023 12:00:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=53">Mr. Lee Hammer</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WITCH TRIP 2</span></span><br />
<br />
<a href="https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back-SIGNUPS-CLOSED" target="_blank" rel="noopener" class="mycode_url">OOC/Sign-Up Page</a><br />
<br />
The Cast<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">1. Ai and Popo (Oggy123)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 2 <span style="color: #00369b;" class="mycode_color">SEERS</span></span><br />
2. Veronica (Kennifer) <br />
<span style="text-decoration: line-through;" class="mycode_s">3. Claudette St. Cloud (PointMaid)</span> <span style="font-weight: bold;" class="mycode_b">DEAD NIGHT 1 <span style="color: #00369b;" class="mycode_color">HUNTSWOMAN</span></span><br />
4. Ting-Lu (NebulaChimera2211) <br />
<span style="text-decoration: line-through;" class="mycode_s">5. General Konji Lonjummu (Whistle)</span> <span style="font-weight: bold;" class="mycode_b">DEAD NIGHT 3 <span style="color: #00369b;" class="mycode_color">VIGILANTE</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">6. Talantravi "Ahlksorkhin" (Florien)</span>  <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 4</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">DARK CREATURE</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">7. Phikultong Suwannamalukka (Noodlesnook)</span> <span style="font-weight: bold;" class="mycode_b">ESCAPED DAY 4</span> <span style="color: #e8c500;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE UNLIVING </span></span><br />
8. Stan Marsh (Dookie) <br />
9. Shin Amon (Zanreo) <br />
<span style="text-decoration: line-through;" class="mycode_s">10. Dorothy Westcott (TenOfSwords13)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 3</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE MASK</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">11. Jennifer "Jenny" Paris (Despair's Archon of Memes)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 5</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ROLECOP</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">12. Maryann Davis (wingedcatgirl)</span> <span style="font-weight: bold;" class="mycode_b">KILLED NIGHT 4</span> <span style="color: #00369b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">HIKER</span></span><br />
<br />
<hr class="mycode_hr" />
All of you are on the way to Camp Rhinestone. You're all escorted to the Camp in Jeeps driven by Park Rangers. But the Rangers themselves seem very off. Lifeless in how they do things. But you all think nothing of it as you head towards the Camp. From the distance, it looks bright and relaxing. You all couldn't wait to spend your camping trip there. But as you all pull into the Camp, you all found the first appearances to be deceiving. Dead bodies, skeletal remains, and blood spilled all around the camp. The skies, once a bright blue with the sun overlooking everything, was gone. Now the skies were gray, tinting the already dead atmosphere even more. Even the grass itself was lifeless. Brown and dried, it all blended in with the ground well. You all start to wonder what's going on. You all ask the ranger drivers questions, all of them falling on deaf ears. Finally, you all come to a stop, right between a group of small buildings and several trailer homes. All with human remains still spread out. All inside the buildings and trailer homes. All of them near a river with its water streaming downwards a lot faster than you're normally used to seeing. As you all exit the vehicles, you all come across another ranger. One who looked more off than the others. His eyes two black holes staring into your soul, waiting to suck you all in. Blood splattered all over him. He finally speaks.<br />
<br />
<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Welcome, mortals, to my camp.</span> The voice was that of a woman's, deep and menacing. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white"> I hope you appreciate the decor around here. In due time, you shall be a part of it.</span> <span style="color: #fff5b3;" class="mycode_color">I'm afraid this is all a trap on the witch's part. I'm sorry, it's not my doing.</span> Now the voice is that of the actual man's. And for the time his actual voice was heard, his natural eye color returned for that time. But they all changed back when the woman's voice started speaking again. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">This human is right. It is not his camp to run anymore. This is my new home now. And you are all my new victims.</span><br />
<br />
You all look around to see that the Rangers who drove you all there were now nowhere to be seen. Among the confusion, several spirits burst out of the ground and tuck themselves into each of you. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You all know what you have to do,</span> the woman's voice said, this time inside your heads. Then you all find your brains bombarded by loud, piercing screams that stop right as they get unbearable.<br />
<br />
<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You all have no means of escaping. It will result in instant and agonizing death for you all.</span><br />
<br />
Right then, the ranger raises his/her(?) arm to the sky. Walls of fire surround the camp area as well as the area opposite the river. Looks like you're all about to be stuck here, and you all doubt you can get out alive...<br />
<br />
<hr class="mycode_hr" />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/946955261678067743/1106278087081082900/witchtrip2map.png" loading="lazy"  alt="[Image: witchtrip2map.png]" class="mycode_img" /><br />
<br />
MAP LEGEND<br />
<br />
1. UNKNOWN (Off-Limits)<br />
2. CABINS<br />
3. ASSEMBLY HALL<br />
4. RANGER STATION (Off-Limits)<br />
5. FLAGPOLE<br />
6. RV UNITS (Where each occupant will sleep in during the night, alphabetized for your convenience)</div></details><br />
]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WITCH TRIP 2</span></span><br />
<br />
<a href="https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back-SIGNUPS-CLOSED" target="_blank" rel="noopener" class="mycode_url">OOC/Sign-Up Page</a><br />
<br />
The Cast<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">1. Ai and Popo (Oggy123)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 2 <span style="color: #00369b;" class="mycode_color">SEERS</span></span><br />
2. Veronica (Kennifer) <br />
<span style="text-decoration: line-through;" class="mycode_s">3. Claudette St. Cloud (PointMaid)</span> <span style="font-weight: bold;" class="mycode_b">DEAD NIGHT 1 <span style="color: #00369b;" class="mycode_color">HUNTSWOMAN</span></span><br />
4. Ting-Lu (NebulaChimera2211) <br />
<span style="text-decoration: line-through;" class="mycode_s">5. General Konji Lonjummu (Whistle)</span> <span style="font-weight: bold;" class="mycode_b">DEAD NIGHT 3 <span style="color: #00369b;" class="mycode_color">VIGILANTE</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">6. Talantravi "Ahlksorkhin" (Florien)</span>  <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 4</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">DARK CREATURE</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">7. Phikultong Suwannamalukka (Noodlesnook)</span> <span style="font-weight: bold;" class="mycode_b">ESCAPED DAY 4</span> <span style="color: #e8c500;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE UNLIVING </span></span><br />
8. Stan Marsh (Dookie) <br />
9. Shin Amon (Zanreo) <br />
<span style="text-decoration: line-through;" class="mycode_s">10. Dorothy Westcott (TenOfSwords13)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 3</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE MASK</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">11. Jennifer "Jenny" Paris (Despair's Archon of Memes)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 5</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ROLECOP</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">12. Maryann Davis (wingedcatgirl)</span> <span style="font-weight: bold;" class="mycode_b">KILLED NIGHT 4</span> <span style="color: #00369b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">HIKER</span></span><br />
<br />
<hr class="mycode_hr" />
All of you are on the way to Camp Rhinestone. You're all escorted to the Camp in Jeeps driven by Park Rangers. But the Rangers themselves seem very off. Lifeless in how they do things. But you all think nothing of it as you head towards the Camp. From the distance, it looks bright and relaxing. You all couldn't wait to spend your camping trip there. But as you all pull into the Camp, you all found the first appearances to be deceiving. Dead bodies, skeletal remains, and blood spilled all around the camp. The skies, once a bright blue with the sun overlooking everything, was gone. Now the skies were gray, tinting the already dead atmosphere even more. Even the grass itself was lifeless. Brown and dried, it all blended in with the ground well. You all start to wonder what's going on. You all ask the ranger drivers questions, all of them falling on deaf ears. Finally, you all come to a stop, right between a group of small buildings and several trailer homes. All with human remains still spread out. All inside the buildings and trailer homes. All of them near a river with its water streaming downwards a lot faster than you're normally used to seeing. As you all exit the vehicles, you all come across another ranger. One who looked more off than the others. His eyes two black holes staring into your soul, waiting to suck you all in. Blood splattered all over him. He finally speaks.<br />
<br />
<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Welcome, mortals, to my camp.</span> The voice was that of a woman's, deep and menacing. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white"> I hope you appreciate the decor around here. In due time, you shall be a part of it.</span> <span style="color: #fff5b3;" class="mycode_color">I'm afraid this is all a trap on the witch's part. I'm sorry, it's not my doing.</span> Now the voice is that of the actual man's. And for the time his actual voice was heard, his natural eye color returned for that time. But they all changed back when the woman's voice started speaking again. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">This human is right. It is not his camp to run anymore. This is my new home now. And you are all my new victims.</span><br />
<br />
You all look around to see that the Rangers who drove you all there were now nowhere to be seen. Among the confusion, several spirits burst out of the ground and tuck themselves into each of you. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You all know what you have to do,</span> the woman's voice said, this time inside your heads. Then you all find your brains bombarded by loud, piercing screams that stop right as they get unbearable.<br />
<br />
<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You all have no means of escaping. It will result in instant and agonizing death for you all.</span><br />
<br />
Right then, the ranger raises his/her(?) arm to the sky. Walls of fire surround the camp area as well as the area opposite the river. Looks like you're all about to be stuck here, and you all doubt you can get out alive...<br />
<br />
<hr class="mycode_hr" />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/946955261678067743/1106278087081082900/witchtrip2map.png" loading="lazy"  alt="[Image: witchtrip2map.png]" class="mycode_img" /><br />
<br />
MAP LEGEND<br />
<br />
1. UNKNOWN (Off-Limits)<br />
2. CABINS<br />
3. ASSEMBLY HALL<br />
4. RANGER STATION (Off-Limits)<br />
5. FLAGPOLE<br />
6. RV UNITS (Where each occupant will sleep in during the night, alphabetized for your convenience)</div></details><br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Carousel of Chaos (role madness murdergame)]]></title>
			<link>https://troublecube.net/mybb/Thread-Fin-thread-concluded-The-Carousel-of-Chaos-role-madness-murdergame</link>
			<pubDate>Fri, 21 Apr 2023 17:28:50 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=10">wingedcatgirl</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Fin-thread-concluded-The-Carousel-of-Chaos-role-madness-murdergame</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">Navigation: <span style="font-weight: bold;" class="mycode_b"><a href="https://troublecube.net/mybb/Thread-Signup-full-Ultimate-Role-Madness-Hellgame-aka-Mintleaf-can-t-count-to-3" target="_blank" rel="noopener" class="mycode_url">Signup/OOC thread</a></span></div>
<hr class="mycode_hr" />
"<span style="color: #6D6DC0;" class="mycode_color">Welcome, welcome! I've brought you all here today for one purpose - the true and neo chaos! ... Kidding, kidding! I'm just here to have a little fun, fun!</span>"<br />
<br />
... It's not immediately obvious where this voice is coming from. You've woken up in some kind of circus tent, but there are no visible exits. You're just in here with 12 random other people. ... Kirby and Ribbon count as one person. For reasons.<br />
<br />
Players: <br />
<ol type="1" class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Autumn Leeds (<dvz_me_placeholder id="0" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">EXECUTED D2: Inventor Messenger</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Bronwyn Saltwater (<dvz_me_placeholder id="1" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED D3: Dualgunner Dualgunner of Chaos</strong></span><br />
</li>
<li>Kirby and Ribbon (<dvz_me_placeholder id="2" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Stalker Bonded</span></strong></span><br />
</li>
<li>Lithium (<dvz_me_placeholder id="3" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Amnesiac (Watcher Two-shot Commuter) Hider</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Leonie Langdale (<dvz_me_placeholder id="4" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N1: Mason Hider</span></strong></span><br />
</li>
<li>Kizuna Itsuki (<dvz_me_placeholder id="5" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Mason Announcer</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Jack Kilborn (<dvz_me_placeholder id="6" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">EXECUTED D1: Watcher Two-Shot Commuter</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Candy Watermelon (<dvz_me_placeholder id="7" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>KILLED N2: Strengthener Rolecop of Chaos</strong></span><br />
</li>
<li>Avrilvanhazorhirhmanetzhonak "The Firebug" Zhylosorudahl-Kastahr (<dvz_me_placeholder id="8" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Bus Driver Bonded</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Rouge the Bat (<dvz_me_placeholder id="9" />) replaced by Brian Duffel (<dvz_me_placeholder id="6" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N2: French Vanilla Mason</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Fourto (<dvz_me_placeholder id="10" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>KILLED N1: Dualgunner Two-shot Commuter of Chaos</strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Khommodior (<dvz_me_placeholder id="11" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N1: Jailer Announcer</span></strong></span><br />
</li>
</ol>
NPCs:<br />
<ol type="1" class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Valania Pecozotti (<dvz_me_placeholder id="12" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SACRIFICED</span></strong></span><br />
</li>
</ol>
<br />
"<span style="color: #6D6DC0;" class="mycode_color">Take this chance to get to know each other a little! Make some friends, friends!</span>"]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">Navigation: <span style="font-weight: bold;" class="mycode_b"><a href="https://troublecube.net/mybb/Thread-Signup-full-Ultimate-Role-Madness-Hellgame-aka-Mintleaf-can-t-count-to-3" target="_blank" rel="noopener" class="mycode_url">Signup/OOC thread</a></span></div>
<hr class="mycode_hr" />
"<span style="color: #6D6DC0;" class="mycode_color">Welcome, welcome! I've brought you all here today for one purpose - the true and neo chaos! ... Kidding, kidding! I'm just here to have a little fun, fun!</span>"<br />
<br />
... It's not immediately obvious where this voice is coming from. You've woken up in some kind of circus tent, but there are no visible exits. You're just in here with 12 random other people. ... Kirby and Ribbon count as one person. For reasons.<br />
<br />
Players: <br />
<ol type="1" class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Autumn Leeds (<dvz_me_placeholder id="0" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">EXECUTED D2: Inventor Messenger</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Bronwyn Saltwater (<dvz_me_placeholder id="1" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED D3: Dualgunner Dualgunner of Chaos</strong></span><br />
</li>
<li>Kirby and Ribbon (<dvz_me_placeholder id="2" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Stalker Bonded</span></strong></span><br />
</li>
<li>Lithium (<dvz_me_placeholder id="3" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Amnesiac (Watcher Two-shot Commuter) Hider</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Leonie Langdale (<dvz_me_placeholder id="4" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N1: Mason Hider</span></strong></span><br />
</li>
<li>Kizuna Itsuki (<dvz_me_placeholder id="5" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Mason Announcer</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Jack Kilborn (<dvz_me_placeholder id="6" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">EXECUTED D1: Watcher Two-Shot Commuter</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Candy Watermelon (<dvz_me_placeholder id="7" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>KILLED N2: Strengthener Rolecop of Chaos</strong></span><br />
</li>
<li>Avrilvanhazorhirhmanetzhonak "The Firebug" Zhylosorudahl-Kastahr (<dvz_me_placeholder id="8" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Bus Driver Bonded</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Rouge the Bat (<dvz_me_placeholder id="9" />) replaced by Brian Duffel (<dvz_me_placeholder id="6" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N2: French Vanilla Mason</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Fourto (<dvz_me_placeholder id="10" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>KILLED N1: Dualgunner Two-shot Commuter of Chaos</strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Khommodior (<dvz_me_placeholder id="11" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N1: Jailer Announcer</span></strong></span><br />
</li>
</ol>
NPCs:<br />
<ol type="1" class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Valania Pecozotti (<dvz_me_placeholder id="12" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SACRIFICED</span></strong></span><br />
</li>
</ol>
<br />
"<span style="color: #6D6DC0;" class="mycode_color">Take this chance to get to know each other a little! Make some friends, friends!</span>"]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lucky 13]]></title>
			<link>https://troublecube.net/mybb/Thread-Lucky-13</link>
			<pubDate>Tue, 31 Jan 2023 15:03:32 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=48">Dookie</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Lucky-13</guid>
			<description><![CDATA[Welcome to Lucky 13, and thank you for tuning in. Now, on with your scheduled programming.<br />
<br />
-<br />
<br />
<details><summary>The Mechanics</summary><div class="foldercontents">There is no day, and there is no night. Instead, cycles are divided into two parts. To start, you are allowed to freely explore the map, make alliances, gather materials, and perhaps even kill (More on that later).<br />
<br />
After that begins the “Rounds”. A game will be played that will end with the death of one or two of the people. After the game begins the free roam again. (List of all possible rounds will be posted sometime before the game starts).<br />
<br />
Rounds include such things as voting out a person, luck-based guessing, and games in which you can directly target those you do not like/those who you think have murdered.<br />
<br />
The cycle will repeat until there are two people left, to which a special Finale Round will be played. The loser of that will be killed, and the winner will be sent free - the only survivor of the 13.<br />
<br />
Standard murdergame actions and rolling will appear here.</div></details><br />
<br />
<br />
<details><summary>Attacking &amp; Killing</summary><div class="foldercontents">
<br />
During the free roam, as well as during a special event known as “Battle Royale”, you may attack another person.<br />
<br />
To attack, you need a weapon (No, you're not killing someone with your fists, sorry), which you can find scattered around IKEA. Each weapon will have a strength rating from 1 - 10, this will be added to a d10 dice roll. You need at least 20 power to kill someone else. <br />
<br />
After you make your attempt at striking, the other person will make an attempt to dodge your attack. They will roll a d20 for dodging, and if the d20 is more than your combined d10 and and strength rating, they will dodge your attack.<br />
<br />
If they successfully dodge, they can make an attempt to run. They will roll another d20, and if the d20 is 10 or more, they will successfully escape. If it is more than 15, they will also catch a glimpse of your face.<br />
<br />
If they do not escape, you may attempt striking them again, or you can leave if that's what you're like. Remember that you must hit them with at least 20 power to kill them.<br />
<br />
But what if you don't want to run from danger like a little bitch? Then you can retaliate if you also have a weapon. If retaliation happens, both parties will be building up attack until either one runs or someone dies.<br />
<br />
Also, if you set up a planned kill, such as a fire, explosion, or poison, it's an instakilll, with the challenge being to pull it off.<br />
<br />
So why kill? For one, it gets the player count down. For two, if someone attempts to kill you, you will successfully escape the attempt (This only works for the first attempt to kill you). While you may very much become a target in voting and targeting based Rounds, that is only if you are suspected of doing the murder.</div></details><br />
<br />
<br />
<details><summary>Possible Rounds</summary><div class="foldercontents">Election Night: Vote for someone to go out.<br />
Election Night Double Trouble: Vote for someone to go out. The two most voted people are killed.<br />
Please Plead Me: One person is chosen as the executioner. In character, you must DM me a paragraph that pleads to that person not to kill you, which I will send to the executioner. The executioner must choose their least favorite plea and that person is killed. If someone does not give a plea, they will be PUBLICLY SHAMED on the thread.<br />
Hey Man, Nice Shot: Players are locked into a room. A gun loaded with only one bullet is on the table. Everyone chooses a number (1 - however many people are in the game currently). If that number is equal to one randomly chosen by me, you are dead. If you refuse to pick a number, you will be killed.<br />
Hot Potato: The potato will have a set number of passes in it (from 5 - 20), and every player will either say in thread or DM who they pass it to. If you get the last pass, you are killed. There is a 24 hour time limit to pass the potato by. If you do not pass it in that amount of time, you will die.<br />
Save Me: A random person is drawn, and can save one other person in the game. This goes on until there is one person left, to which they are killed.<br />
Audience Says…: Only people not currently in the game (AKA, spectators and previously killed players) can vote for someone to go out. That person is killed.<br />
Rock, Paper, Scissors: Rock Paper Scissors tournament bracket, only occurs with an even number of players. Loser of each match progresses until the final 2 are in a match together, to which the loser of that is killed.<br />
Curse Words: A word is said to not be used in any upcoming posts. The first person to use the word will be killed.<br />
Assassination Game: One person will be given another person they are to kill by the next round. If they do not, the assassin will die instead.<br />
Gunslinger: One person will be given a gun, and must choose someone to kill. They can also sacrifice themselves.<br />
Let Them Cook: Three prompts will be given. Contestants have 48 hours to send their response to it, to which I will post anonymously. Everyone will then vote for their favorite one. The least voted person will die.<br />
Battle Royale: All players engage in battle for a day, roll an R10 for each attack, If you take 20 damage, you die. If nobody dies, someone is randomly chosen to be shot.<br />
Item Drop! - The only round that does not involve someone dying. Weapons and supplies will be distributed.</div></details><br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://i.pinimg.com/originals/5d/02/8b/5d028b04f3655eb19c77394b7ae0932d.gif" loading="lazy"  alt="[Image: 5d028b04f3655eb19c77394b7ae0932d.gif]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">1. Don't be a dick. No godmodding, puppeting, you know the drill.<br />
2. Don't cheat, because cheating is for losers. And now you know, and knowing is half the battle.<br />
3. Don't share DMs unless I give you permission.<br />
4. Dead players, please don't talk in thread until the game ends.<br />
5. You know who you can play as and who you can't, so don't try and sign up as Adobe Himmler or anyone like that.<br />
6. DMing other players is encouraged. If you want to do so, just DM me, and I'll hook you guys up. Alliances, betrayals, and rivalries are a major part of this game.<br />
7. You can edit your posts in this game. I know, what a novelty.<br />
8. Finally, have fun. Those seen not having fun will be executed at the stake.</div></details><br />
<br />
<br />
Participants:<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">1. Vriska Serket - Kennifer</span> (Exploded)<br />
<span style="text-decoration: line-through;" class="mycode_s">2. Nerva Reisgraf - Florian</span> (Defeated)<br />
3. Lucky - wingedcatgirl<br />
4. Dr. Eight - Point Maid<br />
<span style="text-decoration: line-through;" class="mycode_s">5. Sigrid Anderson - noodlesnook</span> (Shot)<br />
6.  Sasha Waybright - TalesOfUnder<br />
<span style="text-decoration: line-through;" class="mycode_s">7. Darryl Meeks - Lee the Hammer</span> (Beaten)<br />
8. P.H. Casinoguide - Zanreo<br />
9. Noelle - Owen<br />
10. Jewel - Knife<br />
<span style="text-decoration: line-through;" class="mycode_s">11. Sony and Microsoft - Oggy</span> (Crushed)<br />
<span style="text-decoration: line-through;" class="mycode_s">12. Jacquelyn - MP</span> (Stabbed)<br />
13. Arline - Nebula<br />
-<br />
<br />
You wake up inside of a bedroom...no, a makeup of a bedroom in some sort of department store.]]></description>
			<content:encoded><![CDATA[Welcome to Lucky 13, and thank you for tuning in. Now, on with your scheduled programming.<br />
<br />
-<br />
<br />
<details><summary>The Mechanics</summary><div class="foldercontents">There is no day, and there is no night. Instead, cycles are divided into two parts. To start, you are allowed to freely explore the map, make alliances, gather materials, and perhaps even kill (More on that later).<br />
<br />
After that begins the “Rounds”. A game will be played that will end with the death of one or two of the people. After the game begins the free roam again. (List of all possible rounds will be posted sometime before the game starts).<br />
<br />
Rounds include such things as voting out a person, luck-based guessing, and games in which you can directly target those you do not like/those who you think have murdered.<br />
<br />
The cycle will repeat until there are two people left, to which a special Finale Round will be played. The loser of that will be killed, and the winner will be sent free - the only survivor of the 13.<br />
<br />
Standard murdergame actions and rolling will appear here.</div></details><br />
<br />
<br />
<details><summary>Attacking &amp; Killing</summary><div class="foldercontents">
<br />
During the free roam, as well as during a special event known as “Battle Royale”, you may attack another person.<br />
<br />
To attack, you need a weapon (No, you're not killing someone with your fists, sorry), which you can find scattered around IKEA. Each weapon will have a strength rating from 1 - 10, this will be added to a d10 dice roll. You need at least 20 power to kill someone else. <br />
<br />
After you make your attempt at striking, the other person will make an attempt to dodge your attack. They will roll a d20 for dodging, and if the d20 is more than your combined d10 and and strength rating, they will dodge your attack.<br />
<br />
If they successfully dodge, they can make an attempt to run. They will roll another d20, and if the d20 is 10 or more, they will successfully escape. If it is more than 15, they will also catch a glimpse of your face.<br />
<br />
If they do not escape, you may attempt striking them again, or you can leave if that's what you're like. Remember that you must hit them with at least 20 power to kill them.<br />
<br />
But what if you don't want to run from danger like a little bitch? Then you can retaliate if you also have a weapon. If retaliation happens, both parties will be building up attack until either one runs or someone dies.<br />
<br />
Also, if you set up a planned kill, such as a fire, explosion, or poison, it's an instakilll, with the challenge being to pull it off.<br />
<br />
So why kill? For one, it gets the player count down. For two, if someone attempts to kill you, you will successfully escape the attempt (This only works for the first attempt to kill you). While you may very much become a target in voting and targeting based Rounds, that is only if you are suspected of doing the murder.</div></details><br />
<br />
<br />
<details><summary>Possible Rounds</summary><div class="foldercontents">Election Night: Vote for someone to go out.<br />
Election Night Double Trouble: Vote for someone to go out. The two most voted people are killed.<br />
Please Plead Me: One person is chosen as the executioner. In character, you must DM me a paragraph that pleads to that person not to kill you, which I will send to the executioner. The executioner must choose their least favorite plea and that person is killed. If someone does not give a plea, they will be PUBLICLY SHAMED on the thread.<br />
Hey Man, Nice Shot: Players are locked into a room. A gun loaded with only one bullet is on the table. Everyone chooses a number (1 - however many people are in the game currently). If that number is equal to one randomly chosen by me, you are dead. If you refuse to pick a number, you will be killed.<br />
Hot Potato: The potato will have a set number of passes in it (from 5 - 20), and every player will either say in thread or DM who they pass it to. If you get the last pass, you are killed. There is a 24 hour time limit to pass the potato by. If you do not pass it in that amount of time, you will die.<br />
Save Me: A random person is drawn, and can save one other person in the game. This goes on until there is one person left, to which they are killed.<br />
Audience Says…: Only people not currently in the game (AKA, spectators and previously killed players) can vote for someone to go out. That person is killed.<br />
Rock, Paper, Scissors: Rock Paper Scissors tournament bracket, only occurs with an even number of players. Loser of each match progresses until the final 2 are in a match together, to which the loser of that is killed.<br />
Curse Words: A word is said to not be used in any upcoming posts. The first person to use the word will be killed.<br />
Assassination Game: One person will be given another person they are to kill by the next round. If they do not, the assassin will die instead.<br />
Gunslinger: One person will be given a gun, and must choose someone to kill. They can also sacrifice themselves.<br />
Let Them Cook: Three prompts will be given. Contestants have 48 hours to send their response to it, to which I will post anonymously. Everyone will then vote for their favorite one. The least voted person will die.<br />
Battle Royale: All players engage in battle for a day, roll an R10 for each attack, If you take 20 damage, you die. If nobody dies, someone is randomly chosen to be shot.<br />
Item Drop! - The only round that does not involve someone dying. Weapons and supplies will be distributed.</div></details><br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://i.pinimg.com/originals/5d/02/8b/5d028b04f3655eb19c77394b7ae0932d.gif" loading="lazy"  alt="[Image: 5d028b04f3655eb19c77394b7ae0932d.gif]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">1. Don't be a dick. No godmodding, puppeting, you know the drill.<br />
2. Don't cheat, because cheating is for losers. And now you know, and knowing is half the battle.<br />
3. Don't share DMs unless I give you permission.<br />
4. Dead players, please don't talk in thread until the game ends.<br />
5. You know who you can play as and who you can't, so don't try and sign up as Adobe Himmler or anyone like that.<br />
6. DMing other players is encouraged. If you want to do so, just DM me, and I'll hook you guys up. Alliances, betrayals, and rivalries are a major part of this game.<br />
7. You can edit your posts in this game. I know, what a novelty.<br />
8. Finally, have fun. Those seen not having fun will be executed at the stake.</div></details><br />
<br />
<br />
Participants:<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">1. Vriska Serket - Kennifer</span> (Exploded)<br />
<span style="text-decoration: line-through;" class="mycode_s">2. Nerva Reisgraf - Florian</span> (Defeated)<br />
3. Lucky - wingedcatgirl<br />
4. Dr. Eight - Point Maid<br />
<span style="text-decoration: line-through;" class="mycode_s">5. Sigrid Anderson - noodlesnook</span> (Shot)<br />
6.  Sasha Waybright - TalesOfUnder<br />
<span style="text-decoration: line-through;" class="mycode_s">7. Darryl Meeks - Lee the Hammer</span> (Beaten)<br />
8. P.H. Casinoguide - Zanreo<br />
9. Noelle - Owen<br />
10. Jewel - Knife<br />
<span style="text-decoration: line-through;" class="mycode_s">11. Sony and Microsoft - Oggy</span> (Crushed)<br />
<span style="text-decoration: line-through;" class="mycode_s">12. Jacquelyn - MP</span> (Stabbed)<br />
13. Arline - Nebula<br />
-<br />
<br />
You wake up inside of a bedroom...no, a makeup of a bedroom in some sort of department store.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Toontown Showdown 2]]></title>
			<link>https://troublecube.net/mybb/Thread-Toontown-Showdown-2</link>
			<pubDate>Wed, 21 Dec 2022 18:02:31 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=18">PointMaid</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Toontown-Showdown-2</guid>
			<description><![CDATA[<span style="font-family: Comic Sans MS;" class="mycode_font">Welcome to Schadenfreude Studios! The studio with the biggest animated blockbusters anywhere! Literally, we will blow up your block and animate it. A family-owned and operated studio for three generations! <br />
<br />
As always, we're on the hunt for new talent. And what better way to find out who's ready for the spotlight than to have all the applicants compete against one another? Be careful, the competition can get cutthroat!<br />
<br />
Judging you in this competition, and in life, will be the co-owner of the studio and co-star of the Schadenfreude Sisters Shorts, Lotta Schadenfreude, and one of our oldest and most beloved stars that have been with us from the beginning, Mincer Mouse. You'll have to try to impress them to have any chance of winning and becoming a STAR, and these two enjoy it when the competition gets rough and ready. Do you have what it takes? It'll be a test not just of physical stamina, but mental ingenuity as well.<br />
<br />
Please pick up your studio map and remember to stay on the studio campus.<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://troublecube.net/mybb/attachment.php?aid=138" loading="lazy"  alt="[Image: attachment.php?aid=138]" class="mycode_img" /></div></details><br />
<br />
Good luck, and watch out for falling anvils,<br />
<br />
Lotta Schadenfreude [PointMaid] <img src="https://cdn.discordapp.com/attachments/780497237826076742/826987436155994122/685797_pgvPR4bH.png" loading="lazy"  width="150" height="150" alt="[Image: 685797_pgvPR4bH.png]" class="mycode_img" /><br />
Mincer Mouse [Lee the Hammer] <img src="https://cdn.discordapp.com/attachments/989329705528336399/1037443025514795099/mincer.png" loading="lazy"  width="150" height="150" alt="[Image: mincer.png]" class="mycode_img" /><br />
</span><br />
*<br />
<br />
Toontown Showdown 2 is a Dangan-style murdergame, meaning there are no roles; anyone can kill if they choose to do so. In addition, players will take part in challenges for a chance to win nightly immunity.<br />
<br />
GAMEPLAY<br />
* Each day, the main soundstage will have another set constructed and you will be given a new map for it and allowed to explore. After which the challenge will begin and players will have to do them within the time limit. The challenge responses will be judged by Point and Hammer. Both hosts will choose the winner(s), who will receive nightly immunity.<br />
* During night phase, players will PM both hosts on what actions they want to do. The maximum cap for nightly murders is ONE. If multiple players PM kills, they will be chosen randomly. Do note if no one sends in kill PMs, one random player will be killed off during the day.<br />
* Once day phase begins, it's investigation and voting time. Players look for evidence with actions that are RNG-based from 1 to 10. 1 failing miserably with the possibility of evidence getting destroyed and 10 being where things go way too well. Players will have until the deadline to investigate and vote.<br />
* After investigation/voting time ends, the soundstage set will be re-done and you will be given a new map. And like before, explore and do challenges, investigate/vote, repeat on and on.<br />
* Murders can happen during the day. But you'll be visible during the day if you do so unless you and the other player are in the same room.<br />
<br />
RULES<br />
1. Since this is a cartoon-themed murdergame, only cartoon characters are allowed. They can come from animated TV series, shorts, movies, anime, and comic strips. If you must play a non-animated character, please run it by Point and Lee first.<br />
2. Standard murdergame rules apply. No godmodding, no turbo-lurking, be nice to your players, no editing your posts (double-post if you need to make a correction), remain in character in thread, don't post in thread if you're dead (or give off hints on who killed you).<br />
<br />
CAST:<br />
1. <span style="text-decoration: line-through;" class="mycode_s">Jennifer "Jenny" Wakeman (Guma)</span> DEAD<br />
2. Tina Belcher (Kennifer)<br />
3. Meito Anizawa (Zanreo)<br />
4. <span style="text-decoration: line-through;" class="mycode_s">Leroy and Loretta Lockhorn (Florien)</span> made a STAR!<br />
5. <span style="text-decoration: line-through;" class="mycode_s">Timothy the Cat and Maurice the Mouse</span><span style="text-decoration: line-through;" class="mycode_s"> Coda (Oggy)</span> <span style="text-decoration: line-through;" class="mycode_s">replaced by<br />
 Bart and Lisa Simpson (dookie)</span> MIA<br />
6. Adrien Agreste/Cat Noir (Sylvi)<br />
7. <span style="text-decoration: line-through;" class="mycode_s">Haruhi Suzumiya (Despair's Archon of Memes) </span> DEAD<br />
8. <span style="text-decoration: line-through;" class="mycode_s">Perch Perkins (wahoothis)</span> MIA replaced by Telly (Oggy)<br />
9. <span style="text-decoration: line-through;" class="mycode_s">Walt Disney (Cutegirl)</span> EXECUTED<br />
10. Badgerclops (Magolor)<br />
11. <span style="text-decoration: line-through;" class="mycode_s">Grampy (EeveeGirlChey)</span> replaced by <span style="text-decoration: line-through;" class="mycode_s">Magolor (Oggy)</span> DEAD<br />
12. <span style="text-decoration: line-through;" class="mycode_s">Dr. Doofenshmirtz (Owen23)</span> DEAD]]></description>
			<content:encoded><![CDATA[<span style="font-family: Comic Sans MS;" class="mycode_font">Welcome to Schadenfreude Studios! The studio with the biggest animated blockbusters anywhere! Literally, we will blow up your block and animate it. A family-owned and operated studio for three generations! <br />
<br />
As always, we're on the hunt for new talent. And what better way to find out who's ready for the spotlight than to have all the applicants compete against one another? Be careful, the competition can get cutthroat!<br />
<br />
Judging you in this competition, and in life, will be the co-owner of the studio and co-star of the Schadenfreude Sisters Shorts, Lotta Schadenfreude, and one of our oldest and most beloved stars that have been with us from the beginning, Mincer Mouse. You'll have to try to impress them to have any chance of winning and becoming a STAR, and these two enjoy it when the competition gets rough and ready. Do you have what it takes? It'll be a test not just of physical stamina, but mental ingenuity as well.<br />
<br />
Please pick up your studio map and remember to stay on the studio campus.<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://troublecube.net/mybb/attachment.php?aid=138" loading="lazy"  alt="[Image: attachment.php?aid=138]" class="mycode_img" /></div></details><br />
<br />
Good luck, and watch out for falling anvils,<br />
<br />
Lotta Schadenfreude [PointMaid] <img src="https://cdn.discordapp.com/attachments/780497237826076742/826987436155994122/685797_pgvPR4bH.png" loading="lazy"  width="150" height="150" alt="[Image: 685797_pgvPR4bH.png]" class="mycode_img" /><br />
Mincer Mouse [Lee the Hammer] <img src="https://cdn.discordapp.com/attachments/989329705528336399/1037443025514795099/mincer.png" loading="lazy"  width="150" height="150" alt="[Image: mincer.png]" class="mycode_img" /><br />
</span><br />
*<br />
<br />
Toontown Showdown 2 is a Dangan-style murdergame, meaning there are no roles; anyone can kill if they choose to do so. In addition, players will take part in challenges for a chance to win nightly immunity.<br />
<br />
GAMEPLAY<br />
* Each day, the main soundstage will have another set constructed and you will be given a new map for it and allowed to explore. After which the challenge will begin and players will have to do them within the time limit. The challenge responses will be judged by Point and Hammer. Both hosts will choose the winner(s), who will receive nightly immunity.<br />
* During night phase, players will PM both hosts on what actions they want to do. The maximum cap for nightly murders is ONE. If multiple players PM kills, they will be chosen randomly. Do note if no one sends in kill PMs, one random player will be killed off during the day.<br />
* Once day phase begins, it's investigation and voting time. Players look for evidence with actions that are RNG-based from 1 to 10. 1 failing miserably with the possibility of evidence getting destroyed and 10 being where things go way too well. Players will have until the deadline to investigate and vote.<br />
* After investigation/voting time ends, the soundstage set will be re-done and you will be given a new map. And like before, explore and do challenges, investigate/vote, repeat on and on.<br />
* Murders can happen during the day. But you'll be visible during the day if you do so unless you and the other player are in the same room.<br />
<br />
RULES<br />
1. Since this is a cartoon-themed murdergame, only cartoon characters are allowed. They can come from animated TV series, shorts, movies, anime, and comic strips. If you must play a non-animated character, please run it by Point and Lee first.<br />
2. Standard murdergame rules apply. No godmodding, no turbo-lurking, be nice to your players, no editing your posts (double-post if you need to make a correction), remain in character in thread, don't post in thread if you're dead (or give off hints on who killed you).<br />
<br />
CAST:<br />
1. <span style="text-decoration: line-through;" class="mycode_s">Jennifer "Jenny" Wakeman (Guma)</span> DEAD<br />
2. Tina Belcher (Kennifer)<br />
3. Meito Anizawa (Zanreo)<br />
4. <span style="text-decoration: line-through;" class="mycode_s">Leroy and Loretta Lockhorn (Florien)</span> made a STAR!<br />
5. <span style="text-decoration: line-through;" class="mycode_s">Timothy the Cat and Maurice the Mouse</span><span style="text-decoration: line-through;" class="mycode_s"> Coda (Oggy)</span> <span style="text-decoration: line-through;" class="mycode_s">replaced by<br />
 Bart and Lisa Simpson (dookie)</span> MIA<br />
6. Adrien Agreste/Cat Noir (Sylvi)<br />
7. <span style="text-decoration: line-through;" class="mycode_s">Haruhi Suzumiya (Despair's Archon of Memes) </span> DEAD<br />
8. <span style="text-decoration: line-through;" class="mycode_s">Perch Perkins (wahoothis)</span> MIA replaced by Telly (Oggy)<br />
9. <span style="text-decoration: line-through;" class="mycode_s">Walt Disney (Cutegirl)</span> EXECUTED<br />
10. Badgerclops (Magolor)<br />
11. <span style="text-decoration: line-through;" class="mycode_s">Grampy (EeveeGirlChey)</span> replaced by <span style="text-decoration: line-through;" class="mycode_s">Magolor (Oggy)</span> DEAD<br />
12. <span style="text-decoration: line-through;" class="mycode_s">Dr. Doofenshmirtz (Owen23)</span> DEAD]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Murder in the Mountains 2: Everyone heads off to a beach somewhere (END)]]></title>
			<link>https://troublecube.net/mybb/Thread-Fin-thread-concluded-Murder-in-the-Mountains-2-Everyone-heads-off-to-a-beach-somewhere-END</link>
			<pubDate>Sat, 20 Aug 2022 12:36:26 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=10">wingedcatgirl</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Fin-thread-concluded-Murder-in-the-Mountains-2-Everyone-heads-off-to-a-beach-somewhere-END</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><a href="https://troublecube.net/mybb/Thread-Signup-full-Vince-Ruiz-Underground-Spa-Tours" target="_blank" rel="noopener" class="mycode_url">Signup Thread</a></span> | <span style="font-weight: bold;" class="mycode_b"><a href="https://troublecube.net/mybb/Thread-OOC-Murderverse-OOC" target="_blank" rel="noopener" class="mycode_url">Murderverse OOC Thread</a></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">The game is over. The <span style="color: green;" class="mycode_color">Innocents</span> and the <span style="color: purple;" class="mycode_color">Survivor</span> escaped safely.</span></span></div>
<br />
<span style="text-decoration: underline;" class="mycode_u">Plot:</span><br />
You found a letter in your mailbox advertising a spa getaway, and thought to yourself, you deserve a vacation. So did 14 other people. And then one of them FUCKING DIED. Now you have to figure out who's killing you all off - before they overwhelm you all.<br />
<br />
Mods of this thread are us (<dvz_me_placeholder id="13" />), <dvz_me_placeholder id="12" />, <dvz_me_placeholder id="5" />, and <dvz_me_placeholder id="14" />.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Rules:</span><br />
<ol type="1" class="mycode_list"><li>Listen to the GMs when we say things.<br />
</li>
<li>This is a mafia-type game. In the day, everyone picks someone to eliminate. At night, the Death Cultists pick someone to kill, and anyone with night actions chooses what to do with that.<br />
</li>
<li>No godmoding, puppeteering, etc. Your character is your character, other players' characters are their characters, the NPCs are NPCs.<br />
</li>
<li>No editing posts. If you made a formatting mistake, holler a mod. If you made a wording mistake, double-post.<br />
</li>
<li>Please no turbolurking. Try to post at least once per day. Ideally more. If you need to drop out, drop out, we'll find a replacement.<br />
</li>
<li>This is a murdergame. You might die, you might roll scum. Please don't enter as a character you're not okay with those things happening to. After all, <span style="font-family: Courier New;" class="mycode_font">you accepted everything that will happen from now on.</span><br />
</li>
<li>... this game is <span style="font-style: italic;" class="mycode_i">hopefully</span> more balanced than MitM 1 was. But we'll see. Hopefully any unbalance is still the fun kind.<br />
</li>
</ol>
<br />
<span style="text-decoration: underline;" class="mycode_u">Roles:</span><br />
<a href="https://docs.google.com/document/d/15EvJjE3gtv5AsEAILTL5sWVEhin2ZmvFmesQ7tkDtfM/" target="_blank" rel="noopener" class="mycode_url">Full notes including weird edge cases</a><br />
<details><summary>Death Cultists</summary><div class="foldercontents"><span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Dualgunner</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Always keep a backup.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Once per game, during the night, you may visit and kill one player, independently of the normal <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span> nightkill.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Janitor</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Don't make a mess.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Each night, you may visit a player. If that player dies that night, their role and alignment will be revealed only to you.<br />
Additionally, once per game, you may "deep clean" your target, removing almost all evidence of anything that happened to or near them that night (even if they don't die). <br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist One-Shot Vanillaizer</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">We all scream for ice cream.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Once per game, during the night, you may visit a player. That player will permanently lose all abilities, becoming a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Goon</span>, <span style="color: #2ECC40;" class="mycode_color">Vanilla Townie</span>, or <span style="color: #0074D9;" class="mycode_color">Survivor</span>. This ability will have no effect if it targets a <span style="color: #E82A1F;" class="mycode_color">Wannabe</span>, <span style="color: #D900A7;" class="mycode_color">Amnesiac</span>, <span style="color: #2ECC40;" class="mycode_color">Mason</span>, or <span style="color: #005DC2;" class="mycode_color">Unjester</span>.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Two-shot Rolecop</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">What does it say on my badge? Cash bribes only.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Twice per game, during the night, you may visit a player. You will learn that player's role.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Rolestopper</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">This player is temporarily unavailable due to a copyright claim by Vince Ruiz Tours.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Each night, you may visit a player. All other non-killing actions performed on that player that night will fail.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Strengthener</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Here's eight cans of Red Bull. You've got three minutes to drink them before your job.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Each night, you may visit a player other than yourself. Actions performed by that player that night cannot be blocked or redirected.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Wannabe</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Your ideas are intriguing and I wish to subscribe to your newsletter.</span><br />
You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, but you do not know who they are, nor vice-versa, and you do not have access to their scumchat. If you are targeted by a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span> nightkill, instead of being killed, you will be recruited, gaining access to the scumchat and full knowledge of the scumteam.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.</div></details><br />
<br />
<br />
<details><summary>Innocents</summary><div class="foldercontents"><span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">[parity]-Night Jailer</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Squadalah! We're off! (to prison)</span><br />
Each [parity]-numbered night, you may visit a player. That player will be unable to act or be acted upon that night, including kills.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You and <span style="color: #2ECC40;" class="mycode_color">[player]</span> are <span style="color: #2ECC40;" class="mycode_color">Masons</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Who keeps the Martians under wraps? We do!</span><br />
As the <span style="color: #2ECC40;" class="mycode_color">Masons</span>, you know each other's identities and have a shared mason chat.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">[parity]-Night Bus Driver</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Beep beep.</span><br />
Each [parity]-numbered night, you may visit two players. Anyone who attempts to visit one of those players that night will visit the other player instead.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Fruit Vendor</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Yummy yummy, fruit salad.</span><br />
Each night, you may visit one player. That player will receive a fruit.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Gunner</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">And if that don't work, use more gun.</span><br />
Each night, you may stand ready. If you do, you will kill any player who visits you that night. If you are targeted by the <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span> nightkill, you will shoot each other simultaneously and both die.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">[parity]-Night Stalker</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Every breath you take, every move you make...</span><br />
Each [parity]-numbered night, you may visit a player. You will learn whether that player visits anyone that night, and who.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are an <span style="color: #2ECC40;" class="mycode_color">Odd-Night Watcher</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">They've all got the gannet, it's a standard British bird!</span><br />
Each odd-numbered night, you may visit a player. You will learn whether anyone visits that player that night, and who.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">One-Shot Bulletproof</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Your weapons will not work on me!</span><br />
Once per game, when you are targeted by a nightkill, the kill will fail and you will survive.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Coroner</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">🎵Blunt-force trauma to the back of the head~</span><br />
Each night, you may visit a dead player. You will learn their role and alignment.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Two-Shot Commuter</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">And he used portals to push henemy headquarters into a portal.</span><br />
Twice per game, during the night, you may commute. When you commute, all actions targeting you that night will fail.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Heavy</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">*pokes self with a stick* I think Heavy is dead.</span><br />
The scum already killed you before the game started, but it looks like your body hasn't caught on yet. At any point during the game, while still alive, you may reveal yourself as the <span style="color: #2ECC40;" class="mycode_color">Heavy</span>. From that point on, you will be unable to vote and immune to all actions, but can still post in the thread during the day as normal.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are an <span style="color: #2ECC40;" class="mycode_color">Investigator</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">I wouldn't believe them if they swore they were lying.</span><br />
Each night, you may name up to three roles and visit up to two players. You will be informed whether or not any of the players you visited have any of the roles you named.<br />
As long as a <span style="color: #2ECC40;" class="mycode_color">Dreaming Seer</span> is alive, you will receive results only on odd-numbered nights.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Dreaming Seer</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Enhance function. It's... a bunch of pixels.</span><br />
Each night, you may visit an <span style="font-weight: bold;" class="mycode_b">Investigation</span> target and an <span style="font-weight: bold;" class="mycode_b">Informing</span> target. Your <span style="font-weight: bold;" class="mycode_b">Informing</span> target will learn the alignment of your <span style="font-weight: bold;" class="mycode_b">Investigation</span> target.<br />
As long as an <span style="color: #2ECC40;" class="mycode_color">Investigator</span> is alive, results will be delivered only on even-numbered nights.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">One-Shot CPR Doctor</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Anyway, that's how I lost my medical license.</span><br />
Once per game, during the night, you may visit one player.<br />
If that player would be killed, instead they survive. If that player would not have been killed, you will kill them.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Lawyer</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Hey there Legal Eagles, it's time to think like a lawyer!</span><br />
At any time, as long as you are alive, players may update their <span style="color: #C19E00;" class="mycode_color">Last Will</span>. <br />
Any player who dies while you are alive will have their <span style="color: #C19E00;" class="mycode_color">Last Will</span> publicly revealed.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.</div></details><br />
<br />
<br />
<details><summary>Third Parties</summary><div class="foldercontents"><span style="text-decoration: underline;" class="mycode_u">You are an <span style="color: #D900A7;" class="mycode_color">Amnesiac</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Where am I? Who am I?</span><br />
Once per game, during the night, you may visit a dead player. You will receive their role, including their abilities, win condition, and access to shared chats. The fact that the <span style="color: #D900A7;" class="mycode_color">Amnesiac</span> has remembered their role will be publicly announced, but further details will not.<br />
You cannot win as an <span style="color: #D900A7;" class="mycode_color">Amnesiac</span>; you must remember a role and inherit their win condition.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #005DC2;" class="mycode_color">Bodyguard Unjester</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">I am the only serious character in this show. That's the joke.</span><br />
Each night, you may visit a player. Once per night, if a player you visited would be killed, you will be killed in their place.<br />
You win if you are killed during the night. The day after you are killed, you may choose and kill any player.<br />
You lose if you are eliminated during the day, or if you are still alive when the game ends.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #FF851B;" class="mycode_color">Slasher</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">You're gonna have a bad time.</span><br />
Each night, you must visit and kill a player.<br />
All investigative roles will view you as a <span style="color: #2ECC40;" class="mycode_color">Vanilla Townie</span>.<br />
You win if all other players are dead, even if you don't live to see it.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #0074D9;" class="mycode_color">Rickrollizer</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Hey, check out this cool leaked preview!</span><br />
Each night, you may visit a player. That player will become a <span style="color: #0074D9;" class="mycode_color">Rickroller</span>.<br />
You win if at least ten Rickrolls are delivered before the game ends, even if you don't live to see it. Any time after the delivery of the tenth Rickroll, even if you are dead, you may choose and kill any player. When you do, if you are still alive, you will leave the game.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #0074D9;" class="mycode_color">Survivor Shapeshifter</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">gloop</span><br />
Each night, you may visit a player. You will copy their role until the end of the next night, automatically using it on your next target.<br />
Normally, you win if you are still alive at the end of the game. A copied role can change this.</div></details><br />
<br />
<br />
<details><summary>Special</summary><div class="foldercontents"><span style="color: #2ECC40;" class="mycode_color">Vanilla Townie.</span><br />
<span style="font-style: italic;" class="mycode_i">Your free trial has expired.</span><br />
A <span style="color: #2ECC40;" class="mycode_color">town-aligned player</span> who has been Vanillized becomes a <span style="color: #2ECC40;" class="mycode_color">Vanilla Townie</span>.<br />
<span style="color: #2ECC40;" class="mycode_color">Vanilla Townies</span> have no special abilities, only their vote.<br />
<span style="color: #2ECC40;" class="mycode_color">Vanilla Townies</span> win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="color: #E82A1F;" class="mycode_color">Death Cultist Goon</span>.<br />
<span style="font-style: italic;" class="mycode_i">Now we can rename the game "El Goonish Murder".</span><br />
A <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span> who has been Vanillaized becomes a <span style="color: #E82A1F;" class="mycode_color">Goon</span>.<br />
<span style="color: #E82A1F;" class="mycode_color">Goons</span> have no special abilities, only their vote and access to the <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span> scumchat and nightkill.<br />
Goons win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="color: #0074D9;" class="mycode_color">Survivor</span>.<br />
<span style="font-style: italic;" class="mycode_i">Don't you get it?! When you die in Canada, you die in REAL LIFE!</span><br />
A third-party who has been Vanillized becomes a <span style="color: #0074D9;" class="mycode_color">Survivor</span>.<br />
<span style="color: #0074D9;" class="mycode_color">Survivors</span> have no special abilities, only their vote.<br />
<span style="color: #0074D9;" class="mycode_color">Survivors</span> win if they are still alive when the game ends.<br />
<br />
<span style="color: #0074D9;" class="mycode_color">Rickroller</span>.<br />
<span style="font-style: italic;" class="mycode_i">Never gonna give you up!</span><br />
In addition to their other roles, any player targeted by a <span style="color: #0074D9;" class="mycode_color">Rickrollizer</span> becomes a <span style="color: #0074D9;" class="mycode_color">Rickroller</span>. Any player who visits a living <span style="color: #0074D9;" class="mycode_color">Rickroller</span> will receive a Rickroll with their result PM. When a <span style="color: #0074D9;" class="mycode_color">Rickroller</span> dies, by any means, their role-flip will be replaced with a Rickroll.</div></details><br />
<br />
<br />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Cast:</span></span></strong></span><br />
<ol type="1" class="mycode_list"><li>Alex Splithare (<dvz_me_placeholder id="15" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Mason</span></strong></span><br />
</li>
<li>Cass (<dvz_me_placeholder id="16" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent One-Shot Bulletproof</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Corporal Giroro (<dvz_me_placeholder id="17" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED: Death Cultist Wannabe</strong></span><br />
</li>
<li>Diluc Ragnvindr (<dvz_me_placeholder id="18" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent CPR Doctor</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Elizabeth "Liz" Clarke (<dvz_me_placeholder id="0" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED: Death Cultist Dualgunner</strong></span><br />
</li>
<li>Felicia (<dvz_me_placeholder id="3" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Odd-Night Stalker</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Louis XVI &amp; Marie Antoinette (<dvz_me_placeholder id="19" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED: Death Cultist Strengthener</strong></span><br />
</li>
<li>Malos (<dvz_me_placeholder id="20" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Gunner</span></strong></span><br />
</li>
<li>Nico (<dvz_me_placeholder id="21" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Heavy</span></strong></span><br />
</li>
<li>Overlynd C. Eyre (<dvz_me_placeholder id="8" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Two-Shot Commuter</span></strong></span><br />
</li>
<li>Punch-Out Mike Tyson (<dvz_me_placeholder id="22" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Mason</span></strong></span><br />
</li>
<li>Samantha (<dvz_me_placeholder id="7" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: Purple;" class="mycode_color">Survivor Shapeshifter</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Yoshiko Minami (<dvz_me_placeholder id="10" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED: Death Cultist Vanillaizer</strong></span><br />
</li>
<li>Yuuta and Suzume (<dvz_me_placeholder id="2" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Jailer</span></strong></span><br />
</li>
</ol>
<br />
<span style="text-decoration: underline;" class="mycode_u">Form (for replacing):</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]Name[/b]:<br />
[b]Appearance[/b]: Description or image.<br />
[b]Gender/Pronouns[/b]:<br />
[b]Backstory and Personality[/b]:<br />
[b]Distinguishing Abilities[/b]:<br />
[b]Other[/b]:</code></div></div><br />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">NPCs:</span></span></strong></span> (mostly played collectively by all mods)<ul class="mycode_list"><li>Ravi (<dvz_me_placeholder id="14" />) (A sacrificial lamb, now back from the dead.)<br />
</li>
<li>Avatar of Death (The mastermind behind the cult)<br />
</li>
<li>Avatar of Life (A ray of hope letting you fight back)<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Vince Ruiz (Disgruntled owner and operator of the spa)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">DEAD</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Various nondescript staff</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">GONE</span></strong></span><br />
</li>
<li>Cletus Levy (head of the construction workers currently saving you all)<br />
</li>
</ul>
<br />
<details><summary>Spa Map</summary><div class="foldercontents"><a href="https://imagehosting.troublecube.net/cpg/albums/userpics/10001/2/mitm_2_map_28d229.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://imagehosting.troublecube.net/cpg/albums/userpics/10001/2/mitm_2_map_28d229.png" loading="lazy"  width="640" height="619" alt="[Image: mitm_2_map_28d229.png]" class="mycode_img" /></a></div></details><br />
<br />
<hr class="mycode_hr" />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Introduction</span></span></strong></span><br />
After a long bus ride, you've finally arrived at the luxurious underground spa. You take a few moments to drop your things off in your room and check over your itinerary - it looks like today is a free day. <br />
<br />
It's fairly late and night will fall soon, so it's not like you have time  to do anything really elaborate - why not take this opportunity to mingle with your fellow vacationers? Or just relax in the hot tub.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><a href="https://troublecube.net/mybb/Thread-Signup-full-Vince-Ruiz-Underground-Spa-Tours" target="_blank" rel="noopener" class="mycode_url">Signup Thread</a></span> | <span style="font-weight: bold;" class="mycode_b"><a href="https://troublecube.net/mybb/Thread-OOC-Murderverse-OOC" target="_blank" rel="noopener" class="mycode_url">Murderverse OOC Thread</a></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">The game is over. The <span style="color: green;" class="mycode_color">Innocents</span> and the <span style="color: purple;" class="mycode_color">Survivor</span> escaped safely.</span></span></div>
<br />
<span style="text-decoration: underline;" class="mycode_u">Plot:</span><br />
You found a letter in your mailbox advertising a spa getaway, and thought to yourself, you deserve a vacation. So did 14 other people. And then one of them FUCKING DIED. Now you have to figure out who's killing you all off - before they overwhelm you all.<br />
<br />
Mods of this thread are us (<dvz_me_placeholder id="13" />), <dvz_me_placeholder id="12" />, <dvz_me_placeholder id="5" />, and <dvz_me_placeholder id="14" />.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Rules:</span><br />
<ol type="1" class="mycode_list"><li>Listen to the GMs when we say things.<br />
</li>
<li>This is a mafia-type game. In the day, everyone picks someone to eliminate. At night, the Death Cultists pick someone to kill, and anyone with night actions chooses what to do with that.<br />
</li>
<li>No godmoding, puppeteering, etc. Your character is your character, other players' characters are their characters, the NPCs are NPCs.<br />
</li>
<li>No editing posts. If you made a formatting mistake, holler a mod. If you made a wording mistake, double-post.<br />
</li>
<li>Please no turbolurking. Try to post at least once per day. Ideally more. If you need to drop out, drop out, we'll find a replacement.<br />
</li>
<li>This is a murdergame. You might die, you might roll scum. Please don't enter as a character you're not okay with those things happening to. After all, <span style="font-family: Courier New;" class="mycode_font">you accepted everything that will happen from now on.</span><br />
</li>
<li>... this game is <span style="font-style: italic;" class="mycode_i">hopefully</span> more balanced than MitM 1 was. But we'll see. Hopefully any unbalance is still the fun kind.<br />
</li>
</ol>
<br />
<span style="text-decoration: underline;" class="mycode_u">Roles:</span><br />
<a href="https://docs.google.com/document/d/15EvJjE3gtv5AsEAILTL5sWVEhin2ZmvFmesQ7tkDtfM/" target="_blank" rel="noopener" class="mycode_url">Full notes including weird edge cases</a><br />
<details><summary>Death Cultists</summary><div class="foldercontents"><span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Dualgunner</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Always keep a backup.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Once per game, during the night, you may visit and kill one player, independently of the normal <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span> nightkill.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Janitor</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Don't make a mess.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Each night, you may visit a player. If that player dies that night, their role and alignment will be revealed only to you.<br />
Additionally, once per game, you may "deep clean" your target, removing almost all evidence of anything that happened to or near them that night (even if they don't die). <br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist One-Shot Vanillaizer</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">We all scream for ice cream.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Once per game, during the night, you may visit a player. That player will permanently lose all abilities, becoming a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Goon</span>, <span style="color: #2ECC40;" class="mycode_color">Vanilla Townie</span>, or <span style="color: #0074D9;" class="mycode_color">Survivor</span>. This ability will have no effect if it targets a <span style="color: #E82A1F;" class="mycode_color">Wannabe</span>, <span style="color: #D900A7;" class="mycode_color">Amnesiac</span>, <span style="color: #2ECC40;" class="mycode_color">Mason</span>, or <span style="color: #005DC2;" class="mycode_color">Unjester</span>.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Two-shot Rolecop</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">What does it say on my badge? Cash bribes only.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Twice per game, during the night, you may visit a player. You will learn that player's role.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Rolestopper</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">This player is temporarily unavailable due to a copyright claim by Vince Ruiz Tours.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Each night, you may visit a player. All other non-killing actions performed on that player that night will fail.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Strengthener</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Here's eight cans of Red Bull. You've got three minutes to drink them before your job.</span><br />
As a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are <span style="color: #E82A1F;" class="mycode_color">[player]</span> and <span style="color: #E82A1F;" class="mycode_color">[player]</span>.<br />
Each night, you may visit a player other than yourself. Actions performed by that player that night cannot be blocked or redirected.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist Wannabe</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Your ideas are intriguing and I wish to subscribe to your newsletter.</span><br />
You are a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span>, but you do not know who they are, nor vice-versa, and you do not have access to their scumchat. If you are targeted by a <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span> nightkill, instead of being killed, you will be recruited, gaining access to the scumchat and full knowledge of the scumteam.<br />
You win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.</div></details><br />
<br />
<br />
<details><summary>Innocents</summary><div class="foldercontents"><span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">[parity]-Night Jailer</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Squadalah! We're off! (to prison)</span><br />
Each [parity]-numbered night, you may visit a player. That player will be unable to act or be acted upon that night, including kills.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You and <span style="color: #2ECC40;" class="mycode_color">[player]</span> are <span style="color: #2ECC40;" class="mycode_color">Masons</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Who keeps the Martians under wraps? We do!</span><br />
As the <span style="color: #2ECC40;" class="mycode_color">Masons</span>, you know each other's identities and have a shared mason chat.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">[parity]-Night Bus Driver</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Beep beep.</span><br />
Each [parity]-numbered night, you may visit two players. Anyone who attempts to visit one of those players that night will visit the other player instead.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Fruit Vendor</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Yummy yummy, fruit salad.</span><br />
Each night, you may visit one player. That player will receive a fruit.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Gunner</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">And if that don't work, use more gun.</span><br />
Each night, you may stand ready. If you do, you will kill any player who visits you that night. If you are targeted by the <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span> nightkill, you will shoot each other simultaneously and both die.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">[parity]-Night Stalker</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Every breath you take, every move you make...</span><br />
Each [parity]-numbered night, you may visit a player. You will learn whether that player visits anyone that night, and who.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are an <span style="color: #2ECC40;" class="mycode_color">Odd-Night Watcher</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">They've all got the gannet, it's a standard British bird!</span><br />
Each odd-numbered night, you may visit a player. You will learn whether anyone visits that player that night, and who.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">One-Shot Bulletproof</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Your weapons will not work on me!</span><br />
Once per game, when you are targeted by a nightkill, the kill will fail and you will survive.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Coroner</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">🎵Blunt-force trauma to the back of the head~</span><br />
Each night, you may visit a dead player. You will learn their role and alignment.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Two-Shot Commuter</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">And he used portals to push henemy headquarters into a portal.</span><br />
Twice per game, during the night, you may commute. When you commute, all actions targeting you that night will fail.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Heavy</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">*pokes self with a stick* I think Heavy is dead.</span><br />
The scum already killed you before the game started, but it looks like your body hasn't caught on yet. At any point during the game, while still alive, you may reveal yourself as the <span style="color: #2ECC40;" class="mycode_color">Heavy</span>. From that point on, you will be unable to vote and immune to all actions, but can still post in the thread during the day as normal.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are an <span style="color: #2ECC40;" class="mycode_color">Investigator</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">I wouldn't believe them if they swore they were lying.</span><br />
Each night, you may name up to three roles and visit up to two players. You will be informed whether or not any of the players you visited have any of the roles you named.<br />
As long as a <span style="color: #2ECC40;" class="mycode_color">Dreaming Seer</span> is alive, you will receive results only on odd-numbered nights.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Dreaming Seer</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Enhance function. It's... a bunch of pixels.</span><br />
Each night, you may visit an <span style="font-weight: bold;" class="mycode_b">Investigation</span> target and an <span style="font-weight: bold;" class="mycode_b">Informing</span> target. Your <span style="font-weight: bold;" class="mycode_b">Informing</span> target will learn the alignment of your <span style="font-weight: bold;" class="mycode_b">Investigation</span> target.<br />
As long as an <span style="color: #2ECC40;" class="mycode_color">Investigator</span> is alive, results will be delivered only on even-numbered nights.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">One-Shot CPR Doctor</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Anyway, that's how I lost my medical license.</span><br />
Once per game, during the night, you may visit one player.<br />
If that player would be killed, instead they survive. If that player would not have been killed, you will kill them.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #2ECC40;" class="mycode_color">Lawyer</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Hey there Legal Eagles, it's time to think like a lawyer!</span><br />
At any time, as long as you are alive, players may update their <span style="color: #C19E00;" class="mycode_color">Last Will</span>. <br />
Any player who dies while you are alive will have their <span style="color: #C19E00;" class="mycode_color">Last Will</span> publicly revealed.<br />
You win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.</div></details><br />
<br />
<br />
<details><summary>Third Parties</summary><div class="foldercontents"><span style="text-decoration: underline;" class="mycode_u">You are an <span style="color: #D900A7;" class="mycode_color">Amnesiac</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Where am I? Who am I?</span><br />
Once per game, during the night, you may visit a dead player. You will receive their role, including their abilities, win condition, and access to shared chats. The fact that the <span style="color: #D900A7;" class="mycode_color">Amnesiac</span> has remembered their role will be publicly announced, but further details will not.<br />
You cannot win as an <span style="color: #D900A7;" class="mycode_color">Amnesiac</span>; you must remember a role and inherit their win condition.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #005DC2;" class="mycode_color">Bodyguard Unjester</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">I am the only serious character in this show. That's the joke.</span><br />
Each night, you may visit a player. Once per night, if a player you visited would be killed, you will be killed in their place.<br />
You win if you are killed during the night. The day after you are killed, you may choose and kill any player.<br />
You lose if you are eliminated during the day, or if you are still alive when the game ends.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #FF851B;" class="mycode_color">Slasher</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">You're gonna have a bad time.</span><br />
Each night, you must visit and kill a player.<br />
All investigative roles will view you as a <span style="color: #2ECC40;" class="mycode_color">Vanilla Townie</span>.<br />
You win if all other players are dead, even if you don't live to see it.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #0074D9;" class="mycode_color">Rickrollizer</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">Hey, check out this cool leaked preview!</span><br />
Each night, you may visit a player. That player will become a <span style="color: #0074D9;" class="mycode_color">Rickroller</span>.<br />
You win if at least ten Rickrolls are delivered before the game ends, even if you don't live to see it. Any time after the delivery of the tenth Rickroll, even if you are dead, you may choose and kill any player. When you do, if you are still alive, you will leave the game.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">You are a <span style="color: #0074D9;" class="mycode_color">Survivor Shapeshifter</span>.</span><br />
<span style="font-style: italic;" class="mycode_i">gloop</span><br />
Each night, you may visit a player. You will copy their role until the end of the next night, automatically using it on your next target.<br />
Normally, you win if you are still alive at the end of the game. A copied role can change this.</div></details><br />
<br />
<br />
<details><summary>Special</summary><div class="foldercontents"><span style="color: #2ECC40;" class="mycode_color">Vanilla Townie.</span><br />
<span style="font-style: italic;" class="mycode_i">Your free trial has expired.</span><br />
A <span style="color: #2ECC40;" class="mycode_color">town-aligned player</span> who has been Vanillized becomes a <span style="color: #2ECC40;" class="mycode_color">Vanilla Townie</span>.<br />
<span style="color: #2ECC40;" class="mycode_color">Vanilla Townies</span> have no special abilities, only their vote.<br />
<span style="color: #2ECC40;" class="mycode_color">Vanilla Townies</span> win when there are no <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> or <span style="color: #FF851B;" class="mycode_color">Slashers</span> left in the game, and at least one town-aligned player remains alive.<br />
<br />
<span style="color: #E82A1F;" class="mycode_color">Death Cultist Goon</span>.<br />
<span style="font-style: italic;" class="mycode_i">Now we can rename the game "El Goonish Murder".</span><br />
A <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span> who has been Vanillaized becomes a <span style="color: #E82A1F;" class="mycode_color">Goon</span>.<br />
<span style="color: #E82A1F;" class="mycode_color">Goons</span> have no special abilities, only their vote and access to the <span style="color: #E82A1F;" class="mycode_color">Death Cultist</span> scumchat and nightkill.<br />
Goons win when <span style="color: #E82A1F;" class="mycode_color">Death Cultists</span> are the only players left, or it becomes impossible to prevent this.<br />
<br />
<span style="color: #0074D9;" class="mycode_color">Survivor</span>.<br />
<span style="font-style: italic;" class="mycode_i">Don't you get it?! When you die in Canada, you die in REAL LIFE!</span><br />
A third-party who has been Vanillized becomes a <span style="color: #0074D9;" class="mycode_color">Survivor</span>.<br />
<span style="color: #0074D9;" class="mycode_color">Survivors</span> have no special abilities, only their vote.<br />
<span style="color: #0074D9;" class="mycode_color">Survivors</span> win if they are still alive when the game ends.<br />
<br />
<span style="color: #0074D9;" class="mycode_color">Rickroller</span>.<br />
<span style="font-style: italic;" class="mycode_i">Never gonna give you up!</span><br />
In addition to their other roles, any player targeted by a <span style="color: #0074D9;" class="mycode_color">Rickrollizer</span> becomes a <span style="color: #0074D9;" class="mycode_color">Rickroller</span>. Any player who visits a living <span style="color: #0074D9;" class="mycode_color">Rickroller</span> will receive a Rickroll with their result PM. When a <span style="color: #0074D9;" class="mycode_color">Rickroller</span> dies, by any means, their role-flip will be replaced with a Rickroll.</div></details><br />
<br />
<br />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Cast:</span></span></strong></span><br />
<ol type="1" class="mycode_list"><li>Alex Splithare (<dvz_me_placeholder id="15" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Mason</span></strong></span><br />
</li>
<li>Cass (<dvz_me_placeholder id="16" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent One-Shot Bulletproof</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Corporal Giroro (<dvz_me_placeholder id="17" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED: Death Cultist Wannabe</strong></span><br />
</li>
<li>Diluc Ragnvindr (<dvz_me_placeholder id="18" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent CPR Doctor</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Elizabeth "Liz" Clarke (<dvz_me_placeholder id="0" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED: Death Cultist Dualgunner</strong></span><br />
</li>
<li>Felicia (<dvz_me_placeholder id="3" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Odd-Night Stalker</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Louis XVI &amp; Marie Antoinette (<dvz_me_placeholder id="19" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED: Death Cultist Strengthener</strong></span><br />
</li>
<li>Malos (<dvz_me_placeholder id="20" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Gunner</span></strong></span><br />
</li>
<li>Nico (<dvz_me_placeholder id="21" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Heavy</span></strong></span><br />
</li>
<li>Overlynd C. Eyre (<dvz_me_placeholder id="8" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Two-Shot Commuter</span></strong></span><br />
</li>
<li>Punch-Out Mike Tyson (<dvz_me_placeholder id="22" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Mason</span></strong></span><br />
</li>
<li>Samantha (<dvz_me_placeholder id="7" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: Purple;" class="mycode_color">Survivor Shapeshifter</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Yoshiko Minami (<dvz_me_placeholder id="10" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED: Death Cultist Vanillaizer</strong></span><br />
</li>
<li>Yuuta and Suzume (<dvz_me_placeholder id="2" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: green;" class="mycode_color">Innocent Jailer</span></strong></span><br />
</li>
</ol>
<br />
<span style="text-decoration: underline;" class="mycode_u">Form (for replacing):</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]Name[/b]:<br />
[b]Appearance[/b]: Description or image.<br />
[b]Gender/Pronouns[/b]:<br />
[b]Backstory and Personality[/b]:<br />
[b]Distinguishing Abilities[/b]:<br />
[b]Other[/b]:</code></div></div><br />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">NPCs:</span></span></strong></span> (mostly played collectively by all mods)<ul class="mycode_list"><li>Ravi (<dvz_me_placeholder id="14" />) (A sacrificial lamb, now back from the dead.)<br />
</li>
<li>Avatar of Death (The mastermind behind the cult)<br />
</li>
<li>Avatar of Life (A ray of hope letting you fight back)<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Vince Ruiz (Disgruntled owner and operator of the spa)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">DEAD</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Various nondescript staff</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">GONE</span></strong></span><br />
</li>
<li>Cletus Levy (head of the construction workers currently saving you all)<br />
</li>
</ul>
<br />
<details><summary>Spa Map</summary><div class="foldercontents"><a href="https://imagehosting.troublecube.net/cpg/albums/userpics/10001/2/mitm_2_map_28d229.png" target="_blank" rel="noopener" class="mycode_url"><img src="https://imagehosting.troublecube.net/cpg/albums/userpics/10001/2/mitm_2_map_28d229.png" loading="lazy"  width="640" height="619" alt="[Image: mitm_2_map_28d229.png]" class="mycode_img" /></a></div></details><br />
<br />
<hr class="mycode_hr" />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u">Introduction</span></span></strong></span><br />
After a long bus ride, you've finally arrived at the luxurious underground spa. You take a few moments to drop your things off in your room and check over your itinerary - it looks like today is a free day. <br />
<br />
It's fairly late and night will fall soon, so it's not like you have time  to do anything really elaborate - why not take this opportunity to mingle with your fellow vacationers? Or just relax in the hot tub.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Uncivil War: The Future of Obychinzk]]></title>
			<link>https://troublecube.net/mybb/Thread-Game-Uncivil-War-The-Future-of-Obychinzk</link>
			<pubDate>Fri, 29 Jul 2022 12:35:15 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=23">Florien</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Game-Uncivil-War-The-Future-of-Obychinzk</guid>
			<description><![CDATA[<a href="https://troublecube.net/mybb/Thread-Signup-open-Uncivil-War?pid=64399#pid64399" target="_blank" rel="noopener" class="mycode_url">Link to Signup Thread Here!</a><br />
<br />
The date is the 22nd of January. General Gladwell has been president for just over three weeks after a successful and bloody coup. She holds a rally to denounce her enemies in the exurbs of Arzutzk, in a massive amphitheater that sticks out like a sore thumb from the landscape of farmland. The TV broadcast starts, and loud denouncements are levied against her few surviving enemies. After that, she enters a series of increasingly racist tirades. However, an hour into the speech, there's a flash from a nearby rooftop, followed by a loud "crack" noise. She stumbles and falls, trying to hold onto the flagpole behind her to support herself, but only succeeding in bringing the flag crashing down on top of her. The broadcast cuts to a test pattern, but it's obvious what's happened. While the government repeatedly denies that she has died, the hospital leaks the information within an hour of receiving her still-warm body. Soon even the government Gladwell built to keep her and her alone in power can't deny it anymore. She is officially acknowledged as dead at 3:11 PM.<br />
<br />
There is no named successor. Mass protests and riots break out across the country as the various powers-that-be begin to bring their forces to bear. The Obychinzk Army is split, spread across the country. In many cases they take the chance to sell their weapons to local warlords, with Gladwell's government descending into a frenzy of document-shredding and literal and figurative backstabbing. Militaries and paramilitaries, outsiders and natives alike seize land, ready to take their shot at ruling this nation. There can only be one victor. The next day, the three major newspapers go to press.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/991613922836750407/999157200503193741/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
</div>
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/991613922836750407/999109530023624855/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
</div>
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/991613922836750407/999109397215203420/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<br />
</div>
The Date is now January 24th. The armies were waiting for this moment. Few hoped it would come, but everyone knew it would, and most look at it with a sort of grim satisfaction that the expected outcome came to pass. No successor has been named and achieved enough support yet, but one WILL be chosen, one way or the other.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/982943574842806303/1000976272324829294/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
<br />
<div style="text-align: left;" class="mycode_align">These are the current positions of the armies.<br />
<br />
- Pointmaid as <span style="font-weight: bold;" class="mycode_b">Alexandra the Great</span>, the leader of the <span style="color: #9a00b2;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">New Macedonian Empire</span></span>, primarily operating out of the <span style="color: #9a00b2;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Grychak Area.</span></span></div>
<div style="text-align: left;" class="mycode_align">- Matthew as <span style="font-weight: bold;" class="mycode_b">Ralphael Markham</span>, the leader of the <span style="color: #7fdbff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Organization for Special Interests of Obychinzk</span></span>, primarily operating out of the <span style="color: #7fdbff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Southlands Area.</span></span></div>
<div style="text-align: left;" class="mycode_align">- Kennifer as <span style="font-weight: bold;" class="mycode_b">Juniper Banks</span>, the leader of the <span style="color: #888888;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Juniper Banks Obychinzk Company</span></span>, who recently landed her PMC in the in the <span style="font-weight: bold;" class="mycode_b"><span style="color: #666666;" class="mycode_color">Innlands Area.</span></span></div>
<div style="text-align: left;" class="mycode_align">- Despair's Archon of Memes as <span style="font-weight: bold;" class="mycode_b">"William Octavius Robinson"/W.O.R. OS</span>, the leader of the <span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Mechanicus Imperium</span></span>, who was recently installed as a leader in <span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Autarkia.<br />
</span></span>- TenOfSwords13 as <span style="font-weight: bold;" class="mycode_b">Lara Dolre</span>, the leader of <span style="color: #e8c500;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dolre Military Industries</span></span>, who's managed to secure <span style="color: #e8c500;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Prisons </span></span>for her own ends.</div>
<div style="text-align: left;" class="mycode_align">- MadameButterflyKnife as <span style="font-weight: bold;" class="mycode_b">August Fox, A.K.A. "The Big Fire"</span>, the leader of <span style="font-weight: bold;" class="mycode_b"><span style="color: #ff851b;" class="mycode_color">The Legion for the Light of Liberty</span></span>, who've arrived in <span style="color: #ff851b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Desert</span></span></div>
<div style="text-align: left;" class="mycode_align">- <span style="font-weight: bold;" class="mycode_b"><span style="color: #17b529;" class="mycode_color">The Alatanian-Backed Seperatists</span></span>, operating in <span style="color: #17b529;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Mynedd Province</span></span> (empty slot)</div>
<div style="text-align: left;" class="mycode_align">These are the leaders of those armies, and the names their armies have chosen.</div>
<div style="text-align: left;" class="mycode_align"><details><summary>The Rules Reiterated</summary><div class="foldercontents"><span style="font-size: small;" class="mycode_size">The rules are simple. Control more than half the resources of Obychinzk, and you win, or, if every commander still standing agrees, Obychinzk can be balkanized, and the game ends in a draw between the remaining players. You will be assigned your starting territories at game start. (You can also look at the pinned video in the discord channel for an audio format of the rules.)<br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The gameplay is divided into three phases and two seasons. These all cycle as follows.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Season, Spring:</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Phase one, Diplomacy.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">In the diplomacy phase, players talk among themselves and come to agreements about what to do. Agreements are only enforced by mutual trust, and betrayal is inevitable. If there are 4-5 players, all diplomacy takes place in the forum thread. If there are 6-7 players, negotiation may take place in public in the forum thread OR in secret DMs with the GM (florien) CCd in, or even both at the same time.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Phase two, Wartime.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Every player provides secret orders for their army in a DM directly to the GM (still florien). A unit may be ordered to move to an adjacent space, support an adjacent unit to hold an area if it gets attacked, support an adjacent unit to launch an attack into a space that both units are adjacent to and capable of moving to, or to not move at all. A land unit may also move to any coastal region if there is an unbroken chain of naval units in the ocean between their current position and destination. (however each naval unit can only convoy one unit per season. Also, this is only for movement, support cannot be convoyed) Only one unit can occupy a region at any time. If multiple units are headed to the same region, the one with the most support moves there. If they have the same support, neither moves. If a unit giving support is attacked, it does not provide support.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">(Orders are formatted as follows, to prevent confusion. "Unit in &lt;region&gt; is moving to &lt;neighboring region&gt;" or "Unit in &lt;region&gt; is supporting unit in &lt;neighboring region&gt;". If a region has two coasts [such as the Grychak exurbs or Chylenbol] and you're occupying it with a naval unit, you must specify what coast you're occupying. "Naval Unit in &lt;Region&gt; will occupy the South Coast of &lt;Region&gt;" This is to prevent ships from mysteriously teleporting through landmasses.)</span><br />
<br />
<span style="font-size: small;" class="mycode_size">If a unit which has been attacked loses, it is forced to retreat or be destroyed.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Phase three, Resolution.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Once the actions are resolved and revealed, everyone DMs to the GM where any successfully attacked units are retreating to without posting in the thread in between. It must be an adjacent territory, and it can't be a currently occupied province, nor can it be a province which was left unoccupied due to a standoff in the previous wartime phase or the province from which the attacker moved. If the player retreating is unable to retreat, or does not want to retreat the unit, it is destroyed. If a space is retreated to by two units, both units are destroyed.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Season, Fall:</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Diplomacy: As previous.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Wartime: As previous.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Resolution: As previous.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Consolidation: Any occupied resource sites switch to the side of the occupier. Then, each player may recruit new units until they have as many units as resource sites, building them in their home territories (the resource sites they controlled at the start of the game). If a player has more units than resources, they are required to disband extras (they may choose which ones get disbanded.) Obviously, naval units cannot be built at inland sites, only coastal ones. A player may decline to recruit more units for any reason. All this is done via DM too.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">If a player no longer controls any of their home regions, they are eliminated, and the players involved in their fall determine what to do with the commander.</span></div></details><br />
</div>
<div style="text-align: left;" class="mycode_align">(you can also check the pinned video in the discord)</div>
</div>
These are the rules of engagement.<br />
<br />
The leaders of these armies now meet for the first time, gathering in the Arzutzk Governmental District's most notable building, the building of the joint Ministry of War and Ministry of Internal Security, an enormous skyscraper, far taller than anything around it. They get in the elevators, and go up fifty floors to the top-floor conference room. From so high up, the history of the region can be seen, whether it be the oldest temples and historical buildings from the Khangate and the Imperial Era, the blocky, aging tenements of the Revolutionary Republic, the high-quality apartments of the Attikhan Presidency, the still-standing ruins from the last Alatanian war, or the eternally half-finished prestige projects of the Vychadoré regimes. Reporters from the national and international press alike clamor outside, hoping for an interview, or some comment, the international deciding whether this a page three or a page five story, and the national deciding how to word their articles should one of these individuals be successful in their aim of conquest, and how to avoid looking bad in retrospect if any of the leaders should get dissident-arrest happy.<br />
<br />
Six strangers enter a room to carve up a country, and most of the world reacts with indifference, aside from a select few. Who will be the one to bring about a new era in Obychinzk's history? What will this conflict bring to the world at large? It remains to be seen.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The International Community Will Not Save You.</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Obychinzk Must Endure.</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<a href="https://troublecube.net/mybb/Thread-Signup-open-Uncivil-War?pid=64399#pid64399" target="_blank" rel="noopener" class="mycode_url">Link to Signup Thread Here!</a><br />
<br />
The date is the 22nd of January. General Gladwell has been president for just over three weeks after a successful and bloody coup. She holds a rally to denounce her enemies in the exurbs of Arzutzk, in a massive amphitheater that sticks out like a sore thumb from the landscape of farmland. The TV broadcast starts, and loud denouncements are levied against her few surviving enemies. After that, she enters a series of increasingly racist tirades. However, an hour into the speech, there's a flash from a nearby rooftop, followed by a loud "crack" noise. She stumbles and falls, trying to hold onto the flagpole behind her to support herself, but only succeeding in bringing the flag crashing down on top of her. The broadcast cuts to a test pattern, but it's obvious what's happened. While the government repeatedly denies that she has died, the hospital leaks the information within an hour of receiving her still-warm body. Soon even the government Gladwell built to keep her and her alone in power can't deny it anymore. She is officially acknowledged as dead at 3:11 PM.<br />
<br />
There is no named successor. Mass protests and riots break out across the country as the various powers-that-be begin to bring their forces to bear. The Obychinzk Army is split, spread across the country. In many cases they take the chance to sell their weapons to local warlords, with Gladwell's government descending into a frenzy of document-shredding and literal and figurative backstabbing. Militaries and paramilitaries, outsiders and natives alike seize land, ready to take their shot at ruling this nation. There can only be one victor. The next day, the three major newspapers go to press.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/991613922836750407/999157200503193741/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
</div>
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/991613922836750407/999109530023624855/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
</div>
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/991613922836750407/999109397215203420/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" />
<br />
</div>
The Date is now January 24th. The armies were waiting for this moment. Few hoped it would come, but everyone knew it would, and most look at it with a sort of grim satisfaction that the expected outcome came to pass. No successor has been named and achieved enough support yet, but one WILL be chosen, one way or the other.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/982943574842806303/1000976272324829294/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /><br />
<br />
<div style="text-align: left;" class="mycode_align">These are the current positions of the armies.<br />
<br />
- Pointmaid as <span style="font-weight: bold;" class="mycode_b">Alexandra the Great</span>, the leader of the <span style="color: #9a00b2;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">New Macedonian Empire</span></span>, primarily operating out of the <span style="color: #9a00b2;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Grychak Area.</span></span></div>
<div style="text-align: left;" class="mycode_align">- Matthew as <span style="font-weight: bold;" class="mycode_b">Ralphael Markham</span>, the leader of the <span style="color: #7fdbff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Organization for Special Interests of Obychinzk</span></span>, primarily operating out of the <span style="color: #7fdbff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Southlands Area.</span></span></div>
<div style="text-align: left;" class="mycode_align">- Kennifer as <span style="font-weight: bold;" class="mycode_b">Juniper Banks</span>, the leader of the <span style="color: #888888;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Juniper Banks Obychinzk Company</span></span>, who recently landed her PMC in the in the <span style="font-weight: bold;" class="mycode_b"><span style="color: #666666;" class="mycode_color">Innlands Area.</span></span></div>
<div style="text-align: left;" class="mycode_align">- Despair's Archon of Memes as <span style="font-weight: bold;" class="mycode_b">"William Octavius Robinson"/W.O.R. OS</span>, the leader of the <span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Mechanicus Imperium</span></span>, who was recently installed as a leader in <span style="color: #e82a1f;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Autarkia.<br />
</span></span>- TenOfSwords13 as <span style="font-weight: bold;" class="mycode_b">Lara Dolre</span>, the leader of <span style="color: #e8c500;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dolre Military Industries</span></span>, who's managed to secure <span style="color: #e8c500;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Prisons </span></span>for her own ends.</div>
<div style="text-align: left;" class="mycode_align">- MadameButterflyKnife as <span style="font-weight: bold;" class="mycode_b">August Fox, A.K.A. "The Big Fire"</span>, the leader of <span style="font-weight: bold;" class="mycode_b"><span style="color: #ff851b;" class="mycode_color">The Legion for the Light of Liberty</span></span>, who've arrived in <span style="color: #ff851b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">The Desert</span></span></div>
<div style="text-align: left;" class="mycode_align">- <span style="font-weight: bold;" class="mycode_b"><span style="color: #17b529;" class="mycode_color">The Alatanian-Backed Seperatists</span></span>, operating in <span style="color: #17b529;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Mynedd Province</span></span> (empty slot)</div>
<div style="text-align: left;" class="mycode_align">These are the leaders of those armies, and the names their armies have chosen.</div>
<div style="text-align: left;" class="mycode_align"><details><summary>The Rules Reiterated</summary><div class="foldercontents"><span style="font-size: small;" class="mycode_size">The rules are simple. Control more than half the resources of Obychinzk, and you win, or, if every commander still standing agrees, Obychinzk can be balkanized, and the game ends in a draw between the remaining players. You will be assigned your starting territories at game start. (You can also look at the pinned video in the discord channel for an audio format of the rules.)<br />
</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The gameplay is divided into three phases and two seasons. These all cycle as follows.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Season, Spring:</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Phase one, Diplomacy.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">In the diplomacy phase, players talk among themselves and come to agreements about what to do. Agreements are only enforced by mutual trust, and betrayal is inevitable. If there are 4-5 players, all diplomacy takes place in the forum thread. If there are 6-7 players, negotiation may take place in public in the forum thread OR in secret DMs with the GM (florien) CCd in, or even both at the same time.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Phase two, Wartime.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Every player provides secret orders for their army in a DM directly to the GM (still florien). A unit may be ordered to move to an adjacent space, support an adjacent unit to hold an area if it gets attacked, support an adjacent unit to launch an attack into a space that both units are adjacent to and capable of moving to, or to not move at all. A land unit may also move to any coastal region if there is an unbroken chain of naval units in the ocean between their current position and destination. (however each naval unit can only convoy one unit per season. Also, this is only for movement, support cannot be convoyed) Only one unit can occupy a region at any time. If multiple units are headed to the same region, the one with the most support moves there. If they have the same support, neither moves. If a unit giving support is attacked, it does not provide support.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">(Orders are formatted as follows, to prevent confusion. "Unit in &lt;region&gt; is moving to &lt;neighboring region&gt;" or "Unit in &lt;region&gt; is supporting unit in &lt;neighboring region&gt;". If a region has two coasts [such as the Grychak exurbs or Chylenbol] and you're occupying it with a naval unit, you must specify what coast you're occupying. "Naval Unit in &lt;Region&gt; will occupy the South Coast of &lt;Region&gt;" This is to prevent ships from mysteriously teleporting through landmasses.)</span><br />
<br />
<span style="font-size: small;" class="mycode_size">If a unit which has been attacked loses, it is forced to retreat or be destroyed.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Phase three, Resolution.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Once the actions are resolved and revealed, everyone DMs to the GM where any successfully attacked units are retreating to without posting in the thread in between. It must be an adjacent territory, and it can't be a currently occupied province, nor can it be a province which was left unoccupied due to a standoff in the previous wartime phase or the province from which the attacker moved. If the player retreating is unable to retreat, or does not want to retreat the unit, it is destroyed. If a space is retreated to by two units, both units are destroyed.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Season, Fall:</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Diplomacy: As previous.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Wartime: As previous.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Resolution: As previous.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Consolidation: Any occupied resource sites switch to the side of the occupier. Then, each player may recruit new units until they have as many units as resource sites, building them in their home territories (the resource sites they controlled at the start of the game). If a player has more units than resources, they are required to disband extras (they may choose which ones get disbanded.) Obviously, naval units cannot be built at inland sites, only coastal ones. A player may decline to recruit more units for any reason. All this is done via DM too.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">If a player no longer controls any of their home regions, they are eliminated, and the players involved in their fall determine what to do with the commander.</span></div></details><br />
</div>
<div style="text-align: left;" class="mycode_align">(you can also check the pinned video in the discord)</div>
</div>
These are the rules of engagement.<br />
<br />
The leaders of these armies now meet for the first time, gathering in the Arzutzk Governmental District's most notable building, the building of the joint Ministry of War and Ministry of Internal Security, an enormous skyscraper, far taller than anything around it. They get in the elevators, and go up fifty floors to the top-floor conference room. From so high up, the history of the region can be seen, whether it be the oldest temples and historical buildings from the Khangate and the Imperial Era, the blocky, aging tenements of the Revolutionary Republic, the high-quality apartments of the Attikhan Presidency, the still-standing ruins from the last Alatanian war, or the eternally half-finished prestige projects of the Vychadoré regimes. Reporters from the national and international press alike clamor outside, hoping for an interview, or some comment, the international deciding whether this a page three or a page five story, and the national deciding how to word their articles should one of these individuals be successful in their aim of conquest, and how to avoid looking bad in retrospect if any of the leaders should get dissident-arrest happy.<br />
<br />
Six strangers enter a room to carve up a country, and most of the world reacts with indifference, aside from a select few. Who will be the one to bring about a new era in Obychinzk's history? What will this conflict bring to the world at large? It remains to be seen.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The International Community Will Not Save You.</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u">Obychinzk Must Endure.</span></span></span></div>]]></content:encoded>
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			<title><![CDATA[Witch Trip]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip</link>
			<pubDate>Mon, 20 Jun 2022 16:59:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=53">Mr. Lee Hammer</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WITCH TRIP</span></span><br />
<br />
<a href="https://troublecube.net/mybb/Thread-Signup-open-Witch-Trip-Sign-Ups?pid=65447#pid65447" target="_blank" rel="noopener" class="mycode_url">OOC/Sign-Up Thread</a><br />
<br />
<ol type="1" class="mycode_list"><li>Delilah (Kennifer)<br />
</li>
<li>Taira MacLeod (PointMaid)<br />
</li>
<li>June (Dookie)<br />
</li>
<li>Anya and Elster (Oggy123)<br />
</li>
<li>Abigail Williams (Cutegirl920fire)<br />
</li>
<li>̶P̶r̶o̶f̶.̶ ̶K̶a̶i̶n̶ ̶P̶a̶t̶h̶o̶s̶ ̶C̶r̶o̶w̶ ̶(̶T̶h̶e̶G̶e̶e̶k̶A̶r̶t̶i̶s̶t̶0̶8̶)̶ <span style="font-weight: bold;" class="mycode_b">DEAD: <span style="color: #005DC2;" class="mycode_color">HIKER</span></span> <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">It was more than the bone that got buried...</span><br />
</li>
<li>Jimothy A. Realman (TenOfSwords13)<br />
</li>
<li>Naomi Sakurai (Despair's Archon of Memes)<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">CATS (Zanreo)</span> <span style="font-weight: bold;" class="mycode_b">DEAD: <span style="color: #005DC2;" class="mycode_color">HIKER</span></span> <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">The base is no longer his...</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Quinarva (PopcornPie)</span> <span style="font-weight: bold;" class="mycode_b">DEAD: <span style="color: #C10300;" class="mycode_color">THE HAMMERER</span></span> <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Looks like it was deer season...</span><br />
</li>
<li>Fentiriss Haltevazhen and Lukanios DuVansweylend (Florien)<br />
</li>
<li>Sinuhe AKA Khaleed (noodlesnook)<br />
</li>
<li>Xue Hidaka (MadameButterflyKnife)<br />
</li>
<li>̶S̶u̶s̶a̶n̶ ̶O̶l̶i̶v̶e̶r̶ ̶S̶l̶a̶u̶g̶h̶t̶e̶r̶ ̶(̶L̶a̶v̶e̶n̶d̶e̶r̶D̶r̶e̶a̶m̶)̶ <span style="font-weight: bold;" class="mycode_b">DEAD: <span style="color: #C10300;" class="mycode_color">THE MASK</span></span> <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">She had a chill in her bones...</span><br />
</li>
</ol>
[*]<hr class="mycode_hr" />
<br />
It's a nice morning to start the day. You are part of a hiking group among several others, with a hiking instructor leading the way. You all work your way up a pathway that increases upwards a large hill with a pathway. As you all look down, you're getting to enjoy some of the view. All the tall, leafy green trees, the calming sounds of the river, the sight of beautiful birds flying across the sky. You all are enjoying the nice atmosphere Mother Nature has to offer.<br />
<br />
"It's beautiful, isn't it? Just wait till we get all the way to the top. The view up there is a sight to behold," the hiking instructor says warmly. "And while we enjoy the sights, we can all sit down and have lunch. How's that sound? We're almost there."<br />
<br />
You eagerly look forward to seeing the view, and with the promise of food, it just gets you all excited to finally reach that point. Eventually, after a nice trek up the hill, you and your group finally made it. You all step on a perched cliff. And here it is. You can really see the forest out in the open. The sight of green leafy trees, the flowing river, all kinds of animal like such as beavers and squirrels frolicking around.<br />
<br />
"What do you think? That's Blackmoon Forest down there. Isn't that one of the most beautiful sights you've ever seen? I've heard so many bad stories about that place, but those boogeymen don't know what they're talking about. We're all about to head down there later and see it for ourselves. Get an up-close look at everything. And show you all it's not so bad."<br />
<br />
The instructor puts down the walking stick. <br />
<br />
"We've been walking all morning. Let's take ourselves a break and have lunch while we take in this view," the instructor says, clearly enamored by the sights here. You and everyone pull out your meals from your backpacks while you all get to relax and eat. You have heard some of the rumors of Blackmoon Forest. But those are just urban legends. Or are they?]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WITCH TRIP</span></span><br />
<br />
<a href="https://troublecube.net/mybb/Thread-Signup-open-Witch-Trip-Sign-Ups?pid=65447#pid65447" target="_blank" rel="noopener" class="mycode_url">OOC/Sign-Up Thread</a><br />
<br />
<ol type="1" class="mycode_list"><li>Delilah (Kennifer)<br />
</li>
<li>Taira MacLeod (PointMaid)<br />
</li>
<li>June (Dookie)<br />
</li>
<li>Anya and Elster (Oggy123)<br />
</li>
<li>Abigail Williams (Cutegirl920fire)<br />
</li>
<li>̶P̶r̶o̶f̶.̶ ̶K̶a̶i̶n̶ ̶P̶a̶t̶h̶o̶s̶ ̶C̶r̶o̶w̶ ̶(̶T̶h̶e̶G̶e̶e̶k̶A̶r̶t̶i̶s̶t̶0̶8̶)̶ <span style="font-weight: bold;" class="mycode_b">DEAD: <span style="color: #005DC2;" class="mycode_color">HIKER</span></span> <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">It was more than the bone that got buried...</span><br />
</li>
<li>Jimothy A. Realman (TenOfSwords13)<br />
</li>
<li>Naomi Sakurai (Despair's Archon of Memes)<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">CATS (Zanreo)</span> <span style="font-weight: bold;" class="mycode_b">DEAD: <span style="color: #005DC2;" class="mycode_color">HIKER</span></span> <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">The base is no longer his...</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Quinarva (PopcornPie)</span> <span style="font-weight: bold;" class="mycode_b">DEAD: <span style="color: #C10300;" class="mycode_color">THE HAMMERER</span></span> <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Looks like it was deer season...</span><br />
</li>
<li>Fentiriss Haltevazhen and Lukanios DuVansweylend (Florien)<br />
</li>
<li>Sinuhe AKA Khaleed (noodlesnook)<br />
</li>
<li>Xue Hidaka (MadameButterflyKnife)<br />
</li>
<li>̶S̶u̶s̶a̶n̶ ̶O̶l̶i̶v̶e̶r̶ ̶S̶l̶a̶u̶g̶h̶t̶e̶r̶ ̶(̶L̶a̶v̶e̶n̶d̶e̶r̶D̶r̶e̶a̶m̶)̶ <span style="font-weight: bold;" class="mycode_b">DEAD: <span style="color: #C10300;" class="mycode_color">THE MASK</span></span> <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">She had a chill in her bones...</span><br />
</li>
</ol>
[*]<hr class="mycode_hr" />
<br />
It's a nice morning to start the day. You are part of a hiking group among several others, with a hiking instructor leading the way. You all work your way up a pathway that increases upwards a large hill with a pathway. As you all look down, you're getting to enjoy some of the view. All the tall, leafy green trees, the calming sounds of the river, the sight of beautiful birds flying across the sky. You all are enjoying the nice atmosphere Mother Nature has to offer.<br />
<br />
"It's beautiful, isn't it? Just wait till we get all the way to the top. The view up there is a sight to behold," the hiking instructor says warmly. "And while we enjoy the sights, we can all sit down and have lunch. How's that sound? We're almost there."<br />
<br />
You eagerly look forward to seeing the view, and with the promise of food, it just gets you all excited to finally reach that point. Eventually, after a nice trek up the hill, you and your group finally made it. You all step on a perched cliff. And here it is. You can really see the forest out in the open. The sight of green leafy trees, the flowing river, all kinds of animal like such as beavers and squirrels frolicking around.<br />
<br />
"What do you think? That's Blackmoon Forest down there. Isn't that one of the most beautiful sights you've ever seen? I've heard so many bad stories about that place, but those boogeymen don't know what they're talking about. We're all about to head down there later and see it for ourselves. Get an up-close look at everything. And show you all it's not so bad."<br />
<br />
The instructor puts down the walking stick. <br />
<br />
"We've been walking all morning. Let's take ourselves a break and have lunch while we take in this view," the instructor says, clearly enamored by the sights here. You and everyone pull out your meals from your backpacks while you all get to relax and eat. You have heard some of the rumors of Blackmoon Forest. But those are just urban legends. Or are they?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Your Final Frontier: Go 4th and perish!]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Your-Final-Frontier-Go-4th-and-perish</link>
			<pubDate>Tue, 07 Jun 2022 01:29:59 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=23">Florien</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Your-Final-Frontier-Go-4th-and-perish</guid>
			<description><![CDATA[The screech of an intercom cuts through the quiet hum of the florescent lights in the grim concrete box of "Studio A", where you've all found yourselves. (not metaphorically. Yet. Only literally.) Studio A is a prison propaganda room, where prisoners stand to have pictures and films taken where they praise the Alliance and all it has done, as well as the great mercy they've been shown by being allowed to live. (Incidentally, it's adjacent to an actual general propaganda studio, Studio B.) The screen on the wall flares to life, revealing a room with seven individuals in it. The resolution is surprisingly bad, for a place that has functional FTL travel. Your captor, a mildly annoyed looking plant-person in some of the most stereotypical dictator clothes you've ever seen, speaks.<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">You know why you're here.</span></span><br />
<br />
(Of course, whether or not you actually know depends on many factors.)<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Alsso, ssay hello to the intergalactonational community! Thiss iss being broadcasst on an osstenssibly public channel, becausse it turnss out it really raissesss that "people having rightss" sscore when you provide multiple ssourcess of entertainment, even if there'ss no way for them to accessss that. Alsso a bunch of other metricsss that having masss execution as a ssemi-televissed entertainment improvess. Not that anyone will ever ssee thiss, it'll be losst media! Which will get even more attention, becausse the losst media weirdoss will all come along and be like "wow, what was thiss 'Pardon Me' game show that there exisstss no footage of and only sscattered reportss that it exissted in the firsst place?" Really, thiss iss the besst for everyone. Mosstly floran, but alsso everyone. Anyway, here'ss your judgess. Floran'ss back in the judge sseat again, insstead of jusst hossting. We couldn't find a sseventh who wasss free for right now who floran wanted to invite really. Firsst, we've got floran'ss really cool cosstuming department guy, Lancegear the Multithreaded!</span></span><br />
<br />
Lancegear appears to be some kind of humanoid robot thing, though he looks to be built in the really inefficient manner of an "artificial life form" rather than an actually effective robot.<br />
<br />
<span style="color: #cf2be7;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">Hello. I turned off the tonal indicator. It ruined my verbal sniping. Not that I do a lot of that, but I like it to be effective.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Next, we've got thiss guy! Thiss guy, Colonel Valdragon, of our political officers. That'ss how it'ss pronounced apparently. Vahl-Drah-Gone. Floran looked it up. Though for whatever reassson, he pronouncess it "Val-Dragon", sso really floran doessn't know what to believe... point iss, he caught a bunch of big deal traitorss like yoursselvess recently, including ssome regime peopless. Very exciting. (Never should have given the ssurvivorss and dead alike chance to do their own thing again, but that wassn't floran'ss call really. Might even do it again, who knowss?) Anyway, ssay hi, Colonel!</span></span><br />
<br />
Valdragon is possibly the most generic looking human you've ever seen. If you passed him in a crowd, you would have no idea he didn't belong there. Perhaps that's how he's gotten such a high rank as a glorified spy.<br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Yes, Hello. Your deaths are imminent, and rightly so. You've stood against us for a length of time that's... unacceptable.</span></span><br />
<br />
Sendri freezes up for a bit as they come to the next judge. They seem a bit nervous around this one, but he just looks like some older human in an older-style space uniform.<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Thiss iss Callenbourne. Former Alliance officer, back when it wass the Coalition. Did a lot of raiding on the marginss. Iss retired now, but the point iss, iss sstill ssuper influential, and floran can't get rid of him. Uhh... yeah sso...</span></span><br />
<br />
Callenbourne says nothing as Sendri moves on, just giving a vaguely unpleasant look.<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Anyway, moving on, thesse are Elvira and Hyeck Null. Ssiblingss? Floran thinkss? Maybe? Whatever, they're Corporatzi, part of our trade linkss with the outsside world. Ssoftware, floran thinkss. Bad working conditionss in their place, maybe, but floran can advertisse the benifitss of Alliance Citizenship relative to Protectorate Sspace later.</span></span><br />
<br />
<span style="color: #ff56ff;" class="mycode_color">Hi!</span><br />
<span style="color: #b20080;" class="mycode_color">Yeah hi.</span><br />
<br />
As Sendri moves past the two vaguely similar looking judges who may or may not be siblings, they come to the final judge, a brightly glowing bluish plasma-creature whose very presence radiates "weird, exaggerated accent".<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Thiss iss... New Hydroxyl. Uhh... Name? Your name? Floran doessn't have it yet. Whatever, he'ss the new guy for the empty sseat on the highesst directorss place probably.</span></span><br />
<br />
<span style="color: #0074d9;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="text-shadow: 0 0 2px blue, 0 0 5px blue, 0 0 10px white">It's Hexafluoride, Director! Thank you for this opportunity to work with you on this execution project.</span></span></span><br />
<br />
No trace of a strange, exaggerated accent can be detected.<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Anyway, it'ss all great and thingss are going to end well, and with many cassualtiess. Map of the prissson and the sstudios you have accesss to iss right here, sso check that out. You'll alsso find a lisst of your new prissonmatess and ssome trivia about them. Oh, but your filess were classsified, sso we ssent it down through one of Valdragon'ss captainss who ssent it down to their councilss to jusst make up ssome factss about you all. They're accurate enough, probably.</span></span><br />
<hr class="mycode_hr" />
<details><summary>Bloop!</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/821317536897171457/979986503360987157/YFF4_map.PNG" loading="lazy"  alt="[Image: YFF4_map.PNG]" class="mycode_img" /></div></details><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Alright, have fun in there!<br />
</span></span><br />
Our Esteemed Players of this Game:<br />
<br />
Karma (The Dog one). Trivia: Karma, despite her name, is a devoted Zoroastrian. <span style="color: #0074d9;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Stumped,</span></span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #4cea5e;" class="mycode_color">The Alliance Employee:</span> </span>On the Right Side of History.<br />
<span style="text-decoration: line-through;" class="mycode_s">Hat Kid (The Kid one). Trivia: Hat Kid's given name is Robert, but that wasn't feminine enough, so they changed it to Bruce. </span><span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dead</span>,</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #4cea5e;" class="mycode_color">Investigator:</span> </span>Strayed into the deep end of the pool.<br />
Inez Cortana (The Smart Speaker one). Trivia: Cortana is solely responsible for the Greek Debt Crisis of 2008.<br />
<span style="text-decoration: line-through;" class="mycode_s">Dr. Everett King (The Fruit-Wielding one). Trivia: Dr. King's least favorite chess piece is the bishop, because his son, Neverett King Esq., choked to death on one at the age of 51. He also recently choked to death on a bishop. It is a genetic disorder.</span> <span style="text-decoration: line-through;" class="mycode_s">(Slot occupied by Lucinda the All Witnessing)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bart Simpson (The Eternal One) Trivia: Bart Simpson was not born in Springfield Statesonia, but in Dickensian England. His full name is Bartholomew Kratchet Simpleson</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Dead,</span> <span style="color: #ff4136;" class="mycode_color">Black Hat Gunslinger:</span></span> (rude)<br />
Dr. Jack Bright (The Necklace one). Trivia: Dr. Bright once invented a new kind of mop, but sold the patent without ever producing more than a prototype.<br />
<span style="text-decoration: line-through;" class="mycode_s">Dr. Clef (The Violent One). Trivia: Dr. Clef's degree is in herpetology.</span> <br />
Double Trouble (The Tricky One). Trivia: Double Trouble, while most famous for their career as a stage magician, also briefly held the world record for most balls juggled at once, (three).<br />
Lloyd Henrick (The Extradited one). Trivia: Lloyd is 561st in line for the thrones of England and North Korea, and 592nd in line for the throne of Monaco.<br />
Bit (The Mercenary One). Trivia: Bit's career as a bounty hunter was started after she caught the notorious fraudster "the ant farmer" at her job as an accountant.<br />
<span style="text-decoration: line-through;" class="mycode_s">Hallie Mathews (The Cat one). Trivia: Hallie briefly worked as a florist apprentice in Allfield, but left on discovering that there were no florist shops in the entire colony.</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dead, </span></span><span style="color: #4cea5e;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Defibrillator:</span></span> Caught the laser pointer, and the bullet. <br />
<span style="text-decoration: line-through;" class="mycode_s">Yvonne "Bow" Ciel (The Pokémon one). Trivia: "Bow" is an acronym for "Breath of the Wild", her former favorite video game. Her current favorite video game is YIIK.</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dead,</span></span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #4cea5e;" class="mycode_color">Prof</span><span style="color: #0074d9;" class="mycode_color">iler:</span></span> Reports of her death are not greatly exaggerated.<br />
<span style="text-decoration: line-through;" class="mycode_s">Nikku Morioka (The Silent one). Trivia: Nikku, along with the ghost of Steven Chu (An energy secretary for an old earth government), invented the ubiquitous scroll lock key.</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Dead, </span></span><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">Identity Thief:</span></span> Both she and the feds after her were robbed.<br />
Anastatia Nikolaevna Romonova (The Royal one). Trivia: Anastatia was an uncredited extra in the hit movie Die Harderer Again Twice Another Day Deluxe 2 Turbo HD, in the Zepplin Scene.<br />
Fake Kiryu (The Artificial One). Trivia: Fake Kiryu is a regular competitor in local fishing competitions, known for his bait, which he home-makes out of stale cheese danishes.<br />
Dinowrestler Coelasilat (The Sauropsid one). Trivia: Coelasilat, before legally changing his name to "Dinowrestler" was Oliver Coelasilat, a barista at The Outpost Coffeehouse.<br />
<br />
<details><summary>The Roles Again, for quick reference.</summary><div class="foldercontents"><span style="font-size: small;" class="mycode_size">Team <span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Innocent:</span></span><br />
</span><br />
<span style="font-size: small;" class="mycode_size">Your goal is to eliminate the murderers by any means necessary. Otherwise, you'll end up dead, likely brutally.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Medic:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Scout! I'll Heal you!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">With either magic or medical practice, you have managed to figure out how to treat even grievous wounds. Each night, you may protect a player. That player will survive an attempt on their life. However, if you protect a murderer and they choose to kill, you will die instead of the intended victim.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Investigator:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Wikipedia: The Free Encyclopedia no one will ever edit again!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">With the power of a phone with Wikipedia, (The Free Encyclopedia Anyone Can Edit) you can go on a Wiki-walk against any player during the night phase, and at the end of night phase, you will receive a list of five potential roles they could have. One will be true. You cannot investigate the same player twice.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The White-Hat Gunslinger:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">The New Sheriff in Town.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You've smuggled in a gun to the prison. Unfortunately, you're too closely watched to use it to escape, you'd be dead within minutes, and future tech is too good at healing bullet wounds for it to really be worth it. You have enough bullets for every murderer, and each night you may attempt to shoot a player. If the player is a murderer, they will die, but if they are not, they will survive and you will be killed instead.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Cartoon:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Go Forth, my Bill Murray Army!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You're incredibly lucky. You stumble ass-backwards into success all the time, and you eat your Lucky Charms (Tee Em) every morning. Well, not every morning, you only have two tiny boxes left, enough for two nights of luck. You may expend one at will any night phase, and you will be immune to kills for that night. Once you've run out of lucky charms though, you have no defenses.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Illusionist:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Great and Powerful! Not a Magician!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Probably extremely egotistical and possibly actually magical, you have mastered the art of making things not as they seem, for a brief time. You may widely be regarded as "best character" on any given TV show if you lean into that egotism, but nonetheless, your skills may prove useful. Any night, you may swap two players. Anything that would happen to one will, instead, happen to the other, and vise versa.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Watcher:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Not necessarily your older brother.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">A few months of filming (or possibly simply playing with a remote-control toy) has taught you how to use camera drones. You are able to pick a room each night, and receive a report of what happens there during the night.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Hero:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Go out, kill, steal, and... oh, wrong sort of hero.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You can protect one player each night. If the murderers attempt to kill that player, you die instead, along with the murderer. If you protect a murderer who's going out to kill though, you die instead.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Alliance Employee:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Business or Pleasure? Probably both.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You're a mid-ranked Alliance Officer, entered into the game willingly, hoping to find out the murderers yourself for some entertainment. You've been given no information, but you will have a safe-word of your choice. At any time, you may say the safe-word, and you will be stumped. Being stumped means you will be allowed to post in the thread, but you may not vote or be killed. You can, however, investigate if you so desire. If you accidently say your safe-word, you will be stumped. There is no take-back of a stumping.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Defibrillator:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">CLEAR!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You managed to pry open an emergency defib kit and take it with you. You can use the defib to invert someone's end-of-night result. That is, if they were going to be alive, they will be dead, but if they were going to be dead, they'll live. Only once, of course.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Team <span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Murderers:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">You're here to eliminate all opposition. Whether you ended up here deliberately or simply got drafted into being the killer is only known to you, but you do know that you have a chip in your head preventing you from revealing the names of your teammates, and if you don't get killing, it's your blood that's a-spilling, that much is clear.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Black-Hat Gunslinger:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">The Newer Still Sheriff in town. Ignore the dead one over there.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You brought a gun to the prison, and a single bullet. Your intended target will always die, no matter what is in your way. No Cartoon is lucky enough to escape your shot, no Medic skilled enough to fix the injury, No Hero will kill you, your bullet tearing through them and your intended target both. The Defibrillator can't revive someone dead from your shot. Not even the illusionist can stop your bullet from finding its mark. A medic or hero foolishly protects you and you target someone else? Both the one protecting you and your intended target will die. Unfortunately, it is only the one bullet, and it's not exactly reusable. If the White-Hat Gunslinger shoots at you before you've used your bullet, you expend the bullet, and they die instead.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Ninja</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Stealth 100.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You have mastered evasion of detection. The watcher's camera drone cannot spot you, and once per game, you may simply make a player disappear without trace. This functions like a normal kill, but leaves no evidence behind.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The <span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Unknown Quantities:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">These roles can show up on either side! Oooh, Spooky! Treasonous!</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Pickpocket:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">The Ultimate Percussionist!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You have trained in theft. Not very much, but you have trained. Once a night, you may attempt to pickpocket a player. You will then play rock paper scissors with that player, and if you win, you will learn their role and have the option to roleblock them for the night. If you lose, you find out nothing but your target discovers your identity. If you tie, nothing happens at all. If you are on the scum team, you may also kill.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Victim of Circumstance:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Wrong Place, Wrong Time, you Precambrian Rabbit, you.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You are the polar opposite of the Cartoon far above, having nothing but bad luck. The Alliance captured you either by mistake or for something that wasn't your fault, and the judges pity you for it, enough that you actually have pity points, allowing you to redirect judge votes to any target of your choosing. You have three pity points you can expend at any time and in any number during any day phase. Using them reveals you as the Victim of Circumstance. Using those points and announcing a target can get judges to switch their votes to that target as if they loathed that target. (This does not change judge rankings of individual players, it just changes the votes of the judges). If you are a murderer, you may also kill.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Suppressor:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">You're a knockout!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You smuggled in some sedatives, and thus can knock a player out every night, roleblocking them. If you are a murderer, you may also kill, but you cannot use both your roleblock and your kill in the same night.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Profiler:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">&lt;Criminal Minds Joke Here&gt;</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You have researched the judges carefully, and you have the dark magic of television psychology in your very bones (assuming you have those). You know two of the judges of your choice's full behaviors, bets, and likes and dislikes. You also can at any time and as many times as you like, request the full judge rankings to be sent to you. Twice per game, you can completely scramble the judge rankings and reorder them to suit your interests. If you are a murderer, you may also kill.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #e8c500;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Third Parties:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Not the Constitution Party or the Greens or the Liberal Democrats (of the UK) or Die Linke or anything like that. You have your own conditions for victory.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #e8c500;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Identity Thief:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">I just need the number, the expiration date, and those three numbers on the back.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You've taken over so many lives that some days you're not entirely sure what your name is anymore, or even what it was in the first place. You can steal the role of any dead person and assume their victory conditions as your own. Until then, you have no victory condition and cannot win. People will also be told when you've taken over a role, but not what role you took over.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font"><span style="color: #2ecc40;" class="mycode_color">The Whis</span><span style="color: #b10dc9;" class="mycode_color">t</span></span><span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">l</span><span style="font-family: Impact;" class="mycode_font">e</span><span style="font-family: Impact;" class="mycode_font">bl</span></span><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">ower:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Not to toot my own horn, but <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">TOOT</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">You're very interested in exposing exactly what the heck is going on here, so your goal is to survive to the end by any means necessary. If the killers come for you, you'll side with them instead of dying. (Thus switching from having the town victory condition to the scum victory condition.) However, the white-hat gunslinger can kill you no matter what side you're on. You do not count as part of team murderers until you are converted by them.</span><br />
<span style="font-size: small;" class="mycode_size"></div></details><br />
</span><br />
<br />
We go live on the Tenth of June. At that point, the thread will be opened and you may begin posting and exploring the complex you've found yourselves in.]]></description>
			<content:encoded><![CDATA[The screech of an intercom cuts through the quiet hum of the florescent lights in the grim concrete box of "Studio A", where you've all found yourselves. (not metaphorically. Yet. Only literally.) Studio A is a prison propaganda room, where prisoners stand to have pictures and films taken where they praise the Alliance and all it has done, as well as the great mercy they've been shown by being allowed to live. (Incidentally, it's adjacent to an actual general propaganda studio, Studio B.) The screen on the wall flares to life, revealing a room with seven individuals in it. The resolution is surprisingly bad, for a place that has functional FTL travel. Your captor, a mildly annoyed looking plant-person in some of the most stereotypical dictator clothes you've ever seen, speaks.<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">You know why you're here.</span></span><br />
<br />
(Of course, whether or not you actually know depends on many factors.)<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Alsso, ssay hello to the intergalactonational community! Thiss iss being broadcasst on an osstenssibly public channel, becausse it turnss out it really raissesss that "people having rightss" sscore when you provide multiple ssourcess of entertainment, even if there'ss no way for them to accessss that. Alsso a bunch of other metricsss that having masss execution as a ssemi-televissed entertainment improvess. Not that anyone will ever ssee thiss, it'll be losst media! Which will get even more attention, becausse the losst media weirdoss will all come along and be like "wow, what was thiss 'Pardon Me' game show that there exisstss no footage of and only sscattered reportss that it exissted in the firsst place?" Really, thiss iss the besst for everyone. Mosstly floran, but alsso everyone. Anyway, here'ss your judgess. Floran'ss back in the judge sseat again, insstead of jusst hossting. We couldn't find a sseventh who wasss free for right now who floran wanted to invite really. Firsst, we've got floran'ss really cool cosstuming department guy, Lancegear the Multithreaded!</span></span><br />
<br />
Lancegear appears to be some kind of humanoid robot thing, though he looks to be built in the really inefficient manner of an "artificial life form" rather than an actually effective robot.<br />
<br />
<span style="color: #cf2be7;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">Hello. I turned off the tonal indicator. It ruined my verbal sniping. Not that I do a lot of that, but I like it to be effective.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Next, we've got thiss guy! Thiss guy, Colonel Valdragon, of our political officers. That'ss how it'ss pronounced apparently. Vahl-Drah-Gone. Floran looked it up. Though for whatever reassson, he pronouncess it "Val-Dragon", sso really floran doessn't know what to believe... point iss, he caught a bunch of big deal traitorss like yoursselvess recently, including ssome regime peopless. Very exciting. (Never should have given the ssurvivorss and dead alike chance to do their own thing again, but that wassn't floran'ss call really. Might even do it again, who knowss?) Anyway, ssay hi, Colonel!</span></span><br />
<br />
Valdragon is possibly the most generic looking human you've ever seen. If you passed him in a crowd, you would have no idea he didn't belong there. Perhaps that's how he's gotten such a high rank as a glorified spy.<br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Yes, Hello. Your deaths are imminent, and rightly so. You've stood against us for a length of time that's... unacceptable.</span></span><br />
<br />
Sendri freezes up for a bit as they come to the next judge. They seem a bit nervous around this one, but he just looks like some older human in an older-style space uniform.<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Thiss iss Callenbourne. Former Alliance officer, back when it wass the Coalition. Did a lot of raiding on the marginss. Iss retired now, but the point iss, iss sstill ssuper influential, and floran can't get rid of him. Uhh... yeah sso...</span></span><br />
<br />
Callenbourne says nothing as Sendri moves on, just giving a vaguely unpleasant look.<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Anyway, moving on, thesse are Elvira and Hyeck Null. Ssiblingss? Floran thinkss? Maybe? Whatever, they're Corporatzi, part of our trade linkss with the outsside world. Ssoftware, floran thinkss. Bad working conditionss in their place, maybe, but floran can advertisse the benifitss of Alliance Citizenship relative to Protectorate Sspace later.</span></span><br />
<br />
<span style="color: #ff56ff;" class="mycode_color">Hi!</span><br />
<span style="color: #b20080;" class="mycode_color">Yeah hi.</span><br />
<br />
As Sendri moves past the two vaguely similar looking judges who may or may not be siblings, they come to the final judge, a brightly glowing bluish plasma-creature whose very presence radiates "weird, exaggerated accent".<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Thiss iss... New Hydroxyl. Uhh... Name? Your name? Floran doessn't have it yet. Whatever, he'ss the new guy for the empty sseat on the highesst directorss place probably.</span></span><br />
<br />
<span style="color: #0074d9;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="text-shadow: 0 0 2px blue, 0 0 5px blue, 0 0 10px white">It's Hexafluoride, Director! Thank you for this opportunity to work with you on this execution project.</span></span></span><br />
<br />
No trace of a strange, exaggerated accent can be detected.<br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Anyway, it'ss all great and thingss are going to end well, and with many cassualtiess. Map of the prissson and the sstudios you have accesss to iss right here, sso check that out. You'll alsso find a lisst of your new prissonmatess and ssome trivia about them. Oh, but your filess were classsified, sso we ssent it down through one of Valdragon'ss captainss who ssent it down to their councilss to jusst make up ssome factss about you all. They're accurate enough, probably.</span></span><br />
<hr class="mycode_hr" />
<details><summary>Bloop!</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/821317536897171457/979986503360987157/YFF4_map.PNG" loading="lazy"  alt="[Image: YFF4_map.PNG]" class="mycode_img" /></div></details><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Alright, have fun in there!<br />
</span></span><br />
Our Esteemed Players of this Game:<br />
<br />
Karma (The Dog one). Trivia: Karma, despite her name, is a devoted Zoroastrian. <span style="color: #0074d9;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Stumped,</span></span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #4cea5e;" class="mycode_color">The Alliance Employee:</span> </span>On the Right Side of History.<br />
<span style="text-decoration: line-through;" class="mycode_s">Hat Kid (The Kid one). Trivia: Hat Kid's given name is Robert, but that wasn't feminine enough, so they changed it to Bruce. </span><span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dead</span>,</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #4cea5e;" class="mycode_color">Investigator:</span> </span>Strayed into the deep end of the pool.<br />
Inez Cortana (The Smart Speaker one). Trivia: Cortana is solely responsible for the Greek Debt Crisis of 2008.<br />
<span style="text-decoration: line-through;" class="mycode_s">Dr. Everett King (The Fruit-Wielding one). Trivia: Dr. King's least favorite chess piece is the bishop, because his son, Neverett King Esq., choked to death on one at the age of 51. He also recently choked to death on a bishop. It is a genetic disorder.</span> <span style="text-decoration: line-through;" class="mycode_s">(Slot occupied by Lucinda the All Witnessing)</span><br />
<span style="text-decoration: line-through;" class="mycode_s">Bart Simpson (The Eternal One) Trivia: Bart Simpson was not born in Springfield Statesonia, but in Dickensian England. His full name is Bartholomew Kratchet Simpleson</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Dead,</span> <span style="color: #ff4136;" class="mycode_color">Black Hat Gunslinger:</span></span> (rude)<br />
Dr. Jack Bright (The Necklace one). Trivia: Dr. Bright once invented a new kind of mop, but sold the patent without ever producing more than a prototype.<br />
<span style="text-decoration: line-through;" class="mycode_s">Dr. Clef (The Violent One). Trivia: Dr. Clef's degree is in herpetology.</span> <br />
Double Trouble (The Tricky One). Trivia: Double Trouble, while most famous for their career as a stage magician, also briefly held the world record for most balls juggled at once, (three).<br />
Lloyd Henrick (The Extradited one). Trivia: Lloyd is 561st in line for the thrones of England and North Korea, and 592nd in line for the throne of Monaco.<br />
Bit (The Mercenary One). Trivia: Bit's career as a bounty hunter was started after she caught the notorious fraudster "the ant farmer" at her job as an accountant.<br />
<span style="text-decoration: line-through;" class="mycode_s">Hallie Mathews (The Cat one). Trivia: Hallie briefly worked as a florist apprentice in Allfield, but left on discovering that there were no florist shops in the entire colony.</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dead, </span></span><span style="color: #4cea5e;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Defibrillator:</span></span> Caught the laser pointer, and the bullet. <br />
<span style="text-decoration: line-through;" class="mycode_s">Yvonne "Bow" Ciel (The Pokémon one). Trivia: "Bow" is an acronym for "Breath of the Wild", her former favorite video game. Her current favorite video game is YIIK.</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Dead,</span></span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #4cea5e;" class="mycode_color">Prof</span><span style="color: #0074d9;" class="mycode_color">iler:</span></span> Reports of her death are not greatly exaggerated.<br />
<span style="text-decoration: line-through;" class="mycode_s">Nikku Morioka (The Silent one). Trivia: Nikku, along with the ghost of Steven Chu (An energy secretary for an old earth government), invented the ubiquitous scroll lock key.</span> <span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">Dead, </span></span><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">Identity Thief:</span></span> Both she and the feds after her were robbed.<br />
Anastatia Nikolaevna Romonova (The Royal one). Trivia: Anastatia was an uncredited extra in the hit movie Die Harderer Again Twice Another Day Deluxe 2 Turbo HD, in the Zepplin Scene.<br />
Fake Kiryu (The Artificial One). Trivia: Fake Kiryu is a regular competitor in local fishing competitions, known for his bait, which he home-makes out of stale cheese danishes.<br />
Dinowrestler Coelasilat (The Sauropsid one). Trivia: Coelasilat, before legally changing his name to "Dinowrestler" was Oliver Coelasilat, a barista at The Outpost Coffeehouse.<br />
<br />
<details><summary>The Roles Again, for quick reference.</summary><div class="foldercontents"><span style="font-size: small;" class="mycode_size">Team <span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Innocent:</span></span><br />
</span><br />
<span style="font-size: small;" class="mycode_size">Your goal is to eliminate the murderers by any means necessary. Otherwise, you'll end up dead, likely brutally.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Medic:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Scout! I'll Heal you!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">With either magic or medical practice, you have managed to figure out how to treat even grievous wounds. Each night, you may protect a player. That player will survive an attempt on their life. However, if you protect a murderer and they choose to kill, you will die instead of the intended victim.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Investigator:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Wikipedia: The Free Encyclopedia no one will ever edit again!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">With the power of a phone with Wikipedia, (The Free Encyclopedia Anyone Can Edit) you can go on a Wiki-walk against any player during the night phase, and at the end of night phase, you will receive a list of five potential roles they could have. One will be true. You cannot investigate the same player twice.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The White-Hat Gunslinger:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">The New Sheriff in Town.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You've smuggled in a gun to the prison. Unfortunately, you're too closely watched to use it to escape, you'd be dead within minutes, and future tech is too good at healing bullet wounds for it to really be worth it. You have enough bullets for every murderer, and each night you may attempt to shoot a player. If the player is a murderer, they will die, but if they are not, they will survive and you will be killed instead.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Cartoon:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Go Forth, my Bill Murray Army!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You're incredibly lucky. You stumble ass-backwards into success all the time, and you eat your Lucky Charms (Tee Em) every morning. Well, not every morning, you only have two tiny boxes left, enough for two nights of luck. You may expend one at will any night phase, and you will be immune to kills for that night. Once you've run out of lucky charms though, you have no defenses.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Illusionist:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Great and Powerful! Not a Magician!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Probably extremely egotistical and possibly actually magical, you have mastered the art of making things not as they seem, for a brief time. You may widely be regarded as "best character" on any given TV show if you lean into that egotism, but nonetheless, your skills may prove useful. Any night, you may swap two players. Anything that would happen to one will, instead, happen to the other, and vise versa.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Watcher:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Not necessarily your older brother.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">A few months of filming (or possibly simply playing with a remote-control toy) has taught you how to use camera drones. You are able to pick a room each night, and receive a report of what happens there during the night.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Hero:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Go out, kill, steal, and... oh, wrong sort of hero.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You can protect one player each night. If the murderers attempt to kill that player, you die instead, along with the murderer. If you protect a murderer who's going out to kill though, you die instead.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Alliance Employee:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Business or Pleasure? Probably both.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You're a mid-ranked Alliance Officer, entered into the game willingly, hoping to find out the murderers yourself for some entertainment. You've been given no information, but you will have a safe-word of your choice. At any time, you may say the safe-word, and you will be stumped. Being stumped means you will be allowed to post in the thread, but you may not vote or be killed. You can, however, investigate if you so desire. If you accidently say your safe-word, you will be stumped. There is no take-back of a stumping.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Defibrillator:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">CLEAR!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You managed to pry open an emergency defib kit and take it with you. You can use the defib to invert someone's end-of-night result. That is, if they were going to be alive, they will be dead, but if they were going to be dead, they'll live. Only once, of course.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">Team <span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Murderers:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">You're here to eliminate all opposition. Whether you ended up here deliberately or simply got drafted into being the killer is only known to you, but you do know that you have a chip in your head preventing you from revealing the names of your teammates, and if you don't get killing, it's your blood that's a-spilling, that much is clear.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Black-Hat Gunslinger:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">The Newer Still Sheriff in town. Ignore the dead one over there.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You brought a gun to the prison, and a single bullet. Your intended target will always die, no matter what is in your way. No Cartoon is lucky enough to escape your shot, no Medic skilled enough to fix the injury, No Hero will kill you, your bullet tearing through them and your intended target both. The Defibrillator can't revive someone dead from your shot. Not even the illusionist can stop your bullet from finding its mark. A medic or hero foolishly protects you and you target someone else? Both the one protecting you and your intended target will die. Unfortunately, it is only the one bullet, and it's not exactly reusable. If the White-Hat Gunslinger shoots at you before you've used your bullet, you expend the bullet, and they die instead.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Ninja</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Stealth 100.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You have mastered evasion of detection. The watcher's camera drone cannot spot you, and once per game, you may simply make a player disappear without trace. This functions like a normal kill, but leaves no evidence behind.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">The <span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Unknown Quantities:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">These roles can show up on either side! Oooh, Spooky! Treasonous!</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Pickpocket:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">The Ultimate Percussionist!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You have trained in theft. Not very much, but you have trained. Once a night, you may attempt to pickpocket a player. You will then play rock paper scissors with that player, and if you win, you will learn their role and have the option to roleblock them for the night. If you lose, you find out nothing but your target discovers your identity. If you tie, nothing happens at all. If you are on the scum team, you may also kill.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Victim of Circumstance:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Wrong Place, Wrong Time, you Precambrian Rabbit, you.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You are the polar opposite of the Cartoon far above, having nothing but bad luck. The Alliance captured you either by mistake or for something that wasn't your fault, and the judges pity you for it, enough that you actually have pity points, allowing you to redirect judge votes to any target of your choosing. You have three pity points you can expend at any time and in any number during any day phase. Using them reveals you as the Victim of Circumstance. Using those points and announcing a target can get judges to switch their votes to that target as if they loathed that target. (This does not change judge rankings of individual players, it just changes the votes of the judges). If you are a murderer, you may also kill.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Suppressor:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">You're a knockout!</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You smuggled in some sedatives, and thus can knock a player out every night, roleblocking them. If you are a murderer, you may also kill, but you cannot use both your roleblock and your kill in the same night.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Profiler:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">&lt;Criminal Minds Joke Here&gt;</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You have researched the judges carefully, and you have the dark magic of television psychology in your very bones (assuming you have those). You know two of the judges of your choice's full behaviors, bets, and likes and dislikes. You also can at any time and as many times as you like, request the full judge rankings to be sent to you. Twice per game, you can completely scramble the judge rankings and reorder them to suit your interests. If you are a murderer, you may also kill.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #e8c500;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Third Parties:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Not the Constitution Party or the Greens or the Liberal Democrats (of the UK) or Die Linke or anything like that. You have your own conditions for victory.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #e8c500;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Identity Thief:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">I just need the number, the expiration date, and those three numbers on the back.</span><br />
<br />
<span style="font-size: small;" class="mycode_size">You've taken over so many lives that some days you're not entirely sure what your name is anymore, or even what it was in the first place. You can steal the role of any dead person and assume their victory conditions as your own. Until then, you have no victory condition and cannot win. People will also be told when you've taken over a role, but not what role you took over.</span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Impact;" class="mycode_font"><span style="color: #2ecc40;" class="mycode_color">The Whis</span><span style="color: #b10dc9;" class="mycode_color">t</span></span><span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">l</span><span style="font-family: Impact;" class="mycode_font">e</span><span style="font-family: Impact;" class="mycode_font">bl</span></span><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">ower:</span></span></span><br />
<span style="font-size: small;" class="mycode_size">Not to toot my own horn, but <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">TOOT</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size">You're very interested in exposing exactly what the heck is going on here, so your goal is to survive to the end by any means necessary. If the killers come for you, you'll side with them instead of dying. (Thus switching from having the town victory condition to the scum victory condition.) However, the white-hat gunslinger can kill you no matter what side you're on. You do not count as part of team murderers until you are converted by them.</span><br />
<span style="font-size: small;" class="mycode_size"></div></details><br />
</span><br />
<br />
We go live on the Tenth of June. At that point, the thread will be opened and you may begin posting and exploring the complex you've found yourselves in.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Escape from Zombie Park Island 3]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Escape-from-Zombie-Park-Island-3</link>
			<pubDate>Sun, 24 Apr 2022 15:52:01 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=18">PointMaid</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Escape-from-Zombie-Park-Island-3</guid>
			<description><![CDATA[[THIS WILL REMAIN LOCKED UNTIL GAMETIME BEGINS, AROUND 7:00 PM EST April 24]<br />
<br />
Before we start: Please remember to familiarize yourself with the rules. I will say that we are PROHIBITING discussion of roles, even though there is not a predetermined scum faction in this game so it would be less powerful than in other cases. Caught zombies will be 'contained' rather than executed so you may still post in the thread as if you are for instance in a cell or cage, but you will be STRICTLY prohibited from saying anything that could implicate active zombies.]]></description>
			<content:encoded><![CDATA[[THIS WILL REMAIN LOCKED UNTIL GAMETIME BEGINS, AROUND 7:00 PM EST April 24]<br />
<br />
Before we start: Please remember to familiarize yourself with the rules. I will say that we are PROHIBITING discussion of roles, even though there is not a predetermined scum faction in this game so it would be less powerful than in other cases. Caught zombies will be 'contained' rather than executed so you may still post in the thread as if you are for instance in a cell or cage, but you will be STRICTLY prohibited from saying anything that could implicate active zombies.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Murder Challenge]]></title>
			<link>https://troublecube.net/mybb/Thread-The-Murder-Challenge</link>
			<pubDate>Tue, 29 Mar 2022 18:19:21 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=48">Dookie</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-The-Murder-Challenge</guid>
			<description><![CDATA[(Note: The game has not started yet. I'm only posting background story materials until April 3rd at 3:00 CST, which is when the game will start).<br />
<br />
<a href="https://troublecube.net/mybb/Thread-Mafiagame-TheMurderChallenge" target="_blank" rel="noopener" class="mycode_url">https://troublecube.net/mybb/Thread-Mafi...rChallenge</a><br />
<br />
<details><summary>Map</summary><div class="foldercontents">Ground Floor:<br />
<br />
<img src="https://i.postimg.cc/dtrzxVCn/mipui.png" loading="lazy"  alt="[Image: mipui.png]" class="mycode_img" /><br />
<br />
Basement:<br />
<br />
<img src="https://i.postimg.cc/kgyL7Yfb/mipui-2.png" loading="lazy"  alt="[Image: mipui-2.png]" class="mycode_img" /><br />
<br />
Second Floor:<br />
<br />
<img src="https://i.postimg.cc/bpS8nzZZ/mipui-3.png" loading="lazy"  alt="[Image: mipui-3.png]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>Crazy Eights Picture:</summary><div class="foldercontents"><img src="https://media.discordapp.net/attachments/793323121049731092/949143541748211732/collage.jpg?width=1372&amp;height=1029" loading="lazy"  alt="[Image: collage.jpg?width=1372&amp;height=1029]" class="mycode_img" /><br />
<br />
top left to top right: JamieAndChill, Sweetz, AshReacts, Audrey Davis.<br />
bottom left to bottom right: ThatOneAsianKid, t0n3y, Donna Ellis, JennyXx.</div></details><br />
<br />
<br />
<details><summary>Internet Article #1: Timeline of the Crazy Eights</summary><div class="foldercontents">2/13/12: The YouTube Channel “Sweetz” is created by 18 year old Martin “Sweet” Diamond.<br />
9/14/12: The YouTube Channel “JamieAndChill” is created by 16 year old Jamie Curtis, although he would not use the channel until 2016.<br />
4/05/13: The YouTube Channel “AshReacts” is created by 15 year old Asher Katz.<br />
7/26/13: The YouTube Channel “t0n3y” is created by 21 year old Tony Ford.<br />
4/14/14: A video on t0n3y's channel, “If Pokemon were kept as housepets,” is the first video from any of the Crazy 8s to get over 100K views. It reaches the 1 Million mark in December of 2014.<br />
9/15/14: The YouTube channel “ThatOneAsianKid” is created by 20 year old Esekiel Barlowe, who is a cousin of the previously mentioned Asher, who he'll partner up with on multiple occasions.<br />
12/5/14: Martin and Ezekiel, who at this point have 55K and 2K subscribers respectively, after meeting online, collaborate on “Minecraft 2 Player Survival Stream!” Which is posted onto Martin's channel in full, and posted on Ezekiel's channel edited down. They become frequent collaborators afterwards, boosting both of their channels and having two heavily overlapping fandoms.<br />
1/2/15: Tony is the first YouTuber channel of the 8 to get over 100K subscribers. He'd later get 500K in March of 2016.<br />
1/19/15: ThatOneAsianKid gains popularity due to an appearance in a popular Minecraft YouTuber's video.<br />
3/12/15: AshReacts guest stars on a t0n3y video, making him more popular.<br />
8/31/15: The YouTube Channel JennyXx is created by 16 year old Jennifer Esher, although it would not be used for quite a while<br />
9/3/15: ThatOneAsianKid's video “I DID WHAT WITH MY CAR??? || Rocket League” is the first of any Crazy Eights member to reach 1 Million Views.<br />
10/28/15: The YouTube Channel Aubrey Davis is created by 21 year old Aubrey Davis.<br />
1/23/16: Tony and Ash start appearing in each other's videos a lot more frequently, after another popular collab video.<br />
2/23/16: ThatOneAsianKid is the first of the 8s to get 1 Million subscribers.<br />
3/3/16: The first video on the JamieAndChill account is published.<br />
7/12/16: The Donna Ellis YouTube channel is created by 19 year old Donna Ellis.<br />
10/12/16: Ash, Tony, and Ezekiel all join Martin's stream of the multiplayer game Overcooked. This is the first time that more than 2 of the Crazy Eights would interact in one video. They'd continue doing this for the next 8 months.<br />
6/13/17: Due to increasing interaction between the four, Martin, Asher, Ezekiel, and Tony would form the “Four of Spades” YouTube channel, which would showcase skits and gaming video containing three or more of them. <br />
9/20/17: After being friends for many months, Donna Ellis and Ezekiel Barlowe start officially dating. She guest stars on many of the videos from this era.<br />
11/19/17: Asher, Esekiel, Tony, and Martin are invited along with 21 other YouTubers (Which include JamieAndChill and Aubrey Davis) to participate in a Mr. Beast game for &#36;100,000. The game is a large-scale game of Infection set in a large mall. Despite Aubrey being one of the first infected, Jamie quickly befriends the surviving members (Who at this point are Martin and Asher), and Jamie, Martin, and Asher place 3rd, 4th, and 10th respectively. The winner is instead cooking YouTuber “Haileee” (IRL Name Hailee Matthews). Jamie guest stars on many of the group's videos after this.<br />
12/12/17: Aubrey Davis wins a Streamy for her video “The Scam that was Gigapix Studios”.<br />
1/21/18: One of Martin's videos, of him falling out of her chair, becomes a meme, giving her more popularity outside of his own community.<br />
3/10/18: Jamie's video “IF YOU CAN SPELL IT, I BUY IT!” is the first of any of the 8s to get 10 Million views.<br />
8/29/18: Jamie and Donna are both considered honorary members of the Four of Spades, due to not appearing as often as the main four, but being frequent guests.<br />
10/17/18: Jamie invites his friend Jenny to play on the video “Mario Party With Everyone!!! (Ft. JennyXx)”, Who despite not being a regular, is popular enough in the fanbase to come back often.<br />
4/1/19: As a joke, Aubrey announces she'll be changing her channel into a “Kids-only, Uber-cool environment,” and that she'd be joining the Four of Spades channel. The other 6 were in on the joke, and created the video “I GOT A SUPER RARE PET IN ADOPT ME??????????” Which was posted on Aubrey's channel. They got along so well that she would actually become a frequent guest.<br />
4/4/19: Jenny would officially join the channel as a frequent guest.<br />
7/10/19: A frequent guest on the channel, gaming YouTuber “KevinElevin,” is arrested for participating in the Blue Bell challenge, as well as taking a shit and pissing into a cup of ice cream inside a Fresh Market. The channel cuts their ties with him.<br />
9/10/19: The channel announces that they will expand their reach to more than just gaming videos, including challenges and skits.<br />
10/24/19: Tony wins &#36;5 Million dollars in the lottery, which he saves for later.<br />
12/15/19: Donna announces her plan to expand her channel to include an original animated series. This is slowed by the COVID-19 pandemic, but they finally premiere almost a year later in August of 2020.<br />
3/9/20: The channel officially accepts Jenny and Aubrey onto the roster.<br />
5/14/20: The channel announces a rebrand into “The Crazy 8,” later renamed “The Crazy 8s” in June.<br />
4/1/20: Donna's grandpa, Clarke, died at 88 of Heart Disease. He left his mansion to Donna in his will.<br />
4/18/20 - 5/13/21: THe house is renovated, using both Tony's money and a share of their earnings, until it is completed in May. New things include an upgrade to the houses’ style, AC and Heating system, gym, and appliances; two new filming areas, A conversion of much of the storage room into a game room, and a pool. The team posts less often, but still continues to grow.<br />
5/14/21: The house officially opens, and a tour is showcased on YouTube.<br />
5/20/21 - 6/20/21: Tony, Jamie, Asher, and Jenny would all start their own TikTok accounts.<br />
10/28/21: One of Jamie's cameramen, Patrick Jones, is fatally injured while filming a Halloween video. The video is never aired, and Patrick is honored in later videos.<br />
2/2/22: The Crazy 8s are announced to be a panelist at the 2022 NetCon in Las Vegas, Nevada.<br />
<br />
- from "Timeline of the Crazy Eights Channel" from the Crazy Eights Wiki. Taken on 3/12/22.</div></details><br />
<br />
<br />
<details><summary>Color to Character Guide:</summary><div class="foldercontents"><span style="color: #9A00B2;" class="mycode_color">Jamie/JamieAndChill: Purple</span><br />
<br />
<span style="color: #D900A7;" class="mycode_color">Asher/AshReacts: Pink</span><br />
<br />
<span style="color: #E82A1F;" class="mycode_color">Ezekiel/ThatOneAsianKid: Red</span><br />
<br />
<span style="color: #FFDC00;" class="mycode_color">Donna Ellis: Yellow</span><br />
<br />
<span style="color: #FF851B;" class="mycode_color">Tony/t0n3y: Orange</span><br />
<br />
<span style="color: #2ECC40;" class="mycode_color">Jenny/JennyXx: Green</span><br />
<br />
<span style="color: #0074D9;" class="mycode_color">Martin/Sweetz: Blue</span><br />
<br />
<span style="color: #888888;" class="mycode_color">Aubrey Davis: Grey</span></div></details><br />
]]></description>
			<content:encoded><![CDATA[(Note: The game has not started yet. I'm only posting background story materials until April 3rd at 3:00 CST, which is when the game will start).<br />
<br />
<a href="https://troublecube.net/mybb/Thread-Mafiagame-TheMurderChallenge" target="_blank" rel="noopener" class="mycode_url">https://troublecube.net/mybb/Thread-Mafi...rChallenge</a><br />
<br />
<details><summary>Map</summary><div class="foldercontents">Ground Floor:<br />
<br />
<img src="https://i.postimg.cc/dtrzxVCn/mipui.png" loading="lazy"  alt="[Image: mipui.png]" class="mycode_img" /><br />
<br />
Basement:<br />
<br />
<img src="https://i.postimg.cc/kgyL7Yfb/mipui-2.png" loading="lazy"  alt="[Image: mipui-2.png]" class="mycode_img" /><br />
<br />
Second Floor:<br />
<br />
<img src="https://i.postimg.cc/bpS8nzZZ/mipui-3.png" loading="lazy"  alt="[Image: mipui-3.png]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>Crazy Eights Picture:</summary><div class="foldercontents"><img src="https://media.discordapp.net/attachments/793323121049731092/949143541748211732/collage.jpg?width=1372&amp;height=1029" loading="lazy"  alt="[Image: collage.jpg?width=1372&amp;height=1029]" class="mycode_img" /><br />
<br />
top left to top right: JamieAndChill, Sweetz, AshReacts, Audrey Davis.<br />
bottom left to bottom right: ThatOneAsianKid, t0n3y, Donna Ellis, JennyXx.</div></details><br />
<br />
<br />
<details><summary>Internet Article #1: Timeline of the Crazy Eights</summary><div class="foldercontents">2/13/12: The YouTube Channel “Sweetz” is created by 18 year old Martin “Sweet” Diamond.<br />
9/14/12: The YouTube Channel “JamieAndChill” is created by 16 year old Jamie Curtis, although he would not use the channel until 2016.<br />
4/05/13: The YouTube Channel “AshReacts” is created by 15 year old Asher Katz.<br />
7/26/13: The YouTube Channel “t0n3y” is created by 21 year old Tony Ford.<br />
4/14/14: A video on t0n3y's channel, “If Pokemon were kept as housepets,” is the first video from any of the Crazy 8s to get over 100K views. It reaches the 1 Million mark in December of 2014.<br />
9/15/14: The YouTube channel “ThatOneAsianKid” is created by 20 year old Esekiel Barlowe, who is a cousin of the previously mentioned Asher, who he'll partner up with on multiple occasions.<br />
12/5/14: Martin and Ezekiel, who at this point have 55K and 2K subscribers respectively, after meeting online, collaborate on “Minecraft 2 Player Survival Stream!” Which is posted onto Martin's channel in full, and posted on Ezekiel's channel edited down. They become frequent collaborators afterwards, boosting both of their channels and having two heavily overlapping fandoms.<br />
1/2/15: Tony is the first YouTuber channel of the 8 to get over 100K subscribers. He'd later get 500K in March of 2016.<br />
1/19/15: ThatOneAsianKid gains popularity due to an appearance in a popular Minecraft YouTuber's video.<br />
3/12/15: AshReacts guest stars on a t0n3y video, making him more popular.<br />
8/31/15: The YouTube Channel JennyXx is created by 16 year old Jennifer Esher, although it would not be used for quite a while<br />
9/3/15: ThatOneAsianKid's video “I DID WHAT WITH MY CAR??? || Rocket League” is the first of any Crazy Eights member to reach 1 Million Views.<br />
10/28/15: The YouTube Channel Aubrey Davis is created by 21 year old Aubrey Davis.<br />
1/23/16: Tony and Ash start appearing in each other's videos a lot more frequently, after another popular collab video.<br />
2/23/16: ThatOneAsianKid is the first of the 8s to get 1 Million subscribers.<br />
3/3/16: The first video on the JamieAndChill account is published.<br />
7/12/16: The Donna Ellis YouTube channel is created by 19 year old Donna Ellis.<br />
10/12/16: Ash, Tony, and Ezekiel all join Martin's stream of the multiplayer game Overcooked. This is the first time that more than 2 of the Crazy Eights would interact in one video. They'd continue doing this for the next 8 months.<br />
6/13/17: Due to increasing interaction between the four, Martin, Asher, Ezekiel, and Tony would form the “Four of Spades” YouTube channel, which would showcase skits and gaming video containing three or more of them. <br />
9/20/17: After being friends for many months, Donna Ellis and Ezekiel Barlowe start officially dating. She guest stars on many of the videos from this era.<br />
11/19/17: Asher, Esekiel, Tony, and Martin are invited along with 21 other YouTubers (Which include JamieAndChill and Aubrey Davis) to participate in a Mr. Beast game for &#36;100,000. The game is a large-scale game of Infection set in a large mall. Despite Aubrey being one of the first infected, Jamie quickly befriends the surviving members (Who at this point are Martin and Asher), and Jamie, Martin, and Asher place 3rd, 4th, and 10th respectively. The winner is instead cooking YouTuber “Haileee” (IRL Name Hailee Matthews). Jamie guest stars on many of the group's videos after this.<br />
12/12/17: Aubrey Davis wins a Streamy for her video “The Scam that was Gigapix Studios”.<br />
1/21/18: One of Martin's videos, of him falling out of her chair, becomes a meme, giving her more popularity outside of his own community.<br />
3/10/18: Jamie's video “IF YOU CAN SPELL IT, I BUY IT!” is the first of any of the 8s to get 10 Million views.<br />
8/29/18: Jamie and Donna are both considered honorary members of the Four of Spades, due to not appearing as often as the main four, but being frequent guests.<br />
10/17/18: Jamie invites his friend Jenny to play on the video “Mario Party With Everyone!!! (Ft. JennyXx)”, Who despite not being a regular, is popular enough in the fanbase to come back often.<br />
4/1/19: As a joke, Aubrey announces she'll be changing her channel into a “Kids-only, Uber-cool environment,” and that she'd be joining the Four of Spades channel. The other 6 were in on the joke, and created the video “I GOT A SUPER RARE PET IN ADOPT ME??????????” Which was posted on Aubrey's channel. They got along so well that she would actually become a frequent guest.<br />
4/4/19: Jenny would officially join the channel as a frequent guest.<br />
7/10/19: A frequent guest on the channel, gaming YouTuber “KevinElevin,” is arrested for participating in the Blue Bell challenge, as well as taking a shit and pissing into a cup of ice cream inside a Fresh Market. The channel cuts their ties with him.<br />
9/10/19: The channel announces that they will expand their reach to more than just gaming videos, including challenges and skits.<br />
10/24/19: Tony wins &#36;5 Million dollars in the lottery, which he saves for later.<br />
12/15/19: Donna announces her plan to expand her channel to include an original animated series. This is slowed by the COVID-19 pandemic, but they finally premiere almost a year later in August of 2020.<br />
3/9/20: The channel officially accepts Jenny and Aubrey onto the roster.<br />
5/14/20: The channel announces a rebrand into “The Crazy 8,” later renamed “The Crazy 8s” in June.<br />
4/1/20: Donna's grandpa, Clarke, died at 88 of Heart Disease. He left his mansion to Donna in his will.<br />
4/18/20 - 5/13/21: THe house is renovated, using both Tony's money and a share of their earnings, until it is completed in May. New things include an upgrade to the houses’ style, AC and Heating system, gym, and appliances; two new filming areas, A conversion of much of the storage room into a game room, and a pool. The team posts less often, but still continues to grow.<br />
5/14/21: The house officially opens, and a tour is showcased on YouTube.<br />
5/20/21 - 6/20/21: Tony, Jamie, Asher, and Jenny would all start their own TikTok accounts.<br />
10/28/21: One of Jamie's cameramen, Patrick Jones, is fatally injured while filming a Halloween video. The video is never aired, and Patrick is honored in later videos.<br />
2/2/22: The Crazy 8s are announced to be a panelist at the 2022 NetCon in Las Vegas, Nevada.<br />
<br />
- from "Timeline of the Crazy Eights Channel" from the Crazy Eights Wiki. Taken on 3/12/22.</div></details><br />
<br />
<br />
<details><summary>Color to Character Guide:</summary><div class="foldercontents"><span style="color: #9A00B2;" class="mycode_color">Jamie/JamieAndChill: Purple</span><br />
<br />
<span style="color: #D900A7;" class="mycode_color">Asher/AshReacts: Pink</span><br />
<br />
<span style="color: #E82A1F;" class="mycode_color">Ezekiel/ThatOneAsianKid: Red</span><br />
<br />
<span style="color: #FFDC00;" class="mycode_color">Donna Ellis: Yellow</span><br />
<br />
<span style="color: #FF851B;" class="mycode_color">Tony/t0n3y: Orange</span><br />
<br />
<span style="color: #2ECC40;" class="mycode_color">Jenny/JennyXx: Green</span><br />
<br />
<span style="color: #0074D9;" class="mycode_color">Martin/Sweetz: Blue</span><br />
<br />
<span style="color: #888888;" class="mycode_color">Aubrey Davis: Grey</span></div></details><br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Close Circle 2]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Close-Circle-2</link>
			<pubDate>Tue, 22 Feb 2022 14:59:42 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=53">Mr. Lee Hammer</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Close-Circle-2</guid>
			<description><![CDATA[<details><summary>Main Game Map</summary><div class="foldercontents"><img src="https://i.postimg.cc/658wSm7y/cc2-map.png" loading="lazy"  alt="[Image: cc2-map.png]" class="mycode_img" /></div></details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE CAST</span><br />
1. Reina Schultz (PointMaid) (Fresh off the island and taking it to the streets!) DEAD (She struck out.) TOWNIE<br />
2. Mila (Kennifer) (Bad girls, bad girls, whatcha gonna do when they come for you?)<br />
3. John Rambo (Weirdguy149) (The streets are like the jungle, he'll do fine!)<br />
4. Spamton G. Spamton (Zanreo) (He could make a killing, both in the black market and in the hood!) EXECUTED (His dreams are crushed.) TOWNIE<br />
5. Lindsey Clipton (Florien) (If you can make it in Trifold, you can make it in Los Capucha!)<br />
6. Tom (Dookie) (I assume it's the pineapple side that makes him a real prick?) DEAD (The liquor went to his head.) TOWNIE<br />
7. Addison/Steve the Image Hijacker (Goose) (Pimpin' out his NFTs for the whole world)<br />
8. Strawberry Crepe Cookie (Despair's Archon of Memes) (Is the strawberry spicier than Chili this go-around? Find out here!) EXECUTED (Insert obligatory "cookie crumbles" joke here) SCUM<br />
9. Tyler Black (Cassie) (Fly like an eagle...)<br />
10. Lucky O'Chopper (PopcornPie) (Can easily hide bodies down the rabbit hole!)<br />
<br />
<a href="https://troublecube.net/mybb/Thread-Signup-closed-Close-Circle-2-Sign-Ups-SIGN-UPS-ARE-CLOSED" target="_blank" rel="noopener" class="mycode_url">Sign-Up Sheet</a><br />
<br />
You all find yourselves in a small neighborhood in Los Capucha. One that is very ghetto. In fact, when you hear ghetto, this is the first thing you would probably think of. Houses that are shoddy and seemingly abandoned, with spray paint grafitti all over the streets. Poor people out on the streets roaming around, drug dealers pushing their products, even the occasional mugging. Not really the first place you'd want to visit at night. The first person you see when you get past all the ghetto gaudiness is a bald, dark-skinned man with sunglasses and a turtleneck sweater on talking on a cell phone.<br />
<br />
<span style="font-variant:small-caps;font-weight:700"><span style="color: #E8C500;" class="mycode_color">Yeah, yeah, I know you're skeptical. But you just wait. This plan will go perfectly. We'll have them all right where we want 'em. Oh, hey, they just arrived. Now you just watch. It'll all work out fine. We'll talk more later on, ciao.</span></span><br />
<br />
He puts his phone away and looks at everyone here, welcoming them all with a warm smile that shows off that sole gold tooth he has, but also one that resonates fear. One would get the vibe from him that you better stay on his good side otherwise it could end badly for you.<br />
<br />
<span style="font-variant:small-caps;font-weight:700"><span style="color: #E8C500;" class="mycode_color">Good day, everyone. I'm Bubba Gold Tooth Sparxxx. And yes, "Gold Tooth" is my legal middle name. Had this gold tooth all my life, see? But I'm sure you're not that interested in my one false tooth. I'm here to get down to business. You're all working for me and I'm here to be the top dog in the hood, you all get me, my players? Now if you'll excuse me, I need to take care of business in my den. But have a look around the hood and get to know each other. And for the nights, you'll all have these houses you'll stay in. Each of them will have two bedrooms, so have some housemates if you want, </span></span> Bubba says, pointing to the cul-de-sac full of houses.<br />
<br />
<span style="font-variant:small-caps;font-weight:700"><span style="color: #E8C500;" class="mycode_color">They don't look like much, but they have all the essential utilities you need. Electricity, heating, air, plumbing, food, beds, TV, music, movies. The basic human needs for survival. Now if you'll all excuse me, I need to take care of something, but we will talk more later. The unfortunate business you walked into plus the jobs I'll have for you all. See you all in a moment, players.</span></span><br />
<br />
Bubba goes into his own personal den.]]></description>
			<content:encoded><![CDATA[<details><summary>Main Game Map</summary><div class="foldercontents"><img src="https://i.postimg.cc/658wSm7y/cc2-map.png" loading="lazy"  alt="[Image: cc2-map.png]" class="mycode_img" /></div></details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE CAST</span><br />
1. Reina Schultz (PointMaid) (Fresh off the island and taking it to the streets!) DEAD (She struck out.) TOWNIE<br />
2. Mila (Kennifer) (Bad girls, bad girls, whatcha gonna do when they come for you?)<br />
3. John Rambo (Weirdguy149) (The streets are like the jungle, he'll do fine!)<br />
4. Spamton G. Spamton (Zanreo) (He could make a killing, both in the black market and in the hood!) EXECUTED (His dreams are crushed.) TOWNIE<br />
5. Lindsey Clipton (Florien) (If you can make it in Trifold, you can make it in Los Capucha!)<br />
6. Tom (Dookie) (I assume it's the pineapple side that makes him a real prick?) DEAD (The liquor went to his head.) TOWNIE<br />
7. Addison/Steve the Image Hijacker (Goose) (Pimpin' out his NFTs for the whole world)<br />
8. Strawberry Crepe Cookie (Despair's Archon of Memes) (Is the strawberry spicier than Chili this go-around? Find out here!) EXECUTED (Insert obligatory "cookie crumbles" joke here) SCUM<br />
9. Tyler Black (Cassie) (Fly like an eagle...)<br />
10. Lucky O'Chopper (PopcornPie) (Can easily hide bodies down the rabbit hole!)<br />
<br />
<a href="https://troublecube.net/mybb/Thread-Signup-closed-Close-Circle-2-Sign-Ups-SIGN-UPS-ARE-CLOSED" target="_blank" rel="noopener" class="mycode_url">Sign-Up Sheet</a><br />
<br />
You all find yourselves in a small neighborhood in Los Capucha. One that is very ghetto. In fact, when you hear ghetto, this is the first thing you would probably think of. Houses that are shoddy and seemingly abandoned, with spray paint grafitti all over the streets. Poor people out on the streets roaming around, drug dealers pushing their products, even the occasional mugging. Not really the first place you'd want to visit at night. The first person you see when you get past all the ghetto gaudiness is a bald, dark-skinned man with sunglasses and a turtleneck sweater on talking on a cell phone.<br />
<br />
<span style="font-variant:small-caps;font-weight:700"><span style="color: #E8C500;" class="mycode_color">Yeah, yeah, I know you're skeptical. But you just wait. This plan will go perfectly. We'll have them all right where we want 'em. Oh, hey, they just arrived. Now you just watch. It'll all work out fine. We'll talk more later on, ciao.</span></span><br />
<br />
He puts his phone away and looks at everyone here, welcoming them all with a warm smile that shows off that sole gold tooth he has, but also one that resonates fear. One would get the vibe from him that you better stay on his good side otherwise it could end badly for you.<br />
<br />
<span style="font-variant:small-caps;font-weight:700"><span style="color: #E8C500;" class="mycode_color">Good day, everyone. I'm Bubba Gold Tooth Sparxxx. And yes, "Gold Tooth" is my legal middle name. Had this gold tooth all my life, see? But I'm sure you're not that interested in my one false tooth. I'm here to get down to business. You're all working for me and I'm here to be the top dog in the hood, you all get me, my players? Now if you'll excuse me, I need to take care of business in my den. But have a look around the hood and get to know each other. And for the nights, you'll all have these houses you'll stay in. Each of them will have two bedrooms, so have some housemates if you want, </span></span> Bubba says, pointing to the cul-de-sac full of houses.<br />
<br />
<span style="font-variant:small-caps;font-weight:700"><span style="color: #E8C500;" class="mycode_color">They don't look like much, but they have all the essential utilities you need. Electricity, heating, air, plumbing, food, beds, TV, music, movies. The basic human needs for survival. Now if you'll all excuse me, I need to take care of something, but we will talk more later. The unfortunate business you walked into plus the jobs I'll have for you all. See you all in a moment, players.</span></span><br />
<br />
Bubba goes into his own personal den.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Life's a Beach 2]]></title>
			<link>https://troublecube.net/mybb/Thread-Life-s-a-Beach-2</link>
			<pubDate>Sat, 18 Dec 2021 12:00:02 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=53">Mr. Lee Hammer</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Life-s-a-Beach-2</guid>
			<description><![CDATA[THE CAST<br />
<br />
1. Yuffie Kisaragi (Huney)<br />
2. S̶e̶p̶h̶i̶r̶o̶t̶h̶ (̶R̶i̶s̶d̶i̶o̶5̶1̶)̶ (EXECUTED)<br />
3. Mario.EXE (door-kun)<br />
4. J̶u̶l̶i̶a̶ (̶K̶e̶n̶n̶i̶f̶e̶r̶)̶ (DEAD)<br />
5. D̶e̶s̶e̶n̶a̶r̶i̶ C̶h̶i̶l̶l̶v̶e̶i̶n̶ (̶F̶l̶o̶r̶i̶e̶n̶)̶(DEAD)<br />
6. E̶r̶i̶ (̶w̶i̶n̶g̶e̶d̶c̶a̶t̶g̶i̶r̶l̶)̶ (EXECUTED)<br />
7. Henry Stickmin (Despair's Archon of Memes)<br />
8. B̶a̶n̶d̶a̶n̶a̶ W̶a̶d̶d̶l̶e̶ D̶e̶e̶ (̶O̶g̶g̶y̶1̶2̶3̶)̶ (DEAD)<br />
9. Ernesto Pucci (MadameButterflyKnife)<br />
10. OPEN SPOT<br />
11. Addison/"Steve" (the Image Hijacker) (Goose)<br />
12. Squid Girl (Zanreo)<br />
13. Gutierrezia "Snakeweed" Took (PointMaid)<br />
14. E̶r̶e̶n̶ L̶i̶d̶e̶s̶t̶r̶e̶ (̶C̶a̶s̶s̶i̶e̶)̶ (DEAD)<br />
<br />
All 14 of the participants have found themselves the winners of a contest for a nice vacation at George Washington Columbo's Island resort, hearing great things about it in spite of the expensive price of staying there. The winners set off on a nice cruise and right now are enjoying their time on the boat, seeing the blue skies and the ocean as well as the activity on the ship as they all head their way towards the island. Eventually they reach their destination nearby the huts where they all get off close to the huts. The ship takes back off where everyone finds themselves greeted by a big, burly man with aviator sunglasses and a long, golden jacket. He is puffing on very fine Cuban cigars. He looks at the people there and already, you can already tell he gives off the air that he is above each and every single one of these people here. He puts on a facade that he's happy to have them all on his island but it is very obviously fake.<br />
<br />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #E8C500;" class="mycode_color">Greetings, everyone, I'm George Washington Columbo! Welcome to my brand new island resort. The finest place for rest and relaxation, with everything that's here is the best money can buy. Anything less than that is garbage. And let's face it, normally I wouldn't allow people like you here. It'd be like having McDonald's at a French restaurant. But in your cases, I'll make an exception, because it will be very good for business. So enjoy your nice vacation here, all expenses paid, of course and later on, I'll even bring you into my mansion to discuss some things. But for now, make your way around the island and enjoy what we have to offer here. And reserve yourself a hut to sleep in during the night. Only two people per hut. But for right now, enjoy the sights because it's more than likely you'll never be here ever again!</span></strong></span><br />
<br />
He laughs as he puffs his cigar.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE MAP</span><br />
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			<content:encoded><![CDATA[THE CAST<br />
<br />
1. Yuffie Kisaragi (Huney)<br />
2. S̶e̶p̶h̶i̶r̶o̶t̶h̶ (̶R̶i̶s̶d̶i̶o̶5̶1̶)̶ (EXECUTED)<br />
3. Mario.EXE (door-kun)<br />
4. J̶u̶l̶i̶a̶ (̶K̶e̶n̶n̶i̶f̶e̶r̶)̶ (DEAD)<br />
5. D̶e̶s̶e̶n̶a̶r̶i̶ C̶h̶i̶l̶l̶v̶e̶i̶n̶ (̶F̶l̶o̶r̶i̶e̶n̶)̶(DEAD)<br />
6. E̶r̶i̶ (̶w̶i̶n̶g̶e̶d̶c̶a̶t̶g̶i̶r̶l̶)̶ (EXECUTED)<br />
7. Henry Stickmin (Despair's Archon of Memes)<br />
8. B̶a̶n̶d̶a̶n̶a̶ W̶a̶d̶d̶l̶e̶ D̶e̶e̶ (̶O̶g̶g̶y̶1̶2̶3̶)̶ (DEAD)<br />
9. Ernesto Pucci (MadameButterflyKnife)<br />
10. OPEN SPOT<br />
11. Addison/"Steve" (the Image Hijacker) (Goose)<br />
12. Squid Girl (Zanreo)<br />
13. Gutierrezia "Snakeweed" Took (PointMaid)<br />
14. E̶r̶e̶n̶ L̶i̶d̶e̶s̶t̶r̶e̶ (̶C̶a̶s̶s̶i̶e̶)̶ (DEAD)<br />
<br />
All 14 of the participants have found themselves the winners of a contest for a nice vacation at George Washington Columbo's Island resort, hearing great things about it in spite of the expensive price of staying there. The winners set off on a nice cruise and right now are enjoying their time on the boat, seeing the blue skies and the ocean as well as the activity on the ship as they all head their way towards the island. Eventually they reach their destination nearby the huts where they all get off close to the huts. The ship takes back off where everyone finds themselves greeted by a big, burly man with aviator sunglasses and a long, golden jacket. He is puffing on very fine Cuban cigars. He looks at the people there and already, you can already tell he gives off the air that he is above each and every single one of these people here. He puts on a facade that he's happy to have them all on his island but it is very obviously fake.<br />
<br />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #E8C500;" class="mycode_color">Greetings, everyone, I'm George Washington Columbo! Welcome to my brand new island resort. The finest place for rest and relaxation, with everything that's here is the best money can buy. Anything less than that is garbage. And let's face it, normally I wouldn't allow people like you here. It'd be like having McDonald's at a French restaurant. But in your cases, I'll make an exception, because it will be very good for business. So enjoy your nice vacation here, all expenses paid, of course and later on, I'll even bring you into my mansion to discuss some things. But for now, make your way around the island and enjoy what we have to offer here. And reserve yourself a hut to sleep in during the night. Only two people per hut. But for right now, enjoy the sights because it's more than likely you'll never be here ever again!</span></strong></span><br />
<br />
He laughs as he puffs his cigar.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THE MAP</span><br />
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<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="JPG Image" border="0" alt=".jpg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=338" target="_blank" title="">map2.jpg</a> (Size: 73.63 KB / Downloads: 20)
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			<title><![CDATA[Like Tears in Rain]]></title>
			<link>https://troublecube.net/mybb/Thread-Like-Tears-in-Rain</link>
			<pubDate>Thu, 16 Dec 2021 11:39:22 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=18">PointMaid</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Like-Tears-in-Rain</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">Like Tears in Rain</span></div>
<br />
<br />
It's an era where travel between different times and different timelines is possible. When? Where? ...Unimportant. There are also sentient AIs working to keep the timeline as it is… and some working for groups who feel the timeline would be better off just a bit different. Or a lot different. <br />
<br />
BOB-B is tasked with defending the current timeline. MORI-RT was developed by a group collaborating across other timelines. They're not so happy with the status quo, and they're willing to go to some extreme lengths to put their ideas into practice.<br />
<br />
You are all important in some way. How? ...Well, even the two AIs can't see all eventualities. But you've been kidnapped and put into… well, a containment. You have all amenities. It's a pretty nice place. There's even a room with portals back to your own times and dimensions…. You have to be back here at night though. They know where you live. Literally.<br />
<br />
A few of you are supporters of the group behind MORI-RT. Not even BOB-B knows which ones. But the supporters will try to erase the others from the timeline, permanently.<br />
<br />
THIS GAME WILL BE CUSTOMIZED THE PLAYERS. Yes, you can still change your character and of course you can drop out. This will mean that there will be a longer than usual time after signups in order to complete the customization. The game is expected to start in the middle of December. Please be patient, and understand that this is a slightly higher commitment than usual, but as I said you can still change characters or drop out and be replaced. Co-hosting will be MadameButterflyKnife!<br />
<br />
<details><summary>RULES</summary><div class="foldercontents">There are 10 slots and two scum tasked with erasing the others from the timeline, permanently. The scum will be the only ones allowed through the portals at night.  The innocents will have one Bus Driver who will be able to covertly switch two people's portals so that actions done on one person will be instead done on another. The other innocents are Town Backup Bus Drivers (have a chance of becoming the Bus Driver if the Bus Driver  is killed) or one Town Cop (Able to investigate whether a player is scum; this is affected by Bus Driving). Inspired by this MafiaScum setup: <a href="https://wiki.mafiascum.net/index.php?title=Bus_Service" target="_blank" rel="noopener" class="mycode_url">https://wiki.mafiascum.net/index.php?title=Bus_Service</a><br />
<br />
No godmodding. No being a jerk.<br />
<br />
If you're dead, don't post in the thread, and don't reveal what you know to those who are still playing, especially who killed you.<br />
<br />
Please make sure all rollable actions are prefaced with a "&gt;" as in "&gt; [character] tries to open the locked safe." Food, drink, and moving to a place you're allowed to be are not rolled actions and do not need to be prefaced that way. Obtaining items is a rollable action.<br />
<br />
Voting: to vote on who is a scum, use the format "/vote [character]".<br />
<br />
There will be challenges. The best responses to the challenge will win immunity for the night (One response will be chosen as best by each of the two co-hosts. Inventiveness, writing, and amusement factor may be a part of the judging criteria, but 'what is best' is up to the two co-hosts.)<br />
<br />
Have fun! (...Suggested, anyway. If you're not having fun, you are welcome to leave at any time.)</div></details><br />
<br />
<br />
<details><summary>MAPS (House only; Beyond the portals will be descriptions)</summary><div class="foldercontents"><img src="https://troublecube.net/mybb/attachment.php?aid=313" loading="lazy"  alt="[Image: attachment.php?aid=313]" class="mycode_img" /><img src="https://troublecube.net/mybb/attachment.php?aid=314" loading="lazy"  alt="[Image: attachment.php?aid=314]" class="mycode_img" /><img src="https://troublecube.net/mybb/attachment.php?aid=315" loading="lazy"  alt="[Image: attachment.php?aid=315]" class="mycode_img" /><img src="https://troublecube.net/mybb/attachment.php?aid=316" loading="lazy"  alt="[Image: attachment.php?aid=316]" class="mycode_img" /></div></details><br />
<br />
<br />
CAST LIST:<br />
<br />
1. Amy (Kennifer)<br />
2. <span style="text-decoration: line-through;" class="mycode_s">T-800</span>  Olivia Lynn (Matthew)<br />
3. Sakuya Izayoi (Despair's Archon of Memes)<br />
4. <span style="text-decoration: line-through;" class="mycode_s">Helena (Dookie)</span> - Killed Night Three<br />
5. <span style="text-decoration: line-through;" class="mycode_s">Charis Spiros (wingedcatgirl)</span> - Killed Night One<br />
6. <span style="text-decoration: line-through;" class="mycode_s">Dr. Simon Glass (Geek</span>) - Dropped out)<br />
7. Missingno (Zanreo)<br />
8.<span style="text-decoration: line-through;" class="mycode_s"> Kaworu Nagisa (Risdio51</span>) - Killed Night Four<br />
9.<span style="text-decoration: line-through;" class="mycode_s"> Sericle (SomeLibre)</span> - Dropped out<br />
10. <span style="text-decoration: line-through;" class="mycode_s">Gwyneth Paltrow (EeveeGirlChey)</span> - Executed Day Four<br />
11. Skelebob Bones, esq. (TenOfSwords13)<br />
<br />
You find yourselves in the hallway of a somewhat futuristic house. Two floating drones approach you. One of them begins to address you through its speakers.<br />
<br />
<span style="text-shadow: 0 0 2px #F551FF, 0 0 5px #F551FF, 0 0 10px white">Welcome. My name is BOB-B. I am what you would call an artificial intelligence. I have brought you here because, even though you are from different times and timelines, I believe you are each important to the structure of the multiverse as it exists. I must safeguard you. It is my function. Beyond that far door is a portal for each of you to a location in your existences.<br />
<br />
I have come to an understanding with my counterpart MORI-RT here. The group that created it believes they may better mold history to their benefit without you. I believe that is reckless and dangerous. I am aware that two of you are working for MORI-RT. It will be your task to safeguard your own timelines and discover these undercover operatives while you are here. Is this understood?</span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">Like Tears in Rain</span></div>
<br />
<br />
It's an era where travel between different times and different timelines is possible. When? Where? ...Unimportant. There are also sentient AIs working to keep the timeline as it is… and some working for groups who feel the timeline would be better off just a bit different. Or a lot different. <br />
<br />
BOB-B is tasked with defending the current timeline. MORI-RT was developed by a group collaborating across other timelines. They're not so happy with the status quo, and they're willing to go to some extreme lengths to put their ideas into practice.<br />
<br />
You are all important in some way. How? ...Well, even the two AIs can't see all eventualities. But you've been kidnapped and put into… well, a containment. You have all amenities. It's a pretty nice place. There's even a room with portals back to your own times and dimensions…. You have to be back here at night though. They know where you live. Literally.<br />
<br />
A few of you are supporters of the group behind MORI-RT. Not even BOB-B knows which ones. But the supporters will try to erase the others from the timeline, permanently.<br />
<br />
THIS GAME WILL BE CUSTOMIZED THE PLAYERS. Yes, you can still change your character and of course you can drop out. This will mean that there will be a longer than usual time after signups in order to complete the customization. The game is expected to start in the middle of December. Please be patient, and understand that this is a slightly higher commitment than usual, but as I said you can still change characters or drop out and be replaced. Co-hosting will be MadameButterflyKnife!<br />
<br />
<details><summary>RULES</summary><div class="foldercontents">There are 10 slots and two scum tasked with erasing the others from the timeline, permanently. The scum will be the only ones allowed through the portals at night.  The innocents will have one Bus Driver who will be able to covertly switch two people's portals so that actions done on one person will be instead done on another. The other innocents are Town Backup Bus Drivers (have a chance of becoming the Bus Driver if the Bus Driver  is killed) or one Town Cop (Able to investigate whether a player is scum; this is affected by Bus Driving). Inspired by this MafiaScum setup: <a href="https://wiki.mafiascum.net/index.php?title=Bus_Service" target="_blank" rel="noopener" class="mycode_url">https://wiki.mafiascum.net/index.php?title=Bus_Service</a><br />
<br />
No godmodding. No being a jerk.<br />
<br />
If you're dead, don't post in the thread, and don't reveal what you know to those who are still playing, especially who killed you.<br />
<br />
Please make sure all rollable actions are prefaced with a "&gt;" as in "&gt; [character] tries to open the locked safe." Food, drink, and moving to a place you're allowed to be are not rolled actions and do not need to be prefaced that way. Obtaining items is a rollable action.<br />
<br />
Voting: to vote on who is a scum, use the format "/vote [character]".<br />
<br />
There will be challenges. The best responses to the challenge will win immunity for the night (One response will be chosen as best by each of the two co-hosts. Inventiveness, writing, and amusement factor may be a part of the judging criteria, but 'what is best' is up to the two co-hosts.)<br />
<br />
Have fun! (...Suggested, anyway. If you're not having fun, you are welcome to leave at any time.)</div></details><br />
<br />
<br />
<details><summary>MAPS (House only; Beyond the portals will be descriptions)</summary><div class="foldercontents"><img src="https://troublecube.net/mybb/attachment.php?aid=313" loading="lazy"  alt="[Image: attachment.php?aid=313]" class="mycode_img" /><img src="https://troublecube.net/mybb/attachment.php?aid=314" loading="lazy"  alt="[Image: attachment.php?aid=314]" class="mycode_img" /><img src="https://troublecube.net/mybb/attachment.php?aid=315" loading="lazy"  alt="[Image: attachment.php?aid=315]" class="mycode_img" /><img src="https://troublecube.net/mybb/attachment.php?aid=316" loading="lazy"  alt="[Image: attachment.php?aid=316]" class="mycode_img" /></div></details><br />
<br />
<br />
CAST LIST:<br />
<br />
1. Amy (Kennifer)<br />
2. <span style="text-decoration: line-through;" class="mycode_s">T-800</span>  Olivia Lynn (Matthew)<br />
3. Sakuya Izayoi (Despair's Archon of Memes)<br />
4. <span style="text-decoration: line-through;" class="mycode_s">Helena (Dookie)</span> - Killed Night Three<br />
5. <span style="text-decoration: line-through;" class="mycode_s">Charis Spiros (wingedcatgirl)</span> - Killed Night One<br />
6. <span style="text-decoration: line-through;" class="mycode_s">Dr. Simon Glass (Geek</span>) - Dropped out)<br />
7. Missingno (Zanreo)<br />
8.<span style="text-decoration: line-through;" class="mycode_s"> Kaworu Nagisa (Risdio51</span>) - Killed Night Four<br />
9.<span style="text-decoration: line-through;" class="mycode_s"> Sericle (SomeLibre)</span> - Dropped out<br />
10. <span style="text-decoration: line-through;" class="mycode_s">Gwyneth Paltrow (EeveeGirlChey)</span> - Executed Day Four<br />
11. Skelebob Bones, esq. (TenOfSwords13)<br />
<br />
You find yourselves in the hallway of a somewhat futuristic house. Two floating drones approach you. One of them begins to address you through its speakers.<br />
<br />
<span style="text-shadow: 0 0 2px #F551FF, 0 0 5px #F551FF, 0 0 10px white">Welcome. My name is BOB-B. I am what you would call an artificial intelligence. I have brought you here because, even though you are from different times and timelines, I believe you are each important to the structure of the multiverse as it exists. I must safeguard you. It is my function. Beyond that far door is a portal for each of you to a location in your existences.<br />
<br />
I have come to an understanding with my counterpart MORI-RT here. The group that created it believes they may better mold history to their benefit without you. I believe that is reckless and dangerous. I am aware that two of you are working for MORI-RT. It will be your task to safeguard your own timelines and discover these undercover operatives while you are here. Is this understood?</span>]]></content:encoded>
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