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The date is the 22nd of January. General Gladwell has been president for just over three weeks after a successful and bloody coup. She holds a rally to denounce her enemies in the exurbs of Arzutzk, in a massive amphitheater that sticks out like a sore thumb from the landscape of farmland. The TV broadcast starts, and loud denouncements are levied against her few surviving enemies. After that, she enters a series of increasingly racist tirades. However, an hour into the speech, there's a flash from a nearby rooftop, followed by a loud "crack" noise. She stumbles and falls, trying to hold onto the flagpole behind her to support herself, but only succeeding in bringing the flag crashing down on top of her. The broadcast cuts to a test pattern, but it's obvious what's happened. While the government repeatedly denies that she has died, the hospital leaks the information within an hour of receiving her still-warm body. Soon even the government Gladwell built to keep her and her alone in power can't deny it anymore. She is officially acknowledged as dead at 3:11 PM.
There is no named successor. Mass protests and riots break out across the country as the various powers-that-be begin to bring their forces to bear. The Obychinzk Army is split, spread across the country. In many cases they take the chance to sell their weapons to local warlords, with Gladwell's government descending into a frenzy of document-shredding and literal and figurative backstabbing. Militaries and paramilitaries, outsiders and natives alike seize land, ready to take their shot at ruling this nation. There can only be one victor. The next day, the three major newspapers go to press.
The Date is now January 24th. The armies were waiting for this moment. Few hoped it would come, but everyone knew it would, and most look at it with a sort of grim satisfaction that the expected outcome came to pass. No successor has been named and achieved enough support yet, but one WILL be chosen, one way or the other.
These are the rules of engagement.
The leaders of these armies now meet for the first time, gathering in the Arzutzk Governmental District's most notable building, the building of the joint Ministry of War and Ministry of Internal Security, an enormous skyscraper, far taller than anything around it. They get in the elevators, and go up fifty floors to the top-floor conference room. From so high up, the history of the region can be seen, whether it be the oldest temples and historical buildings from the Khangate and the Imperial Era, the blocky, aging tenements of the Revolutionary Republic, the high-quality apartments of the Attikhan Presidency, the still-standing ruins from the last Alatanian war, or the eternally half-finished prestige projects of the Vychadoré regimes. Reporters from the national and international press alike clamor outside, hoping for an interview, or some comment, the international deciding whether this a page three or a page five story, and the national deciding how to word their articles should one of these individuals be successful in their aim of conquest, and how to avoid looking bad in retrospect if any of the leaders should get dissident-arrest happy.
Six strangers enter a room to carve up a country, and most of the world reacts with indifference, aside from a select few. Who will be the one to bring about a new era in Obychinzk's history? What will this conflict bring to the world at large? It remains to be seen.
The date is the 22nd of January. General Gladwell has been president for just over three weeks after a successful and bloody coup. She holds a rally to denounce her enemies in the exurbs of Arzutzk, in a massive amphitheater that sticks out like a sore thumb from the landscape of farmland. The TV broadcast starts, and loud denouncements are levied against her few surviving enemies. After that, she enters a series of increasingly racist tirades. However, an hour into the speech, there's a flash from a nearby rooftop, followed by a loud "crack" noise. She stumbles and falls, trying to hold onto the flagpole behind her to support herself, but only succeeding in bringing the flag crashing down on top of her. The broadcast cuts to a test pattern, but it's obvious what's happened. While the government repeatedly denies that she has died, the hospital leaks the information within an hour of receiving her still-warm body. Soon even the government Gladwell built to keep her and her alone in power can't deny it anymore. She is officially acknowledged as dead at 3:11 PM.
There is no named successor. Mass protests and riots break out across the country as the various powers-that-be begin to bring their forces to bear. The Obychinzk Army is split, spread across the country. In many cases they take the chance to sell their weapons to local warlords, with Gladwell's government descending into a frenzy of document-shredding and literal and figurative backstabbing. Militaries and paramilitaries, outsiders and natives alike seize land, ready to take their shot at ruling this nation. There can only be one victor. The next day, the three major newspapers go to press.
These are the current positions of the armies.
- Pointmaid as Alexandra the Great, the leader of the New Macedonian Empire, primarily operating out of the Grychak Area.
- Pointmaid as Alexandra the Great, the leader of the New Macedonian Empire, primarily operating out of the Grychak Area.
- Matthew as Ralphael Markham, the leader of the Organization for Special Interests of Obychinzk, primarily operating out of the Southlands Area.
- Kennifer as Juniper Banks, the leader of the Juniper Banks Obychinzk Company, who recently landed her PMC in the in the Innlands Area.
- Despair's Archon of Memes as "William Octavius Robinson"/W.O.R. OS, the leader of the Mechanicus Imperium, who was recently installed as a leader in Autarkia.
- TenOfSwords13 as Lara Dolre, the leader of Dolre Military Industries, who's managed to secure The Prisons for her own ends.
- TenOfSwords13 as Lara Dolre, the leader of Dolre Military Industries, who's managed to secure The Prisons for her own ends.
- MadameButterflyKnife as August Fox, A.K.A. "The Big Fire", the leader of The Legion for the Light of Liberty, who've arrived in The Desert
- The Alatanian-Backed Seperatists, operating in Mynedd Province (empty slot)
These are the leaders of those armies, and the names their armies have chosen.
The Rules Reiterated
The rules are simple. Control more than half the resources of Obychinzk, and you win, or, if every commander still standing agrees, Obychinzk can be balkanized, and the game ends in a draw between the remaining players. You will be assigned your starting territories at game start. (You can also look at the pinned video in the discord channel for an audio format of the rules.)
The gameplay is divided into three phases and two seasons. These all cycle as follows.
Season, Spring:
Phase one, Diplomacy.
In the diplomacy phase, players talk among themselves and come to agreements about what to do. Agreements are only enforced by mutual trust, and betrayal is inevitable. If there are 4-5 players, all diplomacy takes place in the forum thread. If there are 6-7 players, negotiation may take place in public in the forum thread OR in secret DMs with the GM (florien) CCd in, or even both at the same time.
Phase two, Wartime.
Every player provides secret orders for their army in a DM directly to the GM (still florien). A unit may be ordered to move to an adjacent space, support an adjacent unit to hold an area if it gets attacked, support an adjacent unit to launch an attack into a space that both units are adjacent to and capable of moving to, or to not move at all. A land unit may also move to any coastal region if there is an unbroken chain of naval units in the ocean between their current position and destination. (however each naval unit can only convoy one unit per season. Also, this is only for movement, support cannot be convoyed) Only one unit can occupy a region at any time. If multiple units are headed to the same region, the one with the most support moves there. If they have the same support, neither moves. If a unit giving support is attacked, it does not provide support.
(Orders are formatted as follows, to prevent confusion. "Unit in <region> is moving to <neighboring region>" or "Unit in <region> is supporting unit in <neighboring region>". If a region has two coasts [such as the Grychak exurbs or Chylenbol] and you're occupying it with a naval unit, you must specify what coast you're occupying. "Naval Unit in <Region> will occupy the South Coast of <Region>" This is to prevent ships from mysteriously teleporting through landmasses.)
If a unit which has been attacked loses, it is forced to retreat or be destroyed.
Phase three, Resolution.
Once the actions are resolved and revealed, everyone DMs to the GM where any successfully attacked units are retreating to without posting in the thread in between. It must be an adjacent territory, and it can't be a currently occupied province, nor can it be a province which was left unoccupied due to a standoff in the previous wartime phase or the province from which the attacker moved. If the player retreating is unable to retreat, or does not want to retreat the unit, it is destroyed. If a space is retreated to by two units, both units are destroyed.
Season, Fall:
Diplomacy: As previous.
Wartime: As previous.
Resolution: As previous.
Consolidation: Any occupied resource sites switch to the side of the occupier. Then, each player may recruit new units until they have as many units as resource sites, building them in their home territories (the resource sites they controlled at the start of the game). If a player has more units than resources, they are required to disband extras (they may choose which ones get disbanded.) Obviously, naval units cannot be built at inland sites, only coastal ones. A player may decline to recruit more units for any reason. All this is done via DM too.
If a player no longer controls any of their home regions, they are eliminated, and the players involved in their fall determine what to do with the commander.
The gameplay is divided into three phases and two seasons. These all cycle as follows.
Season, Spring:
Phase one, Diplomacy.
In the diplomacy phase, players talk among themselves and come to agreements about what to do. Agreements are only enforced by mutual trust, and betrayal is inevitable. If there are 4-5 players, all diplomacy takes place in the forum thread. If there are 6-7 players, negotiation may take place in public in the forum thread OR in secret DMs with the GM (florien) CCd in, or even both at the same time.
Phase two, Wartime.
Every player provides secret orders for their army in a DM directly to the GM (still florien). A unit may be ordered to move to an adjacent space, support an adjacent unit to hold an area if it gets attacked, support an adjacent unit to launch an attack into a space that both units are adjacent to and capable of moving to, or to not move at all. A land unit may also move to any coastal region if there is an unbroken chain of naval units in the ocean between their current position and destination. (however each naval unit can only convoy one unit per season. Also, this is only for movement, support cannot be convoyed) Only one unit can occupy a region at any time. If multiple units are headed to the same region, the one with the most support moves there. If they have the same support, neither moves. If a unit giving support is attacked, it does not provide support.
(Orders are formatted as follows, to prevent confusion. "Unit in <region> is moving to <neighboring region>" or "Unit in <region> is supporting unit in <neighboring region>". If a region has two coasts [such as the Grychak exurbs or Chylenbol] and you're occupying it with a naval unit, you must specify what coast you're occupying. "Naval Unit in <Region> will occupy the South Coast of <Region>" This is to prevent ships from mysteriously teleporting through landmasses.)
If a unit which has been attacked loses, it is forced to retreat or be destroyed.
Phase three, Resolution.
Once the actions are resolved and revealed, everyone DMs to the GM where any successfully attacked units are retreating to without posting in the thread in between. It must be an adjacent territory, and it can't be a currently occupied province, nor can it be a province which was left unoccupied due to a standoff in the previous wartime phase or the province from which the attacker moved. If the player retreating is unable to retreat, or does not want to retreat the unit, it is destroyed. If a space is retreated to by two units, both units are destroyed.
Season, Fall:
Diplomacy: As previous.
Wartime: As previous.
Resolution: As previous.
Consolidation: Any occupied resource sites switch to the side of the occupier. Then, each player may recruit new units until they have as many units as resource sites, building them in their home territories (the resource sites they controlled at the start of the game). If a player has more units than resources, they are required to disband extras (they may choose which ones get disbanded.) Obviously, naval units cannot be built at inland sites, only coastal ones. A player may decline to recruit more units for any reason. All this is done via DM too.
If a player no longer controls any of their home regions, they are eliminated, and the players involved in their fall determine what to do with the commander.
(you can also check the pinned video in the discord)
The leaders of these armies now meet for the first time, gathering in the Arzutzk Governmental District's most notable building, the building of the joint Ministry of War and Ministry of Internal Security, an enormous skyscraper, far taller than anything around it. They get in the elevators, and go up fifty floors to the top-floor conference room. From so high up, the history of the region can be seen, whether it be the oldest temples and historical buildings from the Khangate and the Imperial Era, the blocky, aging tenements of the Revolutionary Republic, the high-quality apartments of the Attikhan Presidency, the still-standing ruins from the last Alatanian war, or the eternally half-finished prestige projects of the Vychadoré regimes. Reporters from the national and international press alike clamor outside, hoping for an interview, or some comment, the international deciding whether this a page three or a page five story, and the national deciding how to word their articles should one of these individuals be successful in their aim of conquest, and how to avoid looking bad in retrospect if any of the leaders should get dissident-arrest happy.
Six strangers enter a room to carve up a country, and most of the world reacts with indifference, aside from a select few. Who will be the one to bring about a new era in Obychinzk's history? What will this conflict bring to the world at large? It remains to be seen.
The International Community Will Not Save You.
Obychinzk Must Endure.
Obychinzk Must Endure.