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[Mafia] Close Circle 2
"Me? Do crimes? <i>Noooooo...</i>" Lucky looked innocent for once in his life. Yeah, he totally wasn't wanted for over a thousand counts of homicide or anything. For only two reasons was he not behind bars at this identical moment: He was small, and he was slippery. "If Sparxxx pulls that 'you did everything I said, but keep going for the grand prize' bullshit, I'm gonna push him into a subway train of whoop-ass."
Sparxxx finally comes out to meet everyone.

You all ready to go to work, to earn yourselves some of that leafy green paper called money? It's your time now, players! I'll have a few jobs for all of you to do. Pick your poison, if you will. And how much you'll make depends on how well you all do. The ones who perform best for me will get the best pay, while the ones who do poorly will get the least amount, of course. But I won't reward those who do nothing because they will get nothing. And rabbit, I dare you to try and make a move on me. Because I am looking for a brand-new rug in my den and I think rabbit would be very good material, do you feel me, player? Now it's time to get to work.

He presents to everyone all five of the jobs to be done.

(Remember, you can only do one challenge every day and each challenge can only be done once by each player, so choose carefully which one you'd like to do)

DEADLINE IS SATURDAY FEBRUARY 26 AT 12:00 PM CST

Challenge 1: Participate in the assassination of one of Kane's high-ranking people
Time to hit the Yarddogs where it hurts them the most. They ended up killing B-Daw, now it's time to take out one of their higher-ranking members. Kane is laying low for the time being, but we can definitely hit them all where it hurts. And believe me, I know exactly where I can hurt them. One of Jebidiah's top people: Kendra. Kendra is like the eyes and ears of the streets. She can easily have the jump on anyone, anywhere, anytime. She easily can get the gang some strong weaponry and knowledge that could be detrimental to us all. Knock her off, and it will be one less thorn on our side.

1.      See Emery for weapons and equipment that you need.

2.      Go around Los Capucha into Yarddog territory and scope the area out until you discover Kendra.

3.      Take out Kendra without gaining the attention of the Yarddogs.

4.      Get out of the territory before the Yarddogs notice your presence and go after you.



Challenge 2: Distribute drug supply to the city of Singleton
We've got to venture out beyond the hood. Go right into the city of Singleton itself. That's where all the money lies, player. You can only squeeze so much out of Los Capucha. You have to think big. See, all my own drugs, the weed, the crack, all the goods, manufactured it all myself. Something I work on constantly because the drugs make good money, you feel me? So I want you all to go out there and sell some of this merchandise, bring in the dough, and try not to get caught by the police. It is kind of a hassle to use my connections to get you free if you all end up in jail.

1.      Take as much of Sparxxx's drug stash as you need to make money for him.

2.      Head up to the main city districts of Singleton and set up shop. Try not to make it obvious to people the kind of merchandise you're selling.

3.      Push your products and make that money. If someone tries to rip you off, feel free to extract that money from them, with a little bit of force if necessary.

4.      Do what you can to avoid the unwanted attention of the police. If they give you any problems, do what you can to evade them.



Challenge 3: Rescue someone from witness protection
I have connections with some of the cops here. Know the right ones and pay them off, things come easy in this town, you feel me? But it works the other way around too with Jebidiah Kane. He too knows people and he has the cash to make them his own puppets too. One of my major drug pushes, Charles Sculley, is under witness protection for seeing a murder. He's up in a house up West in Singleton, up in the woods. But I fear the Yarddogs may buy off the ones watching him so they can take him and off him. I need to get him as far away from the town as possible and destroy his current identity and give him a new one, as well as set up shop wherever he goes next. Here's what I need.

1.      See Emery for any of your weapon or protection needs if you so desire.

2.      Look for where Charles is. Again, like I said, he's up West somewhere in the woods.

3.      Get Charles out of the house as stealthily and safely as possible. And if you end up fighting off the ones influenced by the Yarddogs, don't be afraid to use violence if you need to.

4.      Destroy Charles's old identity and give him his new one (You will have everything in an envelope, which includes IDs, birth certificates, all that) and get him to the airport without incident.



Challenge 4: Steal weapons from trainyard
It's time to stalk up on equipment! Emery has plenty of good stuff, but we could always use more, feel me? I just got the word that a military surplus train is coming by Los Capucha, even making a brief stop. Has a lot of goods, like weapons, explosives, armor, maybe even a Jeep. Can't let all of that go to waste, you feel me? Feel free to take some of my own people with you and make your way to the train and take as much stuff as you can.

1.      Gather some of Sparxxx's people and arm yourselves.

2.      Head over to the train as it makes its stop (or if you're feeling really bold, follow the train and raid it as it moves).

3.      Steal all the explosives, weaponry, armor, anything you can find and get it off the train.

4.      Bring back everything you've taken to Emery's and hope to God the military doesn't come after you as you do all that.



Challenge 5: Fight to gain new turf
You know what we could use? Expansion. Us Cappers need to branch out beyond this dingy little neighborhood, you feel me? And sometimes, if you really want something bad enough, you take it. And if someone wants to fight you for it, challenge them and win. And that's exactly what you're about to do. Go up to some territory that belongs to the Yarddogs, slaughter any you see and leave your mark saying it's now  property of the Cappers!

1.      See Emery for any weaponry or equipment you need and recruit some of Sparxxx's people.

2.      Go around until you manage to find some Yarddog territory.

3.      Go in fighting! Massacre all the Yarddogs you see. Leave no survivors!

4.      Find a way to leave your mark and make it clear the territory now belongs to the Cappers.

I like bananas. They're yellow.
Sam immediately eyes the first plan.

"I'll take that dance!"

1. "You see my sword? That's the only equipment I need. Anything else will just weigh me down. Except for maybe some concealed carry rocket launchers…"

2. "Scoping out territory? No biggie. I can find Kendra easily."

3. "Sneak up from behind and slice her to bits."

4. "I am very fast, this will also be a nonissue."
BOW DOWN BEFORE THE ONE YOU SERVE
YOU'RE GOING TO GET WHAT YOU DESERVE
Tom gravitated towards the guns first, as that was an area of specialty for him.

0. To start off the plan, Tom'll drive to the headquarters of a moving company, let's say "Harold and Co. Moving Services." If there is a moving truck avaliable outside, he will hijack it and drive it into a forest about a mile or two out from the nearest train station

1.      His first real robbery step is to gather a sizeable group of 8 - 10 to assist him on his robbery. Hopefully he can get that many, but if he doesn't there's still enough to pull it off. Before starting, he will lecture them all on what to do, where to go, and how to do it. He is also going to bring easily carryable, but large, boxes labelled "Harold and Co. Moving Services" (with the logo plastered on), as well as appropriate costumes to go along with the disguise.

2.  Tom and the gangsters will drive to the train as it makes its' stop at the nearest station (to avoid 'All you had to do was follow the damn train CJ'). The most important step is to have someone hijack the train, maybe even two people in case the first one gets injured. As the train gets hijacked, the others will get in, and start boxing everything up easily in the boxes provided, moving them into the Harold and Co. boxes.

3.  Everything will be set into the boxes provided. To avoid the police finding the train and going after the theives, there will only be two minutes or so to steal. After that, the boxes will all be hauled off and everyone will get far from the train into rural land.

4. After this, everybody will put on their costumes and go into the woods to where the truck is. Then, everybody will put the boxes into the truck, and drive off to the hood and empty the boxes. After that, one of the gangsters (Not Tom, as he commited the earlier theft of the truck) will drive out and drop the truck off to wherever's least suspicious.
Alright, guess I'm going with the easiest and first job. Won't take more than a few hours I think. Just like in Estonia.


The Assassination of Kendra
For step one, Lindsey goes to get equipped with a bulletproof vest, which they wear under the jacket, a set of lockpicks, and a bag of quarters. Nothing too hard to find, and nothing particular violent appearing.

Lindsey then heads into hostile territory with a cunning bluff in mind. Finding out the gang colors should be easy enough, and once that's done, it will be simple to get onto a roof and find Kendra with their binoculars without question.

Then, Lindsey goes up to Kendra, and begins phase two of the bluff. "I'm Lindsey. You may know me from nothing else, but your boss sent me to talk to you. I'm on your side in the assassination plans against the other side you see. Can't talk here, they're in more places then you'd think. Got to get somewhere alone. Ears everywhere and all that." With that, Lindsey lures Kendra into a warehouse alone, and subtly drops a coin on the ground next to a precarious stack of heavy boxes. They then point out the coin to Kendra, claim it's a rare and valuable one, and pretend to briefly argue over who should get it before letting Kendra go ahead. They then push a heavy box onto Kendra, hopefully killing her. If that doesn't kill her outright, it should be easy enough to strangle her once she's down.

Then Lindsey leaves the warehouse, telling any guards outside that Kendra is talking about important and secret stuff to the boss, and that they should wait ten minutes before going in. That gives Lindsey time to escape, changing gang colors back before arriving back of course.

I am the They who says it!
(02-23-2022, 19:47:23 PM)Risdio51 Wrote: Sam immediately eyes the first plan.

"I'll take that dance!"

1. "You see my sword? That's the only equipment I need. Anything else will just weigh me down. Except for maybe some concealed carry rocket launchers…"

2. "Scoping out territory? No biggie. I can find Kendra easily."

3. "Sneak up from behind and slice her to bits."

4. "I am very fast, this will also be a nonissue."

1. You weren't able to get any rocket launchers, but you do think the sword should be enough, like you said. (rolled 5)

2. And you do find Kendra easily. You go around the property and there she is, ready for you to make the kill. (rolled 7)

3. Your stealth aids you really well. She didn't even see you coming as you slice her up like a nice Christmas ham. She couldn't stand a chance against a mighty warrior like you. (rolled 8 and 1+ for your fighting abilities for a total of 9 points!)

4. But while Kendra didn't stand a chance against you, you're not quite fast enough to escape from the Yarddogs as quickly as you hoped. You end up getting into a fight with some of them and naturally you feel the need to show off. You manage to pull through, but really, you didn't need to stay and fight. (rolled 4 and 1- for having to show off for a total of 3 points)

Jetstream Sam has scored a total of 24 points.
I like bananas. They're yellow.
"Ah, that was a good job. Enjoyed every second of it!"
BOW DOWN BEFORE THE ONE YOU SERVE
YOU'RE GOING TO GET WHAT YOU DESERVE
(02-23-2022, 19:53:43 PM)Dookie Wrote: Tom gravitated towards the guns first, as that was an area of specialty for him.

0. To start off the plan, Tom'll drive to the headquarters of a moving company, let's say "Harold and Co.  Moving Services." If there is a moving truck avaliable outside, he will hijack it and drive it into a forest about a mile or two out from the nearest train station

1.      His first real robbery step is to gather a sizeable group of 8 - 10 to assist him on his robbery. Hopefully he can get that many, but if he doesn't there's still enough to pull it off. Before starting, he will lecture them all on what to do, where to go, and how to do it. He is also going to bring easily carryable, but large, boxes labelled "Harold and Co. Moving Services" (with the logo plastered on), as well as appropriate costumes to go along with the disguise.

2.  Tom and the gangsters will drive to the train as it makes its' stop at the nearest station (to avoid 'All you had to do was follow the damn train CJ'). The most important step is to have someone hijack the train, maybe even two people in case the first one gets injured. As the train gets hijacked, the others will get in, and start boxing everything up easily in the boxes provided, moving them into the Harold and Co. boxes.

3.  Everything will be set into the boxes provided. To avoid the police finding the train and going after the theives, there will only be two minutes or so to steal. After that, the boxes will all be hauled off and everyone will get far from the train into rural land.

4. After this, everybody will put on their costumes and go into the woods to where the truck is. Then, everybody will put the boxes into the truck, and drive off to the hood and empty the boxes. After that, one of the gangsters (Not Tom, as he commited the earlier theft of the truck) will drive out and drop the truck off to wherever's least suspicious.

1. Since it wasn't part of the official steps, we'll say that Tom did steal a moving truck from one of the people in the neighborhood. Just taking some stuff that belongs to other people, leaving them short of belongings, but fuck them. You need it more for your job. But anyway, despite your lack of people skills, you actually do get 10 people to work with you. People who are real handy with weaponry and thievery. And you just toss out the belongings out of the boxes that belonged to those poor people and there were spare moving uniforms for everyone. You and your crew are all set. (rolled 9 and -1 for your lack of charisma gains you 8 points.)

2. Again, your lack of people skills are a bit off-putting for everyone, as you're quite rude to everyone as you tell them all what to do. But otherwise, the hijacking and the boxing up of the military surplus equipment goes without incident. (rolled 6 and -1 for your lack of charisma gains you 5 points)

3. You do manage to get all the boxes into the truck as quickly as possible. You robbed the train dry of the military surplus material and you all get the hell out of there as quickly as possible. You have everything needed to start a war with a third-world country if you want to. And all before the cops come. But unknown to you all, the goods you stolen have military tracking devices. And as you make your way into rural land, you are greeted with the US Army coming after you. A barracks truck full of soldiers and even a fucking tank. You better make your next move carefully. (rolled 9 and 1+ for your intelligence gains you 10 points)

4. But you and your people's weapon proficiency come in real handy as you all successfully manage to fight off the army and even take down the tank and all of the heavily-trained soldiers. It's pretty bad that you embarrassed our national military like that, but that's just a testament to the combat skills you've all shown. After the fight, you've dropped off the boxes and leave the truck nearby a house that looks like the residents there are about to move. (rolled 8 and 1+ for weapons efficiency gains you 9 points)

Tom has scored a total of 32 points.
I like bananas. They're yellow.
(02-23-2022, 19:56:26 PM)Florien Wrote: Alright, guess I'm going with the easiest and first job. Won't take more than a few hours I think. Just like in Estonia.


The Assassination of Kendra
For step one, Lindsey goes to get equipped with a bulletproof vest, which they wear under the jacket, a set of lockpicks, and a bag of quarters. Nothing too hard to find, and nothing particular violent appearing.

Lindsey then heads into hostile territory with a cunning bluff in mind. Finding out the gang colors should be easy enough, and once that's done, it will be simple to get onto a roof and find Kendra with their binoculars without question.

Then, Lindsey goes up to Kendra, and begins phase two of the bluff. "I'm Lindsey. You may know me from nothing else, but your boss sent me to talk to you. I'm on your side in the assassination plans against the other side you see. Can't talk here, they're in more places then you'd think. Got to get somewhere alone. Ears everywhere and all that." With that, Lindsey lures Kendra into a warehouse alone, and subtly drops a coin on the ground next to a precarious stack of heavy boxes. They then point out the coin to Kendra, claim it's a rare and valuable one, and pretend to briefly argue over who should get it before letting Kendra go ahead. They then push a heavy box onto Kendra, hopefully killing her. If that doesn't kill her outright, it should be easy enough to strangle her once she's down.

Then Lindsey leaves the warehouse, telling any guards outside that Kendra is talking about important and secret stuff to the boss, and that they should wait ten minutes before going in. That gives Lindsey time to escape, changing gang colors back before arriving back of course.


1. You've managed to find the best of all worlds in gathering your equipment. You find yourself a Kevlar vest that is so sturdy, it can withstand a shotgun blast at point-blank range and pretty much the only way to kill you would be a shot to the head. But other than that though, you're well-protected. And on top of this, you find a set of lockpicks that can pretty much open any door anywhere, but as a nice bonus, you get yourself a hacker kit that can get you in anywhere if you happen to stumble upon one of the doors that is on a keypad or requires use of a card to open. Pretty high-tech stuff. And the bag of quarters you find all happen to be very rare quarters. Guess Emery doesn't know what they're worth. But nonetheless, if you manage to keep them, you could be very rich with those. (rolled 9)

2. But finding Kendra isn't as simple as you thought it would be as you go scouting for her, you find yourselves among the Yarddogs who have a close eye on you and they trust their judgement and go after you. And this easily gets you into a mini-war with them as you embrace them all into fight, which all it does is waste time. Time that you could have used to get the job done. (rolled 2 and -1 for your aggressive nature for 1 point)

3. Although this portion of the plan goes much better for you. Kendra isn't aware at all of the gang war you just indulged in for some reason and she buys your bluff as you lead her into the warehouse. And you toss your coin and start the argument, which leads to Kendra going after the coin. And the heavy box you push on her gets the job done quickly as she's instantly killed by the box you pushed on her. Well-thought out plan. But the loudness of the falling box gains the attention of the guards who happen to be patrolling around the warehouse and you decide to bolt out of there before they come after you. (rolled 10 and 1+ plus for intelligence, leading you to 11 points. Congrats, you broke the scale!)

4. But thankfully you dress in Yarddog colors and successful manage to evade the others without drawing needless attention to yourself as you make it out of there without any further incidents. (rolled 4 and 1+ for intelligence for 5 points)

Lindsey Cliption has scored a total of 26 points.
I like bananas. They're yellow.
(02-23-2022, 20:24:32 PM)Matthew Wrote: You all successfully manage to fight off the army and even take down the tank and all of the heavily-trained soldiers.

Tom has scored a total of 32 points.

"...Yeah now that I think about it I should probably remove my Navy application sooner or later."
Well, all things considered, I think I did a pretty good job. Even erm... Dealt with some optional yet collateral issues on the way. So really, just a bonus. Anyway, going to see a coin place about these quarters for some extra cash on top of whatever I get paid for that... Boxing match. Legal boxing match which broke no laws. And that warehouse, not even remotely up to code. Accident waiting to happen really.

>Sell those valuable and rare quarters for a large sum of money in addition to the work pay.
I am the They who says it!
>Sell those valuable and rare quarters for a large sum of money in addition to the work pay. (Lindsey)

Unfortunately, as you get ready to go out to sell off your goods, a group of muggers quickly overwhelm you and beat you senselessly as they quickly run off with those quarters. All you can do is lie there helplessly, beaten badly as they make off with that money. But at least you'll get that payday from your job if it's any constellation.
I like bananas. They're yellow.
Fighting to gain new turf? Yeah, I think I can do that.

1.      See Emery for any weaponry or equipment you need and recruit some of Sparxxx's people.

Ok, gonna need some bats, balls, gloves, preferably some team jerseys. Always promotes some team spirit. And maybe some pizza. Recruit a baseball team from Sparxx's people. ...Oh, and we're gonna need some concealable handguns.

2.      Go around until you manage to find some Yarddog territory.

Yeah, gonna find me a baseball field in their territory. Go around until I see a Yarddog. Start up a pickup baseball game with them and invite the Yarddogs.

3.      Go in fighting! Massacre all the Yarddogs you see. Leave no survivors!

They're gonna get deluded into thinking this is just a pickup game, but we're gonna massacre them on the field and put a bullet in them while their guard is down. I'll give a signal so it's all done at the same time, so they can't start shooting us back.

4.      Find a way to leave your mark and make it clear the territory now belongs to the Cappers.

Prominently post some Cappers baseball caps around the field. Caps, cappers. Gotta love some brand synergy. Oh, and leave the capped dudes at the home of the leader of the Yarddogs with Cappers hats on them.
Murdergames Characters
Frankie * Dr. Ruby Ramirez * Solanacae Bakersby * Sam BlackSelen(ium) * Reina Schultz * Dr. Francine "Frankie" Frankenstein * Lotta Schadenfreude

Need a bigger bookshelf? Join me in The Library.
(02-23-2022, 22:49:34 PM)PointMaid Wrote: Fighting to gain new turf? Yeah, I think I can do that.

1.      See Emery for any weaponry or equipment you need and recruit some of Sparxxx's people.

Ok, gonna need some bats, balls, gloves, preferably some team jerseys. Always promotes some team spirit. And maybe some pizza. Recruit a baseball team from Sparxx's people. ...Oh, and we're gonna need some concealable handguns.

2.      Go around until you manage to find some Yarddog territory.

Yeah, gonna find me a baseball field in their territory. Go around until I see a Yarddog. Start up a pickup baseball game with them and invite the Yarddogs.

3.      Go in fighting! Massacre all the Yarddogs you see. Leave no survivors!

They're gonna get deluded into thinking this is just a pickup game, but we're gonna massacre them on the field and put a bullet in them while their guard is down. I'll give a signal so it's all done at the same time, so they can't start shooting us back.

4.      Find a way to leave your mark and make it clear the territory now belongs to the Cappers.

Prominently post some Cappers baseball caps around the field. Caps, cappers. Gotta love some brand synergy. Oh, and leave the capped dudes at the home of the leader of the Yarddogs with Cappers hats on them.

1. Emery does have some bats, balls, and gloves as well as guns. Just the bare minimum you need. This is Emery's after all, not a sports clothing store or a pizza place. If you wanted all that, try going to a mall next time. There's a good one up North Singleton. But you do manage to get a few people. They're not exactly what you call prime athletes, but I'm sure you'll be fine with them. (rolled a 4)

2. There is no baseball field you're able to find. So you'll have to settle for playing in the street. And the Yarddogs just laugh at you and your people. They are confident they can wipe the floor with you at baseball. And do seem to admire your spunk, so they agree to take you on. (rolled a 3 and a 1+ for your confidence for a total of 4 points)

3. But this is where things get interesting. As they get ready to play, you bring out the big guns. Literally. You and your people spray gunfire down the field. First base, dead! Second base, dead! Third base, dead! The field, dead! And you've even manage to make a head shot so powerful, it sends some poor Yarddog's skull flying out of the street! HOOOOOOOOOOOOOOOOME RUUUUUUUUUUUUUN! It is a massacre of epic proportions. You truly are the Babe Ruth of baseball killings. (rolled an 8, plus 1+ for confidence for a total of 9 points)

4. And you do actually manage to hook up with someone who can make custom hats. And no one questions why it's for a street gang, they just go along with it. And you leave the caps all over the streets. It's like a bloody version of fan day. And you take all the bodies of the ones you killed and leave them all at Jebidiah's house. Right as the leader comes by too. You feel like taking on Jebidiah himself right now in a huge rush of confidence, but your people hold you back and head back to the hood. Don't want to push your luck, you know? (Rolled a 10, and -1 for overconfidence totals you to 9 points)

Reina Schultz has scored a total of 26 points.
I like bananas. They're yellow.
Rambo basically picked one of the options at random. In this case, he picked the fourth one. "Is jus' a train yard. How bad could this get?"

1. Gather some of Sparxxx's people and arm yourselves. You're uncomfortable when it comes to asking for help, but you decide to go for the best archers and gunmen as a cover for you to come in, along with some military trucks and a helicopter pilot.

2. Head over to the train as it makes its stop (or if you're feeling really bold, follow the train and raid it as it moves). You order the pilot to shoot a warning shot with his mounted machine gun as a distraction while you enter from the rear with the rest of your men.

3. Steal all the explosives, weaponry, armor, anything you can find and get it off the train. You try to put as many supplies as you can in your bags, and carry the heaviest shit by hand.

4. Bring back everything you've taken to Emery's and hope to God the military doesn't come after you as you do all that. With that, you ride off into the sunset with your loot. If anyone gets left behind, they'll go down fighting.
You know, I've been thinking. What exactly is this gambling game? Is it random or is there some level of strategy?

>Ask flapjack of the rambling gambling shambling slam sham card hand land about what kinds of gambling is done there.
I am the They who says it!
Well, Lindsey, the money you get paid for your jobs, you can put it on the line via a luck-base card game. Gamble as much as you want or as little as you want. You might get lucky enough to double your earnings or even lose it all. If you're interested, come see me when you get paid.

(So yeah, it is a RNG-based luck game if you're in the mood for gambling. It is optional, however)
I like bananas. They're yellow.
We totally went in and slaughtered them! Team CAPPERS!
Murdergames Characters
Frankie * Dr. Ruby Ramirez * Solanacae Bakersby * Sam BlackSelen(ium) * Reina Schultz * Dr. Francine "Frankie" Frankenstein * Lotta Schadenfreude

Need a bigger bookshelf? Join me in The Library.
(02-23-2022, 23:28:38 PM)Weirdguy149 Wrote: Rambo basically picked one of the options at random. In this case, he picked the fourth one. "Is jus' a train yard. How bad could this get?"

1.      Gather some of Sparxxx's people and arm yourselves. You're uncomfortable when it comes to asking for help, but you decide to go for the best archers and gunmen as a cover for you to come in, along with some military trucks and a helicopter pilot.

2.      Head over to the train as it makes its stop (or if you're feeling really bold, follow the train and raid it as it moves). You order the pilot to shoot a warning shot with his mounted machine gun as a distraction while you enter from the rear with the rest of your men.

3.      Steal all the explosives, weaponry, armor, anything you can find and get it off the train. You try to put as many supplies as you can in your bags, and carry the heaviest shit by hand.

4.      Bring back everything you've taken to Emery's and hope to God the military doesn't come after you as you do all that. With that, you ride off into the sunset with your loot. If anyone gets left behind, they'll go down fighting.

1. Emery manages to know some people and brings in some of the oldest, war-torn veterans around, just like you. But they are all experienced in archery and all kinds of weaponry and they somehow manage to bring in some military trucks and you even got a helicopter pilot on your side. John Rambo has scored himself an army. An old army, but an army nonetheless. (rolled 10)

2. The helicopter works well, maybe even a little too well. The gun manages to make it stop all right. But not because you spooked the conductor into it. But because you managed to make the train fly off the tracks, causing it to derail. Hopefully that didn't damage anything. But you and the guys decide to forge on ahead and get what you can. (rolled 10, and a 1+ for traps, causing you to break the scale and score 11)

3. And yeah, the train derailing did cause some explosives to set off. And there's nothing you can do to stop it. You decide to wisely get out of the train before it goes up in a fiery explosion, which kills a good number of your people and destroying all the goods inside. That helicopter was a little too ambitious after all. (rolled 1, plus 1- for the lack of improvisation smarts, causing you to break the scale again and scoring you a 0.

4. With everything in the train destroyed, you do go off with the truck and the helicopter following you back to the hood. Maybe Sparxxx can have some use for military vehicles. Never know when those will come in handy. (rolled 8)

John Rambo has scored a total of 29 points.
I like bananas. They're yellow.
Mila chooses option #2.

mmm drugs
1.      Take as much of Sparxxx's drug stash as you need to make money for him.

Okay, that's simple enough. Baggies with even portions are going to be useful here. Mila will take a jacket with lots of pockets out of her luggage, and fill the pockets with these baggies. She'll put them in her pants pockets and down the front of her halter top as well. That should be plenty.

2.      Head up to the main city districts of Singleton and set up shop. Try not to make it obvious to people the kind of merchandise you're selling.

She'll borrow a car and drive up there normally. As for not making it obvious, that's where code words come into play. Not the usual slang like "coke" or "mary jane" or whatever either. Something where the customers would understand but cops would think it was... I dunno. Laundry detergent and oregano or something. Kind of a weird thing to sell but there's a cart nearby with a guy hocking random bootleg handbags and plushies and shit, so why not sell things that are "useful" to people?

3.      Push your products and make that money. If someone tries to rip you off, feel free to extract that money from them, with a little bit of force if necessary.

Pushing the product is the easy part; after all, a lot of people on the streets want a fix don't they? Or it'll be easy enough to get them started, peddle it as an escape from their shitty lives. Mila's good at this kind of thing, she can use her own stories to get people started. And that'll get them hooked. As for ripoffs... well, flashing the gun usually works, and if they're still not going to pony up, a shot into the air will show it's loaded and she knows how to use it.

4.      Do what you can to avoid the unwanted attention of the police. If they give you any problems, do what you can to evade them.

Hopefully the code words and trying to look like a perfectly normal and innocent shop stall will work. If they cotton on or try to ask for a business licence though, she's gonna run, and do that whole "evasive driving" thing on the way back with the cash.

Stupid doomed timeline...
"<Please Select> job! Selecting: <Challenge Yourself I>. Time to <Add New> to the <List of Assassinations>!"

Steve's Assassination Services (Your First Hit is Free!)
  1. See Emery for weapons and equipment that you need. > Ask for a pair of daggers, along with some strychnine and a syringe. If Emery had some stolen Yarddog clothing, that would be excellent.
  2. Go around Los Capucha into Yarddog territory and scope the area out until you discover Kendra. > Put on the Yarddog clothing and silently walk into the Yarddog's turf. Strife around until you see you Kendra. If any gangsters question you, say that you're just on your way to a drug sale.
  3. Take out Kendra without gaining the attention of the Yarddogs. > Once you spot Kendra, hide in the shadows and shapeshift into your true form. Using another persona will probably lower your chances of being connected to the assassination. Then, rush up to Kendra and strike her in the neck with your daggers. After this, inject the strychnine into Kendra and let it finish the job.
  4. Get out of the territory before the Yarddogs notice your presence and go after you. > Head back into the shadows and shift back into your Steve!Blue's Clues form. Then, jog your way out as quickly as possible without actually running and potentially inviting unwanted attention. Again, if any Yarddogs question you, say that you successfully completed your sale.

(02-24-2022, 01:19:01 AM)Kennifer Wrote: Mila chooses option #2.

mmm drugs
1.      Take as much of Sparxxx's drug stash as you need to make money for him.

Okay, that's simple enough. Baggies with even portions are going to be useful here. Mila will take a jacket with lots of pockets out of her luggage, and fill the pockets with these baggies. She'll put them in her pants pockets and down the front of her halter top as well. That should be plenty.

2.      Head up to the main city districts of Singleton and set up shop. Try not to make it obvious to people the kind of merchandise you're selling.

She'll borrow a car and drive up there normally. As for not making it obvious, that's where code words come into play. Not the usual slang like "coke" or "mary jane" or whatever either. Something where the customers would understand but cops would think it was... I dunno. Laundry detergent and oregano or something. Kind of a weird thing to sell but there's a cart nearby with a guy hocking random bootleg handbags and plushies and shit, so why not sell things that are "useful" to people?

3.      Push your products and make that money. If someone tries to rip you off, feel free to extract that money from them, with a little bit of force if necessary.

Pushing the product is the easy part; after all, a lot of people on the streets want a fix don't they? Or it'll be easy enough to get them started, peddle it as an escape from their shitty lives. Mila's good at this kind of thing, she can use her own stories to get people started. And that'll get them hooked. As for ripoffs... well, flashing the gun usually works, and if they're still not going to pony up, a shot into the air will show it's loaded and she knows how to use it.

4.      Do what you can to avoid the unwanted attention of the police. If they give you any problems, do what you can to evade them.

Hopefully the code words and trying to look like a perfectly normal and innocent shop stall will work. If they cotton on or try to ask for a business licence though, she's gonna run, and do that whole "evasive driving" thing on the way back with the cash.


1. All your troubles you had in school work against you here. You don't quite have the concept of portion down. You put all these bags in your pockets, with some of them being heavier than others. And some of those bags end up busting inside your pockets, with some of them being like a mix of weed and coke inside. It's like a white Christmas inside your clothes. But you do have some that survive, but you'll probably have to dust it all off before you sell it all. (rolled 3 and -1 for lack of school smarts for a total of 2)

2. You drive up to the city with no hassle and using your wits, you declare you sell sugars, spices, anything for your baking needs. You sell people some of your own refined "sugar" and "flour" and even some "herbs", such as orgegane, cloves, among others. Because you believe in selling the best products for people's "cooking" needs. And if people ask who you are, you simply tell them you're "Mrs. Dash". (rolled 7 and +1 for your street smarts for a total of 8)

3. And you truly do manage to play off of people's sympathies well, and get everyone into their own "cooking" as you manage to make a killing money wise. Sparxxx will be happy to see the money rolling in from your own "spices and herbs" collection. You have gotten so much attention from everyone. But unfortunately for you, the French culinary school comes by and hears of "Mrs. Dash" and want some of your "cooking supplements" and actually taking you at face value over the terms you use. They demand something to put into their soups and cakes and all that. And you sell them the stuff, but you get out of there before your cover gets blown. And the chefs will more than likely be making cocaine cookies. (rolled a 9 and 1+ for street smarts again for a total of 10)

4. And as you escape, you do get caught by police and they find out what you're really selling and that you're not a peddler of cooking mixes at all. You try to convince them you're working to get their license, but they see right through you. They promptly arrest you and off to the slammer you go. Sparxxx has to use his connections to get you out of the slammer and back to the hood. At least you still have the profits. (rolled a 2 and -1 for your paranoia for a total of 1)

Mia has scored a total of 21 points.
I like bananas. They're yellow.
(02-24-2022, 01:43:37 AM)Goose Wrote: "<Please Select> job! Selecting: <Challenge Yourself I>. Time to <Add New> to the <List of Assassinations>!"

Steve's Assassination Services (Your First Hit is Free!)
  1. See Emery for weapons and equipment that you need. > Ask for a pair of daggers, along with some strychnine and a syringe. If Emery had some stolen Yarddog clothing, that would be excellent.
  2. Go around Los Capucha into Yarddog territory and scope the area out until you discover Kendra. > Put on the Yarddog clothing and silently walk into the Yarddog's turf. Strife around until you see you Kendra. If any gangsters question you, say that you're just on your way to a drug sale.
  3. Take out Kendra without gaining the attention of the Yarddogs. > Once you spot Kendra, hide in the shadows and shapeshift into your true form. Using another persona will probably lower your chances of being connected to the assassination. Then, rush up to Kendra and strike her in the neck with your daggers. After this, inject the strychnine into Kendra and let it finish the job.
  4. Get out of the territory before the Yarddogs notice your presence and go after you. > Head back into the shadows and shift back into your Steve!Blue's Clues form. Then, jog your way out as quickly as possible without actually running and potentially inviting unwanted attention. Again, if any Yarddogs question you, say that you successfully completed your sale.


1. Not really that inspiring of a start for you as you grab the daggers by the blades and now you're bleeding out all over and you got the syringe with strychnine, which you also grab and poke yourself with. Good thing you didn't it inject it in your body though. Because it's bad enough you're going to be trailing blood as you go around. And you can't find any clothing from the Yarddogs from Emery. You might have to be creative. (rolled a 2)

2. Not finding any clothing from Emery, you just beat the hell out of a random Yarddog and take his clothing and put it on. But some of them witnessed you doing this and as you try to convince some others, in your own little "persuasive" way, you're on a way to a drug sell, they don't buy it and with the witnesses from earlier, they're all onto you. You run away as they start firing at you, even getting a few shots into some of your non-vital areas. (rolled a 2, and -1 for your attitude towards people who aren't Spamton nets you a 1)

3. And this doesn't really go much better for you. You try to hide in the shadows, but the blood trail you left alerts Kendall right to you. You do at least give her a fight with the daggers and even injure her badly, but she still manages to fight you off. You decide to retreat before you end up getting yourself killed. (rolled a 2 and 1+ for street smarts net you a 3)

4. The kill attempt going poorly, you change into your Steve form and make a run out of the area and back to the hood, deciding to avoid any people along the way. Just about the only thing here that goes half-way decent for you. (rolled a 5 and 1+ for street smarts and you get a 6)

Steve/Addison has scored a total of 12 points.
I like bananas. They're yellow.
"...That could have gone better, ugh..."
Stupid doomed timeline...
Steve is meanwhile punching the walls with his bloody fists.

"No! NO NO NO! <extended_no.ogg>! Why did <Random.org> curse me with <Make You Enemies Unlucky with These Easy Steps?>? Do I <LOOK HERE> like I belong to the <Amanda Club: Reserve now!>???"


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