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As Elster is being petted, Anya speaks up to the others.
"I... i'm sorry i don't talk much to you guys, but if i perish, i want to say that you guys are pretty nice. I hope you guys can get out of this place, too. And if i leave this forest, i will never forget you guys."
Hiiii!
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"I hope so too. I've liked getting to meet everyone. And... yeah, even the killers. Susan and Quinarva and whoever the last one is, like I'm sure are nice enough people when not being possessed by vengeful spirits or whatever. It's Agatha or whatever her name is that the hate should be directed at 'cause she and her spirits are the ones who've put us in this mess."
Stupid doomed timeline...
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Taira shivers.
I don't know for sure what's going on, but if there was a way to get... whoever's doing this... to snap out of it, whatever's going on, that would be preferable, yes. I don't like having to choose people to die. Or seeing any of us die at night.
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"Believe me, I don't either. Didn't like having to do what I did last night, that's why I went for the quickest kill shot I could. Figured I at least owed her a quick death, even if..."
She shook her head.
"Can't get the image of those damn spirits out of my head when they came for her soul after."
Stupid doomed timeline...
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Oh dear, it is a shame that we did not get the killer.
hey who turned out the lights?
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"I just hope that we get to survive..."
Hiiii!
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As everyone starts to settle down, the voice speaks again.
You all think you are close to escaping, but you are all simply deluding yourselves. Perhaps it is time to give you all a reminder on who you are dealing with. You all can be skeptical for so long before you all realize the truth. Not that any of you will walk away and tell the people outside.
As the Voice finishes speaking, black mists envelope the entire forest. You all yell in confusion over what's happening as the mists block your vision; you can't see anything and you all quickly lose awareness of your surroundings. You all start to feel numb. You ask yourselves ''Am I going to die?'' It sure feels that way, as you all lose consciousness and slump over to the ground.
The next thing you know, you all find yourselves in what appears to be a town in Colonial America. But before you all can enjoy the sights and sounds of a different time in history, each and every one of you find yourselves surrounded by the townspeople. All of them have the look of blood-lust in their eyes. "WITCH! WITCH! WITCH!" they all chant as they begin chasing you.
1. You all got a mob of angry townspeople after you. Try to evade them, or if you're feeling particularly bold, try to reason with them.
2. After your experiences with the mob, you all find yourselves about to be executed among the townspeople looking to seek so-called justice. Can you escape before you get a noose around your neck?
3. After this, you all find yourselves in a dark, cavern-like place. In the walls you see souls breaking through and they all attack you. A few of them you recognize, including Crow, Susan, Quinarva, CATS, among many others. All of them who fell victim to the Witch these past 300 years. Fight them off.
YOU HAVE UNTIL JULY 9 AT 6 PM CST.
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1: I evade the mob by using my skateboarding skills! My aptitude for skateboarding has led me away from wolves and a bear so far, so I am certain it works here.
2: Despite the fact I can probably survive hanging through human methods (not because I have an exoskeleton that would absorb the impact and reduce the strain on my throat), I will attempt to escape by beating up our captors. They appear to be too close for elite "skillz".
3: I really do not want to fight these people - especially not Crow, the Proffesor was a very nice person! I will largely attempt to flee, using my skateboard if possible, and using pushes or light punches to drive back attackers rather than anything that could cause too mcuh pain - I know these are spirits, but they are innocent victims!
hey who turned out the lights?
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Oh, for… I don't even believe in witches! This has to be a hallucination. But I guess I should act as if it isn't on the off chance it's real.
Taira's Plan1. You all got a mob of angry townspeople after you. Try to evade them, or if you're feeling particularly bold, try to reason with them.
What makes you think I'm a witch, huh? Have you seen me do anything witch-like? Hey, Pastor over there! Isn't false accusation a sin? And isn't the official position of the, ah, Church of England, that witches don't exist? Is there any mention of witches in the Bible?
2. After your experiences with the mob, you all find yourselves about to be executed among the townspeople looking to seek so-called justice. Can you escape before you get a noose around your neck?
Taira is going to stall for time until the crowd gets distracted, then head to the river and build herself a rudimentary snorkel out of bark, tall grass stems, and clay. She'll escape the mob down the river and out of sight.
3. After this, you all find yourselves in a dark, cavern-like place. In the walls you see souls breaking through and they all attack you. A few of them you recognize, including Crow, Susan, Quinarva, CATS, among many others. All of them who fell victim to the Witch these past 300 years. Fight them off.
Ghosts don't exist, Taira. Ghosts don't exist. She closes her eyes.
...But if you were ghosts, and this witch really existed, you should be after her, not me. I didn't control you! I didn't put you in this situation! I'm just trying to get everybody out safely! Go after *her*!
If that doesn't work… she's gone off the deep end, hasn't she… she hears salt and iron are supposed to work against ghosts. If they existed. It's just TV and stuff, right? But blood has salt and iron, lots of it actually. She'll prick her thumb and, if she needs to, smear the ghosts with blood. If they existed. Because clearly this is all just a horrible hallucination.
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1. You all got a mob of angry townspeople after you. Try to evade them, or if you're feeling particularly bold, try to reason with them.
Delilah will try to distract them and run first. And by "distract" she means "try to set a barn or something on fire and run as fast as possible while they're trying to put it out."
2. After your experiences with the mob, you all find yourselves about to be executed among the townspeople looking to seek so-called justice. Can you escape before you get a noose around your neck?
Okay, this is where she'll try to reason. She'll ask for evidence, lying about the source of the fire if she has to. She'll say someone probably poisoned their water and caused mass hysteria and she's wrongfully taking the blame for it. And if worst comes to worst and she does end up getting hanged, she'll use fire to burn her bindings and the noose as soon as possible and run away.
3. After this, you all find yourselves in a dark, cavern-like place. In the walls you see souls breaking through and they all attack you. A few of them you recognize, including Crow, Susan, Quinarva, CATS, among many others. All of them who fell victim to the Witch these past 300 years. Fight them off.
She is going to try reason here first too, believe it or not. Tell them that she isn't their enemy, that Agatha is. Try and persuade them that they need to turn on Agatha instead of terrorizing innocent people. She doesn't think that fire will work here for fighting them (though for lighting up the cavern and seeing what she's doing, sure.) She'll promise them that their sacrifices are not in vain and that Agatha is going the fuck down as soon as possible.
Stupid doomed timeline...
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Alright, no point in solving this problem, we're pretty poisoned right now. Here's the plan. Vigilante shoots Khaleed, Seer scans Jimothy, and Jailer Jails Jimothy.
Oh and hunter protects the seer since the murder of the night only out-prioritizes the seer.
We die of a mild case of severe poisoning and you see if you can revive us after you win tomorrow, it's kind of a toss-up here, but it's either Khaleed or Jimothy is really bold. Vote off Jimothy, then if it's not him, he uses his vengefulness to take out Xue on the way down.
You're guaranteed a win tomorrow.
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1. You all got a mob of angry townspeople after you. Try to evade them, or if you're feeling particularly bold, try to reason with them.
Xue attempts to climb up a tree, as she's done multiple times before. She's never been a stranger to being hated. It's what she lives for. The only time people usually paid attention to her. She's...not a stranger to angry townspeople either, unfortunately. No chance at reasoning with them unless you do something really impressive. And unfortunately, there's no angry gods to quell. So she's shit out of luck. She hops through the trees, away from the reach of the townsfolk.
2. After your experiences with the mob, you all find yourselves about to be executed among the townspeople looking to seek so-called justice. Can you escape before you get a noose around your neck?
...Execution. The fate she'd nearly had before being exhiled. Exhiled into a place like this stupid. Fucking. Forest. She mutters to Larson.
"...use Infernal Parade, Larson!"
A wave of fiery wisps march through the crowd. In the distraction, Xue jumps on top of her Typhlosion and tries to ride into the forest.
This wasn't the kind of attention she wanted, but it was better than no one even looking at her like usual.
3. After this, you all find yourselves in a dark, cavern-like place. In the walls you see souls breaking through and they all attack you. A few of them you recognize, including Crow, Susan, Quinarva, CATS, among many others. All of them who fell victim to the Witch these past 300 years. Fight them off.
Those bitches. Xue had always seen spirits in her everyday life. On trains, haunting forests and buildings, beings with unresolved business. Sometimes, she'd see her uncles conversing in an empty room in her big childhood home, tricking and threatening various ghosts in order to maintain status. She'd see the Aegislashes lining the halls, ready to defend against any political or financial enemies to the family legacy that wouldn't be stopped by death.
She wasn't like the rest of her family though. It was a fact she'd spent her whole formative years proving. To be like them was to blend in and be forgotten, neglected. But fighting? Fighting always got people's attention. So she got good at fighting.
Xue looks at Larson. Let's go, you ghostly pricks! The combat's second nature to her. Mystical Fire. Shadow Claw. Flamethrower. Infernal Parade. As she yells the moves, dodging and fighting whatever ghost comes at her directly, Larson takes each and every command, unleashing supernatural flame onto the vengeful spirits.
and i may not be loved
but they'll always recall my name
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"Not even looking at the part where you want to off three people and yet only even thought of me as a footnote, how do you scan and jail Jimothy if we've already voted him out? Which part's your final plan, dumbasses?"
and i may not be loved
but they'll always recall my name
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(07-07-2022, 19:12:29 PM)TenOfSwords13 Wrote: 1: I evade the mob by using my skateboarding skills! My aptitude for skateboarding has led me away from wolves and a bear so far, so I am certain it works here.
2: Despite the fact I can probably survive hanging through human methods (not because I have an exoskeleton that would absorb the impact and reduce the strain on my throat), I will attempt to escape by beating up our captors. They appear to be too close for elite "skillz".
3: I really do not want to fight these people - especially not Crow, the Proffesor was a very nice person! I will largely attempt to flee, using my skateboard if possible, and using pushes or light punches to drive back attackers rather than anything that could cause too mcuh pain - I know these are spirits, but they are innocent victims!
1. Good thinking. The 17th century townspeople are not familiar with your futuristic item. Seeing as how they don't know anything about it, they're convinced that only a witch can invent such an item. Nevertheless, you skateboard away from them very easily. (Rolled 6 and 1+ for skateboarding skills for 7)
2. The 17th century people are no match for an alien. It's OK, we know. Won't do any good to deny it here in the past. But anyway, you beat them up with ease before making your escape. (Rolled 8)
3. You do skateboard away from the souls. Surprisingly they can't keep up with you. But as you do, you end up into some hellish atmosphere, where you get yourself burned by the intense heat. So much it makes you bail. After smacking on the ground, maggots burrow into your flesh. You can feel them gnawing into you and it's quite painful. Do you regret not choosing to fight them off now? (Rolled 9 and 1+ for skateboarding skills for 10)
Jimothy A. Realman has scored a total of 25 points.
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(07-07-2022, 21:43:36 PM)PointMaid Wrote: Oh, for… I don't even believe in witches! This has to be a hallucination. But I guess I should act as if it isn't on the off chance it's real.
Taira's Plan1. You all got a mob of angry townspeople after you. Try to evade them, or if you're feeling particularly bold, try to reason with them.
What makes you think I'm a witch, huh? Have you seen me do anything witch-like? Hey, Pastor over there! Isn't false accusation a sin? And isn't the official position of the, ah, Church of England, that witches don't exist? Is there any mention of witches in the Bible?
2. After your experiences with the mob, you all find yourselves about to be executed among the townspeople looking to seek so-called justice. Can you escape before you get a noose around your neck?
Taira is going to stall for time until the crowd gets distracted, then head to the river and build herself a rudimentary snorkel out of bark, tall grass stems, and clay. She'll escape the mob down the river and out of sight.
3. After this, you all find yourselves in a dark, cavern-like place. In the walls you see souls breaking through and they all attack you. A few of them you recognize, including Crow, Susan, Quinarva, CATS, among many others. All of them who fell victim to the Witch these past 300 years. Fight them off.
Ghosts don't exist, Taira. Ghosts don't exist. She closes her eyes.
...But if you were ghosts, and this witch really existed, you should be after her, not me. I didn't control you! I didn't put you in this situation! I'm just trying to get everybody out safely! Go after *her*!
If that doesn't work… she's gone off the deep end, hasn't she… she hears salt and iron are supposed to work against ghosts. If they existed. It's just TV and stuff, right? But blood has salt and iron, lots of it actually. She'll prick her thumb and, if she needs to, smear the ghosts with blood. If they existed. Because clearly this is all just a horrible hallucination.
1. The Preacher among the ones chasing you have decided to show you mercy and give you a chance to prove you're not a witch. You two engage in a Bible debate. And why, yes, there are verses that speak against witchcraft, but you do also point out that there are those that speak against bearing false witness. And while they do not come from the sect that follows the Church of England's teachings, you do nevertheless convince them that you are no witch. They apologize and they go on their way. (Rolled 8 and 1+ for logic for 9)
2. If this were actually real time, you probably don't have to worry about being put in this situation. But alas, it is not. Another mob gets you. And unlike the first one, they won't listen to you whatsoever and they easily overpower you. You get the noose and down you go. And you don't get a quick death either. It's one of those where you dangle and writhe in pain. All from feeling your organs slowly shutting down, the huge neck strain, even feeling the blood bubbling in your eyes. Eventually, you die from it, in quite the excruciating manner. Just be glad death isn't permanent in this case. (Rolled 1)
3. Denying the ghosts exist doesn't work. They swarm you and attack you. But luckily, you do remember the blood trick you see on TV and figure you'd give it a shot. You prick your finger and sprinkle it on the ghosts, like if you were a priest throwing holy water. The ghosts are phased by your blood and they retreat. (Rolled 6 and 1+ for logic for 7)
Taira McLeod has scored a total of 17 points.
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I think my plan's pretty clear. Jimothy is scanned and jailed tonight and voted out the next day if you haven't already won because Khaleed is dead by being shot. Let's be real, none of us actually care about Khaleed. Running around with the dough disk, sitting quietly in the corner doing nothing, it's for the best honestly that he gets shot by the vigilante. And if Jimothy is telling the truth about being the vengeful, he kills you on the way down, eliminating the only remaining option for the last person standing against us, thus winning.
To be clear I really don't think it's you, otherwise Quinava wouldn't have tried to get you voted off earlier. But there's no way out of this unless you have a role claim of your own that contradicts something.
Look, I'll lay out the whole plan step by step. Actually, correction, the jailing is completely unnecessary. Save the jailing, because they can't do a nightkill tonight because we're the nightkill. DO NOT JAIL ANYONE TONIGHT. SAVE IT FOR THE NEXT ONE IF BY SOME BIZARRE CHANCE EVERYTHING GOES WRONG. Here's the plan.
Step one: Night happens.
Step two: Khaleed is shot.
Step three: Jimothy is scanned by the seer.
Step four: The seer is protected by the hunter just in case I'm wrong.
Step five: we probably die of poisoning.
Step six: It's day now. If Khaleed was the last killer, victory and end here.
Step seven: If Jimothy tests positive for being the killer, he gets executed. If for whatever stupid reason he's not the killer but tested positive, he takes you out with him. End here.
Alternate Step seven: If Jimothy tests negative for being the killer, you (Xue) gets executed. If for some fucking stupid reason that goes nowhere, Taira is jailed and scanned the next night and executed, but I don't think she's not the real outsider, because otherwise the actual outsider would have contradicted her.
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"Aah!"
1. Run away! Maybe Anya could knock the townspeople with her wind powers, or distract the townspeople with her fire, ice, or electric powers. Then they could run away and perhaps find a hiding place.
2. Again, knock the townspeople with wind or distract them with her other powers, then run away and perhaps hide.
3. Anya could perhaps talk with them.
"Please, don't hurt us! I know you're suffering just as much as we are down here, but it's not our faults! It is the witch's fault! She's the real villain!"
If that doesn't work, fight them off with her powers, run away, possibly find a hiding place.
Hiiii!
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Taira is panting. And practically screaming. That felt... way too real. Especially the getting-hung part.
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(07-08-2022, 00:00:32 AM)Kennifer Wrote: 1. You all got a mob of angry townspeople after you. Try to evade them, or if you're feeling particularly bold, try to reason with them.
Delilah will try to distract them and run first. And by "distract" she means "try to set a barn or something on fire and run as fast as possible while they're trying to put it out."
2. After your experiences with the mob, you all find yourselves about to be executed among the townspeople looking to seek so-called justice. Can you escape before you get a noose around your neck?
Okay, this is where she'll try to reason. She'll ask for evidence, lying about the source of the fire if she has to. She'll say someone probably poisoned their water and caused mass hysteria and she's wrongfully taking the blame for it. And if worst comes to worst and she does end up getting hanged, she'll use fire to burn her bindings and the noose as soon as possible and run away.
3. After this, you all find yourselves in a dark, cavern-like place. In the walls you see souls breaking through and they all attack you. A few of them you recognize, including Crow, Susan, Quinarva, CATS, among many others. All of them who fell victim to the Witch these past 300 years. Fight them off.
She is going to try reason here first too, believe it or not. Tell them that she isn't their enemy, that Agatha is. Try and persuade them that they need to turn on Agatha instead of terrorizing innocent people. She doesn't think that fire will work here for fighting them (though for lighting up the cavern and seeing what she's doing, sure.) She'll promise them that their sacrifices are not in vain and that Agatha is going the fuck down as soon as possible.
1. You attempt to set fire to the barn. You do so, but it goes wrong when you get trapped inside. And now the mob is looking to beat down the door to go after you. If that weren't bad enough, falling wood pins you down. It takes you a while, but you get unpinned and run off right as the mob breaks down the door. (Rolled 4)
2. They don't believe you. They saw you start the fire. And they're all convinced you poisoned their water. You get overpowered and get the noose. And down you go. If it's any consolation, your neck instantly breaks from the drop. (Rolled 3)
3. Agatha has gotten too tight of a grip on the souls. They cannot be bargained with. Instead they all swarm you and torture you relentlessly. Every one of them passing through your body until it becomes too much for you and it kills you. The RNG really has a thing for you, huh? Should have brought a skateboard. (Rolled 2)
Delilah has scored a total of 9 points.
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"..."
Yeah Delilah is just going to lie there for a while.
Stupid doomed timeline...
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(07-08-2022, 02:05:27 AM)MadameButterflyKnife Wrote: 1. You all got a mob of angry townspeople after you. Try to evade them, or if you're feeling particularly bold, try to reason with them.
Xue attempts to climb up a tree, as she's done multiple times before. She's never been a stranger to being hated. It's what she lives for. The only time people usually paid attention to her. She's...not a stranger to angry townspeople either, unfortunately. No chance at reasoning with them unless you do something really impressive. And unfortunately, there's no angry gods to quell. So she's shit out of luck. She hops through the trees, away from the reach of the townsfolk.
2. After your experiences with the mob, you all find yourselves about to be executed among the townspeople looking to seek so-called justice. Can you escape before you get a noose around your neck?
...Execution. The fate she'd nearly had before being exhiled. Exhiled into a place like this stupid. Fucking. Forest. She mutters to Larson.
"...use Infernal Parade, Larson!"
A wave of fiery wisps march through the crowd. In the distraction, Xue jumps on top of her Typhlosion and tries to ride into the forest.
This wasn't the kind of attention she wanted, but it was better than no one even looking at her like usual.
3. After this, you all find yourselves in a dark, cavern-like place. In the walls you see souls breaking through and they all attack you. A few of them you recognize, including Crow, Susan, Quinarva, CATS, among many others. All of them who fell victim to the Witch these past 300 years. Fight them off.
Those bitches. Xue had always seen spirits in her everyday life. On trains, haunting forests and buildings, beings with unresolved business. Sometimes, she'd see her uncles conversing in an empty room in her big childhood home, tricking and threatening various ghosts in order to maintain status. She'd see the Aegislashes lining the halls, ready to defend against any political or financial enemies to the family legacy that wouldn't be stopped by death.
She wasn't like the rest of her family though. It was a fact she'd spent her whole formative years proving. To be like them was to blend in and be forgotten, neglected. But fighting? Fighting always got people's attention. So she got good at fighting.
Xue looks at Larson. Let's go, you ghostly pricks! The combat's second nature to her. Mystical Fire. Shadow Claw. Flamethrower. Infernal Parade. As she yells the moves, dodging and fighting whatever ghost comes at her directly, Larson takes each and every command, unleashing supernatural flame onto the vengeful spirits.
1. You put your parkour skills to good use here. The townspeople cannot keep up with you as you make your way up the trees. Looks like you've evaded them. But wait, an eagle comes in and swoops you away. You fight it off and it drops you... right into the mob that wants your blood. (Rolled 9 and 1+ for parkour skills for 10)
2. Despite your best efforts, the crowd has thought of everything. They're already disgusted by your personality, so they know what to deal with. You don't even get a chance to sic Larson on anyone. The second you bring him out, hunters empty their rounds into the Pokemon. And then you get dropped. And it's one of those hangings where you die a slow, painful death. And after you pass away, the ones with the rifles squeeze off some rounds into your corpse for good measure. OVERKILL! (Rolled 1 and 1- for your assholish personality for a scale-breaking 0)
3. The fight doesn't go smoothly. The spirits are on full force as they attack you and Larson with ease. Both of you get badly hurt during all this. But in the end, they are no match for your skills or your Pokemon. You all walk away the victors. Broken, sure, but victors nonetheless. (Rolled 5)
Xue Hidaka has scored a total of 15 points.
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(07-08-2022, 02:35:49 AM)Oggy123 Wrote: "Aah!"
1. Run away! Maybe Anya could knock the townspeople with her wind powers, or distract the townspeople with her fire, ice, or electric powers. Then they could run away and perhaps find a hiding place.
2. Again, knock the townspeople with wind or distract them with her other powers, then run away and perhaps hide.
3. Anya could perhaps talk with them.
"Please, don't hurt us! I know you're suffering just as much as we are down here, but it's not our faults! It is the witch's fault! She's the real villain!"
If that doesn't work, fight them off with her powers, run away, possibly find a hiding place.
1. You manage to blow away the townspeople with your wind powers. It doesn't phase them long, as they all get back up shortly after. But it does buy you enough time to evade them and find a good hiding spot. (Rolled 5 and 1+ for wind abilities for 6)
2. Knowing what they're dealing with, the town has called reinforcements and easily surround you and take you down. You don't get the chance to fight them off as you get hung and Elster gets caged away. But at least your hanging gave you instant death. (Rolled 3)
3. You cannot bargain with the spirits. You cannot hide from the spirits. You cannot fight the spirits. They all overwhelm you and Elster and they all torture you nonstop. They all fly through you, burning you as they go in and out of your body. It repeats itself nonstop until you all die from the shock. (Rolled 3)
Anya & Elster has scored a total of 12 points.
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That was very terrifying! Thank goodness I am a human being and am very good at skateboards, or I would "be toast" right now! Or right then.
note to self- I'm sure that those people in the past believed my cover, but something in there eyes showed disbelief... is this cover story really viable?
hey who turned out the lights?
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You are possibly the most human person we know, Jimothy!
Yep. Your cov... I mean normal identity is very believable yeah? Not that it would need to be believable considering it's a normal identity for normal things that no one would ever even try to see through so normal it is. Everyone loves you and your advanced wheelboardery and you are possibly the most human human ever to human, as is said by "they", whoever they are.
Oddly, it's the blatantly non-humans saying this. Though of course it would be these two saying it, apparently completely unprovoked by anything.
I am the They who says it!
Posts: 1,459
Threads: 1
Joined: Feb 2021
{myreactions}
Pronouns: he/him
Anya appears to be lying down, silently.
Hiiii!
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