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		<title><![CDATA[Trouble Cube Forums - All Forums]]></title>
		<link>https://troublecube.net/mybb/</link>
		<description><![CDATA[Trouble Cube Forums - https://troublecube.net/mybb]]></description>
		<pubDate>Sun, 03 May 2026 16:54:32 +0000</pubDate>
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			<title><![CDATA[Murderverse Falls]]></title>
			<link>https://troublecube.net/mybb/Thread-Murderverse-Falls</link>
			<pubDate>Mon, 28 Aug 2023 18:00:18 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=18">PointMaid</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Murderverse-Falls</guid>
			<description><![CDATA[Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?) <br />
<br />
RULES: PLEASE READ CAREFULLY!<ul class="mycode_list"><li><a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Basic Murdergames rules apply</a><br />
</li>
<li>Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.<br />
</li>
<li>No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.<br />
</li>
<li>No out of thread communication or dms other than scumchat and mason chats<br />
</li>
<li>No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement<br />
</li>
<li>Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.<br />
</li>
<li>Please listen to Kennifer and PointMaid as your GMs<br />
</li>
<li>Have fun!<br />
</li>
<li>Actions and challenges:<ul class="mycode_list"><li>If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '&gt;'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.<br />
</li>
<li>For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!<br />
</li>
</ul>
</li>
</ul>
<br />
<details><summary>POSSIBLE ROLES AND ROLE DESCRIPTIONS</summary><div class="foldercontents">[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]<br />
<br />
SCUM:<ul class="mycode_list"><li>The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)<br />
</li>
<li>The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)<br />
</li>
<li>The Vaporizer: May one time do an extra nightkill that leaves no evidence trace<br />
</li>
<li>The Infiltrator: If investigated by the Psychic, reads as Town<br />
</li>
</ul>
<br />
TOWN:<ul class="mycode_list"><li>The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.<br />
</li>
<li>The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.<br />
</li>
<li>The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)<br />
</li>
<li>Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)<br />
</li>
<li>Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.<br />
</li>
<li>Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.<br />
</li>
<li>Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)<br />
</li>
<li>Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.<br />
</li>
<li>The Masons: Have a shared, private Mason chat<br />
</li>
<li>The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.<br />
</li>
<li>The Undercover FBI Agent: Gets a +1 boost to investigating<br />
</li>
</ul>
<br />
THIRD PARTY:<ul class="mycode_list"><li>Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.<br />
</li>
<li>Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.<br />
</li>
</ul>
</div></details><br />
<br />
<br />
<details><summary>MAP</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/1010305843478147227/1136746888293515275/map2.jpg" loading="lazy"  alt="[Image: map2.jpg]" class="mycode_img" /></div></details><br />
<br />
<br />
Enjoy your stay!<br />
<br />
'Grunkle' Ed Groves (<span style="color: #17b529;" class="mycode_color">Remember, you paid in advance! No refunds! - Ed</span>)<br />
Mavis Groves (<span style="color: #f58092;" class="mycode_color">If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis</span>)<br />
Booker Groves (<span style="color: #419dc1;" class="mycode_color">Why am I responsible for this, Grunkle Ed? We're just kids. - Booker</span>)<br />
<br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1138920892903194634/626197_SfcSWkTf.png" loading="lazy"  width="100" height="100" alt="[Image: 626197_SfcSWkTf.png]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/1010305843478147227/1020363047681921046/download20220905115804.png?width=473&amp;height=473" loading="lazy"  width="100" height="100" alt="[Image: download20220905115804.png?width=473&amp;height=473]" class="mycode_img" /><br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1018703181682839582/1706331_mPgPt8AJ.png" loading="lazy"  width="100" height="100" alt="[Image: 1706331_mPgPt8AJ.png]" class="mycode_img" /><br />
<br />
GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Mindy Mercedes (Mr. Lee Hammer)</span> RESIGNED replaced by <span style="text-decoration: line-through;" class="mycode_s">Neptune (Zanreo)</span> KILLED NIGHT SEVEN</span> <br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Maple (wingedcatgirl)</span> KILLED NIGHT FOUR</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Gooble</span> <span style="text-decoration: line-through;" class="mycode_s">Kirby (Oggy)</span> EXECUTED DAY SEVEN</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Jake Cuzco (Whistle)</span> <span style="text-decoration: line-through;" class="mycode_s">Felicia Helios (Cassie)</span> RESIGNED replaced by Seabird (noodlesnook)<br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Emilia Patterson</span> <span style="text-decoration: line-through;" class="mycode_s">Eki and Anya (Caret)</span> KILLED NIGHT SEVEN</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Zee (noodlesnook)</span> KILLED NIGHT FIVE</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">The Bootlegger/Reboot (Zanreo)</span> KILLED NIGHT ONE</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Summer Jet and Valerie "Cherry" Sokudo</span> <span style="text-decoration: line-through;" class="mycode_s">X.C.O.P.Y. (KungFuCutbug)</span> RESIGNED replaced by Lucky (wingedcatgirl)<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Aya Brea (Risdio51)</span> RESIGNED replaced by Adrianna Upton (NebulaChimera2211)<br />
</li>
<li>Jimothy A. Realman (TenOfSwords13)<br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Destiny Wesson (MadameButterflyKnife)</span> EXECUTED DAY FIVE</span><br />
</li>
<li>Paul Bunyan (Cutegirl920fire<br />
</li>
<li>Catar (Awe921)<br />
</li>
<li>Victoria Walson (Dookie)<br />
</li>
</ol>
<br />
You arrive at a registration desk in the main office of a ring of rustic cabins. The older man there is sitting back in his chair with a newspaper, the nameplate in front of him reading ‘Ed Groves, Manager’.<br />
<br />
<span style="color: #17b529;" class="mycode_color">Guests! I wasn't…</span> Looks at his registration book  <span style="color: #17b529;" class="mycode_color">Well, I guess I was expecting so many people today. Heh, wasn't sure anybody was actually going to show up, though. Don't you worry, though. Here's a map of the area. You got any questions, just ask me, don't hesitate, I know it like the back of my,.. thumb. Complimentary tickets to the history museum for anybody staying here. There you go. I'll get Booker and Mavis to show you to your cabins and take your bags. Kids! ...Now don't wander off the paths, remember.</span>]]></description>
			<content:encoded><![CDATA[Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?) <br />
<br />
RULES: PLEASE READ CAREFULLY!<ul class="mycode_list"><li><a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Basic Murdergames rules apply</a><br />
</li>
<li>Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.<br />
</li>
<li>No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.<br />
</li>
<li>No out of thread communication or dms other than scumchat and mason chats<br />
</li>
<li>No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement<br />
</li>
<li>Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.<br />
</li>
<li>Please listen to Kennifer and PointMaid as your GMs<br />
</li>
<li>Have fun!<br />
</li>
<li>Actions and challenges:<ul class="mycode_list"><li>If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '&gt;'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.<br />
</li>
<li>For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!<br />
</li>
</ul>
</li>
</ul>
<br />
<details><summary>POSSIBLE ROLES AND ROLE DESCRIPTIONS</summary><div class="foldercontents">[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]<br />
<br />
SCUM:<ul class="mycode_list"><li>The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)<br />
</li>
<li>The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)<br />
</li>
<li>The Vaporizer: May one time do an extra nightkill that leaves no evidence trace<br />
</li>
<li>The Infiltrator: If investigated by the Psychic, reads as Town<br />
</li>
</ul>
<br />
TOWN:<ul class="mycode_list"><li>The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.<br />
</li>
<li>The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.<br />
</li>
<li>The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)<br />
</li>
<li>Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)<br />
</li>
<li>Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.<br />
</li>
<li>Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.<br />
</li>
<li>Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)<br />
</li>
<li>Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.<br />
</li>
<li>The Masons: Have a shared, private Mason chat<br />
</li>
<li>The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.<br />
</li>
<li>The Undercover FBI Agent: Gets a +1 boost to investigating<br />
</li>
</ul>
<br />
THIRD PARTY:<ul class="mycode_list"><li>Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.<br />
</li>
<li>Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.<br />
</li>
</ul>
</div></details><br />
<br />
<br />
<details><summary>MAP</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/1010305843478147227/1136746888293515275/map2.jpg" loading="lazy"  alt="[Image: map2.jpg]" class="mycode_img" /></div></details><br />
<br />
<br />
Enjoy your stay!<br />
<br />
'Grunkle' Ed Groves (<span style="color: #17b529;" class="mycode_color">Remember, you paid in advance! No refunds! - Ed</span>)<br />
Mavis Groves (<span style="color: #f58092;" class="mycode_color">If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis</span>)<br />
Booker Groves (<span style="color: #419dc1;" class="mycode_color">Why am I responsible for this, Grunkle Ed? We're just kids. - Booker</span>)<br />
<br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1138920892903194634/626197_SfcSWkTf.png" loading="lazy"  width="100" height="100" alt="[Image: 626197_SfcSWkTf.png]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/1010305843478147227/1020363047681921046/download20220905115804.png?width=473&amp;height=473" loading="lazy"  width="100" height="100" alt="[Image: download20220905115804.png?width=473&amp;height=473]" class="mycode_img" /><br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1018703181682839582/1706331_mPgPt8AJ.png" loading="lazy"  width="100" height="100" alt="[Image: 1706331_mPgPt8AJ.png]" class="mycode_img" /><br />
<br />
GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):<br />
<br />
<ol type="1" class="mycode_list"><li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Mindy Mercedes (Mr. Lee Hammer)</span> RESIGNED replaced by <span style="text-decoration: line-through;" class="mycode_s">Neptune (Zanreo)</span> KILLED NIGHT SEVEN</span> <br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Maple (wingedcatgirl)</span> KILLED NIGHT FOUR</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Gooble</span> <span style="text-decoration: line-through;" class="mycode_s">Kirby (Oggy)</span> EXECUTED DAY SEVEN</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Jake Cuzco (Whistle)</span> <span style="text-decoration: line-through;" class="mycode_s">Felicia Helios (Cassie)</span> RESIGNED replaced by Seabird (noodlesnook)<br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Emilia Patterson</span> <span style="text-decoration: line-through;" class="mycode_s">Eki and Anya (Caret)</span> KILLED NIGHT SEVEN</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Zee (noodlesnook)</span> KILLED NIGHT FIVE</span><br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">The Bootlegger/Reboot (Zanreo)</span> KILLED NIGHT ONE</span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Summer Jet and Valerie "Cherry" Sokudo</span> <span style="text-decoration: line-through;" class="mycode_s">X.C.O.P.Y. (KungFuCutbug)</span> RESIGNED replaced by Lucky (wingedcatgirl)<br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Aya Brea (Risdio51)</span> RESIGNED replaced by Adrianna Upton (NebulaChimera2211)<br />
</li>
<li>Jimothy A. Realman (TenOfSwords13)<br />
</li>
<li><span style="color: #2ecc40;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s">Destiny Wesson (MadameButterflyKnife)</span> EXECUTED DAY FIVE</span><br />
</li>
<li>Paul Bunyan (Cutegirl920fire<br />
</li>
<li>Catar (Awe921)<br />
</li>
<li>Victoria Walson (Dookie)<br />
</li>
</ol>
<br />
You arrive at a registration desk in the main office of a ring of rustic cabins. The older man there is sitting back in his chair with a newspaper, the nameplate in front of him reading ‘Ed Groves, Manager’.<br />
<br />
<span style="color: #17b529;" class="mycode_color">Guests! I wasn't…</span> Looks at his registration book  <span style="color: #17b529;" class="mycode_color">Well, I guess I was expecting so many people today. Heh, wasn't sure anybody was actually going to show up, though. Don't you worry, though. Here's a map of the area. You got any questions, just ask me, don't hesitate, I know it like the back of my,.. thumb. Complimentary tickets to the history museum for anybody staying here. There you go. I'll get Booker and Mavis to show you to your cabins and take your bags. Kids! ...Now don't wander off the paths, remember.</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Project Penguin Signups]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Project-Penguin-Signups</link>
			<pubDate>Fri, 25 Aug 2023 20:28:04 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=56">Oggy123</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Project-Penguin-Signups</guid>
			<description><![CDATA[<span style="font-family: Georgia;" class="mycode_font">Antarctica. The coldest continent on earth. The final place ever discovered by humans. At first glance, no-one seems to live in this snow-covered, blizzard-filled continent, and yet, we can find humans even here. And despite this, a major change is occurring throughout the world, and even here. Much of the mighty glaciers that cover this area are melting.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Near the ocean, a piece of a glacier breaks off, revealing a frozen creature within the ice. It is unlike any creature found on Earth; a being composed of a series of geometric shapes, many of which are disconnected from each other. The ice chunk containing the entity then breaks off and falls into the ocean.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">In the middle of the cold wasteland, a research station stands. Inside is a series of well-furnished rooms, including living quarters, a library, a cafeteria, and a break room with video games. A Scandinavian woman, with blond hair, blue eyes, and glasses can be heard chatting from the bedroom. She is Solveig, a scientist and a member of an unknown organization that monitors and contains anomalies and oddities.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Yes, i have condolences about what happened to Prof. Ai and her little one.” she said while video chatting to someone. “I hope the anomaly will be contained soon. Anyway, we have recently detected readings of an unknown entity in this area. The glaciers of the Antarctic are slowly melting, and it might reveal things unknown to us.”</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Outside, a young boy with blond hair is playing in the snow. He is Erik, Solveig's only son. He watches a group of penguins waddling around in the snow. Something catches his eye, however, and it's a frozen entity, the same entity that broke off the glacier, floating in the frigid ocean. Erik's first instinct is to run inside and tell his mother.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Mom! There's a frozen creature in the ocean!” he told his mother. They both rush to investigate.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">After hauling the ice block containing the creature out of the ocean, Solveig comments on it.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“This creature must be frozen for hundreds of years. I've never seen anything like it.”</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Poor thing.” said Erik.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“We don't know whether or not this creature is dangerous. I think we best put it in a safe place.” said Solveig.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">The two then haul the frozen creature back to the station, placing it in the cold storage. But little do they know this creature may be a threat to them and their friends.</span><br />
<br />
<br />
<hr class="mycode_hr" />
<br />
Welcome to Project Penguin. In this game, an ancient entity known as Geometrix has thawed out from an icy prison. He has been around for a long time and was known by many names, and took many forms. Now he desires to bring an age of chaos upon Earth. His first step is to influence the inhabitants of the research station with his otherworldly powers and make them his minions. But unexpectedly, only a few can he fully influence, the rest merely granted unusual powers. Can Solveig, Erik, and the inhabitants save themselves from Geometrix's plan? Will Geometrix bring a new age?<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Our Characters</span><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=466" target="_blank" title="">download20230704215748.png</a> (Size: 271.42 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment --> Erik, the only son of Solveig. He lives with his mom and is constantly curious about things.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=467" target="_blank" title="">download20230701100526.png</a> (Size: 41.4 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --> Solveig, Erik's mother and the manager of Penguin Corp., the research station located within the Antarctic. She works for a mysterious organization that monitors various anomalies.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/938623601991647298/1142280331492347974/IMG_6983.png" loading="lazy"  alt="[Image: IMG_6983.png]" class="mycode_img" /> Miyuki Minami, one of the inhabitants of Penguin Corp.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=468" target="_blank" title="">Geometrix.png</a> (Size: 191.29 KB / Downloads: 8)
<!-- end: postbit_attachments_attachment --> Geometrix, an ancient entity who desires to bring an age of chaos. He was thawed from a glacier, and once he's free, his first goal is to control the workers and inhabitants of Penguin Corp.<br />
<br />
<details><summary>Gameplay</summary><div class="foldercontents">In this game, players are divided into two groups; the Innocents, and those influenced by Geometrix. Each day, the Innocents must vote out Geometrix's Minions. Each night, Geometrix's Minions have to kill off the Innocents until the Minions alone survive, or it becomes impossible to prevent this.</div></details><br />
<br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">
<ol type="1" class="mycode_list"><li>Don't turbo-lurk. This game requires people to participate regularly. If you get busy, you can drop out.<br />
</li>
<li>Don't god-mod or do any of the sort.<br />
</li>
<li>You can't post on the thread while dead.<br />
</li>
<li>Massclaiming may be allowed, but not very early on into the game.<br />
</li>
<li>Do not edit your posts.<br />
</li>
</ol>
</div></details><br />
<br />
<br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents"><a href="https://docs.google.com/document/d/11uXGshGr1f35WVSUiB4vLTTKC8EkyuDoUUCG4yQW5zw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Here</a>.</div></details><br />
<br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/938623601991647299/1139553661383618690/Project_Penguin_Map.png" loading="lazy"  alt="[Image: Project_Penguin_Map.png]" class="mycode_img" /></div></details><br />
<br />
<br />
<br />
<br />
<details><summary>Sign-up Template</summary><div class="foldercontents"><div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]Name:[/b]<br />
<br />
[b]Appearance:[/b]<br />
<br />
[b]Gender:[/b]<br />
<br />
[b]Backstory and Personality:[/b]<br />
<br />
[b]Abilities:[/b]<br />
<br />
[b]Other:[/b]</code></div></div></div></details><br />
<br />
<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">The Cast</span><br />
<br />
We accept 8 to 10 character submissions.<br />
<br />
1. Zelda Fitzgerald (Cutegirl920fire)<br />
2. Kenny McCormick (Dookie)<br />
3. Arthur Skiggs (Lee)<br />
4. Chandra (Kennifer)<br />
5. BEAR (NebulaChimera2211)<br />
6. Leaf Saito (wingedcatgirl)<br />
7. Thenn of Magpie's Lock (TenOfSwords)<br />
8. KP (noodlesnook)<br />
9.<br />
10.]]></description>
			<content:encoded><![CDATA[<span style="font-family: Georgia;" class="mycode_font">Antarctica. The coldest continent on earth. The final place ever discovered by humans. At first glance, no-one seems to live in this snow-covered, blizzard-filled continent, and yet, we can find humans even here. And despite this, a major change is occurring throughout the world, and even here. Much of the mighty glaciers that cover this area are melting.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Near the ocean, a piece of a glacier breaks off, revealing a frozen creature within the ice. It is unlike any creature found on Earth; a being composed of a series of geometric shapes, many of which are disconnected from each other. The ice chunk containing the entity then breaks off and falls into the ocean.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">In the middle of the cold wasteland, a research station stands. Inside is a series of well-furnished rooms, including living quarters, a library, a cafeteria, and a break room with video games. A Scandinavian woman, with blond hair, blue eyes, and glasses can be heard chatting from the bedroom. She is Solveig, a scientist and a member of an unknown organization that monitors and contains anomalies and oddities.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Yes, i have condolences about what happened to Prof. Ai and her little one.” she said while video chatting to someone. “I hope the anomaly will be contained soon. Anyway, we have recently detected readings of an unknown entity in this area. The glaciers of the Antarctic are slowly melting, and it might reveal things unknown to us.”</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Outside, a young boy with blond hair is playing in the snow. He is Erik, Solveig's only son. He watches a group of penguins waddling around in the snow. Something catches his eye, however, and it's a frozen entity, the same entity that broke off the glacier, floating in the frigid ocean. Erik's first instinct is to run inside and tell his mother.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Mom! There's a frozen creature in the ocean!” he told his mother. They both rush to investigate.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">After hauling the ice block containing the creature out of the ocean, Solveig comments on it.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“This creature must be frozen for hundreds of years. I've never seen anything like it.”</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Poor thing.” said Erik.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“We don't know whether or not this creature is dangerous. I think we best put it in a safe place.” said Solveig.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">The two then haul the frozen creature back to the station, placing it in the cold storage. But little do they know this creature may be a threat to them and their friends.</span><br />
<br />
<br />
<hr class="mycode_hr" />
<br />
Welcome to Project Penguin. In this game, an ancient entity known as Geometrix has thawed out from an icy prison. He has been around for a long time and was known by many names, and took many forms. Now he desires to bring an age of chaos upon Earth. His first step is to influence the inhabitants of the research station with his otherworldly powers and make them his minions. But unexpectedly, only a few can he fully influence, the rest merely granted unusual powers. Can Solveig, Erik, and the inhabitants save themselves from Geometrix's plan? Will Geometrix bring a new age?<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Our Characters</span><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=466" target="_blank" title="">download20230704215748.png</a> (Size: 271.42 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment --> Erik, the only son of Solveig. He lives with his mom and is constantly curious about things.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=467" target="_blank" title="">download20230701100526.png</a> (Size: 41.4 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --> Solveig, Erik's mother and the manager of Penguin Corp., the research station located within the Antarctic. She works for a mysterious organization that monitors various anomalies.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/938623601991647298/1142280331492347974/IMG_6983.png" loading="lazy"  alt="[Image: IMG_6983.png]" class="mycode_img" /> Miyuki Minami, one of the inhabitants of Penguin Corp.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=468" target="_blank" title="">Geometrix.png</a> (Size: 191.29 KB / Downloads: 8)
<!-- end: postbit_attachments_attachment --> Geometrix, an ancient entity who desires to bring an age of chaos. He was thawed from a glacier, and once he's free, his first goal is to control the workers and inhabitants of Penguin Corp.<br />
<br />
<details><summary>Gameplay</summary><div class="foldercontents">In this game, players are divided into two groups; the Innocents, and those influenced by Geometrix. Each day, the Innocents must vote out Geometrix's Minions. Each night, Geometrix's Minions have to kill off the Innocents until the Minions alone survive, or it becomes impossible to prevent this.</div></details><br />
<br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">
<ol type="1" class="mycode_list"><li>Don't turbo-lurk. This game requires people to participate regularly. If you get busy, you can drop out.<br />
</li>
<li>Don't god-mod or do any of the sort.<br />
</li>
<li>You can't post on the thread while dead.<br />
</li>
<li>Massclaiming may be allowed, but not very early on into the game.<br />
</li>
<li>Do not edit your posts.<br />
</li>
</ol>
</div></details><br />
<br />
<br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents"><a href="https://docs.google.com/document/d/11uXGshGr1f35WVSUiB4vLTTKC8EkyuDoUUCG4yQW5zw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Here</a>.</div></details><br />
<br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/938623601991647299/1139553661383618690/Project_Penguin_Map.png" loading="lazy"  alt="[Image: Project_Penguin_Map.png]" class="mycode_img" /></div></details><br />
<br />
<br />
<br />
<br />
<details><summary>Sign-up Template</summary><div class="foldercontents"><div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]Name:[/b]<br />
<br />
[b]Appearance:[/b]<br />
<br />
[b]Gender:[/b]<br />
<br />
[b]Backstory and Personality:[/b]<br />
<br />
[b]Abilities:[/b]<br />
<br />
[b]Other:[/b]</code></div></div></div></details><br />
<br />
<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">The Cast</span><br />
<br />
We accept 8 to 10 character submissions.<br />
<br />
1. Zelda Fitzgerald (Cutegirl920fire)<br />
2. Kenny McCormick (Dookie)<br />
3. Arthur Skiggs (Lee)<br />
4. Chandra (Kennifer)<br />
5. BEAR (NebulaChimera2211)<br />
6. Leaf Saito (wingedcatgirl)<br />
7. Thenn of Magpie's Lock (TenOfSwords)<br />
8. KP (noodlesnook)<br />
9.<br />
10.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Murderverse Falls]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Murderverse-Falls</link>
			<pubDate>Sun, 20 Aug 2023 13:38:14 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=18">PointMaid</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Murderverse-Falls</guid>
			<description><![CDATA[Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?) <br />
<br />
RULES: PLEASE READ CAREFULLY!<ul class="mycode_list"><li><a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Basic Murdergames rules apply</a><br />
</li>
<li>Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.<br />
</li>
<li>No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.<br />
</li>
<li>No out of thread communication or dms other than scumchat and mason chats<br />
</li>
<li>No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement<br />
</li>
<li>Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.<br />
</li>
<li>Please listen to Kennifer and PointMaid as your GMs<br />
</li>
<li>Have fun!<br />
</li>
<li>Actions and challenges:<ul class="mycode_list"><li>If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '&gt;'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.<br />
</li>
<li>For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!<br />
</li>
</ul>
</li>
</ul>
<br />
<details><summary>POSSIBLE ROLES AND ROLE DESCRIPTIONS</summary><div class="foldercontents">[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]<br />
<br />
SCUM:<ul class="mycode_list"><li>The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)<br />
</li>
<li>The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)<br />
</li>
<li>The Vaporizer: May one time do an extra nightkill that leaves no evidence trace<br />
</li>
<li>The Infiltrator: If investigated by the Psychic, reads as Town<br />
</li>
</ul>
<br />
TOWN:<ul class="mycode_list"><li>The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.<br />
</li>
<li>The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.<br />
</li>
<li>The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)<br />
</li>
<li>Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)<br />
</li>
<li>Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.<br />
</li>
<li>Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.<br />
</li>
<li>Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)<br />
</li>
<li>Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.<br />
</li>
<li>The Masons: Have a shared, private Mason chat<br />
</li>
<li>The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.<br />
</li>
<li>The Undercover FBI Agent: Gets a +1 boost to investigating<br />
</li>
</ul>
<br />
THIRD PARTY:<ul class="mycode_list"><li>Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.<br />
</li>
<li>Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.<br />
</li>
</ul>
</div></details><br />
<br />
<br />
<details><summary>MAP</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/1010305843478147227/1136746888293515275/map2.jpg" loading="lazy"  alt="[Image: map2.jpg]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>SIGN-UP TEMPLATE</summary><div class="foldercontents">(Please do make sure to list all special abilities you might use in your sign-up sheet, even if you think it's obvious and people should know (aka, you're playing Superman and intend to use heat vision). Be aware: If you do not mention a special ability of your character during signup, you will not be able to use that ability. Be reasonable with your characters: Those with game-breaking levels of ability (again, perhaps you intend to enter Superman) may be refused and you will be asked to enter a different character. Note also that special abilities WILL NOT necessarily help you in the game.)<br />
<br />
NAME: <br />
AGE:<br />
APPEARANCE: (description or image)<br />
GENDER/PRONOUNS:<br />
HEIGHT/WEIGHT: (approximations like "taller than average", "slightly underweight" etc. are fine)<br />
PERSONALITY:<br />
STRENGTHS:<br />
WEAKNESSES:<br />
ABILITIES: (Please note that your character is not allowed to use special abilities not listed here)<br />
OTHER: </div></details><br />
<br />
<br />
Enjoy your stay!<br />
<br />
'Grunkle' Ed Groves (<span style="color: #17b529;" class="mycode_color">Remember, you paid in advance! No refunds! - Ed</span>)<br />
Mavis Groves (<span style="color: #f58092;" class="mycode_color">If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis</span>)<br />
Booker Groves (<span style="color: #419dc1;" class="mycode_color">Why am I responsible for this, Grunkle Ed? We're just kids. - Booker</span>)<br />
<br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1138920892903194634/626197_SfcSWkTf.png" loading="lazy"  width="100" height="100" alt="[Image: 626197_SfcSWkTf.png]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/1010305843478147227/1020363047681921046/download20220905115804.png?width=473&amp;height=473" loading="lazy"  width="100" height="100" alt="[Image: download20220905115804.png?width=473&amp;height=473]" class="mycode_img" /><br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1018703181682839582/1706331_mPgPt8AJ.png" loading="lazy"  width="100" height="100" alt="[Image: 1706331_mPgPt8AJ.png]" class="mycode_img" /><br />
<br />
GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):<br />
<br />
<ol type="1" class="mycode_list"><li>Mindy Mercedes (Mr. Lee Hammer)<br />
</li>
<li>Maple (wingedcatgirl)<br />
</li>
<li>Gooble (Oggy)<br />
</li>
<li>Jake Cuzco (Whistle)<br />
</li>
<li>Emilia Patterson (Caret)<br />
</li>
<li>Zee (noodlesnook)<br />
</li>
<li>The Bootlegger/Reboot (Zanreo)<br />
</li>
<li>Summer Jet and Valerie "Cherry" Sokudo (KungFuCutbug)<br />
</li>
<li>Aya Brea (Risdio51)<br />
</li>
<li>Jimothy A. Realman (TenOfSwords13)<br />
</li>
<li>Destiny Wesson (MadameButterflyKnife)<br />
</li>
<li>Paul Bunyan (Cutegirl920fire<br />
</li>
<li>Catar (Awe921)<br />
</li>
<li>Victoria Walson (Dookie)<br />
</li>
</ol>
]]></description>
			<content:encoded><![CDATA[Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?) <br />
<br />
RULES: PLEASE READ CAREFULLY!<ul class="mycode_list"><li><a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Basic Murdergames rules apply</a><br />
</li>
<li>Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.<br />
</li>
<li>No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.<br />
</li>
<li>No out of thread communication or dms other than scumchat and mason chats<br />
</li>
<li>No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement<br />
</li>
<li>Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.<br />
</li>
<li>Please listen to Kennifer and PointMaid as your GMs<br />
</li>
<li>Have fun!<br />
</li>
<li>Actions and challenges:<ul class="mycode_list"><li>If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '&gt;'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.<br />
</li>
<li>For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!<br />
</li>
</ul>
</li>
</ul>
<br />
<details><summary>POSSIBLE ROLES AND ROLE DESCRIPTIONS</summary><div class="foldercontents">[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]<br />
<br />
SCUM:<ul class="mycode_list"><li>The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)<br />
</li>
<li>The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)<br />
</li>
<li>The Vaporizer: May one time do an extra nightkill that leaves no evidence trace<br />
</li>
<li>The Infiltrator: If investigated by the Psychic, reads as Town<br />
</li>
</ul>
<br />
TOWN:<ul class="mycode_list"><li>The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.<br />
</li>
<li>The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.<br />
</li>
<li>The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)<br />
</li>
<li>Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)<br />
</li>
<li>Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.<br />
</li>
<li>Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.<br />
</li>
<li>Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)<br />
</li>
<li>Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.<br />
</li>
<li>The Masons: Have a shared, private Mason chat<br />
</li>
<li>The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.<br />
</li>
<li>The Undercover FBI Agent: Gets a +1 boost to investigating<br />
</li>
</ul>
<br />
THIRD PARTY:<ul class="mycode_list"><li>Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.<br />
</li>
<li>Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.<br />
</li>
</ul>
</div></details><br />
<br />
<br />
<details><summary>MAP</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/1010305843478147227/1136746888293515275/map2.jpg" loading="lazy"  alt="[Image: map2.jpg]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>SIGN-UP TEMPLATE</summary><div class="foldercontents">(Please do make sure to list all special abilities you might use in your sign-up sheet, even if you think it's obvious and people should know (aka, you're playing Superman and intend to use heat vision). Be aware: If you do not mention a special ability of your character during signup, you will not be able to use that ability. Be reasonable with your characters: Those with game-breaking levels of ability (again, perhaps you intend to enter Superman) may be refused and you will be asked to enter a different character. Note also that special abilities WILL NOT necessarily help you in the game.)<br />
<br />
NAME: <br />
AGE:<br />
APPEARANCE: (description or image)<br />
GENDER/PRONOUNS:<br />
HEIGHT/WEIGHT: (approximations like "taller than average", "slightly underweight" etc. are fine)<br />
PERSONALITY:<br />
STRENGTHS:<br />
WEAKNESSES:<br />
ABILITIES: (Please note that your character is not allowed to use special abilities not listed here)<br />
OTHER: </div></details><br />
<br />
<br />
Enjoy your stay!<br />
<br />
'Grunkle' Ed Groves (<span style="color: #17b529;" class="mycode_color">Remember, you paid in advance! No refunds! - Ed</span>)<br />
Mavis Groves (<span style="color: #f58092;" class="mycode_color">If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis</span>)<br />
Booker Groves (<span style="color: #419dc1;" class="mycode_color">Why am I responsible for this, Grunkle Ed? We're just kids. - Booker</span>)<br />
<br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1138920892903194634/626197_SfcSWkTf.png" loading="lazy"  width="100" height="100" alt="[Image: 626197_SfcSWkTf.png]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/1010305843478147227/1020363047681921046/download20220905115804.png?width=473&amp;height=473" loading="lazy"  width="100" height="100" alt="[Image: download20220905115804.png?width=473&amp;height=473]" class="mycode_img" /><br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1018703181682839582/1706331_mPgPt8AJ.png" loading="lazy"  width="100" height="100" alt="[Image: 1706331_mPgPt8AJ.png]" class="mycode_img" /><br />
<br />
GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):<br />
<br />
<ol type="1" class="mycode_list"><li>Mindy Mercedes (Mr. Lee Hammer)<br />
</li>
<li>Maple (wingedcatgirl)<br />
</li>
<li>Gooble (Oggy)<br />
</li>
<li>Jake Cuzco (Whistle)<br />
</li>
<li>Emilia Patterson (Caret)<br />
</li>
<li>Zee (noodlesnook)<br />
</li>
<li>The Bootlegger/Reboot (Zanreo)<br />
</li>
<li>Summer Jet and Valerie "Cherry" Sokudo (KungFuCutbug)<br />
</li>
<li>Aya Brea (Risdio51)<br />
</li>
<li>Jimothy A. Realman (TenOfSwords13)<br />
</li>
<li>Destiny Wesson (MadameButterflyKnife)<br />
</li>
<li>Paul Bunyan (Cutegirl920fire<br />
</li>
<li>Catar (Awe921)<br />
</li>
<li>Victoria Walson (Dookie)<br />
</li>
</ol>
]]></content:encoded>
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			<title><![CDATA[Party To Treason 2: Valdragon's Coup]]></title>
			<link>https://troublecube.net/mybb/Thread-Party-To-Treason-2-Valdragon-s-Coup</link>
			<pubDate>Wed, 19 Jul 2023 16:34:30 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=23">Florien</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Party-To-Treason-2-Valdragon-s-Coup</guid>
			<description><![CDATA[<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Right, we're all here. So, I suppose I should figure out which one of you is my Aide. Seeing as I can trust none of you right now, I'll pick randomly.</span></span><br />
<br />
The clatter of a die hitting a table carries over the call.<br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">And it's going to be you, <span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein, Captain of New Ias.</span> The Aide position will move down the list as we go. So. I'm sure you're all aware of the <a href="https://troublecube.net/mybb/Thread-Signup-full-Party-Two-Treason" target="_blank" rel="noopener" class="mycode_url">rules I've established for you.</a></span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Follow them, and we'll get the traitors to reveal themselves. Now, why don't you all introduce yourselves around the table, seeing as most of you, I assume, have not met one another. I rarely call a meeting, after all, and most of you are replacements for your... disloyal predecessors. Loyalty will be rewarded, disloyalty will be punished. Is this clear? Now, do as I said, introduce yourselves, captains of Admin Eight. And once you are ready, select the Regional Liason, and your operations will arrive. Try to do minimal low-priority ones. That would be... disloyal. We don't want to delay this too long. Every second we delay is another second CPO Liwari or Director Sendri has to find out and prepare. Goodbye, and remember. I'm watching. You'd better do this right.</span></span><br />
<br />
The screen clicks off, as do the speakers. You are alone in the boardroom with the cameras recording and the specter of the Acid Mines or some other awful penal colony hanging over you. But what you could gain in victory... it would be everything you could want and more.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">The Captains are:</span></span><br />
<ul class="mycode_list"><li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein, (MoL) (Pointmaid) of New Ias</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">Lt. George Washington Columbo (Mr. Lee Hammer) of Saida Hills</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">Juniper Banks [Acting] (Kennifer) of Greater Arvina</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Maj. Romeo Harrier IV (TenO</span><span style="font-weight: bold;" class="mycode_b">fSwords13) of Senaveron Resort</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Lt. Fionn Mac Cumhaill (noodlesnook) of New Waterford: <span style="text-decoration: underline;" class="mycode_u">Aide to the Colonel</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Sony and Microsoft (Oggy123) of Aquangrad</span> <span style="text-decoration: underline;" class="mycode_u">EXECUTED FOR TREASON</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Victoria Walson (Dookie) of Gestra</span> <span style="text-decoration: underline;" class="mycode_u">EXECUTED FOR TREASON: REPLACED BY WARIO</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Wario (Caret) of Gestra</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Chef Beck (Whistle) of Xochitl's City and Prinaska Agriculture Station.</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Blixbo (LavenderDream) of New Modoc and Verroi-Calasidie</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Maor. Lucky (wingedcatgirl) of Allfield</span></span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">No one currently has Valdragon Points</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Operations Carried Out</span></span><br />
<span style="color: #ff4136;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">-Loyalist</span></span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Shrimp-Fried Rice, a failure to retrieve any useful information that switched to on-the-spot sabotage.</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Sliced Ham, a time-wasting diversion, stacking councils that would be far easier and more effective to stack later.</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Vacation Time, where everyone went to an island instead of doing their jobs.</span></span><br />
<span style="color: #0074d9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">-Valdragonite</span></span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Lukewarm Omelet, which retrieved information more valuable than anyone could have ever expected.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Right, we're all here. So, I suppose I should figure out which one of you is my Aide. Seeing as I can trust none of you right now, I'll pick randomly.</span></span><br />
<br />
The clatter of a die hitting a table carries over the call.<br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">And it's going to be you, <span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein, Captain of New Ias.</span> The Aide position will move down the list as we go. So. I'm sure you're all aware of the <a href="https://troublecube.net/mybb/Thread-Signup-full-Party-Two-Treason" target="_blank" rel="noopener" class="mycode_url">rules I've established for you.</a></span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Times New Roman;" class="mycode_font">Follow them, and we'll get the traitors to reveal themselves. Now, why don't you all introduce yourselves around the table, seeing as most of you, I assume, have not met one another. I rarely call a meeting, after all, and most of you are replacements for your... disloyal predecessors. Loyalty will be rewarded, disloyalty will be punished. Is this clear? Now, do as I said, introduce yourselves, captains of Admin Eight. And once you are ready, select the Regional Liason, and your operations will arrive. Try to do minimal low-priority ones. That would be... disloyal. We don't want to delay this too long. Every second we delay is another second CPO Liwari or Director Sendri has to find out and prepare. Goodbye, and remember. I'm watching. You'd better do this right.</span></span><br />
<br />
The screen clicks off, as do the speakers. You are alone in the boardroom with the cameras recording and the specter of the Acid Mines or some other awful penal colony hanging over you. But what you could gain in victory... it would be everything you could want and more.<br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">The Captains are:</span></span><br />
<ul class="mycode_list"><li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein, (MoL) (Pointmaid) of New Ias</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">Lt. George Washington Columbo (Mr. Lee Hammer) of Saida Hills</span></span><br />
</li>
<li><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">Juniper Banks [Acting] (Kennifer) of Greater Arvina</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Maj. Romeo Harrier IV (TenO</span><span style="font-weight: bold;" class="mycode_b">fSwords13) of Senaveron Resort</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Lt. Fionn Mac Cumhaill (noodlesnook) of New Waterford: <span style="text-decoration: underline;" class="mycode_u">Aide to the Colonel</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Sony and Microsoft (Oggy123) of Aquangrad</span> <span style="text-decoration: underline;" class="mycode_u">EXECUTED FOR TREASON</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Victoria Walson (Dookie) of Gestra</span> <span style="text-decoration: underline;" class="mycode_u">EXECUTED FOR TREASON: REPLACED BY WARIO</span></span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Wario (Caret) of Gestra</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Chef Beck (Whistle) of Xochitl's City and Prinaska Agriculture Station.</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Blixbo (LavenderDream) of New Modoc and Verroi-Calasidie</span></span><br />
</li>
<li><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Maor. Lucky (wingedcatgirl) of Allfield</span></span><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">No one currently has Valdragon Points</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Operations Carried Out</span></span><br />
<span style="color: #ff4136;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">-Loyalist</span></span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Shrimp-Fried Rice, a failure to retrieve any useful information that switched to on-the-spot sabotage.</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Sliced Ham, a time-wasting diversion, stacking councils that would be far easier and more effective to stack later.</span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Vacation Time, where everyone went to an island instead of doing their jobs.</span></span><br />
<span style="color: #0074d9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">-Valdragonite</span></span></span><br />
<span style="font-family: Courier New;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">*Operation Lukewarm Omelet, which retrieved information more valuable than anyone could have ever expected.</span></span>]]></content:encoded>
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			<title><![CDATA[Decrypted Memories (An episodic RTD RP)]]></title>
			<link>https://troublecube.net/mybb/Thread-Decrypted-Memories-An-episodic-RTD-RP</link>
			<pubDate>Sat, 01 Jul 2023 17:33:05 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=8">Despair's Archon of Memes</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Decrypted-Memories-An-episodic-RTD-RP</guid>
			<description><![CDATA[You all wake up in a mysterious dimension... a world bounded by otherworldly rules separate from that of the world you once knew... <br />
<br />
<span style="color: #005DC2;" class="mycode_color">.. Hello? Are you there?</span><br />
<br />
A voice raises from the abyss... <br />
<br />
<span style="color: #005DC2;" class="mycode_color">This world is dying... you must restore the light... and save this realm!</span><br />
<br />
The abyss receeds as the world loads in... spawning many vast mountains and valleys, rivers and roads... and among these expansions... a little girl.<br />
<br />
<span style="color: #005DC2;" class="mycode_color">Well... Not quite DYING... but have some adventure!</span><br />
<br />
The little girl awakens, and.... what's that ominous shadow behind her?<br />
<br />
[ROLL TO DODGE SYSTEM ENGAGED.]<br />
<br />
(Note: Roll a D6 for actions you want to do. Rolls will be modified by your strengths and weaknesses, and 1 and 6 are "success from spectacular failure" and "failure from spectacular success". In addition, 1 becomes a failure if you have a negative modifier active, and 6 becomes an actual success if you have a positive one.)<br />
<br />
Upon further inspection... Oh my! A... Slime? Kind of cliche there for an RPG setting, but... okay. What do you do?]]></description>
			<content:encoded><![CDATA[You all wake up in a mysterious dimension... a world bounded by otherworldly rules separate from that of the world you once knew... <br />
<br />
<span style="color: #005DC2;" class="mycode_color">.. Hello? Are you there?</span><br />
<br />
A voice raises from the abyss... <br />
<br />
<span style="color: #005DC2;" class="mycode_color">This world is dying... you must restore the light... and save this realm!</span><br />
<br />
The abyss receeds as the world loads in... spawning many vast mountains and valleys, rivers and roads... and among these expansions... a little girl.<br />
<br />
<span style="color: #005DC2;" class="mycode_color">Well... Not quite DYING... but have some adventure!</span><br />
<br />
The little girl awakens, and.... what's that ominous shadow behind her?<br />
<br />
[ROLL TO DODGE SYSTEM ENGAGED.]<br />
<br />
(Note: Roll a D6 for actions you want to do. Rolls will be modified by your strengths and weaknesses, and 1 and 6 are "success from spectacular failure" and "failure from spectacular success". In addition, 1 becomes a failure if you have a negative modifier active, and 6 becomes an actual success if you have a positive one.)<br />
<br />
Upon further inspection... Oh my! A... Slime? Kind of cliche there for an RPG setting, but... okay. What do you do?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Decrypted Memories (An episodic RTD RP) (Signup/OOC)]]></title>
			<link>https://troublecube.net/mybb/Thread-Decrypted-Memories-An-episodic-RTD-RP-Signup-OOC</link>
			<pubDate>Thu, 29 Jun 2023 22:23:35 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=8">Despair's Archon of Memes</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Decrypted-Memories-An-episodic-RTD-RP-Signup-OOC</guid>
			<description><![CDATA[[ACCESSING CYBERSPACE... Firewall bypassed!]<br />
<br />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #1E92F7;" class="mycode_color">Welcome to the Digital World! Infinite Possibilities await!</span></strong></span><br />
<br />
This is an upcoming episodic RP where you explore different simulations and adventures! Space... Cities... from time and space, and even parallel worlds! ... Don't be fooled... this world runs on different rules... DICE rules!<br />
<br />
Yeah, this is Roll to Dodge! Don't worry, depending on your character's attributes, you'll have modifiers that shift roles either for or against you.<br />
<br />
Also, you'll have to roll for every action you do. Have fun! And don't let the RNG Bite!<br />
<br />
Also, two questions:<br />
<br />
Should rolls be d6 or d10 based?<br />
<br />
And should the highest roll be "the best option, well done!" or "you did it! ... A bit TOO well."<br />
<br />
Signup form:<br />
- Name: Self-explanatory, lol<br />
- Description: What are they like?<br />
- Appearance: Either provide an image or a description<br />
- Strengths and Weaknesses: This is what will primarily determine the modifiers you'll receive for certain rolls you do for actions.]]></description>
			<content:encoded><![CDATA[[ACCESSING CYBERSPACE... Firewall bypassed!]<br />
<br />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #1E92F7;" class="mycode_color">Welcome to the Digital World! Infinite Possibilities await!</span></strong></span><br />
<br />
This is an upcoming episodic RP where you explore different simulations and adventures! Space... Cities... from time and space, and even parallel worlds! ... Don't be fooled... this world runs on different rules... DICE rules!<br />
<br />
Yeah, this is Roll to Dodge! Don't worry, depending on your character's attributes, you'll have modifiers that shift roles either for or against you.<br />
<br />
Also, you'll have to roll for every action you do. Have fun! And don't let the RNG Bite!<br />
<br />
Also, two questions:<br />
<br />
Should rolls be d6 or d10 based?<br />
<br />
And should the highest roll be "the best option, well done!" or "you did it! ... A bit TOO well."<br />
<br />
Signup form:<br />
- Name: Self-explanatory, lol<br />
- Description: What are they like?<br />
- Appearance: Either provide an image or a description<br />
- Strengths and Weaknesses: This is what will primarily determine the modifiers you'll receive for certain rolls you do for actions.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[tagpuan:// the reign of greed. (or: OOC BS thread)]]></title>
			<link>https://troublecube.net/mybb/Thread-tagpuan-the-reign-of-greed-or-OOC-BS-thread</link>
			<pubDate>Thu, 29 Jun 2023 19:27:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=20">MadameButterflyKnife</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-tagpuan-the-reign-of-greed-or-OOC-BS-thread</guid>
			<description><![CDATA[discord link: <a href="https://discord.gg/uRTJayx5bQ" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/uRTJayx5bQ</a><br />
<br />
would you like to be stupid in a cyberpunk urban fantasy? would you like to give me &#36;20? well you can join this RP any time in weird episodic bullshit *and* i have a paypal]]></description>
			<content:encoded><![CDATA[discord link: <a href="https://discord.gg/uRTJayx5bQ" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/uRTJayx5bQ</a><br />
<br />
would you like to be stupid in a cyberpunk urban fantasy? would you like to give me &#36;20? well you can join this RP any time in weird episodic bullshit *and* i have a paypal]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[tagpuan:// the reign of greed.]]></title>
			<link>https://troublecube.net/mybb/Thread-tagpuan-the-reign-of-greed</link>
			<pubDate>Sun, 25 Jun 2023 01:58:05 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=20">MadameButterflyKnife</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-tagpuan-the-reign-of-greed</guid>
			<description><![CDATA[<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="text-shadow: 0 0 2px magenta, 0 0 5px magenta, 0 0 10px white"><span style="color: #9DF9FF;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">tagpuan:// the reign of greed</span></span></span></span></span></strong></span><br />
(or: a urban fantasy cyberpunk RP)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">episode 1: how the streets will glow</span></span><br />
<br />
Under the light of the seven moons, the people gather around.<br />
They gather around on precarious walkways, their heads up trying to breathe in fresher air. Little drones with the semblance of spirits in their eyes balance upon wires, as the street kids throw rocks at them, seeing who can knock them off. They've always said it was good luck, if you can reap one of their souls. Another life for you: something that they desperately needed in this city in a box.<br />
<br />
It is a Saturday night, and they are looking for the stars through the neon. For some of you, the stars are all you've known before coming here. Many years ago, people called the stars pieces of the Creator, precious metals, a gold and silver and platinum body fragmented and set aflame by the skies and lands they created, ready to guide you through the universe they created if you look at them just right.  <br />
<br />
If they're right, you have no way of knowing. These days, people still try and look up to them, but the light of Mission LLC has long since outshined the light of gods.<br />
<br />
You've made it to the city central, after all this time. Towers built upon towers loom above you. Cyborgs and mods and salarymen and scam artists and scrap metal and what remains of little gods make their home here tonight under the neon signs, luring you into buying something or another, broadcasting about some head-in-the-stars terror gang, offering a once-in-a-lifetime escape to work amongst the stars, to let Mission be your salvation, a ticket to a better life.<br />
You have made it all the way here. And despite it all, you are alone, aren't you? The one-man show of your own story. But it won't be a one man show for long.<br />
<br />
The multicolored rain is falling. It keeps on falling. It keeps on falling. It keeps on falling.<br />
You are all amongst the crowd. And you sense something...familiar. A glow that feels like the world before Titania was Titania, before it had risen from the trenches and when magic still meant something in the hearts of people.<br />
<br />
You find others like you, in the crowd. Other escaped elements. What shall you do?]]></description>
			<content:encoded><![CDATA[<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="text-shadow: 0 0 2px magenta, 0 0 5px magenta, 0 0 10px white"><span style="color: #9DF9FF;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">tagpuan:// the reign of greed</span></span></span></span></span></strong></span><br />
(or: a urban fantasy cyberpunk RP)<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">episode 1: how the streets will glow</span></span><br />
<br />
Under the light of the seven moons, the people gather around.<br />
They gather around on precarious walkways, their heads up trying to breathe in fresher air. Little drones with the semblance of spirits in their eyes balance upon wires, as the street kids throw rocks at them, seeing who can knock them off. They've always said it was good luck, if you can reap one of their souls. Another life for you: something that they desperately needed in this city in a box.<br />
<br />
It is a Saturday night, and they are looking for the stars through the neon. For some of you, the stars are all you've known before coming here. Many years ago, people called the stars pieces of the Creator, precious metals, a gold and silver and platinum body fragmented and set aflame by the skies and lands they created, ready to guide you through the universe they created if you look at them just right.  <br />
<br />
If they're right, you have no way of knowing. These days, people still try and look up to them, but the light of Mission LLC has long since outshined the light of gods.<br />
<br />
You've made it to the city central, after all this time. Towers built upon towers loom above you. Cyborgs and mods and salarymen and scam artists and scrap metal and what remains of little gods make their home here tonight under the neon signs, luring you into buying something or another, broadcasting about some head-in-the-stars terror gang, offering a once-in-a-lifetime escape to work amongst the stars, to let Mission be your salvation, a ticket to a better life.<br />
You have made it all the way here. And despite it all, you are alone, aren't you? The one-man show of your own story. But it won't be a one man show for long.<br />
<br />
The multicolored rain is falling. It keeps on falling. It keeps on falling. It keeps on falling.<br />
You are all amongst the crowd. And you sense something...familiar. A glow that feels like the world before Titania was Titania, before it had risen from the trenches and when magic still meant something in the hearts of people.<br />
<br />
You find others like you, in the crowd. Other escaped elements. What shall you do?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Witch Trip 2: The Witch is Back]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back</link>
			<pubDate>Sun, 18 Jun 2023 12:00:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=53">Mr. Lee Hammer</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back</guid>
			<description><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WITCH TRIP 2</span></span><br />
<br />
<a href="https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back-SIGNUPS-CLOSED" target="_blank" rel="noopener" class="mycode_url">OOC/Sign-Up Page</a><br />
<br />
The Cast<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">1. Ai and Popo (Oggy123)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 2 <span style="color: #00369b;" class="mycode_color">SEERS</span></span><br />
2. Veronica (Kennifer) <br />
<span style="text-decoration: line-through;" class="mycode_s">3. Claudette St. Cloud (PointMaid)</span> <span style="font-weight: bold;" class="mycode_b">DEAD NIGHT 1 <span style="color: #00369b;" class="mycode_color">HUNTSWOMAN</span></span><br />
4. Ting-Lu (NebulaChimera2211) <br />
<span style="text-decoration: line-through;" class="mycode_s">5. General Konji Lonjummu (Whistle)</span> <span style="font-weight: bold;" class="mycode_b">DEAD NIGHT 3 <span style="color: #00369b;" class="mycode_color">VIGILANTE</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">6. Talantravi "Ahlksorkhin" (Florien)</span>  <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 4</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">DARK CREATURE</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">7. Phikultong Suwannamalukka (Noodlesnook)</span> <span style="font-weight: bold;" class="mycode_b">ESCAPED DAY 4</span> <span style="color: #e8c500;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE UNLIVING </span></span><br />
8. Stan Marsh (Dookie) <br />
9. Shin Amon (Zanreo) <br />
<span style="text-decoration: line-through;" class="mycode_s">10. Dorothy Westcott (TenOfSwords13)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 3</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE MASK</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">11. Jennifer "Jenny" Paris (Despair's Archon of Memes)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 5</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ROLECOP</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">12. Maryann Davis (wingedcatgirl)</span> <span style="font-weight: bold;" class="mycode_b">KILLED NIGHT 4</span> <span style="color: #00369b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">HIKER</span></span><br />
<br />
<hr class="mycode_hr" />
All of you are on the way to Camp Rhinestone. You're all escorted to the Camp in Jeeps driven by Park Rangers. But the Rangers themselves seem very off. Lifeless in how they do things. But you all think nothing of it as you head towards the Camp. From the distance, it looks bright and relaxing. You all couldn't wait to spend your camping trip there. But as you all pull into the Camp, you all found the first appearances to be deceiving. Dead bodies, skeletal remains, and blood spilled all around the camp. The skies, once a bright blue with the sun overlooking everything, was gone. Now the skies were gray, tinting the already dead atmosphere even more. Even the grass itself was lifeless. Brown and dried, it all blended in with the ground well. You all start to wonder what's going on. You all ask the ranger drivers questions, all of them falling on deaf ears. Finally, you all come to a stop, right between a group of small buildings and several trailer homes. All with human remains still spread out. All inside the buildings and trailer homes. All of them near a river with its water streaming downwards a lot faster than you're normally used to seeing. As you all exit the vehicles, you all come across another ranger. One who looked more off than the others. His eyes two black holes staring into your soul, waiting to suck you all in. Blood splattered all over him. He finally speaks.<br />
<br />
<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Welcome, mortals, to my camp.</span> The voice was that of a woman's, deep and menacing. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white"> I hope you appreciate the decor around here. In due time, you shall be a part of it.</span> <span style="color: #fff5b3;" class="mycode_color">I'm afraid this is all a trap on the witch's part. I'm sorry, it's not my doing.</span> Now the voice is that of the actual man's. And for the time his actual voice was heard, his natural eye color returned for that time. But they all changed back when the woman's voice started speaking again. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">This human is right. It is not his camp to run anymore. This is my new home now. And you are all my new victims.</span><br />
<br />
You all look around to see that the Rangers who drove you all there were now nowhere to be seen. Among the confusion, several spirits burst out of the ground and tuck themselves into each of you. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You all know what you have to do,</span> the woman's voice said, this time inside your heads. Then you all find your brains bombarded by loud, piercing screams that stop right as they get unbearable.<br />
<br />
<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You all have no means of escaping. It will result in instant and agonizing death for you all.</span><br />
<br />
Right then, the ranger raises his/her(?) arm to the sky. Walls of fire surround the camp area as well as the area opposite the river. Looks like you're all about to be stuck here, and you all doubt you can get out alive...<br />
<br />
<hr class="mycode_hr" />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/946955261678067743/1106278087081082900/witchtrip2map.png" loading="lazy"  alt="[Image: witchtrip2map.png]" class="mycode_img" /><br />
<br />
MAP LEGEND<br />
<br />
1. UNKNOWN (Off-Limits)<br />
2. CABINS<br />
3. ASSEMBLY HALL<br />
4. RANGER STATION (Off-Limits)<br />
5. FLAGPOLE<br />
6. RV UNITS (Where each occupant will sleep in during the night, alphabetized for your convenience)</div></details><br />
]]></description>
			<content:encoded><![CDATA[<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">WITCH TRIP 2</span></span><br />
<br />
<a href="https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back-SIGNUPS-CLOSED" target="_blank" rel="noopener" class="mycode_url">OOC/Sign-Up Page</a><br />
<br />
The Cast<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">1. Ai and Popo (Oggy123)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 2 <span style="color: #00369b;" class="mycode_color">SEERS</span></span><br />
2. Veronica (Kennifer) <br />
<span style="text-decoration: line-through;" class="mycode_s">3. Claudette St. Cloud (PointMaid)</span> <span style="font-weight: bold;" class="mycode_b">DEAD NIGHT 1 <span style="color: #00369b;" class="mycode_color">HUNTSWOMAN</span></span><br />
4. Ting-Lu (NebulaChimera2211) <br />
<span style="text-decoration: line-through;" class="mycode_s">5. General Konji Lonjummu (Whistle)</span> <span style="font-weight: bold;" class="mycode_b">DEAD NIGHT 3 <span style="color: #00369b;" class="mycode_color">VIGILANTE</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">6. Talantravi "Ahlksorkhin" (Florien)</span>  <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 4</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">DARK CREATURE</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">7. Phikultong Suwannamalukka (Noodlesnook)</span> <span style="font-weight: bold;" class="mycode_b">ESCAPED DAY 4</span> <span style="color: #e8c500;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE UNLIVING </span></span><br />
8. Stan Marsh (Dookie) <br />
9. Shin Amon (Zanreo) <br />
<span style="text-decoration: line-through;" class="mycode_s">10. Dorothy Westcott (TenOfSwords13)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 3</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">THE MASK</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">11. Jennifer "Jenny" Paris (Despair's Archon of Memes)</span> <span style="font-weight: bold;" class="mycode_b">EXECUTED DAY 5</span> <span style="color: #c10300;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">ROLECOP</span></span><br />
<span style="text-decoration: line-through;" class="mycode_s">12. Maryann Davis (wingedcatgirl)</span> <span style="font-weight: bold;" class="mycode_b">KILLED NIGHT 4</span> <span style="color: #00369b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">HIKER</span></span><br />
<br />
<hr class="mycode_hr" />
All of you are on the way to Camp Rhinestone. You're all escorted to the Camp in Jeeps driven by Park Rangers. But the Rangers themselves seem very off. Lifeless in how they do things. But you all think nothing of it as you head towards the Camp. From the distance, it looks bright and relaxing. You all couldn't wait to spend your camping trip there. But as you all pull into the Camp, you all found the first appearances to be deceiving. Dead bodies, skeletal remains, and blood spilled all around the camp. The skies, once a bright blue with the sun overlooking everything, was gone. Now the skies were gray, tinting the already dead atmosphere even more. Even the grass itself was lifeless. Brown and dried, it all blended in with the ground well. You all start to wonder what's going on. You all ask the ranger drivers questions, all of them falling on deaf ears. Finally, you all come to a stop, right between a group of small buildings and several trailer homes. All with human remains still spread out. All inside the buildings and trailer homes. All of them near a river with its water streaming downwards a lot faster than you're normally used to seeing. As you all exit the vehicles, you all come across another ranger. One who looked more off than the others. His eyes two black holes staring into your soul, waiting to suck you all in. Blood splattered all over him. He finally speaks.<br />
<br />
<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Welcome, mortals, to my camp.</span> The voice was that of a woman's, deep and menacing. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white"> I hope you appreciate the decor around here. In due time, you shall be a part of it.</span> <span style="color: #fff5b3;" class="mycode_color">I'm afraid this is all a trap on the witch's part. I'm sorry, it's not my doing.</span> Now the voice is that of the actual man's. And for the time his actual voice was heard, his natural eye color returned for that time. But they all changed back when the woman's voice started speaking again. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">This human is right. It is not his camp to run anymore. This is my new home now. And you are all my new victims.</span><br />
<br />
You all look around to see that the Rangers who drove you all there were now nowhere to be seen. Among the confusion, several spirits burst out of the ground and tuck themselves into each of you. <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You all know what you have to do,</span> the woman's voice said, this time inside your heads. Then you all find your brains bombarded by loud, piercing screams that stop right as they get unbearable.<br />
<br />
<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You all have no means of escaping. It will result in instant and agonizing death for you all.</span><br />
<br />
Right then, the ranger raises his/her(?) arm to the sky. Walls of fire surround the camp area as well as the area opposite the river. Looks like you're all about to be stuck here, and you all doubt you can get out alive...<br />
<br />
<hr class="mycode_hr" />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/946955261678067743/1106278087081082900/witchtrip2map.png" loading="lazy"  alt="[Image: witchtrip2map.png]" class="mycode_img" /><br />
<br />
MAP LEGEND<br />
<br />
1. UNKNOWN (Off-Limits)<br />
2. CABINS<br />
3. ASSEMBLY HALL<br />
4. RANGER STATION (Off-Limits)<br />
5. FLAGPOLE<br />
6. RV UNITS (Where each occupant will sleep in during the night, alphabetized for your convenience)</div></details><br />
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[tagpuan: the reign of greed. (or: a cyberpunk urban fantasy RP signup/interest form)]]></title>
			<link>https://troublecube.net/mybb/Thread-tagpuan-the-reign-of-greed-or-a-cyberpunk-urban-fantasy-RP-signup-interest-form</link>
			<pubDate>Sun, 18 Jun 2023 08:53:22 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=20">MadameButterflyKnife</a>]]></dc:creator>
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			<description><![CDATA[<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: gray;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Titania is a city in a box. </span></span><span style="font-style: italic;" class="mycode_i"><br />
<br />
It is a capsule, what remains of the burnt embers of Earth after humanity had long since destroyed it, disposed of it as they escaped to colonies on other planets, leaving those unfortunate enough to rot in a dying world, one that has lost its greenery and its magic. As the fires consumed the world around its walls, as it had been torn apart by elements and the men that controlled them, its past has been built up and torn apart, lost to time, like us. Some of us had remembered times long ago, when this city to the stars was merely a city to the skies, and before that a town, a village, a place that still had gold under its feet.<br />
Despite this, it has survived. It remains, a sanctuary under the megacorporation, Mission LLC, for the broken, beaten, and damned who still remain on Earth, unable to see the glowing lights of the cosmos through the hazy skies.<br />
It will be our sanctuary.<br />
It will be the home that we reclaim.</span></span></strong></span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">So, what is this?</span></span><br />
<br />
<br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">tagpuan: the reign of greed</span> is a planned forum RP based around the TTRPG system BALIKBAYAN: RETURNING HOME by Jamila R. Nedjadi, from Sword Queen Games. I, however, have adapted it to work alongside a forum setting. <br />
<br />
The game revolves around a far future cyberpunk city, where the players play Elementals, supernatural creatures who have been enslaved by megacorporations for eternities, as man reached to the stars. But now, you have escaped the grasp of these corporations for now, with great sacrifice, returning back to a scorched Earth you seek to make home again.<br />
<br />
This RP will likely be episodic: I plan on being the main DM, but I will allow other people to run episodic arcs to take the load off of myself if needed. Like filler stuff, essentially. This thread acts as both of a signup, and a way to gauge interest.<br />
<br />
<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Making a Character</span></span><br />
<br />
<br />
<br />
The player characters in BALIKBAYAN are Elementals: supernatural creatures that have been enslaved by corporate masters for the technological advancement of humanity. In the game, these Elementals are divided into six archetypes: the Tikbalang, the Diwata, the Saint, the Aswang, the Santelmo, and the Duwende.<br />
<br />
<br />
<br />
<span style="color: #c14700;" class="mycode_color"><details><summary>Tikbalang</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #c14700;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was wild, untamed. The nightmare between animal and human, raw strength, power, sweat pouring down flesh. Now I am ///PERFECTION///, now I am Machine. I am liquid, I am movement, I am power, I am any form of anthropomorphic animal meeting the tenacity of steel. ///I AM WHATEVER FORM MY MASTERS REQUIRE ME TO BE///</span></span></span><br />
<br />
<span style="color: #c14700;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #c14700;" class="mycode_color">The Tikbalang is the shifter, harnessing the memory of the animals that once hunted upon this earth, before they were wiped out by man's machines, before they became the machines. They are bodyguards, laborers, muscle, protection. They have the ability to take on the form of animals, and to harness animalistic spirits to guide them in this concrete jungle.</span><br />
<br />
<span style="color: #c14700;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #c14700;" class="mycode_color">SHAPESHIFT : Download Shamanic Protocols that connect you to the strength and abilities of any animal. NAME ANY ANIMAL, DESCRIBE HOW YOUR FORM CHANGES TO BECOME THE ANTHROPOMORPHIC<br />
VERSION OF THAT ANIMAL. For as long as the protocols remain stable and your heart is strong, you have the abilities associated with that animal. </span><br />
</li>
<li><span style="color: #c14700;" class="mycode_color">  SPIRIT SPEAK : Open channels to the Spirit Realm that survived Earth's downfall. DESCRIBE AND CREATE A RITUAL. NAME ONE REQUIREMENT, THE GM WILL NAME THE SECOND. Once the ritual is completed, you gain limited access to the digital remains of the Spirit Realm for a time. An Animal Spirit Guide will offer wisdom.</span><br />
</li>
</ul>
<span style="color: #c14700;" class="mycode_color"></div></details><br />
</span><br />
<span style="text-shadow: 0 0 2px green, 0 0 5px green, 0 0 10px white"><span style="color: #ffffff;" class="mycode_color"><details><summary>Diwata</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was the elements, in its purest form. The nightmare between earth and human, unpredictable, nurturing, cruel, protective. Now I am ///PERFECTION///, now I am Machine. I am storm, I am light, I am rain, I am any form of the elements meeting the perfection of the algorithm. ///I AM WHATEVER ENERGY MY MASTERS REQUIRE ME TO BE/// </span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The Diwata is the elements in their purest, most destructive form. Fires and winds and unyielding typhoons. They are the power generators of the corporations, thousands hooked up to massive machines, barely aware of their own minds as they fuel the journey to the stars. Those who escape are ticking time bombs, burning anything that comes in their way, fueling or sapping away the energies of those around them.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #ffffff;" class="mycode_color">CHANNEL THE ELEMENTS : Shutdown all safety protocols and unleash the power of fire, wind, water, or earth. NAME ANY ELEMENT, DESCRIBE HOW IT SUDDENLY MANIFESTS AND HOW YOU WEAPONIZE OR MOLD IT. For as long as the protocols remain stable and your heart is strong, you have the power associated with that element.  </span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color">  ENERGY DRAIN : The Spirit of the Elements exist in us all: access it, make it your own. PLACE YOUR TARGET IN A VULNERABLE POSITION. THE GM WILL TELL YOU WHAT YOU NEED TO DO IN ORDER TO ACHIEVE THIS. Drain your target's energy. Choose one: They are rendered powerless for now, you access important information, or they are destroyed.</span><br />
</li>
</ul>
<span style="color: #ffffff;" class="mycode_color"></div></details><br />
</span> </span><br />
<span style="text-shadow: 0 0 2px indigo, 0 0 5px indigo, 0 0 10px white"><span style="color: #c3ffff;" class="mycode_color"><details><summary>Saint</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was worship, a prayer in the dark. The nightmare between faith and human, locked in churches and whispered to on death beds. Now I am ///PERFECTION///, now I am Machine. I am miracles, the answered prayer, I am trust, I am any form of God meeting the perfection of the programming. ///I AM WHATEVER GOD MY MASTERS REQUIRE ME TO BE///</span></span></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color">The Saint is the divine, the miracle made incarnate. They are persuasive, manipulating and advertising to the masses whilst under the hand of the corporations, and able to harness the little gods of this world, maybe even being a young god themselves. They harness those little gods, the desires and desparation of humans, their prayers and hopes and the remnants of a time where even the average person could feel the sparks of divinity on their skin. </span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #c3ffff;" class="mycode_color">  SMITE THE WICKED : Activate ancient protocols of divine fury and activate forgotten satellites. NAME<br />
YOUR TARGET, IF THE GM AGREES THEY ARE WICKED ENOUGH TO AWAKEN THE LITTLE GODS, YOU GAIN THEIR FURY. The GM may ask for more proof of true evildoing: this is all rather subjective. For as long as the protocols remain stable and your heart is strong, you have the power associated with the Little Gods in the area, and access to their retribution. </span><br />
</li>
<li><span style="color: #c3ffff;" class="mycode_color">  PERFORM MIRACLES : Miracles are easy to receive, even in godforsaken cities. REACH OUT TO THE LITTLE GODS IN THE AREA AND PRAY FOR A MIRACLE. Choose one: The Gods overdo it, the miracle asks for a cost, or a third party is required to perform the miracle.</span><br />
</li>
</ul>
<span style="color: #c3ffff;" class="mycode_color"></div></details><br />
</span></span><br />
<span style="text-shadow: 0 0 2px white, 0 0 5px white, 0 0 10px white"><span style="color: black;" class="mycode_color"><details><summary>Aswang</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s">Once I was horror, predator. The nightmare between night and human, stalking prey through shadowed trees. Now I am ///PERFECTION///, now I am Machine. I am blood, I am pain, I am mercy, I am any hunter meeting the perfection of the overwhelming cascade. ///I AM WHATEVER TERROR MY MASTERS REQUIRE ME TO BE///</span><br />
I AM MY OWN MASTER NOW<br />
The Aswang is the predator, the monster under the bed, the fulfillment of man's darkest fears. Once human, they are now beasts, the trackers, assassins and infiltrators at the press of a button for any self-respecting suit. They live lonely lives, banned from making more of their kind, and always lurking within the shadows. But you have escaped these shadows.<br />
You have the following abilities:<ul class="mycode_list"><li>  HUNT YOUR PREY : Push against your programming and activate lethal mode. NAME YOUR PREY. UNTIL YOU SWITCH TARGETS OR HAVE THEM IN YOUR GRASP YOU WILL ALWAYS KNOW WHERE THEY ARE AND WHAT THEY FEAR. The GM may say the target needs to be made vulnerable first. For as long as the protocols remain stable and your heart is strong, you have the power to terrify your prey.  <br />
</li>
<li>  GIFT BLACK WINGS : You don't have to be a lonely little monster. DECIDE WHO YOU WILL TURN INTO AN ASWANG. THE GM WILL TELL YOU WHAT NEEDS TO BE DONE TO OPEN THEIR HEART TO THE HORROR. Choose one: They are stronger than you but are an ally for now, they are weaker than you but have enemies who will hunt you down, or the effect is temporary.<br />
</li>
</ul>
</div></details><br />
</span></span><br />
<span style="color: #00369B;" class="mycode_color"><details><summary>Santelmo</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was spirit, memory. The nightmare between death and human, I was what was left behind grieving across oceans. Now I am ///PERFECTION///, now I am Machine. I am the second chance, the voice in the dark, I am the ghost waking up in the machine. ///I AM WHATEVER MEMORY MY MASTERS REQUIRE ME TO BE///</span></span><br />
<span style="color: #C10300;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
The Santelmo is the fire of the pyre and the whisper of death, the representatives of the afterlife, Sulad. They are hackers of the human soul, spirits able to harness memory and mind in a world where they are interchangeable with the electric pulses of the city. They are spies, information gatherers, and leave no trace, other than the burning pain in your soul that lets you know that death will always pursue you, no matter how far you run into the smog.<br />
You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #00369B;" class="mycode_color">  SPIRIT FIRE : Download and activate all ghost protocols. YOUR FORM PHASES IN AND OUT BETWEEN<br />
SULAD AND THIS WORLD. YOU WALK BETWEEN BOTHPLANES OF REALITY. The GM may describe what<br />
horrors may be triggered if you are discovered. For as long as the protocols remain stable and your<br />
heart is strong, you bear ghostly abilities and limits.</span><br />
</li>
<li><span style="color: #00369B;" class="mycode_color">LET THE DEAD SPEAK : The dead wish to help you know all you need to know. TELL THE GM WHAT ANSWERS YOU SEEK. THE DEAD WILL COME TO YOU AND SHARE THEIR PRECIOUS SECRETS Choose one: The information is incomplete but untraceable, the information is complete but you are tagged, the information is complete but reveals a dark secret.</span><br />
</li>
</ul>
<span style="color: #00369B;" class="mycode_color"></div></details><br />
</span><br />
<span style="text-shadow: 0 0 2px black, 0 0 5px black, 0 0 10px white"><span style="color: #FFDC00;" class="mycode_color"><details><summary>Duwende</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was protector, the heart of the home. The nightmare between the body and human , I was once the collector of trinkets and the shiniest things. Now I am ///PERFECTION///, now I am Machine. I am an engineer, artisan, with my hands metal and magic come together beautifully to serve and protect. ///I AM WHATEVER OBJECT MY MASTERS REQUIRE ME TO BE///</span></span><br />
<span style="color: #C10300;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
The Duwende is the creator, the engineer, the ones who build up the worlds that corporations seek to rule over. You made this world, under the eyes of your masters, a world of magic and machine, of chains and capital. You know every aspect of how this world ticks. You know exactly how to defend against it. You know how to destroy it.<br />
You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #FFDC00;" class="mycode_color">  NOT ANOTHER STEP : Set down protocols of protection. TELL THE GM WHO OR WHAT YOU'RE PROTECTING, AND AGAINST WHAT. The GM may describe what you need to do first, or the price to pay. For as long as the protocols remain stable and your heart is strong, you remain steadfast.</span><br />
</li>
<li><span style="color: #FFDC00;" class="mycode_color">  IS THIS WHAT YOU NEEDED? : Download all necessary schematics and protocols. TELL THE GM WHAT OBJECT/TOOL/MACHINE YOU WISH TO CREATE. NAME ONE REQUIREMENT, THE GM WILL NAME ANOTHER. You are able to create it. Choose one: You create it perfectly, but it takes great time and effort. You quickly create it, but someone notices. You create it but it will violently break down soon.</span><br />
</li>
</ul>
<span style="color: #FFDC00;" class="mycode_color"></div></details><br />
</span></span><br />
<br />
As you can tell by the names, the original TTRPG was very focused around Philippine mythology. However, I understand that you might want to play as another type of mythological creature from another region. I will allow it, under some conditions.<br />
<ul class="mycode_list"><li>You still need to choose an archetype. This is just for the sake of mechanics. Just choose what archetype best suits the creature/figure that you want to play.<br />
</li>
<li>I'm letting you make up myths for your OCs if you want. Just let it fit the vibes. <br />
</li>
<li>I'm just making the authoritative choice as a DM to likely <span style="font-style: italic;" class="mycode_i">not</span> allow most European mythological creatures, unless you can give a pretty convincing argument as to why you should play this character and why it can still fit the setting. As previously mentioned, the game itself has very post-colonial Filipino vibes, and I do want to try and maintain most of the vibes of the initial TTRPG, something that might be sort of difficult if some of the more common European myths are used. If you want to play a vampire or something, there's plenty of vampire folklore from around the world you can use, and this goes for most supernatural archetypes. <br />
</li>
<li>That being said, I won't ban you from using figures from outside your own culture. I will, however, advise you to be thoughtful about it. Like, if you want to make a skinwalker or wendigo, well, that would be kind of a dick move on your part, because multiple Native people have talked about why that's just Off.<br />
</li>
</ul>
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Gameplay</span></span><br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">tagpuan: the reign of greed</span> and BALIKBAYAN as a whole uses the Belonging Outside Belonging game system. Mechanically, such games use a token system, where Strong Moves can be made by spending tokens, and tokens can be earned by willingly taking a Weak Move, or can be granted by the DM as reward for playing to the story and themes. There's more but I'm already making changes for the sake of making this work on a forum, so. <br />
<ul class="mycode_list"><li>Strong Moves are powerful moves, things that can be done by your character that let them shine, show off their skills, and further pushes them towards their goals. Think flashy uses of magic, or incredible skills of persuasion. To use them, spend a token.<br />
</li>
<li>Weak Moves, on the other hand, are when your character invites risk, allows themself to be weak. Let your magic fade away, allow yourself to become flawed. Or, do something pretty stupid. By doing this, you can earn a token. Don't be too stupid, though. Please.<br />
</li>
</ul>
Tokens can also be earned by playing to the themes of the story, or just all and all being cool. Think DND inspiration, except whenever I played DND no one knew for sure how inspiration worked and we just turned it into a birthday gift instead. This is just something I'm doing for the forum format; this doesn't typically apply to the game system itself.  <br />
Every character will start off with three tokens. <br />
<br />
There are two major mechanics that will apply to the entire group: <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">RECKONING</span> and <span style="text-shadow: 0 0 2px blue, 0 0 5px blue, 0 0 10px white">HOMECOMING</span>. I'll mark them down after every "episode" of sorts, and they can progress forward or backwards as needed. Sometimes, after an episode, they won't be marked. They only get marked forwards or backwards for plot stuff, really. There are five stages to each, and I'll make sure to remind you of them.<br />
<ul class="mycode_list"><li><span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">RECKONING is how close you are to being recaptured by the Corp. Every time a box gets marked towards RECKONING, an obstacle is added to the group.</span><br />
</li>
<li><span style="text-shadow: 0 0 2px blue, 0 0 5px blue, 0 0 10px white">HOMECOMING is how close you are to becoming free, and making this city your home once more. Every time a box gets marked towards HOMECOMING, a benefit is added to the group.</span><br />
</li>
</ul>
<br />
<br />
<details><summary>Character Bio</summary><div class="foldercontents">Name:<br />
Elemental Type: You can elaborate on what sort of creature they are here, but I do need to know where they would fall under in those six categories mentioned above.<br />
Gender/Pronouns:<br />
Appearance:  <br />
Hope: What is your character's goal in returning home, in coming to Titania? What do they seek to accomplish? I'll try and incorporate this into the plot, don't worry.<br />
Backstory (Optional): This is totally optional, don't worry, but if you want to do it, just have fun.</div></details><br />
<br />
<br />
<br />
If you have any questions, please just ask in this thread!]]></description>
			<content:encoded><![CDATA[<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: gray;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Titania is a city in a box. </span></span><span style="font-style: italic;" class="mycode_i"><br />
<br />
It is a capsule, what remains of the burnt embers of Earth after humanity had long since destroyed it, disposed of it as they escaped to colonies on other planets, leaving those unfortunate enough to rot in a dying world, one that has lost its greenery and its magic. As the fires consumed the world around its walls, as it had been torn apart by elements and the men that controlled them, its past has been built up and torn apart, lost to time, like us. Some of us had remembered times long ago, when this city to the stars was merely a city to the skies, and before that a town, a village, a place that still had gold under its feet.<br />
Despite this, it has survived. It remains, a sanctuary under the megacorporation, Mission LLC, for the broken, beaten, and damned who still remain on Earth, unable to see the glowing lights of the cosmos through the hazy skies.<br />
It will be our sanctuary.<br />
It will be the home that we reclaim.</span></span></strong></span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">So, what is this?</span></span><br />
<br />
<br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">tagpuan: the reign of greed</span> is a planned forum RP based around the TTRPG system BALIKBAYAN: RETURNING HOME by Jamila R. Nedjadi, from Sword Queen Games. I, however, have adapted it to work alongside a forum setting. <br />
<br />
The game revolves around a far future cyberpunk city, where the players play Elementals, supernatural creatures who have been enslaved by megacorporations for eternities, as man reached to the stars. But now, you have escaped the grasp of these corporations for now, with great sacrifice, returning back to a scorched Earth you seek to make home again.<br />
<br />
This RP will likely be episodic: I plan on being the main DM, but I will allow other people to run episodic arcs to take the load off of myself if needed. Like filler stuff, essentially. This thread acts as both of a signup, and a way to gauge interest.<br />
<br />
<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Making a Character</span></span><br />
<br />
<br />
<br />
The player characters in BALIKBAYAN are Elementals: supernatural creatures that have been enslaved by corporate masters for the technological advancement of humanity. In the game, these Elementals are divided into six archetypes: the Tikbalang, the Diwata, the Saint, the Aswang, the Santelmo, and the Duwende.<br />
<br />
<br />
<br />
<span style="color: #c14700;" class="mycode_color"><details><summary>Tikbalang</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #c14700;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was wild, untamed. The nightmare between animal and human, raw strength, power, sweat pouring down flesh. Now I am ///PERFECTION///, now I am Machine. I am liquid, I am movement, I am power, I am any form of anthropomorphic animal meeting the tenacity of steel. ///I AM WHATEVER FORM MY MASTERS REQUIRE ME TO BE///</span></span></span><br />
<br />
<span style="color: #c14700;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #c14700;" class="mycode_color">The Tikbalang is the shifter, harnessing the memory of the animals that once hunted upon this earth, before they were wiped out by man's machines, before they became the machines. They are bodyguards, laborers, muscle, protection. They have the ability to take on the form of animals, and to harness animalistic spirits to guide them in this concrete jungle.</span><br />
<br />
<span style="color: #c14700;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #c14700;" class="mycode_color">SHAPESHIFT : Download Shamanic Protocols that connect you to the strength and abilities of any animal. NAME ANY ANIMAL, DESCRIBE HOW YOUR FORM CHANGES TO BECOME THE ANTHROPOMORPHIC<br />
VERSION OF THAT ANIMAL. For as long as the protocols remain stable and your heart is strong, you have the abilities associated with that animal. </span><br />
</li>
<li><span style="color: #c14700;" class="mycode_color">  SPIRIT SPEAK : Open channels to the Spirit Realm that survived Earth's downfall. DESCRIBE AND CREATE A RITUAL. NAME ONE REQUIREMENT, THE GM WILL NAME THE SECOND. Once the ritual is completed, you gain limited access to the digital remains of the Spirit Realm for a time. An Animal Spirit Guide will offer wisdom.</span><br />
</li>
</ul>
<span style="color: #c14700;" class="mycode_color"></div></details><br />
</span><br />
<span style="text-shadow: 0 0 2px green, 0 0 5px green, 0 0 10px white"><span style="color: #ffffff;" class="mycode_color"><details><summary>Diwata</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was the elements, in its purest form. The nightmare between earth and human, unpredictable, nurturing, cruel, protective. Now I am ///PERFECTION///, now I am Machine. I am storm, I am light, I am rain, I am any form of the elements meeting the perfection of the algorithm. ///I AM WHATEVER ENERGY MY MASTERS REQUIRE ME TO BE/// </span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The Diwata is the elements in their purest, most destructive form. Fires and winds and unyielding typhoons. They are the power generators of the corporations, thousands hooked up to massive machines, barely aware of their own minds as they fuel the journey to the stars. Those who escape are ticking time bombs, burning anything that comes in their way, fueling or sapping away the energies of those around them.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #ffffff;" class="mycode_color">CHANNEL THE ELEMENTS : Shutdown all safety protocols and unleash the power of fire, wind, water, or earth. NAME ANY ELEMENT, DESCRIBE HOW IT SUDDENLY MANIFESTS AND HOW YOU WEAPONIZE OR MOLD IT. For as long as the protocols remain stable and your heart is strong, you have the power associated with that element.  </span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color">  ENERGY DRAIN : The Spirit of the Elements exist in us all: access it, make it your own. PLACE YOUR TARGET IN A VULNERABLE POSITION. THE GM WILL TELL YOU WHAT YOU NEED TO DO IN ORDER TO ACHIEVE THIS. Drain your target's energy. Choose one: They are rendered powerless for now, you access important information, or they are destroyed.</span><br />
</li>
</ul>
<span style="color: #ffffff;" class="mycode_color"></div></details><br />
</span> </span><br />
<span style="text-shadow: 0 0 2px indigo, 0 0 5px indigo, 0 0 10px white"><span style="color: #c3ffff;" class="mycode_color"><details><summary>Saint</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was worship, a prayer in the dark. The nightmare between faith and human, locked in churches and whispered to on death beds. Now I am ///PERFECTION///, now I am Machine. I am miracles, the answered prayer, I am trust, I am any form of God meeting the perfection of the programming. ///I AM WHATEVER GOD MY MASTERS REQUIRE ME TO BE///</span></span></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color">The Saint is the divine, the miracle made incarnate. They are persuasive, manipulating and advertising to the masses whilst under the hand of the corporations, and able to harness the little gods of this world, maybe even being a young god themselves. They harness those little gods, the desires and desparation of humans, their prayers and hopes and the remnants of a time where even the average person could feel the sparks of divinity on their skin. </span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #c3ffff;" class="mycode_color">  SMITE THE WICKED : Activate ancient protocols of divine fury and activate forgotten satellites. NAME<br />
YOUR TARGET, IF THE GM AGREES THEY ARE WICKED ENOUGH TO AWAKEN THE LITTLE GODS, YOU GAIN THEIR FURY. The GM may ask for more proof of true evildoing: this is all rather subjective. For as long as the protocols remain stable and your heart is strong, you have the power associated with the Little Gods in the area, and access to their retribution. </span><br />
</li>
<li><span style="color: #c3ffff;" class="mycode_color">  PERFORM MIRACLES : Miracles are easy to receive, even in godforsaken cities. REACH OUT TO THE LITTLE GODS IN THE AREA AND PRAY FOR A MIRACLE. Choose one: The Gods overdo it, the miracle asks for a cost, or a third party is required to perform the miracle.</span><br />
</li>
</ul>
<span style="color: #c3ffff;" class="mycode_color"></div></details><br />
</span></span><br />
<span style="text-shadow: 0 0 2px white, 0 0 5px white, 0 0 10px white"><span style="color: black;" class="mycode_color"><details><summary>Aswang</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s">Once I was horror, predator. The nightmare between night and human, stalking prey through shadowed trees. Now I am ///PERFECTION///, now I am Machine. I am blood, I am pain, I am mercy, I am any hunter meeting the perfection of the overwhelming cascade. ///I AM WHATEVER TERROR MY MASTERS REQUIRE ME TO BE///</span><br />
I AM MY OWN MASTER NOW<br />
The Aswang is the predator, the monster under the bed, the fulfillment of man's darkest fears. Once human, they are now beasts, the trackers, assassins and infiltrators at the press of a button for any self-respecting suit. They live lonely lives, banned from making more of their kind, and always lurking within the shadows. But you have escaped these shadows.<br />
You have the following abilities:<ul class="mycode_list"><li>  HUNT YOUR PREY : Push against your programming and activate lethal mode. NAME YOUR PREY. UNTIL YOU SWITCH TARGETS OR HAVE THEM IN YOUR GRASP YOU WILL ALWAYS KNOW WHERE THEY ARE AND WHAT THEY FEAR. The GM may say the target needs to be made vulnerable first. For as long as the protocols remain stable and your heart is strong, you have the power to terrify your prey.  <br />
</li>
<li>  GIFT BLACK WINGS : You don't have to be a lonely little monster. DECIDE WHO YOU WILL TURN INTO AN ASWANG. THE GM WILL TELL YOU WHAT NEEDS TO BE DONE TO OPEN THEIR HEART TO THE HORROR. Choose one: They are stronger than you but are an ally for now, they are weaker than you but have enemies who will hunt you down, or the effect is temporary.<br />
</li>
</ul>
</div></details><br />
</span></span><br />
<span style="color: #00369B;" class="mycode_color"><details><summary>Santelmo</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was spirit, memory. The nightmare between death and human, I was what was left behind grieving across oceans. Now I am ///PERFECTION///, now I am Machine. I am the second chance, the voice in the dark, I am the ghost waking up in the machine. ///I AM WHATEVER MEMORY MY MASTERS REQUIRE ME TO BE///</span></span><br />
<span style="color: #C10300;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
The Santelmo is the fire of the pyre and the whisper of death, the representatives of the afterlife, Sulad. They are hackers of the human soul, spirits able to harness memory and mind in a world where they are interchangeable with the electric pulses of the city. They are spies, information gatherers, and leave no trace, other than the burning pain in your soul that lets you know that death will always pursue you, no matter how far you run into the smog.<br />
You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #00369B;" class="mycode_color">  SPIRIT FIRE : Download and activate all ghost protocols. YOUR FORM PHASES IN AND OUT BETWEEN<br />
SULAD AND THIS WORLD. YOU WALK BETWEEN BOTHPLANES OF REALITY. The GM may describe what<br />
horrors may be triggered if you are discovered. For as long as the protocols remain stable and your<br />
heart is strong, you bear ghostly abilities and limits.</span><br />
</li>
<li><span style="color: #00369B;" class="mycode_color">LET THE DEAD SPEAK : The dead wish to help you know all you need to know. TELL THE GM WHAT ANSWERS YOU SEEK. THE DEAD WILL COME TO YOU AND SHARE THEIR PRECIOUS SECRETS Choose one: The information is incomplete but untraceable, the information is complete but you are tagged, the information is complete but reveals a dark secret.</span><br />
</li>
</ul>
<span style="color: #00369B;" class="mycode_color"></div></details><br />
</span><br />
<span style="text-shadow: 0 0 2px black, 0 0 5px black, 0 0 10px white"><span style="color: #FFDC00;" class="mycode_color"><details><summary>Duwende</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was protector, the heart of the home. The nightmare between the body and human , I was once the collector of trinkets and the shiniest things. Now I am ///PERFECTION///, now I am Machine. I am an engineer, artisan, with my hands metal and magic come together beautifully to serve and protect. ///I AM WHATEVER OBJECT MY MASTERS REQUIRE ME TO BE///</span></span><br />
<span style="color: #C10300;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
The Duwende is the creator, the engineer, the ones who build up the worlds that corporations seek to rule over. You made this world, under the eyes of your masters, a world of magic and machine, of chains and capital. You know every aspect of how this world ticks. You know exactly how to defend against it. You know how to destroy it.<br />
You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #FFDC00;" class="mycode_color">  NOT ANOTHER STEP : Set down protocols of protection. TELL THE GM WHO OR WHAT YOU'RE PROTECTING, AND AGAINST WHAT. The GM may describe what you need to do first, or the price to pay. For as long as the protocols remain stable and your heart is strong, you remain steadfast.</span><br />
</li>
<li><span style="color: #FFDC00;" class="mycode_color">  IS THIS WHAT YOU NEEDED? : Download all necessary schematics and protocols. TELL THE GM WHAT OBJECT/TOOL/MACHINE YOU WISH TO CREATE. NAME ONE REQUIREMENT, THE GM WILL NAME ANOTHER. You are able to create it. Choose one: You create it perfectly, but it takes great time and effort. You quickly create it, but someone notices. You create it but it will violently break down soon.</span><br />
</li>
</ul>
<span style="color: #FFDC00;" class="mycode_color"></div></details><br />
</span></span><br />
<br />
As you can tell by the names, the original TTRPG was very focused around Philippine mythology. However, I understand that you might want to play as another type of mythological creature from another region. I will allow it, under some conditions.<br />
<ul class="mycode_list"><li>You still need to choose an archetype. This is just for the sake of mechanics. Just choose what archetype best suits the creature/figure that you want to play.<br />
</li>
<li>I'm letting you make up myths for your OCs if you want. Just let it fit the vibes. <br />
</li>
<li>I'm just making the authoritative choice as a DM to likely <span style="font-style: italic;" class="mycode_i">not</span> allow most European mythological creatures, unless you can give a pretty convincing argument as to why you should play this character and why it can still fit the setting. As previously mentioned, the game itself has very post-colonial Filipino vibes, and I do want to try and maintain most of the vibes of the initial TTRPG, something that might be sort of difficult if some of the more common European myths are used. If you want to play a vampire or something, there's plenty of vampire folklore from around the world you can use, and this goes for most supernatural archetypes. <br />
</li>
<li>That being said, I won't ban you from using figures from outside your own culture. I will, however, advise you to be thoughtful about it. Like, if you want to make a skinwalker or wendigo, well, that would be kind of a dick move on your part, because multiple Native people have talked about why that's just Off.<br />
</li>
</ul>
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Gameplay</span></span><br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">tagpuan: the reign of greed</span> and BALIKBAYAN as a whole uses the Belonging Outside Belonging game system. Mechanically, such games use a token system, where Strong Moves can be made by spending tokens, and tokens can be earned by willingly taking a Weak Move, or can be granted by the DM as reward for playing to the story and themes. There's more but I'm already making changes for the sake of making this work on a forum, so. <br />
<ul class="mycode_list"><li>Strong Moves are powerful moves, things that can be done by your character that let them shine, show off their skills, and further pushes them towards their goals. Think flashy uses of magic, or incredible skills of persuasion. To use them, spend a token.<br />
</li>
<li>Weak Moves, on the other hand, are when your character invites risk, allows themself to be weak. Let your magic fade away, allow yourself to become flawed. Or, do something pretty stupid. By doing this, you can earn a token. Don't be too stupid, though. Please.<br />
</li>
</ul>
Tokens can also be earned by playing to the themes of the story, or just all and all being cool. Think DND inspiration, except whenever I played DND no one knew for sure how inspiration worked and we just turned it into a birthday gift instead. This is just something I'm doing for the forum format; this doesn't typically apply to the game system itself.  <br />
Every character will start off with three tokens. <br />
<br />
There are two major mechanics that will apply to the entire group: <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">RECKONING</span> and <span style="text-shadow: 0 0 2px blue, 0 0 5px blue, 0 0 10px white">HOMECOMING</span>. I'll mark them down after every "episode" of sorts, and they can progress forward or backwards as needed. Sometimes, after an episode, they won't be marked. They only get marked forwards or backwards for plot stuff, really. There are five stages to each, and I'll make sure to remind you of them.<br />
<ul class="mycode_list"><li><span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">RECKONING is how close you are to being recaptured by the Corp. Every time a box gets marked towards RECKONING, an obstacle is added to the group.</span><br />
</li>
<li><span style="text-shadow: 0 0 2px blue, 0 0 5px blue, 0 0 10px white">HOMECOMING is how close you are to becoming free, and making this city your home once more. Every time a box gets marked towards HOMECOMING, a benefit is added to the group.</span><br />
</li>
</ul>
<br />
<br />
<details><summary>Character Bio</summary><div class="foldercontents">Name:<br />
Elemental Type: You can elaborate on what sort of creature they are here, but I do need to know where they would fall under in those six categories mentioned above.<br />
Gender/Pronouns:<br />
Appearance:  <br />
Hope: What is your character's goal in returning home, in coming to Titania? What do they seek to accomplish? I'll try and incorporate this into the plot, don't worry.<br />
Backstory (Optional): This is totally optional, don't worry, but if you want to do it, just have fun.</div></details><br />
<br />
<br />
<br />
If you have any questions, please just ask in this thread!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Witch Trip 2: The Witch is Back (SIGNUPS CLOSED)]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back-SIGNUPS-CLOSED</link>
			<pubDate>Thu, 01 Jun 2023 02:54:59 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=53">Mr. Lee Hammer</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back-SIGNUPS-CLOSED</guid>
			<description><![CDATA[A year has passed since the rumors of Blackmoon Forest were confirmed to be true. A group of hikers made their way to the forest and only several survived. They confirmed that Agatha Bancroft's spirit did indeed haunt the forest and forced people to kill each other. A long investigation went underway and recovered the remains of over 2'000 people who had went there and disappeared for the past 300 years. While the story peaked interest and led several people to stay away from the Forest, those who came by the forest were able to walk out of it since the day Agatha herself died in the forest those hundreds of years ago. But little did anyone know Agatha was not truly dead. She was now living in a new body and she simply chose a new ground to restore her legend.<br />
<br />
Her new home is now at Camp Rhinestone, which is not all that far off from Blackmoon Forest. Since her arrival, any vacationer that chose to reside here met a bloody end. She has now close over a hundred in body count. And she's looking to bring in new victims for her to torture and kill. But death is only the beginning for the poor souls.<br />
<br />
And you and a new group are on the way to Camp Rhinestone. And none of you have a clue what you're about to go into...<br />
<br />
<details><summary>Gameplay</summary><div class="foldercontents">Witch Trip 2: The witch is back indeed. And like the first one, this is a mafia-style murdergame. Players are aligned to either the Innocent or Possessed sides, both sides with their different goals. The goal of the Innocents is to vote off the scum, while the Possessed's goal is to kill of the town members until their numbers are equal or less. Each side will have their own abilities that can be used to meet their goals in-game. Actions and kills can be done each night. Towards the end of each day, players will be taking part in challenges that are RNG-based and will have strength-weakness modifiers (ala CC2). The one who performs the best will receive nightly immunity. Should there be a tie, a tiebreaker challenge will be given to those and the one who performs the best will will the immunity.</div></details><br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents"><span style="font-weight: bold;" class="mycode_b">INNOCENT</span><br />
<br />
Paladin: Each night, the Paladin can choose one player and whatever actions get performed on the player, the Paladin will be targeted instead. For example, if the Jailer chooses a Seer to be jailed and the Paladin chooses the Seer, the Paladin would be jailed instead. It also applies to Possessed kills; where if one Possessed chooses someone to kill and the Paladin chooses that player, the Paladin will die in place.<br />
<br />
Outsider: If investigated by the Seer, you will come up as a "POSSESSED".<br />
<br />
Seer: Has the ability to investigate one player's alignment every night.<br />
<br />
Vigilante: Has the ability to kill any player they think is Possessed. If the player is Possessed, they will die. But if the player is Innocent, both the Innocent and Vigilante will die.<br />
<br />
Huntsman: Has the ability to be the bodyguard of one player each night. If a Possessed goes after the protected target, both the Huntsman and Possessed will kill each other, while the one who was protected will live.<br />
<br />
Jailer: Has the ability to protect one player every two days from being killed, but the one who gets protected will be role-blocked.<br />
<br />
Fisherman: Has the ability to send a player a fish every single night. That's it. The fish doesn't do anything; it's just a mere gag role.<br />
<br />
Hiker: You have no special abilities; you're just here to enjoy the trip. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">POSSESSED</span><br />
<br />
Dark Creature: Has the ability to poison the player: i.e. they will be role-blocked that night you choose to do so and they will die the following night. Can only be done once. Note that during the role-blocking phase, any other kills can still be performed that night. Do note that even if the Poisoned one wins the daily challenge, they will still die. So it might be within their best interest to sit the challenge out. The poison will go through even if the person is jailed or under protection of the Huntsman.<br />
<br />
Role Officer: Each night, the Role Officer can choose one Innocent player and learn what their role is.<br />
<br />
The Mask: If investigated by the Seer, will show up as "Innocent".<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THIRD PARTY</span><br />
<br />
The Unliving: To win the game, the Unliving must be killed at night. If the Unliving ends up in a night kill, they will be revived the following day and have to choose one person to be executed before winning. If the Unliving is not killed before the game ends, they will lose. The unliving can die from either a regular night kill or the Dark Creature poison kill. Unliving cannot win by being voted off; they will be executed as normal.</div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">
<ol type="1" class="mycode_list"><li>No god-modding allowed. Your character is the only character you can control. No one else can change other characters or settings without the permission of the hosts and/or players (if it involves one of the players).<br />
</li>
<li>No turbo-lurking allowed. It is expected that anyone who signs up to play this game to participate regularly as much as they can and not give out any meaningless posts just to skirt by. If two game days pass by without any significant posts from a player, they will be notified and asked if they can still participate. If you can no longer participate, let the host know and a replacement will be sought. Do not leave the host or anyone hanging on whether or not you can participate.<br />
</li>
<li>(For the scum) If you become a scum, it is expected that you kill someone everyday as it is your role in-game. One person has to be killed every night, so don't stall. Failure to kill someone when the night phase is up will result in one random player being killed off. It could be a town or a scum, so get killing. It will be in the best interest of everyone.<br />
</li>
<li>Do note that if you die in the game and wish to replace back in if a spot opens up, you are free to do so. And because of this, if you get killed during the night, you will not know who killed you. The only exception to this rule is if you were scum because you know who the other scummates are. Also if you are a scum player who died, do not give away who the other scum players are, not even in the private Discord deadchat. <br />
</li>
<li>While jerkassery is all right IC, it is stated however that you don't be a jerk to your players OOC. Be respectful and cool with your players. And while jerkassery and the occasional off-color comment is acceptable, no NSFW, inappropriate or otherwise disruptive actions (i.e. Bill's Brother or Elizabeth Afton) will be tolerated in-game.<br />
</li>
<li>Remain in-character in thread.<br />
</li>
<li>If you're dead, you can no longer post in the thread. You are still however free to spectate. However, do not give away the killers or any clues outside the thread. Otherwise, you will be permanently banned from the game.<br />
</li>
<li>And above all else, have fun with your characters and the game. But if you're not having fun, you can drop out. That's cool, too.</div></details><br />
<br />
</li>
</ol>
<br />
<details><summary>Sign-Up Template</summary><div class="foldercontents">* Appearance:<br />
* Name:<br />
* Age:<br />
* Height and Weight:<br />
* Backstory and Abilities:<br />
* Strengths and Weaknesses (there must be at least one of each):<br />
* Other:</div></details><br />
<br />
<br />
THE CAST (Allowing up to 12-14)<br />
* Ai and Popo (Oggy123)<br />
* Veronica (Kennifer)<br />
* Claudette St. Cloud (PointMaid)<br />
* Ting-Lu (NebulaChimera2211)<br />
* General Konji Lonjummu (Whistle)<br />
* Talantravi "Ahlksorkhin" (Florien)<br />
* Phikultong Suwannamalukka (Noodlesnook)<br />
* Stan Marsh (Dookie)<br />
* Shin Amon (Zanreo)<br />
* Dorothy Westcott (TenOfSwords13)<br />
* Jennifer "Jenny" Paris (Despair's Archon of Memes)<br />
* Maryann Davis (wingedcatgirl)]]></description>
			<content:encoded><![CDATA[A year has passed since the rumors of Blackmoon Forest were confirmed to be true. A group of hikers made their way to the forest and only several survived. They confirmed that Agatha Bancroft's spirit did indeed haunt the forest and forced people to kill each other. A long investigation went underway and recovered the remains of over 2'000 people who had went there and disappeared for the past 300 years. While the story peaked interest and led several people to stay away from the Forest, those who came by the forest were able to walk out of it since the day Agatha herself died in the forest those hundreds of years ago. But little did anyone know Agatha was not truly dead. She was now living in a new body and she simply chose a new ground to restore her legend.<br />
<br />
Her new home is now at Camp Rhinestone, which is not all that far off from Blackmoon Forest. Since her arrival, any vacationer that chose to reside here met a bloody end. She has now close over a hundred in body count. And she's looking to bring in new victims for her to torture and kill. But death is only the beginning for the poor souls.<br />
<br />
And you and a new group are on the way to Camp Rhinestone. And none of you have a clue what you're about to go into...<br />
<br />
<details><summary>Gameplay</summary><div class="foldercontents">Witch Trip 2: The witch is back indeed. And like the first one, this is a mafia-style murdergame. Players are aligned to either the Innocent or Possessed sides, both sides with their different goals. The goal of the Innocents is to vote off the scum, while the Possessed's goal is to kill of the town members until their numbers are equal or less. Each side will have their own abilities that can be used to meet their goals in-game. Actions and kills can be done each night. Towards the end of each day, players will be taking part in challenges that are RNG-based and will have strength-weakness modifiers (ala CC2). The one who performs the best will receive nightly immunity. Should there be a tie, a tiebreaker challenge will be given to those and the one who performs the best will will the immunity.</div></details><br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents"><span style="font-weight: bold;" class="mycode_b">INNOCENT</span><br />
<br />
Paladin: Each night, the Paladin can choose one player and whatever actions get performed on the player, the Paladin will be targeted instead. For example, if the Jailer chooses a Seer to be jailed and the Paladin chooses the Seer, the Paladin would be jailed instead. It also applies to Possessed kills; where if one Possessed chooses someone to kill and the Paladin chooses that player, the Paladin will die in place.<br />
<br />
Outsider: If investigated by the Seer, you will come up as a "POSSESSED".<br />
<br />
Seer: Has the ability to investigate one player's alignment every night.<br />
<br />
Vigilante: Has the ability to kill any player they think is Possessed. If the player is Possessed, they will die. But if the player is Innocent, both the Innocent and Vigilante will die.<br />
<br />
Huntsman: Has the ability to be the bodyguard of one player each night. If a Possessed goes after the protected target, both the Huntsman and Possessed will kill each other, while the one who was protected will live.<br />
<br />
Jailer: Has the ability to protect one player every two days from being killed, but the one who gets protected will be role-blocked.<br />
<br />
Fisherman: Has the ability to send a player a fish every single night. That's it. The fish doesn't do anything; it's just a mere gag role.<br />
<br />
Hiker: You have no special abilities; you're just here to enjoy the trip. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">POSSESSED</span><br />
<br />
Dark Creature: Has the ability to poison the player: i.e. they will be role-blocked that night you choose to do so and they will die the following night. Can only be done once. Note that during the role-blocking phase, any other kills can still be performed that night. Do note that even if the Poisoned one wins the daily challenge, they will still die. So it might be within their best interest to sit the challenge out. The poison will go through even if the person is jailed or under protection of the Huntsman.<br />
<br />
Role Officer: Each night, the Role Officer can choose one Innocent player and learn what their role is.<br />
<br />
The Mask: If investigated by the Seer, will show up as "Innocent".<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THIRD PARTY</span><br />
<br />
The Unliving: To win the game, the Unliving must be killed at night. If the Unliving ends up in a night kill, they will be revived the following day and have to choose one person to be executed before winning. If the Unliving is not killed before the game ends, they will lose. The unliving can die from either a regular night kill or the Dark Creature poison kill. Unliving cannot win by being voted off; they will be executed as normal.</div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">
<ol type="1" class="mycode_list"><li>No god-modding allowed. Your character is the only character you can control. No one else can change other characters or settings without the permission of the hosts and/or players (if it involves one of the players).<br />
</li>
<li>No turbo-lurking allowed. It is expected that anyone who signs up to play this game to participate regularly as much as they can and not give out any meaningless posts just to skirt by. If two game days pass by without any significant posts from a player, they will be notified and asked if they can still participate. If you can no longer participate, let the host know and a replacement will be sought. Do not leave the host or anyone hanging on whether or not you can participate.<br />
</li>
<li>(For the scum) If you become a scum, it is expected that you kill someone everyday as it is your role in-game. One person has to be killed every night, so don't stall. Failure to kill someone when the night phase is up will result in one random player being killed off. It could be a town or a scum, so get killing. It will be in the best interest of everyone.<br />
</li>
<li>Do note that if you die in the game and wish to replace back in if a spot opens up, you are free to do so. And because of this, if you get killed during the night, you will not know who killed you. The only exception to this rule is if you were scum because you know who the other scummates are. Also if you are a scum player who died, do not give away who the other scum players are, not even in the private Discord deadchat. <br />
</li>
<li>While jerkassery is all right IC, it is stated however that you don't be a jerk to your players OOC. Be respectful and cool with your players. And while jerkassery and the occasional off-color comment is acceptable, no NSFW, inappropriate or otherwise disruptive actions (i.e. Bill's Brother or Elizabeth Afton) will be tolerated in-game.<br />
</li>
<li>Remain in-character in thread.<br />
</li>
<li>If you're dead, you can no longer post in the thread. You are still however free to spectate. However, do not give away the killers or any clues outside the thread. Otherwise, you will be permanently banned from the game.<br />
</li>
<li>And above all else, have fun with your characters and the game. But if you're not having fun, you can drop out. That's cool, too.</div></details><br />
<br />
</li>
</ol>
<br />
<details><summary>Sign-Up Template</summary><div class="foldercontents">* Appearance:<br />
* Name:<br />
* Age:<br />
* Height and Weight:<br />
* Backstory and Abilities:<br />
* Strengths and Weaknesses (there must be at least one of each):<br />
* Other:</div></details><br />
<br />
<br />
THE CAST (Allowing up to 12-14)<br />
* Ai and Popo (Oggy123)<br />
* Veronica (Kennifer)<br />
* Claudette St. Cloud (PointMaid)<br />
* Ting-Lu (NebulaChimera2211)<br />
* General Konji Lonjummu (Whistle)<br />
* Talantravi "Ahlksorkhin" (Florien)<br />
* Phikultong Suwannamalukka (Noodlesnook)<br />
* Stan Marsh (Dookie)<br />
* Shin Amon (Zanreo)<br />
* Dorothy Westcott (TenOfSwords13)<br />
* Jennifer "Jenny" Paris (Despair's Archon of Memes)<br />
* Maryann Davis (wingedcatgirl)]]></content:encoded>
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		<item>
			<title><![CDATA[The Carousel of Chaos (role madness murdergame)]]></title>
			<link>https://troublecube.net/mybb/Thread-Fin-thread-concluded-The-Carousel-of-Chaos-role-madness-murdergame</link>
			<pubDate>Fri, 21 Apr 2023 17:28:50 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=10">wingedcatgirl</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Fin-thread-concluded-The-Carousel-of-Chaos-role-madness-murdergame</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">Navigation: <span style="font-weight: bold;" class="mycode_b"><a href="https://troublecube.net/mybb/Thread-Signup-full-Ultimate-Role-Madness-Hellgame-aka-Mintleaf-can-t-count-to-3" target="_blank" rel="noopener" class="mycode_url">Signup/OOC thread</a></span></div>
<hr class="mycode_hr" />
"<span style="color: #6D6DC0;" class="mycode_color">Welcome, welcome! I've brought you all here today for one purpose - the true and neo chaos! ... Kidding, kidding! I'm just here to have a little fun, fun!</span>"<br />
<br />
... It's not immediately obvious where this voice is coming from. You've woken up in some kind of circus tent, but there are no visible exits. You're just in here with 12 random other people. ... Kirby and Ribbon count as one person. For reasons.<br />
<br />
Players: <br />
<ol type="1" class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Autumn Leeds (<dvz_me_placeholder id="0" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">EXECUTED D2: Inventor Messenger</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Bronwyn Saltwater (<dvz_me_placeholder id="1" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED D3: Dualgunner Dualgunner of Chaos</strong></span><br />
</li>
<li>Kirby and Ribbon (<dvz_me_placeholder id="2" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Stalker Bonded</span></strong></span><br />
</li>
<li>Lithium (<dvz_me_placeholder id="3" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Amnesiac (Watcher Two-shot Commuter) Hider</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Leonie Langdale (<dvz_me_placeholder id="4" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N1: Mason Hider</span></strong></span><br />
</li>
<li>Kizuna Itsuki (<dvz_me_placeholder id="5" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Mason Announcer</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Jack Kilborn (<dvz_me_placeholder id="6" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">EXECUTED D1: Watcher Two-Shot Commuter</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Candy Watermelon (<dvz_me_placeholder id="7" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>KILLED N2: Strengthener Rolecop of Chaos</strong></span><br />
</li>
<li>Avrilvanhazorhirhmanetzhonak "The Firebug" Zhylosorudahl-Kastahr (<dvz_me_placeholder id="8" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Bus Driver Bonded</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Rouge the Bat (<dvz_me_placeholder id="9" />) replaced by Brian Duffel (<dvz_me_placeholder id="6" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N2: French Vanilla Mason</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Fourto (<dvz_me_placeholder id="10" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>KILLED N1: Dualgunner Two-shot Commuter of Chaos</strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Khommodior (<dvz_me_placeholder id="11" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N1: Jailer Announcer</span></strong></span><br />
</li>
</ol>
NPCs:<br />
<ol type="1" class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Valania Pecozotti (<dvz_me_placeholder id="12" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SACRIFICED</span></strong></span><br />
</li>
</ol>
<br />
"<span style="color: #6D6DC0;" class="mycode_color">Take this chance to get to know each other a little! Make some friends, friends!</span>"]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">Navigation: <span style="font-weight: bold;" class="mycode_b"><a href="https://troublecube.net/mybb/Thread-Signup-full-Ultimate-Role-Madness-Hellgame-aka-Mintleaf-can-t-count-to-3" target="_blank" rel="noopener" class="mycode_url">Signup/OOC thread</a></span></div>
<hr class="mycode_hr" />
"<span style="color: #6D6DC0;" class="mycode_color">Welcome, welcome! I've brought you all here today for one purpose - the true and neo chaos! ... Kidding, kidding! I'm just here to have a little fun, fun!</span>"<br />
<br />
... It's not immediately obvious where this voice is coming from. You've woken up in some kind of circus tent, but there are no visible exits. You're just in here with 12 random other people. ... Kirby and Ribbon count as one person. For reasons.<br />
<br />
Players: <br />
<ol type="1" class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Autumn Leeds (<dvz_me_placeholder id="0" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">EXECUTED D2: Inventor Messenger</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Bronwyn Saltwater (<dvz_me_placeholder id="1" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>EXECUTED D3: Dualgunner Dualgunner of Chaos</strong></span><br />
</li>
<li>Kirby and Ribbon (<dvz_me_placeholder id="2" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Stalker Bonded</span></strong></span><br />
</li>
<li>Lithium (<dvz_me_placeholder id="3" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Amnesiac (Watcher Two-shot Commuter) Hider</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Leonie Langdale (<dvz_me_placeholder id="4" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N1: Mason Hider</span></strong></span><br />
</li>
<li>Kizuna Itsuki (<dvz_me_placeholder id="5" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Mason Announcer</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Jack Kilborn (<dvz_me_placeholder id="6" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">EXECUTED D1: Watcher Two-Shot Commuter</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Candy Watermelon (<dvz_me_placeholder id="7" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>KILLED N2: Strengthener Rolecop of Chaos</strong></span><br />
</li>
<li>Avrilvanhazorhirhmanetzhonak "The Firebug" Zhylosorudahl-Kastahr (<dvz_me_placeholder id="8" />) <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SURVIVED: Bus Driver Bonded</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Rouge the Bat (<dvz_me_placeholder id="9" />) replaced by Brian Duffel (<dvz_me_placeholder id="6" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N2: French Vanilla Mason</span></strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Fourto (<dvz_me_placeholder id="10" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong>KILLED N1: Dualgunner Two-shot Commuter of Chaos</strong></span><br />
</li>
<li><span style="text-decoration: line-through;" class="mycode_s">Khommodior (<dvz_me_placeholder id="11" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #2ECC40;" class="mycode_color">KILLED N1: Jailer Announcer</span></strong></span><br />
</li>
</ol>
NPCs:<br />
<ol type="1" class="mycode_list"><li><span style="text-decoration: line-through;" class="mycode_s">Valania Pecozotti (<dvz_me_placeholder id="12" />)</span> <span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: white;" class="mycode_color">SACRIFICED</span></strong></span><br />
</li>
</ol>
<br />
"<span style="color: #6D6DC0;" class="mycode_color">Take this chance to get to know each other a little! Make some friends, friends!</span>"]]></content:encoded>
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		<item>
			<title><![CDATA[Party Two Treason]]></title>
			<link>https://troublecube.net/mybb/Thread-Signup-open-Party-Two-Treason</link>
			<pubDate>Wed, 05 Apr 2023 04:57:58 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=23">Florien</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Signup-open-Party-Two-Treason</guid>
			<description><![CDATA[<span style="color: #9a00b2;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Captains of the Allfield-Aquangrad Administrative Region. I'm sure you're wondering why I've called you here today.</span></span><br />
<br />
The tense atmosphere in the dusty space-station boardroom is not helped by the badly calibrated sound system broadcasting Colonel Valdragon.<br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="color: #9a00b2;" class="mycode_color">I thought all of you were supportive of the upcoming coup, aside from Lanthanide who we eliminated a few months ago, along with her underlings. Though apparently, what happened to her wasn't enough, because some more of you have betrayed me. My boss has an agent planted in here, and some of you are feeding that agent information, and trying to get me killed. But that's not going to work. I've cut you off, I've intercepted your messages, and now you're not getting back to your home districts until I've gotten rid of all of you who are against me. Know that I absolutely would have blown up this station and simply replaced all of you if I could have afforded to do it.</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="color: #9a00b2;" class="mycode_color">So you're going to be doing your jobs out of here, administrating your undergroups out of here. Going out on operations, yes, but I'll have a close eye on you during those too. Meanwhile, I'll be watching, trying to figure out which of you is Liwari's pet, and which of you are trying to show off by eliminating me. And when I'm done, those in the way will be removed, and we can proceed with the plan. </span></span><br />
<br />
<span style="color: #9a00b2;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">So. Shall we do roll call?</span></span></span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Basic Rules:</span><br />
<br />
1. Standard <a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Murdergame Rules Apply</a><br />
<br />
2. If you're going to drop out, just do it, don't sit around until someone asks and then do it.<br />
<br />
3. <span style="font-weight: bold;" class="mycode_b">No communication outside of the thread.</span> No scum chat, no PMs between players.<br />
<br />
<hr class="mycode_hr" />
<details><summary>Game Rules</summary><div class="foldercontents">1. At the start of the game, you will receive a DM telling you what role you have. You will either be a <span style="color: #0074d9;" class="mycode_color">Co-Conspirator</span>, a <span style="color: #ff4136;" class="mycode_color">Loyalist</span>, or <span style="color: #ffdc00;" class="mycode_color">The Mole</span>. There will be Six <span style="color: #0074d9;" class="mycode_color">Co-Conspirators</span>, Three <span style="color: #ff4136;" class="mycode_color">Loyalists</span>, and one <span style="color: #ffdc00;" class="mycode_color">Mole</span>.<br />
<br />
2. There are 11 operations that are <span style="color: #ff4136;" class="mycode_color">Loyalist</span> and 6 that support the plot to overthrow the government. They act like a deck of cards, being shuffled at the start. You will be alerted when the deck is going to be shuffled again.<br />
<br />
3. The goal of the <span style="color: #0074d9;" class="mycode_color">Co-Conspirators</span> is to engage in five <span style="color: #0074d9;" class="mycode_color">Coup Operations</span> or kill <span style="color: #ffdc00;" class="mycode_color">The Mole</span>. The goal of the <span style="color: #ff4136;" class="mycode_color">Loyalists</span> and the <span style="color: #ffdc00;" class="mycode_color">Mole</span> is to engage in six <span style="color: #ff4136;" class="mycode_color">Loyalist Operations</span> or get <span style="color: #ffdc00;" class="mycode_color">The Mole</span> elected <span style="font-weight: bold;" class="mycode_b">Regional Liaison</span> after three <span style="color: #ff4136;" class="mycode_color">Loyalist Operations</span> have occurred.<br />
<br />
4. The <span style="color: #ff4136;" class="mycode_color">Loyalists</span> know who <span style="color: #ffdc00;" class="mycode_color">The Mole</span> is, <span style="color: #ffdc00;" class="mycode_color">The Mole</span> does not know who the <span style="color: #ff4136;" class="mycode_color">Loyalists</span> are.<br />
<br />
5. The phases of the game are as follows.<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Consensus-Building Exercise:</span></span></div>
<br />
<ul class="mycode_list"><li>The <span style="font-weight: bold;" class="mycode_b">Aide to the Colonel</span> nominates a <span style="font-weight: bold;" class="mycode_b">Liaison</span>. They may discuss their nominee beforehand with the other players. Someone who was the Liaison the previous round of voting cannot stand again until someone else has been Liaison. The same is true for the Aide.<br />
</li>
<li>Everyone discusses, and votes on whether or not the chosen candidate shall be the Liaison. (this includes the Aide and the Liaison candidate)<br />
</li>
<li>If a majority says no or the vote ties, the next person on the list becomes The Aide to the Colonel, the Liaison seat is not filled, and the phase repeats. <br />
</li>
<li>If the above happens three times in a row, the top Operation will be played, but if it would grant a power to the Aide, it won't. Then the term limits reset.<br />
</li>
<li>If a majority says yes, the Liaison is appointed. If no victory condition has been met, the Operation Planning phase begins.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Operation Planning:</span></span></div><ul class="mycode_list"><li>The Aide is given the top three Operation Options via DM, and chooses two to pass on to the Liaison. The one not passed on is discarded and will not return until the deck is reshuffled. The Aide may not communicate with anyone until they've made their choice.<br />
</li>
<li>The Liaison is DMed the two remaining Operation Options, and chooses which one will be done. They may not communicate with anyone until they've made their choice, with one exception seen below. The one not chosen is discarded, as above.<br />
</li>
<li>If five Loyalist Operations have been undertaken, on receiving the Operation Options, the Liaison may request to undertake neither. If the Aide agrees, both operations are discarded and it is treated as if no Liaison had been chosen during the election phase. If the Aide does not agree to discard, an Operation must be undertaken.<br />
</li>
<li>If the Operation grants a power to the Aide, the Aide must use the power immediately. Otherwise, proceed to the Operation stage.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Operation:</span></span></div><ul class="mycode_list"><li>Colonel Valdragon will brief you on what is expected during the operation. You will have to come up with a way to surmount the challenges put before you.<br />
</li>
<li>The top performer will be given Valdragon Points, which means their vote counts double during the next Consensus-Building phase.<br />
</li>
<li>Return to Consensus-Building Phase.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Powers received by number of Loyalist Operations done:</span><br />
<br />
1: Break-In: The Aide selects a player and learns their alignment. They may do with the information as they wish. The same player cannot be investigated twice. (The Mole detects as Loyalist)<br />
2: Break-In Again: (as previous)<br />
3: Delegation: The Aide says who will be the next Aide, rather than it going down the list.<br />
4: Purge: The Aide selects a player. That player is executed, and out of the game. If the player was The Mole, the game ends. Otherwise, no information is given on whether the purged Captain was a Co-Conspirator or a Loyalist.<br />
5: Second Purge: (as previous)<br />
<span style="font-weight: bold;" class="mycode_b">6: Loyalist Victory.</span></div></details><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Remember,</span> <span style="font-style: italic;" class="mycode_i">your hands are dirty too.</span></span><br />
<br />
Signup template as follows:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Name:<br />
Description or Image:<br />
Gender/Pronouns:<br />
Age:<br />
Species:<br />
Backstory if you want (optional):<br />
Additional Notes:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Slots: One slot is open (You will be signing up as a replacement for Sony and Microsoft)</span></span><br />
+ <span style="font-weight: bold;" class="mycode_b">Pointmaid</span> as <span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein</span>, supporting science for Profit and Fun, in that order.<br />
+ <span style="font-weight: bold;" class="mycode_b">Lee the Hammer</span> as <span style="font-weight: bold;" class="mycode_b">George Washington Columbo</span>, who is a Captain here, not a general or a lieutenant like either namesake.<br />
+ <span style="font-weight: bold;" class="mycode_b">Kennifer</span> as <span style="font-weight: bold;" class="mycode_b">Juniper Banks</span>, who's made a triumphant return to politics, after failing upward into space!<br />
+ <span style="font-weight: bold;" class="mycode_b">TenOfSwords13</span> as <span style="font-weight: bold;" class="mycode_b">Romeo Harrier VI</span>, because at least one officer with a suffix is obligatory.<br />
+ <span style="font-weight: bold;" class="mycode_b">noodlesnook</span> as <span style="font-weight: bold;" class="mycode_b">Fionn Mac Cumhaill</span>, who's irish, and thus probably has very skewed ideas of how big exactly a mountain is, being from a pancake island as he is.<br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Oggy123</span> as <span style="font-weight: bold;" class="mycode_b">Sony and Microsoft</span>. Horse and Force will not be an exclusive to either of their consoles, but they presumably can actually run it.</span><br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Dookie</span> as <span style="font-weight: bold;" class="mycode_b">Victoria Walson</span>, who also is rich and has a Germanic last name and did things on an island that involved several deaths.</span><br />
+ <span style="font-weight: bold;" class="mycode_b">Whistle</span> as <span style="font-weight: bold;" class="mycode_b">Chef Beck</span>, who is helping cook up a devilish scheme, whichever side he's on.<br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">LavanderDream</span> as <span style="font-weight: bold;" class="mycode_b">Blixbo</span>, who betrayed his government before and probably isn't about to stop now.</span><br />
+ <span style="font-weight: bold;" class="mycode_b">wingedcatgirl</span> as <span style="font-weight: bold;" class="mycode_b">Lucky.</span> I don't even have a joke here, this is a cat who's mid-ranking political officer in a highly authoritarian regime. There can be no quip that can add to that.<br />
+ <span style="font-weight: bold;" class="mycode_b">Caret</span> as <span style="font-weight: bold;" class="mycode_b">Wario</span>, who, despite his name, is not an online game in an indian ocean domain about war.]]></description>
			<content:encoded><![CDATA[<span style="color: #9a00b2;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Captains of the Allfield-Aquangrad Administrative Region. I'm sure you're wondering why I've called you here today.</span></span><br />
<br />
The tense atmosphere in the dusty space-station boardroom is not helped by the badly calibrated sound system broadcasting Colonel Valdragon.<br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="color: #9a00b2;" class="mycode_color">I thought all of you were supportive of the upcoming coup, aside from Lanthanide who we eliminated a few months ago, along with her underlings. Though apparently, what happened to her wasn't enough, because some more of you have betrayed me. My boss has an agent planted in here, and some of you are feeding that agent information, and trying to get me killed. But that's not going to work. I've cut you off, I've intercepted your messages, and now you're not getting back to your home districts until I've gotten rid of all of you who are against me. Know that I absolutely would have blown up this station and simply replaced all of you if I could have afforded to do it.</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="color: #9a00b2;" class="mycode_color">So you're going to be doing your jobs out of here, administrating your undergroups out of here. Going out on operations, yes, but I'll have a close eye on you during those too. Meanwhile, I'll be watching, trying to figure out which of you is Liwari's pet, and which of you are trying to show off by eliminating me. And when I'm done, those in the way will be removed, and we can proceed with the plan. </span></span><br />
<br />
<span style="color: #9a00b2;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">So. Shall we do roll call?</span></span></span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Basic Rules:</span><br />
<br />
1. Standard <a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Murdergame Rules Apply</a><br />
<br />
2. If you're going to drop out, just do it, don't sit around until someone asks and then do it.<br />
<br />
3. <span style="font-weight: bold;" class="mycode_b">No communication outside of the thread.</span> No scum chat, no PMs between players.<br />
<br />
<hr class="mycode_hr" />
<details><summary>Game Rules</summary><div class="foldercontents">1. At the start of the game, you will receive a DM telling you what role you have. You will either be a <span style="color: #0074d9;" class="mycode_color">Co-Conspirator</span>, a <span style="color: #ff4136;" class="mycode_color">Loyalist</span>, or <span style="color: #ffdc00;" class="mycode_color">The Mole</span>. There will be Six <span style="color: #0074d9;" class="mycode_color">Co-Conspirators</span>, Three <span style="color: #ff4136;" class="mycode_color">Loyalists</span>, and one <span style="color: #ffdc00;" class="mycode_color">Mole</span>.<br />
<br />
2. There are 11 operations that are <span style="color: #ff4136;" class="mycode_color">Loyalist</span> and 6 that support the plot to overthrow the government. They act like a deck of cards, being shuffled at the start. You will be alerted when the deck is going to be shuffled again.<br />
<br />
3. The goal of the <span style="color: #0074d9;" class="mycode_color">Co-Conspirators</span> is to engage in five <span style="color: #0074d9;" class="mycode_color">Coup Operations</span> or kill <span style="color: #ffdc00;" class="mycode_color">The Mole</span>. The goal of the <span style="color: #ff4136;" class="mycode_color">Loyalists</span> and the <span style="color: #ffdc00;" class="mycode_color">Mole</span> is to engage in six <span style="color: #ff4136;" class="mycode_color">Loyalist Operations</span> or get <span style="color: #ffdc00;" class="mycode_color">The Mole</span> elected <span style="font-weight: bold;" class="mycode_b">Regional Liaison</span> after three <span style="color: #ff4136;" class="mycode_color">Loyalist Operations</span> have occurred.<br />
<br />
4. The <span style="color: #ff4136;" class="mycode_color">Loyalists</span> know who <span style="color: #ffdc00;" class="mycode_color">The Mole</span> is, <span style="color: #ffdc00;" class="mycode_color">The Mole</span> does not know who the <span style="color: #ff4136;" class="mycode_color">Loyalists</span> are.<br />
<br />
5. The phases of the game are as follows.<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Consensus-Building Exercise:</span></span></div>
<br />
<ul class="mycode_list"><li>The <span style="font-weight: bold;" class="mycode_b">Aide to the Colonel</span> nominates a <span style="font-weight: bold;" class="mycode_b">Liaison</span>. They may discuss their nominee beforehand with the other players. Someone who was the Liaison the previous round of voting cannot stand again until someone else has been Liaison. The same is true for the Aide.<br />
</li>
<li>Everyone discusses, and votes on whether or not the chosen candidate shall be the Liaison. (this includes the Aide and the Liaison candidate)<br />
</li>
<li>If a majority says no or the vote ties, the next person on the list becomes The Aide to the Colonel, the Liaison seat is not filled, and the phase repeats. <br />
</li>
<li>If the above happens three times in a row, the top Operation will be played, but if it would grant a power to the Aide, it won't. Then the term limits reset.<br />
</li>
<li>If a majority says yes, the Liaison is appointed. If no victory condition has been met, the Operation Planning phase begins.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Operation Planning:</span></span></div><ul class="mycode_list"><li>The Aide is given the top three Operation Options via DM, and chooses two to pass on to the Liaison. The one not passed on is discarded and will not return until the deck is reshuffled. The Aide may not communicate with anyone until they've made their choice.<br />
</li>
<li>The Liaison is DMed the two remaining Operation Options, and chooses which one will be done. They may not communicate with anyone until they've made their choice, with one exception seen below. The one not chosen is discarded, as above.<br />
</li>
<li>If five Loyalist Operations have been undertaken, on receiving the Operation Options, the Liaison may request to undertake neither. If the Aide agrees, both operations are discarded and it is treated as if no Liaison had been chosen during the election phase. If the Aide does not agree to discard, an Operation must be undertaken.<br />
</li>
<li>If the Operation grants a power to the Aide, the Aide must use the power immediately. Otherwise, proceed to the Operation stage.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Operation:</span></span></div><ul class="mycode_list"><li>Colonel Valdragon will brief you on what is expected during the operation. You will have to come up with a way to surmount the challenges put before you.<br />
</li>
<li>The top performer will be given Valdragon Points, which means their vote counts double during the next Consensus-Building phase.<br />
</li>
<li>Return to Consensus-Building Phase.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Powers received by number of Loyalist Operations done:</span><br />
<br />
1: Break-In: The Aide selects a player and learns their alignment. They may do with the information as they wish. The same player cannot be investigated twice. (The Mole detects as Loyalist)<br />
2: Break-In Again: (as previous)<br />
3: Delegation: The Aide says who will be the next Aide, rather than it going down the list.<br />
4: Purge: The Aide selects a player. That player is executed, and out of the game. If the player was The Mole, the game ends. Otherwise, no information is given on whether the purged Captain was a Co-Conspirator or a Loyalist.<br />
5: Second Purge: (as previous)<br />
<span style="font-weight: bold;" class="mycode_b">6: Loyalist Victory.</span></div></details><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Remember,</span> <span style="font-style: italic;" class="mycode_i">your hands are dirty too.</span></span><br />
<br />
Signup template as follows:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Name:<br />
Description or Image:<br />
Gender/Pronouns:<br />
Age:<br />
Species:<br />
Backstory if you want (optional):<br />
Additional Notes:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Slots: One slot is open (You will be signing up as a replacement for Sony and Microsoft)</span></span><br />
+ <span style="font-weight: bold;" class="mycode_b">Pointmaid</span> as <span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein</span>, supporting science for Profit and Fun, in that order.<br />
+ <span style="font-weight: bold;" class="mycode_b">Lee the Hammer</span> as <span style="font-weight: bold;" class="mycode_b">George Washington Columbo</span>, who is a Captain here, not a general or a lieutenant like either namesake.<br />
+ <span style="font-weight: bold;" class="mycode_b">Kennifer</span> as <span style="font-weight: bold;" class="mycode_b">Juniper Banks</span>, who's made a triumphant return to politics, after failing upward into space!<br />
+ <span style="font-weight: bold;" class="mycode_b">TenOfSwords13</span> as <span style="font-weight: bold;" class="mycode_b">Romeo Harrier VI</span>, because at least one officer with a suffix is obligatory.<br />
+ <span style="font-weight: bold;" class="mycode_b">noodlesnook</span> as <span style="font-weight: bold;" class="mycode_b">Fionn Mac Cumhaill</span>, who's irish, and thus probably has very skewed ideas of how big exactly a mountain is, being from a pancake island as he is.<br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Oggy123</span> as <span style="font-weight: bold;" class="mycode_b">Sony and Microsoft</span>. Horse and Force will not be an exclusive to either of their consoles, but they presumably can actually run it.</span><br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Dookie</span> as <span style="font-weight: bold;" class="mycode_b">Victoria Walson</span>, who also is rich and has a Germanic last name and did things on an island that involved several deaths.</span><br />
+ <span style="font-weight: bold;" class="mycode_b">Whistle</span> as <span style="font-weight: bold;" class="mycode_b">Chef Beck</span>, who is helping cook up a devilish scheme, whichever side he's on.<br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">LavanderDream</span> as <span style="font-weight: bold;" class="mycode_b">Blixbo</span>, who betrayed his government before and probably isn't about to stop now.</span><br />
+ <span style="font-weight: bold;" class="mycode_b">wingedcatgirl</span> as <span style="font-weight: bold;" class="mycode_b">Lucky.</span> I don't even have a joke here, this is a cat who's mid-ranking political officer in a highly authoritarian regime. There can be no quip that can add to that.<br />
+ <span style="font-weight: bold;" class="mycode_b">Caret</span> as <span style="font-weight: bold;" class="mycode_b">Wario</span>, who, despite his name, is not an online game in an indian ocean domain about war.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lucky 13]]></title>
			<link>https://troublecube.net/mybb/Thread-Lucky-13</link>
			<pubDate>Tue, 31 Jan 2023 15:03:32 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=48">Dookie</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Lucky-13</guid>
			<description><![CDATA[Welcome to Lucky 13, and thank you for tuning in. Now, on with your scheduled programming.<br />
<br />
-<br />
<br />
<details><summary>The Mechanics</summary><div class="foldercontents">There is no day, and there is no night. Instead, cycles are divided into two parts. To start, you are allowed to freely explore the map, make alliances, gather materials, and perhaps even kill (More on that later).<br />
<br />
After that begins the “Rounds”. A game will be played that will end with the death of one or two of the people. After the game begins the free roam again. (List of all possible rounds will be posted sometime before the game starts).<br />
<br />
Rounds include such things as voting out a person, luck-based guessing, and games in which you can directly target those you do not like/those who you think have murdered.<br />
<br />
The cycle will repeat until there are two people left, to which a special Finale Round will be played. The loser of that will be killed, and the winner will be sent free - the only survivor of the 13.<br />
<br />
Standard murdergame actions and rolling will appear here.</div></details><br />
<br />
<br />
<details><summary>Attacking &amp; Killing</summary><div class="foldercontents">
<br />
During the free roam, as well as during a special event known as “Battle Royale”, you may attack another person.<br />
<br />
To attack, you need a weapon (No, you're not killing someone with your fists, sorry), which you can find scattered around IKEA. Each weapon will have a strength rating from 1 - 10, this will be added to a d10 dice roll. You need at least 20 power to kill someone else. <br />
<br />
After you make your attempt at striking, the other person will make an attempt to dodge your attack. They will roll a d20 for dodging, and if the d20 is more than your combined d10 and and strength rating, they will dodge your attack.<br />
<br />
If they successfully dodge, they can make an attempt to run. They will roll another d20, and if the d20 is 10 or more, they will successfully escape. If it is more than 15, they will also catch a glimpse of your face.<br />
<br />
If they do not escape, you may attempt striking them again, or you can leave if that's what you're like. Remember that you must hit them with at least 20 power to kill them.<br />
<br />
But what if you don't want to run from danger like a little bitch? Then you can retaliate if you also have a weapon. If retaliation happens, both parties will be building up attack until either one runs or someone dies.<br />
<br />
Also, if you set up a planned kill, such as a fire, explosion, or poison, it's an instakilll, with the challenge being to pull it off.<br />
<br />
So why kill? For one, it gets the player count down. For two, if someone attempts to kill you, you will successfully escape the attempt (This only works for the first attempt to kill you). While you may very much become a target in voting and targeting based Rounds, that is only if you are suspected of doing the murder.</div></details><br />
<br />
<br />
<details><summary>Possible Rounds</summary><div class="foldercontents">Election Night: Vote for someone to go out.<br />
Election Night Double Trouble: Vote for someone to go out. The two most voted people are killed.<br />
Please Plead Me: One person is chosen as the executioner. In character, you must DM me a paragraph that pleads to that person not to kill you, which I will send to the executioner. The executioner must choose their least favorite plea and that person is killed. If someone does not give a plea, they will be PUBLICLY SHAMED on the thread.<br />
Hey Man, Nice Shot: Players are locked into a room. A gun loaded with only one bullet is on the table. Everyone chooses a number (1 - however many people are in the game currently). If that number is equal to one randomly chosen by me, you are dead. If you refuse to pick a number, you will be killed.<br />
Hot Potato: The potato will have a set number of passes in it (from 5 - 20), and every player will either say in thread or DM who they pass it to. If you get the last pass, you are killed. There is a 24 hour time limit to pass the potato by. If you do not pass it in that amount of time, you will die.<br />
Save Me: A random person is drawn, and can save one other person in the game. This goes on until there is one person left, to which they are killed.<br />
Audience Says…: Only people not currently in the game (AKA, spectators and previously killed players) can vote for someone to go out. That person is killed.<br />
Rock, Paper, Scissors: Rock Paper Scissors tournament bracket, only occurs with an even number of players. Loser of each match progresses until the final 2 are in a match together, to which the loser of that is killed.<br />
Curse Words: A word is said to not be used in any upcoming posts. The first person to use the word will be killed.<br />
Assassination Game: One person will be given another person they are to kill by the next round. If they do not, the assassin will die instead.<br />
Gunslinger: One person will be given a gun, and must choose someone to kill. They can also sacrifice themselves.<br />
Let Them Cook: Three prompts will be given. Contestants have 48 hours to send their response to it, to which I will post anonymously. Everyone will then vote for their favorite one. The least voted person will die.<br />
Battle Royale: All players engage in battle for a day, roll an R10 for each attack, If you take 20 damage, you die. If nobody dies, someone is randomly chosen to be shot.<br />
Item Drop! - The only round that does not involve someone dying. Weapons and supplies will be distributed.</div></details><br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://i.pinimg.com/originals/5d/02/8b/5d028b04f3655eb19c77394b7ae0932d.gif" loading="lazy"  alt="[Image: 5d028b04f3655eb19c77394b7ae0932d.gif]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">1. Don't be a dick. No godmodding, puppeting, you know the drill.<br />
2. Don't cheat, because cheating is for losers. And now you know, and knowing is half the battle.<br />
3. Don't share DMs unless I give you permission.<br />
4. Dead players, please don't talk in thread until the game ends.<br />
5. You know who you can play as and who you can't, so don't try and sign up as Adobe Himmler or anyone like that.<br />
6. DMing other players is encouraged. If you want to do so, just DM me, and I'll hook you guys up. Alliances, betrayals, and rivalries are a major part of this game.<br />
7. You can edit your posts in this game. I know, what a novelty.<br />
8. Finally, have fun. Those seen not having fun will be executed at the stake.</div></details><br />
<br />
<br />
Participants:<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">1. Vriska Serket - Kennifer</span> (Exploded)<br />
<span style="text-decoration: line-through;" class="mycode_s">2. Nerva Reisgraf - Florian</span> (Defeated)<br />
3. Lucky - wingedcatgirl<br />
4. Dr. Eight - Point Maid<br />
<span style="text-decoration: line-through;" class="mycode_s">5. Sigrid Anderson - noodlesnook</span> (Shot)<br />
6.  Sasha Waybright - TalesOfUnder<br />
<span style="text-decoration: line-through;" class="mycode_s">7. Darryl Meeks - Lee the Hammer</span> (Beaten)<br />
8. P.H. Casinoguide - Zanreo<br />
9. Noelle - Owen<br />
10. Jewel - Knife<br />
<span style="text-decoration: line-through;" class="mycode_s">11. Sony and Microsoft - Oggy</span> (Crushed)<br />
<span style="text-decoration: line-through;" class="mycode_s">12. Jacquelyn - MP</span> (Stabbed)<br />
13. Arline - Nebula<br />
-<br />
<br />
You wake up inside of a bedroom...no, a makeup of a bedroom in some sort of department store.]]></description>
			<content:encoded><![CDATA[Welcome to Lucky 13, and thank you for tuning in. Now, on with your scheduled programming.<br />
<br />
-<br />
<br />
<details><summary>The Mechanics</summary><div class="foldercontents">There is no day, and there is no night. Instead, cycles are divided into two parts. To start, you are allowed to freely explore the map, make alliances, gather materials, and perhaps even kill (More on that later).<br />
<br />
After that begins the “Rounds”. A game will be played that will end with the death of one or two of the people. After the game begins the free roam again. (List of all possible rounds will be posted sometime before the game starts).<br />
<br />
Rounds include such things as voting out a person, luck-based guessing, and games in which you can directly target those you do not like/those who you think have murdered.<br />
<br />
The cycle will repeat until there are two people left, to which a special Finale Round will be played. The loser of that will be killed, and the winner will be sent free - the only survivor of the 13.<br />
<br />
Standard murdergame actions and rolling will appear here.</div></details><br />
<br />
<br />
<details><summary>Attacking &amp; Killing</summary><div class="foldercontents">
<br />
During the free roam, as well as during a special event known as “Battle Royale”, you may attack another person.<br />
<br />
To attack, you need a weapon (No, you're not killing someone with your fists, sorry), which you can find scattered around IKEA. Each weapon will have a strength rating from 1 - 10, this will be added to a d10 dice roll. You need at least 20 power to kill someone else. <br />
<br />
After you make your attempt at striking, the other person will make an attempt to dodge your attack. They will roll a d20 for dodging, and if the d20 is more than your combined d10 and and strength rating, they will dodge your attack.<br />
<br />
If they successfully dodge, they can make an attempt to run. They will roll another d20, and if the d20 is 10 or more, they will successfully escape. If it is more than 15, they will also catch a glimpse of your face.<br />
<br />
If they do not escape, you may attempt striking them again, or you can leave if that's what you're like. Remember that you must hit them with at least 20 power to kill them.<br />
<br />
But what if you don't want to run from danger like a little bitch? Then you can retaliate if you also have a weapon. If retaliation happens, both parties will be building up attack until either one runs or someone dies.<br />
<br />
Also, if you set up a planned kill, such as a fire, explosion, or poison, it's an instakilll, with the challenge being to pull it off.<br />
<br />
So why kill? For one, it gets the player count down. For two, if someone attempts to kill you, you will successfully escape the attempt (This only works for the first attempt to kill you). While you may very much become a target in voting and targeting based Rounds, that is only if you are suspected of doing the murder.</div></details><br />
<br />
<br />
<details><summary>Possible Rounds</summary><div class="foldercontents">Election Night: Vote for someone to go out.<br />
Election Night Double Trouble: Vote for someone to go out. The two most voted people are killed.<br />
Please Plead Me: One person is chosen as the executioner. In character, you must DM me a paragraph that pleads to that person not to kill you, which I will send to the executioner. The executioner must choose their least favorite plea and that person is killed. If someone does not give a plea, they will be PUBLICLY SHAMED on the thread.<br />
Hey Man, Nice Shot: Players are locked into a room. A gun loaded with only one bullet is on the table. Everyone chooses a number (1 - however many people are in the game currently). If that number is equal to one randomly chosen by me, you are dead. If you refuse to pick a number, you will be killed.<br />
Hot Potato: The potato will have a set number of passes in it (from 5 - 20), and every player will either say in thread or DM who they pass it to. If you get the last pass, you are killed. There is a 24 hour time limit to pass the potato by. If you do not pass it in that amount of time, you will die.<br />
Save Me: A random person is drawn, and can save one other person in the game. This goes on until there is one person left, to which they are killed.<br />
Audience Says…: Only people not currently in the game (AKA, spectators and previously killed players) can vote for someone to go out. That person is killed.<br />
Rock, Paper, Scissors: Rock Paper Scissors tournament bracket, only occurs with an even number of players. Loser of each match progresses until the final 2 are in a match together, to which the loser of that is killed.<br />
Curse Words: A word is said to not be used in any upcoming posts. The first person to use the word will be killed.<br />
Assassination Game: One person will be given another person they are to kill by the next round. If they do not, the assassin will die instead.<br />
Gunslinger: One person will be given a gun, and must choose someone to kill. They can also sacrifice themselves.<br />
Let Them Cook: Three prompts will be given. Contestants have 48 hours to send their response to it, to which I will post anonymously. Everyone will then vote for their favorite one. The least voted person will die.<br />
Battle Royale: All players engage in battle for a day, roll an R10 for each attack, If you take 20 damage, you die. If nobody dies, someone is randomly chosen to be shot.<br />
Item Drop! - The only round that does not involve someone dying. Weapons and supplies will be distributed.</div></details><br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://i.pinimg.com/originals/5d/02/8b/5d028b04f3655eb19c77394b7ae0932d.gif" loading="lazy"  alt="[Image: 5d028b04f3655eb19c77394b7ae0932d.gif]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">1. Don't be a dick. No godmodding, puppeting, you know the drill.<br />
2. Don't cheat, because cheating is for losers. And now you know, and knowing is half the battle.<br />
3. Don't share DMs unless I give you permission.<br />
4. Dead players, please don't talk in thread until the game ends.<br />
5. You know who you can play as and who you can't, so don't try and sign up as Adobe Himmler or anyone like that.<br />
6. DMing other players is encouraged. If you want to do so, just DM me, and I'll hook you guys up. Alliances, betrayals, and rivalries are a major part of this game.<br />
7. You can edit your posts in this game. I know, what a novelty.<br />
8. Finally, have fun. Those seen not having fun will be executed at the stake.</div></details><br />
<br />
<br />
Participants:<br />
<br />
<span style="text-decoration: line-through;" class="mycode_s">1. Vriska Serket - Kennifer</span> (Exploded)<br />
<span style="text-decoration: line-through;" class="mycode_s">2. Nerva Reisgraf - Florian</span> (Defeated)<br />
3. Lucky - wingedcatgirl<br />
4. Dr. Eight - Point Maid<br />
<span style="text-decoration: line-through;" class="mycode_s">5. Sigrid Anderson - noodlesnook</span> (Shot)<br />
6.  Sasha Waybright - TalesOfUnder<br />
<span style="text-decoration: line-through;" class="mycode_s">7. Darryl Meeks - Lee the Hammer</span> (Beaten)<br />
8. P.H. Casinoguide - Zanreo<br />
9. Noelle - Owen<br />
10. Jewel - Knife<br />
<span style="text-decoration: line-through;" class="mycode_s">11. Sony and Microsoft - Oggy</span> (Crushed)<br />
<span style="text-decoration: line-through;" class="mycode_s">12. Jacquelyn - MP</span> (Stabbed)<br />
13. Arline - Nebula<br />
-<br />
<br />
You wake up inside of a bedroom...no, a makeup of a bedroom in some sort of department store.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[diarmuid re-reads the fenian cycle for the 9287653789th time...]]></title>
			<link>https://troublecube.net/mybb/Thread-Literature-diarmuid-re-reads-the-fenian-cycle-for-the-9287653789th-time</link>
			<pubDate>Mon, 30 Jan 2023 19:35:33 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=260">noodlesnook</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Literature-diarmuid-re-reads-the-fenian-cycle-for-the-9287653789th-time</guid>
			<description><![CDATA[...but this time, he live-blogs it as he goes along!<br />
<br />
i'm still terrible at old irish so i'll be reading english translations that i got at mary jones' <a href="http://www.maryjones.us/ctexts/index_irish.html#fionn" target="_blank" rel="noopener" class="mycode_url">celtic literature collective</a> and university college cork's <a href="https://iso.ucc.ie/Irish-sagas-list.html" target="_blank" rel="noopener" class="mycode_url">ISO</a>, <a href="https://www.ucc.ie/en/smg/cdi/" target="_blank" rel="noopener" class="mycode_url">CDI</a>, and <a href="https://celt.ucc.ie" target="_blank" rel="noopener" class="mycode_url">CELT</a>.]]></description>
			<content:encoded><![CDATA[...but this time, he live-blogs it as he goes along!<br />
<br />
i'm still terrible at old irish so i'll be reading english translations that i got at mary jones' <a href="http://www.maryjones.us/ctexts/index_irish.html#fionn" target="_blank" rel="noopener" class="mycode_url">celtic literature collective</a> and university college cork's <a href="https://iso.ucc.ie/Irish-sagas-list.html" target="_blank" rel="noopener" class="mycode_url">ISO</a>, <a href="https://www.ucc.ie/en/smg/cdi/" target="_blank" rel="noopener" class="mycode_url">CDI</a>, and <a href="https://celt.ucc.ie" target="_blank" rel="noopener" class="mycode_url">CELT</a>.]]></content:encoded>
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