07-31-2021, 18:31:51 PM
(This post was last modified: 07-31-2021, 18:34:55 PM by NoahStratos.)
oh neat, another turn just two days later
Gold Saucer - Turn 4
It's Kirby's turn. He pulls out his Hammer ability from his Copy Palette deep within his belly and smacks the Dice Block above him. Spat out of the Dice Block is a 7. He comes across the Magic Cardpet station along his way and decides to check it out. He doesn't pay the Goomba any pence and thus would rather not go to the Star Auction at this moment.
Goomba: A Magic Cardpet ride? Sure. Just draw a card from this deck of cards I have. The suit determines your destination!
The card Kirby draws is a 3 of Hearts.
Goomba: Too bad! Guess you'll have to come around back here again to get somewhere else. Why don't you move back a bit and do a lap around this island first?
Kirby, a bit discontent, then moves across some more spaces on the heart island before stopping on a Blue Space and earning 3 coins.
It's Nagito's turn. Hitting the Dice Block nets him a 3. He arrives at a Magic Cardpet station and does not give the Goomba any coins that would be for travelling to the center of the board.
Goomba: Sure thing! Draw a card from this deck I have. The suit on the card you get decides your destination.
A 2 of Hearts is drawn. Nagito gets on the growing card as it prepares to send him back to the heart island. The Goomba wishes him luck as he is whisked back to where Kirby is still hanging out.
Unfortunately, Nagito realizes by returning to this island, he ends up landing on Kirby's Orb Space. A regular Goomba without a top hat arrives near the orb space to decide Nagito's fate.
Goomba: Heya. I'm gonna have to request you give up your coins to Kirby. Let me just hit this block above my head with a Headbonk to see how unlucky you'll get.
The Dice Block stops flashing numbers as it now shows a 5.
Goomba: That's 5 coins! Time for you to say goodbye to them.
The Goomba scoops up the payment as it waddles its way over to Kirby, gives him the 5 coins he stole and leaves.
It's Captain Spaceboy's turn. Yet another Dice Block falls to his lasers as a 7 comes out of its ashes. He scoops up another
It's Shinrabanshoumon's turn. Hitting the Dice Block nets her a 10. She hits up the Capsule Machine on her way across the diamond island to ask it for an Orb.
Capsule Machine: OK, I will give you an Orb. I wonder what you'll get? Here it comes...
The Capsule Machine spits out a
Shinrabanshoumon ignores the Magic Cardpet station for the turn and decides to gather more orbs during her turn, with an Orb Space just nearby. She gets a
It's a 1-vs-3 minigame with a digital monster as the lone opposition to two boys and a marshmallow!
Turn 4 Mini-Game - Spotlight Swim (video of minigame)
Shinrabanshoumon falls into a sewer, where she notices a series of spotlights in her general direction. The three players arrive at the sewer as well. A Blooper tells them to use the three spotlights to catch the Digimon in the murky waters, as it gives out more general instructions to them before leaving them to their own machinations. The minigame starts as the team of three start controlling the lights.
Gold Saucer - Turn 4
It's Kirby's turn. He pulls out his Hammer ability from his Copy Palette deep within his belly and smacks the Dice Block above him. Spat out of the Dice Block is a 7. He comes across the Magic Cardpet station along his way and decides to check it out. He doesn't pay the Goomba any pence and thus would rather not go to the Star Auction at this moment.
Goomba: A Magic Cardpet ride? Sure. Just draw a card from this deck of cards I have. The suit determines your destination!
The card Kirby draws is a 3 of Hearts.
Goomba: Too bad! Guess you'll have to come around back here again to get somewhere else. Why don't you move back a bit and do a lap around this island first?
Kirby, a bit discontent, then moves across some more spaces on the heart island before stopping on a Blue Space and earning 3 coins.
It's Nagito's turn. Hitting the Dice Block nets him a 3. He arrives at a Magic Cardpet station and does not give the Goomba any coins that would be for travelling to the center of the board.
Goomba: Sure thing! Draw a card from this deck I have. The suit on the card you get decides your destination.
A 2 of Hearts is drawn. Nagito gets on the growing card as it prepares to send him back to the heart island. The Goomba wishes him luck as he is whisked back to where Kirby is still hanging out.
Unfortunately, Nagito realizes by returning to this island, he ends up landing on Kirby's Orb Space. A regular Goomba without a top hat arrives near the orb space to decide Nagito's fate.
Goomba: Heya. I'm gonna have to request you give up your coins to Kirby. Let me just hit this block above my head with a Headbonk to see how unlucky you'll get.
The Dice Block stops flashing numbers as it now shows a 5.
Goomba: That's 5 coins! Time for you to say goodbye to them.
The Goomba scoops up the payment as it waddles its way over to Kirby, gives him the 5 coins he stole and leaves.
It's Captain Spaceboy's turn. Yet another Dice Block falls to his lasers as a 7 comes out of its ashes. He scoops up another
Bowlo OrbThe user turns into a ball that rolls across the board. Players who pass other players who are not moving and are at their destination steal 10 coins from the player they roll over.
from an Orb Space and then stops on a Blue Space, getting 3 coins.It's Shinrabanshoumon's turn. Hitting the Dice Block nets her a 10. She hits up the Capsule Machine on her way across the diamond island to ask it for an Orb.
Capsule Machine: OK, I will give you an Orb. I wonder what you'll get? Here it comes...
The Capsule Machine spits out a
Super Mushroom OrbAllows the player to roll three dice blocks instead of one when used.
.Shinrabanshoumon ignores the Magic Cardpet station for the turn and decides to gather more orbs during her turn, with an Orb Space just nearby. She gets a
Shop Block OrbAllows the player to contact the shop from any space during their turn and before they roll their dice.
from it and ends up going back to the Red Space she began her turn at.It's a 1-vs-3 minigame with a digital monster as the lone opposition to two boys and a marshmallow!
Turn 4 Mini-Game - Spotlight Swim (video of minigame)
Shinrabanshoumon falls into a sewer, where she notices a series of spotlights in her general direction. The three players arrive at the sewer as well. A Blooper tells them to use the three spotlights to catch the Digimon in the murky waters, as it gives out more general instructions to them before leaving them to their own machinations. The minigame starts as the team of three start controlling the lights.
- After fifteen seconds, Shinrabanshoumon is cornered by the lights helmed by Captain Spaceboy and Kirby after her relentless attempts to dive under the water to try warding the three players off... but to no avail.
Turn 4 Map and Player Status
![[Image: 6854384588995a374c3bb2aacb8869cb.png]](https://i.gyazo.com/6854384588995a374c3bb2aacb8869cb.png)
![[Image: 6854384588995a374c3bb2aacb8869cb.png]](https://i.gyazo.com/6854384588995a374c3bb2aacb8869cb.png)
>no ulterior character motive<