06-07-2021, 22:21:11 PM
"So, does anyone know of that one spaceship game? Or those town games? No? Ok I'll explain from the beginning."
"So, each of you have an assigned role, correct? Well, according to that role, you are either Good, Scum, or Neutral. In order to escape, you have to complete your win condition. The win condition for the good team is to eliminate all members of scum. Vice versa for Scum team. All roles will be explained in the pamphlet that I'll give you."
"So here's how the game works. once we have dinner, the first Night Phase will begin. During the Night Phase, any roles with a Night Action can complete that action at that time. After the sun rises again, we'll eat breakfast, find out what happened during the night, have a meeting on who you think is suspicious, and you'll have some time to yourselves! Oh, and you HAVE to play along, we have ways of making you comply."
Ruby hands everyone a pamphlet.
"Any questions?"
"So, each of you have an assigned role, correct? Well, according to that role, you are either Good, Scum, or Neutral. In order to escape, you have to complete your win condition. The win condition for the good team is to eliminate all members of scum. Vice versa for Scum team. All roles will be explained in the pamphlet that I'll give you."
"So here's how the game works. once we have dinner, the first Night Phase will begin. During the Night Phase, any roles with a Night Action can complete that action at that time. After the sun rises again, we'll eat breakfast, find out what happened during the night, have a meeting on who you think is suspicious, and you'll have some time to yourselves! Oh, and you HAVE to play along, we have ways of making you comply."
Ruby hands everyone a pamphlet.
"Any questions?"
The Pamphlet
Good Team Roles
Investigator: has the ability to accuse someone at night, their accusation will be revealed anonymously during meetings.
Psychic: has the ability to check a player's role at night to see if they're evil.
Medic: can save anyone at night. If their target was also a target of the murderer, the target will be saved.
Vigilante: has the ability to shoot a player at night up to three times, however, if you shoot an innocent person, you have to put your gun away for the rest of the game.
Scum Team Roles
Murderer: has the ability to kill one player per night.
Attorney: at night chooses a player to protect from elimination. Cannot be used on the same person twice.
Seer: has the ability to check a player's role at night to see their exact role.
Bomber: can set down a bomb in a players room, killing anyone that visits them. Can only be used once.
Neutral Roles
Twins: has no special abilities, but if something happens to your twin, the same will happen to you. Wins by living to the end of the game.
Fool: has no special abilities at first, but when eliminated, can haunt a player the next night. Wins by being eliminated.
Survivor: can use a bulletproof vest to protect themselves up to three times. Wins by living to the end of the game.
Assassin: can assassinate a player once a game, but has a percentage of failure. If successful, the target cannot be saved. Wins by successfully killing another player.
Investigator: has the ability to accuse someone at night, their accusation will be revealed anonymously during meetings.
Psychic: has the ability to check a player's role at night to see if they're evil.
Medic: can save anyone at night. If their target was also a target of the murderer, the target will be saved.
Vigilante: has the ability to shoot a player at night up to three times, however, if you shoot an innocent person, you have to put your gun away for the rest of the game.
Scum Team Roles
Murderer: has the ability to kill one player per night.
Attorney: at night chooses a player to protect from elimination. Cannot be used on the same person twice.
Seer: has the ability to check a player's role at night to see their exact role.
Bomber: can set down a bomb in a players room, killing anyone that visits them. Can only be used once.
Neutral Roles
Twins: has no special abilities, but if something happens to your twin, the same will happen to you. Wins by living to the end of the game.
Fool: has no special abilities at first, but when eliminated, can haunt a player the next night. Wins by being eliminated.
Survivor: can use a bulletproof vest to protect themselves up to three times. Wins by living to the end of the game.
Assassin: can assassinate a player once a game, but has a percentage of failure. If successful, the target cannot be saved. Wins by successfully killing another player.