01-22-2021, 02:12:18 AM
(This post was last modified: 12-22-2021, 05:35:28 AM by wingedcatgirl.
Edit Reason: removing color=ffffff to enhance readability on dark mode
)
A lone comet flies over the Mushroom Kingdom once every thousand years. This comet contains the Millenium Star, a sacred object that heralded the commencement of festivities. After the universe was renewed once, Mario still had the chance to watch the comet fly across the sky again. But during mid-flight it shattered. The Celestial Eon, which controlled the balance and flow of the omniverse went missing all across planets and solar systems. As invaders ruptured from the twisting of reality as Peach's Castle started being ambushed, Mario knew something was wrong. Luckily, the Star Spirits who stopped Bowser once and helped run the Dream Depot noticed this and enlisted heroes and unwilling villains to combine together to stop the legion of foes who have secured pieces of the artifact, believing it would grant them wishes and power. The party commences like never before.
4 players every board work to gather stars and coins in order to play multiple boards in a game usually referred to as Mario Party. Using a Dice Block usually numbered 1-10, they move across spaces in set paths in order to reach first place. While the game of Mario Party itself is competitive, story-wise every player is working towards the same goal to restore balance to each world and board they come across. Each of the four players are able to carry up to 3 items that have special effects. Each item they carry can only be used once so choose wisely. Every 6 boards are its own plotline, which is connected to the larger, main plot.
Every player has a maximum of 3 unique characters they can choose during intermission between boards at any time, courtesy of the Star Spirits’ latent powers. You cannot switch characters on the fly if a board is currently being played on. Players must retire an existing character if they were to add a new character to their lineup of three.
Mario Party knowledge is required, but only the basic essentials. If you know how a game of Mario Party works (the Gamecube games and 8 are recommended but not required for game knowledge), you're fine.
Almost all actions that happen during board play is controlled by the GM (me). Unique content will be explained either at the explanation update before the board officially begins, and item rules will be recapped and/or explained as a sort of footnote to every update once a player gets them or arrives at the shop for the first time during a turn.
Discord Server: https://discord.gg/7nEyag5sax
Spaces and how they look on the board map:
Blue Space - Gives the player 3 coins. Appearance is exactly what it says on the tin.
Red Space - Takes away 3 coins from the player. Appearance is exactly what it says on the tin.
Event Space - If the player lands on this space exactly the number of spaces to move across as shown on their dice eventually a event happens that they can interact with for further player input or automatically under an update that the GM posts. A green space with a question mark.
Miracle Space - Initiates Chance Time. The two players and the resulting trade are determined by the GM. A green space with a stylized star on it.
Star Space - A space that can't be landed on but will automatically give players a star if they have the right amount of coins to purchase it (usually 20). A unique appearance shared with the Orb Space but with a golden star instead of a red orb. If a person during the turn has bought the star for sale, the GM will create an immediate post saying where the Star Space moves to next.
Evil Space - A space that initiates a random negative effect on the user based on who is the villain behind the current events in the story. A generic Bowser Space with black background with a red skull and crossbones symbol.
Lucky Space - If the player lands on this space exactly the number of spaces to move across as shown on their dice, they will be transported to a separate area of the board filled with Blue Spaces and coins that lead the player usually to a free star by the end of the turn. If they end up getting the free gift and they have moves left on the dice, they return to the board on the Lucky Space with all remaining moves forfeited. A yellow space with an eighth note in orange.
Battle Space - If the player lands on this space exactly the number of spaces to move across as shown on their dice, a new GM update separate to the main update which shows most of what happens in the turn will commence, prompting plays to choose three minigames for them to decide on. Run by Bombette from Paper Mario, she will always choose the minigame which was picked the least when a tie occurs. Up for grabs are coins waged by all players. Lower pots than what Bombette expects will happen. Is a green space that features her likeness.
Duel Space - If the player lands on this space exactly the number of spaces to move across as shown on their dice, a separate GM update will commence telling the player who landed on the space an opponent to fight. A duel minigame commences, and the winner of the minigame will steal coins and/or a star from the loser. The winner's loot will be determined by the GM. Represented by crossed swords in purple colors and background.
Orb Space - Can't be landed on like the Star Space but will give a random orb to a player who passes it, which is revealed when the turn is about to end.
Common Events:
Capsule Machines - Will give you a random orb item if a player who interacts with them has 2 or less items in their inventory. Appears a caricature of itself.
Shop - If their player happens to pass by the shop during their move and has at least 5 coins and is not under a transformation effect, they can purchase one item from the shop's selection in the current turn. Only one appears per board. Appears as a common real-life shop symbol.
How to Nominate:
Character Name:
(link to image of character)
Series:
Personality: (think of it as a backbone to a unique CPU in the Mario Party games. How do they behave during minigames and board play, what do they do with certain and all items, what minigames do they prefer and do well at, and what bonus star do they want the most?):
We will continue onwards with a reset on Wario's Battle Canyon. I can't give the link to the previous four boards, you'll have to look that up for yourself...
Start nominating again, remember the 4 player maximum.
4 players every board work to gather stars and coins in order to play multiple boards in a game usually referred to as Mario Party. Using a Dice Block usually numbered 1-10, they move across spaces in set paths in order to reach first place. While the game of Mario Party itself is competitive, story-wise every player is working towards the same goal to restore balance to each world and board they come across. Each of the four players are able to carry up to 3 items that have special effects. Each item they carry can only be used once so choose wisely. Every 6 boards are its own plotline, which is connected to the larger, main plot.
Every player has a maximum of 3 unique characters they can choose during intermission between boards at any time, courtesy of the Star Spirits’ latent powers. You cannot switch characters on the fly if a board is currently being played on. Players must retire an existing character if they were to add a new character to their lineup of three.
Mario Party knowledge is required, but only the basic essentials. If you know how a game of Mario Party works (the Gamecube games and 8 are recommended but not required for game knowledge), you're fine.
Almost all actions that happen during board play is controlled by the GM (me). Unique content will be explained either at the explanation update before the board officially begins, and item rules will be recapped and/or explained as a sort of footnote to every update once a player gets them or arrives at the shop for the first time during a turn.
Discord Server: https://discord.gg/7nEyag5sax
Spaces and how they look on the board map:
Blue Space - Gives the player 3 coins. Appearance is exactly what it says on the tin.
Red Space - Takes away 3 coins from the player. Appearance is exactly what it says on the tin.
Event Space - If the player lands on this space exactly the number of spaces to move across as shown on their dice eventually a event happens that they can interact with for further player input or automatically under an update that the GM posts. A green space with a question mark.
Miracle Space - Initiates Chance Time. The two players and the resulting trade are determined by the GM. A green space with a stylized star on it.
Star Space - A space that can't be landed on but will automatically give players a star if they have the right amount of coins to purchase it (usually 20). A unique appearance shared with the Orb Space but with a golden star instead of a red orb. If a person during the turn has bought the star for sale, the GM will create an immediate post saying where the Star Space moves to next.
Evil Space - A space that initiates a random negative effect on the user based on who is the villain behind the current events in the story. A generic Bowser Space with black background with a red skull and crossbones symbol.
Lucky Space - If the player lands on this space exactly the number of spaces to move across as shown on their dice, they will be transported to a separate area of the board filled with Blue Spaces and coins that lead the player usually to a free star by the end of the turn. If they end up getting the free gift and they have moves left on the dice, they return to the board on the Lucky Space with all remaining moves forfeited. A yellow space with an eighth note in orange.
Battle Space - If the player lands on this space exactly the number of spaces to move across as shown on their dice, a new GM update separate to the main update which shows most of what happens in the turn will commence, prompting plays to choose three minigames for them to decide on. Run by Bombette from Paper Mario, she will always choose the minigame which was picked the least when a tie occurs. Up for grabs are coins waged by all players. Lower pots than what Bombette expects will happen. Is a green space that features her likeness.
Duel Space - If the player lands on this space exactly the number of spaces to move across as shown on their dice, a separate GM update will commence telling the player who landed on the space an opponent to fight. A duel minigame commences, and the winner of the minigame will steal coins and/or a star from the loser. The winner's loot will be determined by the GM. Represented by crossed swords in purple colors and background.
Orb Space - Can't be landed on like the Star Space but will give a random orb to a player who passes it, which is revealed when the turn is about to end.
Common Events:
Capsule Machines - Will give you a random orb item if a player who interacts with them has 2 or less items in their inventory. Appears a caricature of itself.
Shop - If their player happens to pass by the shop during their move and has at least 5 coins and is not under a transformation effect, they can purchase one item from the shop's selection in the current turn. Only one appears per board. Appears as a common real-life shop symbol.
How to Nominate:
Character Name:
(link to image of character)
Series:
Personality: (think of it as a backbone to a unique CPU in the Mario Party games. How do they behave during minigames and board play, what do they do with certain and all items, what minigames do they prefer and do well at, and what bonus star do they want the most?):
We will continue onwards with a reset on Wario's Battle Canyon. I can't give the link to the previous four boards, you'll have to look that up for yourself...
Start nominating again, remember the 4 player maximum.
>no ulterior character motive<