Plot:
You wake up by the scent of dust in the air followed by the sound of a grandfather clock's twelve chimes. As you open your dreary eyes, you see you're not alone. 15 others were just waking up as well. Once you get your bearings, and discover that no doors in this place lead out and no windows can't be broken, you meet them.
A cloaked figure, who informs you all that you're trapped in this ghostly manor they own. There is no way out, you're all stuck here. . . Well, that's not entirely true. After all, there is one way out of here. For you see, only twelve of you are actual living, breathing beings. The other four? Ghosts, planted amongst you all tasked with blending in. Tasked, also, to kill you during the night at the cloaked figure's beck and call.
Can you solve the mystery of not just the Ghosts' identities, but also the mystery of this mansion and your being here? Or will you all be nothing more than Dead Men Walking?
SIGN-UPS CLOSE AT 2/17, 10:00 PM CST
MANOR INHABITANTS:
1. Allen Wood (Matthew) (Now you're a man! A manly man.)
2. Sam Winchester (PointMaid) (A truly supernatural individual.)
3. Margaret Hodgins (Kennifer) (Caught up in a hodgepodge of a mess.)
4. Novice (awe921) (Diamond in the rough amongst the ghoulies.)
5. Edd (Dookie) (Cola's out, you're seeing Dr. Pepper today.)
6. Ingo (TheGeekArtist08) (And Ingo was his name-o.)
7. Yuuta/Suzume (Oggy123) (B-B-B-B-Bird bird bird. Bird is the word.)
8. Kokichi Ouma (door-kun) (Lying like a dog, even in the most crushing despair.)
9. Youmu Konpaku (Cassie) (Bullet Hell: Danny Phantom edition.)
10. Old Rutstein (TenOfSwords13) ("Got some rare things on sale, stranger!")
11. Yuyuko Saigyouji (Despair's Archon of Memes) (Not so much a perfect cherry blossom, are you?)
12. The Vengeful Ghost of the Earl of Thornwickley, Morcar (Florien) (Something something Metal Gear joke here)
13. Mikel Lgambling Email Address (Zanreo) (Ralph Breaks the Internet kinnie.)
14. Mettaton (Goose) (Domo arigato misuta Robotto.)
15. The Conductor (desistandcease) (Friends? Who need friends when I have knives?)
You wake up by the scent of dust in the air followed by the sound of a grandfather clock's twelve chimes. As you open your dreary eyes, you see you're not alone. 15 others were just waking up as well. Once you get your bearings, and discover that no doors in this place lead out and no windows can't be broken, you meet them.
A cloaked figure, who informs you all that you're trapped in this ghostly manor they own. There is no way out, you're all stuck here. . . Well, that's not entirely true. After all, there is one way out of here. For you see, only twelve of you are actual living, breathing beings. The other four? Ghosts, planted amongst you all tasked with blending in. Tasked, also, to kill you during the night at the cloaked figure's beck and call.
Can you solve the mystery of not just the Ghosts' identities, but also the mystery of this mansion and your being here? Or will you all be nothing more than Dead Men Walking?
SIGN-UPS CLOSE AT 2/17, 10:00 PM CST
Gameplay
Taking an approach to games like Mafia and the fellow murdergames here, where 12 Living players have 4 Ghost players amongst them. The goal for the Living players are to leave the mansion, and to that, they must suss out the ghosts and get rid of them. The goal for the Ghost players are to eliminate enough living players to win the game and be brought back to life to leave the manor.
During the day, no murders will be able to occur during this time. The group is free to investigate the mansion for clues. Clues on who the ghosts could possibly be. Discover the Cloaked Figure's identity. Find out just what the secrets this mansion holds, and what the Cloaked Figure's true goal is in running this game? During this time, they may call a meeting in the Exorcising Room if they have a suspicion on who a Ghost could be. Skipping a vote is allowed if everyone feels like they don't have enough evidence to fully pin someone. If a vote goes through and someone obtains the most votes, then they will be Purged.
Of course, during the day with no murder, the group can also choose to simply interact with one another and have some leisurely time to themselves if they don't feel like investigating clues of the mansion. However you choose to use this time is up to you.
But this is still a murdergame. Once night time comes, everyone will return to their rooms. It's during this time that the ghosts may choose to act. After discussing who they'll kill, who'll do the killing, and what occurs, the murder will occur. And anytime a murder has been done, the morning after, an investigation regarding their murder will follow. Afterwards, everyone will enter the Exorcising Room to discuss the evidence and find the killer. Whoever receives the most votes at the end will be Purged. You'll be able to see if the one Purged was a Ghost by looking at the four lit wax candles in the same room. If it still burns, that means they voted off an innocent. But if one of the flames had been extinguished, that confirms the Ghost has been busted.
However, the Ghosts aren't the only ones capable of killing. If you're a Living player, and your character have suspicions that can't wait till the morning to call a meeting, they can take matters into their own hands. By killing who they suspect is a Ghost. If they get it right, then at the next meeting in the Exorcising Room, they'll see a fire on the wax candles have died. If they get it wrong, the fire will still be burning, and they'll soon realize they killed an innocent.
To prevent a full slaughterfest during the night time section, only two deaths can occur at night. Any attempt to kill further after the two deaths at that night will be nulled and not go through. A Ghost and a Living can kill on the same night, another Living can't kill in the event of this. However, if the Ghosts decide not to kill at that night, it is possible for two Living members to kill someone. If a Living kills a Ghost that wasn't the one doing a murder, the Ghosts' murder still goes through. But if a Living can kill a Ghost that was the one killing, then the Ghosts' kill will be canceled and effectively save their intended target's life.
Investigation for both the manor/murders will be done with RNG rolls of 1-10. The better the rolls, the better the clues you get during the investigation. Bad rolls don't turn up that much help, and if you roll bad enough, it could be possible you destroy or ruin a piece of evidence that could blow the case open.
During the day, no murders will be able to occur during this time. The group is free to investigate the mansion for clues. Clues on who the ghosts could possibly be. Discover the Cloaked Figure's identity. Find out just what the secrets this mansion holds, and what the Cloaked Figure's true goal is in running this game? During this time, they may call a meeting in the Exorcising Room if they have a suspicion on who a Ghost could be. Skipping a vote is allowed if everyone feels like they don't have enough evidence to fully pin someone. If a vote goes through and someone obtains the most votes, then they will be Purged.
Of course, during the day with no murder, the group can also choose to simply interact with one another and have some leisurely time to themselves if they don't feel like investigating clues of the mansion. However you choose to use this time is up to you.
But this is still a murdergame. Once night time comes, everyone will return to their rooms. It's during this time that the ghosts may choose to act. After discussing who they'll kill, who'll do the killing, and what occurs, the murder will occur. And anytime a murder has been done, the morning after, an investigation regarding their murder will follow. Afterwards, everyone will enter the Exorcising Room to discuss the evidence and find the killer. Whoever receives the most votes at the end will be Purged. You'll be able to see if the one Purged was a Ghost by looking at the four lit wax candles in the same room. If it still burns, that means they voted off an innocent. But if one of the flames had been extinguished, that confirms the Ghost has been busted.
However, the Ghosts aren't the only ones capable of killing. If you're a Living player, and your character have suspicions that can't wait till the morning to call a meeting, they can take matters into their own hands. By killing who they suspect is a Ghost. If they get it right, then at the next meeting in the Exorcising Room, they'll see a fire on the wax candles have died. If they get it wrong, the fire will still be burning, and they'll soon realize they killed an innocent.
To prevent a full slaughterfest during the night time section, only two deaths can occur at night. Any attempt to kill further after the two deaths at that night will be nulled and not go through. A Ghost and a Living can kill on the same night, another Living can't kill in the event of this. However, if the Ghosts decide not to kill at that night, it is possible for two Living members to kill someone. If a Living kills a Ghost that wasn't the one doing a murder, the Ghosts' murder still goes through. But if a Living can kill a Ghost that was the one killing, then the Ghosts' kill will be canceled and effectively save their intended target's life.
Investigation for both the manor/murders will be done with RNG rolls of 1-10. The better the rolls, the better the clues you get during the investigation. Bad rolls don't turn up that much help, and if you roll bad enough, it could be possible you destroy or ruin a piece of evidence that could blow the case open.
Abilities
Both the Living and Ghost have the ability to kill at night. The former has to tell me privately in DMs who they're killing, how they kill them, and where they kill them. The latter is more or less the same, but will also have to include which of the ghosts they're killing. Only two players can kill at night, anymore will not go through. Of course, the ghosts can choose not to kill at night if they find it best not to. Same with the living. If a Living player kills a Ghost player that's murdering the night, the Ghosts' murder will be cancelled and their intended victim will survive. A murder is not necessary every night, it is up to the Ghosts if they want to kill, and up to the Livings if they want to take the risk to take out a Ghost.
During investigation, rolls will be made by RNG 1-10. As stated, the better the rolls, the better your investigations go. The worse your rolls are, the less likely you'll receive concrete clues. Apart from murder investigations, searching around the mansion is also something players can do to solve mysteries that don't pertain to the murders. It's entirely possible you can discover hints as to who the ghosts are during these. Puzzles may very well show up from time to time.
As for the meeting, only one can be held IC day. If you vote to skip the execution for that meeting, you cannot call another one and must wait till the next day. So you need to be extra sure if you have enough evidence during your investigations to call a meeting. Also, a good majority of players must be in agreement to hold a meeting. in order to call meetings, the majority must say/call a meeting for one to go through. Just to ensure that majority wish for a meeting to be called and not accidentally have a meeting be called when everyone isn't ready. One person cannot call a meeting to cancel the group's investigation, this game is as much about cooperation as it is about deceiving. Most of you must agree to host a meeting.
During investigation, rolls will be made by RNG 1-10. As stated, the better the rolls, the better your investigations go. The worse your rolls are, the less likely you'll receive concrete clues. Apart from murder investigations, searching around the mansion is also something players can do to solve mysteries that don't pertain to the murders. It's entirely possible you can discover hints as to who the ghosts are during these. Puzzles may very well show up from time to time.
As for the meeting, only one can be held IC day. If you vote to skip the execution for that meeting, you cannot call another one and must wait till the next day. So you need to be extra sure if you have enough evidence during your investigations to call a meeting. Also, a good majority of players must be in agreement to hold a meeting. in order to call meetings, the majority must say/call a meeting for one to go through. Just to ensure that majority wish for a meeting to be called and not accidentally have a meeting be called when everyone isn't ready. One person cannot call a meeting to cancel the group's investigation, this game is as much about cooperation as it is about deceiving. Most of you must agree to host a meeting.
Rules
1. The usual rules of murdergames apply here.
2. Since the roles of Ghost are going to be randomized, make sure you apply a character that you are okay with potentially being the scum of this game.
3. This should be common knowledge: Be nice to the other players. If being a jerk is IC for your character to do so, that's fine. But being a jerk to everyone OOC? That isn't going to fly.
4. No god-modding or taking control of others' characters. Your character is yours, that's the only one you should be controlling.
5. Please try to be somewhat active for the game. Don't turbo lurk as the game goes on. If you're going to or need to drop out, please let us know so we can replace you.
6. Once your character dies in the game, please refrain from commenting in the thread. You can still spectate the game if you wish. When you die, please do not give out information or hints as to who the killer was outside the game.
7. Please post IC in the game thread, no OOC comments.
8. @LavenderDream is the co-host of this game. Please listen to them when they say things.
9. Most importantly, have fun with your char and the game! If you have any questions, please don't be afraid to ask. Also, please bear with me here since I'm a little new here at hosting. Things probably won't be perfect, but I hope people have fun in the end either way!
2. Since the roles of Ghost are going to be randomized, make sure you apply a character that you are okay with potentially being the scum of this game.
3. This should be common knowledge: Be nice to the other players. If being a jerk is IC for your character to do so, that's fine. But being a jerk to everyone OOC? That isn't going to fly.
4. No god-modding or taking control of others' characters. Your character is yours, that's the only one you should be controlling.
5. Please try to be somewhat active for the game. Don't turbo lurk as the game goes on. If you're going to or need to drop out, please let us know so we can replace you.
6. Once your character dies in the game, please refrain from commenting in the thread. You can still spectate the game if you wish. When you die, please do not give out information or hints as to who the killer was outside the game.
7. Please post IC in the game thread, no OOC comments.
8. @LavenderDream is the co-host of this game. Please listen to them when they say things.
9. Most importantly, have fun with your char and the game! If you have any questions, please don't be afraid to ask. Also, please bear with me here since I'm a little new here at hosting. Things probably won't be perfect, but I hope people have fun in the end either way!
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MANOR INHABITANTS:
1. Allen Wood (Matthew) (Now you're a man! A manly man.)
2. Sam Winchester (PointMaid) (A truly supernatural individual.)
3. Margaret Hodgins (Kennifer) (Caught up in a hodgepodge of a mess.)
4. Novice (awe921) (Diamond in the rough amongst the ghoulies.)
5. Edd (Dookie) (Cola's out, you're seeing Dr. Pepper today.)
6. Ingo (TheGeekArtist08) (And Ingo was his name-o.)
7. Yuuta/Suzume (Oggy123) (B-B-B-B-Bird bird bird. Bird is the word.)
8. Kokichi Ouma (door-kun) (Lying like a dog, even in the most crushing despair.)
9. Youmu Konpaku (Cassie) (Bullet Hell: Danny Phantom edition.)
10. Old Rutstein (TenOfSwords13) ("Got some rare things on sale, stranger!")
11. Yuyuko Saigyouji (Despair's Archon of Memes) (Not so much a perfect cherry blossom, are you?)
12. The Vengeful Ghost of the Earl of Thornwickley, Morcar (Florien) (Something something Metal Gear joke here)
13. Mikel Lgambling Email Address (Zanreo) (Ralph Breaks the Internet kinnie.)
14. Mettaton (Goose) (Domo arigato misuta Robotto.)
15. The Conductor (desistandcease) (Friends? Who need friends when I have knives?)
You know what they say. All toasters toast toast.