07-10-2021, 05:27:22 AM
(This post was last modified: 08-21-2021, 00:34:02 AM by wingedcatgirl.)
Game thread | Murderverse OOC thread
Plot:
You signed up for a perfectly ordinary hiking trip. Get outdoors, y'know?
You made a normal scheduled stop at a normal cabin, just to rest for the night.
You weren't expecting a blizzard to trap you there for days...
... you've heard rumors of death cultists in the area. Weird rumor. Well, in this weather, they'll be trapped too, so if people turn up dead, you've at least got a limited suspect pool.
Rules:
Roles:
Be aware that there are more roles here than players. Not every role will appear, but Wannabe is guaranteed, and Coroner and Janitor will either both appear or neither appear. Additionally, the Death Cultists will have a "safeclaim" - a role they know no innocent holds, and so they can claim it without fear of contradiction.
Form:
Cast:
Murder in the Mountains has fifteen (15) slots. If we get more than 15 apps in 72 hours, we'll close signups at the 72 hour mark and pick 15 applicants at random, the rest being on-deck as replacements. After that, signups will close with the 15th applicant, and anyone who applies after that will be on-deck as a replacement.
Plot:
You signed up for a perfectly ordinary hiking trip. Get outdoors, y'know?
You made a normal scheduled stop at a normal cabin, just to rest for the night.
You weren't expecting a blizzard to trap you there for days...
... you've heard rumors of death cultists in the area. Weird rumor. Well, in this weather, they'll be trapped too, so if people turn up dead, you've at least got a limited suspect pool.
Rules:
- @SomeLibre is our co-GM. Listen to him when he says things.
- This is a mafia-type game. In the day, everyone picks someone to eliminate. At night, the Death Cultists pick someone to kill, and anyone with night actions chooses what to do with that.
- No godmoding, puppeteering, etc. Your character is your character, other players' characters are their characters.
- No editing posts. If you made a formatting mistake, holler a mod. If you made a wording mistake, double-post.
- Please no turbolurking. Try to post at least once per day. Ideally more. If you need to drop out, drop out, we'll find a replacement.
- This is a murdergame. You might die, you might roll scum. Please don't enter as a character who you're not okay with those things happening to.
- ... this game is probably not even remotely balanced. Hopefully it's the fun kind of unbalanced rather than the boring kind. We Shall See™.
Roles:
Be aware that there are more roles here than players. Not every role will appear, but Wannabe is guaranteed, and Coroner and Janitor will either both appear or neither appear. Additionally, the Death Cultists will have a "safeclaim" - a role they know no innocent holds, and so they can claim it without fear of contradiction.
Death Cultist roles
You are a Death Cultist Dualgunner.
Always keep a backup.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
As the Dualgunner, once per game, during the night, you may visit and kill one player, independently of the normal Death Cultist nightkill.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Janitor.
Don't make a mess.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
As the Janitor, you will "clean up" the body of the Death Cultist nightkill, preventing their role from being revealed. Additionally, once per game, you may "deep clean" the nightkill, removing almost all evidence.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist One-Shot Vanillaizer
We all scream for ice cream.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Once per game, during the night, you may target a player. That player will permanently lose all abilities, becoming a Death Cultist Goon or Vanilla Townie. This ability will have no effect if it targets a Wannabe, Amnesiac, Mason, or Unjester.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Two-shot Rolecop
What does it say on my badge? Cash bribes only.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Twice per game, during the night, you may target a player. You will learn that player's role.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Wannabe
Your ideas are intriguing and I wish to subscribe to your newsletter.
You are a Death Cultist, but you do not know who they are, nor vice-versa, and you do not have access to their scumchat. If you are targeted by the Death Cultist nightkill, instead of being killed, you will be recruited, gaining access to the scumchat and full knowledge of the scumteam.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
Always keep a backup.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
As the Dualgunner, once per game, during the night, you may visit and kill one player, independently of the normal Death Cultist nightkill.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Janitor.
Don't make a mess.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
As the Janitor, you will "clean up" the body of the Death Cultist nightkill, preventing their role from being revealed. Additionally, once per game, you may "deep clean" the nightkill, removing almost all evidence.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist One-Shot Vanillaizer
We all scream for ice cream.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Once per game, during the night, you may target a player. That player will permanently lose all abilities, becoming a Death Cultist Goon or Vanilla Townie. This ability will have no effect if it targets a Wannabe, Amnesiac, Mason, or Unjester.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Two-shot Rolecop
What does it say on my badge? Cash bribes only.
As a Death Cultist, you have a shared scumchat, and one of you may visit and kill one player each night. Your partners are [player] and [player].
Twice per game, during the night, you may target a player. You will learn that player's role.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
You are a Death Cultist Wannabe
Your ideas are intriguing and I wish to subscribe to your newsletter.
You are a Death Cultist, but you do not know who they are, nor vice-versa, and you do not have access to their scumchat. If you are targeted by the Death Cultist nightkill, instead of being killed, you will be recruited, gaining access to the scumchat and full knowledge of the scumteam.
You win when Death Cultists are the only players left, or it becomes impossible to prevent this.
Innocent roles
You are a Jailer.
Squadalah! We're off! (to prison)
Each night, you may visit a player. That player will be unable to act or be acted upon that night, including kills.
You win when there are no Death Cultists remaining.
You and [player] are Masons.
Who keeps the Martians under wraps? We do!
As the Masons, you know each other's identities and have a shared mason chat.
You win when there are no Death Cultists remaining.
You are a Bus Driver.
Beep beep.
Each night, you may visit two players. Anyone who attempts to visit one of those players that night will visit the other player instead.
You win when there are no Death Cultists remaining.
You are a Fruit Vendor.
Yummy yummy, fruit salad.
Each night, you may visit one player. That player will receive a fruit.
You win when there are no Death Cultists remaining.
You are a Gunner.
And if that don't work, use more gun.
Each night, you may stand ready. If you do, you will kill any player who visits you that night. If you are targeted by the Death Cultist nightkill, you will shoot each other simultaneously and both die.
You win when there are no Death Cultists remaining.
You are a Stalker.
Every breath you take, every move you make...
Each night, you may visit a player. You will learn whether that player visits anyone that night, and who.
You win when there are no Death Cultists remaining.
You are a Watcher.
They've all got the gannet, it's a standard British bird!
Each night, you may visit a player. You will learn whether anyone visits that player that night, and who.
You win when there are no Death Cultists remaining.
You are a One-Shot Bulletproof.
Your weapons will not work on me!
Once per game, when you are targeted by a nightkill, the kill will fail and you will survive.
You win when there are no Death Cultists remaining.
You are a Coroner.
🎵Blunt-force trauma to the back of the head~
Each night, you may target a dead player. You will learn their role and alignment.
You win when there are no Death Cultists remaining.
You are a Two-Shot Commuter.
And he used portals to push henemy headquarters into a portal.
Twice per game, during the night, you may commute. When you commute, all actions targeting you that night will fail.
You win when there are no Death Cultists remaining.
You are a Heavy.
*pokes self with a stick* I think Heavy is dead.
The scum already killed you before the game started, but it looks like your body hasn't caught on yet. At any point during the game, while still alive, you may reveal yourself as the Heavy. From that point on, you will be unable to vote and immune to all actions, but can still post in the thread during the day as normal.
You win when there are no Death Cultists remaining.
You are an Investigator.
I wouldn't believe them if they swore they were lying.
Each night, you may name up to three roles and visit up to two players. You will be informed whether or not any of the players you visited have any of the roles you named.
To be clear, all you'll get is a "yes" or a "no", so you'll need to strike a balance between speed and precision.
You win when there are no Death Cultists remaining.
You are a One-Shot CPR Doctor
Anyway, that's how I lost my medical license.
Once per game, during the night, you may target and visit one player.
If that player would be killed, instead they survive. If that player would not have been killed, you will kill them.
You win when there are no Death Cultists remaining.
Squadalah! We're off! (to prison)
Each night, you may visit a player. That player will be unable to act or be acted upon that night, including kills.
You win when there are no Death Cultists remaining.
You and [player] are Masons.
Who keeps the Martians under wraps? We do!
As the Masons, you know each other's identities and have a shared mason chat.
You win when there are no Death Cultists remaining.
You are a Bus Driver.
Beep beep.
Each night, you may visit two players. Anyone who attempts to visit one of those players that night will visit the other player instead.
You win when there are no Death Cultists remaining.
You are a Fruit Vendor.
Yummy yummy, fruit salad.
Each night, you may visit one player. That player will receive a fruit.
You win when there are no Death Cultists remaining.
You are a Gunner.
And if that don't work, use more gun.
Each night, you may stand ready. If you do, you will kill any player who visits you that night. If you are targeted by the Death Cultist nightkill, you will shoot each other simultaneously and both die.
You win when there are no Death Cultists remaining.
You are a Stalker.
Every breath you take, every move you make...
Each night, you may visit a player. You will learn whether that player visits anyone that night, and who.
You win when there are no Death Cultists remaining.
You are a Watcher.
They've all got the gannet, it's a standard British bird!
Each night, you may visit a player. You will learn whether anyone visits that player that night, and who.
You win when there are no Death Cultists remaining.
You are a One-Shot Bulletproof.
Your weapons will not work on me!
Once per game, when you are targeted by a nightkill, the kill will fail and you will survive.
You win when there are no Death Cultists remaining.
You are a Coroner.
🎵Blunt-force trauma to the back of the head~
Each night, you may target a dead player. You will learn their role and alignment.
You win when there are no Death Cultists remaining.
You are a Two-Shot Commuter.
And he used portals to push henemy headquarters into a portal.
Twice per game, during the night, you may commute. When you commute, all actions targeting you that night will fail.
You win when there are no Death Cultists remaining.
You are a Heavy.
*pokes self with a stick* I think Heavy is dead.
The scum already killed you before the game started, but it looks like your body hasn't caught on yet. At any point during the game, while still alive, you may reveal yourself as the Heavy. From that point on, you will be unable to vote and immune to all actions, but can still post in the thread during the day as normal.
You win when there are no Death Cultists remaining.
You are an Investigator.
I wouldn't believe them if they swore they were lying.
Each night, you may name up to three roles and visit up to two players. You will be informed whether or not any of the players you visited have any of the roles you named.
To be clear, all you'll get is a "yes" or a "no", so you'll need to strike a balance between speed and precision.
You win when there are no Death Cultists remaining.
You are a One-Shot CPR Doctor
Anyway, that's how I lost my medical license.
Once per game, during the night, you may target and visit one player.
If that player would be killed, instead they survive. If that player would not have been killed, you will kill them.
You win when there are no Death Cultists remaining.
Third-party roles
You are an Amnesiac.
Where am I? Who am I?
Once per game, during the night, you may visit a dead player. You will receive their role, including their abilities, win condition, and access to shared chats. The fact that the Amnesiac has remembered their role will be publicly announced, but further details will not.
You must remember a role in order to win.
You are an Unjester.
I am the only serious character in this show. That's the joke.
Each night, you may visit a player.
You win if you are killed during the night.
You lose if you are eliminated during the day, or if you are still alive when the game ends.
Where am I? Who am I?
Once per game, during the night, you may visit a dead player. You will receive their role, including their abilities, win condition, and access to shared chats. The fact that the Amnesiac has remembered their role will be publicly announced, but further details will not.
You must remember a role in order to win.
You are an Unjester.
I am the only serious character in this show. That's the joke.
Each night, you may visit a player.
You win if you are killed during the night.
You lose if you are eliminated during the day, or if you are still alive when the game ends.
Gag role
The Rickroller.
Never gonna give you up!
In addition to their confirmed role, at least one random player is secretly a Rickroller. Any player who visits a living Rickroller will receive a Rickroll instead of a result PM. (Other effects of their visit will not be changed.) When a Rickroller dies, by any means, their role-flip will be replaced with a Rickroll.
"Rickroll" does not necessarily mean "Never Gonna Give You Up" by Rick Astley. It might be a different gag.
Never gonna give you up!
In addition to their confirmed role, at least one random player is secretly a Rickroller. Any player who visits a living Rickroller will receive a Rickroll instead of a result PM. (Other effects of their visit will not be changed.) When a Rickroller dies, by any means, their role-flip will be replaced with a Rickroll.
"Rickroll" does not necessarily mean "Never Gonna Give You Up" by Rick Astley. It might be a different gag.
Form:
Code:
[b]Name[/b]:
[b]Appearance[/b]: Description or image.
[b]Gender/Pronouns[/b]:
[b]Backstory and Personality[/b]:
[b]Distinguishing Abilities[/b]:
[b]Other[/b]:
Cast:
Murder in the Mountains has fifteen (15) slots. If we get more than 15 apps in 72 hours, we'll close signups at the 72 hour mark and pick 15 applicants at random, the rest being on-deck as replacements. After that, signups will close with the 15th applicant, and anyone who applies after that will be on-deck as a replacement.
- Tainted Soul (KungFuCutbug)
- Dr. Benjamin Kondraki (TheGeekArtist08)
- Mitsuha Sugawara (psychedelicate)
- High Priest of Death and Destruction Malakhiri, Herald of the Seven Circles (Florien)
- Xrendak "Nellie" Nel'ren (Goose007)
- Lloyd Henrick (Matthew Somebody)
- Vera Acker (LavenderDream) Knuckles the Echidna (door-kun)
- Jean Greyerl (TalesofUnder)
- Freddy Fazbear (Weirdguy149)
- Chip and Ada Lieber (PointMaid)
- Amy (Kennifer)
- Bonus Boss Z (Zanreo)
- Blue (MadameButterflyKnife)
- Midnight Red (TenOfSwords13)
- Lotus (Magolor)
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