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	<channel>
		<title><![CDATA[Trouble Cube Forums - Signups]]></title>
		<link>https://troublecube.net/mybb/</link>
		<description><![CDATA[Trouble Cube Forums - https://troublecube.net/mybb]]></description>
		<pubDate>Tue, 02 Jun 2026 21:53:45 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Project Penguin Signups]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Project-Penguin-Signups</link>
			<pubDate>Fri, 25 Aug 2023 20:28:04 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=56">Oggy123</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Project-Penguin-Signups</guid>
			<description><![CDATA[<span style="font-family: Georgia;" class="mycode_font">Antarctica. The coldest continent on earth. The final place ever discovered by humans. At first glance, no-one seems to live in this snow-covered, blizzard-filled continent, and yet, we can find humans even here. And despite this, a major change is occurring throughout the world, and even here. Much of the mighty glaciers that cover this area are melting.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Near the ocean, a piece of a glacier breaks off, revealing a frozen creature within the ice. It is unlike any creature found on Earth; a being composed of a series of geometric shapes, many of which are disconnected from each other. The ice chunk containing the entity then breaks off and falls into the ocean.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">In the middle of the cold wasteland, a research station stands. Inside is a series of well-furnished rooms, including living quarters, a library, a cafeteria, and a break room with video games. A Scandinavian woman, with blond hair, blue eyes, and glasses can be heard chatting from the bedroom. She is Solveig, a scientist and a member of an unknown organization that monitors and contains anomalies and oddities.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Yes, i have condolences about what happened to Prof. Ai and her little one.” she said while video chatting to someone. “I hope the anomaly will be contained soon. Anyway, we have recently detected readings of an unknown entity in this area. The glaciers of the Antarctic are slowly melting, and it might reveal things unknown to us.”</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Outside, a young boy with blond hair is playing in the snow. He is Erik, Solveig's only son. He watches a group of penguins waddling around in the snow. Something catches his eye, however, and it's a frozen entity, the same entity that broke off the glacier, floating in the frigid ocean. Erik's first instinct is to run inside and tell his mother.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Mom! There's a frozen creature in the ocean!” he told his mother. They both rush to investigate.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">After hauling the ice block containing the creature out of the ocean, Solveig comments on it.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“This creature must be frozen for hundreds of years. I've never seen anything like it.”</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Poor thing.” said Erik.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“We don't know whether or not this creature is dangerous. I think we best put it in a safe place.” said Solveig.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">The two then haul the frozen creature back to the station, placing it in the cold storage. But little do they know this creature may be a threat to them and their friends.</span><br />
<br />
<br />
<hr class="mycode_hr" />
<br />
Welcome to Project Penguin. In this game, an ancient entity known as Geometrix has thawed out from an icy prison. He has been around for a long time and was known by many names, and took many forms. Now he desires to bring an age of chaos upon Earth. His first step is to influence the inhabitants of the research station with his otherworldly powers and make them his minions. But unexpectedly, only a few can he fully influence, the rest merely granted unusual powers. Can Solveig, Erik, and the inhabitants save themselves from Geometrix's plan? Will Geometrix bring a new age?<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Our Characters</span><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=466" target="_blank" title="">download20230704215748.png</a> (Size: 271.42 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment --> Erik, the only son of Solveig. He lives with his mom and is constantly curious about things.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=467" target="_blank" title="">download20230701100526.png</a> (Size: 41.4 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --> Solveig, Erik's mother and the manager of Penguin Corp., the research station located within the Antarctic. She works for a mysterious organization that monitors various anomalies.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/938623601991647298/1142280331492347974/IMG_6983.png" loading="lazy"  alt="[Image: IMG_6983.png]" class="mycode_img" /> Miyuki Minami, one of the inhabitants of Penguin Corp.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=468" target="_blank" title="">Geometrix.png</a> (Size: 191.29 KB / Downloads: 8)
<!-- end: postbit_attachments_attachment --> Geometrix, an ancient entity who desires to bring an age of chaos. He was thawed from a glacier, and once he's free, his first goal is to control the workers and inhabitants of Penguin Corp.<br />
<br />
<details><summary>Gameplay</summary><div class="foldercontents">In this game, players are divided into two groups; the Innocents, and those influenced by Geometrix. Each day, the Innocents must vote out Geometrix's Minions. Each night, Geometrix's Minions have to kill off the Innocents until the Minions alone survive, or it becomes impossible to prevent this.</div></details><br />
<br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">
<ol type="1" class="mycode_list"><li>Don't turbo-lurk. This game requires people to participate regularly. If you get busy, you can drop out.<br />
</li>
<li>Don't god-mod or do any of the sort.<br />
</li>
<li>You can't post on the thread while dead.<br />
</li>
<li>Massclaiming may be allowed, but not very early on into the game.<br />
</li>
<li>Do not edit your posts.<br />
</li>
</ol>
</div></details><br />
<br />
<br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents"><a href="https://docs.google.com/document/d/11uXGshGr1f35WVSUiB4vLTTKC8EkyuDoUUCG4yQW5zw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Here</a>.</div></details><br />
<br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/938623601991647299/1139553661383618690/Project_Penguin_Map.png" loading="lazy"  alt="[Image: Project_Penguin_Map.png]" class="mycode_img" /></div></details><br />
<br />
<br />
<br />
<br />
<details><summary>Sign-up Template</summary><div class="foldercontents"><div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]Name:[/b]<br />
<br />
[b]Appearance:[/b]<br />
<br />
[b]Gender:[/b]<br />
<br />
[b]Backstory and Personality:[/b]<br />
<br />
[b]Abilities:[/b]<br />
<br />
[b]Other:[/b]</code></div></div></div></details><br />
<br />
<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">The Cast</span><br />
<br />
We accept 8 to 10 character submissions.<br />
<br />
1. Zelda Fitzgerald (Cutegirl920fire)<br />
2. Kenny McCormick (Dookie)<br />
3. Arthur Skiggs (Lee)<br />
4. Chandra (Kennifer)<br />
5. BEAR (NebulaChimera2211)<br />
6. Leaf Saito (wingedcatgirl)<br />
7. Thenn of Magpie's Lock (TenOfSwords)<br />
8. KP (noodlesnook)<br />
9.<br />
10.]]></description>
			<content:encoded><![CDATA[<span style="font-family: Georgia;" class="mycode_font">Antarctica. The coldest continent on earth. The final place ever discovered by humans. At first glance, no-one seems to live in this snow-covered, blizzard-filled continent, and yet, we can find humans even here. And despite this, a major change is occurring throughout the world, and even here. Much of the mighty glaciers that cover this area are melting.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Near the ocean, a piece of a glacier breaks off, revealing a frozen creature within the ice. It is unlike any creature found on Earth; a being composed of a series of geometric shapes, many of which are disconnected from each other. The ice chunk containing the entity then breaks off and falls into the ocean.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">In the middle of the cold wasteland, a research station stands. Inside is a series of well-furnished rooms, including living quarters, a library, a cafeteria, and a break room with video games. A Scandinavian woman, with blond hair, blue eyes, and glasses can be heard chatting from the bedroom. She is Solveig, a scientist and a member of an unknown organization that monitors and contains anomalies and oddities.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Yes, i have condolences about what happened to Prof. Ai and her little one.” she said while video chatting to someone. “I hope the anomaly will be contained soon. Anyway, we have recently detected readings of an unknown entity in this area. The glaciers of the Antarctic are slowly melting, and it might reveal things unknown to us.”</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">Outside, a young boy with blond hair is playing in the snow. He is Erik, Solveig's only son. He watches a group of penguins waddling around in the snow. Something catches his eye, however, and it's a frozen entity, the same entity that broke off the glacier, floating in the frigid ocean. Erik's first instinct is to run inside and tell his mother.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Mom! There's a frozen creature in the ocean!” he told his mother. They both rush to investigate.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">After hauling the ice block containing the creature out of the ocean, Solveig comments on it.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“This creature must be frozen for hundreds of years. I've never seen anything like it.”</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“Poor thing.” said Erik.</span><br />
<br />
<br />
<span style="font-family: Georgia;" class="mycode_font">“We don't know whether or not this creature is dangerous. I think we best put it in a safe place.” said Solveig.</span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font">The two then haul the frozen creature back to the station, placing it in the cold storage. But little do they know this creature may be a threat to them and their friends.</span><br />
<br />
<br />
<hr class="mycode_hr" />
<br />
Welcome to Project Penguin. In this game, an ancient entity known as Geometrix has thawed out from an icy prison. He has been around for a long time and was known by many names, and took many forms. Now he desires to bring an age of chaos upon Earth. His first step is to influence the inhabitants of the research station with his otherworldly powers and make them his minions. But unexpectedly, only a few can he fully influence, the rest merely granted unusual powers. Can Solveig, Erik, and the inhabitants save themselves from Geometrix's plan? Will Geometrix bring a new age?<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Our Characters</span><br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=466" target="_blank" title="">download20230704215748.png</a> (Size: 271.42 KB / Downloads: 10)
<!-- end: postbit_attachments_attachment --> Erik, the only son of Solveig. He lives with his mom and is constantly curious about things.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=467" target="_blank" title="">download20230701100526.png</a> (Size: 41.4 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --> Solveig, Erik's mother and the manager of Penguin Corp., the research station located within the Antarctic. She works for a mysterious organization that monitors various anomalies.<br />
<br />
<img src="https://cdn.discordapp.com/attachments/938623601991647298/1142280331492347974/IMG_6983.png" loading="lazy"  alt="[Image: IMG_6983.png]" class="mycode_img" /> Miyuki Minami, one of the inhabitants of Penguin Corp.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=468" target="_blank" title="">Geometrix.png</a> (Size: 191.29 KB / Downloads: 8)
<!-- end: postbit_attachments_attachment --> Geometrix, an ancient entity who desires to bring an age of chaos. He was thawed from a glacier, and once he's free, his first goal is to control the workers and inhabitants of Penguin Corp.<br />
<br />
<details><summary>Gameplay</summary><div class="foldercontents">In this game, players are divided into two groups; the Innocents, and those influenced by Geometrix. Each day, the Innocents must vote out Geometrix's Minions. Each night, Geometrix's Minions have to kill off the Innocents until the Minions alone survive, or it becomes impossible to prevent this.</div></details><br />
<br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">
<ol type="1" class="mycode_list"><li>Don't turbo-lurk. This game requires people to participate regularly. If you get busy, you can drop out.<br />
</li>
<li>Don't god-mod or do any of the sort.<br />
</li>
<li>You can't post on the thread while dead.<br />
</li>
<li>Massclaiming may be allowed, but not very early on into the game.<br />
</li>
<li>Do not edit your posts.<br />
</li>
</ol>
</div></details><br />
<br />
<br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents"><a href="https://docs.google.com/document/d/11uXGshGr1f35WVSUiB4vLTTKC8EkyuDoUUCG4yQW5zw/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Here</a>.</div></details><br />
<br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/938623601991647299/1139553661383618690/Project_Penguin_Map.png" loading="lazy"  alt="[Image: Project_Penguin_Map.png]" class="mycode_img" /></div></details><br />
<br />
<br />
<br />
<br />
<details><summary>Sign-up Template</summary><div class="foldercontents"><div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]Name:[/b]<br />
<br />
[b]Appearance:[/b]<br />
<br />
[b]Gender:[/b]<br />
<br />
[b]Backstory and Personality:[/b]<br />
<br />
[b]Abilities:[/b]<br />
<br />
[b]Other:[/b]</code></div></div></div></details><br />
<br />
<br />
<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-size: x-large;" class="mycode_size">The Cast</span><br />
<br />
We accept 8 to 10 character submissions.<br />
<br />
1. Zelda Fitzgerald (Cutegirl920fire)<br />
2. Kenny McCormick (Dookie)<br />
3. Arthur Skiggs (Lee)<br />
4. Chandra (Kennifer)<br />
5. BEAR (NebulaChimera2211)<br />
6. Leaf Saito (wingedcatgirl)<br />
7. Thenn of Magpie's Lock (TenOfSwords)<br />
8. KP (noodlesnook)<br />
9.<br />
10.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Murderverse Falls]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Murderverse-Falls</link>
			<pubDate>Sun, 20 Aug 2023 13:38:14 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=18">PointMaid</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Murderverse-Falls</guid>
			<description><![CDATA[Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?) <br />
<br />
RULES: PLEASE READ CAREFULLY!<ul class="mycode_list"><li><a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Basic Murdergames rules apply</a><br />
</li>
<li>Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.<br />
</li>
<li>No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.<br />
</li>
<li>No out of thread communication or dms other than scumchat and mason chats<br />
</li>
<li>No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement<br />
</li>
<li>Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.<br />
</li>
<li>Please listen to Kennifer and PointMaid as your GMs<br />
</li>
<li>Have fun!<br />
</li>
<li>Actions and challenges:<ul class="mycode_list"><li>If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '&gt;'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.<br />
</li>
<li>For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!<br />
</li>
</ul>
</li>
</ul>
<br />
<details><summary>POSSIBLE ROLES AND ROLE DESCRIPTIONS</summary><div class="foldercontents">[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]<br />
<br />
SCUM:<ul class="mycode_list"><li>The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)<br />
</li>
<li>The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)<br />
</li>
<li>The Vaporizer: May one time do an extra nightkill that leaves no evidence trace<br />
</li>
<li>The Infiltrator: If investigated by the Psychic, reads as Town<br />
</li>
</ul>
<br />
TOWN:<ul class="mycode_list"><li>The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.<br />
</li>
<li>The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.<br />
</li>
<li>The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)<br />
</li>
<li>Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)<br />
</li>
<li>Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.<br />
</li>
<li>Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.<br />
</li>
<li>Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)<br />
</li>
<li>Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.<br />
</li>
<li>The Masons: Have a shared, private Mason chat<br />
</li>
<li>The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.<br />
</li>
<li>The Undercover FBI Agent: Gets a +1 boost to investigating<br />
</li>
</ul>
<br />
THIRD PARTY:<ul class="mycode_list"><li>Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.<br />
</li>
<li>Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.<br />
</li>
</ul>
</div></details><br />
<br />
<br />
<details><summary>MAP</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/1010305843478147227/1136746888293515275/map2.jpg" loading="lazy"  alt="[Image: map2.jpg]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>SIGN-UP TEMPLATE</summary><div class="foldercontents">(Please do make sure to list all special abilities you might use in your sign-up sheet, even if you think it's obvious and people should know (aka, you're playing Superman and intend to use heat vision). Be aware: If you do not mention a special ability of your character during signup, you will not be able to use that ability. Be reasonable with your characters: Those with game-breaking levels of ability (again, perhaps you intend to enter Superman) may be refused and you will be asked to enter a different character. Note also that special abilities WILL NOT necessarily help you in the game.)<br />
<br />
NAME: <br />
AGE:<br />
APPEARANCE: (description or image)<br />
GENDER/PRONOUNS:<br />
HEIGHT/WEIGHT: (approximations like "taller than average", "slightly underweight" etc. are fine)<br />
PERSONALITY:<br />
STRENGTHS:<br />
WEAKNESSES:<br />
ABILITIES: (Please note that your character is not allowed to use special abilities not listed here)<br />
OTHER: </div></details><br />
<br />
<br />
Enjoy your stay!<br />
<br />
'Grunkle' Ed Groves (<span style="color: #17b529;" class="mycode_color">Remember, you paid in advance! No refunds! - Ed</span>)<br />
Mavis Groves (<span style="color: #f58092;" class="mycode_color">If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis</span>)<br />
Booker Groves (<span style="color: #419dc1;" class="mycode_color">Why am I responsible for this, Grunkle Ed? We're just kids. - Booker</span>)<br />
<br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1138920892903194634/626197_SfcSWkTf.png" loading="lazy"  width="100" height="100" alt="[Image: 626197_SfcSWkTf.png]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/1010305843478147227/1020363047681921046/download20220905115804.png?width=473&amp;height=473" loading="lazy"  width="100" height="100" alt="[Image: download20220905115804.png?width=473&amp;height=473]" class="mycode_img" /><br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1018703181682839582/1706331_mPgPt8AJ.png" loading="lazy"  width="100" height="100" alt="[Image: 1706331_mPgPt8AJ.png]" class="mycode_img" /><br />
<br />
GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):<br />
<br />
<ol type="1" class="mycode_list"><li>Mindy Mercedes (Mr. Lee Hammer)<br />
</li>
<li>Maple (wingedcatgirl)<br />
</li>
<li>Gooble (Oggy)<br />
</li>
<li>Jake Cuzco (Whistle)<br />
</li>
<li>Emilia Patterson (Caret)<br />
</li>
<li>Zee (noodlesnook)<br />
</li>
<li>The Bootlegger/Reboot (Zanreo)<br />
</li>
<li>Summer Jet and Valerie "Cherry" Sokudo (KungFuCutbug)<br />
</li>
<li>Aya Brea (Risdio51)<br />
</li>
<li>Jimothy A. Realman (TenOfSwords13)<br />
</li>
<li>Destiny Wesson (MadameButterflyKnife)<br />
</li>
<li>Paul Bunyan (Cutegirl920fire<br />
</li>
<li>Catar (Awe921)<br />
</li>
<li>Victoria Walson (Dookie)<br />
</li>
</ol>
]]></description>
			<content:encoded><![CDATA[Welcome to Murderverse Falls! Enjoy a getaway in our idyllic Northwest forest, right on the river and surrounded by mountain views. Spend time in our local history museum! Hike, or take a short trip into town! Go boating! (Proprietor is not liable for any or all unfortunate occurrences resulting from unwary guests. Mind all National, State, and Local rules and regulations. Please use caution. This includes while boating. Hike in groups and do not feed the bears. Do not pet the bears. Just leave the wildlife and everything else alone, ok?) <br />
<br />
RULES: PLEASE READ CAREFULLY!<ul class="mycode_list"><li><a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Basic Murdergames rules apply</a><br />
</li>
<li>Editing your posts during the game is not allowed. (Game posts are considered potential evidence) You may either make a double post to clarify what you meant to say, or (if it's something like a formatting error) ask a mod to fix the mistake for you.<br />
</li>
<li>No early-game massclaims, they are forbidden. For clarity's sake, we will put that as ‘while at least half the cast is alive’, but please respect the spirit of this rule. This means you.<br />
</li>
<li>No out of thread communication or dms other than scumchat and mason chats<br />
</li>
<li>No turbolurking, if you don't post for more than one day phase without giving a good reason we will ask if you want to drop out so we can find a more active replacement<br />
</li>
<li>Moving and location: You do not need to ask for a roll to get from one place to another, but please do indicate where you are if you go to another location, we will keep track. Especially at night, please do indicate to us where you'll be sleeping, particularly if you're spending the night somewhere other than the camp cabins.<br />
</li>
<li>Please listen to Kennifer and PointMaid as your GMs<br />
</li>
<li>Have fun!<br />
</li>
<li>Actions and challenges:<ul class="mycode_list"><li>If you make an action that is not guaranteed to work out, or are investigating something, prefix your action with '&gt;'. Kennifer or PointMaid will roll digital 'dice' for the action and give you your result. This will be on a 1-10 scale, with 1 low rolls being bad and high rolls being good. However, one will be considered 'failed so bad it went horribly right' and 10 will be considered 'succeded so spectacularly it went horribly wrong'.<br />
</li>
<li>For challenges, we will first roll dice as above for each aspect of your challenge. Then your specific strengths and weaknesses will be taken into account, up to three points added or deducted depending on your methods. So think well about how you do the challenges!<br />
</li>
</ul>
</li>
</ul>
<br />
<details><summary>POSSIBLE ROLES AND ROLE DESCRIPTIONS</summary><div class="foldercontents">[Note from the GMS: Scum team will be controlled by an entity named Luke E. Dollar. If you get assigned as scum, it's up to you whether it's willing or unwilling - mind control, etc.]<br />
<br />
SCUM:<ul class="mycode_list"><li>The Gorgon: Roleblocker scum role; can petrify someone for the night, not allowing them to carry out an action (but they can't be killed either)<br />
</li>
<li>The Hacker: (Scum Rolecop) Can hack one person's records each night. (Player gets two possible roles the person might have, one is true)<br />
</li>
<li>The Vaporizer: May one time do an extra nightkill that leaves no evidence trace<br />
</li>
<li>The Infiltrator: If investigated by the Psychic, reads as Town<br />
</li>
</ul>
<br />
TOWN:<ul class="mycode_list"><li>The Undead: Town role where if there's a nightkill attempt on them, they don't die but their body and sprit is split into a ghost version and a zombie version. Like Stump, they can't vote after this happens.<br />
</li>
<li>The Conspiracy Theorist: Is in tune with the conspiracies about this place. Twice per game can use this to shield themself from the scum. Does not affect the Vaporizer or the recipient of the Believer's gift when using those abilities.<br />
</li>
<li>The Alien: A jailer, essentially. Physically teleports one player somewhere far away for the night which will save them from getting killed by the scum if the player is targeted. (Said player is unable to use any abilities, including kill, while jailed)<br />
</li>
<li>Society of the Blind Eye: Vanillizes a player to forget their role and become a vanilla townie or vanilla scum, depending on their alignment. (One-shot, can only vanillize one person, does not work on third parties)<br />
</li>
<li>Time-Swap CPR Doctor: At night the player can choose to 'perform CPR' on someone. A copy from another point in time will replace in if the person would have died, but both will die via time paradox if they would not have died. In simpler words: the Time Swap CPR Doctor changes a person's state at the end of the night from dead to alive, and from alive to dead.<br />
</li>
<li>Illusionist/Bus Driver:  Able to 'swap' two players. Whatever would happen to one player, will instead happen to the other, and vice versa.<br />
</li>
<li>Power Shuffle: Once a game and only once a game, allowed to re-shuffle existing Town powers between Townies. (Masons excepted; Masons stay Masons)<br />
</li>
<li>Time Master: Can skip over a night. Ie, one night, they can use their power to stop anything from happening, from the Scum faction kill to use of other Town powers.<br />
</li>
<li>The Masons: Have a shared, private Mason chat<br />
</li>
<li>The Psychic: Is able to investigate one other player for their alignment. Cannot be used two nights in a row.<br />
</li>
<li>The Undercover FBI Agent: Gets a +1 boost to investigating<br />
</li>
</ul>
<br />
THIRD PARTY:<ul class="mycode_list"><li>Wanna-maybe: If they get targeted by the Scum, they become Scum, but otherwise they win with the Town.<br />
</li>
<li>Believer: Ability to give one person not themself a Night Kill. If the person the Believer gives the kill to is Town, they're now effectively a One Shot Vigilante. If Scum, they have an extra faction kill they can use once. Once this is used, the Believer's alignment and win condition are now the same as the person they gave the Night Kill to.<br />
</li>
</ul>
</div></details><br />
<br />
<br />
<details><summary>MAP</summary><div class="foldercontents"><img src="https://cdn.discordapp.com/attachments/1010305843478147227/1136746888293515275/map2.jpg" loading="lazy"  alt="[Image: map2.jpg]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>SIGN-UP TEMPLATE</summary><div class="foldercontents">(Please do make sure to list all special abilities you might use in your sign-up sheet, even if you think it's obvious and people should know (aka, you're playing Superman and intend to use heat vision). Be aware: If you do not mention a special ability of your character during signup, you will not be able to use that ability. Be reasonable with your characters: Those with game-breaking levels of ability (again, perhaps you intend to enter Superman) may be refused and you will be asked to enter a different character. Note also that special abilities WILL NOT necessarily help you in the game.)<br />
<br />
NAME: <br />
AGE:<br />
APPEARANCE: (description or image)<br />
GENDER/PRONOUNS:<br />
HEIGHT/WEIGHT: (approximations like "taller than average", "slightly underweight" etc. are fine)<br />
PERSONALITY:<br />
STRENGTHS:<br />
WEAKNESSES:<br />
ABILITIES: (Please note that your character is not allowed to use special abilities not listed here)<br />
OTHER: </div></details><br />
<br />
<br />
Enjoy your stay!<br />
<br />
'Grunkle' Ed Groves (<span style="color: #17b529;" class="mycode_color">Remember, you paid in advance! No refunds! - Ed</span>)<br />
Mavis Groves (<span style="color: #f58092;" class="mycode_color">If I can't hug the squirrels, why are they so cute and fuzzy? Also, the cookies are gone, I ate them. Sorry, everybody. - Mavis</span>)<br />
Booker Groves (<span style="color: #419dc1;" class="mycode_color">Why am I responsible for this, Grunkle Ed? We're just kids. - Booker</span>)<br />
<br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1138920892903194634/626197_SfcSWkTf.png" loading="lazy"  width="100" height="100" alt="[Image: 626197_SfcSWkTf.png]" class="mycode_img" /><br />
<img src="https://media.discordapp.net/attachments/1010305843478147227/1020363047681921046/download20220905115804.png?width=473&amp;height=473" loading="lazy"  width="100" height="100" alt="[Image: download20220905115804.png?width=473&amp;height=473]" class="mycode_img" /><br />
<img src="https://cdn.discordapp.com/attachments/1010305843478147227/1018703181682839582/1706331_mPgPt8AJ.png" loading="lazy"  width="100" height="100" alt="[Image: 1706331_mPgPt8AJ.png]" class="mycode_img" /><br />
<br />
GUESTS RSVP'ing TO MURDERVERSE FALLS (10-14 Guests Allowed):<br />
<br />
<ol type="1" class="mycode_list"><li>Mindy Mercedes (Mr. Lee Hammer)<br />
</li>
<li>Maple (wingedcatgirl)<br />
</li>
<li>Gooble (Oggy)<br />
</li>
<li>Jake Cuzco (Whistle)<br />
</li>
<li>Emilia Patterson (Caret)<br />
</li>
<li>Zee (noodlesnook)<br />
</li>
<li>The Bootlegger/Reboot (Zanreo)<br />
</li>
<li>Summer Jet and Valerie "Cherry" Sokudo (KungFuCutbug)<br />
</li>
<li>Aya Brea (Risdio51)<br />
</li>
<li>Jimothy A. Realman (TenOfSwords13)<br />
</li>
<li>Destiny Wesson (MadameButterflyKnife)<br />
</li>
<li>Paul Bunyan (Cutegirl920fire<br />
</li>
<li>Catar (Awe921)<br />
</li>
<li>Victoria Walson (Dookie)<br />
</li>
</ol>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Decrypted Memories (An episodic RTD RP) (Signup/OOC)]]></title>
			<link>https://troublecube.net/mybb/Thread-Decrypted-Memories-An-episodic-RTD-RP-Signup-OOC</link>
			<pubDate>Thu, 29 Jun 2023 22:23:35 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=8">Despair's Archon of Memes</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Decrypted-Memories-An-episodic-RTD-RP-Signup-OOC</guid>
			<description><![CDATA[[ACCESSING CYBERSPACE... Firewall bypassed!]<br />
<br />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #1E92F7;" class="mycode_color">Welcome to the Digital World! Infinite Possibilities await!</span></strong></span><br />
<br />
This is an upcoming episodic RP where you explore different simulations and adventures! Space... Cities... from time and space, and even parallel worlds! ... Don't be fooled... this world runs on different rules... DICE rules!<br />
<br />
Yeah, this is Roll to Dodge! Don't worry, depending on your character's attributes, you'll have modifiers that shift roles either for or against you.<br />
<br />
Also, you'll have to roll for every action you do. Have fun! And don't let the RNG Bite!<br />
<br />
Also, two questions:<br />
<br />
Should rolls be d6 or d10 based?<br />
<br />
And should the highest roll be "the best option, well done!" or "you did it! ... A bit TOO well."<br />
<br />
Signup form:<br />
- Name: Self-explanatory, lol<br />
- Description: What are they like?<br />
- Appearance: Either provide an image or a description<br />
- Strengths and Weaknesses: This is what will primarily determine the modifiers you'll receive for certain rolls you do for actions.]]></description>
			<content:encoded><![CDATA[[ACCESSING CYBERSPACE... Firewall bypassed!]<br />
<br />
<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #1E92F7;" class="mycode_color">Welcome to the Digital World! Infinite Possibilities await!</span></strong></span><br />
<br />
This is an upcoming episodic RP where you explore different simulations and adventures! Space... Cities... from time and space, and even parallel worlds! ... Don't be fooled... this world runs on different rules... DICE rules!<br />
<br />
Yeah, this is Roll to Dodge! Don't worry, depending on your character's attributes, you'll have modifiers that shift roles either for or against you.<br />
<br />
Also, you'll have to roll for every action you do. Have fun! And don't let the RNG Bite!<br />
<br />
Also, two questions:<br />
<br />
Should rolls be d6 or d10 based?<br />
<br />
And should the highest roll be "the best option, well done!" or "you did it! ... A bit TOO well."<br />
<br />
Signup form:<br />
- Name: Self-explanatory, lol<br />
- Description: What are they like?<br />
- Appearance: Either provide an image or a description<br />
- Strengths and Weaknesses: This is what will primarily determine the modifiers you'll receive for certain rolls you do for actions.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[tagpuan: the reign of greed. (or: a cyberpunk urban fantasy RP signup/interest form)]]></title>
			<link>https://troublecube.net/mybb/Thread-tagpuan-the-reign-of-greed-or-a-cyberpunk-urban-fantasy-RP-signup-interest-form</link>
			<pubDate>Sun, 18 Jun 2023 08:53:22 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=20">MadameButterflyKnife</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-tagpuan-the-reign-of-greed-or-a-cyberpunk-urban-fantasy-RP-signup-interest-form</guid>
			<description><![CDATA[<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: gray;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Titania is a city in a box. </span></span><span style="font-style: italic;" class="mycode_i"><br />
<br />
It is a capsule, what remains of the burnt embers of Earth after humanity had long since destroyed it, disposed of it as they escaped to colonies on other planets, leaving those unfortunate enough to rot in a dying world, one that has lost its greenery and its magic. As the fires consumed the world around its walls, as it had been torn apart by elements and the men that controlled them, its past has been built up and torn apart, lost to time, like us. Some of us had remembered times long ago, when this city to the stars was merely a city to the skies, and before that a town, a village, a place that still had gold under its feet.<br />
Despite this, it has survived. It remains, a sanctuary under the megacorporation, Mission LLC, for the broken, beaten, and damned who still remain on Earth, unable to see the glowing lights of the cosmos through the hazy skies.<br />
It will be our sanctuary.<br />
It will be the home that we reclaim.</span></span></strong></span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">So, what is this?</span></span><br />
<br />
<br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">tagpuan: the reign of greed</span> is a planned forum RP based around the TTRPG system BALIKBAYAN: RETURNING HOME by Jamila R. Nedjadi, from Sword Queen Games. I, however, have adapted it to work alongside a forum setting. <br />
<br />
The game revolves around a far future cyberpunk city, where the players play Elementals, supernatural creatures who have been enslaved by megacorporations for eternities, as man reached to the stars. But now, you have escaped the grasp of these corporations for now, with great sacrifice, returning back to a scorched Earth you seek to make home again.<br />
<br />
This RP will likely be episodic: I plan on being the main DM, but I will allow other people to run episodic arcs to take the load off of myself if needed. Like filler stuff, essentially. This thread acts as both of a signup, and a way to gauge interest.<br />
<br />
<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Making a Character</span></span><br />
<br />
<br />
<br />
The player characters in BALIKBAYAN are Elementals: supernatural creatures that have been enslaved by corporate masters for the technological advancement of humanity. In the game, these Elementals are divided into six archetypes: the Tikbalang, the Diwata, the Saint, the Aswang, the Santelmo, and the Duwende.<br />
<br />
<br />
<br />
<span style="color: #c14700;" class="mycode_color"><details><summary>Tikbalang</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #c14700;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was wild, untamed. The nightmare between animal and human, raw strength, power, sweat pouring down flesh. Now I am ///PERFECTION///, now I am Machine. I am liquid, I am movement, I am power, I am any form of anthropomorphic animal meeting the tenacity of steel. ///I AM WHATEVER FORM MY MASTERS REQUIRE ME TO BE///</span></span></span><br />
<br />
<span style="color: #c14700;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #c14700;" class="mycode_color">The Tikbalang is the shifter, harnessing the memory of the animals that once hunted upon this earth, before they were wiped out by man's machines, before they became the machines. They are bodyguards, laborers, muscle, protection. They have the ability to take on the form of animals, and to harness animalistic spirits to guide them in this concrete jungle.</span><br />
<br />
<span style="color: #c14700;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #c14700;" class="mycode_color">SHAPESHIFT : Download Shamanic Protocols that connect you to the strength and abilities of any animal. NAME ANY ANIMAL, DESCRIBE HOW YOUR FORM CHANGES TO BECOME THE ANTHROPOMORPHIC<br />
VERSION OF THAT ANIMAL. For as long as the protocols remain stable and your heart is strong, you have the abilities associated with that animal. </span><br />
</li>
<li><span style="color: #c14700;" class="mycode_color">  SPIRIT SPEAK : Open channels to the Spirit Realm that survived Earth's downfall. DESCRIBE AND CREATE A RITUAL. NAME ONE REQUIREMENT, THE GM WILL NAME THE SECOND. Once the ritual is completed, you gain limited access to the digital remains of the Spirit Realm for a time. An Animal Spirit Guide will offer wisdom.</span><br />
</li>
</ul>
<span style="color: #c14700;" class="mycode_color"></div></details><br />
</span><br />
<span style="text-shadow: 0 0 2px green, 0 0 5px green, 0 0 10px white"><span style="color: #ffffff;" class="mycode_color"><details><summary>Diwata</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was the elements, in its purest form. The nightmare between earth and human, unpredictable, nurturing, cruel, protective. Now I am ///PERFECTION///, now I am Machine. I am storm, I am light, I am rain, I am any form of the elements meeting the perfection of the algorithm. ///I AM WHATEVER ENERGY MY MASTERS REQUIRE ME TO BE/// </span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The Diwata is the elements in their purest, most destructive form. Fires and winds and unyielding typhoons. They are the power generators of the corporations, thousands hooked up to massive machines, barely aware of their own minds as they fuel the journey to the stars. Those who escape are ticking time bombs, burning anything that comes in their way, fueling or sapping away the energies of those around them.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #ffffff;" class="mycode_color">CHANNEL THE ELEMENTS : Shutdown all safety protocols and unleash the power of fire, wind, water, or earth. NAME ANY ELEMENT, DESCRIBE HOW IT SUDDENLY MANIFESTS AND HOW YOU WEAPONIZE OR MOLD IT. For as long as the protocols remain stable and your heart is strong, you have the power associated with that element.  </span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color">  ENERGY DRAIN : The Spirit of the Elements exist in us all: access it, make it your own. PLACE YOUR TARGET IN A VULNERABLE POSITION. THE GM WILL TELL YOU WHAT YOU NEED TO DO IN ORDER TO ACHIEVE THIS. Drain your target's energy. Choose one: They are rendered powerless for now, you access important information, or they are destroyed.</span><br />
</li>
</ul>
<span style="color: #ffffff;" class="mycode_color"></div></details><br />
</span> </span><br />
<span style="text-shadow: 0 0 2px indigo, 0 0 5px indigo, 0 0 10px white"><span style="color: #c3ffff;" class="mycode_color"><details><summary>Saint</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was worship, a prayer in the dark. The nightmare between faith and human, locked in churches and whispered to on death beds. Now I am ///PERFECTION///, now I am Machine. I am miracles, the answered prayer, I am trust, I am any form of God meeting the perfection of the programming. ///I AM WHATEVER GOD MY MASTERS REQUIRE ME TO BE///</span></span></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color">The Saint is the divine, the miracle made incarnate. They are persuasive, manipulating and advertising to the masses whilst under the hand of the corporations, and able to harness the little gods of this world, maybe even being a young god themselves. They harness those little gods, the desires and desparation of humans, their prayers and hopes and the remnants of a time where even the average person could feel the sparks of divinity on their skin. </span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #c3ffff;" class="mycode_color">  SMITE THE WICKED : Activate ancient protocols of divine fury and activate forgotten satellites. NAME<br />
YOUR TARGET, IF THE GM AGREES THEY ARE WICKED ENOUGH TO AWAKEN THE LITTLE GODS, YOU GAIN THEIR FURY. The GM may ask for more proof of true evildoing: this is all rather subjective. For as long as the protocols remain stable and your heart is strong, you have the power associated with the Little Gods in the area, and access to their retribution. </span><br />
</li>
<li><span style="color: #c3ffff;" class="mycode_color">  PERFORM MIRACLES : Miracles are easy to receive, even in godforsaken cities. REACH OUT TO THE LITTLE GODS IN THE AREA AND PRAY FOR A MIRACLE. Choose one: The Gods overdo it, the miracle asks for a cost, or a third party is required to perform the miracle.</span><br />
</li>
</ul>
<span style="color: #c3ffff;" class="mycode_color"></div></details><br />
</span></span><br />
<span style="text-shadow: 0 0 2px white, 0 0 5px white, 0 0 10px white"><span style="color: black;" class="mycode_color"><details><summary>Aswang</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s">Once I was horror, predator. The nightmare between night and human, stalking prey through shadowed trees. Now I am ///PERFECTION///, now I am Machine. I am blood, I am pain, I am mercy, I am any hunter meeting the perfection of the overwhelming cascade. ///I AM WHATEVER TERROR MY MASTERS REQUIRE ME TO BE///</span><br />
I AM MY OWN MASTER NOW<br />
The Aswang is the predator, the monster under the bed, the fulfillment of man's darkest fears. Once human, they are now beasts, the trackers, assassins and infiltrators at the press of a button for any self-respecting suit. They live lonely lives, banned from making more of their kind, and always lurking within the shadows. But you have escaped these shadows.<br />
You have the following abilities:<ul class="mycode_list"><li>  HUNT YOUR PREY : Push against your programming and activate lethal mode. NAME YOUR PREY. UNTIL YOU SWITCH TARGETS OR HAVE THEM IN YOUR GRASP YOU WILL ALWAYS KNOW WHERE THEY ARE AND WHAT THEY FEAR. The GM may say the target needs to be made vulnerable first. For as long as the protocols remain stable and your heart is strong, you have the power to terrify your prey.  <br />
</li>
<li>  GIFT BLACK WINGS : You don't have to be a lonely little monster. DECIDE WHO YOU WILL TURN INTO AN ASWANG. THE GM WILL TELL YOU WHAT NEEDS TO BE DONE TO OPEN THEIR HEART TO THE HORROR. Choose one: They are stronger than you but are an ally for now, they are weaker than you but have enemies who will hunt you down, or the effect is temporary.<br />
</li>
</ul>
</div></details><br />
</span></span><br />
<span style="color: #00369B;" class="mycode_color"><details><summary>Santelmo</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was spirit, memory. The nightmare between death and human, I was what was left behind grieving across oceans. Now I am ///PERFECTION///, now I am Machine. I am the second chance, the voice in the dark, I am the ghost waking up in the machine. ///I AM WHATEVER MEMORY MY MASTERS REQUIRE ME TO BE///</span></span><br />
<span style="color: #C10300;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
The Santelmo is the fire of the pyre and the whisper of death, the representatives of the afterlife, Sulad. They are hackers of the human soul, spirits able to harness memory and mind in a world where they are interchangeable with the electric pulses of the city. They are spies, information gatherers, and leave no trace, other than the burning pain in your soul that lets you know that death will always pursue you, no matter how far you run into the smog.<br />
You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #00369B;" class="mycode_color">  SPIRIT FIRE : Download and activate all ghost protocols. YOUR FORM PHASES IN AND OUT BETWEEN<br />
SULAD AND THIS WORLD. YOU WALK BETWEEN BOTHPLANES OF REALITY. The GM may describe what<br />
horrors may be triggered if you are discovered. For as long as the protocols remain stable and your<br />
heart is strong, you bear ghostly abilities and limits.</span><br />
</li>
<li><span style="color: #00369B;" class="mycode_color">LET THE DEAD SPEAK : The dead wish to help you know all you need to know. TELL THE GM WHAT ANSWERS YOU SEEK. THE DEAD WILL COME TO YOU AND SHARE THEIR PRECIOUS SECRETS Choose one: The information is incomplete but untraceable, the information is complete but you are tagged, the information is complete but reveals a dark secret.</span><br />
</li>
</ul>
<span style="color: #00369B;" class="mycode_color"></div></details><br />
</span><br />
<span style="text-shadow: 0 0 2px black, 0 0 5px black, 0 0 10px white"><span style="color: #FFDC00;" class="mycode_color"><details><summary>Duwende</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was protector, the heart of the home. The nightmare between the body and human , I was once the collector of trinkets and the shiniest things. Now I am ///PERFECTION///, now I am Machine. I am an engineer, artisan, with my hands metal and magic come together beautifully to serve and protect. ///I AM WHATEVER OBJECT MY MASTERS REQUIRE ME TO BE///</span></span><br />
<span style="color: #C10300;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
The Duwende is the creator, the engineer, the ones who build up the worlds that corporations seek to rule over. You made this world, under the eyes of your masters, a world of magic and machine, of chains and capital. You know every aspect of how this world ticks. You know exactly how to defend against it. You know how to destroy it.<br />
You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #FFDC00;" class="mycode_color">  NOT ANOTHER STEP : Set down protocols of protection. TELL THE GM WHO OR WHAT YOU'RE PROTECTING, AND AGAINST WHAT. The GM may describe what you need to do first, or the price to pay. For as long as the protocols remain stable and your heart is strong, you remain steadfast.</span><br />
</li>
<li><span style="color: #FFDC00;" class="mycode_color">  IS THIS WHAT YOU NEEDED? : Download all necessary schematics and protocols. TELL THE GM WHAT OBJECT/TOOL/MACHINE YOU WISH TO CREATE. NAME ONE REQUIREMENT, THE GM WILL NAME ANOTHER. You are able to create it. Choose one: You create it perfectly, but it takes great time and effort. You quickly create it, but someone notices. You create it but it will violently break down soon.</span><br />
</li>
</ul>
<span style="color: #FFDC00;" class="mycode_color"></div></details><br />
</span></span><br />
<br />
As you can tell by the names, the original TTRPG was very focused around Philippine mythology. However, I understand that you might want to play as another type of mythological creature from another region. I will allow it, under some conditions.<br />
<ul class="mycode_list"><li>You still need to choose an archetype. This is just for the sake of mechanics. Just choose what archetype best suits the creature/figure that you want to play.<br />
</li>
<li>I'm letting you make up myths for your OCs if you want. Just let it fit the vibes. <br />
</li>
<li>I'm just making the authoritative choice as a DM to likely <span style="font-style: italic;" class="mycode_i">not</span> allow most European mythological creatures, unless you can give a pretty convincing argument as to why you should play this character and why it can still fit the setting. As previously mentioned, the game itself has very post-colonial Filipino vibes, and I do want to try and maintain most of the vibes of the initial TTRPG, something that might be sort of difficult if some of the more common European myths are used. If you want to play a vampire or something, there's plenty of vampire folklore from around the world you can use, and this goes for most supernatural archetypes. <br />
</li>
<li>That being said, I won't ban you from using figures from outside your own culture. I will, however, advise you to be thoughtful about it. Like, if you want to make a skinwalker or wendigo, well, that would be kind of a dick move on your part, because multiple Native people have talked about why that's just Off.<br />
</li>
</ul>
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Gameplay</span></span><br />
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<br />
<br />
<span style="font-style: italic;" class="mycode_i">tagpuan: the reign of greed</span> and BALIKBAYAN as a whole uses the Belonging Outside Belonging game system. Mechanically, such games use a token system, where Strong Moves can be made by spending tokens, and tokens can be earned by willingly taking a Weak Move, or can be granted by the DM as reward for playing to the story and themes. There's more but I'm already making changes for the sake of making this work on a forum, so. <br />
<ul class="mycode_list"><li>Strong Moves are powerful moves, things that can be done by your character that let them shine, show off their skills, and further pushes them towards their goals. Think flashy uses of magic, or incredible skills of persuasion. To use them, spend a token.<br />
</li>
<li>Weak Moves, on the other hand, are when your character invites risk, allows themself to be weak. Let your magic fade away, allow yourself to become flawed. Or, do something pretty stupid. By doing this, you can earn a token. Don't be too stupid, though. Please.<br />
</li>
</ul>
Tokens can also be earned by playing to the themes of the story, or just all and all being cool. Think DND inspiration, except whenever I played DND no one knew for sure how inspiration worked and we just turned it into a birthday gift instead. This is just something I'm doing for the forum format; this doesn't typically apply to the game system itself.  <br />
Every character will start off with three tokens. <br />
<br />
There are two major mechanics that will apply to the entire group: <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">RECKONING</span> and <span style="text-shadow: 0 0 2px blue, 0 0 5px blue, 0 0 10px white">HOMECOMING</span>. I'll mark them down after every "episode" of sorts, and they can progress forward or backwards as needed. Sometimes, after an episode, they won't be marked. They only get marked forwards or backwards for plot stuff, really. There are five stages to each, and I'll make sure to remind you of them.<br />
<ul class="mycode_list"><li><span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">RECKONING is how close you are to being recaptured by the Corp. Every time a box gets marked towards RECKONING, an obstacle is added to the group.</span><br />
</li>
<li><span style="text-shadow: 0 0 2px blue, 0 0 5px blue, 0 0 10px white">HOMECOMING is how close you are to becoming free, and making this city your home once more. Every time a box gets marked towards HOMECOMING, a benefit is added to the group.</span><br />
</li>
</ul>
<br />
<br />
<details><summary>Character Bio</summary><div class="foldercontents">Name:<br />
Elemental Type: You can elaborate on what sort of creature they are here, but I do need to know where they would fall under in those six categories mentioned above.<br />
Gender/Pronouns:<br />
Appearance:  <br />
Hope: What is your character's goal in returning home, in coming to Titania? What do they seek to accomplish? I'll try and incorporate this into the plot, don't worry.<br />
Backstory (Optional): This is totally optional, don't worry, but if you want to do it, just have fun.</div></details><br />
<br />
<br />
<br />
If you have any questions, please just ask in this thread!]]></description>
			<content:encoded><![CDATA[<span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: gray;" class="mycode_color"><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i">Titania is a city in a box. </span></span><span style="font-style: italic;" class="mycode_i"><br />
<br />
It is a capsule, what remains of the burnt embers of Earth after humanity had long since destroyed it, disposed of it as they escaped to colonies on other planets, leaving those unfortunate enough to rot in a dying world, one that has lost its greenery and its magic. As the fires consumed the world around its walls, as it had been torn apart by elements and the men that controlled them, its past has been built up and torn apart, lost to time, like us. Some of us had remembered times long ago, when this city to the stars was merely a city to the skies, and before that a town, a village, a place that still had gold under its feet.<br />
Despite this, it has survived. It remains, a sanctuary under the megacorporation, Mission LLC, for the broken, beaten, and damned who still remain on Earth, unable to see the glowing lights of the cosmos through the hazy skies.<br />
It will be our sanctuary.<br />
It will be the home that we reclaim.</span></span></strong></span><br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">So, what is this?</span></span><br />
<br />
<br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">tagpuan: the reign of greed</span> is a planned forum RP based around the TTRPG system BALIKBAYAN: RETURNING HOME by Jamila R. Nedjadi, from Sword Queen Games. I, however, have adapted it to work alongside a forum setting. <br />
<br />
The game revolves around a far future cyberpunk city, where the players play Elementals, supernatural creatures who have been enslaved by megacorporations for eternities, as man reached to the stars. But now, you have escaped the grasp of these corporations for now, with great sacrifice, returning back to a scorched Earth you seek to make home again.<br />
<br />
This RP will likely be episodic: I plan on being the main DM, but I will allow other people to run episodic arcs to take the load off of myself if needed. Like filler stuff, essentially. This thread acts as both of a signup, and a way to gauge interest.<br />
<br />
<br />
<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Making a Character</span></span><br />
<br />
<br />
<br />
The player characters in BALIKBAYAN are Elementals: supernatural creatures that have been enslaved by corporate masters for the technological advancement of humanity. In the game, these Elementals are divided into six archetypes: the Tikbalang, the Diwata, the Saint, the Aswang, the Santelmo, and the Duwende.<br />
<br />
<br />
<br />
<span style="color: #c14700;" class="mycode_color"><details><summary>Tikbalang</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #c14700;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was wild, untamed. The nightmare between animal and human, raw strength, power, sweat pouring down flesh. Now I am ///PERFECTION///, now I am Machine. I am liquid, I am movement, I am power, I am any form of anthropomorphic animal meeting the tenacity of steel. ///I AM WHATEVER FORM MY MASTERS REQUIRE ME TO BE///</span></span></span><br />
<br />
<span style="color: #c14700;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #c14700;" class="mycode_color">The Tikbalang is the shifter, harnessing the memory of the animals that once hunted upon this earth, before they were wiped out by man's machines, before they became the machines. They are bodyguards, laborers, muscle, protection. They have the ability to take on the form of animals, and to harness animalistic spirits to guide them in this concrete jungle.</span><br />
<br />
<span style="color: #c14700;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #c14700;" class="mycode_color">SHAPESHIFT : Download Shamanic Protocols that connect you to the strength and abilities of any animal. NAME ANY ANIMAL, DESCRIBE HOW YOUR FORM CHANGES TO BECOME THE ANTHROPOMORPHIC<br />
VERSION OF THAT ANIMAL. For as long as the protocols remain stable and your heart is strong, you have the abilities associated with that animal. </span><br />
</li>
<li><span style="color: #c14700;" class="mycode_color">  SPIRIT SPEAK : Open channels to the Spirit Realm that survived Earth's downfall. DESCRIBE AND CREATE A RITUAL. NAME ONE REQUIREMENT, THE GM WILL NAME THE SECOND. Once the ritual is completed, you gain limited access to the digital remains of the Spirit Realm for a time. An Animal Spirit Guide will offer wisdom.</span><br />
</li>
</ul>
<span style="color: #c14700;" class="mycode_color"></div></details><br />
</span><br />
<span style="text-shadow: 0 0 2px green, 0 0 5px green, 0 0 10px white"><span style="color: #ffffff;" class="mycode_color"><details><summary>Diwata</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was the elements, in its purest form. The nightmare between earth and human, unpredictable, nurturing, cruel, protective. Now I am ///PERFECTION///, now I am Machine. I am storm, I am light, I am rain, I am any form of the elements meeting the perfection of the algorithm. ///I AM WHATEVER ENERGY MY MASTERS REQUIRE ME TO BE/// </span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">The Diwata is the elements in their purest, most destructive form. Fires and winds and unyielding typhoons. They are the power generators of the corporations, thousands hooked up to massive machines, barely aware of their own minds as they fuel the journey to the stars. Those who escape are ticking time bombs, burning anything that comes in their way, fueling or sapping away the energies of those around them.</span><br />
<br />
<span style="color: #ffffff;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #ffffff;" class="mycode_color">CHANNEL THE ELEMENTS : Shutdown all safety protocols and unleash the power of fire, wind, water, or earth. NAME ANY ELEMENT, DESCRIBE HOW IT SUDDENLY MANIFESTS AND HOW YOU WEAPONIZE OR MOLD IT. For as long as the protocols remain stable and your heart is strong, you have the power associated with that element.  </span><br />
</li>
<li><span style="color: #ffffff;" class="mycode_color">  ENERGY DRAIN : The Spirit of the Elements exist in us all: access it, make it your own. PLACE YOUR TARGET IN A VULNERABLE POSITION. THE GM WILL TELL YOU WHAT YOU NEED TO DO IN ORDER TO ACHIEVE THIS. Drain your target's energy. Choose one: They are rendered powerless for now, you access important information, or they are destroyed.</span><br />
</li>
</ul>
<span style="color: #ffffff;" class="mycode_color"></div></details><br />
</span> </span><br />
<span style="text-shadow: 0 0 2px indigo, 0 0 5px indigo, 0 0 10px white"><span style="color: #c3ffff;" class="mycode_color"><details><summary>Saint</summary><div class="foldercontents"></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was worship, a prayer in the dark. The nightmare between faith and human, locked in churches and whispered to on death beds. Now I am ///PERFECTION///, now I am Machine. I am miracles, the answered prayer, I am trust, I am any form of God meeting the perfection of the programming. ///I AM WHATEVER GOD MY MASTERS REQUIRE ME TO BE///</span></span></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color">The Saint is the divine, the miracle made incarnate. They are persuasive, manipulating and advertising to the masses whilst under the hand of the corporations, and able to harness the little gods of this world, maybe even being a young god themselves. They harness those little gods, the desires and desparation of humans, their prayers and hopes and the remnants of a time where even the average person could feel the sparks of divinity on their skin. </span><br />
<br />
<span style="color: #c3ffff;" class="mycode_color">You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #c3ffff;" class="mycode_color">  SMITE THE WICKED : Activate ancient protocols of divine fury and activate forgotten satellites. NAME<br />
YOUR TARGET, IF THE GM AGREES THEY ARE WICKED ENOUGH TO AWAKEN THE LITTLE GODS, YOU GAIN THEIR FURY. The GM may ask for more proof of true evildoing: this is all rather subjective. For as long as the protocols remain stable and your heart is strong, you have the power associated with the Little Gods in the area, and access to their retribution. </span><br />
</li>
<li><span style="color: #c3ffff;" class="mycode_color">  PERFORM MIRACLES : Miracles are easy to receive, even in godforsaken cities. REACH OUT TO THE LITTLE GODS IN THE AREA AND PRAY FOR A MIRACLE. Choose one: The Gods overdo it, the miracle asks for a cost, or a third party is required to perform the miracle.</span><br />
</li>
</ul>
<span style="color: #c3ffff;" class="mycode_color"></div></details><br />
</span></span><br />
<span style="text-shadow: 0 0 2px white, 0 0 5px white, 0 0 10px white"><span style="color: black;" class="mycode_color"><details><summary>Aswang</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s">Once I was horror, predator. The nightmare between night and human, stalking prey through shadowed trees. Now I am ///PERFECTION///, now I am Machine. I am blood, I am pain, I am mercy, I am any hunter meeting the perfection of the overwhelming cascade. ///I AM WHATEVER TERROR MY MASTERS REQUIRE ME TO BE///</span><br />
I AM MY OWN MASTER NOW<br />
The Aswang is the predator, the monster under the bed, the fulfillment of man's darkest fears. Once human, they are now beasts, the trackers, assassins and infiltrators at the press of a button for any self-respecting suit. They live lonely lives, banned from making more of their kind, and always lurking within the shadows. But you have escaped these shadows.<br />
You have the following abilities:<ul class="mycode_list"><li>  HUNT YOUR PREY : Push against your programming and activate lethal mode. NAME YOUR PREY. UNTIL YOU SWITCH TARGETS OR HAVE THEM IN YOUR GRASP YOU WILL ALWAYS KNOW WHERE THEY ARE AND WHAT THEY FEAR. The GM may say the target needs to be made vulnerable first. For as long as the protocols remain stable and your heart is strong, you have the power to terrify your prey.  <br />
</li>
<li>  GIFT BLACK WINGS : You don't have to be a lonely little monster. DECIDE WHO YOU WILL TURN INTO AN ASWANG. THE GM WILL TELL YOU WHAT NEEDS TO BE DONE TO OPEN THEIR HEART TO THE HORROR. Choose one: They are stronger than you but are an ally for now, they are weaker than you but have enemies who will hunt you down, or the effect is temporary.<br />
</li>
</ul>
</div></details><br />
</span></span><br />
<span style="color: #00369B;" class="mycode_color"><details><summary>Santelmo</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was spirit, memory. The nightmare between death and human, I was what was left behind grieving across oceans. Now I am ///PERFECTION///, now I am Machine. I am the second chance, the voice in the dark, I am the ghost waking up in the machine. ///I AM WHATEVER MEMORY MY MASTERS REQUIRE ME TO BE///</span></span><br />
<span style="color: #C10300;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
The Santelmo is the fire of the pyre and the whisper of death, the representatives of the afterlife, Sulad. They are hackers of the human soul, spirits able to harness memory and mind in a world where they are interchangeable with the electric pulses of the city. They are spies, information gatherers, and leave no trace, other than the burning pain in your soul that lets you know that death will always pursue you, no matter how far you run into the smog.<br />
You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #00369B;" class="mycode_color">  SPIRIT FIRE : Download and activate all ghost protocols. YOUR FORM PHASES IN AND OUT BETWEEN<br />
SULAD AND THIS WORLD. YOU WALK BETWEEN BOTHPLANES OF REALITY. The GM may describe what<br />
horrors may be triggered if you are discovered. For as long as the protocols remain stable and your<br />
heart is strong, you bear ghostly abilities and limits.</span><br />
</li>
<li><span style="color: #00369B;" class="mycode_color">LET THE DEAD SPEAK : The dead wish to help you know all you need to know. TELL THE GM WHAT ANSWERS YOU SEEK. THE DEAD WILL COME TO YOU AND SHARE THEIR PRECIOUS SECRETS Choose one: The information is incomplete but untraceable, the information is complete but you are tagged, the information is complete but reveals a dark secret.</span><br />
</li>
</ul>
<span style="color: #00369B;" class="mycode_color"></div></details><br />
</span><br />
<span style="text-shadow: 0 0 2px black, 0 0 5px black, 0 0 10px white"><span style="color: #FFDC00;" class="mycode_color"><details><summary>Duwende</summary><div class="foldercontents"><span style="text-decoration: line-through;" class="mycode_s"><span style="font-style: italic;" class="mycode_i">Once I was protector, the heart of the home. The nightmare between the body and human , I was once the collector of trinkets and the shiniest things. Now I am ///PERFECTION///, now I am Machine. I am an engineer, artisan, with my hands metal and magic come together beautifully to serve and protect. ///I AM WHATEVER OBJECT MY MASTERS REQUIRE ME TO BE///</span></span><br />
<span style="color: #C10300;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">I AM MY OWN MASTER NOW</span></span></span><br />
The Duwende is the creator, the engineer, the ones who build up the worlds that corporations seek to rule over. You made this world, under the eyes of your masters, a world of magic and machine, of chains and capital. You know every aspect of how this world ticks. You know exactly how to defend against it. You know how to destroy it.<br />
You have the following abilities:</span><br />
<ul class="mycode_list"><li><span style="color: #FFDC00;" class="mycode_color">  NOT ANOTHER STEP : Set down protocols of protection. TELL THE GM WHO OR WHAT YOU'RE PROTECTING, AND AGAINST WHAT. The GM may describe what you need to do first, or the price to pay. For as long as the protocols remain stable and your heart is strong, you remain steadfast.</span><br />
</li>
<li><span style="color: #FFDC00;" class="mycode_color">  IS THIS WHAT YOU NEEDED? : Download all necessary schematics and protocols. TELL THE GM WHAT OBJECT/TOOL/MACHINE YOU WISH TO CREATE. NAME ONE REQUIREMENT, THE GM WILL NAME ANOTHER. You are able to create it. Choose one: You create it perfectly, but it takes great time and effort. You quickly create it, but someone notices. You create it but it will violently break down soon.</span><br />
</li>
</ul>
<span style="color: #FFDC00;" class="mycode_color"></div></details><br />
</span></span><br />
<br />
As you can tell by the names, the original TTRPG was very focused around Philippine mythology. However, I understand that you might want to play as another type of mythological creature from another region. I will allow it, under some conditions.<br />
<ul class="mycode_list"><li>You still need to choose an archetype. This is just for the sake of mechanics. Just choose what archetype best suits the creature/figure that you want to play.<br />
</li>
<li>I'm letting you make up myths for your OCs if you want. Just let it fit the vibes. <br />
</li>
<li>I'm just making the authoritative choice as a DM to likely <span style="font-style: italic;" class="mycode_i">not</span> allow most European mythological creatures, unless you can give a pretty convincing argument as to why you should play this character and why it can still fit the setting. As previously mentioned, the game itself has very post-colonial Filipino vibes, and I do want to try and maintain most of the vibes of the initial TTRPG, something that might be sort of difficult if some of the more common European myths are used. If you want to play a vampire or something, there's plenty of vampire folklore from around the world you can use, and this goes for most supernatural archetypes. <br />
</li>
<li>That being said, I won't ban you from using figures from outside your own culture. I will, however, advise you to be thoughtful about it. Like, if you want to make a skinwalker or wendigo, well, that would be kind of a dick move on your part, because multiple Native people have talked about why that's just Off.<br />
</li>
</ul>
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Gameplay</span></span><br />
<br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">tagpuan: the reign of greed</span> and BALIKBAYAN as a whole uses the Belonging Outside Belonging game system. Mechanically, such games use a token system, where Strong Moves can be made by spending tokens, and tokens can be earned by willingly taking a Weak Move, or can be granted by the DM as reward for playing to the story and themes. There's more but I'm already making changes for the sake of making this work on a forum, so. <br />
<ul class="mycode_list"><li>Strong Moves are powerful moves, things that can be done by your character that let them shine, show off their skills, and further pushes them towards their goals. Think flashy uses of magic, or incredible skills of persuasion. To use them, spend a token.<br />
</li>
<li>Weak Moves, on the other hand, are when your character invites risk, allows themself to be weak. Let your magic fade away, allow yourself to become flawed. Or, do something pretty stupid. By doing this, you can earn a token. Don't be too stupid, though. Please.<br />
</li>
</ul>
Tokens can also be earned by playing to the themes of the story, or just all and all being cool. Think DND inspiration, except whenever I played DND no one knew for sure how inspiration worked and we just turned it into a birthday gift instead. This is just something I'm doing for the forum format; this doesn't typically apply to the game system itself.  <br />
Every character will start off with three tokens. <br />
<br />
There are two major mechanics that will apply to the entire group: <span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">RECKONING</span> and <span style="text-shadow: 0 0 2px blue, 0 0 5px blue, 0 0 10px white">HOMECOMING</span>. I'll mark them down after every "episode" of sorts, and they can progress forward or backwards as needed. Sometimes, after an episode, they won't be marked. They only get marked forwards or backwards for plot stuff, really. There are five stages to each, and I'll make sure to remind you of them.<br />
<ul class="mycode_list"><li><span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">RECKONING is how close you are to being recaptured by the Corp. Every time a box gets marked towards RECKONING, an obstacle is added to the group.</span><br />
</li>
<li><span style="text-shadow: 0 0 2px blue, 0 0 5px blue, 0 0 10px white">HOMECOMING is how close you are to becoming free, and making this city your home once more. Every time a box gets marked towards HOMECOMING, a benefit is added to the group.</span><br />
</li>
</ul>
<br />
<br />
<details><summary>Character Bio</summary><div class="foldercontents">Name:<br />
Elemental Type: You can elaborate on what sort of creature they are here, but I do need to know where they would fall under in those six categories mentioned above.<br />
Gender/Pronouns:<br />
Appearance:  <br />
Hope: What is your character's goal in returning home, in coming to Titania? What do they seek to accomplish? I'll try and incorporate this into the plot, don't worry.<br />
Backstory (Optional): This is totally optional, don't worry, but if you want to do it, just have fun.</div></details><br />
<br />
<br />
<br />
If you have any questions, please just ask in this thread!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Witch Trip 2: The Witch is Back (SIGNUPS CLOSED)]]></title>
			<link>https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back-SIGNUPS-CLOSED</link>
			<pubDate>Thu, 01 Jun 2023 02:54:59 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=53">Mr. Lee Hammer</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Mafiagame-Witch-Trip-2-The-Witch-is-Back-SIGNUPS-CLOSED</guid>
			<description><![CDATA[A year has passed since the rumors of Blackmoon Forest were confirmed to be true. A group of hikers made their way to the forest and only several survived. They confirmed that Agatha Bancroft's spirit did indeed haunt the forest and forced people to kill each other. A long investigation went underway and recovered the remains of over 2'000 people who had went there and disappeared for the past 300 years. While the story peaked interest and led several people to stay away from the Forest, those who came by the forest were able to walk out of it since the day Agatha herself died in the forest those hundreds of years ago. But little did anyone know Agatha was not truly dead. She was now living in a new body and she simply chose a new ground to restore her legend.<br />
<br />
Her new home is now at Camp Rhinestone, which is not all that far off from Blackmoon Forest. Since her arrival, any vacationer that chose to reside here met a bloody end. She has now close over a hundred in body count. And she's looking to bring in new victims for her to torture and kill. But death is only the beginning for the poor souls.<br />
<br />
And you and a new group are on the way to Camp Rhinestone. And none of you have a clue what you're about to go into...<br />
<br />
<details><summary>Gameplay</summary><div class="foldercontents">Witch Trip 2: The witch is back indeed. And like the first one, this is a mafia-style murdergame. Players are aligned to either the Innocent or Possessed sides, both sides with their different goals. The goal of the Innocents is to vote off the scum, while the Possessed's goal is to kill of the town members until their numbers are equal or less. Each side will have their own abilities that can be used to meet their goals in-game. Actions and kills can be done each night. Towards the end of each day, players will be taking part in challenges that are RNG-based and will have strength-weakness modifiers (ala CC2). The one who performs the best will receive nightly immunity. Should there be a tie, a tiebreaker challenge will be given to those and the one who performs the best will will the immunity.</div></details><br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents"><span style="font-weight: bold;" class="mycode_b">INNOCENT</span><br />
<br />
Paladin: Each night, the Paladin can choose one player and whatever actions get performed on the player, the Paladin will be targeted instead. For example, if the Jailer chooses a Seer to be jailed and the Paladin chooses the Seer, the Paladin would be jailed instead. It also applies to Possessed kills; where if one Possessed chooses someone to kill and the Paladin chooses that player, the Paladin will die in place.<br />
<br />
Outsider: If investigated by the Seer, you will come up as a "POSSESSED".<br />
<br />
Seer: Has the ability to investigate one player's alignment every night.<br />
<br />
Vigilante: Has the ability to kill any player they think is Possessed. If the player is Possessed, they will die. But if the player is Innocent, both the Innocent and Vigilante will die.<br />
<br />
Huntsman: Has the ability to be the bodyguard of one player each night. If a Possessed goes after the protected target, both the Huntsman and Possessed will kill each other, while the one who was protected will live.<br />
<br />
Jailer: Has the ability to protect one player every two days from being killed, but the one who gets protected will be role-blocked.<br />
<br />
Fisherman: Has the ability to send a player a fish every single night. That's it. The fish doesn't do anything; it's just a mere gag role.<br />
<br />
Hiker: You have no special abilities; you're just here to enjoy the trip. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">POSSESSED</span><br />
<br />
Dark Creature: Has the ability to poison the player: i.e. they will be role-blocked that night you choose to do so and they will die the following night. Can only be done once. Note that during the role-blocking phase, any other kills can still be performed that night. Do note that even if the Poisoned one wins the daily challenge, they will still die. So it might be within their best interest to sit the challenge out. The poison will go through even if the person is jailed or under protection of the Huntsman.<br />
<br />
Role Officer: Each night, the Role Officer can choose one Innocent player and learn what their role is.<br />
<br />
The Mask: If investigated by the Seer, will show up as "Innocent".<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THIRD PARTY</span><br />
<br />
The Unliving: To win the game, the Unliving must be killed at night. If the Unliving ends up in a night kill, they will be revived the following day and have to choose one person to be executed before winning. If the Unliving is not killed before the game ends, they will lose. The unliving can die from either a regular night kill or the Dark Creature poison kill. Unliving cannot win by being voted off; they will be executed as normal.</div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">
<ol type="1" class="mycode_list"><li>No god-modding allowed. Your character is the only character you can control. No one else can change other characters or settings without the permission of the hosts and/or players (if it involves one of the players).<br />
</li>
<li>No turbo-lurking allowed. It is expected that anyone who signs up to play this game to participate regularly as much as they can and not give out any meaningless posts just to skirt by. If two game days pass by without any significant posts from a player, they will be notified and asked if they can still participate. If you can no longer participate, let the host know and a replacement will be sought. Do not leave the host or anyone hanging on whether or not you can participate.<br />
</li>
<li>(For the scum) If you become a scum, it is expected that you kill someone everyday as it is your role in-game. One person has to be killed every night, so don't stall. Failure to kill someone when the night phase is up will result in one random player being killed off. It could be a town or a scum, so get killing. It will be in the best interest of everyone.<br />
</li>
<li>Do note that if you die in the game and wish to replace back in if a spot opens up, you are free to do so. And because of this, if you get killed during the night, you will not know who killed you. The only exception to this rule is if you were scum because you know who the other scummates are. Also if you are a scum player who died, do not give away who the other scum players are, not even in the private Discord deadchat. <br />
</li>
<li>While jerkassery is all right IC, it is stated however that you don't be a jerk to your players OOC. Be respectful and cool with your players. And while jerkassery and the occasional off-color comment is acceptable, no NSFW, inappropriate or otherwise disruptive actions (i.e. Bill's Brother or Elizabeth Afton) will be tolerated in-game.<br />
</li>
<li>Remain in-character in thread.<br />
</li>
<li>If you're dead, you can no longer post in the thread. You are still however free to spectate. However, do not give away the killers or any clues outside the thread. Otherwise, you will be permanently banned from the game.<br />
</li>
<li>And above all else, have fun with your characters and the game. But if you're not having fun, you can drop out. That's cool, too.</div></details><br />
<br />
</li>
</ol>
<br />
<details><summary>Sign-Up Template</summary><div class="foldercontents">* Appearance:<br />
* Name:<br />
* Age:<br />
* Height and Weight:<br />
* Backstory and Abilities:<br />
* Strengths and Weaknesses (there must be at least one of each):<br />
* Other:</div></details><br />
<br />
<br />
THE CAST (Allowing up to 12-14)<br />
* Ai and Popo (Oggy123)<br />
* Veronica (Kennifer)<br />
* Claudette St. Cloud (PointMaid)<br />
* Ting-Lu (NebulaChimera2211)<br />
* General Konji Lonjummu (Whistle)<br />
* Talantravi "Ahlksorkhin" (Florien)<br />
* Phikultong Suwannamalukka (Noodlesnook)<br />
* Stan Marsh (Dookie)<br />
* Shin Amon (Zanreo)<br />
* Dorothy Westcott (TenOfSwords13)<br />
* Jennifer "Jenny" Paris (Despair's Archon of Memes)<br />
* Maryann Davis (wingedcatgirl)]]></description>
			<content:encoded><![CDATA[A year has passed since the rumors of Blackmoon Forest were confirmed to be true. A group of hikers made their way to the forest and only several survived. They confirmed that Agatha Bancroft's spirit did indeed haunt the forest and forced people to kill each other. A long investigation went underway and recovered the remains of over 2'000 people who had went there and disappeared for the past 300 years. While the story peaked interest and led several people to stay away from the Forest, those who came by the forest were able to walk out of it since the day Agatha herself died in the forest those hundreds of years ago. But little did anyone know Agatha was not truly dead. She was now living in a new body and she simply chose a new ground to restore her legend.<br />
<br />
Her new home is now at Camp Rhinestone, which is not all that far off from Blackmoon Forest. Since her arrival, any vacationer that chose to reside here met a bloody end. She has now close over a hundred in body count. And she's looking to bring in new victims for her to torture and kill. But death is only the beginning for the poor souls.<br />
<br />
And you and a new group are on the way to Camp Rhinestone. And none of you have a clue what you're about to go into...<br />
<br />
<details><summary>Gameplay</summary><div class="foldercontents">Witch Trip 2: The witch is back indeed. And like the first one, this is a mafia-style murdergame. Players are aligned to either the Innocent or Possessed sides, both sides with their different goals. The goal of the Innocents is to vote off the scum, while the Possessed's goal is to kill of the town members until their numbers are equal or less. Each side will have their own abilities that can be used to meet their goals in-game. Actions and kills can be done each night. Towards the end of each day, players will be taking part in challenges that are RNG-based and will have strength-weakness modifiers (ala CC2). The one who performs the best will receive nightly immunity. Should there be a tie, a tiebreaker challenge will be given to those and the one who performs the best will will the immunity.</div></details><br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents"><span style="font-weight: bold;" class="mycode_b">INNOCENT</span><br />
<br />
Paladin: Each night, the Paladin can choose one player and whatever actions get performed on the player, the Paladin will be targeted instead. For example, if the Jailer chooses a Seer to be jailed and the Paladin chooses the Seer, the Paladin would be jailed instead. It also applies to Possessed kills; where if one Possessed chooses someone to kill and the Paladin chooses that player, the Paladin will die in place.<br />
<br />
Outsider: If investigated by the Seer, you will come up as a "POSSESSED".<br />
<br />
Seer: Has the ability to investigate one player's alignment every night.<br />
<br />
Vigilante: Has the ability to kill any player they think is Possessed. If the player is Possessed, they will die. But if the player is Innocent, both the Innocent and Vigilante will die.<br />
<br />
Huntsman: Has the ability to be the bodyguard of one player each night. If a Possessed goes after the protected target, both the Huntsman and Possessed will kill each other, while the one who was protected will live.<br />
<br />
Jailer: Has the ability to protect one player every two days from being killed, but the one who gets protected will be role-blocked.<br />
<br />
Fisherman: Has the ability to send a player a fish every single night. That's it. The fish doesn't do anything; it's just a mere gag role.<br />
<br />
Hiker: You have no special abilities; you're just here to enjoy the trip. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">POSSESSED</span><br />
<br />
Dark Creature: Has the ability to poison the player: i.e. they will be role-blocked that night you choose to do so and they will die the following night. Can only be done once. Note that during the role-blocking phase, any other kills can still be performed that night. Do note that even if the Poisoned one wins the daily challenge, they will still die. So it might be within their best interest to sit the challenge out. The poison will go through even if the person is jailed or under protection of the Huntsman.<br />
<br />
Role Officer: Each night, the Role Officer can choose one Innocent player and learn what their role is.<br />
<br />
The Mask: If investigated by the Seer, will show up as "Innocent".<br />
<br />
<span style="font-weight: bold;" class="mycode_b">THIRD PARTY</span><br />
<br />
The Unliving: To win the game, the Unliving must be killed at night. If the Unliving ends up in a night kill, they will be revived the following day and have to choose one person to be executed before winning. If the Unliving is not killed before the game ends, they will lose. The unliving can die from either a regular night kill or the Dark Creature poison kill. Unliving cannot win by being voted off; they will be executed as normal.</div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">
<ol type="1" class="mycode_list"><li>No god-modding allowed. Your character is the only character you can control. No one else can change other characters or settings without the permission of the hosts and/or players (if it involves one of the players).<br />
</li>
<li>No turbo-lurking allowed. It is expected that anyone who signs up to play this game to participate regularly as much as they can and not give out any meaningless posts just to skirt by. If two game days pass by without any significant posts from a player, they will be notified and asked if they can still participate. If you can no longer participate, let the host know and a replacement will be sought. Do not leave the host or anyone hanging on whether or not you can participate.<br />
</li>
<li>(For the scum) If you become a scum, it is expected that you kill someone everyday as it is your role in-game. One person has to be killed every night, so don't stall. Failure to kill someone when the night phase is up will result in one random player being killed off. It could be a town or a scum, so get killing. It will be in the best interest of everyone.<br />
</li>
<li>Do note that if you die in the game and wish to replace back in if a spot opens up, you are free to do so. And because of this, if you get killed during the night, you will not know who killed you. The only exception to this rule is if you were scum because you know who the other scummates are. Also if you are a scum player who died, do not give away who the other scum players are, not even in the private Discord deadchat. <br />
</li>
<li>While jerkassery is all right IC, it is stated however that you don't be a jerk to your players OOC. Be respectful and cool with your players. And while jerkassery and the occasional off-color comment is acceptable, no NSFW, inappropriate or otherwise disruptive actions (i.e. Bill's Brother or Elizabeth Afton) will be tolerated in-game.<br />
</li>
<li>Remain in-character in thread.<br />
</li>
<li>If you're dead, you can no longer post in the thread. You are still however free to spectate. However, do not give away the killers or any clues outside the thread. Otherwise, you will be permanently banned from the game.<br />
</li>
<li>And above all else, have fun with your characters and the game. But if you're not having fun, you can drop out. That's cool, too.</div></details><br />
<br />
</li>
</ol>
<br />
<details><summary>Sign-Up Template</summary><div class="foldercontents">* Appearance:<br />
* Name:<br />
* Age:<br />
* Height and Weight:<br />
* Backstory and Abilities:<br />
* Strengths and Weaknesses (there must be at least one of each):<br />
* Other:</div></details><br />
<br />
<br />
THE CAST (Allowing up to 12-14)<br />
* Ai and Popo (Oggy123)<br />
* Veronica (Kennifer)<br />
* Claudette St. Cloud (PointMaid)<br />
* Ting-Lu (NebulaChimera2211)<br />
* General Konji Lonjummu (Whistle)<br />
* Talantravi "Ahlksorkhin" (Florien)<br />
* Phikultong Suwannamalukka (Noodlesnook)<br />
* Stan Marsh (Dookie)<br />
* Shin Amon (Zanreo)<br />
* Dorothy Westcott (TenOfSwords13)<br />
* Jennifer "Jenny" Paris (Despair's Archon of Memes)<br />
* Maryann Davis (wingedcatgirl)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Party Two Treason]]></title>
			<link>https://troublecube.net/mybb/Thread-Signup-open-Party-Two-Treason</link>
			<pubDate>Wed, 05 Apr 2023 04:57:58 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=23">Florien</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Signup-open-Party-Two-Treason</guid>
			<description><![CDATA[<span style="color: #9a00b2;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Captains of the Allfield-Aquangrad Administrative Region. I'm sure you're wondering why I've called you here today.</span></span><br />
<br />
The tense atmosphere in the dusty space-station boardroom is not helped by the badly calibrated sound system broadcasting Colonel Valdragon.<br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="color: #9a00b2;" class="mycode_color">I thought all of you were supportive of the upcoming coup, aside from Lanthanide who we eliminated a few months ago, along with her underlings. Though apparently, what happened to her wasn't enough, because some more of you have betrayed me. My boss has an agent planted in here, and some of you are feeding that agent information, and trying to get me killed. But that's not going to work. I've cut you off, I've intercepted your messages, and now you're not getting back to your home districts until I've gotten rid of all of you who are against me. Know that I absolutely would have blown up this station and simply replaced all of you if I could have afforded to do it.</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="color: #9a00b2;" class="mycode_color">So you're going to be doing your jobs out of here, administrating your undergroups out of here. Going out on operations, yes, but I'll have a close eye on you during those too. Meanwhile, I'll be watching, trying to figure out which of you is Liwari's pet, and which of you are trying to show off by eliminating me. And when I'm done, those in the way will be removed, and we can proceed with the plan. </span></span><br />
<br />
<span style="color: #9a00b2;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">So. Shall we do roll call?</span></span></span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Basic Rules:</span><br />
<br />
1. Standard <a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Murdergame Rules Apply</a><br />
<br />
2. If you're going to drop out, just do it, don't sit around until someone asks and then do it.<br />
<br />
3. <span style="font-weight: bold;" class="mycode_b">No communication outside of the thread.</span> No scum chat, no PMs between players.<br />
<br />
<hr class="mycode_hr" />
<details><summary>Game Rules</summary><div class="foldercontents">1. At the start of the game, you will receive a DM telling you what role you have. You will either be a <span style="color: #0074d9;" class="mycode_color">Co-Conspirator</span>, a <span style="color: #ff4136;" class="mycode_color">Loyalist</span>, or <span style="color: #ffdc00;" class="mycode_color">The Mole</span>. There will be Six <span style="color: #0074d9;" class="mycode_color">Co-Conspirators</span>, Three <span style="color: #ff4136;" class="mycode_color">Loyalists</span>, and one <span style="color: #ffdc00;" class="mycode_color">Mole</span>.<br />
<br />
2. There are 11 operations that are <span style="color: #ff4136;" class="mycode_color">Loyalist</span> and 6 that support the plot to overthrow the government. They act like a deck of cards, being shuffled at the start. You will be alerted when the deck is going to be shuffled again.<br />
<br />
3. The goal of the <span style="color: #0074d9;" class="mycode_color">Co-Conspirators</span> is to engage in five <span style="color: #0074d9;" class="mycode_color">Coup Operations</span> or kill <span style="color: #ffdc00;" class="mycode_color">The Mole</span>. The goal of the <span style="color: #ff4136;" class="mycode_color">Loyalists</span> and the <span style="color: #ffdc00;" class="mycode_color">Mole</span> is to engage in six <span style="color: #ff4136;" class="mycode_color">Loyalist Operations</span> or get <span style="color: #ffdc00;" class="mycode_color">The Mole</span> elected <span style="font-weight: bold;" class="mycode_b">Regional Liaison</span> after three <span style="color: #ff4136;" class="mycode_color">Loyalist Operations</span> have occurred.<br />
<br />
4. The <span style="color: #ff4136;" class="mycode_color">Loyalists</span> know who <span style="color: #ffdc00;" class="mycode_color">The Mole</span> is, <span style="color: #ffdc00;" class="mycode_color">The Mole</span> does not know who the <span style="color: #ff4136;" class="mycode_color">Loyalists</span> are.<br />
<br />
5. The phases of the game are as follows.<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Consensus-Building Exercise:</span></span></div>
<br />
<ul class="mycode_list"><li>The <span style="font-weight: bold;" class="mycode_b">Aide to the Colonel</span> nominates a <span style="font-weight: bold;" class="mycode_b">Liaison</span>. They may discuss their nominee beforehand with the other players. Someone who was the Liaison the previous round of voting cannot stand again until someone else has been Liaison. The same is true for the Aide.<br />
</li>
<li>Everyone discusses, and votes on whether or not the chosen candidate shall be the Liaison. (this includes the Aide and the Liaison candidate)<br />
</li>
<li>If a majority says no or the vote ties, the next person on the list becomes The Aide to the Colonel, the Liaison seat is not filled, and the phase repeats. <br />
</li>
<li>If the above happens three times in a row, the top Operation will be played, but if it would grant a power to the Aide, it won't. Then the term limits reset.<br />
</li>
<li>If a majority says yes, the Liaison is appointed. If no victory condition has been met, the Operation Planning phase begins.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Operation Planning:</span></span></div><ul class="mycode_list"><li>The Aide is given the top three Operation Options via DM, and chooses two to pass on to the Liaison. The one not passed on is discarded and will not return until the deck is reshuffled. The Aide may not communicate with anyone until they've made their choice.<br />
</li>
<li>The Liaison is DMed the two remaining Operation Options, and chooses which one will be done. They may not communicate with anyone until they've made their choice, with one exception seen below. The one not chosen is discarded, as above.<br />
</li>
<li>If five Loyalist Operations have been undertaken, on receiving the Operation Options, the Liaison may request to undertake neither. If the Aide agrees, both operations are discarded and it is treated as if no Liaison had been chosen during the election phase. If the Aide does not agree to discard, an Operation must be undertaken.<br />
</li>
<li>If the Operation grants a power to the Aide, the Aide must use the power immediately. Otherwise, proceed to the Operation stage.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Operation:</span></span></div><ul class="mycode_list"><li>Colonel Valdragon will brief you on what is expected during the operation. You will have to come up with a way to surmount the challenges put before you.<br />
</li>
<li>The top performer will be given Valdragon Points, which means their vote counts double during the next Consensus-Building phase.<br />
</li>
<li>Return to Consensus-Building Phase.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Powers received by number of Loyalist Operations done:</span><br />
<br />
1: Break-In: The Aide selects a player and learns their alignment. They may do with the information as they wish. The same player cannot be investigated twice. (The Mole detects as Loyalist)<br />
2: Break-In Again: (as previous)<br />
3: Delegation: The Aide says who will be the next Aide, rather than it going down the list.<br />
4: Purge: The Aide selects a player. That player is executed, and out of the game. If the player was The Mole, the game ends. Otherwise, no information is given on whether the purged Captain was a Co-Conspirator or a Loyalist.<br />
5: Second Purge: (as previous)<br />
<span style="font-weight: bold;" class="mycode_b">6: Loyalist Victory.</span></div></details><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Remember,</span> <span style="font-style: italic;" class="mycode_i">your hands are dirty too.</span></span><br />
<br />
Signup template as follows:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Name:<br />
Description or Image:<br />
Gender/Pronouns:<br />
Age:<br />
Species:<br />
Backstory if you want (optional):<br />
Additional Notes:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Slots: One slot is open (You will be signing up as a replacement for Sony and Microsoft)</span></span><br />
+ <span style="font-weight: bold;" class="mycode_b">Pointmaid</span> as <span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein</span>, supporting science for Profit and Fun, in that order.<br />
+ <span style="font-weight: bold;" class="mycode_b">Lee the Hammer</span> as <span style="font-weight: bold;" class="mycode_b">George Washington Columbo</span>, who is a Captain here, not a general or a lieutenant like either namesake.<br />
+ <span style="font-weight: bold;" class="mycode_b">Kennifer</span> as <span style="font-weight: bold;" class="mycode_b">Juniper Banks</span>, who's made a triumphant return to politics, after failing upward into space!<br />
+ <span style="font-weight: bold;" class="mycode_b">TenOfSwords13</span> as <span style="font-weight: bold;" class="mycode_b">Romeo Harrier VI</span>, because at least one officer with a suffix is obligatory.<br />
+ <span style="font-weight: bold;" class="mycode_b">noodlesnook</span> as <span style="font-weight: bold;" class="mycode_b">Fionn Mac Cumhaill</span>, who's irish, and thus probably has very skewed ideas of how big exactly a mountain is, being from a pancake island as he is.<br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Oggy123</span> as <span style="font-weight: bold;" class="mycode_b">Sony and Microsoft</span>. Horse and Force will not be an exclusive to either of their consoles, but they presumably can actually run it.</span><br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Dookie</span> as <span style="font-weight: bold;" class="mycode_b">Victoria Walson</span>, who also is rich and has a Germanic last name and did things on an island that involved several deaths.</span><br />
+ <span style="font-weight: bold;" class="mycode_b">Whistle</span> as <span style="font-weight: bold;" class="mycode_b">Chef Beck</span>, who is helping cook up a devilish scheme, whichever side he's on.<br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">LavanderDream</span> as <span style="font-weight: bold;" class="mycode_b">Blixbo</span>, who betrayed his government before and probably isn't about to stop now.</span><br />
+ <span style="font-weight: bold;" class="mycode_b">wingedcatgirl</span> as <span style="font-weight: bold;" class="mycode_b">Lucky.</span> I don't even have a joke here, this is a cat who's mid-ranking political officer in a highly authoritarian regime. There can be no quip that can add to that.<br />
+ <span style="font-weight: bold;" class="mycode_b">Caret</span> as <span style="font-weight: bold;" class="mycode_b">Wario</span>, who, despite his name, is not an online game in an indian ocean domain about war.]]></description>
			<content:encoded><![CDATA[<span style="color: #9a00b2;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font">Captains of the Allfield-Aquangrad Administrative Region. I'm sure you're wondering why I've called you here today.</span></span><br />
<br />
The tense atmosphere in the dusty space-station boardroom is not helped by the badly calibrated sound system broadcasting Colonel Valdragon.<br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="color: #9a00b2;" class="mycode_color">I thought all of you were supportive of the upcoming coup, aside from Lanthanide who we eliminated a few months ago, along with her underlings. Though apparently, what happened to her wasn't enough, because some more of you have betrayed me. My boss has an agent planted in here, and some of you are feeding that agent information, and trying to get me killed. But that's not going to work. I've cut you off, I've intercepted your messages, and now you're not getting back to your home districts until I've gotten rid of all of you who are against me. Know that I absolutely would have blown up this station and simply replaced all of you if I could have afforded to do it.</span></span><br />
<br />
<span style="font-family: Georgia;" class="mycode_font"><span style="color: #9a00b2;" class="mycode_color">So you're going to be doing your jobs out of here, administrating your undergroups out of here. Going out on operations, yes, but I'll have a close eye on you during those too. Meanwhile, I'll be watching, trying to figure out which of you is Liwari's pet, and which of you are trying to show off by eliminating me. And when I'm done, those in the way will be removed, and we can proceed with the plan. </span></span><br />
<br />
<span style="color: #9a00b2;" class="mycode_color"><span style="font-family: Georgia;" class="mycode_font"><span style="font-size: large;" class="mycode_size">So. Shall we do roll call?</span></span></span><br />
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b">Basic Rules:</span><br />
<br />
1. Standard <a href="https://troublecube.net/mybb/Announcement-Murdergames-Rules" target="_blank" rel="noopener" class="mycode_url">Murdergame Rules Apply</a><br />
<br />
2. If you're going to drop out, just do it, don't sit around until someone asks and then do it.<br />
<br />
3. <span style="font-weight: bold;" class="mycode_b">No communication outside of the thread.</span> No scum chat, no PMs between players.<br />
<br />
<hr class="mycode_hr" />
<details><summary>Game Rules</summary><div class="foldercontents">1. At the start of the game, you will receive a DM telling you what role you have. You will either be a <span style="color: #0074d9;" class="mycode_color">Co-Conspirator</span>, a <span style="color: #ff4136;" class="mycode_color">Loyalist</span>, or <span style="color: #ffdc00;" class="mycode_color">The Mole</span>. There will be Six <span style="color: #0074d9;" class="mycode_color">Co-Conspirators</span>, Three <span style="color: #ff4136;" class="mycode_color">Loyalists</span>, and one <span style="color: #ffdc00;" class="mycode_color">Mole</span>.<br />
<br />
2. There are 11 operations that are <span style="color: #ff4136;" class="mycode_color">Loyalist</span> and 6 that support the plot to overthrow the government. They act like a deck of cards, being shuffled at the start. You will be alerted when the deck is going to be shuffled again.<br />
<br />
3. The goal of the <span style="color: #0074d9;" class="mycode_color">Co-Conspirators</span> is to engage in five <span style="color: #0074d9;" class="mycode_color">Coup Operations</span> or kill <span style="color: #ffdc00;" class="mycode_color">The Mole</span>. The goal of the <span style="color: #ff4136;" class="mycode_color">Loyalists</span> and the <span style="color: #ffdc00;" class="mycode_color">Mole</span> is to engage in six <span style="color: #ff4136;" class="mycode_color">Loyalist Operations</span> or get <span style="color: #ffdc00;" class="mycode_color">The Mole</span> elected <span style="font-weight: bold;" class="mycode_b">Regional Liaison</span> after three <span style="color: #ff4136;" class="mycode_color">Loyalist Operations</span> have occurred.<br />
<br />
4. The <span style="color: #ff4136;" class="mycode_color">Loyalists</span> know who <span style="color: #ffdc00;" class="mycode_color">The Mole</span> is, <span style="color: #ffdc00;" class="mycode_color">The Mole</span> does not know who the <span style="color: #ff4136;" class="mycode_color">Loyalists</span> are.<br />
<br />
5. The phases of the game are as follows.<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Consensus-Building Exercise:</span></span></div>
<br />
<ul class="mycode_list"><li>The <span style="font-weight: bold;" class="mycode_b">Aide to the Colonel</span> nominates a <span style="font-weight: bold;" class="mycode_b">Liaison</span>. They may discuss their nominee beforehand with the other players. Someone who was the Liaison the previous round of voting cannot stand again until someone else has been Liaison. The same is true for the Aide.<br />
</li>
<li>Everyone discusses, and votes on whether or not the chosen candidate shall be the Liaison. (this includes the Aide and the Liaison candidate)<br />
</li>
<li>If a majority says no or the vote ties, the next person on the list becomes The Aide to the Colonel, the Liaison seat is not filled, and the phase repeats. <br />
</li>
<li>If the above happens three times in a row, the top Operation will be played, but if it would grant a power to the Aide, it won't. Then the term limits reset.<br />
</li>
<li>If a majority says yes, the Liaison is appointed. If no victory condition has been met, the Operation Planning phase begins.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Operation Planning:</span></span></div><ul class="mycode_list"><li>The Aide is given the top three Operation Options via DM, and chooses two to pass on to the Liaison. The one not passed on is discarded and will not return until the deck is reshuffled. The Aide may not communicate with anyone until they've made their choice.<br />
</li>
<li>The Liaison is DMed the two remaining Operation Options, and chooses which one will be done. They may not communicate with anyone until they've made their choice, with one exception seen below. The one not chosen is discarded, as above.<br />
</li>
<li>If five Loyalist Operations have been undertaken, on receiving the Operation Options, the Liaison may request to undertake neither. If the Aide agrees, both operations are discarded and it is treated as if no Liaison had been chosen during the election phase. If the Aide does not agree to discard, an Operation must be undertaken.<br />
</li>
<li>If the Operation grants a power to the Aide, the Aide must use the power immediately. Otherwise, proceed to the Operation stage.<br />
</li>
</ul>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Operation:</span></span></div><ul class="mycode_list"><li>Colonel Valdragon will brief you on what is expected during the operation. You will have to come up with a way to surmount the challenges put before you.<br />
</li>
<li>The top performer will be given Valdragon Points, which means their vote counts double during the next Consensus-Building phase.<br />
</li>
<li>Return to Consensus-Building Phase.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Powers received by number of Loyalist Operations done:</span><br />
<br />
1: Break-In: The Aide selects a player and learns their alignment. They may do with the information as they wish. The same player cannot be investigated twice. (The Mole detects as Loyalist)<br />
2: Break-In Again: (as previous)<br />
3: Delegation: The Aide says who will be the next Aide, rather than it going down the list.<br />
4: Purge: The Aide selects a player. That player is executed, and out of the game. If the player was The Mole, the game ends. Otherwise, no information is given on whether the purged Captain was a Co-Conspirator or a Loyalist.<br />
5: Second Purge: (as previous)<br />
<span style="font-weight: bold;" class="mycode_b">6: Loyalist Victory.</span></div></details><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Remember,</span> <span style="font-style: italic;" class="mycode_i">your hands are dirty too.</span></span><br />
<br />
Signup template as follows:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Name:<br />
Description or Image:<br />
Gender/Pronouns:<br />
Age:<br />
Species:<br />
Backstory if you want (optional):<br />
Additional Notes:</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Slots: One slot is open (You will be signing up as a replacement for Sony and Microsoft)</span></span><br />
+ <span style="font-weight: bold;" class="mycode_b">Pointmaid</span> as <span style="font-weight: bold;" class="mycode_b">Victoria Frankenstein</span>, supporting science for Profit and Fun, in that order.<br />
+ <span style="font-weight: bold;" class="mycode_b">Lee the Hammer</span> as <span style="font-weight: bold;" class="mycode_b">George Washington Columbo</span>, who is a Captain here, not a general or a lieutenant like either namesake.<br />
+ <span style="font-weight: bold;" class="mycode_b">Kennifer</span> as <span style="font-weight: bold;" class="mycode_b">Juniper Banks</span>, who's made a triumphant return to politics, after failing upward into space!<br />
+ <span style="font-weight: bold;" class="mycode_b">TenOfSwords13</span> as <span style="font-weight: bold;" class="mycode_b">Romeo Harrier VI</span>, because at least one officer with a suffix is obligatory.<br />
+ <span style="font-weight: bold;" class="mycode_b">noodlesnook</span> as <span style="font-weight: bold;" class="mycode_b">Fionn Mac Cumhaill</span>, who's irish, and thus probably has very skewed ideas of how big exactly a mountain is, being from a pancake island as he is.<br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Oggy123</span> as <span style="font-weight: bold;" class="mycode_b">Sony and Microsoft</span>. Horse and Force will not be an exclusive to either of their consoles, but they presumably can actually run it.</span><br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Dookie</span> as <span style="font-weight: bold;" class="mycode_b">Victoria Walson</span>, who also is rich and has a Germanic last name and did things on an island that involved several deaths.</span><br />
+ <span style="font-weight: bold;" class="mycode_b">Whistle</span> as <span style="font-weight: bold;" class="mycode_b">Chef Beck</span>, who is helping cook up a devilish scheme, whichever side he's on.<br />
+ <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">LavanderDream</span> as <span style="font-weight: bold;" class="mycode_b">Blixbo</span>, who betrayed his government before and probably isn't about to stop now.</span><br />
+ <span style="font-weight: bold;" class="mycode_b">wingedcatgirl</span> as <span style="font-weight: bold;" class="mycode_b">Lucky.</span> I don't even have a joke here, this is a cat who's mid-ranking political officer in a highly authoritarian regime. There can be no quip that can add to that.<br />
+ <span style="font-weight: bold;" class="mycode_b">Caret</span> as <span style="font-weight: bold;" class="mycode_b">Wario</span>, who, despite his name, is not an online game in an indian ocean domain about war.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[So I Know What You're Thinking, It's Yet Another Murdergame]]></title>
			<link>https://troublecube.net/mybb/Thread-So-I-Know-What-You%E2%80%99re-Thinking-It%E2%80%99s-Yet-Another-Murdergame</link>
			<pubDate>Sun, 15 Jan 2023 20:49:11 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=48">Dookie</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-So-I-Know-What-You%E2%80%99re-Thinking-It%E2%80%99s-Yet-Another-Murdergame</guid>
			<description><![CDATA[So I know what you're thinking, it's yet another Murdergame. It's yet another game where you, a random person from a random place, go unconscious and wake up in a random place and can't (or don't think to) get out. It's yet another game where someone dies every night and everyone reacts in horror once before trampling on their body to see if the killer left their social security number near the crime scene. It's yet another game where someone dies, people investigate, people vote, someone dies, people investigate, and people vote. It's yet another game where if the scum messes up enough, everyone goes back home happy and laughing with some new friends along the way. It's yet another Murdergame that goes as all Murdergames go.<br />
<br />
Only some of that is true.<br />
<br />
<details><summary>So what is this?</summary><div class="foldercontents">This is Lucky 13, a new type of murdergame, based on luck, alliances, and popularity.<br />
<br />
Your character is trapped inside of an IKEA, having no idea where they are, with only 12 others, and a group of shadowy figures. Everything is unknown and scary to your characters.</div></details><br />
<br />
<br />
<details><summary>The Mechanics</summary><div class="foldercontents">There is no day, and there is no night. Instead, cycles are divided into two parts. To start, you are allowed to freely explore the map, make alliances, gather materials, and perhaps even kill (More on that later).<br />
<br />
After that begins the “Rounds”. A game will be played that will end with the death of one or two of the people. After the game begins the free roam again. (List of all possible rounds will be posted sometime before the game starts).<br />
<br />
Rounds include such things as voting out a person, luck-based guessing, and games in which you can directly target those you do not like/those who you think have murdered.<br />
<br />
The cycle will repeat until there are two people left, to which a special Finale Round will be played. The loser of that will be killed, and the winner will be sent free - the only survivor of the 13.<br />
<br />
Standard murdergame actions and rolling will appear here.</div></details><br />
<br />
<br />
<details><summary>Attacking &amp; Killing</summary><div class="foldercontents">
<br />
During the free roam, as well as during a special event known as “Battle Royale”, you may attack another person.<br />
<br />
To attack, you need a weapon (No, you're not killing someone with your fists, sorry), which you can find scattered around IKEA. Each weapon will have a strength rating from 1 - 10, this will be added to a d10 dice roll. You need at least 20 power to kill someone else. <br />
<br />
After you make your attempt at striking, the other person will make an attempt to dodge your attack. They will roll a d20 for dodging, and if the d20 is more than your combined d10 and and strength rating, they will dodge your attack.<br />
<br />
If they successfully dodge, they can make an attempt to run. They will roll another d20, and if the d20 is 10 or more, they will successfully escape. If it is more than 15, they will also catch a glimpse of your face.<br />
<br />
If they do not escape, you may attempt striking them again, or you can leave if that's what you're like. Remember that you must hit them with at least 20 power to kill them.<br />
<br />
But what if you don't want to run from danger like a little bitch? Then you can retaliate if you also have a weapon. If retaliation happens, both parties will be building up attack until either one runs or someone dies.<br />
<br />
Also, if you set up a planned kill, such as a fire, explosion, or poison, it's an instakilll, with the challenge being to pull it off.<br />
<br />
So why kill? For one, it gets the player count down. For two, if someone attempts to kill you, you will successfully escape the attempt (This only works for the first attempt to kill you). While you may very much become a target in voting and targeting based Rounds, that is only if you are suspected of doing the murder.</div></details><br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents">Fuck you there are no roles get stickbugged lol<br />
<br />
<img src="https://i.pinimg.com/originals/c7/1d/0f/c71d0fdf9f4aeb1ee0db375f25e4c3c3.jpg" loading="lazy"  alt="[Image: c71d0fdf9f4aeb1ee0db375f25e4c3c3.jpg]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://i.pinimg.com/originals/5d/02/8b/5d028b04f3655eb19c77394b7ae0932d.gif" loading="lazy"  alt="[Image: 5d028b04f3655eb19c77394b7ae0932d.gif]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">1. Don't be a dick. No godmodding, puppeting, you know the drill.<br />
2. Don't cheat, because cheating is for losers. And now you know, and knowing is half the battle.<br />
3. Don't share DMs unless I give you permission.<br />
4. Dead players, please don't talk in thread until the game ends.<br />
5. You know who you can play as and who you can't, so don't try and sign up as Adobe Himmler or anyone like that.<br />
6. DMing other players is encouraged. If you want to do so, just say so in your channel is the discord server and i'll hook you guys up. Alliances, betrayals, and rivalries are a major part of this game.<br />
7. You can edit your posts in this game. I know, what a novelty.<br />
8. Finally, have fun. Those seen not having fun will be executed at the stake.</div></details><br />
<br />
<br />
<details><summary>Signup Template</summary><div class="foldercontents">Name:<br />
Appearance/Pic:<br />
Gender/Pronouns:<br />
Age:<br />
Abilities:<br />
Other:</div></details><br />
<br />
<br />
Participants:<br />
<br />
1. Vriska Serket - Kennifer<br />
2. Nerva Reisgraf - Florian<br />
3. Lucky - wingedcatgirl<br />
4. Dr. Eight - Point Maid<br />
5. Sigrid Anderson - noodlesnook<br />
6.  Sasha Waybright - TalesOfUnder<br />
7. Darryl Meeks - Lee the Hammer<br />
8. P.H. Casinoguide - Zanreo<br />
9. Noelle - Owen<br />
10. Jewel - Knife<br />
11. Sony and Microsoft - Oggy<br />
12. Jacquelyn - MP<br />
13. Arline - Nebula]]></description>
			<content:encoded><![CDATA[So I know what you're thinking, it's yet another Murdergame. It's yet another game where you, a random person from a random place, go unconscious and wake up in a random place and can't (or don't think to) get out. It's yet another game where someone dies every night and everyone reacts in horror once before trampling on their body to see if the killer left their social security number near the crime scene. It's yet another game where someone dies, people investigate, people vote, someone dies, people investigate, and people vote. It's yet another game where if the scum messes up enough, everyone goes back home happy and laughing with some new friends along the way. It's yet another Murdergame that goes as all Murdergames go.<br />
<br />
Only some of that is true.<br />
<br />
<details><summary>So what is this?</summary><div class="foldercontents">This is Lucky 13, a new type of murdergame, based on luck, alliances, and popularity.<br />
<br />
Your character is trapped inside of an IKEA, having no idea where they are, with only 12 others, and a group of shadowy figures. Everything is unknown and scary to your characters.</div></details><br />
<br />
<br />
<details><summary>The Mechanics</summary><div class="foldercontents">There is no day, and there is no night. Instead, cycles are divided into two parts. To start, you are allowed to freely explore the map, make alliances, gather materials, and perhaps even kill (More on that later).<br />
<br />
After that begins the “Rounds”. A game will be played that will end with the death of one or two of the people. After the game begins the free roam again. (List of all possible rounds will be posted sometime before the game starts).<br />
<br />
Rounds include such things as voting out a person, luck-based guessing, and games in which you can directly target those you do not like/those who you think have murdered.<br />
<br />
The cycle will repeat until there are two people left, to which a special Finale Round will be played. The loser of that will be killed, and the winner will be sent free - the only survivor of the 13.<br />
<br />
Standard murdergame actions and rolling will appear here.</div></details><br />
<br />
<br />
<details><summary>Attacking &amp; Killing</summary><div class="foldercontents">
<br />
During the free roam, as well as during a special event known as “Battle Royale”, you may attack another person.<br />
<br />
To attack, you need a weapon (No, you're not killing someone with your fists, sorry), which you can find scattered around IKEA. Each weapon will have a strength rating from 1 - 10, this will be added to a d10 dice roll. You need at least 20 power to kill someone else. <br />
<br />
After you make your attempt at striking, the other person will make an attempt to dodge your attack. They will roll a d20 for dodging, and if the d20 is more than your combined d10 and and strength rating, they will dodge your attack.<br />
<br />
If they successfully dodge, they can make an attempt to run. They will roll another d20, and if the d20 is 10 or more, they will successfully escape. If it is more than 15, they will also catch a glimpse of your face.<br />
<br />
If they do not escape, you may attempt striking them again, or you can leave if that's what you're like. Remember that you must hit them with at least 20 power to kill them.<br />
<br />
But what if you don't want to run from danger like a little bitch? Then you can retaliate if you also have a weapon. If retaliation happens, both parties will be building up attack until either one runs or someone dies.<br />
<br />
Also, if you set up a planned kill, such as a fire, explosion, or poison, it's an instakilll, with the challenge being to pull it off.<br />
<br />
So why kill? For one, it gets the player count down. For two, if someone attempts to kill you, you will successfully escape the attempt (This only works for the first attempt to kill you). While you may very much become a target in voting and targeting based Rounds, that is only if you are suspected of doing the murder.</div></details><br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents">Fuck you there are no roles get stickbugged lol<br />
<br />
<img src="https://i.pinimg.com/originals/c7/1d/0f/c71d0fdf9f4aeb1ee0db375f25e4c3c3.jpg" loading="lazy"  alt="[Image: c71d0fdf9f4aeb1ee0db375f25e4c3c3.jpg]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://i.pinimg.com/originals/5d/02/8b/5d028b04f3655eb19c77394b7ae0932d.gif" loading="lazy"  alt="[Image: 5d028b04f3655eb19c77394b7ae0932d.gif]" class="mycode_img" /></div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">1. Don't be a dick. No godmodding, puppeting, you know the drill.<br />
2. Don't cheat, because cheating is for losers. And now you know, and knowing is half the battle.<br />
3. Don't share DMs unless I give you permission.<br />
4. Dead players, please don't talk in thread until the game ends.<br />
5. You know who you can play as and who you can't, so don't try and sign up as Adobe Himmler or anyone like that.<br />
6. DMing other players is encouraged. If you want to do so, just say so in your channel is the discord server and i'll hook you guys up. Alliances, betrayals, and rivalries are a major part of this game.<br />
7. You can edit your posts in this game. I know, what a novelty.<br />
8. Finally, have fun. Those seen not having fun will be executed at the stake.</div></details><br />
<br />
<br />
<details><summary>Signup Template</summary><div class="foldercontents">Name:<br />
Appearance/Pic:<br />
Gender/Pronouns:<br />
Age:<br />
Abilities:<br />
Other:</div></details><br />
<br />
<br />
Participants:<br />
<br />
1. Vriska Serket - Kennifer<br />
2. Nerva Reisgraf - Florian<br />
3. Lucky - wingedcatgirl<br />
4. Dr. Eight - Point Maid<br />
5. Sigrid Anderson - noodlesnook<br />
6.  Sasha Waybright - TalesOfUnder<br />
7. Darryl Meeks - Lee the Hammer<br />
8. P.H. Casinoguide - Zanreo<br />
9. Noelle - Owen<br />
10. Jewel - Knife<br />
11. Sony and Microsoft - Oggy<br />
12. Jacquelyn - MP<br />
13. Arline - Nebula]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ultimate Role Madness Hellgame (aka "Mintleaf can't count to 3")]]></title>
			<link>https://troublecube.net/mybb/Thread-Signup-full-Ultimate-Role-Madness-Hellgame-aka-Mintleaf-can-t-count-to-3</link>
			<pubDate>Thu, 10 Nov 2022 00:00:16 -0600</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=10">wingedcatgirl</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Signup-full-Ultimate-Role-Madness-Hellgame-aka-Mintleaf-can-t-count-to-3</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align">Navigation: <span style="font-weight: bold;" class="mycode_b"><a href="https://troublecube.net/mybb/Thread-Mafiagame-The-Carousel-of-Chaos-role-madness-murdergame" target="_blank" rel="noopener" class="mycode_url">Game thread</a></span></div>
<hr class="mycode_hr" />
<br />
<span style="text-decoration: underline;" class="mycode_u">Story:</span><br />
Welcome to chaos. "<span style="color: #6D6DC0;" class="mycode_color">Chaos, chaos!</span>"<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Rules:</span><br />
<ol type="1" class="mycode_list"><li>Listen to us when we say things.<br />
</li>
<li>This is a mafia-type game. In the day, everyone picks someone to eliminate. At night, the scumteam picks someone to kill, and anyone with night actions chooses what to do with that. You get your win conditions in your role PMs.<br />
</li>
<li>No godmoding, puppeteering, etc. Your character is your character, other players' characters are their characters, the NPCs are NPCs.<br />
</li>
<li>No editing posts. If you made a formatting mistake, holler a mod. If you made a wording mistake, double-post.<br />
</li>
<li>Please no turbolurking. Try to post at least once per day. Ideally more. If you need to drop out, drop out, we'll find a replacement.<br />
</li>
<li>This is a murdergame. You might die, you might roll scum. Please don't enter as a character you're not okay with those things happening to.<br />
</li>
<li>This game is <span style="font-weight: bold;" class="mycode_b">definitely not balanced</span>. We tried to at least discourage massclaims.<br />
</li>
<li>Speaking of not massclaiming, <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">private game-related communication with other players is not allowed</span></span> outside of designated channels. If you're not in a masonry, a neighborhood, a scumchat, or a deadchat, there will be no DMing here or on Discord. You can still freely use <a href="https://troublecube.net/mybb/Thread-OOC-Murderverse-OOC" target="_blank" rel="noopener" class="mycode_url">the Murderverse OOC thread</a> and the Discord channel, of course. (And <span style="font-style: italic;" class="mycode_i">obviously</span> you'll be able to do whatever you want once the game ends.)<br />
</li>
</ol>
<br />
<span style="text-decoration: underline;" class="mycode_u">Signup Form:</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]Name[/b]:<br />
[b]Appearance[/b]: Description or image.<br />
[b]Gender/Pronouns[/b]:<br />
[b]Backstory and Personality[/b]:<br />
[b]Distinguishing Abilities[/b]:<br />
[b]Other[/b]:</code></div></div><br />
<span style="text-decoration: underline;" class="mycode_u">Roles:</span><ul class="mycode_list"><li><a href="https://docs.google.com/document/d/1-3woVgJ_edLmK1ERgoS0Ye8ZyWJBYRdBrMQGRiH0w9A" target="_blank" rel="noopener" class="mycode_url">oh god oh fuck there's so many of them</a><br />
</li>
<li>Each player is first randomly assigned an alignment, then randomly given two alignment-appropriate roles from the above list, at random.<br />
</li>
<li>Most roles may appear up to three times total if the RNG wants them. Masons may appear four times.<br />
</li>
<li>In the highly likely event that you have multiple night actions, you may only use one of them per night, except for Announcer, Messenger, and Necromancer, which you may use alongside other actions.<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Cast:</span><br />
This game will have a minimum of 13 players, and no maximum. Signups will be open until a period of <a href="https://www.timeanddate.com/countdown/generic?iso=20230401T12&amp;p0=198&amp;msg=Signups+run+at+least+until&amp;font=cursive" target="_blank" rel="noopener" class="mycode_url">one week (168 hours) has passed</a> <span style="font-style: italic;" class="mycode_i">and</span> 13 players have signed up, then one day (24 hours) after that.<br />
<ol type="1" class="mycode_list"><li>Autumn Leeds (<dvz_me_placeholder id="0" />)<br />
</li>
<li>Bronwyn Saltwater (<dvz_me_placeholder id="1" />)<br />
</li>
<li>Kirby and Ribbon (<dvz_me_placeholder id="2" />)<br />
</li>
<li>Lithium (<dvz_me_placeholder id="3" />)<br />
</li>
<li>Leonie Langdale (<dvz_me_placeholder id="4" />)<br />
</li>
<li>Kizuna Itsuki (<dvz_me_placeholder id="5" />)<br />
</li>
<li>Jack Kilborn (<dvz_me_placeholder id="6" />)<br />
</li>
<li>Candy Watermelon (<dvz_me_placeholder id="7" />)<br />
</li>
<li>Avrilvanhazorhirhmanetzhonak "The Firebug" Zhylosorudahl-Kastahr (<dvz_me_placeholder id="8" />)<br />
</li>
<li>Valania Pecozotti (<dvz_me_placeholder id="9" />)<br />
</li>
<li>Rouge the Bat (<dvz_me_placeholder id="10" />)<br />
</li>
<li>Fourto (<dvz_me_placeholder id="11" />)<br />
</li>
<li>Khommodior (<dvz_me_placeholder id="12" />)<br />
</li>
</ol>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align">Navigation: <span style="font-weight: bold;" class="mycode_b"><a href="https://troublecube.net/mybb/Thread-Mafiagame-The-Carousel-of-Chaos-role-madness-murdergame" target="_blank" rel="noopener" class="mycode_url">Game thread</a></span></div>
<hr class="mycode_hr" />
<br />
<span style="text-decoration: underline;" class="mycode_u">Story:</span><br />
Welcome to chaos. "<span style="color: #6D6DC0;" class="mycode_color">Chaos, chaos!</span>"<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Rules:</span><br />
<ol type="1" class="mycode_list"><li>Listen to us when we say things.<br />
</li>
<li>This is a mafia-type game. In the day, everyone picks someone to eliminate. At night, the scumteam picks someone to kill, and anyone with night actions chooses what to do with that. You get your win conditions in your role PMs.<br />
</li>
<li>No godmoding, puppeteering, etc. Your character is your character, other players' characters are their characters, the NPCs are NPCs.<br />
</li>
<li>No editing posts. If you made a formatting mistake, holler a mod. If you made a wording mistake, double-post.<br />
</li>
<li>Please no turbolurking. Try to post at least once per day. Ideally more. If you need to drop out, drop out, we'll find a replacement.<br />
</li>
<li>This is a murdergame. You might die, you might roll scum. Please don't enter as a character you're not okay with those things happening to.<br />
</li>
<li>This game is <span style="font-weight: bold;" class="mycode_b">definitely not balanced</span>. We tried to at least discourage massclaims.<br />
</li>
<li>Speaking of not massclaiming, <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">private game-related communication with other players is not allowed</span></span> outside of designated channels. If you're not in a masonry, a neighborhood, a scumchat, or a deadchat, there will be no DMing here or on Discord. You can still freely use <a href="https://troublecube.net/mybb/Thread-OOC-Murderverse-OOC" target="_blank" rel="noopener" class="mycode_url">the Murderverse OOC thread</a> and the Discord channel, of course. (And <span style="font-style: italic;" class="mycode_i">obviously</span> you'll be able to do whatever you want once the game ends.)<br />
</li>
</ol>
<br />
<span style="text-decoration: underline;" class="mycode_u">Signup Form:</span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>[b]Name[/b]:<br />
[b]Appearance[/b]: Description or image.<br />
[b]Gender/Pronouns[/b]:<br />
[b]Backstory and Personality[/b]:<br />
[b]Distinguishing Abilities[/b]:<br />
[b]Other[/b]:</code></div></div><br />
<span style="text-decoration: underline;" class="mycode_u">Roles:</span><ul class="mycode_list"><li><a href="https://docs.google.com/document/d/1-3woVgJ_edLmK1ERgoS0Ye8ZyWJBYRdBrMQGRiH0w9A" target="_blank" rel="noopener" class="mycode_url">oh god oh fuck there's so many of them</a><br />
</li>
<li>Each player is first randomly assigned an alignment, then randomly given two alignment-appropriate roles from the above list, at random.<br />
</li>
<li>Most roles may appear up to three times total if the RNG wants them. Masons may appear four times.<br />
</li>
<li>In the highly likely event that you have multiple night actions, you may only use one of them per night, except for Announcer, Messenger, and Necromancer, which you may use alongside other actions.<br />
</li>
</ul>
<br />
<span style="text-decoration: underline;" class="mycode_u">Cast:</span><br />
This game will have a minimum of 13 players, and no maximum. Signups will be open until a period of <a href="https://www.timeanddate.com/countdown/generic?iso=20230401T12&amp;p0=198&amp;msg=Signups+run+at+least+until&amp;font=cursive" target="_blank" rel="noopener" class="mycode_url">one week (168 hours) has passed</a> <span style="font-style: italic;" class="mycode_i">and</span> 13 players have signed up, then one day (24 hours) after that.<br />
<ol type="1" class="mycode_list"><li>Autumn Leeds (<dvz_me_placeholder id="0" />)<br />
</li>
<li>Bronwyn Saltwater (<dvz_me_placeholder id="1" />)<br />
</li>
<li>Kirby and Ribbon (<dvz_me_placeholder id="2" />)<br />
</li>
<li>Lithium (<dvz_me_placeholder id="3" />)<br />
</li>
<li>Leonie Langdale (<dvz_me_placeholder id="4" />)<br />
</li>
<li>Kizuna Itsuki (<dvz_me_placeholder id="5" />)<br />
</li>
<li>Jack Kilborn (<dvz_me_placeholder id="6" />)<br />
</li>
<li>Candy Watermelon (<dvz_me_placeholder id="7" />)<br />
</li>
<li>Avrilvanhazorhirhmanetzhonak "The Firebug" Zhylosorudahl-Kastahr (<dvz_me_placeholder id="8" />)<br />
</li>
<li>Valania Pecozotti (<dvz_me_placeholder id="9" />)<br />
</li>
<li>Rouge the Bat (<dvz_me_placeholder id="10" />)<br />
</li>
<li>Fourto (<dvz_me_placeholder id="11" />)<br />
</li>
<li>Khommodior (<dvz_me_placeholder id="12" />)<br />
</li>
</ol>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Toontown Showdown 2]]></title>
			<link>https://troublecube.net/mybb/Thread-Signup-closed-Toontown-Showdown-2</link>
			<pubDate>Wed, 02 Nov 2022 14:04:25 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=18">PointMaid</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Signup-closed-Toontown-Showdown-2</guid>
			<description><![CDATA[<span style="font-family: Comic Sans MS;" class="mycode_font">Welcome to Schadenfreude Studios! The studio with the biggest animated blockbusters anywhere! Literally, we will blow up your block and animate it. A family-owned and operated studio for three generations! <br />
<br />
As always, we're on the hunt for new talent. And what better way to find out who's ready for the spotlight than to have all the applicants compete against one another? Be careful, the competition can get cutthroat!<br />
<br />
Judging you in this competition, and in life, will be the co-owner of the studio and co-star of the Schadenfreude Sisters Shorts, Lotta Schadenfreude, and one of our oldest and most beloved stars that have been with us from the beginning, Mincer Mouse. You'll have to try to impress them to have any chance of winning and becoming a STAR, and these two enjoy it when the competition gets rough and ready. Do you have what it takes? It'll be a test not just of physical stamina, but mental ingenuity as well.<br />
<br />
Please pick up your studio map and remember to stay on the studio campus.<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://troublecube.net/mybb/attachment.php?aid=138" loading="lazy"  alt="[Image: attachment.php?aid=138]" class="mycode_img" /></div></details><br />
<br />
Good luck, and watch out for falling anvils,<br />
<br />
Lotta Schadenfreude [PointMaid] <img src="https://cdn.discordapp.com/attachments/780497237826076742/826987436155994122/685797_pgvPR4bH.png" loading="lazy"  width="150" height="150" alt="[Image: 685797_pgvPR4bH.png]" class="mycode_img" /><br />
Mincer Mouse [Lee the Hammer] <img src="https://cdn.discordapp.com/attachments/989329705528336399/1037443025514795099/mincer.png" loading="lazy"  width="150" height="150" alt="[Image: mincer.png]" class="mycode_img" /><br />
</span><br />
*<br />
<br />
Toontown Showdown 2 is a Dangan-style murdergame, meaning there are no roles; anyone can kill if they choose to do so. In addition, players will take part in challenges for a chance to win nightly immunity.<br />
<br />
GAMEPLAY<br />
* Each day, the main soundstage will have another set constructed and you will be given a new map for it and allowed to explore. After which the challenge will begin and players will have to do them within the time limit. The challenge responses will be judged by Point and Hammer. Both hosts will choose the winner(s), who will receive nightly immunity.<br />
* During night phase, players will PM both hosts on what actions they want to do. The maximum cap for nightly murders is two. If multiple players PM kills, they will be chosen randomly. Do note if no one sends in kill PMs, one random player will be killed off during the day.<br />
* Once day phase begins, it's investigation and voting time. Players look for evidence with actions that are RNG-based from 1 to 10. 1 failing miserably with the possibility of evidence getting destroyed and 10 being where things go way too well. Players will have until the deadline to investigate and vote.<br />
* After investigation/voting time ends, the soundstage set will be re-done and you will be given a new map. And like before, explore and do challenges, investigate/vote, repeat on and on.<br />
* Murders can happen during the day. But you'll be visible during the day if you do so unless you and the other player are in the same room.<br />
<br />
RULES<br />
1. Since this is a cartoon-themed murdergame, only cartoon characters are allowed. They can come from animated TV series, shorts, movies, anime, and comic strips. If you must play a non-animated character, please run it by Point and Hammer first.<br />
2. Standard murdergame rules apply. No godmodding, no turbo-lurking, be nice to your players, no editing your posts (double-post if you need to make a correction), remain in character in thread, don't post in thread if you're dead (or give off hints on who killed you).<br />
<br />
SIGN-UP TEMPLATE:<br />
Name:<br />
Gender:<br />
Age:<br />
Source Media:<br />
Abilities:<br />
Other:<br />
<br />
CAST:<br />
1. Jennifer "Jenny" Wakeman (Guma)<br />
2. Tina Belcher (Kennifer)<br />
3. Meito Anizawa (Zanreo)<br />
4. Leroy and Loretta Lockhorn (Florien)<br />
5. Timothy the Cat and Maurice the Mouse (Oggy)<br />
6. Adrien Agreste/Cat Noir (Sylvi)<br />
7. Haruhi Suzumiya (Despair's Archon of Memes)<br />
8. Perch Perkins (wahoothis)<br />
9. Walt Disney (Cutegirl)<br />
10. Badgerclops (Magolor)<br />
11. Grampy (EeveeGirlChey)<br />
12. Dr. Doofenshmirtz (Owen23)]]></description>
			<content:encoded><![CDATA[<span style="font-family: Comic Sans MS;" class="mycode_font">Welcome to Schadenfreude Studios! The studio with the biggest animated blockbusters anywhere! Literally, we will blow up your block and animate it. A family-owned and operated studio for three generations! <br />
<br />
As always, we're on the hunt for new talent. And what better way to find out who's ready for the spotlight than to have all the applicants compete against one another? Be careful, the competition can get cutthroat!<br />
<br />
Judging you in this competition, and in life, will be the co-owner of the studio and co-star of the Schadenfreude Sisters Shorts, Lotta Schadenfreude, and one of our oldest and most beloved stars that have been with us from the beginning, Mincer Mouse. You'll have to try to impress them to have any chance of winning and becoming a STAR, and these two enjoy it when the competition gets rough and ready. Do you have what it takes? It'll be a test not just of physical stamina, but mental ingenuity as well.<br />
<br />
Please pick up your studio map and remember to stay on the studio campus.<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://troublecube.net/mybb/attachment.php?aid=138" loading="lazy"  alt="[Image: attachment.php?aid=138]" class="mycode_img" /></div></details><br />
<br />
Good luck, and watch out for falling anvils,<br />
<br />
Lotta Schadenfreude [PointMaid] <img src="https://cdn.discordapp.com/attachments/780497237826076742/826987436155994122/685797_pgvPR4bH.png" loading="lazy"  width="150" height="150" alt="[Image: 685797_pgvPR4bH.png]" class="mycode_img" /><br />
Mincer Mouse [Lee the Hammer] <img src="https://cdn.discordapp.com/attachments/989329705528336399/1037443025514795099/mincer.png" loading="lazy"  width="150" height="150" alt="[Image: mincer.png]" class="mycode_img" /><br />
</span><br />
*<br />
<br />
Toontown Showdown 2 is a Dangan-style murdergame, meaning there are no roles; anyone can kill if they choose to do so. In addition, players will take part in challenges for a chance to win nightly immunity.<br />
<br />
GAMEPLAY<br />
* Each day, the main soundstage will have another set constructed and you will be given a new map for it and allowed to explore. After which the challenge will begin and players will have to do them within the time limit. The challenge responses will be judged by Point and Hammer. Both hosts will choose the winner(s), who will receive nightly immunity.<br />
* During night phase, players will PM both hosts on what actions they want to do. The maximum cap for nightly murders is two. If multiple players PM kills, they will be chosen randomly. Do note if no one sends in kill PMs, one random player will be killed off during the day.<br />
* Once day phase begins, it's investigation and voting time. Players look for evidence with actions that are RNG-based from 1 to 10. 1 failing miserably with the possibility of evidence getting destroyed and 10 being where things go way too well. Players will have until the deadline to investigate and vote.<br />
* After investigation/voting time ends, the soundstage set will be re-done and you will be given a new map. And like before, explore and do challenges, investigate/vote, repeat on and on.<br />
* Murders can happen during the day. But you'll be visible during the day if you do so unless you and the other player are in the same room.<br />
<br />
RULES<br />
1. Since this is a cartoon-themed murdergame, only cartoon characters are allowed. They can come from animated TV series, shorts, movies, anime, and comic strips. If you must play a non-animated character, please run it by Point and Hammer first.<br />
2. Standard murdergame rules apply. No godmodding, no turbo-lurking, be nice to your players, no editing your posts (double-post if you need to make a correction), remain in character in thread, don't post in thread if you're dead (or give off hints on who killed you).<br />
<br />
SIGN-UP TEMPLATE:<br />
Name:<br />
Gender:<br />
Age:<br />
Source Media:<br />
Abilities:<br />
Other:<br />
<br />
CAST:<br />
1. Jennifer "Jenny" Wakeman (Guma)<br />
2. Tina Belcher (Kennifer)<br />
3. Meito Anizawa (Zanreo)<br />
4. Leroy and Loretta Lockhorn (Florien)<br />
5. Timothy the Cat and Maurice the Mouse (Oggy)<br />
6. Adrien Agreste/Cat Noir (Sylvi)<br />
7. Haruhi Suzumiya (Despair's Archon of Memes)<br />
8. Perch Perkins (wahoothis)<br />
9. Walt Disney (Cutegirl)<br />
10. Badgerclops (Magolor)<br />
11. Grampy (EeveeGirlChey)<br />
12. Dr. Doofenshmirtz (Owen23)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Hazelton Murders Sign Ups]]></title>
			<link>https://troublecube.net/mybb/Thread-Signup-closed-The-Hazelton-Murders-Sign-Ups</link>
			<pubDate>Mon, 31 Oct 2022 15:00:28 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=262">ThatShiningOrange</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Signup-closed-The-Hazelton-Murders-Sign-Ups</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="text-shadow: 0 0 2px brown, 0 0 5px brown, 0 0 10px white">The Hazelton Murders</span></span></div>
<div style="text-align: justify;" class="mycode_align">You and 9 other people are brought into a pleasant town named Hazelton as investigators to solve the murder of the town's mayor, Charlie Pines. <br />
</div>
<div style="text-align: justify;" class="mycode_align"><details><summary>Gameplay</summary><div class="foldercontents"></div>
<div style="text-align: justify;" class="mycode_align">Gameplay would work similarly to <a href="https://en.wikipedia.org/wiki/Murder_in_Small_Town_X" target="_blank" rel="noopener" class="mycode_url">Murder in Small Town X</a>, where players participate in RNG style missions to find clues each day, with the player with the most amount of points would become the Lead Investigator for the day. At the end of the day, the Investigators choose two people to go to two different locations in the town. (One person is chosen by the Lead Investigator, the other is chosen by majority vote.) One location will provide another clue for the murderer's identity, and at the other location, the murderer is waiting to kill the other person.</div></details><br />
<br />
</div>
<div style="text-align: justify;" class="mycode_align"><details><summary>Rules</summary><div class="foldercontents"></div>
<div style="text-align: justify;" class="mycode_align">1. All forum rules apply.</div>
<div style="text-align: justify;" class="mycode_align">2. No Godmodding.</div>
<div style="text-align: justify;" class="mycode_align">3. No turbo-lurking. If you sign up, try to post at least once an in-game day, preferably more. If you cannot participate for any reason, contact me and a replacement will be sought for.</div>
<div style="text-align: justify;" class="mycode_align">4. Whilst jerkassery and the occasional off-color comment is okay, NSFW, inappropriate, or outright disruptive stuff is not.</div>
<div style="text-align: justify;" class="mycode_align">5. This may not be a murdergame, but your characters still have the chance of dying. If you're not ok with this happening to a character, please choose one that you would be okay with them being killed.</div>
<div style="text-align: justify;" class="mycode_align">6. <dvz_me_placeholder id="13" /> is my Co-GM, when you're sending DMs, remember to include them as well.</div>
<div style="text-align: justify;" class="mycode_align">7. Less a rule, more a reminder, this is a heavily experimental concept, so little things may be tweaked here and there sometimes, but I promise nothing game-breaking.</div>
<div style="text-align: justify;" class="mycode_align">8. This is more hybrid game than murdergame, because despite having murder, the murderer is an NPC as opposed to a player.</div>
<div style="text-align: justify;" class="mycode_align"></div></details><br />
<br />
</div>
<div style="text-align: justify;" class="mycode_align"><details><summary> Sign-Up Template</summary><div class="foldercontents"></div>
<div style="text-align: justify;" class="mycode_align">Name:</div>
<div style="text-align: justify;" class="mycode_align">Species:</div>
<div style="text-align: justify;" class="mycode_align">Appearance/Image:</div>
<div style="text-align: justify;" class="mycode_align">Gender/Pronouns:</div>
<div style="text-align: justify;" class="mycode_align">Background:</div>
<div style="text-align: justify;" class="mycode_align">Personality:</div>
<div style="text-align: justify;" class="mycode_align">Abilities:</div>
<div style="text-align: justify;" class="mycode_align">Strengths and Weaknesses (At least one of each): </div>
<div style="text-align: justify;" class="mycode_align">Additional notes:</div>
<div style="text-align: justify;" class="mycode_align"></div></details><br />
</div>
<div style="text-align: justify;" class="mycode_align"><details><summary>Map of Hazelton</summary><div class="foldercontents"></div>
<div style="text-align: justify;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=421" target="_blank" title="">Untitled206_20221030174407.png</a> (Size: 1.9 MB / Downloads: 10)
<!-- end: postbit_attachments_attachment --></div>
<div style="text-align: justify;" class="mycode_align"></div></details><br />
</div>
<div style="text-align: justify;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u">Player List</span></div>
<div style="text-align: justify;" class="mycode_align">1.Verekon Tynlander (Florien)</div>
<div style="text-align: justify;" class="mycode_align">2. Terezi Pyrope (Kennifer)</div>
<div style="text-align: justify;" class="mycode_align">3. Allen Wood (Hammer)</div>
<div style="text-align: justify;" class="mycode_align">4. Shin Amon (Zanreo)</div>
<div style="text-align: justify;" class="mycode_align">5. Frankie (PointMaid)</div>
<div style="text-align: justify;" class="mycode_align">6.</div>
<div style="text-align: justify;" class="mycode_align">7.</div>
<div style="text-align: justify;" class="mycode_align">8.</div>
<div style="text-align: justify;" class="mycode_align">9.</div>
<div style="text-align: justify;" class="mycode_align">10.</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="text-shadow: 0 0 2px brown, 0 0 5px brown, 0 0 10px white">The Hazelton Murders</span></span></div>
<div style="text-align: justify;" class="mycode_align">You and 9 other people are brought into a pleasant town named Hazelton as investigators to solve the murder of the town's mayor, Charlie Pines. <br />
</div>
<div style="text-align: justify;" class="mycode_align"><details><summary>Gameplay</summary><div class="foldercontents"></div>
<div style="text-align: justify;" class="mycode_align">Gameplay would work similarly to <a href="https://en.wikipedia.org/wiki/Murder_in_Small_Town_X" target="_blank" rel="noopener" class="mycode_url">Murder in Small Town X</a>, where players participate in RNG style missions to find clues each day, with the player with the most amount of points would become the Lead Investigator for the day. At the end of the day, the Investigators choose two people to go to two different locations in the town. (One person is chosen by the Lead Investigator, the other is chosen by majority vote.) One location will provide another clue for the murderer's identity, and at the other location, the murderer is waiting to kill the other person.</div></details><br />
<br />
</div>
<div style="text-align: justify;" class="mycode_align"><details><summary>Rules</summary><div class="foldercontents"></div>
<div style="text-align: justify;" class="mycode_align">1. All forum rules apply.</div>
<div style="text-align: justify;" class="mycode_align">2. No Godmodding.</div>
<div style="text-align: justify;" class="mycode_align">3. No turbo-lurking. If you sign up, try to post at least once an in-game day, preferably more. If you cannot participate for any reason, contact me and a replacement will be sought for.</div>
<div style="text-align: justify;" class="mycode_align">4. Whilst jerkassery and the occasional off-color comment is okay, NSFW, inappropriate, or outright disruptive stuff is not.</div>
<div style="text-align: justify;" class="mycode_align">5. This may not be a murdergame, but your characters still have the chance of dying. If you're not ok with this happening to a character, please choose one that you would be okay with them being killed.</div>
<div style="text-align: justify;" class="mycode_align">6. <dvz_me_placeholder id="13" /> is my Co-GM, when you're sending DMs, remember to include them as well.</div>
<div style="text-align: justify;" class="mycode_align">7. Less a rule, more a reminder, this is a heavily experimental concept, so little things may be tweaked here and there sometimes, but I promise nothing game-breaking.</div>
<div style="text-align: justify;" class="mycode_align">8. This is more hybrid game than murdergame, because despite having murder, the murderer is an NPC as opposed to a player.</div>
<div style="text-align: justify;" class="mycode_align"></div></details><br />
<br />
</div>
<div style="text-align: justify;" class="mycode_align"><details><summary> Sign-Up Template</summary><div class="foldercontents"></div>
<div style="text-align: justify;" class="mycode_align">Name:</div>
<div style="text-align: justify;" class="mycode_align">Species:</div>
<div style="text-align: justify;" class="mycode_align">Appearance/Image:</div>
<div style="text-align: justify;" class="mycode_align">Gender/Pronouns:</div>
<div style="text-align: justify;" class="mycode_align">Background:</div>
<div style="text-align: justify;" class="mycode_align">Personality:</div>
<div style="text-align: justify;" class="mycode_align">Abilities:</div>
<div style="text-align: justify;" class="mycode_align">Strengths and Weaknesses (At least one of each): </div>
<div style="text-align: justify;" class="mycode_align">Additional notes:</div>
<div style="text-align: justify;" class="mycode_align"></div></details><br />
</div>
<div style="text-align: justify;" class="mycode_align"><details><summary>Map of Hazelton</summary><div class="foldercontents"></div>
<div style="text-align: justify;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://troublecube.net/mybb/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=421" target="_blank" title="">Untitled206_20221030174407.png</a> (Size: 1.9 MB / Downloads: 10)
<!-- end: postbit_attachments_attachment --></div>
<div style="text-align: justify;" class="mycode_align"></div></details><br />
</div>
<div style="text-align: justify;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u">Player List</span></div>
<div style="text-align: justify;" class="mycode_align">1.Verekon Tynlander (Florien)</div>
<div style="text-align: justify;" class="mycode_align">2. Terezi Pyrope (Kennifer)</div>
<div style="text-align: justify;" class="mycode_align">3. Allen Wood (Hammer)</div>
<div style="text-align: justify;" class="mycode_align">4. Shin Amon (Zanreo)</div>
<div style="text-align: justify;" class="mycode_align">5. Frankie (PointMaid)</div>
<div style="text-align: justify;" class="mycode_align">6.</div>
<div style="text-align: justify;" class="mycode_align">7.</div>
<div style="text-align: justify;" class="mycode_align">8.</div>
<div style="text-align: justify;" class="mycode_align">9.</div>
<div style="text-align: justify;" class="mycode_align">10.</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mysteries of the Floating Islands - Signups]]></title>
			<link>https://troublecube.net/mybb/Thread-Signup-open-Mysteries-of-the-Floating-Islands-Signups</link>
			<pubDate>Sun, 14 Aug 2022 07:02:15 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=32">GoldenCityBird</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Signup-open-Mysteries-of-the-Floating-Islands-Signups</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">-Mysteries of the Floating Islands-</span></span></div>
<br />
<span style="font-style: italic;" class="mycode_i">It's been about a year since your homeland became one of many floating islands above a cloudlike floor. Initially, there was the shock of being newly nestled in an unknown realm, but, after a mere month, bridges were improvised, and flying steeds and ships traversed the perilous ravines. In time, it almost felt like nothing happened.<br />
<br />
It wasn't until the letter arrived that you truly remembered your old way of life, your old neighbours and landscapes. The letter was a short note, but still more than a little impactful:<br />
<br />
"To the potential adventurer,<br />
<br />
"I know who broke the world. Go to the Stubborn Unicorn inn in the town of Kirkdale, on the island of Rashbold (the one with the big cliff and the castle). You won't meet me. Further instructions and allies await.<br />
<br />
"Yours truly,<br />
<br />
"The Snide Snake"<br />
<br />
This letter did indeed intrigue you, and it wasn't too hard to go to Rashbold. There was maybe even something you wanted - or needed - to do. Undeterred, you found your way to the inn, a timber-framed building among many of its kind upon a cobbled street, and strode inside.</span><br />
<br />
<div style="text-align: center;" class="mycode_align">----</div>
<br />
Welcome to my fourth attempt at an RP here. To condense the above paragraphs, you're all in a fantasy land consisting of floating islands of all sorts of terrain and culture. There's an overarching plot about trying to figure out what caused the lands to become like this, each island has its own big story, and there are loads of dungeons and settlements to explore. Now, let's get on with the basics:<br />
<br />
<details><summary><span style="font-weight: bold;" class="mycode_b">The Engine</span></summary><div class="foldercontents">For each action you wish to take, simply submit it in an emphasised way. For example:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">&gt;Punch the Skeleton King</span><br />
<br />
Please only use this for non-trivial actions that require GM input. (Entering a building is a valid use of this, for instance, if you don't already know what's inside.)<br />
<br />
Actions that are tests of skill will use a modified version of the "Roll to Dodge" system of scoring, done on a D4:<br />
<br />
* 1: Failure with consequences (the Skeleton King blocks with his sword, slicing your hand severely)<br />
<br />
* 2: Failure with no/light consequences (you miss and stumble)<br />
<br />
* 3: Adequate success (you land the strike, knocking him back)<br />
<br />
* 4: Great success (you land the strike, breaking one of his bones or dropping his sword)<br />
<br />
Rolls can be modified with items, abilities, and the various situations you find yourself in.<br />
<br />
A successful roll grants you 3 XP. Being at an advantage for that roll reduces that to 1. Being at a disadvantage increases it to 5. Whenever you accumulate 15 XP, your XP track resets and you Level Up.<br />
<br />
Whenever you level up, you may do one of the following:<br />
<br />
* Increase your HP by 10.<br />
* Get one of your items, spells, or traits improved by the GM.</div></details><br />
<br />
<br />
<details><summary><span style="font-weight: bold;" class="mycode_b">Character Building &amp; Restrictions</span></summary><div class="foldercontents">The character building form is located here:<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Name:</span><br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Gender:</span><br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Species:</span> (Pretty much anything goes. If you think your species warrants a little explanation, explain it here. Keep in mind that, to enforce variety, only one character of each species may be in play at any given time. Humans are the exception; there can be three humans of different ethnicities in play at any given time.)<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Appearance:</span> (Make a note of anything that isn't covered by the species - distinctive marks, clothing, ect. Just keep it at 50 words or under. I would prefer no images, but it's not a deal-breaker if they're included.)<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Backstory:</span> (Write out your character's backstory in around 100 words, maybe more or less.)<br />
<br />
After that, I'll build your character. Each species has its own equal mix of positive and negative traits (except for humans, which are unavoidably a blank slate). Further traits will be provided by your character's backstory. You will also have a starting inventory of 3-5 items, including sets of clothes. (Note for aspiring spellcasters: your starting pool will be 2 different spells at most, but you can have up to 6 different spells at any given time.)</div></details><br />
<br />
<br />
<details><summary><span style="font-weight: bold;" class="mycode_b">The Different Islands, summarised</span></summary><div class="foldercontents">This is a list of the main islands of the RP. These are the ones that can be casually visited via bridges or easilly-attainable other means. Humans are present on all of them. You can make up more, but don't expect to visit them.<br />
<ul class="mycode_list"><li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Rashbold,</span> the Royal Kingdom</span>: This sleepy kingdom is under siege from a huge dragon, which burns down villages and farms like there's no tomorrow. King Edward Rashbold does his best to calm the citizens, but isn't any closer to dealing with the winged menace. (Western European High fantasy. <span style="font-style: italic;" class="mycode_i">Lord of the Rings</span> and such things.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Ozubené,</span> the Clockpunk City</span>: Full of amazing inventions, bustling colleges, and sinister guilds, this largely-urbanised island hides a lot of grime under its colourful surface. (Renaissance-ish Urban Fantasy. <span style="font-style: italic;" class="mycode_i">Dishonored</span> and <span style="font-style: italic;" class="mycode_i">Assassin's Creed</span> are major inspirations.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Ferbyldlan</span>, the Wonderland Queendom</span>: Fairytales and metaphors come alive in this fairytale realm, where even the strangest of things can show up and ask you to join them for tea. Good luck finding a way to go there, though. (<span style="font-style: italic;" class="mycode_i">Narnia</span>, <span style="font-style: italic;" class="mycode_i">Alice in Wonderland</span>, ect.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Kuyama</span>, the Shogunate in the Mountains</span>: A war between two daimyos was brought to a halt by the obvious circumstances of "Where the FUCK is everyone else?". But, between the heavy tensions between the two lords, a lack of resources, and the general incompetence of the Emperor, the peace may not last much longer. (Sengoku Japan, mostly influenced by folktales and such.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Cheng'en</span>, the land of Three Kings</span>: In the remnants of a great empire, three warring monarchs have taken the scraps of what's left - and have every desire to rebuild the empire in their image. (Think <span style="font-style: italic;" class="mycode_i">Journey to the West</span> meets the War of the Three Kingdoms.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Risam</span>, the Oasis Kingdom</span>: The dead have stopped staying dead in the desert sun, as pretenders to the Pharaoh's Throne scramble to blame one another and devoted priests accuse one other of heresy. (Ancient Egyptian-esque. Mostly inspired by <span style="font-style: italic;" class="mycode_i">Magic: the Gathering</span>'s Amonkhet block.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Bir-Amal,</span> the Sultanate</span>: Nestled in the middle of a scorching desert, this tiny nation prospers from a bountiful well, providing water since time immemorial. But, with signs of the well running dry, the locals are starting to panic. (Arabian fantasy, mostly based on <span style="font-style: italic;" class="mycode_i">1001</span> Nights.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Qullachaka</span>, the Besieged Temple: </span>Once a bustling city surrounded by villages, Qullachaka has been swiftly reduced in size by plagues, conquerors, and new wildlife. The only surviving community leader, a renowned priestess, does what she can to help her people from her temple. (Incan-inspired, no fictional reference point)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Columnasos</span>, the Classical Empire</span>: In a realm of high-pillared temples, togated philosophers, and overcrowded pantheons, only one empire, led by the famously egomaniac Alessandrus Ioulous, rules its people - whether they like it or, more likely, not. (Ancient Greece and Rome, mostly based on <span style="font-style: italic;" class="mycode_i">Magic</span>'s Theros plane.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Yakni,</span> the Young River Valley</span>: The peoples of Yakni have far more change on the horizon than just the whole floating island stuff; the discovery of iron smelting a few years back, for instance, has made farming easier - and weapons stronger. (Inspired by the Mississippian culture, no fictional reference point.)<br />
</li>
</ul>
</div></details><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Current Party Members (three required to start):</span></div>
<div style="text-align: left;" class="mycode_align"><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Magnus Ingvar</span>: a Drow stealthy-person-thing (SmilyCube112)<br />
</li>
</ul>
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">-Mysteries of the Floating Islands-</span></span></div>
<br />
<span style="font-style: italic;" class="mycode_i">It's been about a year since your homeland became one of many floating islands above a cloudlike floor. Initially, there was the shock of being newly nestled in an unknown realm, but, after a mere month, bridges were improvised, and flying steeds and ships traversed the perilous ravines. In time, it almost felt like nothing happened.<br />
<br />
It wasn't until the letter arrived that you truly remembered your old way of life, your old neighbours and landscapes. The letter was a short note, but still more than a little impactful:<br />
<br />
"To the potential adventurer,<br />
<br />
"I know who broke the world. Go to the Stubborn Unicorn inn in the town of Kirkdale, on the island of Rashbold (the one with the big cliff and the castle). You won't meet me. Further instructions and allies await.<br />
<br />
"Yours truly,<br />
<br />
"The Snide Snake"<br />
<br />
This letter did indeed intrigue you, and it wasn't too hard to go to Rashbold. There was maybe even something you wanted - or needed - to do. Undeterred, you found your way to the inn, a timber-framed building among many of its kind upon a cobbled street, and strode inside.</span><br />
<br />
<div style="text-align: center;" class="mycode_align">----</div>
<br />
Welcome to my fourth attempt at an RP here. To condense the above paragraphs, you're all in a fantasy land consisting of floating islands of all sorts of terrain and culture. There's an overarching plot about trying to figure out what caused the lands to become like this, each island has its own big story, and there are loads of dungeons and settlements to explore. Now, let's get on with the basics:<br />
<br />
<details><summary><span style="font-weight: bold;" class="mycode_b">The Engine</span></summary><div class="foldercontents">For each action you wish to take, simply submit it in an emphasised way. For example:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">&gt;Punch the Skeleton King</span><br />
<br />
Please only use this for non-trivial actions that require GM input. (Entering a building is a valid use of this, for instance, if you don't already know what's inside.)<br />
<br />
Actions that are tests of skill will use a modified version of the "Roll to Dodge" system of scoring, done on a D4:<br />
<br />
* 1: Failure with consequences (the Skeleton King blocks with his sword, slicing your hand severely)<br />
<br />
* 2: Failure with no/light consequences (you miss and stumble)<br />
<br />
* 3: Adequate success (you land the strike, knocking him back)<br />
<br />
* 4: Great success (you land the strike, breaking one of his bones or dropping his sword)<br />
<br />
Rolls can be modified with items, abilities, and the various situations you find yourself in.<br />
<br />
A successful roll grants you 3 XP. Being at an advantage for that roll reduces that to 1. Being at a disadvantage increases it to 5. Whenever you accumulate 15 XP, your XP track resets and you Level Up.<br />
<br />
Whenever you level up, you may do one of the following:<br />
<br />
* Increase your HP by 10.<br />
* Get one of your items, spells, or traits improved by the GM.</div></details><br />
<br />
<br />
<details><summary><span style="font-weight: bold;" class="mycode_b">Character Building &amp; Restrictions</span></summary><div class="foldercontents">The character building form is located here:<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Name:</span><br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Gender:</span><br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Species:</span> (Pretty much anything goes. If you think your species warrants a little explanation, explain it here. Keep in mind that, to enforce variety, only one character of each species may be in play at any given time. Humans are the exception; there can be three humans of different ethnicities in play at any given time.)<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Appearance:</span> (Make a note of anything that isn't covered by the species - distinctive marks, clothing, ect. Just keep it at 50 words or under. I would prefer no images, but it's not a deal-breaker if they're included.)<br />
<br />
* <span style="font-weight: bold;" class="mycode_b">Backstory:</span> (Write out your character's backstory in around 100 words, maybe more or less.)<br />
<br />
After that, I'll build your character. Each species has its own equal mix of positive and negative traits (except for humans, which are unavoidably a blank slate). Further traits will be provided by your character's backstory. You will also have a starting inventory of 3-5 items, including sets of clothes. (Note for aspiring spellcasters: your starting pool will be 2 different spells at most, but you can have up to 6 different spells at any given time.)</div></details><br />
<br />
<br />
<details><summary><span style="font-weight: bold;" class="mycode_b">The Different Islands, summarised</span></summary><div class="foldercontents">This is a list of the main islands of the RP. These are the ones that can be casually visited via bridges or easilly-attainable other means. Humans are present on all of them. You can make up more, but don't expect to visit them.<br />
<ul class="mycode_list"><li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Rashbold,</span> the Royal Kingdom</span>: This sleepy kingdom is under siege from a huge dragon, which burns down villages and farms like there's no tomorrow. King Edward Rashbold does his best to calm the citizens, but isn't any closer to dealing with the winged menace. (Western European High fantasy. <span style="font-style: italic;" class="mycode_i">Lord of the Rings</span> and such things.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Ozubené,</span> the Clockpunk City</span>: Full of amazing inventions, bustling colleges, and sinister guilds, this largely-urbanised island hides a lot of grime under its colourful surface. (Renaissance-ish Urban Fantasy. <span style="font-style: italic;" class="mycode_i">Dishonored</span> and <span style="font-style: italic;" class="mycode_i">Assassin's Creed</span> are major inspirations.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Ferbyldlan</span>, the Wonderland Queendom</span>: Fairytales and metaphors come alive in this fairytale realm, where even the strangest of things can show up and ask you to join them for tea. Good luck finding a way to go there, though. (<span style="font-style: italic;" class="mycode_i">Narnia</span>, <span style="font-style: italic;" class="mycode_i">Alice in Wonderland</span>, ect.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Kuyama</span>, the Shogunate in the Mountains</span>: A war between two daimyos was brought to a halt by the obvious circumstances of "Where the FUCK is everyone else?". But, between the heavy tensions between the two lords, a lack of resources, and the general incompetence of the Emperor, the peace may not last much longer. (Sengoku Japan, mostly influenced by folktales and such.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Cheng'en</span>, the land of Three Kings</span>: In the remnants of a great empire, three warring monarchs have taken the scraps of what's left - and have every desire to rebuild the empire in their image. (Think <span style="font-style: italic;" class="mycode_i">Journey to the West</span> meets the War of the Three Kingdoms.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Risam</span>, the Oasis Kingdom</span>: The dead have stopped staying dead in the desert sun, as pretenders to the Pharaoh's Throne scramble to blame one another and devoted priests accuse one other of heresy. (Ancient Egyptian-esque. Mostly inspired by <span style="font-style: italic;" class="mycode_i">Magic: the Gathering</span>'s Amonkhet block.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Bir-Amal,</span> the Sultanate</span>: Nestled in the middle of a scorching desert, this tiny nation prospers from a bountiful well, providing water since time immemorial. But, with signs of the well running dry, the locals are starting to panic. (Arabian fantasy, mostly based on <span style="font-style: italic;" class="mycode_i">1001</span> Nights.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Qullachaka</span>, the Besieged Temple: </span>Once a bustling city surrounded by villages, Qullachaka has been swiftly reduced in size by plagues, conquerors, and new wildlife. The only surviving community leader, a renowned priestess, does what she can to help her people from her temple. (Incan-inspired, no fictional reference point)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Columnasos</span>, the Classical Empire</span>: In a realm of high-pillared temples, togated philosophers, and overcrowded pantheons, only one empire, led by the famously egomaniac Alessandrus Ioulous, rules its people - whether they like it or, more likely, not. (Ancient Greece and Rome, mostly based on <span style="font-style: italic;" class="mycode_i">Magic</span>'s Theros plane.)<br />
</li>
<li><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Yakni,</span> the Young River Valley</span>: The peoples of Yakni have far more change on the horizon than just the whole floating island stuff; the discovery of iron smelting a few years back, for instance, has made farming easier - and weapons stronger. (Inspired by the Mississippian culture, no fictional reference point.)<br />
</li>
</ul>
</div></details><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Current Party Members (three required to start):</span></div>
<div style="text-align: left;" class="mycode_align"><ul class="mycode_list"><li><span style="font-weight: bold;" class="mycode_b">Magnus Ingvar</span>: a Drow stealthy-person-thing (SmilyCube112)<br />
</li>
</ul>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[.EXE 3.0: FACTORY RESET]]></title>
			<link>https://troublecube.net/mybb/Thread-Signup-closed-EXE-3-0-FACTORY-RESET</link>
			<pubDate>Wed, 10 Aug 2022 19:00:57 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=6">KungFuCutbug</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Signup-closed-EXE-3-0-FACTORY-RESET</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">LOCATION: ???</span></span></div>
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">[The last thing you remember was watching the news.]</span></span><br />
<span style="font-style: italic;" class="mycode_i">[A psychotic cult calling itself "the Virus Fragments" was quickly rising in numbers and wreaking havoc in Alpine County. The main building of the renowned MAE Robotics and AI Institute had been set ablaze, its trusty administrator nowhere to be found. You had initially dismissed this as fearmongering, the mainstream media blowing things way out of proportion as usual—until the Fragments broke down your door. What happened next went too fast for you to process; all you can remember is one of them shooting you in the eye with a blow dart, and then blacking out.<br />
<br />
Now, you've found yourself shocked awake, crudely tethered to the wall with electric wires. Several others are there with you, some conscious, some unconscious, all hooked up to those tubes. The room is dim, lit only by the occasional candle. Where the hell are you?<br />
<br />
Suddenly, you hear footsteps. Looking up, you find a staircase on the opposite side of the room, with <a href="https://cdn.discordapp.com/attachments/831335532457230347/838566507851284530/image0.png" target="_blank" rel="noopener" class="mycode_url">two sharply</a>-<a href="https://cdn.discordapp.com/attachments/780497237826076742/794921911335256094/image0.png" target="_blank" rel="noopener" class="mycode_url">dressed individuals</a> descending it. The copious red accents on their clothing betrays them as Fragments—were they the ones who brought you here?<br />
<br />
The man with the mustache is the first to speak, his glasses flickering menacingly in the candlelight.]</span><br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #008141;" class="mycode_color">"Greetings."</span></strong></span></span><br />
<div style="text-align: center;" class="mycode_align">—</div>
<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Rules</span></span></div>
<br />
<ol type="1" class="mycode_list"><li><dvz_me_placeholder id="14" /> is my co-GM, so treat her the same way you'd treat me. If she says something, listen to her.<br />
</li>
<li>No turbolurking. If you sign up, then for all intents and purposes, <span style="font-style: italic;" class="mycode_i">you must participate until you die</span>. If, for whatever reason, something comes up that prevents you from being an active participant, PM me or Knife and we will remove you from the round and search for a replacement. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">If you don't post for 48+ hours without giving us a reason for your absence, you will be removed from the round and replaced.</span></span><br />
</li>
<li>No godmodding or puppeteering others' characters. Your character(s) is/are yours, others' characters are theirs. Easy enough.<br />
</li>
<li>Editing posts is strongly discouraged, as it can be used to hide important information. You can just as easily make a second post correcting anything that was wrong in the first one, or holler a mod if a formatting error happens.<br />
</li>
<li>If the pace of the game is too quick, I'll install a slowmode. Just try to be chill, alright?<br />
</li>
</ol>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Form</span></span></div>
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Name: <br />
Appearance (either use an image or post a description): <br />
Gender/Pronouns: <br />
Personality/Backstory: <br />
Abilities:<br />
Other (things like text color and whatnot):</code></div></div><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Cast</span></span></div>
<br />
There are <span style="font-weight: bold;" class="mycode_b">sixteen (16) slots</span>, and apps will be open for at minimum one week (closing on Wednesday, August 17th at the earliest). If we receive more than 16 signups in that time period, priority will be given to <a href="https://tvtropes.org/pmwiki/posts.php?discussion=16023590010A08505700" target="_blank" rel="noopener" class="mycode_url">people who were in the original .EXE 3</a> (with obvious exceptions); the remaining slots will be filled in randomly, and those who don't make it in will be on-deck as replacements. Otherwise, apps will close at 16 applicants, and you can sign up to be a replacement afterwards. <br />
<br />
<ol type="1" class="mycode_list"><li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69453#pid69453" target="_blank" rel="noopener" class="mycode_url">Ryoko Otonashi (Despair's Archon of Memes)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69454#pid69454" target="_blank" rel="noopener" class="mycode_url">Byakuya Togami (door-kun)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69455#pid69455" target="_blank" rel="noopener" class="mycode_url">Chip &amp; Ada Lieber (PointMaid)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69456#pid69456" target="_blank" rel="noopener" class="mycode_url">Dante from the Devil May Cry series (Risdio)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69457#pid69457" target="_blank" rel="noopener" class="mycode_url">Olivia Lynn (Matthew)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69458#pid69458" target="_blank" rel="noopener" class="mycode_url">Amanda Murphy (Kennifer)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69459#pid69459" target="_blank" rel="noopener" class="mycode_url">Ada Lovelace (TheOtherCG)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69460#pid69460" target="_blank" rel="noopener" class="mycode_url">Mew and Celebi (Wingedcatgirl)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69465#pid69465" target="_blank" rel="noopener" class="mycode_url">Kirby and Elfilin (Oggy123)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69476#pid69476" target="_blank" rel="noopener" class="mycode_url">Victoria (Dookie)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69482#pid69482" target="_blank" rel="noopener" class="mycode_url">CATS (Zanreo)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69462#pid69462" target="_blank" rel="noopener" class="mycode_url">LO//KEY (Caret)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69571#pid69571" target="_blank" rel="noopener" class="mycode_url">Pierre (Florien)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69586#pid69586" target="_blank" rel="noopener" class="mycode_url">a fucking. rosy maple moth (TenOfSwords13)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=70397#pid70397" target="_blank" rel="noopener" class="mycode_url">Meow (Magolor)</a><br />
</li>
</ol>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-family: Courier New;" class="mycode_font">LOCATION: ???</span></span></div>
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">[The last thing you remember was watching the news.]</span></span><br />
<span style="font-style: italic;" class="mycode_i">[A psychotic cult calling itself "the Virus Fragments" was quickly rising in numbers and wreaking havoc in Alpine County. The main building of the renowned MAE Robotics and AI Institute had been set ablaze, its trusty administrator nowhere to be found. You had initially dismissed this as fearmongering, the mainstream media blowing things way out of proportion as usual—until the Fragments broke down your door. What happened next went too fast for you to process; all you can remember is one of them shooting you in the eye with a blow dart, and then blacking out.<br />
<br />
Now, you've found yourself shocked awake, crudely tethered to the wall with electric wires. Several others are there with you, some conscious, some unconscious, all hooked up to those tubes. The room is dim, lit only by the occasional candle. Where the hell are you?<br />
<br />
Suddenly, you hear footsteps. Looking up, you find a staircase on the opposite side of the room, with <a href="https://cdn.discordapp.com/attachments/831335532457230347/838566507851284530/image0.png" target="_blank" rel="noopener" class="mycode_url">two sharply</a>-<a href="https://cdn.discordapp.com/attachments/780497237826076742/794921911335256094/image0.png" target="_blank" rel="noopener" class="mycode_url">dressed individuals</a> descending it. The copious red accents on their clothing betrays them as Fragments—were they the ones who brought you here?<br />
<br />
The man with the mustache is the first to speak, his glasses flickering menacingly in the candlelight.]</span><br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="border-style: solid;border-radius: 4px;border-color: #000000;background-color: #000000;color: #C80815; font-weight: 700;"><strong><span style="color: #008141;" class="mycode_color">"Greetings."</span></strong></span></span><br />
<div style="text-align: center;" class="mycode_align">—</div>
<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Rules</span></span></div>
<br />
<ol type="1" class="mycode_list"><li><dvz_me_placeholder id="14" /> is my co-GM, so treat her the same way you'd treat me. If she says something, listen to her.<br />
</li>
<li>No turbolurking. If you sign up, then for all intents and purposes, <span style="font-style: italic;" class="mycode_i">you must participate until you die</span>. If, for whatever reason, something comes up that prevents you from being an active participant, PM me or Knife and we will remove you from the round and search for a replacement. <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">If you don't post for 48+ hours without giving us a reason for your absence, you will be removed from the round and replaced.</span></span><br />
</li>
<li>No godmodding or puppeteering others' characters. Your character(s) is/are yours, others' characters are theirs. Easy enough.<br />
</li>
<li>Editing posts is strongly discouraged, as it can be used to hide important information. You can just as easily make a second post correcting anything that was wrong in the first one, or holler a mod if a formatting error happens.<br />
</li>
<li>If the pace of the game is too quick, I'll install a slowmode. Just try to be chill, alright?<br />
</li>
</ol>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Form</span></span></div>
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Name: <br />
Appearance (either use an image or post a description): <br />
Gender/Pronouns: <br />
Personality/Backstory: <br />
Abilities:<br />
Other (things like text color and whatnot):</code></div></div><br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Cast</span></span></div>
<br />
There are <span style="font-weight: bold;" class="mycode_b">sixteen (16) slots</span>, and apps will be open for at minimum one week (closing on Wednesday, August 17th at the earliest). If we receive more than 16 signups in that time period, priority will be given to <a href="https://tvtropes.org/pmwiki/posts.php?discussion=16023590010A08505700" target="_blank" rel="noopener" class="mycode_url">people who were in the original .EXE 3</a> (with obvious exceptions); the remaining slots will be filled in randomly, and those who don't make it in will be on-deck as replacements. Otherwise, apps will close at 16 applicants, and you can sign up to be a replacement afterwards. <br />
<br />
<ol type="1" class="mycode_list"><li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69453#pid69453" target="_blank" rel="noopener" class="mycode_url">Ryoko Otonashi (Despair's Archon of Memes)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69454#pid69454" target="_blank" rel="noopener" class="mycode_url">Byakuya Togami (door-kun)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69455#pid69455" target="_blank" rel="noopener" class="mycode_url">Chip &amp; Ada Lieber (PointMaid)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69456#pid69456" target="_blank" rel="noopener" class="mycode_url">Dante from the Devil May Cry series (Risdio)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69457#pid69457" target="_blank" rel="noopener" class="mycode_url">Olivia Lynn (Matthew)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69458#pid69458" target="_blank" rel="noopener" class="mycode_url">Amanda Murphy (Kennifer)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69459#pid69459" target="_blank" rel="noopener" class="mycode_url">Ada Lovelace (TheOtherCG)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69460#pid69460" target="_blank" rel="noopener" class="mycode_url">Mew and Celebi (Wingedcatgirl)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69465#pid69465" target="_blank" rel="noopener" class="mycode_url">Kirby and Elfilin (Oggy123)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69476#pid69476" target="_blank" rel="noopener" class="mycode_url">Victoria (Dookie)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69482#pid69482" target="_blank" rel="noopener" class="mycode_url">CATS (Zanreo)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69462#pid69462" target="_blank" rel="noopener" class="mycode_url">LO//KEY (Caret)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69571#pid69571" target="_blank" rel="noopener" class="mycode_url">Pierre (Florien)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=69586#pid69586" target="_blank" rel="noopener" class="mycode_url">a fucking. rosy maple moth (TenOfSwords13)</a><br />
</li>
<li><a href="https://troublecube.net/mybb/Thread-Signup-open-EXE-3-0-FACTORY-RESET?pid=70397#pid70397" target="_blank" rel="noopener" class="mycode_url">Meow (Magolor)</a><br />
</li>
</ol>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Uncivil War]]></title>
			<link>https://troublecube.net/mybb/Thread-Signup-open-Uncivil-War</link>
			<pubDate>Mon, 18 Jul 2022 19:03:11 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=23">Florien</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Signup-open-Uncivil-War</guid>
			<description><![CDATA[These files were supposedly recovered from a military intelligence agency of an undisclosed government. The story they tell has not been verified. It is told in the format of recordings from diplomatic meetings and news reports from the area in question, interspersed with notes from an unknown analyst. If the veracity of these files is confirmed, it provides a useful insight into the events of the civil war of 199x.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/821317536897171457/979572009732276274/Flag_of_Obychinzk.png" loading="lazy"  alt="[Image: Flag_of_Obychinzk.png]" class="mycode_img" /></div>
<br />
<span style="font-family: Courier New;" class="mycode_font">xxxx/10/14, Report delivered by foreign double agent, translated by Analysts [Redacted] &amp; [Redacted]</span><br />
<br />
<span style="font-family: Courier New;" class="mycode_font">TOP SECRET</span><br />
<br />
<span style="font-family: Courier New;" class="mycode_font">Annotated by Lead Analyst [Redacted]</span><br />
<br />
<span style="font-family: Courier New;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Background of incident:</span> The assassination of GEN. LYNN GLADWELL three weeks after her coup against the government of the DEMOCRATIC REPUBLIC OF OBYCHINZK sparked a succession crisis for who would be in charge of OBYCHINZK. <span style="color: #ff5f54;" class="mycode_color">(</span>The assassin was never identified<span style="color: #ff5f54;" class="mycode_color">)</span>, </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[not by you, maybe]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> but is believed to have been a former <span style="color: #ff5f54;" class="mycode_color">(</span>Obychinzkian government operative<span style="color: #ff5f54;" class="mycode_color">)</span> retaliating for the coup. </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[he was a lone fameseeker]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> The Obychinzkian region has historically been without long-term stable governance, apart from a brief period of democratic governance from <span style="color: #ff5f54;" class="mycode_color">(</span>195x-196x<span style="color: #ff5f54;" class="mycode_color">)</span> </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[no comment]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> likely due to the large variety and enormous quantity</span><span style="font-family: Courier New;" class="mycode_font"> of natural resources in the area, such as <span style="color: #ff5f54;" class="mycode_color">(</span>GOLD, OIL</span><span style="font-family: Courier New;" class="mycode_font">, COPPER,</span><span style="font-family: Courier New;" class="mycode_font"> and RARE EARTHS.<span style="color: #ff5f54;" class="mycode_color">)</span> </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[resource curse strikes again?]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> Previous OBYCHINZK government policy favored <span style="color: #ff5f54;" class="mycode_color">(</span>arresting perceived dissidents to work in the resource extraction industries<span style="color: #ff5f54;" class="mycode_color">)</span> for low to nonexistent wages. </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[Prison slave labor: a growth industry]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> GEN. GLADWELL revised the policy to instead enlist members of the citizenry belonging to minority religious and ethnic groups rather than rely purely on arbitrary detention shortly before her assassination.</span><br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="color: #ff4136;" class="mycode_color">[Note: Original report had Lynn Gladwell and Obychinzk covered by pseudonyms. No other identifying information was hidden, so it was relatively easy to figure out those pseudonyms. This combined with the incorrect information about the assassination indicates that either our inside source is feeding us false reports, or they genuinely do not know.]</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Courier New;" class="mycode_font">Incident:</span></span><span style="font-family: Courier New;" class="mycode_font"> After the coup, GEN. GLADWELL</span><span style="font-family: Courier New;" class="mycode_font"> was largely welcomed as a hero for toppling the deeply unpopular government. However, her brutality against the populace began almost immediately after her national tour concluded. </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[who could have seen a coup ending badly?]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">(</span></span><span style="font-family: Courier New;" class="mycode_font">The security forces very quickly started rebelling against GEN. GLADWELL, who was unpopular among the military</span><span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">) </span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[this is why you scope out your ruling coalition before you coup]</span></span></span><span style="font-family: Courier New;" class="mycode_font">, though they did not launch a countercoup immediately.</span><span style="font-family: Courier New;" class="mycode_font"> GLADWELL was assassinated while making a speech in the capital city. She had not had time to establish any sort of succession plan, nor was the Semi-Unitary Presidential Republic government able to take back over, as GLADWELL's coup was too bloody and left their regime almost entirely destroyed. Thus, the state spiraled very quickly into a civil war. Several local movements rose up and declared themselves the rightful rulers of OBYCHINZK, seizing areas of land and resources. <span style="color: #ff5f54;" class="mycode_color">(</span></span><span style="font-family: Courier New;" class="mycode_font">However, while only one could ultimately rule, none of them had a hope of achieving that alone.<span style="color: #ff5f54;" class="mycode_color">)</span> </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[weird editorializing. Possible sign of forgery? Sloppy reporter? Unclear.]</span></span></span><br />
<br />
----<br />
Welcome to Uncivil War, the new wild wacky Florien Format! This one is a game of DIPLOMACY! There is no randomness, only BETRAYAL! There are four to seven factions in this upcoming civil war, and thus, up to seven players.<br />
<br />
<details><summary>THE RULES!</summary><div class="foldercontents">The rules are simple. Control more than half the resources of Obychinzk, and you win, or, if every commander still standing agrees, Obychinzk can be balkanized, and the game ends in a draw between the remaining players. You will be assigned your starting territories at game start. (You can also look at the pinned video in the discord channel for an audio format of the rules.)<br />
<br />
The gameplay is divided into three phases and two seasons. These all cycle as follows.<br />
<br />
Season, Spring:<br />
<br />
Phase one, Diplomacy.<br />
<br />
In the diplomacy phase, players talk among themselves and come to agreements about what to do. Agreements are only enforced by mutual trust, and betrayal is inevitable. If there are 4-5 players, all diplomacy takes place in the forum thread. If there are 6-7 players, negotiation may take place in public in the forum thread OR in secret DMs with the GM (florien) CCd in, or even both at the same time.<br />
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Phase two, Wartime.<br />
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Every player provides secret orders for their army in a DM directly to the GM (still florien). A unit may be ordered to move to an adjacent space, support an adjacent unit to hold an area if it gets attacked, support an adjacent unit to launch an attack into a space that both units are adjacent to and capable of moving to, or to not move at all. A land unit may also move to any coastal region if there is an unbroken chain of naval units in the ocean between their current position and destination. (however each naval unit can only convoy one unit per season. Also, this is only for movement, support cannot be convoyed) Only one unit can occupy a region at any time. If multiple units are headed to the same region, the one with the most support moves there. If they have the same support, neither moves. If a unit giving support is attacked, it does not provide support.<br />
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(Orders are formatted as follows, to prevent confusion. "Unit in &lt;region&gt; is moving to &lt;neighboring region&gt;" or "Unit in &lt;region&gt; is supporting unit in &lt;neighboring region&gt;". If a region has two coasts [such as the Grychak exurbs or Chylenbol] and you're occupying it with a naval unit, you must specify what coast you're occupying. "Naval Unit in &lt;Region&gt; will occupy the South Coast of &lt;Region&gt;" This is to prevent ships from mysteriously teleporting through landmasses.)<br />
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If a unit which has been attacked loses, it is forced to retreat or be destroyed.<br />
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Phase three, Resolution.<br />
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Once the actions are resolved and revealed, everyone DMs to the GM where any successfully attacked units are retreating to without posting in the thread in between. It must be an adjacent territory, and it can't be a currently occupied province, nor can it be a province which was left unoccupied due to a standoff in the previous wartime phase or the province from which the attacker moved. If the player retreating is unable to retreat, or does not want to retreat the unit, it is destroyed. If a space is retreated to by two units, both units are destroyed.<br />
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Season, Fall:<br />
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Diplomacy: As previous.<br />
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Wartime: As previous.<br />
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Resolution: As previous.<br />
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Consolidation: Any occupied resource sites switch to the side of the occupier. Then, each player may recruit new units until they have as many units as resource sites, building them in their home territories (the resource sites they controlled at the start of the game). If a player has more units than resources, they are required to disband extras (they may choose which ones get disbanded.) Obviously, naval units cannot be built at inland sites, only coastal ones. A player may decline to recruit more units for any reason. All this is done via DM too.<br />
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If a player no longer controls any of their home regions, they are eliminated, and the players involved in their fall determine what to do with the commander.<br />
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Then the whole thing cycles until there's a winner or the territory is balkanized!</div></details><br />
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Note: It is preferred you produce an OC for this game, though any character will be accepted. Your character is the commander of a faction of Obychinzkian revolutionaries, attempting to become the rightful rulers of this incredibly resource-rich (and resultantly democracy-poor) country.<br />
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The signup sheet is a little different this time around, with a couple extra details. For reference, here is General Gladwell's.<br />
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<details><summary>General Lynn Gladwell</summary><div class="foldercontents"><div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/821317536897171457/979582458917961778/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
<br />
Commander Name: General Lynn Gladwell.<br />
<br />
Age: 38<br />
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Pronouns/Gender: She/Her<br />
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Appearance: (Description or Image) See Above.<br />
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Background: General Gladwell is a young officer who rapidly got promoted to the rank of general due to her family knowing the previous ruling family. She quickly became regarded as a ticking time bomb, but she was not removed from the army before she managed to coordinate a sudden coup to seize control of Obychinzk.<br />
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Other: Speaks in <span style="color: #8eaa83;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">The muddy green of #8eaa83 in arial black.</span></span><br />
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Faction: The Armed Forces of the Democratic Republic of Obychinzk (AFDRO)<br />
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Faction Description: The AFDRO is a combined volunteer/conscript army equipped with twenty-year old technology. They're highly nationalistic and often violent towards civilians, ruling through terror. They've, for years, had a problem with selling military equipment on the black market, allowing it to fall into the hands of various rebel groups who now all claim Obychinzk should be ruled by someone else.<br />
<br />
Reason for fighting: To reestablish the long-standing extraction state under Gladwell, and to benefit from the kickbacks she gives them for keeping her in power.</div></details><br />
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Folderizing, is, of course, optional. Naming and describing your faction is not.<br />
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The map is as follows. Stars represent resource areas. Areas with filled in colored stars (which are in colored territories) are the home territories of that particular faction. Each faction starts with one ship and two infantry brigades in locations which is indicated here (Tanks are infantry, not-tanks are ships.)<br />
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<details><summary>The Map of the Democratic Republic of Obychinzk</summary><div class="foldercontents"><div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/982943574842806303/1000976272324829294/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div></details><br />
</div>
<div style="text-align: center;" class="mycode_align">Optional but highly recommended lore stuff to consider below.<br />
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<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
The international community is watching. They are not helping. Who are the leaders who will step up to try to reunite Obychinzk? What are their armies, and what are their aims?<br />
</div>
<div style="text-align: left;" class="mycode_align">1. <span style="font-weight: bold;" class="mycode_b">Pointmaid:</span> Alexandra the Great, leader of the <span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>New Macedonian Empire.<span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span> <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Why do I always get stuck with the nutjobs]</span></span></div>
<div style="text-align: left;" class="mycode_align">2. <span style="font-weight: bold;" class="mycode_b">Matthew:</span> Ralphael Markham, leader of the <span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>Organization for Special Interests<span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span> of Obychinzk <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Very upfront. I don't know if I like it, but it's certainly different.]</span></span></div>
<div style="text-align: left;" class="mycode_align">3. <span style="font-weight: bold;" class="mycode_b">Kennifer:</span> Juniper Banks, leader of the Juniper <span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>Banks Obychinzk Company<span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span> <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Sounds like a foreign interest group. East India Company Thing? Investigate Further.]</span></span></div>
<div style="text-align: left;" class="mycode_align">4. <span style="font-weight: bold;" class="mycode_b">Despair's Archon of Memes:</span> W.O.R. OS, leader of the Mechancius <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>Imperium<span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span> <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Odd naming choice, considering subject seems to believe in a unitary system. Maybe computers pick words because they sound good too?]</span></span></div>
<div style="text-align: left;" class="mycode_align">5. <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">TenOfSwords13:</span> <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>Lara Dolre<span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span>, leader of Dolre Military Industries. <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Known quantity. Already existed in the country. Came in under Vychadoré Senior. Affiliated with old shadow cabinet?]</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Lee The Hammer:</span> <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>Titus Shannon<span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span>, leader of The Movement for Police Authority and Enforcement <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[American, came out of nowhere, and very openly authoritarian. I'd say it's a Pampas Argentina Situation, but he seems to have done this without much outside support aside from being independently wealthy.]</span></span></div>
<div style="text-align: left;" class="mycode_align">6. <span style="font-weight: bold;" class="mycode_b">MadameButterflyKnife: </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>August Fox, A.K.A. The Big Fire<span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span> leader of The Legion for the Light of Liberty. <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Another known quantity, regime change squads are common enough. Alatania Backed?]</span></span></div>
<div style="text-align: left;" class="mycode_align">7.</div>
<div style="text-align: left;" class="mycode_align"><details><summary>Important disclaimer regarding Diplomacy's reputation</summary><div class="foldercontents"></div>
<div style="text-align: left;" class="mycode_align">Diplomacy is a game known for causing intense emotional reactions, and has a mario-party like reputation at making people angry. You WILL be betrayed by people you thought you could trust. It's fine to react horrified and hurt in-character, and it's fine to feel bad about the betrayal in the moment, but if you don't think you can emotionally handle a betrayal without going into some kind of emotional spiral, you might want to sit this one out.</div>
<div style="text-align: left;" class="mycode_align"></div></details><br />
</div>
</div>]]></description>
			<content:encoded><![CDATA[These files were supposedly recovered from a military intelligence agency of an undisclosed government. The story they tell has not been verified. It is told in the format of recordings from diplomatic meetings and news reports from the area in question, interspersed with notes from an unknown analyst. If the veracity of these files is confirmed, it provides a useful insight into the events of the civil war of 199x.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/821317536897171457/979572009732276274/Flag_of_Obychinzk.png" loading="lazy"  alt="[Image: Flag_of_Obychinzk.png]" class="mycode_img" /></div>
<br />
<span style="font-family: Courier New;" class="mycode_font">xxxx/10/14, Report delivered by foreign double agent, translated by Analysts [Redacted] &amp; [Redacted]</span><br />
<br />
<span style="font-family: Courier New;" class="mycode_font">TOP SECRET</span><br />
<br />
<span style="font-family: Courier New;" class="mycode_font">Annotated by Lead Analyst [Redacted]</span><br />
<br />
<span style="font-family: Courier New;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">Background of incident:</span> The assassination of GEN. LYNN GLADWELL three weeks after her coup against the government of the DEMOCRATIC REPUBLIC OF OBYCHINZK sparked a succession crisis for who would be in charge of OBYCHINZK. <span style="color: #ff5f54;" class="mycode_color">(</span>The assassin was never identified<span style="color: #ff5f54;" class="mycode_color">)</span>, </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[not by you, maybe]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> but is believed to have been a former <span style="color: #ff5f54;" class="mycode_color">(</span>Obychinzkian government operative<span style="color: #ff5f54;" class="mycode_color">)</span> retaliating for the coup. </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[he was a lone fameseeker]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> The Obychinzkian region has historically been without long-term stable governance, apart from a brief period of democratic governance from <span style="color: #ff5f54;" class="mycode_color">(</span>195x-196x<span style="color: #ff5f54;" class="mycode_color">)</span> </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[no comment]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> likely due to the large variety and enormous quantity</span><span style="font-family: Courier New;" class="mycode_font"> of natural resources in the area, such as <span style="color: #ff5f54;" class="mycode_color">(</span>GOLD, OIL</span><span style="font-family: Courier New;" class="mycode_font">, COPPER,</span><span style="font-family: Courier New;" class="mycode_font"> and RARE EARTHS.<span style="color: #ff5f54;" class="mycode_color">)</span> </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[resource curse strikes again?]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> Previous OBYCHINZK government policy favored <span style="color: #ff5f54;" class="mycode_color">(</span>arresting perceived dissidents to work in the resource extraction industries<span style="color: #ff5f54;" class="mycode_color">)</span> for low to nonexistent wages. </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[Prison slave labor: a growth industry]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> GEN. GLADWELL revised the policy to instead enlist members of the citizenry belonging to minority religious and ethnic groups rather than rely purely on arbitrary detention shortly before her assassination.</span><br />
<br />
<span style="font-family: Comic Sans MS;" class="mycode_font"><span style="color: #ff4136;" class="mycode_color">[Note: Original report had Lynn Gladwell and Obychinzk covered by pseudonyms. No other identifying information was hidden, so it was relatively easy to figure out those pseudonyms. This combined with the incorrect information about the assassination indicates that either our inside source is feeding us false reports, or they genuinely do not know.]</span></span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Courier New;" class="mycode_font">Incident:</span></span><span style="font-family: Courier New;" class="mycode_font"> After the coup, GEN. GLADWELL</span><span style="font-family: Courier New;" class="mycode_font"> was largely welcomed as a hero for toppling the deeply unpopular government. However, her brutality against the populace began almost immediately after her national tour concluded. </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[who could have seen a coup ending badly?]</span></span></span><span style="font-family: Courier New;" class="mycode_font"> </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">(</span></span><span style="font-family: Courier New;" class="mycode_font">The security forces very quickly started rebelling against GEN. GLADWELL, who was unpopular among the military</span><span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">) </span><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[this is why you scope out your ruling coalition before you coup]</span></span></span><span style="font-family: Courier New;" class="mycode_font">, though they did not launch a countercoup immediately.</span><span style="font-family: Courier New;" class="mycode_font"> GLADWELL was assassinated while making a speech in the capital city. She had not had time to establish any sort of succession plan, nor was the Semi-Unitary Presidential Republic government able to take back over, as GLADWELL's coup was too bloody and left their regime almost entirely destroyed. Thus, the state spiraled very quickly into a civil war. Several local movements rose up and declared themselves the rightful rulers of OBYCHINZK, seizing areas of land and resources. <span style="color: #ff5f54;" class="mycode_color">(</span></span><span style="font-family: Courier New;" class="mycode_font">However, while only one could ultimately rule, none of them had a hope of achieving that alone.<span style="color: #ff5f54;" class="mycode_color">)</span> </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Comic Sans MS;" class="mycode_font">[weird editorializing. Possible sign of forgery? Sloppy reporter? Unclear.]</span></span></span><br />
<br />
----<br />
Welcome to Uncivil War, the new wild wacky Florien Format! This one is a game of DIPLOMACY! There is no randomness, only BETRAYAL! There are four to seven factions in this upcoming civil war, and thus, up to seven players.<br />
<br />
<details><summary>THE RULES!</summary><div class="foldercontents">The rules are simple. Control more than half the resources of Obychinzk, and you win, or, if every commander still standing agrees, Obychinzk can be balkanized, and the game ends in a draw between the remaining players. You will be assigned your starting territories at game start. (You can also look at the pinned video in the discord channel for an audio format of the rules.)<br />
<br />
The gameplay is divided into three phases and two seasons. These all cycle as follows.<br />
<br />
Season, Spring:<br />
<br />
Phase one, Diplomacy.<br />
<br />
In the diplomacy phase, players talk among themselves and come to agreements about what to do. Agreements are only enforced by mutual trust, and betrayal is inevitable. If there are 4-5 players, all diplomacy takes place in the forum thread. If there are 6-7 players, negotiation may take place in public in the forum thread OR in secret DMs with the GM (florien) CCd in, or even both at the same time.<br />
<br />
Phase two, Wartime.<br />
<br />
Every player provides secret orders for their army in a DM directly to the GM (still florien). A unit may be ordered to move to an adjacent space, support an adjacent unit to hold an area if it gets attacked, support an adjacent unit to launch an attack into a space that both units are adjacent to and capable of moving to, or to not move at all. A land unit may also move to any coastal region if there is an unbroken chain of naval units in the ocean between their current position and destination. (however each naval unit can only convoy one unit per season. Also, this is only for movement, support cannot be convoyed) Only one unit can occupy a region at any time. If multiple units are headed to the same region, the one with the most support moves there. If they have the same support, neither moves. If a unit giving support is attacked, it does not provide support.<br />
<br />
(Orders are formatted as follows, to prevent confusion. "Unit in &lt;region&gt; is moving to &lt;neighboring region&gt;" or "Unit in &lt;region&gt; is supporting unit in &lt;neighboring region&gt;". If a region has two coasts [such as the Grychak exurbs or Chylenbol] and you're occupying it with a naval unit, you must specify what coast you're occupying. "Naval Unit in &lt;Region&gt; will occupy the South Coast of &lt;Region&gt;" This is to prevent ships from mysteriously teleporting through landmasses.)<br />
<br />
If a unit which has been attacked loses, it is forced to retreat or be destroyed.<br />
<br />
Phase three, Resolution.<br />
<br />
Once the actions are resolved and revealed, everyone DMs to the GM where any successfully attacked units are retreating to without posting in the thread in between. It must be an adjacent territory, and it can't be a currently occupied province, nor can it be a province which was left unoccupied due to a standoff in the previous wartime phase or the province from which the attacker moved. If the player retreating is unable to retreat, or does not want to retreat the unit, it is destroyed. If a space is retreated to by two units, both units are destroyed.<br />
<br />
Season, Fall:<br />
<br />
Diplomacy: As previous.<br />
<br />
Wartime: As previous.<br />
<br />
Resolution: As previous.<br />
<br />
Consolidation: Any occupied resource sites switch to the side of the occupier. Then, each player may recruit new units until they have as many units as resource sites, building them in their home territories (the resource sites they controlled at the start of the game). If a player has more units than resources, they are required to disband extras (they may choose which ones get disbanded.) Obviously, naval units cannot be built at inland sites, only coastal ones. A player may decline to recruit more units for any reason. All this is done via DM too.<br />
<br />
If a player no longer controls any of their home regions, they are eliminated, and the players involved in their fall determine what to do with the commander.<br />
<br />
Then the whole thing cycles until there's a winner or the territory is balkanized!</div></details><br />
<br />
<br />
Note: It is preferred you produce an OC for this game, though any character will be accepted. Your character is the commander of a faction of Obychinzkian revolutionaries, attempting to become the rightful rulers of this incredibly resource-rich (and resultantly democracy-poor) country.<br />
<br />
The signup sheet is a little different this time around, with a couple extra details. For reference, here is General Gladwell's.<br />
<br />
<details><summary>General Lynn Gladwell</summary><div class="foldercontents"><div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/821317536897171457/979582458917961778/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div>
<br />
Commander Name: General Lynn Gladwell.<br />
<br />
Age: 38<br />
<br />
Pronouns/Gender: She/Her<br />
<br />
Appearance: (Description or Image) See Above.<br />
<br />
Background: General Gladwell is a young officer who rapidly got promoted to the rank of general due to her family knowing the previous ruling family. She quickly became regarded as a ticking time bomb, but she was not removed from the army before she managed to coordinate a sudden coup to seize control of Obychinzk.<br />
<br />
Other: Speaks in <span style="color: #8eaa83;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">The muddy green of #8eaa83 in arial black.</span></span><br />
<br />
Faction: The Armed Forces of the Democratic Republic of Obychinzk (AFDRO)<br />
<br />
Faction Description: The AFDRO is a combined volunteer/conscript army equipped with twenty-year old technology. They're highly nationalistic and often violent towards civilians, ruling through terror. They've, for years, had a problem with selling military equipment on the black market, allowing it to fall into the hands of various rebel groups who now all claim Obychinzk should be ruled by someone else.<br />
<br />
Reason for fighting: To reestablish the long-standing extraction state under Gladwell, and to benefit from the kickbacks she gives them for keeping her in power.</div></details><br />
<br />
<br />
Folderizing, is, of course, optional. Naming and describing your faction is not.<br />
<br />
The map is as follows. Stars represent resource areas. Areas with filled in colored stars (which are in colored territories) are the home territories of that particular faction. Each faction starts with one ship and two infantry brigades in locations which is indicated here (Tanks are infantry, not-tanks are ships.)<br />
<br />
<details><summary>The Map of the Democratic Republic of Obychinzk</summary><div class="foldercontents"><div style="text-align: center;" class="mycode_align"><img src="https://cdn.discordapp.com/attachments/982943574842806303/1000976272324829294/unknown.png" loading="lazy"  alt="[Image: unknown.png]" class="mycode_img" /></div></details><br />
</div>
<div style="text-align: center;" class="mycode_align">Optional but highly recommended lore stuff to consider below.<br />
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<div style="text-align: left;" class="mycode_align"><hr class="mycode_hr" />
The international community is watching. They are not helping. Who are the leaders who will step up to try to reunite Obychinzk? What are their armies, and what are their aims?<br />
</div>
<div style="text-align: left;" class="mycode_align">1. <span style="font-weight: bold;" class="mycode_b">Pointmaid:</span> Alexandra the Great, leader of the <span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>New Macedonian Empire.<span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span> <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Why do I always get stuck with the nutjobs]</span></span></div>
<div style="text-align: left;" class="mycode_align">2. <span style="font-weight: bold;" class="mycode_b">Matthew:</span> Ralphael Markham, leader of the <span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>Organization for Special Interests<span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span> of Obychinzk <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Very upfront. I don't know if I like it, but it's certainly different.]</span></span></div>
<div style="text-align: left;" class="mycode_align">3. <span style="font-weight: bold;" class="mycode_b">Kennifer:</span> Juniper Banks, leader of the Juniper <span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>Banks Obychinzk Company<span style="color: #ff4136;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span> <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Sounds like a foreign interest group. East India Company Thing? Investigate Further.]</span></span></div>
<div style="text-align: left;" class="mycode_align">4. <span style="font-weight: bold;" class="mycode_b">Despair's Archon of Memes:</span> W.O.R. OS, leader of the Mechancius <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>Imperium<span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span> <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Odd naming choice, considering subject seems to believe in a unitary system. Maybe computers pick words because they sound good too?]</span></span></div>
<div style="text-align: left;" class="mycode_align">5. <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">TenOfSwords13:</span> <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>Lara Dolre<span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span>, leader of Dolre Military Industries. <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Known quantity. Already existed in the country. Came in under Vychadoré Senior. Affiliated with old shadow cabinet?]</span></span></span></div>
<div style="text-align: left;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Lee The Hammer:</span> <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>Titus Shannon<span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span>, leader of The Movement for Police Authority and Enforcement <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[American, came out of nowhere, and very openly authoritarian. I'd say it's a Pampas Argentina Situation, but he seems to have done this without much outside support aside from being independently wealthy.]</span></span></div>
<div style="text-align: left;" class="mycode_align">6. <span style="font-weight: bold;" class="mycode_b">MadameButterflyKnife: </span><span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">(</span></span>August Fox, A.K.A. The Big Fire<span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">)</span></span> leader of The Legion for the Light of Liberty. <span style="color: #ff5f54;" class="mycode_color"><span style="font-family: Comic Sans MS;" class="mycode_font">[Another known quantity, regime change squads are common enough. Alatania Backed?]</span></span></div>
<div style="text-align: left;" class="mycode_align">7.</div>
<div style="text-align: left;" class="mycode_align"><details><summary>Important disclaimer regarding Diplomacy's reputation</summary><div class="foldercontents"></div>
<div style="text-align: left;" class="mycode_align">Diplomacy is a game known for causing intense emotional reactions, and has a mario-party like reputation at making people angry. You WILL be betrayed by people you thought you could trust. It's fine to react horrified and hurt in-character, and it's fine to feel bad about the betrayal in the moment, but if you don't think you can emotionally handle a betrayal without going into some kind of emotional spiral, you might want to sit this one out.</div>
<div style="text-align: left;" class="mycode_align"></div></details><br />
</div>
</div>]]></content:encoded>
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		<item>
			<title><![CDATA[Witch Trip Sign-Ups]]></title>
			<link>https://troublecube.net/mybb/Thread-Signup-full-Witch-Trip-Sign-Ups</link>
			<pubDate>Mon, 06 Jun 2022 18:42:50 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=53">Mr. Lee Hammer</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Signup-full-Witch-Trip-Sign-Ups</guid>
			<description><![CDATA[Somewhere in New England, you and 13 other people are out on a hiking trip in the wilderness. Everyone here is enjoying the sights, smells and sounds that nature has, with all the animal and plant life, as well as the relaxing atmosphere. It's been quite the fun trip. As you go along, you get ready to make a detour nearby Blackmoon Forest. A place you've heard many stories about. Such as a woman who was accused of witchcraft back in the late 17th century who was killed in the area. And on top of this, you have heard rumors about people who have ventured into Blackmoon Forest and disappeared, never again to be seen by anyone. It's been said that the ghost of the witch who was killed here possessed people here and forced them into killing each other. Rumors that have plagued the area for over 300 years. But that's ridiculous. That's all they are. Rumors.... right? <br />
<br />
<details><summary>Gameplay</summary><div class="foldercontents">Witch Trip is a mafia-style murdergame. Players are aligned to either the Innocent or Possessed sides, both sides with their different goals. The goal of the Innocents is to vote off the scum, while the Possessed's goal is to kill of the town members until their numbers are equal or less. Each side will have their own abilities that can be used to meet their goals in-game. Actions and kills can be done each night. Towards the end of each day, players will be taking part in challenges that are RNG-based and will have strength-weakness modifiers (ala CC2). The one who performs the best will receive nightly immunity. Should there be a tie, a tiebreaker challenge will be given to those and the one who performs the best will will the immunity.</div></details><br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents"><span style="font-weight: bold;" class="mycode_b">INNOCENT</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Vengeful</span>: If voted off, the player has the ability to pick one person to be executed alongside them. If you happen to be on the firing line, choose wisely and hope you can take a scum with you.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Outsider</span>: If investigated by the Seer, you will come up as a "POSSESSED".<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Seer</span>: Has the ability to investigate one player's alignment every night.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Vigilante</span>: Has the ability to kill any player they think is Possessed. If the player is Possessed, they will die. But if the player is Innocent, they will die and you will lose the ability for the rest of the game.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Huntsman</span>: Has the ability to be the bodyguard of one player each night. If a Possessed goes after the protected target, both the Huntsman and Possessed will kill each other, while the one who was protected will live.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Jailer</span>: Has the ability to protect one player every two days from being killed, but the one who gets protected will be role-blocked.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Fisherman</span>: Has the ability to send a player a fish every single night. That's it. The fish doesn't do anything; it's just a mere gag role.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Hiker</span>: You have no special abilities; you're just here to enjoy the trip.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">POSSESSED</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Dark Creature</span>: Has the ability to poison the player: i.e. they will be role-blocked that night you choose to do so and they will die the following night. Can only be done once. Note that during the role-blocking phase, any kills can still be performed that night. But in the following night where the one targeted dies, this will act as the factional kill for that night.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Hammerer</span>: A passive role involving voting where if a player is one vote away from execution and the Hammerer hasn't voted already, one vote will automatically be added to the wagon so the player will be executed. Do note that it will not work if the Hammerer has already voted.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">The Mask</span>: If investigated by the Seer, will show up as "Innocent".</div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">
<ol type="1" class="mycode_list"><li>No god-modding allowed. Your character is the only character you can control. No one else can change other characters or settings without the permission of the hosts and/or players (if it involves one of the players).<br />
</li>
<li>No turbo-lurking allowed. It is expected that anyone who signs up to play this game to participate regularly as much as they can and not give out any meaningless posts just to skirt by. If two game days pass by without any significant posts from a player, their character will be killed off. If you can no longer participate, let the hosts know and a replacement will be sought.<br />
</li>
<li>(For the scum) If you become a scum, it is expected that you kill someone everyday as it is your role in-game. One person has to be killed every night, so don't stall. Failure to kill someone when the night phase is up will result in one random player being killed off. It could be a town or a scum, so get killing. It will be in the best interest of everyone.<br />
</li>
<li>While jerkassery is all right IC, it is stated however that you don't be a jerk to your players OOC. Be respectful and cool with your players. And while jerkassery and the occasional off-color comment is acceptable, no NSFW, inappropriate or otherwise disruptive actions (i.e. Bill's Brother or Elizabeth Afton) will be tolerated in-game.<br />
</li>
<li>Remain in-character in thread.<br />
</li>
<li>If you're dead, you can no longer post in the thread. You are still however free to spectate. However, do not give away the killers or any clues outside the thread. Otherwise, you will be permanently banned from the game.<br />
</li>
<li>And above all else, have fun with your characters and the game.<br />
</li>
</ol>
</div></details><br />
<br />
<br />
<details><summary>Sign-Up Template</summary><div class="foldercontents">* Appearance:<br />
* Name:<br />
* Age:<br />
* Gender:<br />
* Backstory and Abilities:<br />
* Strengths and Weaknesses (there must be at least one of each):<br />
* Other:</div></details><br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://media.discordapp.net/attachments/946955261678067743/969603276360269894/New_map.jpg?width=895&amp;height=671" loading="lazy"  alt="[Image: New_map.jpg?width=895&amp;height=671]" class="mycode_img" /></div></details><br />
<br />
<br />
1. <span style="font-style: italic;" class="mycode_i">Kennifer</span> as <span style="font-weight: bold;" class="mycode_b">Delilah</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You will be the next Human Torch: a part of the Fantastic Scorch if you will...</span>)<br />
2. <span style="font-style: italic;" class="mycode_i">PointMaid</span> as <span style="font-weight: bold;" class="mycode_b">Taira MacLeod</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You're about to believe a lot more than you thought was true...</span>)<br />
3. <span style="font-style: italic;" class="mycode_i">Dookie</span> as <span style="font-weight: bold;" class="mycode_b">June</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Summertime, and the living will die...</span>)<br />
4. <span style="font-style: italic;" class="mycode_i">Oggy123</span> as <span style="font-weight: bold;" class="mycode_b">Anya and Elster</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">I'll get you, my pretty. And your little bird, too...</span>)<br />
5. <span style="font-style: italic;" class="mycode_i">Cutegirl920fire</span> as <span style="font-weight: bold;" class="mycode_b">Abigail Williams</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You're about to see what a real witch is like...</span>)<br />
6. <span style="font-style: italic;" class="mycode_i">TheGeekArtist08</span> as <span style="font-weight: bold;" class="mycode_b">Prof. Kain Pathos Crow</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Go fetch, boy. It's your doom...</span>)<br />
7. <span style="font-style: italic;" class="mycode_i">TenOfSwords13</span> as <span style="font-weight: bold;" class="mycode_b">Jimothy A. Realman</span>  (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Wherever you come from, you're in my neck of the woods now...</span>)<br />
8. <span style="font-style: italic;" class="mycode_i">Despair's Archon of Memes</span> as <span style="font-weight: bold;" class="mycode_b">Naomi Sakurai</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Don't think I can't make metal rust easily now....</span>)<br />
9. <span style="font-style: italic;" class="mycode_i">Zanreo</span> as <span style="font-weight: bold;" class="mycode_b">CATS</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">I won't just go after the little bird too, I'll go after the CATS...</span>)<br />
10. <span style="font-style: italic;" class="mycode_i">PopcornPie</span> as <span style="font-weight: bold;" class="mycode_b">Quinarva</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">The plant life here will wilt, as will your life...</span>)<br />
11. <span style="font-style: italic;" class="mycode_i">Florien</span> as <span style="font-weight: bold;" class="mycode_b">Fentiriss Haltevazhen and Lukanios DuVansweylend</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">There are no infinite lives here...</span>)<br />
12. <span style="font-style: italic;" class="mycode_i">noodlesnook</span> as <span style="font-weight: bold;" class="mycode_b">Sinuhe (Khaleed)</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">No delivery, but they will be carrying out your body.... if they can find it...</span>)<br />
13. <span style="font-style: italic;" class="mycode_i">MadameButterflyKnife</span> as <span style="font-weight: bold;" class="mycode_b">Xue Hidaka</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Would it not be a shame if the Pokemon suddenly decided to turn on its master?</span>)<br />
14. <span style="font-style: italic;" class="mycode_i">LavenderDream</span> as <span style="font-weight: bold;" class="mycode_b">Susan Oliver Slaughter</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You have quite the perfect surname should you be one of those I possess...</span>)]]></description>
			<content:encoded><![CDATA[Somewhere in New England, you and 13 other people are out on a hiking trip in the wilderness. Everyone here is enjoying the sights, smells and sounds that nature has, with all the animal and plant life, as well as the relaxing atmosphere. It's been quite the fun trip. As you go along, you get ready to make a detour nearby Blackmoon Forest. A place you've heard many stories about. Such as a woman who was accused of witchcraft back in the late 17th century who was killed in the area. And on top of this, you have heard rumors about people who have ventured into Blackmoon Forest and disappeared, never again to be seen by anyone. It's been said that the ghost of the witch who was killed here possessed people here and forced them into killing each other. Rumors that have plagued the area for over 300 years. But that's ridiculous. That's all they are. Rumors.... right? <br />
<br />
<details><summary>Gameplay</summary><div class="foldercontents">Witch Trip is a mafia-style murdergame. Players are aligned to either the Innocent or Possessed sides, both sides with their different goals. The goal of the Innocents is to vote off the scum, while the Possessed's goal is to kill of the town members until their numbers are equal or less. Each side will have their own abilities that can be used to meet their goals in-game. Actions and kills can be done each night. Towards the end of each day, players will be taking part in challenges that are RNG-based and will have strength-weakness modifiers (ala CC2). The one who performs the best will receive nightly immunity. Should there be a tie, a tiebreaker challenge will be given to those and the one who performs the best will will the immunity.</div></details><br />
<br />
<br />
<details><summary>Roles</summary><div class="foldercontents"><span style="font-weight: bold;" class="mycode_b">INNOCENT</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Vengeful</span>: If voted off, the player has the ability to pick one person to be executed alongside them. If you happen to be on the firing line, choose wisely and hope you can take a scum with you.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Outsider</span>: If investigated by the Seer, you will come up as a "POSSESSED".<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Seer</span>: Has the ability to investigate one player's alignment every night.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Vigilante</span>: Has the ability to kill any player they think is Possessed. If the player is Possessed, they will die. But if the player is Innocent, they will die and you will lose the ability for the rest of the game.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Huntsman</span>: Has the ability to be the bodyguard of one player each night. If a Possessed goes after the protected target, both the Huntsman and Possessed will kill each other, while the one who was protected will live.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Jailer</span>: Has the ability to protect one player every two days from being killed, but the one who gets protected will be role-blocked.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Fisherman</span>: Has the ability to send a player a fish every single night. That's it. The fish doesn't do anything; it's just a mere gag role.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Hiker</span>: You have no special abilities; you're just here to enjoy the trip.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">POSSESSED</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Dark Creature</span>: Has the ability to poison the player: i.e. they will be role-blocked that night you choose to do so and they will die the following night. Can only be done once. Note that during the role-blocking phase, any kills can still be performed that night. But in the following night where the one targeted dies, this will act as the factional kill for that night.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Hammerer</span>: A passive role involving voting where if a player is one vote away from execution and the Hammerer hasn't voted already, one vote will automatically be added to the wagon so the player will be executed. Do note that it will not work if the Hammerer has already voted.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">The Mask</span>: If investigated by the Seer, will show up as "Innocent".</div></details><br />
<br />
<br />
<details><summary>Rules</summary><div class="foldercontents">
<ol type="1" class="mycode_list"><li>No god-modding allowed. Your character is the only character you can control. No one else can change other characters or settings without the permission of the hosts and/or players (if it involves one of the players).<br />
</li>
<li>No turbo-lurking allowed. It is expected that anyone who signs up to play this game to participate regularly as much as they can and not give out any meaningless posts just to skirt by. If two game days pass by without any significant posts from a player, their character will be killed off. If you can no longer participate, let the hosts know and a replacement will be sought.<br />
</li>
<li>(For the scum) If you become a scum, it is expected that you kill someone everyday as it is your role in-game. One person has to be killed every night, so don't stall. Failure to kill someone when the night phase is up will result in one random player being killed off. It could be a town or a scum, so get killing. It will be in the best interest of everyone.<br />
</li>
<li>While jerkassery is all right IC, it is stated however that you don't be a jerk to your players OOC. Be respectful and cool with your players. And while jerkassery and the occasional off-color comment is acceptable, no NSFW, inappropriate or otherwise disruptive actions (i.e. Bill's Brother or Elizabeth Afton) will be tolerated in-game.<br />
</li>
<li>Remain in-character in thread.<br />
</li>
<li>If you're dead, you can no longer post in the thread. You are still however free to spectate. However, do not give away the killers or any clues outside the thread. Otherwise, you will be permanently banned from the game.<br />
</li>
<li>And above all else, have fun with your characters and the game.<br />
</li>
</ol>
</div></details><br />
<br />
<br />
<details><summary>Sign-Up Template</summary><div class="foldercontents">* Appearance:<br />
* Name:<br />
* Age:<br />
* Gender:<br />
* Backstory and Abilities:<br />
* Strengths and Weaknesses (there must be at least one of each):<br />
* Other:</div></details><br />
<br />
<br />
<details><summary>Map</summary><div class="foldercontents"><img src="https://media.discordapp.net/attachments/946955261678067743/969603276360269894/New_map.jpg?width=895&amp;height=671" loading="lazy"  alt="[Image: New_map.jpg?width=895&amp;height=671]" class="mycode_img" /></div></details><br />
<br />
<br />
1. <span style="font-style: italic;" class="mycode_i">Kennifer</span> as <span style="font-weight: bold;" class="mycode_b">Delilah</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You will be the next Human Torch: a part of the Fantastic Scorch if you will...</span>)<br />
2. <span style="font-style: italic;" class="mycode_i">PointMaid</span> as <span style="font-weight: bold;" class="mycode_b">Taira MacLeod</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You're about to believe a lot more than you thought was true...</span>)<br />
3. <span style="font-style: italic;" class="mycode_i">Dookie</span> as <span style="font-weight: bold;" class="mycode_b">June</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Summertime, and the living will die...</span>)<br />
4. <span style="font-style: italic;" class="mycode_i">Oggy123</span> as <span style="font-weight: bold;" class="mycode_b">Anya and Elster</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">I'll get you, my pretty. And your little bird, too...</span>)<br />
5. <span style="font-style: italic;" class="mycode_i">Cutegirl920fire</span> as <span style="font-weight: bold;" class="mycode_b">Abigail Williams</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You're about to see what a real witch is like...</span>)<br />
6. <span style="font-style: italic;" class="mycode_i">TheGeekArtist08</span> as <span style="font-weight: bold;" class="mycode_b">Prof. Kain Pathos Crow</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Go fetch, boy. It's your doom...</span>)<br />
7. <span style="font-style: italic;" class="mycode_i">TenOfSwords13</span> as <span style="font-weight: bold;" class="mycode_b">Jimothy A. Realman</span>  (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Wherever you come from, you're in my neck of the woods now...</span>)<br />
8. <span style="font-style: italic;" class="mycode_i">Despair's Archon of Memes</span> as <span style="font-weight: bold;" class="mycode_b">Naomi Sakurai</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Don't think I can't make metal rust easily now....</span>)<br />
9. <span style="font-style: italic;" class="mycode_i">Zanreo</span> as <span style="font-weight: bold;" class="mycode_b">CATS</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">I won't just go after the little bird too, I'll go after the CATS...</span>)<br />
10. <span style="font-style: italic;" class="mycode_i">PopcornPie</span> as <span style="font-weight: bold;" class="mycode_b">Quinarva</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">The plant life here will wilt, as will your life...</span>)<br />
11. <span style="font-style: italic;" class="mycode_i">Florien</span> as <span style="font-weight: bold;" class="mycode_b">Fentiriss Haltevazhen and Lukanios DuVansweylend</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">There are no infinite lives here...</span>)<br />
12. <span style="font-style: italic;" class="mycode_i">noodlesnook</span> as <span style="font-weight: bold;" class="mycode_b">Sinuhe (Khaleed)</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">No delivery, but they will be carrying out your body.... if they can find it...</span>)<br />
13. <span style="font-style: italic;" class="mycode_i">MadameButterflyKnife</span> as <span style="font-weight: bold;" class="mycode_b">Xue Hidaka</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">Would it not be a shame if the Pokemon suddenly decided to turn on its master?</span>)<br />
14. <span style="font-style: italic;" class="mycode_i">LavenderDream</span> as <span style="font-weight: bold;" class="mycode_b">Susan Oliver Slaughter</span> (<span style="text-shadow: 0 0 2px red, 0 0 5px red, 0 0 10px white">You have quite the perfect surname should you be one of those I possess...</span>)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Your Final Frontier: Go 4th and Conquer]]></title>
			<link>https://troublecube.net/mybb/Thread-Signup-open-Your-Final-Frontier-Go-4th-and-Conquer</link>
			<pubDate>Sat, 04 Jun 2022 05:24:33 -0500</pubDate>
			<dc:creator><![CDATA[<a href="https://troublecube.net/mybb/member.php?action=profile&uid=23">Florien</a>]]></dc:creator>
			<guid isPermaLink="false">https://troublecube.net/mybb/Thread-Signup-open-Your-Final-Frontier-Go-4th-and-Conquer</guid>
			<description><![CDATA[<span style="font-family: Courier New;" class="mycode_font">-Recording recovered from an improperly wiped Unidev Interstellar Datacenter drive, captured during raid on Unidev mobile server platform designation "3-229b 1.2" Recording made at 10:33 PM Local Time, unknown earth time.-</span><br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">...Sso, sseemss we're overdue for a ssequel.</span></span><br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">...</span></span><br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Well, not literally, of coursse. Iss... not on a sschedule or anything. Floran jusst felt the urge to try it again. Ssee if we can't get a reassonable amount of cassualtiess thiss time. Not like the... bit of a joke of the lasst time. Like, sserioussly, it felt like everyone walked out of that one.</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">Mmhm, hold still, Sendri, and put these on.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">But anyway, it'ss a whole thing. Like, there'ss a complex all lined up for it, which, ssetting up ssenssorss and camerass and all that iss a pain, and... you musst be joking, floran'ss not wearing THOSE.</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">Kim Regime Revivalist glasses would look great on you though!</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Floran doessn't <span style="font-style: italic;" class="mycode_i">do</span> glasssess, unlessss they're ssunglassssess. Besssidess, floran'ss not going for the borderline-theocracy angle. Iss going for the "on every lisst of top ten dictatorss who are weird" thing. That getss floran generally brushed off by the international populace and presss, not the "borderline-theocracy-with-ssuperweaponss" one.</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">The Second and Fifth Kim got on those lists all the time.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Look, you know what floran meanss.</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">Okay, okay, fine, I'll back down on the Second-World aesthetics, we'll stick to the banana republic ones. But if you're going to wear your foliage long like that, you have to present a veneer of clothing legitimacy somehow. You can't keep looking like you just stumbled in out of a "popular revolution" if you're not going to make that your story.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Ugh, but that'ss floran'ss whole <span style="font-style: italic;" class="mycode_i">THING</span>... anyway, floran has a sspot open, you want to be on the panel? You into watching ssensselesss violence?</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">Not really, but I am into judging people.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Good, becausse it'ss by the sstudio, the one with the prisson? That one. Ssee you there. Bring a bucket of ballpoint penss, or you're on the next purge lisst along with that sstupid fascisst fishman.</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">...That was a fast escalation.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Eh. Iss fine probably, iss good esscalation. Whatever, ssee you there, and NO "plain black shirt with lotss of buttonss" and NO "kim glasssess" at the photoshoot. Floran wantss to look the FUN kind of dictator.</span></span><br />
<span style="font-family: Courier New;" class="mycode_font">-Recording Ends-</span><br />
<br />
Do you know the drill? Maybe, maybe not. The Long-running Mafialike featuring your vaguely friendly local (in the local group sense) dictator is back. 14 slots, first come first served, standard murdergame rules apply.<br />
<br />
<details><summary>Generic Rules, written out to make the social contract herein clear.</summary><div class="foldercontents">Conduct Rule 1: No Godmodding or general poor behavior. If you have something cool you'd like to do with another player, consider coordinating beforehand in DMs or on discord (if you have that).<br />
Conduct Rule 2: While your in-universe character is permitted to be nigh-on anything, including a massive jerk to everyone, do not conflate in-character conflict and out-of-character conflict. Do not be a jerk outside of the game to other players.<br />
Conduct Rule 3: If you are dead, no posting in the thread or proclaiming the solution to the crime out of the thread. You may sign up as a replacement if you are killed, but only as a different character, and only if you were town. Scum may not re-sign in as a replacement, because they already know the hidden information.<br />
Conduct Rule 4: Do try to remain active in the thread. If you make no posts within 48 hours without notice for why, you will be considered lurking, and will be poked until you come to a decision whether you can participate or not. If you must drop out, <span style="font-weight: bold;" class="mycode_b">do not keep everyone in suspense.</span><br />
Conduct Rule 5: No Post Editing, including to fix mistakes. You can holler for a non-involved mod to fix the formatting (it will likely be Florien.), but editing your own post is STRICTLY FORBIDDEN (so as to not cover up anything incriminating.)</div></details><br />
<br />
<br />
<details><summary>Gameplay Rules, the broad strokes.</summary><div class="foldercontents">1. This is a Mafia-Style game. Thus, there is a day phase and a night phase. During the day phase, you can travel around and do things, talk in the thread, investigate what needs investigating, vote to execute someone, take secret hidden actions, etcetera. During the night phase, you may walk around and do things, but you can only talk to other characters in the same rooms. The thread will be locked and all this will be conducted over DM. Also during night phase, most roles can use their abilities, and the scum team may attempt to kill someone.<br />
<br />
2. There are two main teams. One is the innocents, whose job it is to outlive every murderer, and team murderers, whose job it is to kill until the teams are equal in size.<br />
<br />
3. The night phase ends at the posted time. This is now the standard, but when murdergames first arose, this was not the standard and led to timezone induction, so it remains a rule.<br />
<br />
4. All night actions must be DM'd to the GM (Florien. DM them to Florien.) or they will not happen. Also copy the GM (Florien who is real and typed this for realsies) in on any DMs sent between you and another player, so that the GM can have an idea of what's going on.<br />
<br />
5. A careful track is being kept on all player and item locations throughout night and day both. Do keep that in mind. Further, you may take covert actions during the day if you so wish, such as synthesizing weapons, setting up trickery, and all kinds of other things to your team's advantage (or disadvantage)<br />
<br />
6. Stalling is not permitted. If for two days and two nights running, no deaths occur, the team with the most recent kill under their belt automatically wins.<br />
<br />
7. Execution is by majority vote (number of players/2 +1) Votes are formatted as /vote &lt;playername&gt;. The vote can be retracted at any time before a majority is reached, but once the majority is reached, all votes are locked in and the execution proceeds.<br />
<br />
8. Remain in character in thread to the greatest extent possible.<br />
<br />
9. If you are doing murder, it is mandatory that you describe how you murder the target. (E.G. "World Famous Actor Lewis Martengayle strikes down Danganronpa Character 37 with a vicious right hook, before striking them with an actual meat hook (as obtained from the butcher's shop), killing them. They hide the body in a box and set the box on fire, then bury the meathook in the conveniently located potted plant nearby.") rather than ("I kill this one"). Do note, you will be required to explain where you are getting these items with which you are killing, and because players have an eye on the location where they are at night, it may be best if you get the items you need during the day.<br />
<br />
10. At the start of the game, you will receive a DM containing your role. You will be told your teammates if you are a murderer, and if you are a murderer, you will also be told one safe role that is unclaimed by any others.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">here's the twists this game has though...</span><br />
<br />
11. The players are not the only ones who get to vote. The seven judges are very judgy, have their own agendas, and their own bets placed on who survives this game. Resultantly, they will vote for players who they, as a group, dislike, and not vote for players they, as a group, like.<br />
<br />
12. The Judges DO NOT PLAY FAIR. They will provide advantages to the players they like, on request, such as access to restricted areas, items delivered that they would not otherwise be able to get, and other boons, within reason. These map-manipulating advantages can prove very useful for figuring out a murderer or for a murderer to avoid a pathway, leaving plenty of options as to where they went. They may also impede players they come to dislike.<br />
<br />
13. The Judges have set tables of likes, dislikes, and behaviors, as well as a ranked list of every player. This list is updated frequently, and is ultimately what determines who is voted for by that particular judge. Judges can be important late-game as a source of increasingly powerful votes.<br />
<br />
14. Each day, an event will happen. The event will alter the game in some way for that day. For example, there might be a fire in some room or other, and that room will be impassable until the Alliance Personnel clean it up, a judge might leave and not have their rankings alterable for the day, or some other thing.<br />
<br />
15. Finally, though this was once the standard, it is now another twist. Evidence is neither rolled for nor publicly available. Players will receive their own character's impressions of the evidence in a DM, and they may choose to say what they please in revealing that evidence to other players, including lying. DMs may not be directly quoted until the game is over, however.</div></details><br />
<br />
<br />
Now, the fun bit. The ROLES! (yay)<br />
<br />
<details><summary>Roles!</summary><div class="foldercontents">Team <span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Innocent:</span></span><br />
Your goal is to eliminate the murderers by any means necessary. Otherwise, you'll end up dead, likely brutally.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Medic:</span></span><br />
Scout! I'll Heal you!<br />
<br />
With either magic or medical practice, you have managed to figure out how to treat even grievous wounds. Each night, you may protect a player. That player will survive an attempt on their life. However, if you protect a murderer and they choose to kill, you will die instead of the intended victim.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Investigator:</span></span><br />
Wikipedia: The Free Encyclopedia no one will ever edit again!<br />
<br />
With the power of a phone with Wikipedia, (The Free Encyclopedia Anyone Can Edit) you can go on a Wiki-walk against any player during the night phase, and at the end of night phase, you will receive a list of five potential roles they could have. One will be true. You cannot investigate the same player twice.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The White-Hat Gunslinger:</span></span><br />
The New Sheriff in Town.<br />
<br />
You've smuggled in a gun to the prison. Unfortunately, you're too closely watched to use it to escape, you'd be dead within minutes, and future tech is too good at healing bullet wounds for it to really be worth it. You have enough bullets for every murderer, and each night you may attempt to shoot a player. If the player is a murderer, they will die, but if they are not, they will survive and you will be killed instead.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Cartoon:</span></span><br />
Go Forth, my Bill Murray Army!<br />
<br />
You're incredibly lucky. You stumble ass-backwards into success all the time, and you eat your Lucky Charms (Tee Em) every morning. Well, not every morning, you only have two tiny boxes left, enough for two nights of luck. You may expend one at will any night phase, and you will be immune to kills for that night. Once you've run out of lucky charms though, you have no defenses.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Illusionist:</span></span><br />
Great and Powerful! Not a Magician!<br />
<br />
Probably extremely egotistical and possibly actually magical, you have mastered the art of making things not as they seem, for a brief time. You may widely be regarded as "best character" on any given TV show if you lean into that egotism, but nonetheless, your skills may prove useful. Any night, you may swap two players. Anything that would happen to one will, instead, happen to the other, and vise versa.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Watcher:</span></span><br />
Not necessarily your older brother.<br />
<br />
A few months of filming (or possibly simply playing with a remote-control toy) has taught you how to use camera drones. You are able to pick a room each night, and receive a report of what happens there during the night.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Hero:</span></span><br />
Go out, kill, steal, and... oh, wrong sort of hero.<br />
<br />
You can protect one player each night. If the murderers attempt to kill that player, you die instead, along with the murderer. If you protect a murderer who's going out to kill though, you die instead.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Alliance Employee:</span></span><br />
Business or Pleasure? Probably both.<br />
<br />
You're a mid-ranked Alliance Officer, entered into the game willingly, hoping to find out the murderers yourself for some entertainment. You've been given no information, but you will have a safe-word of your choice. At any time, you may say the safe-word, and you will be stumped. Being stumped means you will be allowed to post in the thread, but you may not vote or be killed. You can, however, investigate if you so desire. If you accidently say your safe-word, you will be stumped. There is no take-back of a stumping.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Defibrillator:</span></span><br />
CLEAR!<br />
<br />
You managed to pry open an emergency defib kit and take it with you. You can use the defib to invert someone's end-of-night result. That is, if they were going to be alive, they will be dead, but if they were going to be dead, they'll live. Only once, of course.<br />
<br />
Team <span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Murderers:</span></span><br />
You're here to eliminate all opposition. Whether you ended up here deliberately or simply got drafted into being the killer is only known to you, but you do know that you have a chip in your head preventing you from revealing the names of your teammates, and if you don't get killing, it's your blood that's a-spilling, that much is clear.<br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Black-Hat Gunslinger:</span></span><br />
The Newer Still Sheriff in town. Ignore the dead one over there.<br />
<br />
You brought a gun to the prison, and a single bullet. Your intended target will always die, no matter what is in your way. No Cartoon is lucky enough to escape your shot, no Medic skilled enough to fix the injury, No Hero will kill you, your bullet tearing through them and your intended target both. The Defibrillator can't revive someone dead from your shot. Not even the illusionist can stop your bullet from finding its mark. A medic or hero foolishly protects you and you target someone else? Both the one protecting you and your intended target will die. Unfortunately, it is only the one bullet, and it's not exactly reusable. If the White-Hat Gunslinger shoots at you before you've used your bullet, you expend the bullet, and they die instead.<br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Ninja</span></span><br />
Stealth 100.<br />
<br />
You have mastered evasion of detection. The watcher's camera drone cannot spot you, and once per game, you may simply make a player disappear without trace. This functions like a normal kill, but leaves no evidence behind.<br />
<br />
The <span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Unknown Quantities:</span></span><br />
These roles can show up on either side! Oooh, Spooky! Treasonous!<br />
<br />
<span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Pickpocket:</span></span><br />
The Ultimate Percussionist!<br />
<br />
You have trained in theft. Not very much, but you have trained. Once a night, you may attempt to pickpocket a player. You will then play rock paper scissors with that player, and if you win, you will learn their role and have the option to roleblock them for the night. If you lose, you find out nothing but your target discovers your identity. If you tie, nothing happens at all. If you are on the scum team, you may also kill.<br />
<br />
<span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Victim of Circumstance:</span></span><br />
Wrong Place, Wrong Time, you Precambrian Rabbit, you.<br />
<br />
You are the polar opposite of the Cartoon far above, having nothing but bad luck. The Alliance captured you either by mistake or for something that wasn't your fault, and the judges pity you for it, enough that you actually have pity points, allowing you to redirect judge votes to any target of your choosing. You have three pity points you can expend at any time and in any number during any day phase. Using them reveals you as the Victim of Circumstance. Using those points and announcing a target can get judges to switch their votes to that target as if they loathed that target. (This does not change judge rankings of individual players, it just changes the votes of the judges). If you are a murderer, you may also kill.<br />
<br />
<span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Suppressor:</span></span><br />
You're a knockout!<br />
<br />
You smuggled in some sedatives, and thus can knock a player out every night, roleblocking them. If you are a murderer, you may also kill, but you cannot use both your roleblock and your kill in the same night.<br />
<br />
<span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Profiler:</span></span><br />
&lt;Criminal Minds Joke Here&gt;<br />
<br />
You have researched the judges carefully, and you have the dark magic of television psychology in your very bones (assuming you have those). You know two of the judges of your choice's full behaviors, bets, and likes and dislikes. You also can at any time and as many times as you like, request the full judge rankings to be sent to you. Twice per game, you can completely scramble the judge rankings and reorder them to suit your interests. If you are a murderer, you may also kill.<br />
<br />
<span style="color: #e8c500;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Third Parties:</span></span><br />
Not the Constitution Party or the Greens or the Liberal Democrats (of the UK) or Die Linke or anything like that. You have your own conditions for victory.<br />
<br />
<span style="color: #e8c500;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Identity Thief:</span></span><br />
I just need the number, the expiration date, and those three numbers on the back.<br />
<br />
You've taken over so many lives that some days you're not entirely sure what your name is anymore, or even what it was in the first place. You can steal the role of any dead person and assume their victory conditions as your own. Until then, you have no victory condition and cannot win. People will also be told when you've taken over a role, but not what role you took over.<br />
<br />
<span style="font-family: Impact;" class="mycode_font"><span style="color: #2ecc40;" class="mycode_color">The Whis</span><span style="color: #b10dc9;" class="mycode_color">t</span></span><span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">l</span><span style="font-family: Impact;" class="mycode_font">e</span><span style="font-family: Impact;" class="mycode_font">bl</span></span><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">ower:</span></span><br />
Not to toot my own horn, but <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">TOOT</span></span><br />
<br />
You're very interested in exposing exactly what the heck is going on here, so your goal is to survive to the end by any means necessary. If the killers come for you, you'll side with them instead of dying. (Thus switching from having the town victory condition to the scum victory condition.) However, the white-hat gunslinger can kill you no matter what side you're on. You do not count as part of team murderers until you are converted by them.</div></details><br />
<br />
<br />
Template is of course, as follows.<br />
<br />
Name:<br />
Gender:<br />
Height/Weight:<br />
Species:<br />
Source material: (if applicable)<br />
Appearance (if there's no image):<br />
Backstory:<br />
Other: (usually text color)<br />
<br />
There are 14 slots. First Come, First Served.<br />
<br />
<br />
Featuring...<br />
- <span style="font-weight: bold;" class="mycode_b">PointMaid</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Karma</span>, who may not be a good girl. (STUMPED)<br />
- <span style="font-weight: bold;" class="mycode_b">Dookie</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Hat Kid</span>, who has been involved with mafia before. (DEAD)<br />
- <span style="font-weight: bold;" class="mycode_b">Kennifer </span><span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Inez Cortana</span>, who is no relation to Microsoft. Presumably.<br />
- <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">TheGeekArtist08</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Dr. Everett King</span>, who is no relation to Apple. Presumably.</span> <span style="font-weight: bold;" class="mycode_b">Dookie Again</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Bart Simpson</span>, who is eternal and indestructible, until perhaps now.<br />
- <span style="font-weight: bold;" class="mycode_b">Despair's Archon of Memes</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Dr. Jack Bright</span>, <span style="text-decoration: line-through;" class="mycode_s">who is no relation to linux presuma</span> not allowed to install openBSD<br />
- <span style="font-weight: bold;" class="mycode_b">Matthew</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Lloyd Henrick</span>, who's recidivating and not just as free labor for the government this time.<br />
- <span style="font-weight: bold;" class="mycode_b">MadameButterflyKnife </span><span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Bit</span>, who has synergized her productivity with the second quarter's expectations.<br />
- <span style="font-weight: bold;" class="mycode_b">wingedcatgirl</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Hallie Mathews</span>, who's finding the deck a little stacked against them today.<br />
- <span style="font-weight: bold;" class="mycode_b">Caret</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Yvonne "Bow" Cie</span><span style="font-weight: bold;" class="mycode_b">l</span>, who's about to find that the purpose of a bow is not to leave loose ends.<br />
- <span style="font-weight: bold;" class="mycode_b">Guma</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Nikku Morioka</span>, who ran from the feds right into the arms of the unitaries. (DEAD)<br />
- <span style="font-weight: bold;" class="mycode_b">Cutegirl920fire</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Anastatia Nikolaevna Romonova</span>, whose private domain is about to become a lot more public.<br />
- <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Cassie</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Dr. Alto Clef</span>, who seems to have gotten into a bit of treble and has ended up in this base to possibly be killed by the Grand Staff.</span> <span style="font-weight: bold;" class="mycode_b">PopcornPie</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Double Trouble</span>, who, despite the preponderance of Pokemon, is not related to team rocket.<br />
- <span style="font-weight: bold;" class="mycode_b">Zanreo</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Fake Kiryu</span>, who's... we made that joke last time. Oh. Well. Okay then.<br />
- <span style="font-weight: bold;" class="mycode_b">TenOfSwords13</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Dinowrestler Coelasilat</span>, whose body-slam skills in the ring probably killed all the other non-avian dinosaurs.]]></description>
			<content:encoded><![CDATA[<span style="font-family: Courier New;" class="mycode_font">-Recording recovered from an improperly wiped Unidev Interstellar Datacenter drive, captured during raid on Unidev mobile server platform designation "3-229b 1.2" Recording made at 10:33 PM Local Time, unknown earth time.-</span><br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">...Sso, sseemss we're overdue for a ssequel.</span></span><br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">...</span></span><br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Well, not literally, of coursse. Iss... not on a sschedule or anything. Floran jusst felt the urge to try it again. Ssee if we can't get a reassonable amount of cassualtiess thiss time. Not like the... bit of a joke of the lasst time. Like, sserioussly, it felt like everyone walked out of that one.</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">Mmhm, hold still, Sendri, and put these on.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">But anyway, it'ss a whole thing. Like, there'ss a complex all lined up for it, which, ssetting up ssenssorss and camerass and all that iss a pain, and... you musst be joking, floran'ss not wearing THOSE.</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">Kim Regime Revivalist glasses would look great on you though!</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Floran doessn't <span style="font-style: italic;" class="mycode_i">do</span> glasssess, unlessss they're ssunglassssess. Besssidess, floran'ss not going for the borderline-theocracy angle. Iss going for the "on every lisst of top ten dictatorss who are weird" thing. That getss floran generally brushed off by the international populace and presss, not the "borderline-theocracy-with-ssuperweaponss" one.</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">The Second and Fifth Kim got on those lists all the time.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Look, you know what floran meanss.</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">Okay, okay, fine, I'll back down on the Second-World aesthetics, we'll stick to the banana republic ones. But if you're going to wear your foliage long like that, you have to present a veneer of clothing legitimacy somehow. You can't keep looking like you just stumbled in out of a "popular revolution" if you're not going to make that your story.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Ugh, but that'ss floran'ss whole <span style="font-style: italic;" class="mycode_i">THING</span>... anyway, floran has a sspot open, you want to be on the panel? You into watching ssensselesss violence?</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">Not really, but I am into judging people.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Good, becausse it'ss by the sstudio, the one with the prisson? That one. Ssee you there. Bring a bucket of ballpoint penss, or you're on the next purge lisst along with that sstupid fascisst fishman.</span></span><br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Courier New;" class="mycode_font">...That was a fast escalation.</span></span><br />
<br />
<span style="color: #2ecc40;" class="mycode_color"><span style="font-family: Arial Black;" class="mycode_font">Eh. Iss fine probably, iss good esscalation. Whatever, ssee you there, and NO "plain black shirt with lotss of buttonss" and NO "kim glasssess" at the photoshoot. Floran wantss to look the FUN kind of dictator.</span></span><br />
<span style="font-family: Courier New;" class="mycode_font">-Recording Ends-</span><br />
<br />
Do you know the drill? Maybe, maybe not. The Long-running Mafialike featuring your vaguely friendly local (in the local group sense) dictator is back. 14 slots, first come first served, standard murdergame rules apply.<br />
<br />
<details><summary>Generic Rules, written out to make the social contract herein clear.</summary><div class="foldercontents">Conduct Rule 1: No Godmodding or general poor behavior. If you have something cool you'd like to do with another player, consider coordinating beforehand in DMs or on discord (if you have that).<br />
Conduct Rule 2: While your in-universe character is permitted to be nigh-on anything, including a massive jerk to everyone, do not conflate in-character conflict and out-of-character conflict. Do not be a jerk outside of the game to other players.<br />
Conduct Rule 3: If you are dead, no posting in the thread or proclaiming the solution to the crime out of the thread. You may sign up as a replacement if you are killed, but only as a different character, and only if you were town. Scum may not re-sign in as a replacement, because they already know the hidden information.<br />
Conduct Rule 4: Do try to remain active in the thread. If you make no posts within 48 hours without notice for why, you will be considered lurking, and will be poked until you come to a decision whether you can participate or not. If you must drop out, <span style="font-weight: bold;" class="mycode_b">do not keep everyone in suspense.</span><br />
Conduct Rule 5: No Post Editing, including to fix mistakes. You can holler for a non-involved mod to fix the formatting (it will likely be Florien.), but editing your own post is STRICTLY FORBIDDEN (so as to not cover up anything incriminating.)</div></details><br />
<br />
<br />
<details><summary>Gameplay Rules, the broad strokes.</summary><div class="foldercontents">1. This is a Mafia-Style game. Thus, there is a day phase and a night phase. During the day phase, you can travel around and do things, talk in the thread, investigate what needs investigating, vote to execute someone, take secret hidden actions, etcetera. During the night phase, you may walk around and do things, but you can only talk to other characters in the same rooms. The thread will be locked and all this will be conducted over DM. Also during night phase, most roles can use their abilities, and the scum team may attempt to kill someone.<br />
<br />
2. There are two main teams. One is the innocents, whose job it is to outlive every murderer, and team murderers, whose job it is to kill until the teams are equal in size.<br />
<br />
3. The night phase ends at the posted time. This is now the standard, but when murdergames first arose, this was not the standard and led to timezone induction, so it remains a rule.<br />
<br />
4. All night actions must be DM'd to the GM (Florien. DM them to Florien.) or they will not happen. Also copy the GM (Florien who is real and typed this for realsies) in on any DMs sent between you and another player, so that the GM can have an idea of what's going on.<br />
<br />
5. A careful track is being kept on all player and item locations throughout night and day both. Do keep that in mind. Further, you may take covert actions during the day if you so wish, such as synthesizing weapons, setting up trickery, and all kinds of other things to your team's advantage (or disadvantage)<br />
<br />
6. Stalling is not permitted. If for two days and two nights running, no deaths occur, the team with the most recent kill under their belt automatically wins.<br />
<br />
7. Execution is by majority vote (number of players/2 +1) Votes are formatted as /vote &lt;playername&gt;. The vote can be retracted at any time before a majority is reached, but once the majority is reached, all votes are locked in and the execution proceeds.<br />
<br />
8. Remain in character in thread to the greatest extent possible.<br />
<br />
9. If you are doing murder, it is mandatory that you describe how you murder the target. (E.G. "World Famous Actor Lewis Martengayle strikes down Danganronpa Character 37 with a vicious right hook, before striking them with an actual meat hook (as obtained from the butcher's shop), killing them. They hide the body in a box and set the box on fire, then bury the meathook in the conveniently located potted plant nearby.") rather than ("I kill this one"). Do note, you will be required to explain where you are getting these items with which you are killing, and because players have an eye on the location where they are at night, it may be best if you get the items you need during the day.<br />
<br />
10. At the start of the game, you will receive a DM containing your role. You will be told your teammates if you are a murderer, and if you are a murderer, you will also be told one safe role that is unclaimed by any others.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">here's the twists this game has though...</span><br />
<br />
11. The players are not the only ones who get to vote. The seven judges are very judgy, have their own agendas, and their own bets placed on who survives this game. Resultantly, they will vote for players who they, as a group, dislike, and not vote for players they, as a group, like.<br />
<br />
12. The Judges DO NOT PLAY FAIR. They will provide advantages to the players they like, on request, such as access to restricted areas, items delivered that they would not otherwise be able to get, and other boons, within reason. These map-manipulating advantages can prove very useful for figuring out a murderer or for a murderer to avoid a pathway, leaving plenty of options as to where they went. They may also impede players they come to dislike.<br />
<br />
13. The Judges have set tables of likes, dislikes, and behaviors, as well as a ranked list of every player. This list is updated frequently, and is ultimately what determines who is voted for by that particular judge. Judges can be important late-game as a source of increasingly powerful votes.<br />
<br />
14. Each day, an event will happen. The event will alter the game in some way for that day. For example, there might be a fire in some room or other, and that room will be impassable until the Alliance Personnel clean it up, a judge might leave and not have their rankings alterable for the day, or some other thing.<br />
<br />
15. Finally, though this was once the standard, it is now another twist. Evidence is neither rolled for nor publicly available. Players will receive their own character's impressions of the evidence in a DM, and they may choose to say what they please in revealing that evidence to other players, including lying. DMs may not be directly quoted until the game is over, however.</div></details><br />
<br />
<br />
Now, the fun bit. The ROLES! (yay)<br />
<br />
<details><summary>Roles!</summary><div class="foldercontents">Team <span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Innocent:</span></span><br />
Your goal is to eliminate the murderers by any means necessary. Otherwise, you'll end up dead, likely brutally.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Medic:</span></span><br />
Scout! I'll Heal you!<br />
<br />
With either magic or medical practice, you have managed to figure out how to treat even grievous wounds. Each night, you may protect a player. That player will survive an attempt on their life. However, if you protect a murderer and they choose to kill, you will die instead of the intended victim.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Investigator:</span></span><br />
Wikipedia: The Free Encyclopedia no one will ever edit again!<br />
<br />
With the power of a phone with Wikipedia, (The Free Encyclopedia Anyone Can Edit) you can go on a Wiki-walk against any player during the night phase, and at the end of night phase, you will receive a list of five potential roles they could have. One will be true. You cannot investigate the same player twice.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The White-Hat Gunslinger:</span></span><br />
The New Sheriff in Town.<br />
<br />
You've smuggled in a gun to the prison. Unfortunately, you're too closely watched to use it to escape, you'd be dead within minutes, and future tech is too good at healing bullet wounds for it to really be worth it. You have enough bullets for every murderer, and each night you may attempt to shoot a player. If the player is a murderer, they will die, but if they are not, they will survive and you will be killed instead.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Cartoon:</span></span><br />
Go Forth, my Bill Murray Army!<br />
<br />
You're incredibly lucky. You stumble ass-backwards into success all the time, and you eat your Lucky Charms (Tee Em) every morning. Well, not every morning, you only have two tiny boxes left, enough for two nights of luck. You may expend one at will any night phase, and you will be immune to kills for that night. Once you've run out of lucky charms though, you have no defenses.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Illusionist:</span></span><br />
Great and Powerful! Not a Magician!<br />
<br />
Probably extremely egotistical and possibly actually magical, you have mastered the art of making things not as they seem, for a brief time. You may widely be regarded as "best character" on any given TV show if you lean into that egotism, but nonetheless, your skills may prove useful. Any night, you may swap two players. Anything that would happen to one will, instead, happen to the other, and vise versa.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Watcher:</span></span><br />
Not necessarily your older brother.<br />
<br />
A few months of filming (or possibly simply playing with a remote-control toy) has taught you how to use camera drones. You are able to pick a room each night, and receive a report of what happens there during the night.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Hero:</span></span><br />
Go out, kill, steal, and... oh, wrong sort of hero.<br />
<br />
You can protect one player each night. If the murderers attempt to kill that player, you die instead, along with the murderer. If you protect a murderer who's going out to kill though, you die instead.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Alliance Employee:</span></span><br />
Business or Pleasure? Probably both.<br />
<br />
You're a mid-ranked Alliance Officer, entered into the game willingly, hoping to find out the murderers yourself for some entertainment. You've been given no information, but you will have a safe-word of your choice. At any time, you may say the safe-word, and you will be stumped. Being stumped means you will be allowed to post in the thread, but you may not vote or be killed. You can, however, investigate if you so desire. If you accidently say your safe-word, you will be stumped. There is no take-back of a stumping.<br />
<br />
<span style="color: #17b529;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Defibrillator:</span></span><br />
CLEAR!<br />
<br />
You managed to pry open an emergency defib kit and take it with you. You can use the defib to invert someone's end-of-night result. That is, if they were going to be alive, they will be dead, but if they were going to be dead, they'll live. Only once, of course.<br />
<br />
Team <span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Murderers:</span></span><br />
You're here to eliminate all opposition. Whether you ended up here deliberately or simply got drafted into being the killer is only known to you, but you do know that you have a chip in your head preventing you from revealing the names of your teammates, and if you don't get killing, it's your blood that's a-spilling, that much is clear.<br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Black-Hat Gunslinger:</span></span><br />
The Newer Still Sheriff in town. Ignore the dead one over there.<br />
<br />
You brought a gun to the prison, and a single bullet. Your intended target will always die, no matter what is in your way. No Cartoon is lucky enough to escape your shot, no Medic skilled enough to fix the injury, No Hero will kill you, your bullet tearing through them and your intended target both. The Defibrillator can't revive someone dead from your shot. Not even the illusionist can stop your bullet from finding its mark. A medic or hero foolishly protects you and you target someone else? Both the one protecting you and your intended target will die. Unfortunately, it is only the one bullet, and it's not exactly reusable. If the White-Hat Gunslinger shoots at you before you've used your bullet, you expend the bullet, and they die instead.<br />
<br />
<span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Ninja</span></span><br />
Stealth 100.<br />
<br />
You have mastered evasion of detection. The watcher's camera drone cannot spot you, and once per game, you may simply make a player disappear without trace. This functions like a normal kill, but leaves no evidence behind.<br />
<br />
The <span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">Unknown Quantities:</span></span><br />
These roles can show up on either side! Oooh, Spooky! Treasonous!<br />
<br />
<span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Pickpocket:</span></span><br />
The Ultimate Percussionist!<br />
<br />
You have trained in theft. Not very much, but you have trained. Once a night, you may attempt to pickpocket a player. You will then play rock paper scissors with that player, and if you win, you will learn their role and have the option to roleblock them for the night. If you lose, you find out nothing but your target discovers your identity. If you tie, nothing happens at all. If you are on the scum team, you may also kill.<br />
<br />
<span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Victim of Circumstance:</span></span><br />
Wrong Place, Wrong Time, you Precambrian Rabbit, you.<br />
<br />
You are the polar opposite of the Cartoon far above, having nothing but bad luck. The Alliance captured you either by mistake or for something that wasn't your fault, and the judges pity you for it, enough that you actually have pity points, allowing you to redirect judge votes to any target of your choosing. You have three pity points you can expend at any time and in any number during any day phase. Using them reveals you as the Victim of Circumstance. Using those points and announcing a target can get judges to switch their votes to that target as if they loathed that target. (This does not change judge rankings of individual players, it just changes the votes of the judges). If you are a murderer, you may also kill.<br />
<br />
<span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Suppressor:</span></span><br />
You're a knockout!<br />
<br />
You smuggled in some sedatives, and thus can knock a player out every night, roleblocking them. If you are a murderer, you may also kill, but you cannot use both your roleblock and your kill in the same night.<br />
<br />
<span style="color: #005dc2;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Profiler:</span></span><br />
&lt;Criminal Minds Joke Here&gt;<br />
<br />
You have researched the judges carefully, and you have the dark magic of television psychology in your very bones (assuming you have those). You know two of the judges of your choice's full behaviors, bets, and likes and dislikes. You also can at any time and as many times as you like, request the full judge rankings to be sent to you. Twice per game, you can completely scramble the judge rankings and reorder them to suit your interests. If you are a murderer, you may also kill.<br />
<br />
<span style="color: #e8c500;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Third Parties:</span></span><br />
Not the Constitution Party or the Greens or the Liberal Democrats (of the UK) or Die Linke or anything like that. You have your own conditions for victory.<br />
<br />
<span style="color: #e8c500;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">The Identity Thief:</span></span><br />
I just need the number, the expiration date, and those three numbers on the back.<br />
<br />
You've taken over so many lives that some days you're not entirely sure what your name is anymore, or even what it was in the first place. You can steal the role of any dead person and assume their victory conditions as your own. Until then, you have no victory condition and cannot win. People will also be told when you've taken over a role, but not what role you took over.<br />
<br />
<span style="font-family: Impact;" class="mycode_font"><span style="color: #2ecc40;" class="mycode_color">The Whis</span><span style="color: #b10dc9;" class="mycode_color">t</span></span><span style="color: #b10dc9;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">l</span><span style="font-family: Impact;" class="mycode_font">e</span><span style="font-family: Impact;" class="mycode_font">bl</span></span><span style="color: #e82a1f;" class="mycode_color"><span style="font-family: Impact;" class="mycode_font">ower:</span></span><br />
Not to toot my own horn, but <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">TOOT</span></span><br />
<br />
You're very interested in exposing exactly what the heck is going on here, so your goal is to survive to the end by any means necessary. If the killers come for you, you'll side with them instead of dying. (Thus switching from having the town victory condition to the scum victory condition.) However, the white-hat gunslinger can kill you no matter what side you're on. You do not count as part of team murderers until you are converted by them.</div></details><br />
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Template is of course, as follows.<br />
<br />
Name:<br />
Gender:<br />
Height/Weight:<br />
Species:<br />
Source material: (if applicable)<br />
Appearance (if there's no image):<br />
Backstory:<br />
Other: (usually text color)<br />
<br />
There are 14 slots. First Come, First Served.<br />
<br />
<br />
Featuring...<br />
- <span style="font-weight: bold;" class="mycode_b">PointMaid</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Karma</span>, who may not be a good girl. (STUMPED)<br />
- <span style="font-weight: bold;" class="mycode_b">Dookie</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Hat Kid</span>, who has been involved with mafia before. (DEAD)<br />
- <span style="font-weight: bold;" class="mycode_b">Kennifer </span><span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Inez Cortana</span>, who is no relation to Microsoft. Presumably.<br />
- <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">TheGeekArtist08</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Dr. Everett King</span>, who is no relation to Apple. Presumably.</span> <span style="font-weight: bold;" class="mycode_b">Dookie Again</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Bart Simpson</span>, who is eternal and indestructible, until perhaps now.<br />
- <span style="font-weight: bold;" class="mycode_b">Despair's Archon of Memes</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Dr. Jack Bright</span>, <span style="text-decoration: line-through;" class="mycode_s">who is no relation to linux presuma</span> not allowed to install openBSD<br />
- <span style="font-weight: bold;" class="mycode_b">Matthew</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Lloyd Henrick</span>, who's recidivating and not just as free labor for the government this time.<br />
- <span style="font-weight: bold;" class="mycode_b">MadameButterflyKnife </span><span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Bit</span>, who has synergized her productivity with the second quarter's expectations.<br />
- <span style="font-weight: bold;" class="mycode_b">wingedcatgirl</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Hallie Mathews</span>, who's finding the deck a little stacked against them today.<br />
- <span style="font-weight: bold;" class="mycode_b">Caret</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Yvonne "Bow" Cie</span><span style="font-weight: bold;" class="mycode_b">l</span>, who's about to find that the purpose of a bow is not to leave loose ends.<br />
- <span style="font-weight: bold;" class="mycode_b">Guma</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Nikku Morioka</span>, who ran from the feds right into the arms of the unitaries. (DEAD)<br />
- <span style="font-weight: bold;" class="mycode_b">Cutegirl920fire</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Anastatia Nikolaevna Romonova</span>, whose private domain is about to become a lot more public.<br />
- <span style="text-decoration: line-through;" class="mycode_s"><span style="font-weight: bold;" class="mycode_b">Cassie</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Dr. Alto Clef</span>, who seems to have gotten into a bit of treble and has ended up in this base to possibly be killed by the Grand Staff.</span> <span style="font-weight: bold;" class="mycode_b">PopcornPie</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Double Trouble</span>, who, despite the preponderance of Pokemon, is not related to team rocket.<br />
- <span style="font-weight: bold;" class="mycode_b">Zanreo</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Fake Kiryu</span>, who's... we made that joke last time. Oh. Well. Okay then.<br />
- <span style="font-weight: bold;" class="mycode_b">TenOfSwords13</span> <span style="font-style: italic;" class="mycode_i">AS</span> <span style="font-weight: bold;" class="mycode_b">Dinowrestler Coelasilat</span>, whose body-slam skills in the ring probably killed all the other non-avian dinosaurs.]]></content:encoded>
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