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[Roleplay - Drop-in] Murder-Free II: The City's Portaling Revengeance
Cyan: Multiple Places, but mostly the hallway of Deep Storage 2.

Clunk. The ADVMODS switch fails to flip. That's about when the realization the fine-tuning board needs to be unlocked first hits. A few minutes later, that's resolved and the ADVMODS is turned off. The whirring keeps going, but it doesn't stop to transmit bursts of clicks anymore. Kellensea slowly recovers. She'll probably be back on her feet in a few minutes.

Meanwhile, Vivi's exploration (involving looking through doors) reveals that the viewing platform door leads to a staircase up. There's also a number of other doors leading into hallways, and further down the corridor, there's a crossroads where a second hallway cuts across the first, a stairwell (heading both up and down) at one end of the second hallway and a long series of rooms ending in a large, open-doored room. The Hallways are largely clear and unmarked. The extremely dust-filled "house" that the portal is in is labeled "Deep Storage 2 Lead". The words on the signs and nameplates feel less distorted now, as if language is working more properly now that ADVMODS is off. A peek into the broken-walled cell reveals that the wall was actually much thicker than it previously appeared, but still probably too thin for proper use. The tunnel that the rooms are along seems rather shorter than it was before. It's a little disorienting, but it seems likely that this is how things were meant to look.
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RE: Murder-Free II: The Portaling Revengeance - by Florien - 07-08-2021, 03:42:44 AM

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