I feel like this should be a universal rule for murdergames:
If scheduling events is post-based, there should still be a time limit for when the events happen.
That's a problem I have with Sinister Starlight; instead of scheduling a time where the event started, MP waited for us all to explore the entire mansion. Which has taken... quite a while.
Day phase really should be 3 days at maximum, even if that's kinda pushing it.
If scheduling events is post-based, there should still be a time limit for when the events happen.
That's a problem I have with Sinister Starlight; instead of scheduling a time where the event started, MP waited for us all to explore the entire mansion. Which has taken... quite a while.
Day phase really should be 3 days at maximum, even if that's kinda pushing it.