09-12-2023, 06:18:01 AM
Cpt. Columbo's Plan
- Hacking! Great idea. Now, how do you propose to do that? The Alliance is corrupt, yes, but their important things are still airgapped. You can't turn off the cameras with hacking, because they're airgapped from the rest of the system. You do manage to fry everything connected to the monitoring network, but the camera servers remain stubbornly isolated by way of two inches of air and no cables. You end up having to force by a soldier outside.
- You poison the captain after brute-forcing your way through, and as they drop, you realize that injection marks are easily visible and poison is eminently traceable, and also you're definitely here illegally and this is a known fact. Hope your backup plan works.
- Hackers are actually very useful for this sort of thing though, as Stuxnet showed back in 2010. A properly deployed and designed virus can easily break sensitive equipment, and the monitoring tools simply can't be airgapped. The problem is, replacing it will be a pain, those components you broke don't come cheap.
- You accuse the front of plotting to kill Captain Usanako and Sendri too, after carefully planting evidence and hiding your poison tools and cleaning up the things you did. You even delete the security footage. However, you clearly aren't supposed to be in the listening post, and the guard who you had to push by to get in outside remembers you. The guards draw their guns... and... You don't remember much of what they did to you in the basement of the listening post, nor do you remember how you got back to the station alive, but two of your fingers are missing now, you're malnourished, and there's a bullet lodged in your hip that wasn't there before. If you survive long enough to sleep again, you will have nightmares for decades to come.
Congratulations, Lieutenant Columbo, on your speedy recovery. I should have left you to die there, but I can't afford losses at the moment. Wear your new rank with shame.
Acting Cpt. Bank's Plan
- Spraying the cameras is a low-tech solution, but effective. Forcing the door proves a little more difficult, but smashing it repeatedly with a rock eventually gets it open and you inside.
- Dressed as a maintenance tech, you manage to turn Usanako's office into a death trap. Now it's just a matter of hoping they get unlucky. You don't stick around to find out, there are more important things to deal with right now.
- The bribery does lead to this small act of treason, improperly dumped waste. This makes the arrays less useful, and they have to operate at lower power to avoid starting a fire. It's eminently cleanable though.
- You try to spread rumors of betrayal and things within the ranks of the local rebellion. This does not buy the time you thought it would, but it turns out not to matter, as the listening post is close enough to fully operational to repel their attack anyway.
Cpt. Wario's Plan
- Air gaps are a problem for this too. You end up using your Wario Strength to break the cameras before you break the door. This is not optimal.
- You attempt to beat several highly trained Alliance soldiers, some of the finest the Alliance has to offer, defending one of the most important listening posts, in a fistfight. Usanako catches your first punch in their sticky frog-like grasp, and breaks your arm with their knee, without a second thought. How, exactly, did you think this would end? Escape proves difficult, but you do make it. Usanako knows who you are though, and you are likely to be in very deep trouble unless this coup gets going soon.
- Ransomware is far superior to a Stuxnet method! Good job, you've thoroughly locked the base's computer system up, and have a bypass of your own.
- The rebels immediately rush to grab the bioweapon you made up, and suffer heavy losses seeking nonexistent weapons in an unimportant settlement on the fringes of the Alliance. they then turn on each other, believing your rumors true, after all, how else could they have failed? They are rendered irrelevant, at least for now.