09-11-2023, 03:40:21 AM
Cpt. Frankenstein (MoL)'s plan
- They now know you're coming, but you're not allowed past the first room of the complex. Too important says the captain, to not allow someone uncleared inside. As a result, you're forced to go with the backup plan, disguising yourself as someone being transferred. The disguise is not too difficult to put together. The fake credentials, however, are. You end up having to spend a lot on ones plausible enough to get you inside.
- You try to give Captain Usanako a disease. This proves fairly difficult. Viruses don't do well in hot drinks, drinks being the most obvious vector of transmission, and figuring out a way to get Usanako infected beyond that is extremely difficult. Eventually, you manage to smear some on the captain's computer keyboard. Hopefully that's enough to down them in a day or two for a few weeks...
- Setting up a system to repeatedly dump bird food works fine for a bit. The arrays are interfered with, at least, their range reduced and their transmissions a lot noisier. However, the issues don't really render the post entirely inoperable, they just reduce its efficiency. A valiant effort though.
- Bringing up the specter of past defeats and traps does prevent the independence front from marching in force. The few who do come are shot by the guards almost immediately. The post is mostly safe.
Maj. Harrier's plan
- Step four first? Quite the turn. You manage to get together a splinter group willing to work with you to attack Kirachi Beach, with the help of your well-connected and mildly treasonous friends.
- Your name isn't on the plan, you're not even there, and they launch their attack, blowing the door open.
- The kidnapping part goes rather less well, as while they do capture the Captain alive with several losses, they set up explosives in the building on the way out, and smash up a bunch of equipment inside the post. You didn't order them to do that, but the opportunity to shut down Kirachi Beach is too good to pass up for rebels. You end up having to go on the ground to disarm the explosives yourself, later. You're fairly sure they destroyed too much for any potential recordings of you to be useful... but you never know.
- Your rebel group slaughters the guards with poisonous gas and the likes. It's a gruesome scene. Hazmat clad rebels then strip the array down. You get most of the parts delivered to where you want them, but there's a few missing... did the rebels sell them? They might have sold them to finance their cause. You can't trust anyone these days. It's going to be a huge pain to get the post back up and running now, but at least it's down.
I am the They who says it!