07-28-2023, 02:16:16 AM
1. Arriving on Rassaton is difficult. The concrete spires of the base are barely visible through the toxic fog as you approach. The whole thing is highly modular, an island of blocky concrete and mud in an ocean of acid. The first challenge will be getting in at all. The only way on to the main island from the warehouse at the arrival bay is by boat, specifically one made of specially treated plastics that are highly resistant to corrosion, and unfortunately, you've arrived after the last boat for the day has returned, with its cargo of valuable acid and a few dead prisoners. So how are you going to cross this deadly sea to the pitted towers of the Penal Colony?
Perhaps Sony can find someone who will loan out a plane or helicopter for them to hitch a ride on. Trying to swim across is just bad news. If not, perhaps they can find some spare plastics to make a makeshift boat of sorts.
2. Now that you've made it across the water, the Listening post is poorly signposted within the enormous complex. You can see on the surface of the vast structure the various dishes and antennas that provide the feeds to it, most of them protected from the elements in little shelters, but you're not immediately sure how to figure out where exactly in the prison the Listening Post is, and the few guards that actually know where it is are unlikely to tell you without a hefty bribe. Dark clouds are gathering, so how are you going to find the listening post to actually retrieve the prisoners list?
Sony and Microsoft stay as inconspicuous as possible, exploring the area in an attempt to search for the Listening Post and hoping for the best.
3. On your way back from the listening post, you pass through the Colony Bar, The Banner Tavern. Several mid-ranking Alliance personnel are hanging out there, and among them is Captain Breakspear, a loyalist who's stopped multiple covert attempts to bring down the government, both from within and without. He's amazing at spotting suspicious activity. Normally, this wouldn't be an issue, he's easy to avoid, but the problem is, one of the worst storms the island has seen in a while is coming in, and the way from the bar to the exit is a long bridge poorly protected from the corrosive rain. You're either going to have to figure out a way to stop Captain Breakspear from getting suspicious of you, silence him somehow while the storm passes and not get in trouble while doing it, or cross that bridge without burning your skin off.
Again, Sony and Microsoft try to stay as inconspicuous as possible. Just order something and eat the food like a normal person...
4. Another stroke of misfortune. The prison has been waiting to go off for a while, and a toxic mist is settling over the prison during the storm. It's not enough to kill anyone outright, but the irritation it causes puts everyone on edge. One thing leads to another, and soon, there's a fight, and then a full-blown riot. You're down in the prisoner-accessible areas, and the guards are uninterested in helping, you need to find a way to not get killed or taken hostage, quickly!
The two must sneak out of the prison without attracting unwanted attention. If anyone tries anything funny, just punch the offender and run.
Perhaps Sony can find someone who will loan out a plane or helicopter for them to hitch a ride on. Trying to swim across is just bad news. If not, perhaps they can find some spare plastics to make a makeshift boat of sorts.
2. Now that you've made it across the water, the Listening post is poorly signposted within the enormous complex. You can see on the surface of the vast structure the various dishes and antennas that provide the feeds to it, most of them protected from the elements in little shelters, but you're not immediately sure how to figure out where exactly in the prison the Listening Post is, and the few guards that actually know where it is are unlikely to tell you without a hefty bribe. Dark clouds are gathering, so how are you going to find the listening post to actually retrieve the prisoners list?
Sony and Microsoft stay as inconspicuous as possible, exploring the area in an attempt to search for the Listening Post and hoping for the best.
3. On your way back from the listening post, you pass through the Colony Bar, The Banner Tavern. Several mid-ranking Alliance personnel are hanging out there, and among them is Captain Breakspear, a loyalist who's stopped multiple covert attempts to bring down the government, both from within and without. He's amazing at spotting suspicious activity. Normally, this wouldn't be an issue, he's easy to avoid, but the problem is, one of the worst storms the island has seen in a while is coming in, and the way from the bar to the exit is a long bridge poorly protected from the corrosive rain. You're either going to have to figure out a way to stop Captain Breakspear from getting suspicious of you, silence him somehow while the storm passes and not get in trouble while doing it, or cross that bridge without burning your skin off.
Again, Sony and Microsoft try to stay as inconspicuous as possible. Just order something and eat the food like a normal person...
4. Another stroke of misfortune. The prison has been waiting to go off for a while, and a toxic mist is settling over the prison during the storm. It's not enough to kill anyone outright, but the irritation it causes puts everyone on edge. One thing leads to another, and soon, there's a fight, and then a full-blown riot. You're down in the prisoner-accessible areas, and the guards are uninterested in helping, you need to find a way to not get killed or taken hostage, quickly!
The two must sneak out of the prison without attracting unwanted attention. If anyone tries anything funny, just punch the offender and run.
Hiiii!