07-27-2023, 04:59:35 AM
Cpt. Beck's Prison Plan
- Dumping baking soda into the ocean to try to neutralize it is a clever idea. Unfortunately, what with it being an acidic ocean that's very large (as oceans are known to be), you very quickly run out of baking soda, and swimming across a large body of liquid is tricky in its own right, not just when it's busily giving you all kinds of horrible burns. Thankfully it's not the kind of acid that seeps into your bones... hopefully. Well, not that it matters. The driftwood you brought is also corroding too. You don't even make it halfway across before you black out from pain. You wake up two days later in a medical treatment facility, somehow still alive and with most of your horrifying burns treated, and end up taking the boat over.
- You merrily frolic around and break all the dishes and antennas, thoroughly jamming the signal with your jams, and reflect on how annoying it is that your shipments of pectin haven't gotten through. This does cause several soldiers you hadn't seen before to emerge from somewhere to clean it up, and you follow them until eventually they reach the listening post, and retrieve the documents. You also make a Wild Richard with some gold leaf you have. (Presumably for novelty food purposes?) Though your sabotage does not go entirely unnoticed and some of the soldiers are giving you stranger looks than you normally get about your apparently ineffective sabotage.
- Your generosity is noted and several more desperate and aggressive personnel run over to see what you threw. Captain Breakspear however, does not, and instead looks directly at you, but is unable to do anything about it or identify too much about you as you quickly do the smart idea of using gold's corrosion-resistance to get through the rains outside, which you do with amazing speed and technique, easily getting through the storm.
- You scatter gifts throughout the prison, and end up causing a great deal of infighting among the rioters (and several guards who join in to pick up some of those gift guards and punch tickets) as you run. This allows you to get all the way through and out with essentially no trouble whatsoever, and you have an excellent time.
Cpt. Columbo's Prison Plan
- You bring your helicopter all the way over from where you last had it parked, and get flown over to the prison. Your wine tastes awful, the acid in the air has thoroughly soured it. Your cigar is a pain to light in the humid atmosphere just before the storm hits, but you do arrive without any actual injuries and quickly.
- You hand out briefcases full of cash. You have a lot of cash, and you've worked very hard to obtain pallets of it. Who cares if cash hoarding is one of the worst things you can do to the economy? You can just short everything! However, very quickly the guards catch on exactly how much cash you're carrying with you. You very quickly end up at broadswordpoint carrying no money. As a courtesy they do guide you to the listening post, but your liquidity has taken quite the hit.
- Your Acidproofed Limousine, which you had brought over earlier, has somehow lodged itself on a pedestrian bridge. It very slowly scrapes along the too-narrow-for-it pathway, before the engine overheats and it dies halfway along the bridge. You end up having to wait out the storm while stuck in the back seat, and have to climb out through the sunroof, the doors being blocked by the bridge. The corrosive puddles on the ground have thoroughly ruined your shoes, and your jacket too is pitted with the acid you touched on the roof of the car.
- You decide to fight your way through the riots with your advanced fighting skills. The scrawny, sickly, malnourished prisoners are no match for you, and even the comparatively healthy newer ones are able to be beaten down. However, the guards have realized at this point exactly how much money they've got from you earlier, and are participating in the riot, trying to kill the other guards with briefcases to claim the money for themselves. They're armed quite heavily, and poorly trained to boot. A deadly combination. Bullets fly, broadswords flash, and other weapons do other things injurious to anyone in their way. You manage to struggle your way out, though you did manage to break your hand punching a guard through their helmet. You leave the prison behind you, and shed a single tear about your liquidity decreasing.
I am the They who says it!