07-22-2023, 18:47:20 PM
Well, that's a shame. Thank you Cpt. Frankenstein for clearing my name.
Operation: Don't Fear the Weaver
* The first hurdle on arriving in the city is reaching the airlock. The Needle is meticulously guarded, even the Terrene Defenders (who are in a hostageship agreement at their nearby base) will enforce the law there, not to mention some of the finest soldiers the Alliance has to offer, and you're certainly not authorized to be using the Needle's elevator. There may be an easier way, if you just think about it. Or perhaps brute force or finesse can be used to get in.
"I'll attempt to offer The Guards the finest silk blankets I can offer! I'll even educate them on all of it's benefits: soft, naturally sourced, keeps you warm... And all of that can be theirs if they let me through. "
* The airlock opens with little hesitation. The farms are secured, but since you're ranked captain, you actually do have full access to the farm, even if you don't have access to the needle. The problem now is getting deep into the farm without attracting the attention of the farmworkers or the guards who you can see making sure the harvest is safe. While you're technically allowed to be there, you're in the unenviable position of being high-ranked enough for your execution to be used to make a powerful point, and yet low-ranked enough to be disposable. With you trying to find this mysterious door far below which you're neither supposed to know about nor be looking for, you're going to need to figure out a way to get through without getting noted as suspicious.
"I'll see if I can find a container of any sort. Then, I'll collect some water from the farm while finding that door. If anyone asks, I'm collecting water samples for a higher-ranked member."
* You've finally reached the door below, and annoyingly, it won't open. It seems to open by a four-digit keypad code, which is a low-security method, though not one you're actually equipped to deal with. There's also a card reader though, and it's not accepting your swipes, and the door has numerous other security measures and is blast-proof, so it's not like you can actually get in. What a failure of a mission. But you still have plenty of time before you get picked back up, so you should probably think of something you could do to sabotage the Alliance in the few hours you have left to work with.
"Time for that water from step #2 to kick in.
* And to add to the annoyance, when walking down the street (well, rather the underground tunnel) on your way to leave the city, you're stopped by a guard who actually outranks you. She must work at the Needle, but if so, she's pretty far away from it, and it's strange how she's down here when most of the Needle's internal security never leave the structure itself. Either way, you're going to need to figure out a way to escape her, or else she's going to shake you down for everything you have and possibly throw you in prison anyway.
"I simply inform her that I was selling some of my wares to other members, and that my textiles have a variety of uses, as they could be used for bandages, wound care, pro-alliance flags... I'll even give her a free cloak or two for her troubles."
"I'll attempt to offer The Guards the finest silk blankets I can offer! I'll even educate them on all of it's benefits: soft, naturally sourced, keeps you warm... And all of that can be theirs if they let me through. "
* The airlock opens with little hesitation. The farms are secured, but since you're ranked captain, you actually do have full access to the farm, even if you don't have access to the needle. The problem now is getting deep into the farm without attracting the attention of the farmworkers or the guards who you can see making sure the harvest is safe. While you're technically allowed to be there, you're in the unenviable position of being high-ranked enough for your execution to be used to make a powerful point, and yet low-ranked enough to be disposable. With you trying to find this mysterious door far below which you're neither supposed to know about nor be looking for, you're going to need to figure out a way to get through without getting noted as suspicious.
"I'll see if I can find a container of any sort. Then, I'll collect some water from the farm while finding that door. If anyone asks, I'm collecting water samples for a higher-ranked member."
* You've finally reached the door below, and annoyingly, it won't open. It seems to open by a four-digit keypad code, which is a low-security method, though not one you're actually equipped to deal with. There's also a card reader though, and it's not accepting your swipes, and the door has numerous other security measures and is blast-proof, so it's not like you can actually get in. What a failure of a mission. But you still have plenty of time before you get picked back up, so you should probably think of something you could do to sabotage the Alliance in the few hours you have left to work with.
"Time for that water from step #2 to kick in.
I'll pour the collected water on the keypad(If the keypad's waterproof, this will probably be useless, but oh well)
. If I can't get in, no one can."* And to add to the annoyance, when walking down the street (well, rather the underground tunnel) on your way to leave the city, you're stopped by a guard who actually outranks you. She must work at the Needle, but if so, she's pretty far away from it, and it's strange how she's down here when most of the Needle's internal security never leave the structure itself. Either way, you're going to need to figure out a way to escape her, or else she's going to shake you down for everything you have and possibly throw you in prison anyway.
"I simply inform her that I was selling some of my wares to other members, and that my textiles have a variety of uses, as they could be used for bandages, wound care, pro-alliance flags... I'll even give her a free cloak or two for her troubles."