07-21-2023, 23:50:11 PM
(07-21-2023, 20:22:20 PM)Florien Wrote: So you claim they're all low-priority? Fascinating. It's almost like there's... there's an element of chance in this determination metric and there's a slight risk of that happening. Rest assured I'm smarter than you and haven't put any truly Pro-Sendri options in the pile before it was shuffled. Merely some I've wisely deemed lower priority than others, because they're less likely to get results, or are more about setting up for post-victory.
That is, if you're telling the truth about what you received. You could be lying, after all. Also, don't question my wisdom. You're going to have to explain yourself after the victory, and you don't do it to my satisfaction, you're going to be in very deep trouble. Anyway... let's see what you've chosen.
Loyalist Operation #6, Operation Shrimp-Fried Rice, is GO!
Hmm. Aide Captain Frankenstein? Choose one of the other captains, and I'll get you the authority to do an under-the-table audit done of them. It's time for a break-in.
Anyway, the documents you need for the operation are in those filing cabinets somewhere.
Arva Hollow, the De Facto capital of the Alliance, and home to several million citizens. The city under a dome, the city where the Needle, the tallest building in all the Alliance, stands, and atop it, the Alliance's second most important Admin base sits proudly. But beneath the surface, the city continues, a maze of corridors and rooms and buildings, difficult to navigate. And so too does the Needle continue down, to both the Dignitary's Entrance to the Museum of Everything (one of the finest museums in the galaxy) and to the airlock to the great underground farm that produces most of the food for the sector. But far down in that farm, below the rice fields, below the cotton grove, and down and down still, there exists another door that is rarely opened, and not even the Colonel of Admin 13 above is authorized to enter it. Whatever's down there must be important, and if it's important, we need to know about it.
* The first hurdle on arriving in the city is reaching the airlock. The Needle is meticulously guarded, even the Terrene Defenders (who are in a hostageship agreement at their nearby base) will enforce the law there, not to mention some of the finest soldiers the Alliance has to offer, and you're certainly not authorized to be using the Needle's elevator. There may be an easier way, if you just think about it. Or perhaps brute force or finesse can be used to get in.
* The airlock opens with little hesitation. The farms are secured, but since you're ranked captain, you actually do have full access to the farm, even if you don't have access to the needle. The problem now is getting deep into the farm without attracting the attention of the farmworkers or the guards who you can see making sure the harvest is safe. While you're technically allowed to be there, you're in the unenviable position of being high-ranked enough for your execution to be used to make a powerful point, and yet low-ranked enough to be disposable. With you trying to find this mysterious door far below which you're neither supposed to know about nor be looking for, you're going to need to figure out a way to get through without getting noted as suspicious.
* You've finally reached the door below, and annoyingly, it won't open. It seems to open by a four-digit keypad code, which is a low-security method, though not one you're actually equipped to deal with. There's also a card reader though, and it's not accepting your swipes, and the door has numerous other security measures and is blast-proof, so it's not like you can actually get in. What a failure of a mission. But you still have plenty of time before you get picked back up, so you should probably think of something you could do to sabotage the Alliance in the few hours you have left to work with.
* And to add to the annoyance, when walking down the street (well, rather the underground tunnel) on your way to leave the city, you're stopped by a guard who actually outranks you. She must work at the Needle, but if so, she's pretty far away from it, and it's strange how she's down here when most of the Needle's internal security never leave the structure itself. Either way, you're going to need to figure out a way to escape her, or else she's going to shake you down for everything you have and possibly throw you in prison anyway.
You may start submitting your challenges now. Captain VF of NI should pick a player to authorize a break-in for.
What it takes to make it in my line of work is to watch people, know their limits, recognize they have a price, learn their needs. I'll browse around, read some of the guards there. They all might seem loyal. But there's always one who's willing to turn away... for the right price of course. I'll find out who's the one such guard who is willing to dissent. I'll even bring along a briefcase with billions of dollars. It'd just be a drop in the bucket for someone like me. I'll present the guard an offer. Let me pass, maybe give me a disguise so I can get by with no issues. Or perhaps have the guard "take me prisoner" in exchange for this money, which is more than they'll get being paid by the Alliance, surely. I'll get in and assure the guard, if the Alliance gives them any issue, I'll use my full power to protect them and get them a better paying job working for me. But if that last part fails and the Alliance executes them anyway, it's just a small price for me. Long as I get in.
Time to spread more of my wealth. Can't believe I have to give away my money like this, but one must do what he can to survive. Again, like before, there has to be that someone who doesn't seem happy with their line of work. I'll find this one person and give them a decent-size bribe to create a distraction so huge, everyone will have to flock to it to see what's going on. While they all focus on that, I'll make my way to the door without any hassle.
Now would be the time to create a ruckus. I've been told I know how to get into peoples' minds and provoke a reaction. I'll start speaking with some of the guards. Again, the people who don't seem all that committed to their jobs. I'll even come up with some bullshit over how bad the Alliance really is. Hit some key points, really get into their heads. Tell them it's time to rebel. And I'll watch as the angry guards riot. It will cause all kinds of destruction. The more loyal guards versus the dissenters. It will create a huge firefight which will surely gain the attention of the more higher-ups. And maybe if things go real well, we'll gain some deaths, even claiming a few of the higher-ups if we're lucky.
With the riots going on, I'll take a weapon from one of the fallen guards just in case. I'll try to bribe her. Hoping her loyalties are wavering. And if that doesn't work, might have to use lethal force. The riots are already happening. She'll just be seen as another causality. Now I can just make my way back without anymore further incidents, while all the chaos happens behind me. And by the time things settle down, I should be long back to base.
I like bananas. They're yellow.