07-21-2023, 21:14:56 PM
Victoria Frankenstein's plan
* The first hurdle on arriving in the city is reaching the airlock. The Needle is meticulously guarded, even the Terrene Defenders (who are in a hostageship agreement at their nearby base) will enforce the law there, not to mention some of the finest soldiers the Alliance has to offer, and you're certainly not authorized to be using the Needle's elevator. There may be an easier way, if you just think about it. Or perhaps brute force or finesse can be used to get in.
Should be easy enough, I think. I'll tell the Defenders guarding the airlock I'm dreadfully worried about them not having enough to eat given the circumstances, and that they need a bit of levity. That being the case, I'll take care of both and provide them some good beer. Unbeknownst to them, it'll be spiked with something to make them very sleepy. When they're not paying attention, I'll make my move.
* The airlock opens with little hesitation. The farms are secured, but since you're ranked captain, you actually do have full access to the farm, even if you don't have access to the needle. The problem now is getting deep into the farm without attracting the attention of the farmworkers or the guards who you can see making sure the harvest is safe. While you're technically allowed to be there, you're in the unenviable position of being high-ranked enough for your execution to be used to make a powerful point, and yet low-ranked enough to be disposable. With you trying to find this mysterious door far below which you're neither supposed to know about nor be looking for, you're going to need to figure out a way to get through without getting noted as suspicious.
Rather distasteful, but I'll have to swipe some of the farm-workers' coveralls to blend in. Surely there are some around. ...I'll bring along my usual clothing in a basket for gathering the harvest so I don't lose it, too. Good stuff, far too good to discard.
* You've finally reached the door below, and annoyingly, it won't open. It seems to open by a four-digit keypad code, which is a low-security method, though not one you're actually equipped to deal with. There's also a card reader though, and it's not accepting your swipes, and the door has numerous other security measures and is blast-proof, so it's not like you can actually get in. What a failure of a mission. But you still have plenty of time before you get picked back up, so you should probably think of something you could do to sabotage the Alliance in the few hours you have left to work with.
Yes, yes. I'll... write anti-Alliance graffiti in the farm worker's locker room. What?
* And to add to the annoyance, when walking down the street (well, rather the underground tunnel) on your way to leave the city, you're stopped by a guard who actually outranks you. She must work at the Needle, but if so, she's pretty far away from it, and it's strange how she's down here when most of the Needle's internal security never leave the structure itself. Either way, you're going to need to figure out a way to escape her, or else she's going to shake you down for everything you have and possibly throw you in prison anyway.
Well, that's perfect. Still, nothing to panic about. I'll just insinuate to her that the reason I was down here was to have an affair with someone that outranks us both, and they'd be incredibly annoyed if I was arrested or delayed. And imply that if she tries to test that theory, she won't like it.
Should be easy enough, I think. I'll tell the Defenders guarding the airlock I'm dreadfully worried about them not having enough to eat given the circumstances, and that they need a bit of levity. That being the case, I'll take care of both and provide them some good beer. Unbeknownst to them, it'll be spiked with something to make them very sleepy. When they're not paying attention, I'll make my move.
* The airlock opens with little hesitation. The farms are secured, but since you're ranked captain, you actually do have full access to the farm, even if you don't have access to the needle. The problem now is getting deep into the farm without attracting the attention of the farmworkers or the guards who you can see making sure the harvest is safe. While you're technically allowed to be there, you're in the unenviable position of being high-ranked enough for your execution to be used to make a powerful point, and yet low-ranked enough to be disposable. With you trying to find this mysterious door far below which you're neither supposed to know about nor be looking for, you're going to need to figure out a way to get through without getting noted as suspicious.
Rather distasteful, but I'll have to swipe some of the farm-workers' coveralls to blend in. Surely there are some around. ...I'll bring along my usual clothing in a basket for gathering the harvest so I don't lose it, too. Good stuff, far too good to discard.
* You've finally reached the door below, and annoyingly, it won't open. It seems to open by a four-digit keypad code, which is a low-security method, though not one you're actually equipped to deal with. There's also a card reader though, and it's not accepting your swipes, and the door has numerous other security measures and is blast-proof, so it's not like you can actually get in. What a failure of a mission. But you still have plenty of time before you get picked back up, so you should probably think of something you could do to sabotage the Alliance in the few hours you have left to work with.
Yes, yes. I'll... write anti-Alliance graffiti in the farm worker's locker room. What?
* And to add to the annoyance, when walking down the street (well, rather the underground tunnel) on your way to leave the city, you're stopped by a guard who actually outranks you. She must work at the Needle, but if so, she's pretty far away from it, and it's strange how she's down here when most of the Needle's internal security never leave the structure itself. Either way, you're going to need to figure out a way to escape her, or else she's going to shake you down for everything you have and possibly throw you in prison anyway.
Well, that's perfect. Still, nothing to panic about. I'll just insinuate to her that the reason I was down here was to have an affair with someone that outranks us both, and they'd be incredibly annoyed if I was arrested or delayed. And imply that if she tries to test that theory, she won't like it.
Murdergames Characters
Frankie * Dr. Ruby Ramirez * Solanacae Bakersby * Sam Black * Selen(ium) * Reina Schultz * Dr. Francine "Frankie" Frankenstein * Lotta Schadenfreude
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