06-01-2023, 18:34:53 PM
* Appearance: Image from Bulbapedia.
![[Image: 1003Ting-Lu.png]](https://archives.bulbagarden.net/media/upload/1/12/1003Ting-Lu.png)
* Name: Ting-Lu (it/its)
* Age: Unknown, but the cauldron is ancient, so at least centuries, if not millennia old.
* Height and Weight: 270cm (8'10'') and 699.7kg (1542.6 lbs) respectively.
* Backstory and Abilities: Its true form is the cauldron on its head, given life by the fears and ambitions poured into it; the earthy cervid body is just a construct. It is (ironically) not prone to anxiety, and frequently naps.†1 It can be stubborn, cautious, difficult to frighten, cynical (especially of humanity) and a puckish schemer, but those all come second to its laid-backness.
The power of the cursed cauldron on its head, known as the "Vessel of Ruin", weakens the magical/ranged power of all others (including allies, but not itself) in its presence, causing attacks falling into that category to deal less damage.
It can learn many moves, but can only use four on-demand at any one time.†2 These include:
* Strengths: It can take a phenomenal amount of punishment even from unresisted attacks.
Its physical strength is above-average. It's proficient in Dark and Ground attacks, boosting their power.
It is resistant to the Dark, Ghost, Poison and Rock types and immune/extremely resistant to Electric and Psychic, taking reduced damage from them. These respectively translate to dirty tricks or malevolence, spectral/spiritual energy attacks, venomous attacks (but not being poisoned), rock-based attacks, electricity-based attacks and psychic powers.
* Weaknesses: Its movements and reaction times are sluggish.
It lacks arms or anything to grasp with aside from its mouth.
Its size may mean it could have difficulty fitting into tight spaces or even an average room.
It is weak to the Bug, Fairy, Fighting, Grass, Ice and Water types, taking extra damage from them. These respectively translate to insect-related attacks, fae-related and some lunar attacks, martial arts/justice/ki attacks, plant-based attacks, ice attacks and water attacks.
* Other: Speaks in this font.
†1: In Pokemon terms, it has a Relaxed nature and its characteristic is "Takes plenty of siestas".
†2: In practice, this means I'll restrict myself to the first four different moves it ends up using.
![[Image: 1003Ting-Lu.png]](https://archives.bulbagarden.net/media/upload/1/12/1003Ting-Lu.png)
* Name: Ting-Lu (it/its)
* Age: Unknown, but the cauldron is ancient, so at least centuries, if not millennia old.
* Height and Weight: 270cm (8'10'') and 699.7kg (1542.6 lbs) respectively.
* Backstory and Abilities: Its true form is the cauldron on its head, given life by the fears and ambitions poured into it; the earthy cervid body is just a construct. It is (ironically) not prone to anxiety, and frequently naps.†1 It can be stubborn, cautious, difficult to frighten, cynical (especially of humanity) and a puckish schemer, but those all come second to its laid-backness.
The power of the cursed cauldron on its head, known as the "Vessel of Ruin", weakens the magical/ranged power of all others (including allies, but not itself) in its presence, causing attacks falling into that category to deal less damage.
It can learn many moves, but can only use four on-demand at any one time.†2 These include:
Moves
"Bulldoze": a Ground attack that slows anything it hits.
"Earthquake": a powerful Ground attack.
"Fissure": an inaccurate Ground attack that instantly defeats anything that isn't immune to it.
"Mean Look": a Normal move that prevents the target from escaping battle.
"Memento": a Dark move that harshly weakens the target's offensive strength at the cost of knocking the user out.
"Payback": a weak Dark attack that grows stronger if the target acts first.
"Rest": a Psychic move that fully heals the user, including curing burns, paralysis and poisons, at the cost of forcing it to go to sleep, becoming (mostly) helpless for the sleep's duration.
"Rock Slide": a Rock attack that may induce temporary debilitating cringing in any target it hits.
"Ruination": a Dark wave of calamitous evil energy that deals damage equal to precisely half the target's current health.
"Sand Tomb": a weak Ground attack that traps the target in a sandstorm to deal damage over time.
"Sleep Talk": a Normal move that causes the user to execute one of its other moves at random. It only works while the user is asleep.
"Spikes": a Ground move that sets a trap to damage any foes that enter battle.
"Spite": a Ghost move that drains mana/power from the target. If possible, it will specifically reduce the usability of the last ability the target used.
"Stomp": a Normal attack that may induce temporary debilitating cringing in the target.
"Stomping Tantrum": a Ground attack which becomes much stronger if the user's previous move missed or failed.
"Taunt": a Dark move that prevents the target from using non-attacking abilities.
"Thrash": a powerful Normal attack that drives its user into a frenzy of repeating the move that then confuses the user out of fatigue once it's over.
"Throat Chop": a Dark attack which temporarily disables the target's sound-based abilities.
"Earthquake": a powerful Ground attack.
"Fissure": an inaccurate Ground attack that instantly defeats anything that isn't immune to it.
"Mean Look": a Normal move that prevents the target from escaping battle.
"Memento": a Dark move that harshly weakens the target's offensive strength at the cost of knocking the user out.
"Payback": a weak Dark attack that grows stronger if the target acts first.
"Rest": a Psychic move that fully heals the user, including curing burns, paralysis and poisons, at the cost of forcing it to go to sleep, becoming (mostly) helpless for the sleep's duration.
"Rock Slide": a Rock attack that may induce temporary debilitating cringing in any target it hits.
"Ruination": a Dark wave of calamitous evil energy that deals damage equal to precisely half the target's current health.
"Sand Tomb": a weak Ground attack that traps the target in a sandstorm to deal damage over time.
"Sleep Talk": a Normal move that causes the user to execute one of its other moves at random. It only works while the user is asleep.
"Spikes": a Ground move that sets a trap to damage any foes that enter battle.
"Spite": a Ghost move that drains mana/power from the target. If possible, it will specifically reduce the usability of the last ability the target used.
"Stomp": a Normal attack that may induce temporary debilitating cringing in the target.
"Stomping Tantrum": a Ground attack which becomes much stronger if the user's previous move missed or failed.
"Taunt": a Dark move that prevents the target from using non-attacking abilities.
"Thrash": a powerful Normal attack that drives its user into a frenzy of repeating the move that then confuses the user out of fatigue once it's over.
"Throat Chop": a Dark attack which temporarily disables the target's sound-based abilities.
* Strengths: It can take a phenomenal amount of punishment even from unresisted attacks.
Its physical strength is above-average. It's proficient in Dark and Ground attacks, boosting their power.
It is resistant to the Dark, Ghost, Poison and Rock types and immune/extremely resistant to Electric and Psychic, taking reduced damage from them. These respectively translate to dirty tricks or malevolence, spectral/spiritual energy attacks, venomous attacks (but not being poisoned), rock-based attacks, electricity-based attacks and psychic powers.
* Weaknesses: Its movements and reaction times are sluggish.
It lacks arms or anything to grasp with aside from its mouth.
Its size may mean it could have difficulty fitting into tight spaces or even an average room.
It is weak to the Bug, Fairy, Fighting, Grass, Ice and Water types, taking extra damage from them. These respectively translate to insect-related attacks, fae-related and some lunar attacks, martial arts/justice/ki attacks, plant-based attacks, ice attacks and water attacks.
* Other: Speaks in this font.
†1: In Pokemon terms, it has a Relaxed nature and its characteristic is "Takes plenty of siestas".
†2: In practice, this means I'll restrict myself to the first four different moves it ends up using.
What else needs saying?
TRIPLE STAR
That's what you are.
Amazing!
TRIPLE STAR
That's what you are.
Amazing!