02-10-2021, 21:25:54 PM
I have a few concerns about Brothers in Arms being skewed in evil's favour. I'm going to list the reasons why I feel that way:
1: Clues aren't easy to find at all. The only deduction we managed to come to in this one was "the killer probably wears gloves", and I can't remember any from the ones before other than "the killer has big or small feet".
2: Because clues are mostly tied to Roll to Dodge mechanics, the only reliable way to get information is through investigative roles. There are three of these, and none of them have found any information in this round. Meanwhile, there are five players with no abilities, and only one that can take out the killer via non-voting methods.
3: The Accomplice and the Magic Man. At least one of these will show up in every round. Even if, by some miracle, they don't, their possible presence can make even the most solid of clues skeptical. This, again, makes investigating a pain.
I'm not sure if anyone else feels this way, though. I, for one, think that clues being a little less random - maybe cutting out the RTD mechanics, even just for some clues - could help. The first round was a good team victory, but it was only really done via bad luck on the killer's side. This current round has a drought of clues, and not a single evil player has died.
This is just my two cents. I probably don't speak for everyone, I just want my opinion out there.
1: Clues aren't easy to find at all. The only deduction we managed to come to in this one was "the killer probably wears gloves", and I can't remember any from the ones before other than "the killer has big or small feet".
2: Because clues are mostly tied to Roll to Dodge mechanics, the only reliable way to get information is through investigative roles. There are three of these, and none of them have found any information in this round. Meanwhile, there are five players with no abilities, and only one that can take out the killer via non-voting methods.
3: The Accomplice and the Magic Man. At least one of these will show up in every round. Even if, by some miracle, they don't, their possible presence can make even the most solid of clues skeptical. This, again, makes investigating a pain.
I'm not sure if anyone else feels this way, though. I, for one, think that clues being a little less random - maybe cutting out the RTD mechanics, even just for some clues - could help. The first round was a good team victory, but it was only really done via bad luck on the killer's side. This current round has a drought of clues, and not a single evil player has died.
This is just my two cents. I probably don't speak for everyone, I just want my opinion out there.


