08-15-2022, 20:48:55 PM
@TenOfSwords13: Jack starts with the following traits:
* Scarecrow traits:
** + Rustic Automaton: Being made entirely of straw and wood, you don't need to eat or drink.
** + Bird-Scaring: Look, scarecrows like you really work. +1 reroll to all intimidation rolls.
** - Made of Straw: Being a scarecrow has its obvious downsides: you start with 25% less HP than the average fighter.
** - Lacking Digits: Your fine motor skills are a little lacking, so you get a 1/4 chance of a -1 to any task involving tiny things.
* Other traits:
** + Agricultural Experience: You and the party start with knowledge of the finer and important parts of running a farm, caring for crops, and looking after livestock.
** - No Sense of Style: I mean, seriously, look at yourself! Good luck going anywhere fancy looking like you do.
Jack starts with the following items:
* Scythe: With this curved blade, your enemies will surely fall! Kinda blunt and rusty, but can be fixed by a skilled enough character.
* Assortment of Feathers: If a potion or something calls for feathers, you'll definitely have a few on you.
* Coin Purse: You start with 10 Rashboldian Ducats in a tiny patchwork bag.
@SmilyCube112: Magnus starts with the following traits:
* Drow Elf traits:
** + Creature of Darkness: The drow have a natural affinity for dark magic. It'll be easier for you to learn Arcane spells.
** - Suffering in daylight: Your aversity to direct sunlight ensures that your max health is 10% lower when you're outside during the day.
* Other traits:
** + Stealth Experience: Thanks to your time as a member of CISE, you get +1 reroll to all stealth rolls.
** + Superb Brawling Skills: Everything about you just screams "martial artist", so I'm going to give your unarmed attacks +3 damage.
** - Hunted by the Coven: Keep your eyes peeled: your former "friends" from CISE could easily show up when it's inconvenient.
** - Old Wound: A reminder of your past mistake - a small wound on your hip. It's healing and scarring over, but not quickly. Try not to make it worse.
Magnus starts with the following items:
* Stealth Outfit: Your cool mask and gi make sure that you're at least 20% stealthier. That's no joke - 20% chance of a +1 on all stealth rolls.
* Coin Pouch: A coin pouch, blending in with your pockets, contains 10 Rashboldian Ducats and 10 Ozubené Guilders. It's all you've managed to scrouge together.
* Tiny Dagger: One easily-concealed silver blade. Barely half an inch long, but every bit as deadly as a normal sword.
* Backup Outfit: You have a spare pair of civilian clothing to use if you end up a little too suspicious.
----
You can ask for different traits before making your first post.
* Scarecrow traits:
** + Rustic Automaton: Being made entirely of straw and wood, you don't need to eat or drink.
** + Bird-Scaring: Look, scarecrows like you really work. +1 reroll to all intimidation rolls.
** - Made of Straw: Being a scarecrow has its obvious downsides: you start with 25% less HP than the average fighter.
** - Lacking Digits: Your fine motor skills are a little lacking, so you get a 1/4 chance of a -1 to any task involving tiny things.
* Other traits:
** + Agricultural Experience: You and the party start with knowledge of the finer and important parts of running a farm, caring for crops, and looking after livestock.
** - No Sense of Style: I mean, seriously, look at yourself! Good luck going anywhere fancy looking like you do.
Jack starts with the following items:
* Scythe: With this curved blade, your enemies will surely fall! Kinda blunt and rusty, but can be fixed by a skilled enough character.
* Assortment of Feathers: If a potion or something calls for feathers, you'll definitely have a few on you.
* Coin Purse: You start with 10 Rashboldian Ducats in a tiny patchwork bag.
----
@SmilyCube112: Magnus starts with the following traits:
* Drow Elf traits:
** + Creature of Darkness: The drow have a natural affinity for dark magic. It'll be easier for you to learn Arcane spells.
** - Suffering in daylight: Your aversity to direct sunlight ensures that your max health is 10% lower when you're outside during the day.
* Other traits:
** + Stealth Experience: Thanks to your time as a member of CISE, you get +1 reroll to all stealth rolls.
** + Superb Brawling Skills: Everything about you just screams "martial artist", so I'm going to give your unarmed attacks +3 damage.
** - Hunted by the Coven: Keep your eyes peeled: your former "friends" from CISE could easily show up when it's inconvenient.
** - Old Wound: A reminder of your past mistake - a small wound on your hip. It's healing and scarring over, but not quickly. Try not to make it worse.
Magnus starts with the following items:
* Stealth Outfit: Your cool mask and gi make sure that you're at least 20% stealthier. That's no joke - 20% chance of a +1 on all stealth rolls.
* Coin Pouch: A coin pouch, blending in with your pockets, contains 10 Rashboldian Ducats and 10 Ozubené Guilders. It's all you've managed to scrouge together.
* Tiny Dagger: One easily-concealed silver blade. Barely half an inch long, but every bit as deadly as a normal sword.
* Backup Outfit: You have a spare pair of civilian clothing to use if you end up a little too suspicious.
----
You can ask for different traits before making your first post.


