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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
The Events
  1. (Player1) plan(s/s/s/s/1) a vacation to Lake Titicaca. Hehe, Lake!
  2. Cracking. Cracking. Hacking. Crawling (Player1). [also Bloodbath]
  3. (Player1) trip(s/s/s/s/1) and fall(s/s/s/s/1) down the stairs. Multiple times. We warned ya bro. [fatal]
  4. (Player1) tr(ies/ies/ies/ies/y1) to save (Player2) from a robbery using [typeC1] tree powers. [TypeA1] turn(s/s//s/1) into a tree and fail(s/s//s/1). [P1 dies]
  5. (Player1) tr(ies/ies/ies/ies/y1) to save (Player2) from a fall using [typeC1] tree powers. [TypeA1] turn(s/s//s/1) into a tree and fail(s/s//s/1). [P1, P2 dies]
  6. (Player1) tr(ies/ies/ies/ies/y1) to save (Player2) from a fall using [typeC1] tree powers. [TypeA1] turn(s/s//s/1) into a tree and succeed(s/s//s/1). [P1 dies, P2 lives]
  7. (Player1) tr(ies/ies/ies/ies/y1) to save (Player2) from a robbery using [typeC1] tree powers. [TypeA1] turn(s/s//s/1) into a tree and succeed(s/s//s/1)... somehow. [P1 dies]
  8. (Player1) jam(s/s/s/s/1) out to Metallica on top of a trailer to draw some bats over [typeC1] way. (Stranger Things)
  9. (Player1) cannot grasp the true form of (Player2)'s attack!
  10. (Player1) cannot grasp the true form of (Player2)'s attack, so it kills [typeB1]!
  11. (Player1) dam(s/s/s/s/1) a river to grind food. When (Player2)'s base gets flooded, (Player2) come(s/s/s/s/1) over and destroy(s/s/s/s/1) the dam.
  12. (Player1) mess(es/es/es/es/1) around in Cities: Skylines.
  13. (Player1) flush(es/es/es/es/1) [typeD1] down the terlet. [fatal]
  14. When (Player1) arrive(s/s/s/s/1), (Player2) warn(s/s/s/s/2) (Player3) that [typeA1] is a big. (Player3) turn(s/s/s/s/3) around and say(s/s/s/s/3) "(Player2), we are for the big."
  15. While fighting, (Player1) urge(s/s/s/s/1) (Player2) to stab [typeB1]. When (Player2) take(s/s/s/s/2) the bait, [typeA2] pass(es/es//es/2) right through (Player1), who had been astrally projecting.
  16. (Player1) can't wait to eat this bagel! ...But (Player2) say(s/s/s/s/2) [typeA1] can, so I guess [typeA2]'(s/s/re/s/re1) right. [Feast only]
  17. (Player1)'(s/s/s/s/ve1) got a long list of ex-lovers. They'll tell you [typeA1]'(s/s/re/s/re1) insane. [Blacklisted]
  18. Darlin', (Player1)'(s/s/s/s/re1) a nightmare dressed like a daydream.
  19. (Player1) procrastinate(s/s/s/s/1) hard on [typeC1] gaming and gain(s/s/s/s/1) sleep because of it.
  20. Hey. Look at (Player1). Causing a catastrophe. [Battleground + Bloodbath]
  21. (Player1) (is/is/is/is/are1) now polluted. [TypeA1] must now leave the public for a full year. [Bitcoin Explained by A.I.]
  22. A wild (Player1) appear(s/s/s/s/1)! [Bloodbath]
  23. (Player1)'s soul is an appalling dump heap overflowing with the most disgraceful assortment of deplorable rubbish imaginable, mangled up in tangled up knots!
  24. In the middle of a concert with (Player1)'s band, (Player2) fl(ies/ies/ies/ies/y2) in, shout(s/s/s/s/2) their name, and challenge(s/s/s/s/2) [typeB1] to a fight.
  25. (Player1) and (Player2) say good night to each other. [night only]
  26. (Player1) (is/is/is/is/are1) pulling (Player2)'s strings, twisting [typeC2] min(d/d/d/d/ds2) and smashing [typeC2] dreams.
  27. (Player1) escape(s/s/s/s/1) from a supernatural world when (Player2) play(s/s/s/s/2) [typeB1] [typeC1] favorite song.
  28. (Player1) (is/is/is/is/are1) so metal.
  29. (Player1) (is/is/is/is/are1) so metal that [typeA1] turn(s/s/s/s/1) into a statue. [fatal]

You know where you are? You're in the jungle baby.
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RE: Hunger Games Simulator - Trouble Cube Edition - by Whistle - 08-01-2022, 09:33:45 AM

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