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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
Events! And they're up!
  1. (Player1) travel(s/s/s/s/1) to the high ground. (Player2) leap(s/s/s/s/2) toward [typeB1], but (Player1) cut(s/s/s/s/1) off all [typeC2] limbs mid-leap.
  2. (Player1) make(s/s/s/s/1) (Player2), (Player3), and (Player4) draw straws. (Player4) draw(s/s/s/s/4) the shortest straw, so [typeA4] is spared. (P1k2,3)
  3. So let it be written, so let it be done, to kill (Player1). (Player2) (is/is/is/is/are2) Creeping Death. (P2k1)
  4. Bop-ba-do-bop. (Player1) teach(es/es/es/es/1) (Player2) how to buy a canoe. (Don't Hug Me I'm Scared [next 4 events])
  5. (Player1) take(s/s/s/s/1) (Player2), (Player3), and (Player4) on a journey through time. (Player4) do(es/es/es/es/4)n't want to because they'll miss their show.
  6. (Player1) tell(s/s/s/s/1) (Player2) that [typeC2] favorite color is not creative.
  7. (Player1) use(s/s/s/s/1) [typeC1] hair to express [typeD1]. (Player2) say(s/s/s/s/2) that sounds really boring.
  8. (Player1) make(s/s/s/s/1) your teeth go gray. (+ Feast)
  9. (Player1). What a concept. (Russian Doll, + Bloodbath/Feast)
  10. (Player1) chase(s/s/s/s/1) down (Player2), (Player3), and (Player4), but [typeC1] nominator has a fatal heart attack and [typeA1] dissolve(s/s//s/1).
  11. After knocking [typeB2] out in a fight, (Player1) tell(s/s/s/s/1) (Player2) to rest well, and dream of large women. (The Princess Bride)
  12. (Player1) use(s/s/s/s/1) a coconut to open up crabs.
  13. (Player1) do(es/es/es/es/1) that dance with the little kicks.
  14. After (Player1) witness(es/es/es/es/1) (Player2) murdering (Player3), (Player2) gaslight(s/s/s/s/1) [typeB1] into going blind.
  15. (Player1) wonder(s/s/s/s/1) what the point of all this is.
  16. (Player1) patent(s/s/s/s/1) [typeC1] own life.
  17. (Player1) purge(s/s/s/s/1) spambots.
  18. Be vewy vewy quiet. (Player1)'(s/s/s/s/re1) huntin' (Player2)s.
  19. (Player1) and (Player2) play kitty with each other.

You know where you are? You're in the jungle baby.
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RE: Hunger Games Simulator - Trouble Cube Edition - by Whistle - 06-11-2022, 00:25:40 AM

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