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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
Event Ideas-

Rescue President Snow
After President Snow gets kidnapped, the Peacekeepers force the remaining tributes to help-out in rescuing them.

(Player1) successfully (helps/helps/helps/helps/help1) out in rescuing Snow from the kidnappers. (Non-Fatal Scenario)

After (Player1) (refuses/refuses/refuses/refuses/refuse1) to help out in rescuing Snow whatsoever, the Peacekeepers respond by shooting [typeB1].

"Your president is in another castle!" one of Snow's kidnappers says to (Player1) before killing [typeB1].

(Player1) and (one/one/one/one/some1) of Snow's kidnappers mutually kill each other.

(Player1) (kills/kills/kills/kills/kill1) (Player2) after mistaking [typeB2] for (one/one/one/one/some2) of Snow's kidnappers.

(Player1) (takes/takes/takes/takes/take1) a gun from the corpse of one of Snow's kidnappers, and (uses/uses/uses/uses/use1) it to kill (Player2).



Encanto-themed Arena Event
The remaining tributes all walk through some magical doors to receive some magical gifts.

(Player1) (receives/receives/receives/receives/receive1) a gift that fits (typeC1] (personality/personality/personality/personality/personalities1) quite well. (Non-Fatal Scenario)

(Player1) (receives/receives/receives/receives/receive1) the gift of healing people via cooked food items. (Non-Fatal Scenario)

(Player1) (receives/receives/receives/receives/receive1) the gift of being able to see into the future. (Non-Fatal Scenario)

(Player1) somehow (receives/receives/receives/receives/receive1) no gift whatsoever. (Non-Fatal Scenario)

After receiving the gift of super hearing, (Player1) (gets/gets/gets/gets/get1) killed by President Snow after the latter found out that the former overheard a secret of his.

After receiving the gift of super strength, (Player1) (punches/punches/punches/punches/punch1) (Player2) so hard that it kills [typeB2].

After receiving the gift of plant manipulation, (Player1) (creates/creates/creates/creates/create1) some poisonous plants in order to kill (Player2).

After receiving the gift of shapeshifting, (Player1) (uses/uses/uses/uses/use1) said gift to kill (Player2), and frame (Player3) for [typeC2] (death/death/death/death/deaths2).

After receiving the gift of animal communication, (Player1) (convinces/convinces/convinces/convinces/convince1) some animals to kill (Player2), (Player3), and (Player4) for [typeB1].

After receiving the gift of weather manipulation, (Player1) (conjures/conjures/conjures/conjures/conjure1) up a storm that kills (Player2), (Player3), and (Player4).



Merfolk City Arena Event
The remaining tributes all transform into merfolk, and got teleported to an underwater city filled with other merfolk together.

(Player1) (makes/makes/makes/makes/make1) it back on land, and (grows/grows/grows/grows/grow1) [typeC1] legs back by simply drying off. (Non-Fatal Scenario)

(Player1) (enjoys/enjoys/enjoys/enjoys/enjoy1) [typeC1] time at the underwater city, and (wishes/wishes/wishes/wishes/wish1) [typeA1] could stay there. (Non-Fatal Scenario)

A merman king grabs his magical trident, and uses it to kill (Player1).

(Player1) (dies/dies/dies/dies/die1) after making a deal with a sea witch (who is pretty much a jerkass genie).

(Player1) completely (turns/turns/turns/turns/turn1) back into [typeC1] original species while [typeA1] (is/is/are/is/are1) still underwater; causing [typeB1[ to drown to [typeC1] (death/death/death/death/deaths1).

(Player1) (gets/gets/gets/gets/get1) killed by a sea monster after the former swims outside the underwater merfolk city.

A merfolk resident in the underwater city summons a bunch of sharks to kill (Player1).



Other Fatal Events
(Player1) (kills/kills/kills/kills/kill1) (Player3) for making fun of the fact that (Player2) (a.k.a. the love (interest/interest/interest/interest/interests2) of (Player1)) (is/is/is/is/are2) dead. (Blacklisted; the names for P2 and P3 are reversed due to kill count order)

(Player1) (beats/beats/beats/beats/beat1) up (Player2) for making fun of the fact that (Player3) (a.k.a. the love (interest/interest/interest/interest/interests3) of (Player1)) (is/is/is/is/are3) dead. (Blacklisted)

(Player1) (uses/uses/uses/uses/uses/use1) electricity powers inside a swimming pool; causing [typeB1] as well as (Player2), (Player3), and (Player4) to all die inside there.

After (Player1) (gets/gets/gets/gets/get1) killed by (Player2) despite how the former looks very similar to (one/one/one/one/some1) of the latter's closest family members, said family (member/member/member/member/members1) (comes/comes/comes/comes/come1) to the arena, and (kills/kills/kills/kills/kill1) (Player2).

(Player1) (gets/gets/gets/gets/get1) killed by (Player2) despite how the former looks very similar to (one/one/one/one/some1) of the latter's closest family members. (Bloodbath and Non-Bloodbath)



Other Non-Fatal Events
(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where a past season of the HGS has gone disastrously wrong and almost all tributes that season have become corrupted thralls for a Holy Grail, dedicated to guarding it as the arena continues to burn to the ground.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where an evil clone of Jeanne d'Arc summons dragons to burn down all of France shortly after the real Jeanne gets burned to death.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where many rulers throughout history attempt to take over Ancient Rome.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where the Atlantic Ocean gets turned into a truly endless ocean sometime in the 16th century.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where 19th century London gets covered with a poisonous fog.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where Queen Medb (a.k.a. an evil queen from Celtic Mythology) attempts to take over the United States of America not too long after the country first gained independence, and start a new kingdom of her own there.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where an evil version of King Arthur seeks to create a new Camelot in the middle of 13th century Jerusalem, and is willing to destroy countless lives to do so.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where three goddesses form an alliance together to destroy Ancient Mesopotamia.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where sometime in the 1990s, a part of Tokyo has been walled off and isolated from history by a mysterious criminal conspiracy.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where people disappeared to a dangerous underground world located in Central Asia in the year 2000 AD.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where Abigail Williams from Salem Witch Trials ends up receiving powers and abilities from a Lovecraftian Outer God.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where an evil goddess comes to 17th century Japan in hopes to pamper all living beings, and ultimately break down society as a whole due to the lack of interactions to hold it together.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where 11th century Japan gets plagued with evil spirits.

(Player1) (resolves/resolves/resolves/resolves/resolve1) a major world-ending disruption to history where three historic figures become faction leaders for a three-way war with each of them rebelling against humanity's history.

(Player1) (prunes/prunes/prunes/prunes/prune1) an alternate timeline where a meteor crushed earth, and caused a permanent Ice Age from existence.

(Player1) (prunes/prunes/prunes/prunes/prune1) an alternate timeline where humans shall be fed to giants when they turn 25 from existence.

(Player1) (prunes/prunes/prunes/prunes/prune1) an alternate timeline where humanity is restricted of their freedom, and they all behave like ignorant pets from existence.

(Player1) (prunes/prunes/prunes/prunes/prune1) an alternate timeline where a mad deity comes to ret-gone a bunch of humans every ten days from existence.

(Player1) (prunes/prunes/prunes/prunes/prune1) an alternate timeline where humanity end up having extremely blind loyalty to deities to a harmful degree from existence.

(Player1) (prunes/prunes/prunes/prunes/prune1) an alternate timeline where fairies replaced humans as the dominant species of Earth from existence.

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RE: Hunger Games Simulator - Trouble Cube Edition - by MisterJake - 06-10-2022, 17:51:07 PM

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