Dismiss this notice
Hey, guest! Welcome to Trouble Cube! Stay a while and chat with us!


Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
TVT OG Events (15)
* (Player1), (Player2), (Player3), (Player4), and (Player5) play hide and seek, with (Player1) as the "it". [TypeA1] (finds/finds/find/finds/find1) them all.
* (Player1), (Player2), (Player3), (Player4), and (Player5) play hide and seek, with (Player1) as the "it". [TypeA1] (fails/fails/fail/fails/fail1) to find them all.
* (Player1), (Player2), (Player3), (Player4), and (Player5) play hide and seek, with (Player1) as the "it". [TypeA1] (finds/finds/find/finds/find1) them all except for (Player5), who (wins/wins/wins/wins/win5).
* (Player1), (Player2), (Player3), (Player4), and (Player5) play Sardines, with (Player1) being the first one to hide. (Player5) (fails/fails/fails/fails/fail5) to hide with the rest and (loses/loses/loses/loses/lose5).
* (Player1) (carves/carves/carves/carves/carve1) [typeC1] and (Player2)'s initials onto a tree for (Player2). (blacklisted)
* (Player1) (sticks/sticks/sticks/sticks/stick1) (a "kick me" sign/a "kick me" sign/a "kick me" sign/a "kick me" sign/"kick me" signs2) on (Player2)'s (back/back/back/back/backs2). (Player3) and (Player4) follow it.
* (Player1) (crushes/crushes/crushes/crushes/crush1) (Player2)'s (skull/skull/skull/skull/skulls2) like (a sparrow's egg/a sparrow's egg/a sparrow's egg/a sparrow's egg/sparrow eggs2) between [typeC1] thighs. (Street Fighter)
* (Player1) and (Player2) do yoga.
* (Player1) and (Player2) do yoga, but (Player1) accidentally (ties/ties/ties/ties/ties1) [typeD1] into a knot and suffocates.
* (Player1) used to be (a hero/a hero/a hero/a hero/heroes1) like (Player2), until [typeA1] fatally took (an arrow/an arrow/an arrow/an arrow/arrows1) to the (knee/knee/knee/knee/knee each1) (Skyrim)
* (Player1) and (Player2) watch the sunrise together. (Day-only)
* (Player1) (dresses/dresses/dresses/dresses/dress1) up as (a moose/a moose/a moose/a moose/moose1) for hunting season and (is/is/is/is/are1) promptly shot by a hunter. (Dumb Ways to Die)
* (Player1) (faints/faints/faints/faints/faint) at the sight of (Player2).
* (Player1) (faints/faints/faints/faints/faint) at the sight of (Player2) killing (Player3).



TVT Reboot Events (15)
* (Player1) (auditions/auditions/auditions/auditions/audition1) for The Voice. [TypeA1] (gets/gets/get/gets/get1) four chair-turners.
* (Player1) (auditions/auditions/auditions/auditions/audition1) for The Voice. [TypeA1] (gets/gets/get/gets/get1) one chair-turner.
* (Player1) (auditions/auditions/auditions/auditions/audition1) for The Voice. [TypeA1] (doesn't/doesn't/don't/doesn't/don't1) get any chair-turner.
* (Player1) (is/is/is/is/are1) so impressed by (Player2)'s (accent/accent/accent/accent/accents2) that [typeA1] (asks/asks/ask/asks/ask1) [typeB2] to repeat what [typeA2] said. (Dexter's Lab)
* (Player1) (binges/binges/binges/binges/binge1) on sugar and (kills/kills/kills/kills/kill1) (Player2), (Player3), and (Player4) in a sugar rush. (also Feast)
* (Player1) (levitates/levitates/levitates/levitates/levitate1) some stones above (Player2), and then (drops/drops/drops/drops/drop1) them on [typeB2], burying [typeB2].
* (Player1) (liquefies/liquefies/liquefies/liquefies/liquefy1) the ground under (Player2), sinking [typeB2].
* (Player1) (points/points/points/points/point1) [typeC1] (finger/finger/finger/finger/fingers1) at (Player2) and (forms/forms/forms/forms/form1) (a black hole/a black hole/a black hole/a black hole/black holes1) from (its/its/its/its/their1) (tip/tip/tip/tip/tips1), sucking (Player2) in and turning [typeB1] into dust. (this and the below three are My Hero Academia refs)
* (Player1) (writes/writes/writes/writes/write1) an apology letter to (Player2) for punching [typeB2] in the (groin/groin/groin/groin/groins2).
* (Player1) (wounds/wounds/wounds/wounds/wound1) (Player2) and (licks/licks/licks/licks/lick1) the blood off [typeC1] (sword/sword/sword/sword/swords1), paralyzing (Player2) for a while.
* (Player1) (shares/shares/shares/shares/share1) (half/half/half/half/half each1) of [typeC1] BFF (locket/locket/locket/locket/lockets1) with (Player2).
* (Player1) (overhears/overhears/overhears/overhears/overhear1) (Player2) saying something bad about (Player3) and (runs/runs/runs/runs/run1) away crying.
* (Player1) (overhears/overhears/overhears/overhears/overhear1) (Player2) saying something bad about (Player3) and (kills/kills/kills/kills/kill1) [typeB2] for it.
* (Player1) (overhears/overhears/overhears/overhears/overhear1) (Player2) saying something bad about (Player3) and (agrees/agrees/agrees/agrees/agree1) with [typeB2].
* (Player1) (attempts/attempts/attempts/attempts/attempt1) suicide, but (stops/stops/stops/stops/stop1) at the last moment.

Sometimes the best tributes are the ones that make you laugh.
Reply


Messages In This Thread
RE: Hunger Games Simulator - Trouble Cube Edition - by PowerStroke6001 - 05-29-2022, 20:57:18 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)