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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
Sagittarius A* ("Sgr A*"; it/its, safe)
Venus (it/its, safe)
events
  1. (Player1) (is/is/is/is/are1) going to be spiders. [TypeA1] just (is/is/are/is/are1).
  2. (Player1) can be defined in a single word... Azaffuttimasffuhfutwh.
  3. (Player1) beat(s/s/s/s/1) a (Player2) dead. (P1k2)
  4. (Player1) beat(s/s/s/s/1) a dead (Player2). (P2 died naturally)
  5. (Player1) tear(s/s/s/s/1) off (Player2)'s limbs because [typeA2] (accidentally) stabbed [typeC1] lookalike speaker box.
  6. (Player1) the (Player2) in elephant is similar.
  7. Nobody expects the (Player1)ish Inquisition!
  8. Oh boy! (Player1)'(s/s/s/s/re1) so hungry, [typeA1] could eat an Octorock! (Also Feast)
  9. Oh boy! (Player1)'(s/s/s/s/re1) so hungry, [typeA1] could eat (Player2)! (Also Feast)
  10. (Player1) show(s/s/s/s/1) up to a Silly Hats Only event with a normal hat, so (Player2), (Player3), and (Player4) beat [typeB1] with bats. (P234k1)
  11. When (Player1) land(s/s/s/s/1) frozen on the ground, the ghost of a dead tribute throws confetti on [typeB1]. (P1 dead)
  12. When (Player1) wake(s/s//s/1) up from seemingly dying, the ghost of a dead tribute says, "Dead, I am. Dead, I would like you to be as well."
  13. Shall (Player1) compare (Player2) to a summer's day? [TypeA1] (is/is/are/is/are1) more lovely and more temperate. (BLACKLISTED)
  14. But now (Player1) must go. [TypeC1] planet needs [typeB1]. (Fatal)
  15. (Player1), (Player2), (Player3), and (Player4) all have a fancy dinner, wondering where (Player5) went. (Player1), [typeC5] killer, yank(s/s/s/s/1) off the tablecloth to reveal that they're eating (Player5)'s corps(e/e/e/e/es5). (Rocky Horror Picture Show, P1k5, also feast)
  16. (Player1) come(s/s/s/s/1) over, ready for a fight with (Player2), and die(s/s/s/s/1) in a tornado. (history of japan, P1 dies naturally)
  17. (Player1) tr(ies/ies/ies/ies/y1) to break... (Player2)'s balls. (The Wall)
  18. (Player1) wipe(s/s/s/s/1) [typeC1] tears away with (a /a /a /a /1)lea(f/f/f/f/ves1). (Player2) tell(s/s/s/s/2) [typeB1] it's poison oak, and (Player1) say(s/s/s/s/1) "Of course it is." (Malcolm in the Middle)
  19. (Player1) come(s/s/s/s/1) upstairs and start(s/s/s/s/1) meowing for food.
  20. (Player1)'s phone's off the hook, but [typeA1]'(s/s/re/s/re1) not! (X)
  21. (Player1) bless(es/es/es/es/1) the rains down in Africa. (Toto, with next event)
  22. (Player1) left [typeC1] brains down in Africa. (misheard lyric, fatal)
  23. Th(is/is/is/is/ese1) (is/is/is/is/are1) (Player1)'s brai(n/n/n/n/ns1) coming online as [typeA1] thought about something bad, and [typeA1] knew it was wrong. (Bitcoin Explained by A.I., with next event)
  24. (Player1) use(s/s/s/s/1) (Player2) to get counterfeit coffee. (Also Feast)
  25. (Player1) look(s/s/s/s/1) at the last nonfatal event and gets an idea for a fatal event.
  26. (Player1) get(s/s/s/s/1) turned into a newt. (Monty Python and the Holy Grail, with next two events)
  27. (Player1) get(s/s/s/s/1) turned into a newt, and (Player2) squish(es/es/es/es/2) [typeB1].
  28. (Player1) get(s/s/s/s/1) turned into a newt, but gets better.
  29. (Player1) enter(s/s/s/s/1) the Trouble Cube.

You know where you are? You're in the jungle baby.
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RE: Hunger Games Simulator - Trouble Cube Edition - by Whistle - 05-13-2022, 19:17:54 PM

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