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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
TVT OG Events (15)
* (Player1) and (Player2) kick a Green Shell back and forth at (Player3), knocking [typeB3] dead.
*this and the below eight are Mario & Luigi: Bowser's Inside Story refs, all fatal with specifics

* (Player1) and (Player2) throw fireballs at (Player3) and (Player4), burning them to death.
* (Player1) (jumps/jumps/jumps/jumps/jump1) several times on a springboard held by (Player2), then fatally (stomps/stomps/stomps/stomps/stomp1) on (Player3).
*only P1 directly kills P3

* (Player1) and (Player2) make clones of themselves and fire themselves from barrels at (Player3), pulverizing [typeB3].
* (Player1) (spikes/spikes/spikes/spikes/spike1) a giant ball that (Player2) (is/is/is/is/are2) riding on at (Player3), crushing [typeB3] under it.
*both of them directly kill P3 since P2's extra weight makes them the killer as well

* (Player1) and (Player2) repeatedly stomp on (Player3) while spinning inside a pipe until [typeA3] (dies/dies/die/dies/die3).
* (Player1) and (Player2) smash a meteor back and forth at (Player3), rewarding them with a healing item upon killing [typeB3].
* (Player1) and (Player2) jump from magic windows and repeatedly stomp on (Player3) and (Player4) until they die.
* (Player1) and (Player2) throw stars at (Player3), who combines them into a falling star that crashes on (Player4).
*only P3 directly kills P4 since P1 and P2 only gave the former the power-up

* (Player1) (tickles/tickles/tickles/tickles/tickle1) (Player2).
* (Player1) (orders/orders/orders/orders/order1) (Player2), (Player3), and (Player4) to throw the net [typeA1] found at (Player5). They throw it at (Player1) instead. (Lazytown)
* (Player1) (suplexes/suplexes/suplexes/suplexes/suplex1) [typeD1], just to prove that nothing is impossible.
*Undertale, nonfatal as it's a Beyond the Impossible event where P1 somehow survives

* (Player1) (suplexes/suplexes/suplexes/suplexes/suplex1) (Player2) and (breaks/breaks/breaks/breaks/break2) [typeC2] (neck/neck/neck/neck/necks2).
* (Player1) (rolls/rolls/rolls/rolls/roll1) (Player2), (Player3), (Player4), (Player5), and (Player6) into a ball and (bowls/bowls/bowls/bowls/bowl1) them off a cliff.
* (Player1) (flips/flips/flips/flips/flip1) off (Player2).



TVT Reboot Events (14)
* (Player1) (zaps/zaps/zaps/zaps/zap1) (Player2), (Player3), and (Player4) with electricity, but the surge (fries/fries/fries/fries/fry1) [typeC1] (brain/brain/brain/brain/brains1), stupefying [typeB1] for a while.
*My Hero Academia, P1 kills the others

* (Player1) (calls/calls/calls/calls/call1) out (Player2) for punching (Player3) in the (groin/groin/groin/groin/groins3).
* (Player1) (brushes/brushes/brushes/brushes/brush1) [typeC1] teeth.
* (Player1) (goes/goes/goes/goes/go1) to (Player2) to have [typeC1] teeth fixed.
* (Player1) (goes/goes/goes/goes/go1) to (Player2) to have [typeC1] teeth fixed, but (Player2) forcibly (removes/removes/removes/removes/remove2) all [typeC1] teeth, causing [typeB1] to bleed to death.
* (Player1) (tells/tells/tells/tells/tell1) (Player2) to break a leg. (Player2) (does/does/does/does/do2) so by chopping off one of [typeC2] (legs/legs/legs/legs/legs each2).
* (Player1) (extracts/extracts/extracts/extracts/extract1) (Player2)'s blood while [typeA2] (is/is/are/is/are2) asleep.
*non-fatal as it wasn't all of their blood

* (Player1) (removes/removes/removes/removes/remove1) (Player2)'s powers by staring at [typeB2]. [TypeA1] then (finishes/finishes/finish/finishes/finish1) (Player2) in. (this and below are My Hero Academia refs)
* (Player1) (removes/removes/removes/removes/remove1) (Player2)'s powers by staring at [typeB2], but [typeA1] (blinks/blinks/blink/blinks/blink1), causing (Player2) to gain them back and kill [typeB1].
* (Player1) (tries/tries/tries/tries/try1) spoiling (Player2)'s source material(s) for (Player3), but (Player3) (kills/kills/kills/kills/kill3) [typeB1] before [typeA1] could.
*A variant where P3 instead of P2 tells P1 to "keep quiet".

* (Player1) (steals/steals/steals/steals/steal1) (Player2)'s powers and (passes/passes/passes/passes/pass1) them to (Player3).
* (Player1) (tanks/tanks/tanks/tanks/tank1) (Player2)'s attacks by turning [typeD1] into steel.
* (Player1), upon losing sight of (Player2), (announces/announces/announces/announces/announce1) on the arena speakers, "goodbye you little (shit/shit/shit/shit/shits2)."
*Non-fatal since P2 just got lost

* (Player1), (Player2), (Player3), (Player4), (Player5), and (Player6) form a pyramid, but (Player6) (falls/falls/falls/falls/fall6) off and (breaks/breaks/breaks/breaks/break6) [typeC6] (back/back/back/back/backs6).

Sometimes the best tributes are the ones that make you laugh.
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RE: Hunger Games Simulator - Trouble Cube Edition - by PowerStroke6001 - 04-10-2022, 20:46:48 PM

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