03-27-2022, 19:23:00 PM
(This post was last modified: 03-28-2022, 02:25:20 AM by BlackFaithStar.
Edit Reason: Few fixes (to be noted in server)
)
Some are from my backlog, but I got carried away rewatching Stupid Deaths (skits of Horrible Histories) and made allĀ of my events based off them with more to be suggested next time, might suggest the new ones to TVT HGS.
They're all fatal btw (30)
* (Player1) get(s/s/s/s/1) pneumonia from stuffing a chicken with ice in cold weather and die(s/s/s/s/1).
* (Player1) test(s/s/s/s/1) if [typeC1] coa(t/t/t/t/ts1) work(s/s/s/s/1) like (a/a/a/a/1) parachut(e/e/e/e/es1) by jumping off a tower. [TypeA1] scream(s/s/s/s/1) upon falling to [typeC1] doom.
* (Player1) go(es/es/es/es/1) to a pit to relieve [typeD1], but inside it hide(s/s/s/s/1) (Player2), who impale(s/s/s/s/1) the former up the bum with a dagger.
* (Player1) escape(s/s/s/s/1) (Player2) by locking the latter out of [typeC1] base. (Player2) block(s/s/s/s/1) every entry and leave(s/s/s/s/1) (Player1) to starve to death.
* (Player1), (Player2), (Player3), (Player4), (Player5) and (Player6) all die, and then they manage to annoy Death at his reception desk to the extent that he calls it quits. (Assume natural deaths, as in no killers. Original context involves several means of death during a long war in the Middle Ages.)
* An eagle drops a tortoise on (Player1)'s hea(d/d/d/d/ds1), mistaking (it/it/it/it/them1) for (a rock/a rock/a rock/a rock/rocks1). (Player1) die(s/s/s/s/1) from the impact.
* (Player1) decapitate(s/s/s/s/1) (Player2), but the teeth of the latter's severed hea(d/d/d/d/ds2) cut into (Player1), and the infected woun(d/d/d/d/ds1) kill(s/s/s/s/1) [typeB1]. (P1 kills P2 but P1 dies, not a kill for P2's dead head)
* (Player1), (Player2), (Player3) and (Player4) shower (Player5) with so many hats and clothes that [typeA5] suffocate(s/s//s/1) under them.
* After (Player1) die(s/s/s/s/1), a statue of [typeB1] is built by the other tributes. (Player2) beat(s/s/s/s/2) it with a stick out of jealousy, but the impact causes the statue to fall on top of [typeB2].
* (Player1), (Player2) and (Player3) sneak into (Player4), (Player5) and (Player6)'s bases to attack them, but (Player1) fall(s/s/s/s/1) into a pit of faeces and drown(s/s/s/s/1). The noise wakes up the sleeping tributes and they kill (Player2) and (Player3). (Night only; P1 dies while P2 and P3 are killed by P4, P5 and P6.)
* (Player1) escape(s/s/s/s/1) a prison tower with a rope made of bedsheets, but the rope turns out to be too short and [typeA1] fall(s/s//s/1) to [typeC1] death.
* (Player1) hide(s/s/s/s/1) [typeC1] blemishes with makeup, which turns out to be Victorian white lead makeup which causes more blemishes. [TypeA1] keep(s/s//s/1) applying it to hide the other blemishes until [typeA1] die(s/s//s/1) of lead poisoning.
* (Player1) perform(s/s/s/s/1) a play about feigning illness. The audience presumes (Player1)'s coughing fit to be part of the act, and so fail to aid [typeB1] before [typeA1] die(s/s//s/1).
* (Player1) get(s/s/s/s/1) (a/a/a/a/1) stomach(e/e/e/e/es1) from eating too much, but the laxative [typeA1] take(s/s//s/1) to fix it makes [typeB1] defecate to death. (Feast)
* (Player1) attempt(s/s/s/s/1) to pull apart a half-split tree stump in the woods, but get(s/s/s/s/1) [typeC1] limbs stuck in the crevice. Wild animals proceed to eat [typeB1] alive.
* (Player1) persistently provoke(s/s/s/s/1) a circus tiger until it gets fed up and mauls [typeB1].
* (Player1) fall(s/s/s/s/1) through [typeC1] own floor and drown(s/s/s/s/1) in sewage.
* (Player1), on [typeC1] deathbed, tell(s/s/s/s/1) (Player2) to pardon (Player3) for shooting the former with a crossbow. (Player2) kill(s/s/s/s/1) (Player3) regardless. (P3 kills P1, P2 kills P3)
* (Player1) is being chased by (Player2), (Player3) and (Player4). [TypeA1] refuse(s/s//s/1) to run through a bean field that's in the way and get(s/s/s/s/1) killed by them.
* (Player1) suffer(s/s/s/s/1) (a/a/a/a/1) fatal strok(e/e/e/e/es1) while playing chess.
* (Player1) drown(s/s/s/s/1) after trying to swim across some rapids underneath a giant waterfall.
* (Player1) endangers [typeD1] by doing dangerous stunts, but get(s/s/s/s/1) saved by (Player2) each time. (Player1) then die(s/s/s/s/1) by slipping on an orange peel.
* (Player1) bur(ies/ies/ies/ies/y) [typeD1] up to neck level in cow dung for warmth, but forget(s/s/s/s/1) to bring water. [TypeA1] get(s/s//s/1) baked alive in cow pat.
* (Player1) perform(s/s/s/s/1) a stunt where [typeA1] stab(s/s//s/1) [typeD1], however [typeA1] forgot to put on [typeC1] stab-proof ves(t/t/t/t/ts1), and resultantly die(s/s//s/1).
* (Player1) kill(s/s/s/s/1) (Player2), (Player3) and (Player4) on top of a bridge. In the midst of the battle, however, (Player5) strike(s/s/s/s/1) (Player1) up the backside with a pike, killing [typeB1].
* (Player1) set(s/s/s/s/1) off fireworks while in a hot-air balloon, and one of the rockets ignites the balloon gas, causing it to fall with (Player1), killing [typeB1].
* (Player1) grow(s/s/s/s/1) (a/a/a/a/1) bear(d/d/d/d/ds1) that reac(hes/hes/hes/hes/h1) [typeC1] feet. While fleeing a burning building, (Player1) panic(s/s/s/s/1) and trip(s/s/s/s/1) on [typeC1] bear(d/d/d/d/ds1), breaking [typeC1] nec(k/k/k/k/ks1).
* (Player1) yell(s/s/s/s/1) at (Player2), "I bet you can't shoot my hat!" The former turns out to be right as (Player2) shoot(s/s/s/s/1) (Player1) in the head instead.
* (Player1) pull(s/s/s/s/1) [typeC1] arro(w/w/w/w/ws1) back so far that (it/it/it/it/they1) get(s/s/s/s/1) lodged into the bow. [TypeA1] lean(s/s//s/1) over the front of [typeC1] bo(w/w/w/w/ws1) to inspect, and accidentally headshot(s/s/s/s/1) [typeD1].
* (Player1) find(s/s/s/s/1) a cannon and instantly go(es/es/es/es/1) to test it out, but it explodes, fatally injuring [typeB1].
* (Player1) test(s/s/s/s/1) if [typeC1] coa(t/t/t/t/ts1) work(s/s/s/s/1) like (a/a/a/a/1) parachut(e/e/e/e/es1) by jumping off a tower. [TypeA1] scream(s/s/s/s/1) upon falling to [typeC1] doom.
* (Player1) go(es/es/es/es/1) to a pit to relieve [typeD1], but inside it hide(s/s/s/s/1) (Player2), who impale(s/s/s/s/1) the former up the bum with a dagger.
* (Player1) escape(s/s/s/s/1) (Player2) by locking the latter out of [typeC1] base. (Player2) block(s/s/s/s/1) every entry and leave(s/s/s/s/1) (Player1) to starve to death.
* (Player1), (Player2), (Player3), (Player4), (Player5) and (Player6) all die, and then they manage to annoy Death at his reception desk to the extent that he calls it quits. (Assume natural deaths, as in no killers. Original context involves several means of death during a long war in the Middle Ages.)
* An eagle drops a tortoise on (Player1)'s hea(d/d/d/d/ds1), mistaking (it/it/it/it/them1) for (a rock/a rock/a rock/a rock/rocks1). (Player1) die(s/s/s/s/1) from the impact.
* (Player1) decapitate(s/s/s/s/1) (Player2), but the teeth of the latter's severed hea(d/d/d/d/ds2) cut into (Player1), and the infected woun(d/d/d/d/ds1) kill(s/s/s/s/1) [typeB1]. (P1 kills P2 but P1 dies, not a kill for P2's dead head)
* (Player1), (Player2), (Player3) and (Player4) shower (Player5) with so many hats and clothes that [typeA5] suffocate(s/s//s/1) under them.
* After (Player1) die(s/s/s/s/1), a statue of [typeB1] is built by the other tributes. (Player2) beat(s/s/s/s/2) it with a stick out of jealousy, but the impact causes the statue to fall on top of [typeB2].
* (Player1), (Player2) and (Player3) sneak into (Player4), (Player5) and (Player6)'s bases to attack them, but (Player1) fall(s/s/s/s/1) into a pit of faeces and drown(s/s/s/s/1). The noise wakes up the sleeping tributes and they kill (Player2) and (Player3). (Night only; P1 dies while P2 and P3 are killed by P4, P5 and P6.)
* (Player1) escape(s/s/s/s/1) a prison tower with a rope made of bedsheets, but the rope turns out to be too short and [typeA1] fall(s/s//s/1) to [typeC1] death.
* (Player1) hide(s/s/s/s/1) [typeC1] blemishes with makeup, which turns out to be Victorian white lead makeup which causes more blemishes. [TypeA1] keep(s/s//s/1) applying it to hide the other blemishes until [typeA1] die(s/s//s/1) of lead poisoning.
* (Player1) perform(s/s/s/s/1) a play about feigning illness. The audience presumes (Player1)'s coughing fit to be part of the act, and so fail to aid [typeB1] before [typeA1] die(s/s//s/1).
* (Player1) get(s/s/s/s/1) (a/a/a/a/1) stomach(e/e/e/e/es1) from eating too much, but the laxative [typeA1] take(s/s//s/1) to fix it makes [typeB1] defecate to death. (Feast)
* (Player1) attempt(s/s/s/s/1) to pull apart a half-split tree stump in the woods, but get(s/s/s/s/1) [typeC1] limbs stuck in the crevice. Wild animals proceed to eat [typeB1] alive.
* (Player1) persistently provoke(s/s/s/s/1) a circus tiger until it gets fed up and mauls [typeB1].
* (Player1) fall(s/s/s/s/1) through [typeC1] own floor and drown(s/s/s/s/1) in sewage.
* (Player1), on [typeC1] deathbed, tell(s/s/s/s/1) (Player2) to pardon (Player3) for shooting the former with a crossbow. (Player2) kill(s/s/s/s/1) (Player3) regardless. (P3 kills P1, P2 kills P3)
* (Player1) is being chased by (Player2), (Player3) and (Player4). [TypeA1] refuse(s/s//s/1) to run through a bean field that's in the way and get(s/s/s/s/1) killed by them.
* (Player1) suffer(s/s/s/s/1) (a/a/a/a/1) fatal strok(e/e/e/e/es1) while playing chess.
* (Player1) drown(s/s/s/s/1) after trying to swim across some rapids underneath a giant waterfall.
* (Player1) endangers [typeD1] by doing dangerous stunts, but get(s/s/s/s/1) saved by (Player2) each time. (Player1) then die(s/s/s/s/1) by slipping on an orange peel.
* (Player1) bur(ies/ies/ies/ies/y) [typeD1] up to neck level in cow dung for warmth, but forget(s/s/s/s/1) to bring water. [TypeA1] get(s/s//s/1) baked alive in cow pat.
* (Player1) perform(s/s/s/s/1) a stunt where [typeA1] stab(s/s//s/1) [typeD1], however [typeA1] forgot to put on [typeC1] stab-proof ves(t/t/t/t/ts1), and resultantly die(s/s//s/1).
* (Player1) kill(s/s/s/s/1) (Player2), (Player3) and (Player4) on top of a bridge. In the midst of the battle, however, (Player5) strike(s/s/s/s/1) (Player1) up the backside with a pike, killing [typeB1].
* (Player1) set(s/s/s/s/1) off fireworks while in a hot-air balloon, and one of the rockets ignites the balloon gas, causing it to fall with (Player1), killing [typeB1].
* (Player1) grow(s/s/s/s/1) (a/a/a/a/1) bear(d/d/d/d/ds1) that reac(hes/hes/hes/hes/h1) [typeC1] feet. While fleeing a burning building, (Player1) panic(s/s/s/s/1) and trip(s/s/s/s/1) on [typeC1] bear(d/d/d/d/ds1), breaking [typeC1] nec(k/k/k/k/ks1).
* (Player1) yell(s/s/s/s/1) at (Player2), "I bet you can't shoot my hat!" The former turns out to be right as (Player2) shoot(s/s/s/s/1) (Player1) in the head instead.
* (Player1) pull(s/s/s/s/1) [typeC1] arro(w/w/w/w/ws1) back so far that (it/it/it/it/they1) get(s/s/s/s/1) lodged into the bow. [TypeA1] lean(s/s//s/1) over the front of [typeC1] bo(w/w/w/w/ws1) to inspect, and accidentally headshot(s/s/s/s/1) [typeD1].
* (Player1) find(s/s/s/s/1) a cannon and instantly go(es/es/es/es/1) to test it out, but it explodes, fatally injuring [typeB1].
Not great nor grave. Just grey.