03-26-2022, 11:33:31 AM
Been playing Minecraft Dungeons lately, so have a couple of bosses from it.
And some events too:
- Redstone Monstrosity (it, safe)
- The Nameless One (it/they/he, safe)
And some events too:
Events
Mafia: Tracker (4)
(Player1) track(s/s/s/s/1) (Player2) to see who [typeA2] visit(s/s//s/2). [TypeA1] do(es/es//es/1)n't see (Player2) visit anyone.
(Player1) track(s/s/s/s/1) (Player2) to see who [typeA2] visit(s/s//s/2). [TypeA1] see(s/s//s/1) (Player2) visit (Player3) and (Player4).
(Player1) track(s/s/s/s/1) (Player2) to see who [typeA2] visit(s/s//s/2). [TypeA1] see(s/s//s/1) (Player2) visit (Player3), who [typeA2] killed. (2 kills 3)
(Player1) track(s/s/s/s/1) (Player2) to see who [typeA2] visit(s/s//s/2). [TypeA1] see(s/s//s/1) (Player2) visit (Player3).
Mafia: Watcher (4)
(Player1) watch(es/es/es/es/1) over (Player2) to see who visits [typeB2]. [TypeA1] do(es/es//es/1)n't see anyone else visit (Player2).
(Player1) watch(es/es/es/es/1) over (Player2) to see who visits [typeB2]. [TypeA1] see(s/s//s/1) (Player3) visit (Player2).
(Player1) watch(es/es/es/es/1) over (Player2) to see who visits [typeB2]. [TypeA1] see(s/s//s/1) (Player3), (Player4), (Player5) and (Player6) visit (Player2).
(Player1) watch(es/es/es/es/1) over (Player2) to see who visits [typeB2]. [TypeA1] see(s/s//s/1) (Player3), [typeC2] killer, visit (Player2). (3 kills 2)
AFK (3)
(Player1) go(es/es/es/es/1) AFK.
(Player1) go(es/es/es/es/1) AFK. (Player2) take(s/s/s/s/1) the opportunity to murder [typeB1] without fear of retaliation. (2 kills 1)
(Player1) pretend(s/s/s/s/1) to go AFK. (Player2) take(s/s/s/s/2) the bait and (is/is/is/is/are2) killed. (1 kills 2)
Power Madness (3)
(Player1) get(s/s/s/s/1) drunk with power.
(Player1) get(s/s/s/s/1) literally drunk with power.
(Player1) ha(s/s/s/s/ve1) obtained new power(s), driving [typeB1] insane.
Star Wars (3)
(Player1) tr(ies/ies/ies/ies/y1) spinning, that's a good trick!
After being saved from death by (Player1), (Player2) ask(s/s/s/s/2) where (Player3) (is/is/is/is/are3), and if [typeA3]'(s/s/re/s/re3) safe and alright. (Player1) responds, "it seems, in your anger, you killed [typeB3]," causing (Player2) to have a mental breakdown and scream, "NOOOOOOOOOO!" (2 kills 3)
While electrocuting (Player1) and throwing [typeB1] out of a window, (Player2) shout(s/s/s/s/2), "POWER! UNLIMITED POWER!" (1 kills 2)
Dying curses (3)
With [typeC1] dying breat(h/h/h/h/hs1), (Player1) curse(s/s/s/s/1) (Player2) after being killed by (Player3). (3 kills 1)
With [typeC1] dying breat(h/h/h/h/hs1), (Player1) curse(s/s/s/s/1) (Player2) after being killed by [typeB2]. (2 kills 1)
With [typeC1] dying breat(h/h/h/h/hs1), (Player1) summon(s/s/s/s/1) a plague on both (Player2)'s and (Player3)'s houses after being killed by (Player2). (2 kills 1)
Fatal Mistakes (2)
(Player1) mistake(s/s/s/s/1) (Player2) for (Player3) and kill(s/s/s/s/1) [typeB2]. (1 kills 2)
(Player1) get(s/s/s/s/1) mistaken for (Player2) by (Player3) and kill(s/s/s/s/1) [typeB3]. (1 kills 3)
Beating a Dead Horse (2)
(Player1) beat(s/s/s/s/1) a dead horse.
(Player1) beat(s/s/s/s/1) a dead tribute.
Rookie Mistakes (2)
(Player1) bring(s/s/s/s/1) (a /a /a /a /1)kni(fe/fe/fe/fe/ves1) to a gun fight against (Player2) and predictably get(s/s/s/s/1) shot. (2 kills 1, also Bloodbath and Feast)
(Player1) cook(s/s/s/s/1) (a /a /a /a /1)grenad(e/e/e/e/es1) for too long and (it/it/it/it/they1) blow(s/s/s/s/1) [typeB1] up. (1 dies, also Bloodbath and Feast)
Extreme Omnivorism (2)
(Player1) consume(s/s/s/s/1) something generally considered inedible and die(s/s/s/s/1) of "food" poisoning. (1 dies, also Feast)
(Player1) consume(s/s/s/s/1) something generally considered inedible. (also Feast)
Other (2)
(Player1) call(s/s/s/s/1) for aid, and (Player2) will answer.
An odd, tall green creature sneaks up on (Player1), quietly hisses and then explodes, blowing [typeB1] up. (1 dies)
(Player1) track(s/s/s/s/1) (Player2) to see who [typeA2] visit(s/s//s/2). [TypeA1] do(es/es//es/1)n't see (Player2) visit anyone.
(Player1) track(s/s/s/s/1) (Player2) to see who [typeA2] visit(s/s//s/2). [TypeA1] see(s/s//s/1) (Player2) visit (Player3) and (Player4).
(Player1) track(s/s/s/s/1) (Player2) to see who [typeA2] visit(s/s//s/2). [TypeA1] see(s/s//s/1) (Player2) visit (Player3), who [typeA2] killed. (2 kills 3)
(Player1) track(s/s/s/s/1) (Player2) to see who [typeA2] visit(s/s//s/2). [TypeA1] see(s/s//s/1) (Player2) visit (Player3).
Mafia: Watcher (4)
(Player1) watch(es/es/es/es/1) over (Player2) to see who visits [typeB2]. [TypeA1] do(es/es//es/1)n't see anyone else visit (Player2).
(Player1) watch(es/es/es/es/1) over (Player2) to see who visits [typeB2]. [TypeA1] see(s/s//s/1) (Player3) visit (Player2).
(Player1) watch(es/es/es/es/1) over (Player2) to see who visits [typeB2]. [TypeA1] see(s/s//s/1) (Player3), (Player4), (Player5) and (Player6) visit (Player2).
(Player1) watch(es/es/es/es/1) over (Player2) to see who visits [typeB2]. [TypeA1] see(s/s//s/1) (Player3), [typeC2] killer, visit (Player2). (3 kills 2)
AFK (3)
(Player1) go(es/es/es/es/1) AFK.
(Player1) go(es/es/es/es/1) AFK. (Player2) take(s/s/s/s/1) the opportunity to murder [typeB1] without fear of retaliation. (2 kills 1)
(Player1) pretend(s/s/s/s/1) to go AFK. (Player2) take(s/s/s/s/2) the bait and (is/is/is/is/are2) killed. (1 kills 2)
Power Madness (3)
(Player1) get(s/s/s/s/1) drunk with power.
(Player1) get(s/s/s/s/1) literally drunk with power.
(Player1) ha(s/s/s/s/ve1) obtained new power(s), driving [typeB1] insane.
Star Wars (3)
(Player1) tr(ies/ies/ies/ies/y1) spinning, that's a good trick!
After being saved from death by (Player1), (Player2) ask(s/s/s/s/2) where (Player3) (is/is/is/is/are3), and if [typeA3]'(s/s/re/s/re3) safe and alright. (Player1) responds, "it seems, in your anger, you killed [typeB3]," causing (Player2) to have a mental breakdown and scream, "NOOOOOOOOOO!" (2 kills 3)
While electrocuting (Player1) and throwing [typeB1] out of a window, (Player2) shout(s/s/s/s/2), "POWER! UNLIMITED POWER!" (1 kills 2)
Dying curses (3)
With [typeC1] dying breat(h/h/h/h/hs1), (Player1) curse(s/s/s/s/1) (Player2) after being killed by (Player3). (3 kills 1)
With [typeC1] dying breat(h/h/h/h/hs1), (Player1) curse(s/s/s/s/1) (Player2) after being killed by [typeB2]. (2 kills 1)
With [typeC1] dying breat(h/h/h/h/hs1), (Player1) summon(s/s/s/s/1) a plague on both (Player2)'s and (Player3)'s houses after being killed by (Player2). (2 kills 1)
Fatal Mistakes (2)
(Player1) mistake(s/s/s/s/1) (Player2) for (Player3) and kill(s/s/s/s/1) [typeB2]. (1 kills 2)
(Player1) get(s/s/s/s/1) mistaken for (Player2) by (Player3) and kill(s/s/s/s/1) [typeB3]. (1 kills 3)
Beating a Dead Horse (2)
(Player1) beat(s/s/s/s/1) a dead horse.
(Player1) beat(s/s/s/s/1) a dead tribute.
Rookie Mistakes (2)
(Player1) bring(s/s/s/s/1) (a /a /a /a /1)kni(fe/fe/fe/fe/ves1) to a gun fight against (Player2) and predictably get(s/s/s/s/1) shot. (2 kills 1, also Bloodbath and Feast)
(Player1) cook(s/s/s/s/1) (a /a /a /a /1)grenad(e/e/e/e/es1) for too long and (it/it/it/it/they1) blow(s/s/s/s/1) [typeB1] up. (1 dies, also Bloodbath and Feast)
Extreme Omnivorism (2)
(Player1) consume(s/s/s/s/1) something generally considered inedible and die(s/s/s/s/1) of "food" poisoning. (1 dies, also Feast)
(Player1) consume(s/s/s/s/1) something generally considered inedible. (also Feast)
Other (2)
(Player1) call(s/s/s/s/1) for aid, and (Player2) will answer.
An odd, tall green creature sneaks up on (Player1), quietly hisses and then explodes, blowing [typeB1] up. (1 dies)
What else needs saying?
TRIPLE STAR
That's what you are.
Amazing!
TRIPLE STAR
That's what you are.
Amazing!

