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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
even more events
  1. (Player1) slap(s/s/s/s/1) (a/a/a/a/2) slic(e/e/e/e/es2) of cheese onto (Player2).
  2. (Player1) must somehow make sense of [typeC1] convoluted situation! [Garzey's Wing]
  3. (Player1) plan(s/s/s/s/1) a vacation to (Player2)'s country.
  4. (Player1) tell(s/s/s/s/1) the other tributes to never ask [typeB1] for anything ever again.
  5. As (Player1) kill(s/s/s/s/1) (Player2), [typeC2] last words appear above [typeB2]. (Player1) picks up the wor(d/d/d/d/ds2) and beat(s/s/s/s/1) (Player3) to death with (it/it/it/it/them2). [First of the North Star: Lost Paradise]
  6. (Player1) (Player1)s.
  7. (Player1) (Player1)s too hard and die(s/s/s/s/1).
  8. (Player1) (Player2)s.
  9. (Player1) angrily claim(s/s/s/s/1) to have no emotions.
  10. (Player1) think(s/s/s/s/1) (Player2) should be in jail for making [typeB1] trade [typeC1] most beloved Pokémon in exchange for completing [typeC1] Pokédex. [Unraveled]
  11. (Player1), (Player2), (Player3) and (Player4) set a trap with (Player5)'s favorite foo(d/d/d/d/ds5), but (Player4) gets out some food of [typeC5] own and start(s/s/s/s/1) eating. (also Feast) [The Hero Yoshihiko and the Demon King's Castle)
  12. (Player1) play(s/s/s/s/1) Mad Libs with (Player2), (Player3), (Player4) and (Player5), using something from (Player6)'s source material as a template.
  13. (Player1) make(s/s/s/s/1) a medley of music from (Player2)'s source material.
  14. (Player1) make(s/s/s/s/1) a medley of music from all the other tributes' source materials.
  15. (Player1) wear(s/s/s/s/1) glasses to disguise [typeD1]. It works.
  16. (Player1) wear(s/s/s/s/1) glasses to disguise [typeD1]. Nobody is fooled.
  17. (Player1) can craft traps, [typeA1] can create explosions, and [typeA1] can push things with [typeC1] min(d/d/d/d. No need for technical skills! [this and the 5 below this from an AI generated tropes Twitter]
  18. (Player1) stop(s/s/s/s/1) hoarding fruits, because fruits are not The Cool Thing.
  19. (Player1) claim(s/s/s/s/1) to be different, but (is/is/is/is/are1) actually just as bad as everyone else.
  20. The audience does not want to see (Player1) and (Player2) die, so their deaths are covered up.
  21. (Player1) think(s/s/s/s/1) [typeA1]'s deviously devious, but it turns out to be nothing.
  22. (Player1) ha(s/s/s/s/ve1) always been good. Now [typeA1]'(s/s/re/s/re1) just better.
  23. (Player1) tell(s/s/s/s/1) (Player2) that [typeC1] powers have doubled since the last time they met. (Player2) repl(ies/ies/ies/ies/y2) that 2 x 0 is still 0.
  24. After eating some fruit (Player1) dig(s/s/s/s/1) up an entire tree and somehow put(s/s/s/s/1) it in [typeC1] pocket. [Animal Crossing]
  25. (Player1) declare(s/s/s/s/1) this year "The Year of (Player2)".
  26. (Player1) declare(s/s/s/s/1) this year "The Year of (Player1)".
  27. Player1) inspire(s/s/s/s/1) [typeC1] fist. [this and the below from the badly translated game "Alice in the Heart ~Wonderful Wonder World~"]
  28. (Player1) wish(es/es/es/es/1) [typeA1] could help (Player2) and (Player3), but [typeA1] ha(s/s/ve/s/ve1) no idea how [typeA1] can repair their brains.
  29. (Player1) discover(s/s/s/s/1) that (Player2) (is/is/is/is/are2) (an/an/an/an/2) alternate universe versio(n/n/n/n/ns2) of [typeB1].
  30. As (Player1) is about to sit down on (a/a/a/a/some1) chai(r/r/r/r/rs1), (Player2) pull(s/s/s/s/2) the chai(r/r/r/r/rs1) away.

Glitchy Bootleg Lasers
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RE: Hunger Games Simulator - Trouble Cube Edition - by Zanreo - 03-05-2022, 09:47:26 AM

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