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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
I've already made the draft save, so I don't think I'll need to do anything with my tribs yet.

EVENTS
Red events are bloodbath, Green events are Feast, EVIL events are Endgame. Hovertext is for notes; all are assumed to be exclusive unless otherwise stated.
  1. As [typeA1] melt(s/s//s/1) away in the rain, (Player1) say(s/s/s/s/1) "It's better this way for Paper Jam (Player1)."P1 dies; from Gravity Falls
  2. (Player1) steal(s/s/s/s/1) (Player2) while [typeA2] (is/is/are/is/are2)n't looking.
  3. (Player1) get(s/s/s/s/1) a visit from [typeC1] future sel(f/f/f/f/ves1), who wish(es/es/es/es/1) to kill [typeB1]. [TypeC1] current sel(f/f/f/f/ves1) comment(s/s/s/s/1) that [typeC1] gu(n/n/n/n/ns1) do(es/es/es/es/1)n't look very futuristic.from Eddsworld, (w/next 4 events)
  4. (Player1) see(s/s/s/s/1) a giant wave coming near [typeB1], so [typeA1] make(s/s//s/1) one final phone call... a pizza with extra anchovies, please.P1 dies
  5. (Player1), (Player2), and (Player3) visit an amusement park that is overrun with zombehs.
  6. After (Player1) shoot(s/s/s/s/1) [typeB3], (Player2) ask(s/s/s/s/2) (Player3) to say something. (Player3) say(s/s/s/s/3) "Something," and then die(s/s/s/s/1).P1kP3
  7. (Player1)'s nec(k/k/k/k/ks1) extend(s/s/s/s/1), (Player2)'s arms wiggle, and (Player3)'s hea(d/d/d/ds3) spin(s/s/s/s/3) in time to a silly song before (Player4) come(s/s/s/s/4) in and yell(s/s/s/s/4) at them incredibly fast.
  8. (Player1) give(s/s/s/s/1) (Player2) some REVOLUTIONARY HEADPHONES! that only play somebody gurgling over and over and can't be removed.from Battle for Dream Island
  9. (Player1) start(s/s/s/s/1) punching (Player2)'s salad for no apparent reason.+ battleground; from asdfmovie (w/next event)

  10. (Player1) ask(s/s/s/s/1) (Player2) why (Player3) (is/is/is/is/are1) on fire. (Player2) scream(s/s/s/s/2) for (Player1) to BUY [TYPEB2] MORE JEWELRY.P2k3
  11. (Player1) take(s/s/s/s/1) a little 3, as a treat.
  12. (Player1) get(s/s/s/s/1) 4 million neatly wrapped pennies.
  13. (Player1) get(s/s/s/s/1) 4 million neatly wrapped Dusties.
  14. (Player1) get(s/s/s/s/1) 4 million neatly wrapped bees, who sting [typeB1] to death.P1 dies
  15. (Player1) give(s/s/s/s/1) (Player2) (a /a /a /a /2)well-deserved LIVER PUNC(H/H/H/H/HES2).
  16. (Player1) lament(s/s/s/s/1) the growing length of seasons.
  17. (Player1)'(s/s/s/s/ve1) passed on. [TypeA1]'(s/s/re/s/re1) no more. [TypeA1] ha(s/s/ve/s/ve1) ceased to be, expired, and gone to see [typeC1] maker. [TypeA1]'(s/s/re/s/re1) (a /a /a /a /1)stif(f/f/f/f/fs1), bereft of life, [typeA1] rest(s/s//s/1) in peace. If you hadn't nailed [typeB1] to the floor, [typeA1]'d be pushing up daisies. [TypeA1]'(s/s/ve/s/ve1) run down the curtain and joined the choir invisible. Th(is/is/is/is/ese1)... (is/is/is/is/are1) (an /an /an /an /1)ex-tribut(e/e/e/e/es1).P1 dies; from Monty Python's Flying Circus
  18. (Player1) and (Player2) make a bet on whether their patien(t/t/t/t/ts3) (Player3) will live or die. (Player1) win(s/s/s/s/1) when (Player3) survive(s/s/s/s/3).
  19. (Player1) and (Player2) make a bet on whether their patien(t/t/t/t/ts3) (Player3) will live or die. (Player2) win(s/s/s/s/2) when (Player3) die(s/s/s/s/3).P3 dies accidentally
  20. (Player1) will remember the rest of the tributes in therapy.
  21. (Player1) and (Player2) hold hands on the side of an active volcano.
  22. (Player1) reach(es/es/es/es/1) a Tumblr checkpoint and ha(s/s/s/s/ve1) to break [typeC1] togs.
  23. (Player1) get(s/s/s/s/1) a football to show (Player2), who say(s/s/s/s/1) it's a stone.from Mario Bros. cartoon
  24. (Player1) hear(s/s/s/s/1) something about (Player2) from (Player3) just before [typeA1] kill(s/s//s/1) (Player3), only to find (Player2) bled to death in a bathtub.P1k3, P3k2; from Dexter
  25. Knock knock, get the door, it's (Player1)!+ battleground; from History of Japan (with next event)
  26. Knock knock. It's (Player1). With huge boats. With guns. Gunboats.
  27. (Player1) start(s/s/s/s/1) vacuuming random objects toward [typeB1] and die(s/s/s/s/1) from all the battering.P1 dies; from Vinesauce corruptions
  28. Bed swats, eat Clarice, feed a bear ham and cheese, (Player1)-roth!
  29. President Snow snaps his fingers with a special gauntlet, and [Players] are given half a chance to live. (Surviving: [Players] are spared.) (Fatal: [Players] turn to dust.)50% survival rate

You know where you are? You're in the jungle baby.
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RE: Hunger Games Simulator - Trouble Cube Edition - by Whistle - 03-03-2022, 19:59:41 PM

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