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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
TVT OG Events (12)
* (Player1), (Player2), (Player3), and (Player4) form a search party to look for (Player5). They succeed.
* (Player1), (Player2), (Player3), and (Player4) form a search party to look for (Player5). They fail.
*P5 doesn't die. Assume they found their way back the next part of the update.

* (Player1) (hangs/hangs/hangs/hangs/hang1) (Player2) on a noose.
* (Player1) (places/places/places/places/place1) (Player2) on (an electric chair/an electric chair/an electric chair/an electric chair/electric chairs2) and (turns/turns/turns/turns/turn1) (it/it/it/it/them2) on. (fatal)
* (Player1) (goes/goes/goes/goes/go1) surfing.
* (Player1) (goes/goes/goes/goes/go1) surfing, but (gets/gets/gets/gets/get1) wiped out and washed away by the undertow. (fatal)
* (Player1), (Player2), and (Player3) have a surfing contest, with (Player4), (Player5), and (Player6) as the judges. (Player1) wins.
* (Player1) (kills/kills/kills/kills/kill1) (Player2) and then (plays/plays/plays/plays/play1) a silly tune on [typeC2] (skeleton/skeleton/skeleton/skeleton/skeletons2), using [typeC2] bones as mallets.
* (Player1) (ties/ties/ties/ties/tie1) balloons on (Player2)'s shack while [typeA2] (is/is/are/is/are2) sleeping in it. It floats away and (Player2) (is/is/is/is/are2) never seen again. (fatal, Night-only)
* (Player1) (throws/throws/throws/throws/throw1) (a brick/a brick/a brick/a brick/bricks1) at (Player2)'s (head/head/head/head/heads2) for insulting [typeB1]. (this and the below brick'd event are fatal)
* (Player1) (interrupts/interrupts/interrupts/interrupts/interrupt1) (Player2)'s speech by going "HOOPLA!" (Player2) promptly (throws/throws/throws/throws/throw2)  (a brick/a brick/a brick/a brick/bricks2) at [typeC1] (head/head/head/head/heads1). (SpongeBob)
* (Player1) (yells/yells/yells/yells/yell1) "FREEZE!" at (Player2) as [typeA1] (zaps/zaps/zap/zaps/zap1) [typeB2] in mid-air with (a stunning beam/a stunning beam/a stunning beam/a stunning beam/stunning beams1). (non-fatal)



TVT Reboot Events (15)
* As (Player1) (joins/joins/joins/joins/join1) (Player2) and (Player3)'s team, (Player3) (makes/makes/makes/makes/make3) a slow but grand fanfare that (Player1) (has/has/has/has/have1) joined the party. (this and the below event are Deltarune refs)
* (Player1) (gets/gets/gets/gets/get1) concerned when (Player2) (flushes/flushes/flushes/flushes/flush2) (the toilet/the toilet/the toilet/the toilet/separate toilets2) (three times/three times/three times/three times/three times each2).
* (Player1) (tries/tries/tries/tries/try1) spoiling (Player2)'s source (material/material/material/material/materials2) for (Player3), but (Player2) (kills/kills/kills/kills/kill2) [typeB1] before [typeA1] could.
* (Player1) and (Player2) get into an argument over which one of them is cuter.
* (Player1) (plans/plans/plans/plans/plan1) to confess (his/her1) love for (Player2), but (decides/decides/decides/decides/decide1) against it. (blacklisted)
* (Player1) (says/says/says/says/say1) that [typeA1] (has/has/have/has/have1) been (Player2)'d. (nonfatal, Magic School Bus)
* (Player1) and (Player2) infiltrate (Player3) and (Player4)'s hideout to defuse their nuclear bomb. They succeed. (My Hero Academia)
* (Player1) and (Player2) infiltrate (Player3) and (Player4)'s hideout to defuse their nuclear bomb. They fail and get killed.
* (Player1) (forces/forces/forces/forces/force1) (Player2) and (Player3) to dance. (Player2) (wins/wins/wins/wins/win2) while (Player3) (gets/gets/gets/gets/get3) killed by (Player1).
* (Player1) (forces/forces/forces/forces/force1) (Player2) and (Player3) to dance. They refuse, so (Player1) (kills/kills/kills/kills/kill1) them.
* (Player1) (cracks/cracks/cracks/cracks/crack1) open (Player2)'s (head/head/head/head/head2) with (a jar of fishing bait/a jar of fishing bait/a jar of fishing bait/a jar of fishing bait/jars of fishing bait1). (this and the below event are Bloodbath-exclusive)
* (Player1) (burrows/burrows/burrows/burrows/burrow1) underground to escape the Cornucopia.
* As (Player1) (prepares/prepares/prepares/prepares/prepare1) a recently deceased tribute's body for burial, (Player2) (thinks/thinks/thinks/thinks/think2) that [typeA1] killed them and (kills/kills/kills/kills/kill2) [typeB1] for it.
* (Player1) and (Player2) headbutt each other. (Player1) (knocks/knocks/knocks/knocks/knock1) (Player2) over.
* (Player1) (buys/buys/buys/buys/buy1) (a weapon/a weapon/a weapon/a weapon/weapons1) from (Player2)'s shop and promptly (kills/kills/kills/kills/kill1) (Player2) with (it/it/it/it/them1).



TC Originals (2)
* (Player1) accidentally (drops/drops/drops/drops/drop1) [typeC1] (axe/axe/axe/axe/axes1) in a river. The Water Sprite comes out and gives [typeB1] (a golden axe/a golden axe/a golden axe/a golden axe/golden axes), but [typeA1] (rejects/rejects/reject/rejects/reject1) (it/it/it/it/them1) because (it's/it's/it's/it's/they're1) not (his/hers/theirs/its/theirs1). The Water Sprite returns [typeC1] (axe/axe/axe/axe/axes1) to [typeB1] and also rewards [typeB1] with the golden (axe/axe/axe/axe/axes1) for [typeC1] honesty.
* (Player1) and (Player2) are evenly matched, until (Player2) (reveals/reveals/reveals/reveals/reveal2) that [typeA2] (is/is/are/is/are2) not left handed! (Player1) (chops/chops/chops/chops/chop1) off [typeC2] right (arm/arm/arm/arm/arm2), but (Player2) (kills/kills/kills/kills/kill2) [typeB1] with [typeC2] left because [typeA2] (is/is/are/is/are2) ambidextrous and was deliberately holding back.

Sometimes the best tributes are the ones that make you laugh.
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RE: Hunger Games Simulator - Trouble Cube Edition - by PowerStroke6001 - 02-23-2022, 21:14:36 PM

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