Dismiss this notice
Hey, guest! Welcome to Trouble Cube! Stay a while and chat with us!


Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
event time
  1. (Player1) tr(ies/ies/ies/ies/y1) getting past a closed door by shooting it with a rocket launcher, but the missile gets sent back, blowing up (Player1). (this and the 3 next events based on this)
  2. (Player1) tr(ies/ies/ies/ies/y1) getting past a locked door by hitting it with (a/a/a/a/1) basebal(l/l/l/l/ls1), but the basebal(l/l/l/l/ls1) get(s/s/s/s/1) sent back and replace(s/s/s/s/1) (Player1)'s hea(d/d/d/d/ds1).
  3. (Player1) tr(ies/ies/ies/ies/y1) getting past a locked door by driving a car into it, but the door stretches forwards, launching the car back and making it crash.
  4. (Player1) tr(ies/ies/ies/ies/y1) getting past a locked door by punching it, but just ends up shattering [typeC1] ar(m/m/m/m/ms1) and then [typeD1].
  5. (Player1) run(s/s/s/s/1) in circles around (Player2), somehow making items nearby gradually grow. [Pokemon Legends Arceus glitch]
  6. (Player1) summon(s a/s a/s a/s a/1) (Player2) beam swor(d/d/d/d/ds1) and use(s/s/s/s/1) it to kill (Player3). [Neptunia]
  7. (Player1) tr(ie/ies/ies/ies/ies1) summoning a demon, but end(s/s/s/s/1) up summoning a lemon instead.
  8. (Player1) and (Player2) fight over playing their respective theme songs over the arena speakers.
  9. (Player1) come(s/s/s/s/1) across a large boulder blocking [typeC1] path. [TypeA1] push(es/es//es/1) it away with ease. [This and the four below based on Pokemon]
  10. (Player1) come(s/s/s/s/1) across a large boulder blocking [typeC1] path. [TypeA1] tr(ies/ies/y/ies/y1) pushing it away, but give(s/s/s/s/1) up.
  11. (Player1) enter(s/s/s/s/1) a dark cave. [TypeA1] shine(s/s/s/s/1) a light to get through it.
  12. (Player1) enter(s/s/s/s/1) a dark cave. [TypeA1] manage(s/s/s/s/1) to get through it with no light.
  13. (Player1) enter(s/s/s/s/1) a dark cave. [TypeA1] tr(ies/ies/ies/ies/y1) getting through it with no light, but end(s/s/s/s/1) up getting lost. (non-fatal, assume they found the way out later)
  14. (Player1) pretend(s/s/s/s/1) to saw (Player2) in half for a magic trick.
  15. (Player1) pretend(s/s/s/s/1) to saw (Player2) in half for a magic trick, but (Player2) actually get(s/s/s/s/1) cut in half. (Accidental kill for P1)
  16. (Player1) give(s/s/s/s/1) (Player2) a cake that says "Congration you done it". (also Feast)
  17. (Player1) tr(ies/ies/ies/ies/y1) living entirely off merchandise from (Player2)'s source material.
  18. As (Player1) (is/is/is/is/are1) surrounded by (Player2), (Player3), (Player4) and (Player5), [typeA1] google(s/s//s/1) "how many tributes can 1 take on in a fight" [Way of the Househusband]
  19. (Player1) introduces [typeD1] by saying "(I'm/I'm/I'm/I'm/We're1) (Player1), introduced right now." (bloodbath only) [from a badly-translated game called Iris School of Wizardry]
  20. (Player1) break(s/s/s/s/1) through a wall, and it somehow fixes itself, with (Player2) walking through it shortly after. [From some animation error from a cartoon I don't remember]
  21. (Player1) do(es/es/es/es/1l the most recent non-fatal event, but in a cooler way.
  22. (Player1) send(s/s/s/s/1) a message for (Player2) to meet at [typeC1] garage, but [typeA2] misread(s/s/s/s/2) it and wait(s/s/s/s/2) near the garbage instead. [Based on a misread]
  23. (Player1) decide(s/s/s/s/1) to BE SPICY and lend a hand. [Yakuza]
  24. (Player1) decide(s/s/s/s/1) to be mild and ignore (Player2). [Yakuza]
  25. (Player1) tr(ies/ies/ies/ies/y1) sneaking into (Player2)'s camp, but is slowly pushed out by (Player2), who say(s/s/s/s/2) "(I'm/I'm/I'm/I'm/We're) sorry, (I/I/I/I/we2) can't let you know this yet" [based on a dream I had]
  26. (Player1) dramatically walk(s/s/s/s/1) in wearing a big and heavy costume, but end(s/s/s/s/1) up falling on [typeC1] fac(e/e/e/e/es1).
  27. (Player1) get(s/s/s/s/1) trapped in a cube and send(s/s/s/s/1) a call for help over a video screen. (Player2) goes to save [typeB1]. [Neptunia Virtual Stars]
  28. (Player1) and (Player2) have a long, epic pizza cutter fight.
  29. (Player1) get(s/s/s/s/1) attacked by seagulls for [typeC1] food. (also Feast)
  30. (Player1) eat(s/s/s/s/1) some creepy pasta. (also Feast)

Glitchy Bootleg Lasers
Reply


Messages In This Thread
RE: Hunger Games Simulator - Trouble Cube Edition - by Zanreo - 02-23-2022, 16:29:04 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)