02-23-2022, 11:10:01 AM
(This post was last modified: 02-23-2022, 11:26:14 AM by BlackFaithStar.)
So, my first time suggesting events, variants included, this post has 30 events.
Some of my events I've suggested at TVT HGS
Fatal:
* (Player1) ensnare(s/s/s/s/1) (Player2) in a suspended net and feed(s/s/s/s/1) [typeB2] to a giant carnivorous plant.
* (Player1) (is/is/is/is/are1) given heart-shaped biscuits by (Player2). [TypeA1] (is/is/is/is/are1) met with a horrid taste before choking to death. (Also Feast)
* (Player1) (is/is/is/is/are1) given green heart-shaped biscuits by (Player2). (Player1) go(es/es/es/es/1) on a manic rampage after consuming them, obliterating (Player2) and (Player3). (Also Feast)
* (Player1) bind(s/s/s/s/1) (Player2)'s limbs together and leave(s/s/s/s/1) [typeB2]. Trying to wriggle [typeD2] free, (Player2) set(s/s/s/s/1) off a landmine which blows [typeB2] up.
* (Player1) (is/is/is/is/are1) subject to execution via lethal injection.
* (Player1) kill(s/s/s/s/1) (Player2) for refusing to share [typeA2] chocolate with [typeB1].
* (Player1) shoot(s/s/s/s/1) (Player2) with a shrink ray, shrinking [typeB2] out of existence.
* (Player1) hit(s/s/s/s/1) (Player2) with a shrink ray set on reverse, then [typeA2] step(s/s/s/s/1) on (Player1).
Non-fatal:
* (Player1) ensnare(s/s/s/s/1) (Player2) in a suspended net. (Player2) escape(s/s/s/s/2) just in time and flees.
* (Player1) (is/is/is/is/are1) given heart-shaped biscuits by (Player2). [TypeA1] (spits/spits/spit/spits/spit1) them out after trying them, commenting that they taste like sandpaper.
* (Player1) chase(s/s/s/s/1) (Player2) until (Player3), (Player4), (Player5) and (Player6) distract and obstruct (Player1), allowing (Player2) to escape.
* (Player1) bind(s/s/s/s/1) (Player2)'s limbs together and leave(s/s/s/s/1) [typeB2]. (Player3) eventually come(s/s/s/s/3) to help (Player1).
* (Player1) hang(s/s/s/s/1) up a sign which says "RULES: NO EATING PEOPLE."
* (Player1) turn(s/s/s/s/1) on the radio as [typeA1] and (Player2) make breakfast/dinner. (Day and night variants)
* (Player1) sing(s/s/s/s/1) as [typeA1] make(s/s/s/s/1) breakfast/dinner for (Player2). (Day and night variants)
* (Player1) offer(s/s/s/s/1) ketchup to (Player2), only to crush the bottle, making ketchup splatter all over [typeB2].
* (Player1) rage(s/s/s/s/1) over being unable to get [typeA1] daily fix of chocolate.
* (Player1) translate(s/s/s/s/1) (Player2)'s greeting to (Player3), but [typeA3] already know(s/s/s/s/3) what [typeA2] said.
* (Player1) punch(es/es/es/es/1) a wall repeatedly.
* (Player1) attempt(s/s/s/s/1) to swallow (Player2) whole, but (Player3) punch(es/es/es/es/1) [typeB2] out of [typeA1] mouth. Unsure if I should make a plural form of mouth cuz that'd be a bit weirder lol
* (Player1) disguise(s/s/s/s/1) [typeD1] as (Player2) to scare (Player3), but the apparent "(Player3)" (is/is/is/is/are2) (Player2) in disguise, and [typeA2] scare(s/s/s/s/2) [typeB1] instead.
* (Player1) lament(s/s/s/s/1) [typeB1] nonexistent love li(fe/fe/fe/fe/ves1), saying all [typeA1] ha(s/s/s/s/ve1) (is/is/is/is/are1) good looks and a mariachi band.
* (Player1) sing(s/s/s/s/1) a song while being chased by (Player2), (Player3) and (Player4).
* (Player1) carve(s/s/s/s/1) a statue of [typeD1] and throw(s/s/s/s/1) a drink at it, blowing up the statue.
* (Player1) rescue(s/s/s/s/1) a baby pumpkin.
* While playing hockey, (Player1) hit(s/s/s/s/1) the puck, causing it to fly into (Player2)'s (face/face/face/face/faces2).
* (Player1), (Player2) and (Player3) form a mariachi band.
* (Player1) investigate(s/s/s/s/1) a case of arson, only to find that [typeA1] (was/was/were/was/were1) the actual cause of it.
* (Player1) ensnare(s/s/s/s/1) (Player2) in a suspended net and feed(s/s/s/s/1) [typeB2] to a giant carnivorous plant.
* (Player1) (is/is/is/is/are1) given heart-shaped biscuits by (Player2). [TypeA1] (is/is/is/is/are1) met with a horrid taste before choking to death. (Also Feast)
* (Player1) (is/is/is/is/are1) given green heart-shaped biscuits by (Player2). (Player1) go(es/es/es/es/1) on a manic rampage after consuming them, obliterating (Player2) and (Player3). (Also Feast)
* (Player1) bind(s/s/s/s/1) (Player2)'s limbs together and leave(s/s/s/s/1) [typeB2]. Trying to wriggle [typeD2] free, (Player2) set(s/s/s/s/1) off a landmine which blows [typeB2] up.
* (Player1) (is/is/is/is/are1) subject to execution via lethal injection.
* (Player1) kill(s/s/s/s/1) (Player2) for refusing to share [typeA2] chocolate with [typeB1].
* (Player1) shoot(s/s/s/s/1) (Player2) with a shrink ray, shrinking [typeB2] out of existence.
* (Player1) hit(s/s/s/s/1) (Player2) with a shrink ray set on reverse, then [typeA2] step(s/s/s/s/1) on (Player1).
Non-fatal:
* (Player1) ensnare(s/s/s/s/1) (Player2) in a suspended net. (Player2) escape(s/s/s/s/2) just in time and flees.
* (Player1) (is/is/is/is/are1) given heart-shaped biscuits by (Player2). [TypeA1] (spits/spits/spit/spits/spit1) them out after trying them, commenting that they taste like sandpaper.
* (Player1) chase(s/s/s/s/1) (Player2) until (Player3), (Player4), (Player5) and (Player6) distract and obstruct (Player1), allowing (Player2) to escape.
* (Player1) bind(s/s/s/s/1) (Player2)'s limbs together and leave(s/s/s/s/1) [typeB2]. (Player3) eventually come(s/s/s/s/3) to help (Player1).
* (Player1) hang(s/s/s/s/1) up a sign which says "RULES: NO EATING PEOPLE."
* (Player1) turn(s/s/s/s/1) on the radio as [typeA1] and (Player2) make breakfast/dinner. (Day and night variants)
* (Player1) sing(s/s/s/s/1) as [typeA1] make(s/s/s/s/1) breakfast/dinner for (Player2). (Day and night variants)
* (Player1) offer(s/s/s/s/1) ketchup to (Player2), only to crush the bottle, making ketchup splatter all over [typeB2].
* (Player1) rage(s/s/s/s/1) over being unable to get [typeA1] daily fix of chocolate.
* (Player1) translate(s/s/s/s/1) (Player2)'s greeting to (Player3), but [typeA3] already know(s/s/s/s/3) what [typeA2] said.
* (Player1) punch(es/es/es/es/1) a wall repeatedly.
* (Player1) attempt(s/s/s/s/1) to swallow (Player2) whole, but (Player3) punch(es/es/es/es/1) [typeB2] out of [typeA1] mouth. Unsure if I should make a plural form of mouth cuz that'd be a bit weirder lol
* (Player1) disguise(s/s/s/s/1) [typeD1] as (Player2) to scare (Player3), but the apparent "(Player3)" (is/is/is/is/are2) (Player2) in disguise, and [typeA2] scare(s/s/s/s/2) [typeB1] instead.
* (Player1) lament(s/s/s/s/1) [typeB1] nonexistent love li(fe/fe/fe/fe/ves1), saying all [typeA1] ha(s/s/s/s/ve1) (is/is/is/is/are1) good looks and a mariachi band.
* (Player1) sing(s/s/s/s/1) a song while being chased by (Player2), (Player3) and (Player4).
* (Player1) carve(s/s/s/s/1) a statue of [typeD1] and throw(s/s/s/s/1) a drink at it, blowing up the statue.
* (Player1) rescue(s/s/s/s/1) a baby pumpkin.
* While playing hockey, (Player1) hit(s/s/s/s/1) the puck, causing it to fly into (Player2)'s (face/face/face/face/faces2).
* (Player1), (Player2) and (Player3) form a mariachi band.
* (Player1) investigate(s/s/s/s/1) a case of arson, only to find that [typeA1] (was/was/were/was/were1) the actual cause of it.
Not great nor grave. Just grey.

