02-22-2022, 22:14:10 PM
(This post was last modified: 02-23-2022, 06:21:10 AM by Whistle.
Edit Reason: adding extra event
)
Booboop.
[*]Tails Doll (he/him,
[*]Mars (it/its, safe)
[*]Tails Doll (he/him,
redTails is 8 in canon
)[*]Mars (it/its, safe)
EVENTS
bloodbath + battleground
- It is [typeA1], the Frenchiest (Player1).
- (Player1) tell(s/s/s/s/1) (Player2) [typeC2] husbando is Death.
- (Player1) improvise(s/s/s/s/1) a mediocre theme song for an elimination ceremony. After (Player2) and (Player3) complain about it, [typeA1] respond(s/s//s/1) with an even worse ear-splitter.
- After (Player1) catch(es/es/es/es/1) (Player2) betraying [typeB1] for (Player3), (Player2) tells [typeB1] to leave [typeC1] stupid comments in [typeC1] pocket.
- (Player1) sit(s/s/s/s/1) and think(s/s/s/s/1). [TypeA1] ask(s/s//s/1) (Player2) for Pepsi when [typeA2] come(s/s//s/2) in, but [typeA2] put(s/s//s/2) [typeB1] in a mental hospital instead.
- Did you know that if (Player1) put(s/s/s/s/1) (Player2) in an ice cube tray, that [typeA2] will come out the shape of the ice cube tray? Okay, cool! (+ Feast)
- (Player1) get(s/s/s/s/1) stung to death by zombees, get(s/s/s/s/1) revived by a swarm of Dusty's purrbees.
- (Player1) and (Player2) blow up Mars to mess with (Player3).
- (Player1) ha(s/s/s/s/ve1) been hit by the (Player2) Curse.
- (Player1) should really feeds (Player2) all dog.
- (Player1) only pawn in game of life.
- Before dying, (Player1) tell(s/s/s/s/1) (Player2) that [typeA2] ha(s/s/ve/s/ve2) to keep, like like, going, to win this for, like like like like, the both of them!
- (Player1) land(s/s/s/s/1) on (Player2) by accident. "Oh no," [typeA1] say(s/s//s/1), "I'm still alive," before shooting [typeD1] in front of (Player3). (P3 lives, P1 accidental death)
- (Player1) and (Player2) blow up (Player3) to mess with (Player4).
- (Player1) get(s/s/s/s/1) destroyed by a toilet seat from a deorbiting space station.
- (Player1) spill(s/s/s/s/1) [typeC1] milk, drowning [typeB1] and (Player2). (+ Feast)
ARENA EVENT (The Shining)
The remaining tributes are armed with axes, placed in a snowy hedge maze, and told to escape.
Surviving:
Surviving:
- (Player1) find(s/s/s/s/1) [typeC1] way out.
- (Player1) follow(s/s/s/s/1) (Player2)'s footprints to find [typeC1] way out.
- (Player1) hack(s/s/s/s/1) [typeC1] way through the hedges and escapes.
- (Player1) hack(s/s/s/s/1) (Player2).
- (Player1) hack(s/s/s/s/1) (Player2) into bits and uses them as markers to help (Player3) find [typeC3] way out.
- After they escape, (Player1) dive(s/s/s/s/1) [typeC1] axe(s/s/s/s/1) into (Player2).
- (Player1) (is/is/is/is/are1) killed by (Player2) after a fight, but (Player3) kill(s/s/s/s/3) (Player2) just afterward.
- (Player1) take(s/s/s/s/1) advantage of a fight between (Player2) and (Player3) and decapitate(s/s/s/s/1) them in one swoop.
- (Player1) walk(s/s/s/s/1) around in circles and freeze(s/s/s/s/1) to death.
- (Player1) slice(s/s/s/s/1) (Player2)'s arm off and leave(s/s/s/s/1) [typeB2] to bleed to death.
- (Player1) get(s/s/s/s/1) trapped in hedges and suffocate(s/s/s/s/1) to death.
- (Player1) cannot handle walking in circles and axe(s/s/s/s/1) [typeD1].
You know where you are? You're in the jungle baby.