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Poll: (NON-BINDING) Allow non-fatal elimination events? TVT HGS bans them, for reference.
You do not have permission to vote in this poll.
I'll quit if they're allowed.
0%
0 0%
I'd prefer they be forbidden.
25.00%
6 25.00%
I don't really care.
45.83%
11 45.83%
I'd prefer they be allowed.
29.17%
7 29.17%
I'll quit if they're forbidden.
0%
0 0%
Total 24 vote(s) 100%
* You voted for this item. [Show Results]

Hunger Games Simulator - Trouble Cube Edition
And my events. (subject to change)


  1. BLOODBATH + BATTLEGROUND
  2. (Player1)'(s/s/s/s/re1) the giant ra(t/t/t/t/ts1) that make(s/s/s/s/1) all of the rules.
  3. (Player1) and (Player2) make a bet about who can prevent death the longest.
    NONFATAL
  4. On their way to rescue (Player1) from (Player2), (Player3) and (Player4) do flips and spins while gunning down the guards.
  5. On their way to rescue (Player1) from President Snow, (Player2) and (Player3) do flips and spins while gunning down the guards.
  6. (Player1), (Player2), and (Player3) are trapped in a claw machine. (Player4) throw(s/s/s/s/4) it off a cliff to free them, successfully.
  7. (Player1) am a sacrifice articl(e/e/e/e/eses1) that (Player2) cut up rough now.
  8. (Player1) give(s/s/s/s/1) (Player2) a promotion, but decide(s/s/s/s/1) instead to fire [typeB2] because Marmite.
  9. (Player1) ride(s/s/s/s/1) [typeC1] bik(e/e/e/e/es1) into (Player2) while [typeA2] (is/is/are/is/are2) talking to (Player3), so (Player3) push(es/es/es/es/3) [typeB1] off [typeC1] bik(e/e/e/e/es1).
  10. Why didn't (Player1) get (Player2)'s mass text? [TypeA1]'(s/s/re/s/re1) in [typeC2] contacts!
  11. (Player1) give(s/s/s/s/1) (Player2) (a/a/a/a/some2) Valentin(e/e/e/e/es2).
  12. (Player1) give(s/s/s/s/1) (Player2) (a/a/a/a/some2) bloody Valentin(e/e/e/e/es2).
    FATAL
  13. (Player1) order(s/s/s/s/1) some fulminated mercury. [TypeA1] explode(s/s//s/1).
  14. On their way to rescue (Player1) from (Player2), (Player3) and (Player4) do flips and spins while gunning down the guards, (Player5) and (Player6).
  15. (Player1), (Player2), and (Player3) are trapped in a claw machine. (Player4) throw(s/s/s/s/4) it off a cliff to free them, but they die on impact.
  16. (Player1), (Player2), and (Player3) are trapped in a claw machine. (Player4) throw(s/s/s/s/4) it off a cliff to free them, but the machine trampolines back up and crushes [typeB4].
  17. When (Player1) grow(s/s/s/s/1) up, [typeA1] want(s/s//s/1) to go to the moon. "Why wait?!" (Player2) say(s/s/s/s/2) before punting [typeB1] at full speed toward the moon.
  18. (Player1) chokehold(s/s/s/s/1) (Player2), but (Player2) shiv(s/s/s/s/2) [typeA1] in the hear(t/t/t/t/ts1) multiple times. "(Player2)... what a joke," (Player1) say(s/s/s/s/1) as [typeA1] bleed(s/s//s/1) out.
  19. (Player1) forget(s/s/s/s/1) to wind up (Player2)'s music box, so [typeA2] run(s/s//s/2) up and jumpscare(s/s//s/2) (Player1) to death.
  20. (Player1) batter to death (Player2).
  21. (Player1) kill(s/s/s/s/1) (Player2) to give (Player3) (a/a/a/a/some3) bloody Valentin(e/e/e/e/es3).
    FEAST
  22. (Player1) (is/is/is/is/are1) like a box of chocolates. (Player2) never know(s/s/s/s/2) what [typeA2]'(s/s/re/s/re2) gonna get.
  23. (Player1) love(s/s/s/s/1) (Player2) so much [typeA1] want(s/s//s/1) to eat [typeB2].
You know where you are? You're in the jungle baby.
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RE: Hunger Games Simulator - Trouble Cube Edition - by Whistle - 02-13-2022, 18:38:29 PM

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