And my events. (subject to change)
- BLOODBATH + BATTLEGROUND
- (Player1)'(s/s/s/s/re1) the giant ra(t/t/t/t/ts1) that make(s/s/s/s/1) all of the rules.
- (Player1) and (Player2) make a bet about who can prevent death the longest.
NONFATAL - On their way to rescue (Player1) from (Player2), (Player3) and (Player4) do flips and spins while gunning down the guards.
- On their way to rescue (Player1) from President Snow, (Player2) and (Player3) do flips and spins while gunning down the guards.
- (Player1), (Player2), and (Player3) are trapped in a claw machine. (Player4) throw(s/s/s/s/4) it off a cliff to free them, successfully.
- (Player1) am a sacrifice articl(e/e/e/e/eses1) that (Player2) cut up rough now.
- (Player1) give(s/s/s/s/1) (Player2) a promotion, but decide(s/s/s/s/1) instead to fire [typeB2] because Marmite.
- (Player1) ride(s/s/s/s/1) [typeC1] bik(e/e/e/e/es1) into (Player2) while [typeA2] (is/is/are/is/are2) talking to (Player3), so (Player3) push(es/es/es/es/3) [typeB1] off [typeC1] bik(e/e/e/e/es1).
- Why didn't (Player1) get (Player2)'s mass text? [TypeA1]'(s/s/re/s/re1) in [typeC2] contacts!
- (Player1) give(s/s/s/s/1) (Player2) (a/a/a/a/some2) Valentin(e/e/e/e/es2).
- (Player1) give(s/s/s/s/1) (Player2) (a/a/a/a/some2) bloody Valentin(e/e/e/e/es2).
FATAL - (Player1) order(s/s/s/s/1) some fulminated mercury. [TypeA1] explode(s/s//s/1).
- On their way to rescue (Player1) from (Player2), (Player3) and (Player4) do flips and spins while gunning down the guards, (Player5) and (Player6).
- (Player1), (Player2), and (Player3) are trapped in a claw machine. (Player4) throw(s/s/s/s/4) it off a cliff to free them, but they die on impact.
- (Player1), (Player2), and (Player3) are trapped in a claw machine. (Player4) throw(s/s/s/s/4) it off a cliff to free them, but the machine trampolines back up and crushes [typeB4].
- When (Player1) grow(s/s/s/s/1) up, [typeA1] want(s/s//s/1) to go to the moon. "Why wait?!" (Player2) say(s/s/s/s/2) before punting [typeB1] at full speed toward the moon.
- (Player1) chokehold(s/s/s/s/1) (Player2), but (Player2) shiv(s/s/s/s/2) [typeA1] in the hear(t/t/t/t/ts1) multiple times. "(Player2)... what a joke," (Player1) say(s/s/s/s/1) as [typeA1] bleed(s/s//s/1) out.
- (Player1) forget(s/s/s/s/1) to wind up (Player2)'s music box, so [typeA2] run(s/s//s/2) up and jumpscare(s/s//s/2) (Player1) to death.
- (Player1) batter to death (Player2).
- (Player1) kill(s/s/s/s/1) (Player2) to give (Player3) (a/a/a/a/some3) bloody Valentin(e/e/e/e/es3).
FEAST - (Player1) (is/is/is/is/are1) like a box of chocolates. (Player2) never know(s/s/s/s/2) what [typeA2]'(s/s/re/s/re2) gonna get.
- (Player1) love(s/s/s/s/1) (Player2) so much [typeA1] want(s/s//s/1) to eat [typeB2].
You know where you are? You're in the jungle baby.

