02-02-2022, 06:57:21 AM
event
- (Player1) suddenly remember(s/s/s/s/1) [typeA1] left the stove on.
- (Player1) stick(s/s/s/s/1) silly stickers on (Player2)'s bac(k/k/k/k/ks2)
- As (Player1) get(s/s/s/s/1) ready to fight (Player2), (Player3) appear(s/s/s/s/3) next to them, flash step(s/s/s/s/3) behind (Player1) and punch(es/es/es/es/3) [typeB1] high up in the air before fighting (Player2). [Lost Judgment]
- (Player1) angrily complain(s/s/s/s/1) that taking part in these games is not in [typeC1] contrac(t/t/t/t/ts1).
- (Player1) wake(s/s/s/s/1) up (Player2) in the middle of (a/a/a/a/their2) drea(m/m/m/m/ms2). (Player2) complain(s/s/s/s/2) that [typeA2] forgot the drea(m/m/m/m/ms2).
- Upon killing (Player1), (Player2) tell(s/s/s/s/2) [typeB1] "You know what you did."
- (Player1) go(es/es/es/es/1) to a restaurant and order(s/s/s/s/1) some food. Upon getting the wrong food, [typeA1] say(s/s/s/s/1) "No! I don't want that!" and quickly slide(s/s/s/s/1) the food away.
- (Player1) order(s/s/s/s/1) a glass of water. [TypeA1] eats the entire glass.
- (Player1) order(s/s/s/s/1) a can of soda. [TypeA1] eats the entire can.
- (Player1) ask(s/s/s/s/1) for some salt. [TypeA1] eats the entire salt shaker.
- Upon hearing (Player1) say something insulting about (Player2), (Player3) stab(s/s/s/s/1) (Player1)'s han(d/d/d/d/ds1) with (a/a/a/a/1) kni(fe/fe/fe/fe/ves1). [Yakuza 3]
- After a snack gets stuck in a vending machine, (Player1) break(s/s/s/s/1) the vending machine and grab(s/s/s/s/1) as many snacks as [typeA1] can carry.
- (Player1) wear(s/s/s/s/1) shoes that make meowing sounds as [typeA1] walks. [Yakuza]
- As (Player1) approach(es/ea/es/es/1), (Player2) yell(s/s/s/s/2) "Oh no! It's (Player1)!" while looking and pointing in a completely different direction.
- (Player1) T-pose(s/s/s/s/1) while eating strawberry leaves in front of (Player2).
- (Player1) shoplift(s/s/s/s/1) at (Player2)'s shop by literally lifting the whole shop.
- (Player1) drop(s/s/s/s/1) (a/a/a/a/2) saf(e/e/e/e/es2) on (Player2), but [typeA2] just opens the saf(e/e/e/e/es2) from the inside and walk(s/s/s/s/2) away.
- As (Player1) is about to sit down on a chair, (Player2) pull(s/s/s/s/2) the chai(r/r/r/r/rs2) away.
- After (Player1) break(s/s/s/s/1) (Player2)'s beloved (Player3) figurine, (Player1) and (Player4) bury it as (Player2) return(s/s/s/s/2).
- (Player1) die(s/s/s/s/1) of [typeC1] own deat(h/h/h/h/hs1).
- (Player1) came here to eat (Player2) and then destroy [typeB1] city. (not a typo, [typeB1] is intended to refer to P1 themselves) [Book of Mario]
- (Player1) kill(s/s/s/s/1) (Player2) with a randomly selected fatal event.
- (Player1) overwrite(s/s/s/s/1) (Player2)'s save fil(e/e/e/e/es2).
- (Player1) overwrite(s/s/s/s/1) (Player2)'s save fil(e/e/e/e/es2). (Player2) kills [typeB1] for it.
- (Player1) plays Rock Paper Scissors in front of a mirror and somehow loses.
- (Player1) write(s/s/s/s/1) a self-insert fic set in (Player2)'s universe.
- (Player1) (warns/warns/warns/warns/warn1) (Player2) that (Player3) (is/is/is/is/are3) plotting to kill [typeB2], but (Player2) do(es/es/es/es/2)n't believe [typeB1].
- As (Player1) is about to eat, (Player2) suddenly appears in [typeC1] food and tells [typeB1] a weird fact. (Player1) loses [typeC1] appetite. (also Feast event) [Mameshiba]
- And if you'll excuse (Player1), [typeA1]'s going to throw [typeD1] into the ocean now. (fatal) [Unraveled]
- (Player1) (ruins/ruins/ruins/ruins/ruin1) (Player2)'s nam(e/e/e/e/es2) by changing, adding or removing one letter
Glitchy Bootleg Lasers

